* pengseal: Fixed company and title screen graphics.
* dongdong: Added device for this unique board (should have been marked not working.)
* mc_sg20: Fixed graphics fixed in all games, no longer randomly resets to Bomberman mid-game in Hogan's Alley.
* mc_190: Refactored code - this is the same as mc_sg20 with a mirroring bit.
* mc_1994: Corrected banking code - all games work now.
* mc_4ck1: Runs now, although Contra has some incorrect tiling issues; added jumper setting.
* mc_6m23: Fixed graphics in all games (light gun still not working due to non-bus issues).
* magicdrg: Fixed background tiling.
Software list items promoted to working
---------------------------------------
1994 Super HIK 14 in 1 (G-136)
4 in 1 1993 (CK-001)
4 in 1 1993 (CK-001, Alt)
Software list items promoted to working
---------------------------------------
Street Fighter II - The World Warrior (Asia)
Street Fighter II - The World Warrior (Asia, Alt)
Street Fighter II - The World Warrior (Asia, Alt 2)
* Hooked magicarp and magicarps1 up to an appropriate cartridge device - fixes in-game graphics.
* Removed magicarps2 which was an identical dump to magicarps1.
New working software list additions
-----------------------------------
19 in 1 (K-3088) [anonymous]
Software list items promoted to working
---------------------------------------
4 in 1 (411120-C)
New working software list additions (nes.xml)
-----------------------------------
Powerful 250 in 1 [NewRisingSun]
Software list items promoted to working (nes.xml)
---------------------------------------
Powerful 255 in 1
New working software list additions (nes.xml)
-----------------------------------
FC Genjin 8 in 1 (JY-119) [CaH4e3, NewRisingSun]
TV Game 5 in 1 [Bisqwit]
New working software list additions (nes.xml)
-----------------------------------
1994 Ball 4 in 1 Series (JY-009) [famiac, NewRisingSun]
1996 Super HiK 4 in 1 (JY-018) [famiac, NewRisingSun]
1995 Super HiK 4 in 1 (JY-019) [famiac, NewRisingSun]
1996 Super HiK 4 in 1 (JY-020) [MLX]
Software list items promoted to working (nes.xml)
---------------------------------------
Game 4 in 1 (OK-411)
* Replaced smb10 and smario14 with cart redumps - previous dumps were ROM hacks to allow the games to work on ancient emulators. [NewRisingSun]
* Removed ROM hack smb11a - smb11 is the proper pirate MMC3-variant dump, so it is retained.
* Hooked magicblks up to a proper slot device - fixes graphics.
New working software list additions
-----------------------------------
The Ancient Modern Heros [NewRisingSun]
Super Mari - Mali Lugi - Mari no Daisakusen 2 [NewRisingSun]
CRC match of the game can be found in at least one multicart, mc_52gam. Extracted game crashes when reset since it tries to return to the multicart menu.
- Also corrected Caltron 6 in 1 to more accurately reflect PCB behavior. Fixes the one game that wasn't working (Cosmos Cop).
New working software list additions
-----------------------------------
9 in 1 (USA, prototype)
Software list items promoted to working (nes.xml)
---------------------------------------
Super Mario Bros. 2 (YUNG-08)
Super Mario Bros. 2 (YUNG-08, no protection)
- Demoted bignfo to unsupported. It has timing issues like many Camerica games. It is likewise not working in the added 2-in-1.
New working software list additions (nes.xml)
-----------------------------------
2 in 1 - Big Nose the Caveman & Big Nose Freaks Out [MLX]
New working software list additions (nes.xml)
-----------------------------------
Elfland [NewRisingSun]
72 in 1 Cartridge Story [MLX]
80 in 1 Cartridge Story (II) [Yahweasel]
90 in 1 Cartridge Story (III) [MLX]
Software list items promoted to working (nes.xml)
---------------------------------------
200 in 1 - Elfland
- nes.xml: Added new parent smb2fds from verified LF36 cart.
- nes.xml: Old mistaken LF36 corrected to its known PCB label YS-612 (smb2lf renamed smb2fdsd).
- nes.xml: Old parent set renamed smb2fdsf (and maybe is a candidate for future removal).
