Commit Graph

6269 Commits

Author SHA1 Message Date
Angelo Salese
4fb422ad3f [SNES]: Reverted color shifting since that it's confirmed that data is actually zero padded. 2009-08-13 21:11:05 +00:00
Angelo Salese
8e4fdfe7e5 ST-V: Improved timer 1 irq behaviour. Pebble Beach still have issues with gameplay start though (writes lots of garbage for whatever reason, really worked for random chances before). 2009-08-13 19:43:35 +00:00
Angelo Salese
48c1032e98 [SNES]: Fixed direct color gfxs in mode 3/4, also fixed color data shifting in both modes. 2009-08-13 18:33:20 +00:00
Angelo Salese
3c4fbfa9f7 [SNES]: Fixed direct color gfxs in mode 7 2009-08-13 16:48:46 +00:00
Yasuhiro Ogawa
3db0af5eef further ROM name fixes and driver name changes
- renamed digdugb to digdug1 (it's a rev1, not a bootleg)
 - renamed digduga1 to digdugat1
2009-08-13 08:08:31 +00:00
Fabio Priuli
9a136e1355 Added a lot of new clones to multfish and cleaned up the driver.
Not sure if the original sender wants to be mentioned as Maurizio Clementini or Vampirz.
2009-08-13 07:38:39 +00:00
Aaron Giles
e3f1f454f8 Cleanups and version bump. 2009-08-13 05:56:25 +00:00
Aaron Giles
55480e3ce9 From: hoge hoge [c8cv@hotmail.com]
Sent: Wednesday, August 12, 2009 4:27 PM
To: submit@mamedev.org
Subject: twin16 update
Hello,

Attached is an update for the Konami twin16 driver, see diff for details.
Functional changes:
- improved sprite status register, this fixed the rogue sprites problem in devilw
- added fround coin counters
- lowered k007232 volume
- added savestate support
- added shadows
- fixed devilw and gradius2 sprite lag
- added text layer x/y flipping
- reverted gradius2 sprite-background priority hack, this fixes severe priority problems in 
devilw, but reintroduces bugs on gradius2 level 7 and ending

affected mametesters bugs:
fixed: 02267, 00191, 02553
partial, due to revert: 02523 (intro is ok again, but old priority bugs are reintroduced), 
02268 (ok in-game, small priority problem in prologue)

Greets,
hap
2009-08-13 05:17:16 +00:00
Aaron Giles
5fae7c5093 From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, August 12, 2009 1:39 PM
Cc: Aaron Giles
Subject: Re: Fw: [The Dumping Union] Triple Draw Poker

after double checking, the correct credit on this should be

New Games
-------------

Triple Draw Poker [Team Europe, David Haywood] (Wrong Colours)

David Haywood wrote:
> This adds it, seems to be playable.  Colours are bad due to lack of
> proper Prom
>
> Klaus Sommer wrote:
>> hi!
>>
>> i know there should be a bprom....i contacted the owner
>> already....hopefully he will/could dump it!   Can it be added anyway?
>>
>>
>>
>> ----- Original Message ----- From: "David Haywood"
>> <neohaze@nildram.co.uk>
>> To: "Klaus Sommer" <klaus@hotsummer.at>
>> Sent: Wednesday, August 12, 2009 10:02 PM
>> Subject: Re: Fw: [The Dumping Union] Triple Draw Poker
>>
>>
>>> I'm guessing there should be a PROM somewhere?  Galaxian hardware
>>> uses one for colour.
>>>
>>> Klaus Sommer wrote:
>>>> Maybe you can add it, if you want!
>>>>
>>>> Klaus
>>>>
>>>> ----- Original Message ----- From: "Sommer" <klaus@hotsummer.at>
>>>> To: <the-dumping-union@googlegroups.com>
>>>> Sent: Wednesday, August 12, 2009 12:41 PM
>>>> Subject: [The Dumping Union] Triple Draw Poker
>>>>
>>>>
>>>>> hi!
>>>>>
>>>>> just got this dump from an teammember in germany! The Game is
>>>>> called "Triple Draw Poker" and it's based on (Galaxian Hardware).
>>>>> the game is made by "Thomas Automatics INC (T.A.I.)" in 1983.
>>>>>
>>>>>
>>>>>
>>>>> attached are the roms, an ingame-screenshot, a board-picture and a
>>>>> rom-position-picture!
>>>>>
>>>>> If the game get's added to mame please mention "Team Europe".
>>>>>
>>>>> thx,
>>>>> Klaus
>>>>>
>>>>>
>>>>> --~--~---------~--~----~------------~-------~--~----~
>>>>> To send an e-mail to the group: the-dumping-union@googlegroups.com
>>>>> Group home page: http://groups.google.com/group/the-dumping-union
>>>>> -~----------~----~----~----~------~----~------~--~---
>>>>>
2009-08-13 05:15:13 +00:00
Aaron Giles
fa26ea736b From: Kevin Eshbach [mailto:keshbach@comcast.net]
Sent: Sunday, August 09, 2009 6:38 PM
To: submit@mamedev.org
Subject: Patch file with some minor documentation updates

