Commit Graph

14999 Commits

Author SHA1 Message Date
Angelo Salese
cf6612fc15 Improved ET4k rgb8 detection from Carl, nw 2012-02-08 14:08:45 +00:00
mahlemiut
29637507ed i386: Fixes for DOS4GW 1.97 [Carl] 2012-02-08 11:15:54 +00:00
R. Belmont
6a311ce065 m68k: 68040 MMU improvements [O. Galibert] 2012-02-08 03:54:13 +00:00
Angelo Salese
4c97dea6ce Some SVGA specific fixes, nw (for now ...) 2012-02-08 03:21:43 +00:00
Miodrag Milanovic
3094ae64b6 Sync with MESS (no whatsnew) 2012-02-07 08:28:00 +00:00
Andrew Gardner
8753d9e310 Minor improvements to the Cool Riders text layer. [Andrew Gardner]
Not in whatsnew:
* I kept all the functionality from the current code & added a few minor things.
* You can see the color and placement of the text strings as colored blocks, 
  and if you uncomment lines 471-476, the game's text is printed out to the 
  terminal as ASCII.
* Given the ability to "read" the test mode, the rest of the inputs and sound 
  can probably be hooked up. (Also, the ROMs all seem to pass the check).
* I'm still trying to decode the tiles based on the patent.
2012-02-07 05:43:24 +00:00
Michaël Banaan Ananas
e18a5394d2 mask out alpha bits 2012-02-06 23:06:04 +00:00
Michaël Banaan Ananas
ed8456c57b get rid of unneeded true/false vars t_pen and tw 2012-02-06 22:52:10 +00:00
Scott Stone
7054bda9cf Update CHD version for bntyhunt and eztouch to version 4 (nw) 2012-02-06 22:41:22 +00:00
Michaël Banaan Ananas
d2eed3a9ab like stv palette, use pal5bit for 5bpp pixels 2012-02-06 22:31:12 +00:00
Michaël Banaan Ananas
be53feaba2 make stv_add_blend return a MAKE_RGB and fix sprite shadow (was shifting alpha bit into rgb, intensifying red was obviously wrong) 2012-02-06 22:13:41 +00:00
Michaël Banaan Ananas
00ea5b80cc rm unnneeded include and confusing static 2012-02-06 21:52:17 +00:00
Wilbert Pol
81b497127a ioport.c: Made the key/paste buffer auto-expand when it becomes full. This makes it possible to paste larger BASIC programs for instance. (nw, credited in mess) 2012-02-06 20:18:33 +00:00
Curt Coder
439e21b136 s&r cleanup. (nw) 2012-02-06 17:41:05 +00:00
Scott Stone
a4098e8a3a Some cleanup of some observed #include redundancy from source files which use emu.h (nw) 2012-02-06 01:30:22 +00:00
Phil Bennett
157d4c6bd3 i8251 - Added /DSR input readback
Added XTAL_11_8MHz
2012-02-05 22:25:32 +00:00
Angelo Salese
148ae08ad2 Attempt #2 2012-02-05 17:37:10 +00:00
Angelo Salese
39e3b5398b Doesn't compile, red card for ya 2012-02-05 16:54:00 +00:00
Angelo Salese
7222eb6579 Cleanups again 2012-02-05 16:12:48 +00:00
Curt Coder
1f25060412 Added PLS100 (82S100) PLA emulation which utilizes a binary JED fusemap. [Curt Coder] 2012-02-05 15:49:34 +00:00
Angelo Salese
97685083b1 Clean-ups and version bump 2012-02-05 15:14:28 +00:00
Angelo Salese
fa5445fa87 new clones
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Ultimate Arctic Thunder [gamerfan, Smitdogg, The Dumping Union]