- nes.xml: Replaced known bad dump of smb2fdsc (TONY-I).
- nes.xml: Removed mrmary2 extract in favor of its source 4-in-1 multicart.
- nes.xml: Promoted vballfds since it doesn't use the IRQ causing trouble in related smb2fdse.
New working software list additions
------------------------------------
Exciting Soccer - Konami Cup (Asia, FDS conversion) [famiac]
Super Mario Bros. 2 (LF36) [krzsyiobal, NewRisingSun]
Software list items promoted to working
-----------------------------------------
Super Mario Bros. 2 (TONY-I) [krzsyiobal, NewRisingSun]
Volleyball (Asia, FDS conversion)
New NOT_WORKING software list additions
--------------------------------------------
4 in 1 (Mr. Mary 2) [krzsyiobal, NewRisingSun]
Super Mario Bros. 2 (YUNG-08) [krzsyiobal, NewRisingSun]
Super Mario Bros. 2 (YUNG-08, no protection) [krzsyiobal, NewRisingSun]
New working software list additions (nes.xml)
-----------------------------------
10 in 1 (CTC-09) [anonymous]
11 in 1 (K-3046) [anonymous]
16 in 1 (SA005-A) [anonymous]
4 in 1 (TJ-03) [anonymous]
* Corrected IRQ behavior. Fixes almost all flickering on status bar divider line.
* Corrected various minor details that don't affect emulation but are accurate to PCB.
* PRG ROM is on two DIPs. Split image to reflect that.
- Also changed nazomfds to reflect lack of battery backed RAM. Game remains not working.
New working software list additions
-----------------------------------
Ai Senshi Nicol (Asia, FDS conversion, alt)
* Hooked up .nes loader up for some mappers above 255.
* Fleshed out more plane 1+ mapper number info.
* Added notes to mapper list.
-nes.xml: Fixed a couple of metadata issues.
New working software list additions (nes.xml)
-----------------------------------
GetsuFumaDen (Kaiser)
Meikyuu Jiin Dababa (Asia, FDS conversion, alt PCB)
Software list items promoted to working (nes.xml)
---------------------------------------
Exciting Basket (Asia, FDS conversion)
Software list items promoted to working (nes.xml)
---------------------------------------
Fāngkuài Zǒngdòngyuán (China)
Korean Igo (Korea)
Ninja Ryukenden (China)
* Added boards for Palthena no Kagami (Kid Icarus) and Lucky Rabbit, (Roger Rabbit) FDS bootlegs.
* Fixed background tiles in fuunsfds, it has hardwired vertical mirroring.
-nes.xml: Marked tobidfds as not supported - it crashes on start.
New working software list additions (nes.xml)
-----------------------------------
Hikari Shinwa - Palthena no Kagami (Asia, FDS conversion) [famiac]
Lucky Rabbit (Asia, Roger Rabbit FDS conversion) [famiac]
* metroidk: Corrected fixed bank address that caused game to crash after title screen.
* metroidk: Corrected the nametable page mis-ordering that then becomes apparent when game is running.
* crimebst uses standard zapper on ctrl2 - works fine.
Software list items promoted to working
-----------------------
Crime Busters
Metroid - Jin Ji Zhi Ling (Asia, FDS conversion)
* Fixes the menu in mc_s42 so you can actually tell what you are selecting.
* Fixes mc_76 so the screen refreshes when returning to main menu from submenus.
* Fixes graphics glitches too numerous to list (anything with scrolling was heavily glitched to unplayable).
* Correctly split angrybr3 into 32K PRG and 64K CHR.
* Fixed Plants vs Zombies garbled title screen.
