fallenoak
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a44a9a1ce1
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chore(docs): update readme with current support
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2023-03-18 18:14:27 -05:00 |
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fallenoak
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c106c77776
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feat(event): handle char events on windows
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2023-03-18 17:33:43 -05:00 |
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fallenoak
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43402e3bd1
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feat(event): handle key down and key up events for windows
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2023-03-18 17:10:01 -05:00 |
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fallenoak
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b8ebabaea5
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fix(event): add missing break
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2023-03-17 23:41:25 -05:00 |
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fallenoak
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e391f89656
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feat(event): handle mouse up and down events for windows
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2023-03-17 23:27:58 -05:00 |
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fallenoak
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7f70ecd225
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feat(event): handle normal mouse move events for windows
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2023-03-17 22:03:06 -05:00 |
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fallenoak
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dbf840e6ad
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chore(event): consolidate window and input functions
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2023-03-17 21:57:05 -05:00 |
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fallenoak
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c2a5dd0568
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feat(event): add os-specific mouse mode handling
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2023-03-17 17:54:02 -05:00 |
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fallenoak
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73859890b1
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feat(gx): use caps-defined shader profiles
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2023-03-17 17:04:58 -05:00 |
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fallenoak
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92ba4b66ae
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feat(gx): force render state update when setting d3d defaults
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2023-03-17 09:29:32 -05:00 |
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fallenoak
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c0bf0d58e0
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feat(gx): set default d3d states after creating d3d device
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2023-03-17 09:21:34 -05:00 |
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fallenoak
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6135d7c37b
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feat(event): wire up more mouse mode handling
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2023-03-16 12:25:07 -05:00 |
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fallenoak
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2b791973b5
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feat(event): process focus input
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2023-03-15 23:54:59 -05:00 |
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fallenoak
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27cab4814c
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feat(event): handle WM_ACTIVATE event in window proc
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2023-03-15 23:47:18 -05:00 |
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fallenoak
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e6b43f9758
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fix(event): correct minor logic errors in windows message loop
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2023-03-15 22:33:47 -05:00 |
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fallenoak
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b295c541e3
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fix(event): include missing header
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2023-03-15 20:03:05 -05:00 |
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fallenoak
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885eeeabd8
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feat(event): implement OsInputGet for windows
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2023-03-15 17:40:07 -05:00 |
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fallenoak
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788dde31ef
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feat(event): split out OsInputGet by platform
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2023-03-15 16:58:55 -05:00 |
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fallenoak
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7dbb4af868
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feat(gx): apply client area adjustments in d3d backend
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2023-03-15 16:33:51 -05:00 |
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fallenoak
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69493f48ae
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fix(gx): use correct define for show window call
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2023-03-15 16:12:55 -05:00 |
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fallenoak
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aecd79a57c
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feat(gx): adjust window for desired client area in d3d backend
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2023-03-15 16:10:25 -05:00 |
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fallenoak
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98d75ca2e3
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feat(event): handle WM_CLOSE event in window proc
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2023-03-15 15:39:28 -05:00 |
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fallenoak
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aafbada709
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fix(event): use correct types for window proc params
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2023-03-15 15:24:14 -05:00 |
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fallenoak
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32f9c81abf
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feat(event): pass custom window proc in gx device creation
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2023-03-14 17:15:54 -05:00 |
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fallenoak
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9ccd1884f3
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feat(gx): handle custom window proc in device creation
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2023-03-14 16:49:01 -05:00 |
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fallenoak
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de0050d111
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fix(gx): correct stub handler for WM_SIZING in d3d backend
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2023-03-14 16:24:35 -05:00 |
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fallenoak
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7bda95494d
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feat(gx): handle WM_ACTIVATE in d3d backend
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2023-03-14 16:20:43 -05:00 |
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fallenoak
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10e5fbb42b
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feat(gx): handle texture uv wrapping in d3d backend
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2023-03-14 12:48:39 -05:00 |
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fallenoak
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3328134c58
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fix(gx): preload all non-render-target textures in d3d backend
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2023-03-14 08:34:22 -05:00 |
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fallenoak
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4af68eede9
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chore(build): update libs
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2023-03-13 23:40:46 -05:00 |
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fallenoak
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c057fa1bac
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fix(gx): correct proj matrix shrink logic in gll backend
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2023-03-13 01:21:34 -05:00 |
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fallenoak
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3b7978b84d
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feat(gx): add conditional shrink of proj matrix in d3d backend
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2023-03-13 01:16:07 -05:00 |
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fallenoak
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91baaebd5b
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feat(gx): set native projection matrix in d3d backend
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2023-03-12 23:49:48 -05:00 |
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fallenoak
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8d36078606
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feat(gx): implement window size queries in d3d backend
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2023-03-12 00:38:36 -06:00 |
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fallenoak
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99691860d6
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feat(gx): handle cull mode state in d3d backend
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2023-03-12 00:23:40 -06:00 |
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fallenoak
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af59a58fa2
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fix(gx): add missing break
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2023-03-12 00:12:13 -06:00 |
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fallenoak
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6581142c64
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feat(gx): handle blend mode state in d3d backend
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2023-03-12 00:11:18 -06:00 |
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fallenoak
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56b24bfb3c
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feat(gx): implement scene clear in d3d backend
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2023-03-11 16:56:47 -06:00 |
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fallenoak
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c0d256f0a0
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feat(gx): handle scissor test render state in d3d backend
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2023-03-11 16:40:05 -06:00 |
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fallenoak
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ddcbd5829d
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feat(gx): handle texture filter device states in d3d backend
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2023-03-11 16:33:42 -06:00 |
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fallenoak
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d6cada50cd
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feat(gx): handle alpha ref render state in d3d backend
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2023-03-11 16:20:42 -06:00 |
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fallenoak
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648468531f
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feat(gx): handle texture uploads in d3d backend
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2023-03-11 15:57:46 -06:00 |
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fallenoak
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ffb121fe42
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feat(gx): handle depth render states in d3d backend
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2023-03-11 14:21:25 -06:00 |
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fallenoak
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5d80397fa6
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feat(gx): handle depth device states in d3d backend
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2023-03-11 13:03:50 -06:00 |
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fallenoak
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2c059ce55e
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feat(gx): handle alpha device states in d3d backend
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2023-03-11 13:00:26 -06:00 |
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fallenoak
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756cb7e05a
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feat(gx): handle shader constants in d3d backend
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2023-03-11 09:13:23 -06:00 |
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fallenoak
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434fba0e86
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feat(gx): handle shader render state in d3d backend
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2023-03-11 09:02:01 -06:00 |
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fallenoak
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69282c0c94
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feat(gx): handle scene lifecycle in d3d backend
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2023-03-11 08:59:17 -06:00 |
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fallenoak
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9a15edb6e4
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feat(gx): partially handle size wm event in d3d backend
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2023-03-11 00:09:06 -06:00 |
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fallenoak
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298590f52c
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feat(gx): sync vertex buffers in d3d backend
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2023-03-10 23:54:01 -06:00 |
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