Commit Graph

476 Commits

Author SHA1 Message Date
Fabio Priuli
9872266cbb Added driver data struct and save states to: galspnbl.c, gcpinbal.c, ginganin.c, go2000.c, goal92.c, goindol.c, good.c, gotcha.c, gotya.c, gstream.c, gumbo.c, gundealr.c, hitme.c, holeland.c & homerun.c
Added driver data struct to: aerofgt.c and gyruss.c
2009-12-02 00:24:14 +00:00
Fabio Priuli
9ac246d99d Added driver data struct and save states to: hnayayoi.c, hanaawas.c, higemaru.c, himesiki.c and sonson.c
Also, added driver data struct to: alpha68k.c, amspdwy.c, gng.c, gunsmoke.c, hotblock.c

Finally, removed a couple of memory_set_bankptr I hadn't noticed in ddrible.c and gberet.c
2009-12-01 11:36:05 +00:00
Phil Bennett
0cd4d21890 Converted cabal, mappy, toypop and zaxxon to use driver_data structure [Atari Ace]
---------- Forwarded message ----------
From: Atari Ace <atari_ace@verizon.net>
Date: Sun, Nov 29, 2009 at 3:28 AM
Subject: [patch] Convert cabal/mappy/toypop/zaxxon to use driver_data
To: submit@mamedev.org
Cc: atariace@hotmail.com


Hi mamedev,

This patch is a resubmit of my earlier patch to have mappy and zaxxon
store their state in driver_data.  It extends the patch to toypop
(which uses some mappy code), and also converts cabal which I also did
some time ago.  cabal.h and toypop.h are new header files.

~aa
2009-12-01 10:56:22 +00:00
Fabio Priuli
883dd6f1fd Added driver data struct and save states to: gberet.c, ddrible.c, gaelco.c, trackfld.c, hyperspt.c, yiear.c
Added driver data struct to: galivan.c, jailbrek.c, sbasketb.c
2009-11-30 21:19:55 +00:00
Fabio Priuli
9694fca5f2 Added save states to funybubl.c, galaxi.c, gaiden.c and rocnrope.c
Added driver data struct to fuukifg2.c and fuukifg3.c (no save states yet due to anonymous timers)
Also, added more devices to dkong driver data (to minimize # of cputag_xxxx calls)

As a side note, now drgnbowl (one of the worst game ever) supports saves! enjoy :-P
2009-11-30 00:03:05 +00:00
Phil Bennett
960f3b1d7a Added missing includes for r7445 2009-11-28 23:26:25 +00:00
Fabio Priuli
b716ea8271 Added driver data struct to freekick.c
Also (but no need to mention it), removed some SMH_RAM occurrences in fitfight.c and fixed regression I caused in bowlrama (capbowl.c)
2009-11-27 23:31:21 +00:00
Fabio Priuli
6ab509cb8d Added driver data struct and save states to fitfight.c, flstory.c and funkybee.c
Also, added driver data struct to flyball.c and merged video emulation
2009-11-27 22:15:46 +00:00
Fabio Priuli
5ea417d583 Added driver data struct and save states to fantland.c and firetrap.c
Added driver data struct to dcheese.c
2009-11-27 10:08:26 +00:00
Fabio Priuli
7e6ff401f5 Added driver data struct to dday.c
Unfortunately, if you load a save state too early the game starts with no sound. For the moment, no SUPPORT_SAVE flag, but the game goes in my list of drivers which needs a second look. Feel free to step up and fix saves, if you like
2009-11-27 00:44:28 +00:00
Fabio Priuli
6379e9c903 Added driver data struct to bwing.c and slightly simplified the video code (by removing a couple of redundant variables).
More work would be needed to fully clean it up, but I'm not expert enough right now.
2009-11-27 00:42:04 +00:00
Fabio Priuli
330341d5e3 Added driver data struct and save states to the following drivers: chinagat.c, esd16.c, f-32.c, fcombat.c, finalizr.c.
Also, added driver data struct to ddragon.c, ddragon3.c and fgoal.c

