Aaron Giles
21a522e0ee
Clean up initialization, timer usage, memory management in several
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drivers.
2009-12-18 17:56:25 +00:00
Angelo Salese
0baad6db2c
New Working game
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Victor 5 [David Haywood, Angelo Salese]
(Protection is way much easier than expected...)
2009-12-18 17:56:01 +00:00
Scott Stone
691d9cacb5
hexa.c - Added DIP LOCATIONS as well as assigned XTAL for the clock speeds, using those from Arkanoid, since the boards are nearly identical in many aspects.
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Comments: I've noticed enough similarities in this game to Arkanoid to consider merging this into arkanoid.c, or establishing a drkorea.c file containing Hexa and Tetris (D.R. Korea) version which is already in arkanoid.c. Any thoughts?
2009-12-18 17:41:09 +00:00
Angelo Salese
f176f8198d
New Working game
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----------------
Victor 21 [David Haywood, Angelo Salese]
2009-12-18 13:49:48 +00:00
Angelo Salese
8ac68d079a
Fixed input ports in Victor 5 / Victor 21, I'll hook-up inputs on a later date
2009-12-18 12:53:42 +00:00
Angelo Salese
18aa27260b
Fixed display in Victor 21 [David Haywood]
2009-12-18 12:32:18 +00:00
Fabio Priuli
adf3319b1c
Made machine->gfx[num] choice (when starting Konami devices), independent of the device order
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Updated overdriv.c to use the Konami video devices
Commit of machine/simpsons.c that I forgot to commit earlier (sorry)
2009-12-18 12:30:33 +00:00
Miodrag Milanovic
ef4d608713
SCMP assert fix (No whatsnew is needed)
2009-12-18 11:55:30 +00:00
Fabio Priuli
8a363b4e08
Improved a few Konami device interfaces, moved most rom deinterleaving to DEVICE_START and fixed k053250 (init and handlers)
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Updated parodius.c, simpsons.c, thunderx.c, vendetta.c and xexex.c to use the new video devices
2009-12-18 09:00:09 +00:00
Aaron Giles
e6e51ca4bc
Fix MSVC warning.
2009-12-18 06:41:20 +00:00
Angelo Salese
6153136640
Added preliminary inputs to Victor 5, also noticed that this game is actually protected (card combinations + prize counts).
2009-12-17 21:29:14 +00:00
Angelo Salese
279beb1db8
Improvements to Victor 5, Victor 21 and Cross Bingo [David Haywood, Angelo Salese]
2009-12-17 20:55:44 +00:00
Angelo Salese
2391c9aa79
Added preliminary decryption to Victor 5, Victor 21 and Cross Bingo [David Haywood]
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Decoded Cross Bingo proms [Angelo Salese]
2009-12-17 19:21:19 +00:00
Scott Stone
5511f14f12
ggconnie.c - Added DIP LOCATIONS to match those showing in service mode. Added game year to source from title screen.
2009-12-17 16:54:50 +00:00
Angelo Salese
38c85d8f57
Obviously me isn't me if I don't do silly errors :/
2009-12-17 16:53:45 +00:00
Angelo Salese
9cabaac449
New Working game
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----------------
Shark Party (Italy, v1.3) [David Haywood, Angelo Salese]
2009-12-17 16:48:36 +00:00
Angelo Salese
78b266473b
Decrypted Shark Party, game now boots without inputs [David Haywood]
2009-12-17 16:15:13 +00:00
Fabio Priuli
468decb293
Converted aliens.c, blockhl.c, crimfght.c and gbusters.c to use Konami video devices
2009-12-17 07:20:15 +00:00
Fabio Priuli
93878fd7c2
Fixed crash in cpspicb games (audiocpu is disabled -> no banks) and removed bankptr from fcrash.c
2009-12-17 06:43:37 +00:00
Fabio Priuli
bb388def9e
Fixed 32bit compile (un-commented a line in konicdev.c)
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I had missed this because I tested a debug+symbols build and it ignores warnings. my bad
2009-12-17 06:32:20 +00:00
Andrew Gardner
1a8d95b3de
Re-implemented 3d rasterization in the hng64 driver as a FIFO system.
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(This unfortunately didn't solve the flicker problem, but there
are other theories as to why that happens. They will be tested
soon.)
(But first I'm going to try to get the 3d rendering in games other
than fatfurwa and buriki)
2009-12-17 05:05:10 +00:00
Brian Troha
002508ee0c
clean up whitespace from last naomi.c update
2009-12-17 03:03:26 +00:00
Brian Troha
c7b847a113
adds new Naomi 1 & 2 Export BIOS
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Adds newer Export BIOS to the GD-ROM BIOS list (both G & H)
Removed redundant comment about F355 BIOS
No whatsnew please ;-)
2009-12-17 02:58:39 +00:00
Ryan Holtz
0534f875b9
Fixing the RSP disassembler, no whatsnew.
2009-12-17 02:18:15 +00:00
Brian Troha
3a3b1e4519
mark the 07 rom in the set Hyper Street Fighter 2: The Anniversary Edition (Japan 031222) as a bad_dump. The "Japanese" 07 rom differs by a single bit. Marking it as bad will hopefully get a redump at some point.
2009-12-17 01:58:58 +00:00
Scott Stone
e79bc04fc2
sbowling.c - Added proper COINAGE selections as well DIP LOCATIONS to the driver. Added mapping for button 1 which is used to allow change from curve to straight throw. Replaced clock speeds with XTAL values.
