Angelo Salese
cf6612fc15
Improved ET4k rgb8 detection from Carl, nw
2012-02-08 14:08:45 +00:00
mahlemiut
29637507ed
i386: Fixes for DOS4GW 1.97 [Carl]
2012-02-08 11:15:54 +00:00
R. Belmont
6a311ce065
m68k: 68040 MMU improvements [O. Galibert]
2012-02-08 03:54:13 +00:00
Angelo Salese
4c97dea6ce
Some SVGA specific fixes, nw (for now ...)
2012-02-08 03:21:43 +00:00
Miodrag Milanovic
3094ae64b6
Sync with MESS (no whatsnew)
2012-02-07 08:28:00 +00:00
Andrew Gardner
8753d9e310
Minor improvements to the Cool Riders text layer. [Andrew Gardner]
...
Not in whatsnew:
* I kept all the functionality from the current code & added a few minor things.
* You can see the color and placement of the text strings as colored blocks,
and if you uncomment lines 471-476, the game's text is printed out to the
terminal as ASCII.
* Given the ability to "read" the test mode, the rest of the inputs and sound
can probably be hooked up. (Also, the ROMs all seem to pass the check).
* I'm still trying to decode the tiles based on the patent.
2012-02-07 05:43:24 +00:00
Michaël Banaan Ananas
e18a5394d2
mask out alpha bits
2012-02-06 23:06:04 +00:00
Michaël Banaan Ananas
ed8456c57b
get rid of unneeded true/false vars t_pen and tw
2012-02-06 22:52:10 +00:00
Scott Stone
7054bda9cf
Update CHD version for bntyhunt and eztouch to version 4 (nw)
2012-02-06 22:41:22 +00:00
Michaël Banaan Ananas
d2eed3a9ab
like stv palette, use pal5bit for 5bpp pixels
2012-02-06 22:31:12 +00:00
Michaël Banaan Ananas
be53feaba2
make stv_add_blend return a MAKE_RGB and fix sprite shadow (was shifting alpha bit into rgb, intensifying red was obviously wrong)
2012-02-06 22:13:41 +00:00
Michaël Banaan Ananas
00ea5b80cc
rm unnneeded include and confusing static
2012-02-06 21:52:17 +00:00
Wilbert Pol
81b497127a
ioport.c: Made the key/paste buffer auto-expand when it becomes full. This makes it possible to paste larger BASIC programs for instance. (nw, credited in mess)
2012-02-06 20:18:33 +00:00
Curt Coder
439e21b136
s&r cleanup. (nw)
2012-02-06 17:41:05 +00:00
Scott Stone
a4098e8a3a
Some cleanup of some observed #include redundancy from source files which use emu.h (nw)
2012-02-06 01:30:22 +00:00
Phil Bennett
157d4c6bd3
i8251 - Added /DSR input readback
...
Added XTAL_11_8MHz
2012-02-05 22:25:32 +00:00
Angelo Salese
148ae08ad2
Attempt #2
2012-02-05 17:37:10 +00:00
Angelo Salese
39e3b5398b
Doesn't compile, red card for ya
2012-02-05 16:54:00 +00:00
Angelo Salese
7222eb6579
Cleanups again
2012-02-05 16:12:48 +00:00
Curt Coder
1f25060412
Added PLS100 (82S100) PLA emulation which utilizes a binary JED fusemap. [Curt Coder]
2012-02-05 15:49:34 +00:00
Angelo Salese
97685083b1
Clean-ups and version bump
2012-02-05 15:14:28 +00:00
Angelo Salese
fa5445fa87
new clones
...
---------------
Ultimate Arctic Thunder [gamerfan, Smitdogg, The Dumping Union]
Dumped HDD for Photo Play 2000 v2.01 [Team Europe]
2012-02-05 14:12:57 +00:00
Angelo Salese
a6ab6ec40c
New NOT WORKING game
...
--------------------
Bounty Hunter [Gatinho]
2012-02-05 13:59:47 +00:00
Angelo Salese
13043ad078
new clones
...
---------------
Print Club Goukakenran (J 991104 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club Olive (J 980717 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club 2 '98 Autumn Ver (J 980827 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club Kome Kome Club (J 970203 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
2012-02-05 13:51:52 +00:00
Fabio Priuli
5959fe4893
workaround for softlist images ending up with the wrong basename. this fixes problems with nvram and snap handling in softlist. no whatsnew.
...
I'm not sure if the change from "m_image_name = softlist:gamename" to "m_image_name = softlist:gamename:partname" was done on purpose, but given how close we are to the release, I think it's safer to fix it here than to modify the softlist code.