fgoal.c suffers of pending timers and hence no save state flag
2009-11-27 00:30:00 +00:00
Fabio Priuli
e021bc1c14 Added save states to equites.c, exedexes.c, exerion.c and exprraid.c 2009-11-25 21:07:22 +00:00
Fabio Priuli
9b5b396d06 ooops... forgot that I added driver data struct to cheekyms.c as well. here it is. 2009-11-25 01:14:45 +00:00
Fabio Priuli
c2d537c3dd Added save states to the following drivers: ddayjlc.c, ddealer.c, deniam.c, discoboy.c, diverboy.c, dorachan.c, dragrace.c, dreamwld.c, dribling.c, drmicro.c, drtomy.c 2009-11-25 01:13:14 +00:00
Fabio Priuli
3ac828ef36 Added driver data struct to the following drivers: docastle.c, dotrikun.c, cloud9.c and destroyr.c
Notice that save states do not work in destroyr.c due to timers issues, atm.
2009-11-25 01:01:14 +00:00
Angelo Salese
092b3ac559 new not working
---------------
Submarine [David Haywood, Angelo Salese]
2009-11-24 23:31:30 +00:00
Angelo Salese
a7a09f29d5 hng64: added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme Rally and transition layer in Fatal Fury WA (squares on title screen) [David Haywood]
hng64: Added alt layout for the roz, fixes Roads Edge graphics before the title screen [David Haywood]

-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: martedì 24 novembre 2009 16.04
A: Angelo Salese
Oggetto: Hyper 64 alt layout

here..
apply over previous
alt layout for the roz.

From David Haywood (thru IM channels):

 ...and added 8x8 and 16x16 tilemaps for each mode.

corrects one scene in Xrally intro, and also transition layer in fatfurwa (see squares when you press start on title screen)

 (doesn't fix road edge alt tilemap mode yet)

 note: includes/hng64.h added, 3d disabled in driving games.
2009-11-24 15:28:16 +00:00
R. Belmont
c28a73c485 New games marked as GAME_NOT_WORKING
------------------------------------
Dragon Chronicles (DC001 Ver. A) [Guru]
Netchuu Pro Yakyuu 2002 (NPY1 Ver. A) [Guru]
Soul Calibur II (SC23 Ver. A) [Guru]
Soul Calibur II (SC21 Ver. A) [Guru]
Tekken 4 (TEF3 Ver. C) [Guru]
Tekken 4 (TEF2 Ver. A) [Guru]
Tekken 4 (TEF1 Ver. A) [Guru]
Mobile Suit Z-Gundam: A.E.U.G. vs Titans (ZGA1 Ver. A) [Guru]
Capcom Fighting Jam (JAM1 Ver. A) [Guru]
Quiz and Veriety Suku Suku Inufuku 2 (IN2 Ver. A) [Guru]
Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX (ZDX1 Ver. A) [Guru]
Soul Calibur III (SC31001-NA-A) [Guru]
Kinnikuman Muscle Grand Prix (KN1 Ver. A) [Guru]
Taiko No Tatsujin 9 (TK91001-NA-A) [Guru]
Tekken 5.1 (TE51 Ver. B) [Guru]


This covers the BIOSes and memory card keys.  DVDs will be added later.  Please credit only Guru for these games.
2009-11-23 17:50:55 +00:00
Miodrag Milanovic
d98fa09e1f Added Intel 8008 and National Semiconductor SC/MP CPU cores 2009-11-23 08:19:29 +00:00
Aaron Giles
65250dc49c Oops, forgot to add these. 2009-11-23 06:42:47 +00:00
Fabio Priuli
7ce018db1d Added save states to the following drivers: compgolf.c, champbas.c, copsnrob.c, cop01.c, cosmic.c, cntsteer.c, dacholer.c and dec8.c
Also, removed a memory_set_bankptr I forgot in cultures.c
2009-11-23 01:01:03 +00:00
Fabio Priuli
7b8c510c95 and finally, the best part: added save states to armedf.c, calorie.c, canyon.c, chanbara.c, citycon.c, commando.c, crospang.c & cultures.c 2009-11-22 00:26:08 +00:00
Fabio Priuli
9307f270e5 And now, something worth a mention: added full driver data struct to changela.c, circus.c and circusc.c 2009-11-22 00:15:07 +00:00
Fabio Priuli
db53fd5203 Not worth credit: added as complete as possible driver data struct to 1945kiii.c, actfancr.c, aquarium.c and ccastles.c.
some palette/sprite/nvram regions require generic handlers, and are commented out
2009-11-22 00:03:39 +00:00
Fabio Priuli
715bbec027 Added driver_data struct and save states to chaknpop.c
Added save states to 2mindril.c, ashnojoe.c, bigfghtr.c, bublbobl.c, cchance.c, champbwl.c, missb2.c
Removed use of memory_set_bankptr where possible (in the drivers above and in angelkds.c)

