therealmogminer@gmail.com
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f8034ac812
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bgfx: Added SuperEagle shader. [Ryan Holtz]
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2016-04-19 16:29:30 +02:00 |
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therealmogminer@gmail.com
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c64b88bc78
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-Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim Stepin]
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2016-04-18 19:40:07 +02:00 |
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therealmogminer@gmail.com
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e6a54bcc23
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Minor fixups to pillarboxing shaders
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2016-04-17 20:43:10 +02:00 |
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therealmogminer@gmail.com
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bff9111a30
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Add pillarboxing shaders and layout for bgfx, nw
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2016-04-16 15:30:40 +02:00 |
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therealmogminer@gmail.com
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99aa7eacd7
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bgfx: Add data-driven render target clearing [Ryan Holtz]
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2016-04-14 17:22:24 +02:00 |
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Miodrag Milanovic
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c211202b6e
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Fixed typo and updated shaders (nw)
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2016-04-05 20:07:22 +02:00 |
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Miodrag Milanovic
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4f0a1c10c1
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Update generated shaders (nw)
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2016-04-05 08:56:10 +02:00 |
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therealmogminer@gmail.com
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59e129f599
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Reinstate scale param for bgfx texture, nw
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2016-03-30 03:28:03 +02:00 |
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therealmogminer@gmail.com
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d9153eb306
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Get bgfx post-processing working with laserdisc games, nw
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2016-03-29 11:28:24 +02:00 |
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therealmogminer@gmail.com
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a4f615a14d
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Get NTSC working in both bgfx and d3d, nw
|
2016-03-29 01:56:37 +02:00 |
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therealmogminer@gmail.com
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c0b1182712
|
Final bgfx fixups for release
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2016-03-28 22:58:32 +02:00 |
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therealmogminer@gmail.com
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523a552f5c
|
Adjust some minor things in bgfx, nw
|
2016-03-27 19:56:49 +02:00 |
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therealmogminer@gmail.com
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ad7f0e260e
|
Minor bgfx fixups, nw
|
2016-03-26 00:15:27 +01:00 |
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therealmogminer@gmail.com
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22f0c31238
|
Cleanup in the bgfx aisle, nw
|
2016-03-25 18:44:46 +01:00 |
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therealmogminer@gmail.com
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93e5a03b89
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Huge cleanup of render target handling, nw
|
2016-03-25 16:20:12 +01:00 |
|
Miodrag Milanovic
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c7fd2b5251
|
Update text (nw)
|
2016-03-24 08:20:18 +01:00 |
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therealmogminer@gmail.com
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9f48ad4fbb
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Add screen-specific shader chain support, nw
|
2016-03-23 15:11:12 +01:00 |
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therealmogminer@gmail.com
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825d575195
|
Fix lots of issues with bgfx
|
2016-03-21 03:43:02 +01:00 |
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therealmogminer@gmail.com
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1226b243a2
|
Make JSON error checking a lot more verbose
|
2016-03-19 05:44:38 +01:00 |
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therealmogminer@gmail.com
|
00f83c15ae
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Fix screen flipping on opengl targets in bgfx, nw
|
2016-03-18 18:44:39 +01:00 |
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therealmogminer@gmail.com
|
ea9e591a0c
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Polishing up BGFX shader system, nw
|
2016-03-18 03:21:34 +01:00 |
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therealmogminer@gmail.com
|
493cf7289b
|
More bgfx HLSL fixups, nw
|
2016-03-16 18:52:07 +01:00 |
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therealmogminer@gmail.com
|
b212e5dc2e
|
Add most of the rest of the D3D HLSL chain, nw
|
2016-03-15 05:17:38 +01:00 |
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therealmogminer@gmail.com
|
9c33c40b82
|
Fix up NTSC shaders, nw
|
2016-03-13 15:51:20 +01:00 |
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therealmogminer@gmail.com
|
cd8f796df6
|
Add bgfx command line options, major shakeup of organization, nw
|
2016-03-13 15:51:19 +01:00 |
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therealmogminer@gmail.com
|
ad1e6ef899
|
Add dynamic skipping of shader chain passes, nw
|
2016-03-13 15:51:17 +01:00 |
|
therealmogminer@gmail.com
|
47bdc0f254
|
Add double-buffered render target support to bgfx shader defs, nw
|
2016-03-13 15:51:16 +01:00 |
|
therealmogminer@gmail.com
|
a20459a6a3
|
Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw
|
2016-03-13 15:51:16 +01:00 |
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therealmogminer@gmail.com
|
3172371fcd
|
More work on bgfx data-driven shaders, nw
|
2016-03-13 15:51:15 +01:00 |
|
Miodrag Milanovic
|
65bf1725d2
|
bgfx shader chain (nw)
|
2016-03-05 11:18:08 +01:00 |
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therealmogminer@gmail.com
|
cdee786a5d
|
Fix up a few things in chain JSON loading, nw
|
2016-02-27 16:11:01 +01:00 |
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therealmogminer@gmail.com
|
c68d4538a7
|
More JSON reader plumbing, nw
|
2016-02-21 03:03:25 +01:00 |
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therealmogminer@gmail.com
|
09f03905fd
|
More reshuffling, nw
|
2016-02-21 03:03:24 +01:00 |
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therealmogminer@gmail.com
|
9a47a870df
|
First take on render API reorg, nw
|
2016-02-21 03:03:23 +01:00 |
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