Software list items promoted to working
---------------------------------------
Angry Birds 3 (Chi)
Software list items promoted to working
---------------------------------------
Batman 4 (Batman - Return of the Joker pirate)
FIFA International 2' 96 (Goal!! pirate)
Pizza Pop Mario (Pizza Pop pirate)
* add KS7010 PCB device unique to akumafds
* add KS7030 PCB device unique to dokidokia
* do some sorting and tidying of Kaiser board tags
New working software list additions
-----------------------------------
Akumajou Dracula (Asia, FDS conversion) [Kevtris]
Doki Doki Panic (Asia, FDS conversion, alt PCB) [famiac]
New working software list additions
-----------------------------------
2A03Puritans [rainwarrior]
E.T. [KHAN]
Glider [anonymous]
* mapper 29: support should be complete but there are few if any other homebrew roms to test against
* mapper 30: only supports the most basic board that doesn't use flashable memory - tested on a dozen or so roms, all working
* add a game each for mappers 29 (Glider), 30 (E.T.), and 31 (2A03Puritans) so there is something in the software lists to actually test against. Glider is discontinued by manufacture, the other two are freely available from their authors.
* various naming clean ups, like BTL- prefixes for things that are not bootlegs
* nes.xml: add Action 53 based games
New working software list additions
-----------------------------------
Streemerz - Action 53 Function 16 Volume 1 (R.C.#2) [Damian Yerrick, NESDev]
Double Action 53 Volume 2 (R.C.#2) [Damian Yerrick, NESDev]
Action 53 Vol. 3 - Revenge of the Twins [Damian Yerrick, NESDev]
action53.cpp:
* on start up point prg to correct final bank based on cart size
* allow full 9-bit bank select per the spec
* switch to shorter type names, u8 etc
Co-authored-by: 0kmg <0kmg@users.noreply.github.com>
New working software list additions
-----------------------------------
Adventure Island 3 (Euro, prototype) [Hidden Palace]
Final Fantasy (USA, prototype) [Hidden Palace, Stephan Reese]
Nobunaga no Yabou - Bushou Fuuunroku (Jpn, Rev. A) [No-Intro]
Pachio-kun 3 (Jpn, Rev. A) [No-Intro]
UWC (USA, prototype) [Hidden Palace, Stephan Reese]
- also verified racketat, rcproam against bootgod's DB + minor corrections
New working software list additions
-----------------------------------
After Burner II (Jpn, Alt PCB) [No-Intro]
Baseball (Jpn, STROM pcb) [No-Intro]
Bible Adventures (USA, v5.0) [Skrybe]
The Chessmaster (USA, Rev. A) [No-Intro]
Dr. Mario (Apr 27, 1990 prototype) [Skrybe, Hidden Palace]
Pac-Man (Jpn, Rev. B) [No-Intro]
Mahjong (Jpn) [No-Intro]
Rockman 4 - Aratanaru Yabou!! (Jpn) (Rev. A) [No-Intro]
Tecmo NBA Basketball (USA) (NES-N7) [No-Intro]
Tiger-Heli (Euro) (Rev. A) [No-Intro]
Tokyo Pachi Slot Adventure (Jpn) [No-Intro]
nes.xml:
* new verified dumps from bootgod's nescartdb: aburnerj1, baseballj1, bibleadv, chessmstu, drmariop1, pacmanj
* new good yet "baddumps" split from nointro: mahjongb, rockman4, tecmonba, tigerhel, tokyopsa1
* fixed by splitting verified nointro dumps (still need pcb info): badmintn, f1senstnj, tetrisjb
* verified many previously listed split dumps against bootgod's db, updated chip/pcb labels, mmc, mirroring, and other metadata
* moved verified split dumps into verified top section of list (seems like there are more changes than there really are due to this)
* other minor metadata and typo fixes
The free-for-all on labels in software lists is not working. There's no
consistency, labels are getting excessively long, people are starting to
use non-ASCII characters in labels making it harder for others to type
them when manipulating files on the command line, and there's too much
markup being put in labels.
The length limit is 127 characters, same as for labels in MAME itself.
This should be long enough to be descriptive. Remember that the Win32
path limit is 260 characters, and many applications and frameworks have
issues with longer paths, including Windows Explorer and the .NET
framework. Labels are used as filenames, so concessions need to be
made for this.
I have not abbreviated excessively long labels myself - they're
currently causing 135 validity errors. Someone else can fix them.