i.e. some Taito love :)

as usual, drivers with only save state added also have almost complete driver_data struct, but the missing items do not affect saves (generic palette/sprite ram is automatically saved)
2009-11-21 01:00:09 +00:00
Fabio Priuli
01afdeded1 Added driver_data struct and save states to blockout.c and bigevglf.c 2009-11-20 15:32:12 +00:00
Fabio Priuli
d20689a4f8 Added save states to zerozone.c, yunsun16.c, dominob.c, dogfgt.c and bogeyman.c
Out of whatsnew: I also added driver_data struct to these drivers (and to bombjack.c & blktiger.c as well) BUT, as in bionicc.c, some memory pointers (spriteram, paletteram or nvram) are commented out due to use of generic handlers
2009-11-20 15:29:53 +00:00
Fabio Priuli
737b583448 Added driver data struct to beaminv.c
Added driver data struct and save states to blmbycar.c
2009-11-20 09:58:37 +00:00
Fabio Priuli
dcb1342d42 - Added driver_data struct to arkanoid.c
- Added driver_data struct and save states to hexa.c
2009-11-20 00:41:58 +00:00
Fabio Priuli
cba7af8e5b Added save states to bionicc.c
Out of whatsnew: this driver also has 99% of driver data stored in the struct. 
it still misses paletteram16, which currently uses a generic handler(and hence does not fit the struct approach), but I wanted save states so much for this game that I commit it anyway :-)
2009-11-19 23:22:24 +00:00
Fabio Priuli
205846afd7 Added driver_data struct to astrof.c, ambush.c and angelkds.c 2009-11-19 23:16:22 +00:00
Fabio Priuli
5020027c32 Added driver_data struct to appoooh.c and boxer.c. Also merged boxer video emulation into drivers/boxer.c.
Notice that state saves still do not work for boxer, due to timers which need to be untangled. I hope to work more on this issue in the weekend.
2009-11-19 20:36:19 +00:00
Fabio Priuli
d6ab329f41 Added driver_data struct and save states to bankp.c, battlane.c, blockade.c, blueprnt.c, brkthru.c and bsktball.c 2009-11-19 20:32:12 +00:00
Fabio Priuli
a7d1114325 Added driver_data struct and save states to battlex.c, carjmbre.c, popper.c and spaceg.c
...some Omori love ;)
2009-11-19 08:40:17 +00:00
Fabio Priuli
69e98c3a1e Forgot to commit this: Added driver_data struct to aeroboto.c 2009-11-18 23:26:26 +00:00
Fabio Priuli
0e9664b331 Added driver_data struct to 1942.c and 1943.c. Also moved 1943.c to use memory_configure_bank in place of memory_set_bankptr.
Side-notes (not worth mention): 
* I fear we were missing a local static array in 1942 save states (now it is saved)
* I haven't found a better way to configure 1943 banks than to split the 0x4000 bank into 4 pieces. can anyone come up with a better approach?
2009-11-18 15:30:40 +00:00
Fabio Priuli
1a9e28c419 Added driver_data struct to 4enraya.c 2009-11-18 12:51:25 +00:00
Fabio Priuli
d8588f632f Added save state support and driver data struct to m10.c, m14.c, m52.c, m57.c, m58.c, m62.c, m63.c and travrusa.c.
Merged some include files and merged audio/fghtbskt.c in drivers/m63.c.
2009-11-18 06:47:40 +00:00
Fabio Priuli
112a759ceb Added driver data struct and save state support to pandoras.c 2009-11-17 18:07:30 +00:00
mariuszw1
de54fe04aa Merged findout.c and getrivia.c into gei.c [Mariusz Wojcieszek] 2009-11-16 22:02:33 +00:00
Phil Bennett
e21bdc37b0 New games added
---------------
Oh! Paipee [Takahiro Nogi]
Tougenkyou [Takahiro Nogi]
2009-11-15 14:59:54 +00:00
Angelo Salese
d1b0f47a48 (There are a bunch of things that I want to check on it, I'll do them after a clean compile...)
-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: mercoledì 11 novembre 2009 13.38
Cc: Angelo Salese
Oggetto: Re: Slam Dunk 2

Improved video offsets for these games (they're not perfect, I think in reality they depend on layers enabled etc. but they're much improved)

apply after previous.