2009-12-17 00:48:03 +00:00
Ryan Holtz
60ba4bbfad
Fixing Aleck 64 games from hanging, forgot a file. No whatsnew...
2009-12-16 23:49:58 +00:00
Ryan Holtz
f9045e7268
[RSP] Preliminary RSP recompiler, with all vector ops stubbed out to C functions for now. [Harmony]
2009-12-16 23:26:58 +00:00
Angelo Salese
6a6b1eb094
Actually fixed colors for good
2009-12-16 22:22:11 +00:00
Angelo Salese
ea3dd72d94
Super Rider: improved bitplane order and colors
2009-12-16 22:16:56 +00:00
Fabio Priuli
dc96a004e6
some more Konami work (again):
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* fixed 053936 init which was giving problems to f1gp2 (in debug build only, apparently)
* removed banptr preventing proper save states in rockrage.c: now save works fine
* added driver data struct and saves states to f1gp.c, fastlane.c, flkatck.c, hcastle.c, labyrunr.c and suprslam.c
2009-12-16 21:59:36 +00:00
Fabio Priuli
9e298f5f96
Fixed longstanding bug MT00400: combascb: since 0.79 this game have some graphic bugs, on the "players" screen, and some scrolling problems on 1st stage.
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It seems nobody noticed that default writes to io_ram got lost in the 0.78->0.79 update
2009-12-16 21:49:04 +00:00
Brian Troha
a76bfc1875
New clone added: Hyper Street Fighter 2: The Anniversary Edition (USA 040202)
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New Clone Added
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Hyper Street Fighter 2: The Anniversary Edition (USA 040202) [Artemio Urbina, David Haywood]
2009-12-16 21:25:09 +00:00
Angelo Salese
f9f9ca6f9a
Trivia Madness: Improved graphics & colors [Angelo Salese]
2009-12-16 19:48:08 +00:00
Angelo Salese
2ba1316646
Sky Army: cleaned up the driver, also removed the GAME_WRONG_COLORS flag since the colors actually seems correct according to the references. [Angelo Salese]
2009-12-16 16:59:45 +00:00
Angelo Salese
449143fec6
Carrera: fixed colors [Angelo Salese]
2009-12-16 15:51:01 +00:00
Angelo Salese
5dc1be9b98
Koi Koi Part 2: written an hardcoded table (disabled by default), concluded that a color prom is currently undumped. Also documented a bunch of unused ports [Angelo Salese]
2009-12-16 14:41:23 +00:00
Curt Coder
3dde298da4
CIA6526: fixed FLAG handling
2009-12-16 12:11:52 +00:00
Fabio Priuli
b2c155b9f7
Fix for MT03575: block2: [debug] Memory Leak in Debug
2009-12-16 10:48:42 +00:00
Fabio Priuli
334c553890
some more Konami wip:
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* fixed 056832 device start order to avoid wrong settings for layer 0. updated asterix.c and moo.c to use the device implementation now that it's working correctly.
* added driver data struct to 88games.c, combatsc.c and rockrage.c
* added driver data struct and save states to battlnts.c, bladestl.c, crshrace.c and contra.c
* renamed combasc to combatsc now that clones can have longer names
2009-12-16 10:47:22 +00:00
Phil Bennett
85d7a3fb99
03569 escounts: Access Violation after OK [Phil Bennett]
2009-12-15 19:55:31 +00:00
Fabio Priuli
dd269def34
Moved SNES timer allocation to MACHINE_START
2009-12-15 17:28:22 +00:00
Fabio Priuli
908778a92e
Updated Guru's readme for coolridr.
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Also added info bits (which seemed of interest to me) from Guru's mails.
2009-12-15 17:27:10 +00:00
Curt Coder
ff5c33c8d1
CIA6526: slight interface cleanup
2009-12-15 12:36:38 +00:00
Aaron Giles
3292e64a31
DCS, CAGE, and V-unit timers are now devices.
2009-12-15 08:51:50 +00:00
Aaron Giles
fdcfa2a467
Changed ticket.c into a device, updated all users.
2009-12-15 08:10:30 +00:00
Andrew Gardner
c3916b36c9
(not whatsnew.txt worthy)
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Last refactoring pass before doing the 3d FIFO.
2009-12-15 06:28:28 +00:00
Aaron Giles
26d1e3868a
Some more atari driver shuffling. Added atarigen_init() function
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which allocates all timers and registers for save states.
Updated all drivers to call it. Converted some drivers to use
device timers.
2009-12-15 05:41:34 +00:00
Aaron Giles
f43747b221
Some misc cleanups:
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- added warning messages for auto_malloc, timer, and save state
allocations done after init time. These should be fixed when
detected, as I would eventually like to disallow them entirely.
- changed state registration functions to pass through the caller's
file and line number to facilitate fixing the above warnings
- converted Taito F3 sound to a separate machine driver which is
imported into games that use it
- converted the balsente driver to driver_data structure
- converted harddriv timers into devices
- fixed crash in cps2 games due to not configuring the qsound bank
- cleaned up initialization in taito_l to allocate at init time
instead of reset time
2009-12-15 02:37:46 +00:00
Aaron Giles
c1c28e486b
Fix crash on exit for systems with no tilemaps.
2009-12-15 00:28:30 +00:00