Printable ASCII characters are allowed, with a few exceptions. The
exceptions are limited to characters most likely to cause issues for
interactive shells and scripts:
* ! - csh event substitution (very difficult to escape properly)
* $ - sh varibale expansion
* % - csh job control, cmd variable expansion
* / - UNIX directory separator
* : - sh path separator, Windows drive qualifier
* \ - sh escape, Windows directory separator
Most of the labels that had to be edited were using ! for markup, or
using ! and % for titles in labels. Strangely, titles in labels are
often forced to lower case, despite this never being enforced for
software lists. There are also various other edits to titles used for
labels, such as moving articles to the end (with or without a comma),
or replacing spaces with underscores. As I already said, there's no
consistency at all.
There is far too much markup in labels. They're even being used for
notes in some cases (e.g. at least one case where a dumper's name is in
the label). The XML schema supports metadata - use it. For example,
you can use part_id for an unrestricted display name for a software
part. You can also use XML comments for notes.
And while on the topic of metadata, vgmplay.xml is putting the same
thing in the part_id as well as the label. The part_id should have
the actual title, not the title mangled to make it more suitable for
use as a filename. Addressing this would be a lot of work, given how
large the file is.
For now, empty data areas in software lists cause a verbose message
rather than a validation warning. There are thousands of software
lists using empty data areas to indicate the size/width of cartridge
RAM/EEPROM/etc.
Get rid of a couple of copies of the CC0 text. Add header comment to
CC0 files to remind people editing them what the terms are. Also add
some missing XML headers. The header comments in layouts won't bloat
the binary - they get stripped out before compressing, same as any other
comments.
"chestfld" alt_title must have been incorrectly copied from a sales listing as the subtitle read "without box or instructions". Replaced with correct subtitle.
Added an extra dot to "touch" subtitle to match what is printed on the instruction manual. The box cover only shows one dot but this is due to the line break after the word "of". In Japanese orthography the dots are certainly optional but mixing the dots and no-dots in the same phrase looks awkward.
* moved various famiclones 'ONE BUS' systems from nes.xml to the nes_vt.cpp driver as they're standalone systems, not cartridges.
new NOT WORKING
VG Pocket Tablet [BeckieRGB]
Game Prince RS-1 [BeckieRGB]
VG Pocket Tablet is potentially the most interesting as all the games run in enhanced mode and it even includes a fully licensed version of Frogger (although I need to fix the raster effects for it to look reasonable)
Adan y Eva [hashes were known, but ROMs surfaced on No-Intro]
AV Super Real Pachinko [Frank Cifaldi]
nes.xml: Marked edu2k48 as working, added notes about mouse titles.
Made koko not use battery-backed WRAM as evidenced on PCB picture. (nw)
bus/nes/waixing.cpp: Slight modernizations. waixing_sgzlz_device is now
implemented the way CaH4e3 does it, also gets some titles mostly working
in full. (nw)
fc_suborkey_device: Make PgUp and PgDown keys actually work (nw)
nes: Removed old references to void dance2k mapper
nes.xml: WRAM corrections based on assumptions, add notes about ALL
waixing_sgzlz based educational carts, misc corrections (nw)
nes: Fix debug output when reading iNES headers. (nw)
nes/ppu2c0x: Improved PAL clone timings. (nw)
nes/n2a03: Refactored clock definitions [includes other drivers using the
N2A03] (nw)
nes: Improved refresh rates and timings to reflect nesdev (nw)
nes: Softlist improvements and corrections [koko, mkgoogoo and others] (nw)
nes: Verified koko in the softlist as a good dump (nw)
nes: Softlist additions [subor5, subor6, subor10, subor11, subor13, doolybld]
(nw)
New not working machines added: Subor SB-486, M82 Display Unit (PAL) (nw)
nes: Marked drpcjr as NOT WORKING due to missing hardware. (nw)
New working machines added: Micro Genius IQ-501, Micro Genius IQ-502, Dendy Classic 2 (nw)
nes: marked dendy as a clone of iq501 (nw)
=============
nes.xml: Venice Beach Volleyball (Gluk Video) [sewave]
out of whatsnew: one more Spanish dump which had been documented at bootgod's DB but never released is now available! hooray!
in the softlist. The official syntax to launch disk games is now
mess famicom -cart disksys -flop gamename
which corresponds to inserting the RAM expansion cart with
connected the disk drive into the cartslot and the desired disk
in the disk drive (exactly like you would have done with the
real thing). In this way, you cannot mount anymore both a cart and
a disk in the Family Computer (as in a real unit).