David Haywood wrote:
> with this I think you can mark it as working
>
> - added a workaround for it not enabling the display (tied to the 
> type4/rushing heroes hack we already have)
> - fixed rom loading for other sets (also swapped the data roms on 
> vsnet around so that the load positions match up with the working 
> games)
> - moved most of machine/konamigx.c to video/konamigx.c (mixer code
> etc.) left the protection related code in machine/konamigx.c
>
> note, you'll need to DELETE machine/konamigx.h from svn and ADD 
> includes/konamigx.h to it.
>
2009-11-11 17:45:53 +00:00
Angelo Salese
cde6c20e79 new working game
---------------
Dream 9 Final [Angelo Salese, David Haywood]
2009-11-07 18:48:53 +00:00
Luca Elia
92372b6cc6 IGS blitter based games update [Luca Elia]
- Renamed driver to igs011.c and cleaned it up
- Renamed some sets according to chinese title
- Implemented hopper in lhb, lhb2, wlcc
- Decrypted ryukobou

New clones added
----------------
Mahjong Ryukobou (Japan, V030J) [Luca Elia, Guru, Dyq, Bnathan]

New games marked as GAME_NOT_WORKING
------------------------------------
Mahjong Nenrikishu SP [Guru, Dyq, Bnathan]
2009-11-04 23:20:45 +00:00
Luca Elia
03726a87ef igs017.c update [Luca Elia]
- Merged in some IGS031 based games (igs_m68.c, tarzan.c)
- Implemented tiles flip x and video disable
- Added hopper simulation to mgcs
- Decrypted mgdh

Almost complete decryption of starzan and tarzana [iq_132]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Super Da Man Guan II [Luca Elia, Pierpaolo Prazzoli, Guru, Xing Xing]
Mahjong Man Guan Da Heng [Luca Elia, Guru, The Dumping Union]

New clones added
----------------
Tarzan (V107) (not working) [iq_132]

New games marked as GAME_NOT_WORKING
------------------------------------
Super Tarzan [f205v, Mirko Buffoni, iq_132]
2009-11-03 23:32:58 +00:00
Phil Bennett
47750172e9 New games marked as GAME_NOT_WORKING
------------------------------------
Tournament Solitaire [Angelo Salese, Siftware]
2009-10-25 09:53:08 +00:00
Aaron Giles
eb2ba6cf6c Cleanups and version bump. 2009-10-25 05:34:14 +00:00
Aaron Giles
c57cc3659d Forgot to delete this. 2009-10-25 05:28:55 +00:00
mariuszw1
0ed3ab66b4 New games added as GAME_NOT_WORKING
-----------------------------------
Go! Go! Connie chan Jaka Jaka Janken [Mariusz Wojcieszek, Dumping Union]
2009-10-23 22:30:49 +00:00
Phil Bennett
ebfdf7e0d1 New games marked as GAME_NOT_WORKING
------------------------------------
Miracle Derby - Ascot [Stefan Lindberg, David Haywood]



Date: Thu, 22 Oct 2009 19:03:48 +0100
From: David Haywood <neohaze@nildram.co.uk>
CC: Philip Bennett <p.j.bennett@gmail.com>
Subject: Re: Miracle Derby

Well here is some initial rom loading, gfx decode, palette decode.

I haven't mapped the CPUs yet, but I imagine it will end up using mostly 
the home data code in the end (although that seems to have game specific 
code for a lot of games anyway, so there are probably some issues with 
that driver)

You can check this in for now, and it can be returned to later.
2009-10-22 19:33:27 +00:00
Angelo Salese
57dd9e65f1 i386: implemented SLDT & STR opcodes 2009-10-17 17:02:27 +00:00
Aaron Giles
357e36fc84 Eliminated osd_cpu.h.
Types are pretty much unified now.
Multiply operations are handled by eminline.h.
Divide operations were just silly in macros.
64/32-bit combination/extraction macros moved to osdcomm.h and renamed.

