neogeo.cpp: Added newer Universe BIOS versions to irrmaze - this allows
the Japanese version to be seen by switching the region, and joystick
play using a cheat (although 2.3 and later also support trackball play,
a joystick is still required for setup and to use the in-game menu).
Also changed roboarma to roboarmya, as this matches the software list,
and we prefer to make clone set names using suffixes.
neogeo.xml: Added irrmaze with usage note explaining that newer
Universe BIOS versions support joystick play as a cheat (must be enabled
each session - Universe BIOS does not save cheat state to NVRAM).
lwriter.cpp: Got rid of a couple of literal tags, make use of Allman
style a bit more consistent, and got rid of a redundant part of a
bitwise or expression.
runaway.cpp: Merged video code into main driver file, split state
classes, reduced a bit of redundancy, eliminated runtime input tag
lookups, and generally tidied up code.
dai3wksi.cpp: Noted manufacture in description for runaways.
New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device drivers for YM2203, YM2608, YM2610, YM2610B, YM2612, YM3438, and YM2151 based upon these.
Get rid of a couple of copies of the CC0 text. Add header comment to
CC0 files to remind people editing them what the terms are. Also add
some missing XML headers. The header comments in layouts won't bloat
the binary - they get stripped out before compressing, same as any other
comments.
* new NOT WORKING
----
Big Buck Hunter Pro (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
* some basic bootstrapping, although eventually returns to a 00 from pulling beyond the stack, so might need more realistic bootstrap sim, or real internal ROM (nw)
* for both games (nw)
* new NOT WORKING
----
TV Touch Games: SpongeBob SquarePants Jellyfish Dodge [Sean Riddle, David Haywood]
Triple Header Sports (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
* jak_ths looks lke a bad dump (nw)
* replace bad dump (nw)
* logging updates (nw)
* logging updates (nw)
* new WORKING clones
---
Burning Fight (prototype, newer, V07) [Brian Hargrove]
* adjust comment (nw)
* stop log spam in paccon (nw)
* note some used addresses (nw)
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
* Minor metadata updates of neogeo games
Correct year, publisher/developer, Add notes, Related to title screen, staff roll, etc.
AES release of razion is exists
* neopcb.cpp : Minor spacing fix
* neogeo.xml : Sync to neogeo.cpp metadata
* new machine marked as NOT WORKING
Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO]
(SRAM content on board was dead, so most of the porgram is either lost or never existed)
- added Japan NEO-MVH MV1C BIOS [Razoola]
* labels are just v3 in position v3 etc. no 088a (nw)
Sengoku 3 / Sengoku Densho 2001 (set 2) [Razoola]
World Heroes 2 (ALH-006) [Razoola]
V-Liner (v0.7a) [Razoola]
also added 2 new MVS bios dumps, and provided some extra version infomation hints [Razoola]
please people, remember to keep source UTF-8 and if you're committing on behalf of others, clean up indents to meet MAME conventions
anyone can run srcclean over a submission and see what will get hit
The King of Fighters '99 - Millennium Battle (Korean release) [Brian Hargrove]
(this is an original encrypted release with SMA-KB protection / encryption chip, old kof99k set is now kof99ka and marked as non-encrypted program)