Enclosed is a patch file with the following minor documentation updates:
 
*	Added placeholders for the PALs that Sarge uses
*	Added documentation on the boards used by Sarge and Spy Hunter
 
 
 
Kevin Eshbach
2009-08-13 05:13:56 +00:00
Aaron Giles
0285f8bf60 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Sunday, August 09, 2009 4:55 PM
> To: Aaron Giles
> Subject: 9-Ball Shootout Championship
> 
> redumped bad roms in 9-Ball Shootout Championship + verified checksums
> against rom labels [SiftWare]
> 
> new working
> -------------
> 
> 9-Ball Shootout Championship [SiftWare]
2009-08-13 05:13:14 +00:00
Aaron Giles
21d9be570c From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Sunday, August 09, 2009 8:39 AM
To: submit@mamedev.org
Subject: depthch overlay

Hi,

Attached diff for 0133u1 adds a simple color overlay for Depthcharge 
based on http://www.arcadeflyers.com/?page=flyer&db=videodb&id=1701&image=1 , 
clone subhunt is excluded since that's a different cab and no good photos were 
found. Related mametesters bug: http://www.mametesters.org/view.php?id=2858

hap
________________________________________
2009-08-13 05:12:31 +00:00
Aaron Giles
e77d5b559a > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Sunday, August 09, 2009 11:38 AM
> To: Angelo Salese; Aaron Giles
> Subject: Re: SkyLove
> 
> This adds 'skylove'
> 
> I don't know who to credit
> 
> New Games
> ----
> 
> Sky Love [????, David Haywood]
> 
> I've assumed (for lack of any better information) that it uses the same
> layout as shuttle invader.
> 
> Angelo Salese wrote:

--

From: bbmmamoh [bbmmamoh@mx9.ttcn.ne.jp]
Sent: Friday, August 07, 2009 9:37 AM
To: Aaron Giles
Subject: "SKYLOVE (OEC, 1980)" has been uploaded !
Hello Aaron, 
 
The ROM images of "SKYLOVE (OEC, 1980)" 
have been uploaded at 
 
http://rapidshare.com/files/264778937/SKYLOVE.ZIP
 
Also,
the ROM images of "PROGOLF (bootleg, 9 holes, ROM ver.)" 
have been uploaded at 
 
http://rapidshare.com/files/264778938/PROGOLFB.zip
 
Please use these files for the MAME project. 
 