Also fixed compile errors in recent 68k changes.
2009-10-12 08:37:04 +00:00
Aaron Giles
3851b425b7 Moved all the OSD/windows code over to straight BSD license.
Updated osdmini to work again and compile as an actual target
(doing nothing at the moment). Converted all of its code over
to straight BSD as well.
2009-10-12 05:56:47 +00:00
R. Belmont
17fc4a4a78 m680x0 update:
- Added working PMMU address translation (not feature complete, but sufficient
  to boot several 68030 Macs in MESS)
- Fixed up disassembly of some PMMU instructions
- Added "68020 with 68851" CPU type
2009-10-12 02:50:35 +00:00
Fabio Priuli
a52fce206d Removing old and duplicate code for genesis/megadrive from MAME (part 2): updated bootlegs to use latest genesis code and finally removed src/mame/drivers/genesis.c! 2009-10-09 08:54:02 +00:00
Fabio Priuli
60235cf525 Renamed hazemd_s files to segamsys, as per Aaron advice...
I'm planning to contact Haze in order to organize some cleanup for these.
2009-10-03 17:34:10 +00:00
Fabio Priuli
b3adef6de8 From: David Haywood [mailto:neohaze@nildram.co.uk]
Sent: Thursday, October 01, 2009 5:25 AM
To: Aaron Giles
Subject: MD update

I'm trying to get the HazeMD code running again (by request, and so
that
I can look at fixing some of the bugs that have surfaced, including
ones
which affect MAME)

This shuffles a bunch of stuff around in order to help with that
process, I've also killed off some old megaplay code which wasn't
really
needed anymore, and used the newer code instead.
2009-10-01 21:47:09 +00:00
Tomasz Slanina
7ca608cabe Driver for Othello/Success. Incomplete sound emulation.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]
2009-10-01 15:50:42 +00:00
Derrick Renaud
54d913bda8 DISCRETE_555_MSTABLE - optimized speed and added new operating modes.
Sprint 8 - started discrete sound.
2009-10-01 04:12:28 +00:00
Derrick Renaud
ecffbf4c3b Discrete Updates:
Added DISCRETE_LOGIC_SHIFT - generic shift register
  Fixed DISCRETE_BIT_DECODE to apply proper voltage instead of clipping to INT.

Sky Raider - Partial discrete sound
2009-09-21 23:20:32 +00:00
Ryan Holtz
0b68bd6ab9 Ported SPC7110 support from bsnes. [Harmony]
Ported ST010 support from bsnes. [Fabio Priuli]
2009-09-19 21:10:59 +00:00
Fabio Priuli
d36e53bdf5 Ported Capcom CX4 implementation over from bsnes (original code by zsKnight, anomie and Nach). Mega Man X2 and X3 are now playable in MESS, with bugs. [Harmony]
These can be added: Nach was ok with use of his code provided the above credits were added (done in the source as well).
2009-09-17 16:24:31 +00:00
Roberto Fresca
6d812eb39c New driver for Amatic encryped gambling hardware.
This system is based on a custom CPU. Graphics are decoded but only 2 bitplanes hooked.
All the needed devices are in the driver, but commented out till can properly decrypt the program ROMs and identify the CPU.
About the encryption scheme, see the driver notes about my findings.