Users that cannot cope with this limitation and/or with the new
syntax can still use the famitwin driver (which offers both cart and
disk options) or the newly added driver fds which emulates a
famicom with the expansion always inserted: in both latter cases
the old syntax
mess famitwin -flop gamename
will launch the game, as previously. [Fabio Priuli]
(MESS) famicom: fixed disk system IRQ latch clear in Kaettekita
Mario Bros. based on investigations by FHorse. [Fabio Priuli]
Out of whatsnew: For the moment I gave up the original plan to
also modernize the floppy drive and the disk format. If anyone
wants to look into these, be my guest :-)
(and Suikoden - Tenmei no Chikai) can be considered as working. Also fixed wrong
battery size for Aoki Ookami to Shiroki Mejika - Genchou Hishi in xml, which was causing
a "Memory Over" error message ingame. [Fabio Priuli]
out of whatsnew: apparently the current WRAM mirroring (based on nesdev wiki notes)
causes glitches in some of these games. I hope to improve this soonish.
battery is found. This allows for loading factory formatted sram/nvram from softlist. [Fabio Priuli]
(MESS) nes.c: Fixed Silva Saga, which relies on SRAM not being 0x00 filled from factory,
with many thanks to naruko for investigating the problem. [Fabio Priuli]
emulation of JY Company PCBs (mappers 90, 209 & 211). It's still
too glicthy to be promoted to working state, but you can now see
how Super Mario Wolrd, Contra Spirits, Donkey Kong Country 4
and Tiny Toons Adventures 6 were like. nw.
pass-through cart. Correct syntax to launch e.g. Dizzy The Adventurer
is now "mess nes -cart ade -cart2 dizzyadv". Moved Aladdin minicart
dumps to a separate softlist (but you can load in -cart2 iNES files from
fullpath, if you like) [Fabio Priuli]
nes_camerica: simplified emulation of the BF9096 board and fixed
emulation of GoldenFive board (used by the Polish Pegasus 5 in 1
cart). [Fabio Priuli]
out of whatsnew: this commit completes the recent work about emulating properly the
different pass-through NES/Famicom devices and their corresponding mini-carts...
there should be no more games requiring non-standard syntax to be launched.
slot. The two Senyou Cassettes (Top Hit 20 Vol 1 & Vol 2) have now to be
loaded with the following commands "mess nes -cart karaoke -cart2 top20v1"
(or top20v2). This is accurate to the hardware, because these expansions
had to be manually inserted into the body of the main Karaoke Studio cart
before playing. [Fabio Priuli]
now select songs and see the animation, even if I would not call playable the
games this way. [Fabio Priuli]
out of whatsnew: the expansion slot is currently hacked around at loading time.
I will soon implement it as a subslot, but I still need to check a few details first.
Datach games have now to be loaded with the following commands
"mess nes -cart datach -cart2 gamename" where gamename can be
either a shortname from the datach softlist, or a fullpath to the iNES files
(or to headerless 256k dump of the Datach minicarts). This is accurate
to the hardware, because Datach carts could not be mounted in the main
Famicom cartridge slot. [Fabio Priuli]
out of whatsnew:
+ fixed a small bug in handling MMC-1 games with > 8K of WRAM (only a Jpn baseball games use this,
and I can see no difference in behavior)
+ updated emulation status in xml for a few games I had made working during slot-ification
* hacked around the limitations of our PPU code, so to support the different CHR registers
* implemented Extended Attribute Mode (Ex1)
* improved PRG-RAM handling
* simplified NT-RAM handling
* first attempt to add split screen mode, still broken
out of whatsnew: this was for sake of messnew inclusion ;)
improved FFE mappers (I'd be more interested into actually emulating the copier but this is
all we got at the moment...) . nw.