2012-02-05 09:59:02 +00:00
Miodrag Milanovic
c8b1d724d9
Do the softlist validation only on validate command (no whatsnew)
2012-02-05 09:15:57 +00:00
Miodrag Milanovic
b9106cf7e4
Sync with MESS (no whatsnew)
2012-02-05 08:28:43 +00:00
Miodrag Milanovic
02fab75990
Proper fix for issues with slots, removed old fix too (no whatsnew)
2012-02-05 07:00:09 +00:00
Aaron Giles
a4d175be28
Guess at a fix for clickable artwork.
2012-02-05 05:15:21 +00:00
R. Belmont
e07e03d45d
fix rom load (nw)
2012-02-05 04:08:02 +00:00
R. Belmont
2181d363cd
Model 1: add skeleton device for Z80 version of the MPEG sound board. No playback, just running the Z80. [R. Belmont]
2012-02-04 23:57:03 +00:00
Roberto Fresca
f7ac4ce982
Truco Tron reverse engineering [Roberto Fresca]
...
* Identified and added EF6821P PIA for I/O.
* Identified and added the CRTC as HD/UM6845.
* Identified a Maxim MAX691 and hooked watchdog/reset functions
based on the PIA line where is tied. Also hooked others
minor related things.
* Identified a Darlington Array ULN2003.
* Added correct clocks for main crystal, CPU and CRTC through #define.
* Improved inputs/jumpers with PCB traces.
* Added technical notes.
2012-02-04 22:27:28 +00:00
Michaël Banaan Ananas
f32a8799b4
fix -verifysamples from haze
2012-02-04 20:30:08 +00:00
Aaron Giles
64dbe52ef5
Fixed device search in the debugger to work like a normal
...
device search.
2012-02-04 20:18:31 +00:00
Aaron Giles
23d7f9e1fa
Undo last change, it is unnecessary. Cheat problems must lie elsewhere.
2012-02-04 20:06:48 +00:00
Aaron Giles
d5620a5bdf
Root colons not required by default in the debugger for region
...
lookups. Should address cheat expressions as well.
2012-02-04 20:04:49 +00:00
Michaël Banaan Ananas
a8d9fe50c8
WAV is not (yet) deprecated, rm warning that made it sound like it is
2012-02-04 19:59:25 +00:00
Aaron Giles
39c358476c
Fix cliffhgr. tms9928a depends on the screen parameters matching output
...
exactly, but for ld games it doesn't since they are externally clocked.
2012-02-04 19:58:03 +00:00
Aaron Giles
3d10a89945
Fix tilemap viewer. Tilemaps now use the bitmap's raw palette instead
...
of machine->pens to lookup RGB32 values if the palette is present (it
is on all screen bitmaps). Today these are identical, but it's part of
a long-term effort to move away from a global palette and allowing
each bitmap or screen to have their own if that is preferred.
2012-02-04 19:24:25 +00:00
Angelo Salese
3902731437
new clones
...
---------------
X-Men (4 Players ver ADA) [Bonky0013]
2012-02-04 18:56:04 +00:00
R. Belmont
33866d66dc
n64: sync with MESS (nw)
2012-02-04 17:35:42 +00:00
Angelo Salese
a8ad7755b8
Quick patch from Haze, nw
2012-02-04 15:09:04 +00:00
Angelo Salese
c67e27f4e9
Work-around for MT #4656
2012-02-04 15:01:38 +00:00
Pierpaolo Prazzoli
9052069fdf
New WORKING game
...
--------------------
Boong-Ga Boong-Ga (Spank'em!) [R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan, M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union, Pierpaolo Prazzoli]
2012-02-04 14:27:27 +00:00
R. Belmont
1ea1e84fd9
fix memory stomp in latest N64 video (nw)
2012-02-04 04:46:41 +00:00
Brian Troha
8196ab3f5e
correct rom / ver name for the New Tekken Tag Asia set.
2012-02-03 22:00:33 +00:00
Michaël Banaan Ananas
e063ed19e2
another stv video regression
2012-02-03 21:31:09 +00:00
Ryan Holtz
ae70f4d52b
- RDP optimizations and memory system shunting in N64 driver; relative speedup of 1.4x to 1.5x [MooglyGuy]
2012-02-03 21:06:10 +00:00
Angelo Salese
f2778a6a5a
Improved inputs
2012-02-03 18:26:03 +00:00
Michaël Banaan Ananas
65fa5abcd7
fix regression in stv_vdp2_draw_line
2012-02-03 18:19:29 +00:00