Commit Graph

1756 Commits

Author SHA1 Message Date
Miodrag Milanovic
6edc79e1fd compile fix (nw) 2012-02-19 15:42:06 +00:00
R. Belmont
8f0d4dc709 chdcd: Fix crash when parsing bin/cue [R. Belmont] 2012-02-19 15:35:46 +00:00
Angelo Salese
cf4b58b6f6 Clean-ups and version bump 2012-02-19 15:23:23 +00:00
R. Belmont
2f8094ea33 Compile fix for PPC OSX (nw) 2012-02-19 15:05:37 +00:00
Fabio Priuli
e1de7b7db1 fixed MacOSX compile. no whatsnew.
src/lib/util/chd.c: In member function 'chd_error chd_file::compress_v5_map()':
src/lib/util/chd.c:1660: warning: comparison is always true due to limited range of data type
2012-02-19 13:26:01 +00:00
Miodrag Milanovic
f15ecf090f Fix compile under 4.6.2 (no whatsnew) 2012-02-19 08:46:27 +00:00
Aaron Giles
a33c799e22 free_file_line no longer complains about NULL free's not existing.
Removed unnecessary checks for NULL that were added due to the
previous problem.
2012-02-19 02:01:54 +00:00
Aaron Giles
1db230096b Update CHD error list in chd.c
Remove 100% redundant and silly list of error strings in harddriv.c
and chd_cd.c
2012-02-19 01:59:23 +00:00
Aaron Giles
24400ec223 Rewrote SAMPLES as a modern device. Updated all callers. FLAC
reading is now done using the FLAC wrapper. There is now a
samples_iterator class to centralize the logic for handling
the sample list walking.

Also redid the cheesy half-baked votrax device since it relied 
on some old samples-based handling. Until we have a real 
implementation, it would be good to route the various clients 
through the current one to at least wire it up properly, even 
if it just plays samples in the end. Will look into that 
shortly.
2012-02-19 01:53:16 +00:00
Miodrag Milanovic
05c62ec803 Fixed cdrom_file allocation, it contains classes so can't be allocated by malloc this fix crash opeining CUE file directly from MESS (no whatsnew) 2012-02-18 16:13:16 +00:00
Miodrag Milanovic
287777d6a1 Delete dynamic_array buffer only if allocated, fixes crash in taitogn, require at least clean lib compile (no whatsnew) 2012-02-18 14:09:09 +00:00
Aaron Giles
633f8e497f Move all-0 detection to the write path. Use hunk_info on the
compression path to detect whether the write went through.
2012-02-17 18:37:10 +00:00
Aaron Giles
397de27f0c Fail initializing the CD-FLAC codec if the hunk size is not CD-compatible.
Centralize detection of existing output files. Add detection (require --force)
for extracted files as well. Move checks outside of try/catch so that the
files are not subsequently deleted.
2012-02-17 18:24:30 +00:00
Aaron Giles
9e8ea7466f Added new CHD codec: CD-FLAC which knows how to shuffle CD data
to more optimally use FLAC. Updated flac wrapper to implement a
tell callback so FLAC can tell us how much we've decoded. Updated
chdman to use CD-FLAC codec in preference over the existing 
codecs for CDs by default. Credit Haze for the idea.
2012-02-17 15:34:14 +00:00
Miodrag Milanovic
5b0924d6fa Fix char_to_hex upper chars, this fixes listxml output (no whatsnew) 2012-02-17 10:26:51 +00:00
Miodrag Milanovic
b6bf294ed3 fix from mess, visible by 32bit mingw 4.4.7 (no whatsnew) 2012-02-17 09:38:56 +00:00
mahlemiut
c2a33be1bd chdcodec.c: Fix Linux compile (no whatsnew) 2012-02-16 22:36:52 +00:00
Aaron Giles
e055a551c1 Remove redundant hashing code, use hashing.h instead.
Remove overabstraction in hash.h; it's ok to hard code the
two types of hashes we have. Even adding another one would
not be very difficult. ;)
2012-02-16 21:53:30 +00:00
Aaron Giles
a825e9730d Fix blocksize for FLAC encoder.
Fix writing uncompressed CHDs via createhd.
2012-02-16 18:09:56 +00:00
Miodrag Milanovic
b68594778f Fix compile on 4.6.2 (no whatsnew) 2012-02-16 13:47:34 +00:00
Aaron Giles
f0823886a6 Major CHD/chdman update. The CHD version number has been increased
from 4 to 5. This means any diff CHDs will no longer work. If you
absolutely need to keep the data for any existing ones you have,
find both the diff CHD and the original CHD for the game in question 
and upgrade using these commands:

  rename diff\game.dif diff\game-old.dif
  chdman copy -i diff\game-old.dif -ip roms\game.chd -o diff\game.dif -op roms\game.chd -c none

Specifics regarding this change:

Defined a new CHD version 5. New features/behaviors of this version:
  - support for up to 4 codecs; each block can use 1 of the 4
  - new LZMA codec, which tends to do better than zlib overall
  - new FLAC codec, primarily used for CDs (but can be applied anywhere)
  - upgraded AVHuff codec now uses FLAC for encoding audio
  - new Huffman codec, used to catch more nearly-uncompressable blocks
  - compressed CHDs now use a compressed map for significant savings
  - CHDs now are aware of a "unit" size; each hunk holds 1 or more units
     (in general units map to sectors for hard disks/CDs)
  - diff'ing against a parent now diffs at the unit level, greatly
     improving compression

Rewrote and modernized chd.c. CHD versions prior to 3 are unsupported,
and version 3/4 CHDs are only supported for reading. Creating a new
CHD now leaves the file open.  Added methods to read and write at the 
unit and byte level, removing the need to handle this manually. Added
metadata access methods that pass astrings and dynamic_buffers to
simplify the interfaces. A companion class chd_compressor now
implements full multithreaded compression, analyzing and compressing
multiple hunks independently in parallel. Split the codec 
implementations out into a separate file chdcodec.*

Updated harddisk.c and cdrom.c to rely on the caching/byte-level read/
write capabilities of the chd_file class. cdrom.c (and chdman) now also 
pad CDs to 4-frame boundaries instead of hunk boundaries, ensuring that
the same SHA1 hashes are produced regardless of the hunk size.

Rewrote chdman.exe entirely, switching from positional parameters to
proper options. Use "chdman help" to get a list of commands, and
"chdman help <command>" to get help for any particular command. Many 
redundant commands were removed now that additional flexibility is
available. Some basic mappings:

  Old: chdman -createblankhd <out.chd> <cyls> <heads> <secs>
  New: chdman createhd -o <out.chd> -chs <cyls>,<heads>,<secs>

  Old: chdman -createuncomphd <in.raw> <out.chd> ....
  New: chdman createhd -i <in.raw> -o <out.chd> -c none ....

  Old: chdman -verifyfix <in.chd>
  New: chdman verify -i <in.chd> -f

  Old: chdman -merge <parent.chd> <diff.chd> <out.chd>
  New: chdman copy -i <diff.chd> -ip <parent.chd> -o <out.chd>

  Old: chdman -diff <parent.chd> <compare.chd> <diff.chd>
  New: chdman copy -i <compare.chd> -o <diff.chd> -op <parent.chd>

  Old: chdman -update <in.chd> <out.chd>
  New: chdman copy -i <in.chd> -o <out.chd>

Added new core file coretmpl.h to hold core template classes. For now
just one class, dynamic_array<> is defined, which acts like an array
of a given object but which can be appended to and/or resized. Also
defines dynamic_buffer as dynamic_array<UINT8> for holding an 
arbitrary buffer of bytes. Expect to see these used a lot.

Added new core helper hashing.c/.h which defines classes for each of
the common hashing methods and creator classes to wrap the 
computation of these hashes. A future work item is to reimplement
the core emulator hashing code using these.