Also, backing up some wip code for other pcbs that still does not produce any useful result.
state [Fabio Priuli]
(MESS) nes.c: improved Taito LROG017 emulation (mapper 77), promoting Napoleon Senki to working
state [Fabio Priuli]
(MESS) nes.c: added emulation of the Sachen SA-9602B pcb used by Mei Shao Nv Meng Gong Chang,
a chinese port of Princess Maker by Sachen, based on the great work done by Cah4e3 in FCEUMM
[Fabio Priuli]
out of whatsnew: this change also moves the summary of known issues in the appropriate source files
(some pirate and multigame cart issues have to be rechecked, due to the amount of changes done since
they were last checked, so I will add them back after a few test)
- converted carts, mappers and pcbs to use slot devices
- fixed starting of Famicom, Famicom Twin and Dr. PCJr
- fixed handling of "no disk" in FDS so that the system displays Mario and Luigi
jumping around as expected
- added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx)
- added YM2413 to VRC-7 (Lagrange Point OST)
- added support for recorded samples to Jaleco sport titles and to Bandai Family Trainer
Aerobics Studio, thanks to notes by hap and egoh, and recordings by Pongbashi
(samples are needed because these games use a currently undumpable speech chip)
- added support for NES-EVENT pcb used by Nintendo World Championship 1990,
including dipswitches
- added support for Galoob Game Genie real usage (in addition to the codes which
Puggsy added to his cheat collections): when you load ggenie, a second cartslot
becomes available to load another game attached to the cheat device (e.g. with
"mess.exe nes -cart ggenie -cart2 smb") and you can enter the cheat codes as in a
real NES
- added support for Nantettatte!! Baseball lock-on mechanism, based on the tests
performed by naruko on his carts: when you load nantbb, a second cartslot
becomes available to load one of the two update minicarts (91 Hen or OB Hen)
- improved emulation of Namcot 163, 175 and 340 boards, based on the tests
performed by naruko, lidnariq and bootgod on the real hardware
- moved Nantettatte!! Baseball minicarts to a separate list (nes_ntbrom.xml) because
they cannot be loaded in the NES directly, but only through the nantbb subslot
- emulated bus conflict (CPU/PRG) in PCBs documented as having it
- partial emulation of open bus, enough to make working the games using it as a sort
of protection
- fixed crash when loading files using FFE mappers
- fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in some games
(e.g. Paris Dakar Rally Special and Escape from Atlantis)
- fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting Klax, Xybots
and Road Runner to work state
- fixed Tengen 800037 emulation (mapper 158), promoting US Alien Syndrome to work
state
- added working emulation of many bootleg pcbs used for pirate conversions from FDS
(Ai Senshi Nicol, Doki Doki Panic, Fuuun Shaolin Kyo, Green Beret, Monty no Doki
Doki Daidassou, Tobidase Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros...)
- improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1, KS7013B,
KS7012, BMC-GHOSTBUSTERS63IN1, UNL-MALISB, MAXI15 and more...)
- improved RacerMate Challenge II emulation, but the game is still not working due to
unemulated bicycle controller
- added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64), fixing
Skulls & Crossbones gfx (but the game is still not working)
- fixed many small inaccuracies in the old code, spot during the conversion
- added support for most other known pcbs, even if in most cases emulation is only
sketchy
- reduced the need of fake alt pbcs for boards which only differed by mirroring handling
(these are now recognized through the "mirroring" feature)
- removed fake wram which was added to a lot of partially documented pcbs and
re-added it only where actually present, so to more accurately document what was
really in the carts
Out of whatsnew: There's still a lot to do (e.g. to clean up the implementation of the pirate pcbs)
but I hope that submitting this now I can get some wider testing help so to catch and fix regressions
before next release :)
n64.xml: added a recently released proto dump. no whatsnew.
gba.xml: added new dump from nointro. no whatsnew.
nes.xml: added usual flush of new pirate dumps/redumps from misc sources + one proto. no whatsnew.
(MESS) nes.xml: added dumps of Super Maruo (first pirate FC game ever), courtesy
of bombman, and of a few pirate games, courtesy of maxzhou. no whatsnew.
+ bunch of misc tiny fixes (thanks Tafoid)