BBM
2009-08-13 05:10:59 +00:00
Aaron Giles
9d7fceab3b From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, August 07, 2009 2:36 PM
To: submit@mamedev.org
Subject: spacwalk color overlay
Hello,

Here's a color overlay for spacwalk, based on the photo in this thread: 
http://www.mameworld.info/ubbthreads/showflat.php?Number=197946
NOTE: this diff is not complete, mame/drivers/mw8080bw.c needs some small 
changes manually due to the diff being incorrect for others since I 
changed that file already:
at the includes: #include "spacwalk.lh"
at the gamelist: /* 640 */ GAMEL(1978, spacwalk, 0,        spacwalk, spacwalk, 0, ROT0,   "Midway", "Space Walk", GAME_NO_SOUND | GAME_SUPPORTS_SAVE , layout_spacwalk )

Greets,
hap
2009-08-13 05:09:22 +00:00
Aaron Giles
6f8be150e6 From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, August 07, 2009 9:33 AM
To: submit@mamedev.org
Subject: z180 daatable removed
Since I removed the daatable from i8085, and the z180 one is exactly the 
same, I might as well remove that one too, see attached diff.

hap
2009-08-13 05:07:00 +00:00
Aaron Giles
4b7d4376ff From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, August 07, 2009 8:49 AM
To: Aaron Giles
Subject: Qix alt set

Klaus / Team Europe dumped this alt Qix set.

Qix (set 2, smaller roms) [Team Europe]

It actually appears to be the same set as one of the supported ones, but
with smaller roms.  This one is definitely from an original Taito board
(he sent a picture), I'm not so sure about the other set because it's
the odd one out as far as rom sizes go.  I've left both in the driver
for best reference.

I've also renamed 'qixa' to 'qixo' as it seems to be an older version
and tagged it as such.  Language selection is disabled, and there is a
spelling error on the screen not present in the other sets.  Please
update mamdriv.c accordingly.
2009-08-13 05:06:00 +00:00
Aaron Giles
8ff3556c40 From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, August 07, 2009 6:45 AM
To: submit@mamedev.org
Subject: spacwalk dips and player2 support
Hello,

Attached is a diff for 0133u1 Space Walk that adds game time and coinage 
DIP switches, as well as service mode and input test. DIP switches 5 and 6 
are still unknown. It also adds support for the 2nd controller and 
coincounter, similar to clowns. I've removed the GAME_NOT_WORKING flag, since 
other than a glitch with the CPU controlled pad on the left side, the gameplay 
is working fine. The fact that the middle section is inaccessible looks 
deliberate: there's probably a vertical-shape object in the original artwork 
the clown (astronaut in this case:P) can bump into.

Greets,
hap
2009-08-13 05:04:23 +00:00
Aaron Giles
9b0333264b Should have been deleted. 2009-08-13 05:02:21 +00:00
Aaron Giles
53a55a0548 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Thursday, August 06, 2009 7:09 AM
To: submit@mamedev.org
Subject: i8080 daa + multiple memreads fix, gottlieb audio, looping log

Hello,

i8080_daa_multiplememreads.zip: diff for 0133u1 i8080/i8085 cpu, removing the 
DAA table and fixing multiple memory reads on some opcodes (which would possibly 
only trigger on memorymapped I/O), and making M_ANA(R) halfcarry calculation a 
bit more straightforward. The functionality is basically the same as before.
i8080_newdaa_test.zip was used to test the new DAA implementation.
src/emu/cpu/i8085/i8085daa.h can be removed in 0.134, or is DIFF capable of 
removing files completely?

Greets,
hap
2009-08-13 05:02:01 +00:00
Aaron Giles
3379123e40 Fix URL. 2009-08-13 04:59:20 +00:00
Aaron Giles
c4fb979fa6 Also found that R34 and R35 should be 10k resistors as well as R56 and R58.
Made the changes. I don't have svn access so if someone can submit the
attached diff for me...

Ruben



-----Original Message-----
From: Derrick Renaud [mailto:derrickrenaud@yahoo.com] 
Sent: Wednesday, 5 August 2009 6:19 AM
To: mamedev@dspnet.fr.eu.org
Subject: RE: [MAME] Stern Cliffhanger Tone Sounds Fix


Thanks.  So it looks like the code needs to be changed from 19k resistors to
10k.  That should make it sound right.

I'm not near a computer with svn access at the moment.  So if anyone want to
make the change, feel free.

D.