New games marked as GAME_NOT_WORKING
------------------------------------
Amatic Unknown Slots Game [Roberto Fresca, Team Europe]
Multi Game I (V.Ger 2.4) [Roberto Fresca, Team Europe]
Multi Game III (V.Ger 3.5) [Roberto Fresca, Team Europe]
2009-09-13 21:56:26 +00:00
Phil Bennett
2244f14323 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Target Panic [Phil Bennett, Tormod, The Dumping Union]
2009-09-13 21:31:08 +00:00
Curt Coder
f53dd256f5 Added CDP1864 sound core for MESS. 2009-09-12 11:11:19 +00:00
Curt Coder
32e04ee9ef Added CDP1863 sound device for MESS. 2009-09-10 12:28:51 +00:00
Aaron Giles
6c33d53f7a Oops, missed a file. 2009-09-10 08:41:09 +00:00
Fabio Priuli
2bc4056946 SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on latest ZSNES [ZSNES Team, Fabio Priuli]
out of the whatsnew, I hope the way I worded the license exception (at the top of the files) is fine to avoid any issue
2009-09-09 17:14:42 +00:00
Derrick Renaud
a7a271a90f Added discrete sound to the Noraut Poker games. 2009-09-09 01:21:50 +00:00
mariuszw1
2e0b4d4c1d New games added or promoted from NOT_WORKING status
---------------------------------------------------
Povar / Sobrat' Buran / Agroprom [Mariusz Wojcieszek]
Czernyj Korabl [Mariusz Wojcieszek]
Brodjaga [Mariusz Wojcieszek]
2009-09-08 20:12:07 +00:00
Couriersud
e58e1a413a Added disc_syc.c as a container for core modules (output, task) currently. 2009-09-05 10:24:04 +00:00
Curt Coder
1c56a127d5 Added preliminary Zilog Z8 CPU core for MESS. 2009-09-04 12:40:47 +00:00
Ryan Holtz
b54790792a Fixed numerous opcodes in the AVR8 core [Harmony]
Fixed a register naming issue in the MIPS core [Harmony]
Numerous SuperFX updates: [Harmony]
 - Hooked up RAM and ROM buffering
 - Inlined several more functions
 - Removed debug spew
 - Added the ability to define an external IRQ line callback, and hooked it up to the 65C816
 - Fixed flag calculation for HIB opcode
 - Hooked SuperFX chip up to the SNES machine driver
2009-09-03 23:53:43 +00:00
Roberto Fresca
4d657d4bde More improvements to Noraut Poker systems [Roberto Fresca]
* Fixed the coin counters.
 * Documented all the output ports.
 * Added a scheme with descriptions for every existent port.
 * Added full lamps support to naroutp, naroutjp, naroutrh and naroutpn.
 * Created lamps layouts for 11 and 12-lamps scheme.
 * Rerouted some inputs to mantain the inputs layout.
 * Renamed some inputs to match the text with the real cab buttons.
 * Removed the imperfect colors flag from the existent sets.
 * Added 2 different control panel layouts to the source.
 * Updated technical notes.
2009-08-29 22:42:31 +00:00
Ryan Holtz
a74320aeca Removing CX4 support until the license situation can be verified and corrected as necessary. [no whatsnew] 2009-08-26 21:20:40 +00:00
Ryan Holtz
76a4664cb9 Implemented basic Argonaut SuperFX support, needs to be hooked to the SNES driver. [Anonymous] 2009-08-23 08:06:50 +00:00
Aaron Giles
f474114e1d Added infrastructure to compile universal standalone disassembler:
- added unidasm to the tools build
 - split the disassemblers out of libcpu and into new libdasm
 - ensured the disassembly entry points for all disassemblers are
    in the source file for the disassembler (sometimes new generic
    versions were created)

Still needs command line options and file loading, but the 
fundamentals are present, and it links.
2009-08-22 06:25:07 +00:00
Ryan Holtz
b99862230d Ported Capcom CX4 implementation over from bsnes. Mega Man X2 and X3 are now playable in MESS, with bugs. [Anonymous]
Please credit as anonymous.
2009-08-22 06:12:10 +00:00
Michaël Banaan Ananas
8a74f58d3b obsolete file 2009-08-19 15:30:28 +00:00
Aaron Giles
fd1eff262e And bye bye 5110intf.* 2009-08-19 15:11:13 +00:00
Aaron Giles
e4b94176bb Bye bye 5220intf.* 2009-08-19 14:50:17 +00:00
Roberto Fresca
28e4394616 New driver for Coinmaster-Gaming VGA based games. [Roberto Fresca, Angelo Salese]
Colorama is a standalone game driven for 1x VGA board plus a mechanical arm.
Roulette is just the bet station, since the phisical wheel has its own controller. Each roulette has 10/15 stations.