Dumped HDD for Photo Play 2000 v2.01 [Team Europe]
2012-02-05 14:12:57 +00:00
Angelo Salese
a6ab6ec40c New NOT WORKING game
--------------------
Bounty Hunter [Gatinho]
2012-02-05 13:59:47 +00:00
Angelo Salese
13043ad078 new clones
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Print Club Goukakenran (J 991104 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club Olive (J 980717 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club 2 '98 Autumn Ver (J 980827 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club Kome Kome Club (J 970203 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
2012-02-05 13:51:52 +00:00
Fabio Priuli
5959fe4893 workaround for softlist images ending up with the wrong basename. this fixes problems with nvram and snap handling in softlist. no whatsnew.
I'm not sure if the change from "m_image_name = softlist:gamename" to "m_image_name = softlist:gamename:partname" was done on purpose, but given how close we are to the release, I think it's safer to fix it here than to modify the softlist code.
2012-02-05 09:59:02 +00:00
Miodrag Milanovic
c8b1d724d9 Do the softlist validation only on validate command (no whatsnew) 2012-02-05 09:15:57 +00:00
Miodrag Milanovic
b9106cf7e4 Sync with MESS (no whatsnew) 2012-02-05 08:28:43 +00:00
Miodrag Milanovic
02fab75990 Proper fix for issues with slots, removed old fix too (no whatsnew) 2012-02-05 07:00:09 +00:00
Aaron Giles
a4d175be28 Guess at a fix for clickable artwork. 2012-02-05 05:15:21 +00:00
R. Belmont
e07e03d45d fix rom load (nw) 2012-02-05 04:08:02 +00:00
R. Belmont
2181d363cd Model 1: add skeleton device for Z80 version of the MPEG sound board. No playback, just running the Z80. [R. Belmont] 2012-02-04 23:57:03 +00:00
Roberto Fresca
f7ac4ce982 Truco Tron reverse engineering [Roberto Fresca]
* Identified and added EF6821P PIA for I/O.
 * Identified and added the CRTC as HD/UM6845.
 * Identified a Maxim MAX691 and hooked watchdog/reset functions
    based on the PIA line where is tied. Also hooked others
    minor related things.
 * Identified a Darlington Array ULN2003.
 * Added correct clocks for main crystal, CPU and CRTC through #define.
 * Improved inputs/jumpers with PCB traces.
 * Added technical notes.
2012-02-04 22:27:28 +00:00
Michaël Banaan Ananas
f32a8799b4 fix -verifysamples from haze 2012-02-04 20:30:08 +00:00
Aaron Giles
64dbe52ef5 Fixed device search in the debugger to work like a normal
device search.
2012-02-04 20:18:31 +00:00
Aaron Giles
23d7f9e1fa Undo last change, it is unnecessary. Cheat problems must lie elsewhere. 2012-02-04 20:06:48 +00:00
Aaron Giles
d5620a5bdf Root colons not required by default in the debugger for region
lookups. Should address cheat expressions as well.
2012-02-04 20:04:49 +00:00
Michaël Banaan Ananas
a8d9fe50c8 WAV is not (yet) deprecated, rm warning that made it sound like it is 2012-02-04 19:59:25 +00:00
Aaron Giles
39c358476c Fix cliffhgr. tms9928a depends on the screen parameters matching output
exactly, but for ld games it doesn't since they are externally clocked.
2012-02-04 19:58:03 +00:00
Aaron Giles
3d10a89945 Fix tilemap viewer. Tilemaps now use the bitmap's raw palette instead
of machine->pens to lookup RGB32 values if the palette is present (it
is on all screen bitmaps). Today these are identical, but it's part of
a long-term effort to move away from a global palette and allowing
each bitmap or screen to have their own if that is preferred.
2012-02-04 19:24:25 +00:00
Angelo Salese
3902731437 new clones
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X-Men (4 Players ver ADA) [Bonky0013]
2012-02-04 18:56:04 +00:00
R. Belmont
33866d66dc n64: sync with MESS (nw) 2012-02-04 17:35:42 +00:00
Angelo Salese
a8ad7755b8 Quick patch from Haze, nw 2012-02-04 15:09:04 +00:00
Angelo Salese
c67e27f4e9 Work-around for MT #4656 2012-02-04 15:01:38 +00:00
Pierpaolo Prazzoli
9052069fdf New WORKING game
--------------------
Boong-Ga Boong-Ga (Spank'em!) [R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan, M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union, Pierpaolo Prazzoli]
2012-02-04 14:27:27 +00:00
R. Belmont
1ea1e84fd9 fix memory stomp in latest N64 video (nw) 2012-02-04 04:46:41 +00:00
Brian Troha
8196ab3f5e correct rom / ver name for the New Tekken Tag Asia set. 2012-02-03 22:00:33 +00:00
Michaël Banaan Ananas
e063ed19e2 another stv video regression 2012-02-03 21:31:09 +00:00
Ryan Holtz
ae70f4d52b - RDP optimizations and memory system shunting in N64 driver; relative speedup of 1.4x to 1.5x [MooglyGuy] 2012-02-03 21:06:10 +00:00
Angelo Salese
f2778a6a5a Improved inputs 2012-02-03 18:26:03 +00:00
Michaël Banaan Ananas
65fa5abcd7 fix regression in stv_vdp2_draw_line 2012-02-03 18:19:29 +00:00