--- On Sun, 8/2/09, Ruben Panossian <malcor@tpg.com.au> wrote:

> From: Ruben Panossian <malcor@tpg.com.au>
> Subject: RE: [MAME] Stern Cliffhanger Tone Sounds Fix
> To: mamedev@dspnet.fr.eu.org
> Received: Sunday, August 2, 2009, 4:39 AM
> > From those schematics, the
> enclosed pic shows what parts need to be
> verified.
> 
> 
> Verified values.
> See attachment.
>
2009-08-13 04:57:35 +00:00
Aaron Giles
40cc74b98f > -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Monday, August 03, 2009 10:52 PM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] De-globalize romload.c/validity.c
> 
> Hi mamedev,
> 
> Static and global variables in the core of MAME have slowly been
> replaced with opaque structures latched onto the running machine. This
> patch extends this idiom to two more files, romload.c and validity.c.
> validity.c in fact didn't need any global state (it was used only to
> pass data between function calls), and romload.c already had a struct
> that largely served that purpose.
> 
> ~aa
2009-08-13 04:55:32 +00:00
Aaron Giles
259fb90602 From: David Haywood [neohaze@nildram.co.uk]
Sent: Monday, August 03, 2009 11:23 AM
To: Aaron Giles
Subject: Shogwarr redump

added redumped gfx rom on Shogun Warrior [Guru]
2009-08-13 04:43:00 +00:00
Aaron Giles
9d033c98e7 > From: atari_ace@verizon.net
> To: submit@mamedev.org
> CC: atariace@hotmail.com
> Subject: [patch] Introduce tilemap_private to running_machine
> Date: Thu, 23 Jul 2009 18:49:08 -0700
> 
> Hi mamedev,
> 
> Tilemaps in MAME are currently globally tracked. If multiple machines
> with different tilemaps are ever to be supported, this needs to be
> changed, which this patchset does.
> 
> 0. This patch add tilemap_private to running_machine, adds machine to
> a few apis and adds two new apis to replace the convention that tmap =
> NULL => all tilemaps.
> 1. This patch mechanically converts all the uses of ALL_TILEMAPS to
> use the new apis.
> 2. This patch removes ALL_TILEMAPS and makes tilemap_private
> dynamically allocated per machine.
> 
> ~aa
2009-08-13 04:42:13 +00:00
Aaron Giles
019d919850 Hi Aaron,
I have done Intel 4004 implementation, here is a patch (it also
contain a POC driver for 4004 Nixie tube clock, that runs under MESS).

4004clk is artwork file, and roms file contain needed roms (just rename ZIP).

Regards,
Miodrag


> -----Original Message-----
> From: Micko [mailto:mmicko@gmail.com]
> Sent: Tuesday, August 04, 2009 8:11 AM
> To: Aaron Giles
> Subject: Intel 4004 core
> 
> Hi Aaron,
> 
> Here is a final version of CPU core for MAME submition.
> 
> Regards,
> Miodrag
2009-08-13 04:30:33 +00:00
Aaron Giles
229995b643 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Monday, August 03, 2009 5:33 AM
To: submit@mamedev.org
Subject: with attachment: fixing bootleg + sonson fixes

Woops, forgot the attachment..



Hello,

Thanks for including my fixes in the u1 release :)

Attached diff for 0133u1 fixes 2 small things related to u1 fixes:
- description bootleg inconsistency didn't include goldnpkr.c
- forgot Y in sonson sprite wrap (see titlescreen when the 2 guys jump up)