New games marked as GAME_NOT_WORKING
------------------------------------
Colorama (english) [Roberto Fresca, Angelo Salese]
Roulette V75 (spanish) [Roberto Fresca, Angelo Salese]
2009-08-17 18:28:10 +00:00
R. Belmont
2a76fb52c6 YM2612/3834 updates [Eke-Eke, Nemesis]
- Split YM2612/3834 to a separate file to avoid disturbing other OPN chips
- SSG-EG, envelope, LFO, and CSM behavior all improved to better match 
  tested behavior on real YM2612 chips
2009-08-15 02:48:52 +00:00
Aaron Giles
21d9be570c From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Sunday, August 09, 2009 8:39 AM
To: submit@mamedev.org
Subject: depthch overlay

Hi,

Attached diff for 0133u1 adds a simple color overlay for Depthcharge 
based on http://www.arcadeflyers.com/?page=flyer&db=videodb&id=1701&image=1 , 
clone subhunt is excluded since that's a different cab and no good photos were 
found. Related mametesters bug: http://www.mametesters.org/view.php?id=2858

hap
________________________________________
2009-08-13 05:12:31 +00:00
Aaron Giles
9b0333264b Should have been deleted. 2009-08-13 05:02:21 +00:00
Aaron Giles
019d919850 Hi Aaron,
I have done Intel 4004 implementation, here is a patch (it also
contain a POC driver for 4004 Nixie tube clock, that runs under MESS).

4004clk is artwork file, and roms file contain needed roms (just rename ZIP).

Regards,
Miodrag


> -----Original Message-----
> From: Micko [mailto:mmicko@gmail.com]
> Sent: Tuesday, August 04, 2009 8:11 AM
> To: Aaron Giles
> Subject: Intel 4004 core
> 
> Hi Aaron,
> 
> Here is a final version of CPU core for MAME submition.
> 
> Regards,
> Miodrag
2009-08-13 04:30:33 +00:00
Ryan Holtz
e5c2064384 Improved PXA255 DMA controller emulation. [MooglyGuy] 2009-07-27 04:39:07 +00:00
Angelo Salese
acfed1e509 new not working
-----------------
Bingo Roll (4 sets) [Team Europe, Dumping Project]
2009-07-26 23:57:39 +00:00
Angelo Salese
4eea9db584 new not working
---------------
Videotronics Poker [Angelo Salese, SoftwareThis]
2009-07-26 20:43:41 +00:00
Angelo Salese
52def314ff New not working:
----------------
Photo Play [Klaus Sommers, Angelo Salese]
2009-07-22 18:54:21 +00:00
mariuszw1
5c79939388 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tetris (Photon System) [Miodrag Milanovic, Mariusz Wojcieszek]
2009-07-20 21:53:25 +00:00
Roberto Fresca
a1118b9137 Merit Multi-Poker improvements:
* Full Inputs.
 * DIP Switches.
 * Simulated spark-watchdog circuitery.
 * Demuxed custom port.
 * NVRAM support.
 * CPU clock derived from #defined crystal.
 * 8000-8007 Output ports.
 * Coin related counters.
 * Sound components and trigger found at 8000-8003, bit2.
 * Full lamps support.
 * PCBs layouts & technical notes.

The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced.
Colors are still wrong.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Multi-Poker [Roberto Fresca]
2009-07-20 01:54:58 +00:00
Aaron Giles
d879a67a4a Never send a monster to do the work of an evil scientist... 2009-07-16 07:10:16 +00:00
Yasuhiro Ogawa
00cdb38daf renamed rockola.c to snk6502.c as the hardware is made by SNK, not by Rock-ola 2009-07-16 04:43:17 +00:00
Angelo Salese
6f2d3f59e0 New games marked as GAME_NOT_WORKING
------------------------------------
Time Traveller [Angelo Salese]
2009-07-13 23:29:15 +00:00
Angelo Salese
ba36cda75e New games marked as GAME_NOT_WORKING
------------------------------------
Cobra Command (Data East LD) [Angelo Salese]
Road Blaster (Data East LD) [Angelo Salese]
2009-07-13 21:37:09 +00:00
Angelo Salese
f026a7e02a New games marked as GAME_NOT_WORKING
------------------------------------
Multipede [Angelo Salese]
2009-07-13 20:02:46 +00:00
Curt Coder
3bf122986c Intel 8255A PPI:
- Added a new implementation of the I8255A device. Rewritten from scratch to properly support handshaking in modes 1 and 2.
- Refactored sg1000a.c to use the new implementation.
2009-07-10 13:26:54 +00:00
Aaron Giles
c1b119d3e5 New not working: Turret Tower [SoftwareThis] 2009-07-09 08:45:23 +00:00