hap
2009-08-13 04:25:07 +00:00
Angelo Salese
0e6ddcf9a2 [SNES]: Fixed 8bpp layer colors. 2009-08-12 23:36:47 +00:00
Scott Stone
fcf3613988 Corrected error (changed maincpu speed rather than audiocpu). 2009-08-12 18:22:56 +00:00
Scott Stone
cdb724ed60 - Corrected TNZS vsync to 59.15 as verified on pcb. [Corrado Tomaselli]
- Reverted back to 3mhz gng sound z80 clock. (Fixes MT#03370) [Corrado Tomaselli]
2009-08-12 18:16:06 +00:00
Angelo Salese
5e1f170a9e [SNES]: Fixed a partial update bug when the screen is in interlace mode 2009-08-12 17:11:02 +00:00
Angelo Salese
1cf0cbaba2 [SNES]: Even more aggressive open bus fixes. 2009-08-12 10:17:12 +00:00
Angelo Salese
2bbee12ebe [SNES]: fixed irq ack and fixed TIMEUP register open bus behaviour. 2009-08-12 09:15:39 +00:00
R. Belmont
7e37c7fa9c Revert last check-in, I just realized that was actually correct (doh). 2009-08-12 03:46:58 +00:00
R. Belmont
ba1580bf7d SH2DRC: Fixed output register marking errors
Probably not harmful currently, but if the UML core ever gets more aggressive 
with optimization (e.g. if we spliced in something like LLVM as a code 
generator) it could've become an issue.
2009-08-12 03:39:01 +00:00
Angelo Salese
14f1e90bed [SNES]: Fixed a bug that were causing a row of corrupted tiles during scrolling situations 2009-08-12 00:12:29 +00:00
Yasuhiro Ogawa
f916e5968b ROM name fixes [Team Japump!!!] 2009-08-11 23:02:43 +00:00
R. Belmont
6e15c81c68 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ridge Racer (3 screen? Rev. RR2, World) [Guru, Smitdogg]


Claimed to be 3 screen but it comes up fine in the driver as-is.  The I/O
test does complain about the C139 serial being unable to talk to anything so
I'm assuming that's how the 3-screen-ness works and will not purse that 
angle :)
2009-08-11 22:27:52 +00:00
Angelo Salese
0d88d2896b [SNES]: Fixed the x scrolling wrap around bug when hscroll == 0 2009-08-11 17:14:05 +00:00
Scott Stone
b3e818a56b Re-affirm that games with external samples are kept with flagged with GAME_IMPERFECT_SOUND. 2009-08-11 15:32:53 +00:00
Yasuhiro Ogawa
2a7a63c7a5 ROM name fixes for sicv, sisv, and sisv2 [Team Japump!!!] 2009-08-11 09:52:57 +00:00
Yasuhiro Ogawa
3583338e9b fixed ROM names of duckhunt according to http://img283.auctions.yahoo.co.jp/users/6/3/1/7/tekepum-img600x450-1249115547zjpbmt51293.jpg 2009-08-11 02:15:03 +00:00
Yasuhiro Ogawa
8079f3a7e8 vsnes update [Team Japump!!!]
- fixed ROM names
- added vssoccerj
2009-08-11 00:41:53 +00:00
Angelo Salese
bfda786802 [SNES]: Fixed buggy layer clearance when in H-512 modes 2009-08-10 20:25:13 +00:00
Angelo Salese
d417e0726d [SNES] Removed a kludge with color windows. 2009-08-10 18:42:21 +00:00
Fabio Priuli
d692baf769 jaguar/cojag video updates:
* Added variable pixel width.
* Fixed display of screens wider than 360 pixels.
* Enabled use of RGB16.
[Robbbert]
2009-08-10 17:00:20 +00:00
Angelo Salese
674e64217f [SNES]: Improved window effects when in H-512 mode. 2009-08-10 15:34:57 +00:00
Angelo Salese
44e62d5408 [SNES]: Fixed doubled y-axis sprites when in interlace mode 2009-08-10 11:05:20 +00:00
Fabio Priuli
d8ac356e90 [SNES] simplified window masking code and moved some more regs to PPU struct 2009-08-10 09:54:45 +00:00
Fabio Priuli
381bf28978 NES: Fixing bank switching in multigm3 (broken due to a mistake of mine when including original Rob Bohms' code). The game still refuses to work, unfortunately 2009-08-10 06:38:10 +00:00
Brian Troha
cf4fd951e9 Put in year for Around the World (Amcoe, sfbonus.c) so we know why it was disabled for now. 2009-08-10 03:17:58 +00:00