Split bit buffer helpers out into C++ classes and into their own
public header in bitstream.h.

Updated huffman.c/.h to C++, and changed the interface to make it
more flexible to use in nonstandard ways. Also added huffman compression
of the static tree for slightly better compression rates.

Created flac.c/.h as simplified C++ wrappers around the FLAC interface.
A future work item is to convert the samples sound device to a modern
device and leverage this for reading FLAC files.

Renamed avcomp.* to avhuff.*, updated to C++, and added support for
FLAC as the audio encoding mechanism. The old huffman audio is still
supported for decode only.

Added a variant of core_fload that loads to a dynamic_buffer.

Tweaked winwork.c a bit to not limit the maximum number of processors
unless the work queue was created with the WORK_QUEUE_FLAG_HIGH_FREQ
option. Further adjustments here are likely going to be necessary.

Fixed bug in aviio.c which caused errors when reading some AVI files.
2012-02-16 09:47:18 +00:00
Miodrag Milanovic
b891216773 Sync with MESS, floppy work by OG (no whatsnew) 2012-02-13 08:12:24 +00:00
R. Belmont
d75dbab0de Add LZMA codec and .7z container support [David Haywood, R. Belmont] 2012-02-12 17:55:51 +00:00
Angelo Salese
148ae08ad2 Attempt #2 2012-02-05 17:37:10 +00:00
R. Belmont
56e6ba8b7c chd: Fix error where FLAC was encoding 4 times too much data (samples vs. bytes) [David Haywood] 2012-02-01 14:45:19 +00:00
Miodrag Milanovic
8896925b37 Sync with MAME (nw) 2012-01-31 12:24:27 +00:00
Angelo Salese
505442d0a0 Clean-ups and version bump 2012-01-29 16:34:26 +00:00
R. Belmont
76bf455ff9 Keep u7 compatible while we wait for Aaron (nw) 2012-01-29 03:26:34 +00:00
Miodrag Milanovic
64c1384e15 Sync with MESS (no whatsnew) 2012-01-25 09:52:18 +00:00
Aaron Giles
ed0207f126 Move devices into a proper hierarchy and handle naming
and paths consistently for devices, I/O ports, memory
regions, memory banks, and memory shares. [Aaron Giles]

NOTE: there are likely regressions lurking here, mostly
due to devices not being properly found. I have temporarily
added more logging to -verbose to help understand what's
going on. Please let me know ASAP if anything that is being
actively worked on got broken.

As before, the driver device is the root device and all 
other devices are owned by it. Previously all devices
were kept in a single master list, and the hierarchy was
purely logical. With this change, each device owns its
own list of subdevices, and the hierarchy is explicitly
manifest. This means when a device is removed, all of its
subdevices are automatically removed as well.

A side effect of this is that walking the device list is
no longer simple. To address this, a new set of iterator
classes is provided, which walks the device tree in a depth
first manner. There is a general device_iterator class for
walking all devices, plus templates for a device_type_iterator
and a device_interface_iterator which are used to build
iterators for identifying only devices of a given type or
with a given interface. Typedefs for commonly-used cases
(e.g., screen_device_iterator, memory_interface_iterator)
are provided. Iterators can also provide counts, and can
perform indexed lookups.

All device name lookups are now done relative to another 
device. The maching_config and running_machine classes now
have a root_device() method to get the root of the hierarchy. 
The  existing machine->device("name") is now equivalent to
machine->root_device().subdevice("name").

A proper and normalized device path structure is now
supported. Device names that start with a colon are
treated as absolute paths from the root device. Device
names can also use a caret (^) to refer to the owning
device. Querying the device's tag() returns the device's
full path from the root. A new method basetag() returns
just the final tag.

The new pathing system is built on top of the 
device_t::subtag() method, so anyone using that will 
automatically support the new pathing rules. Each device
has its own internal map to cache successful lookups so
that subsequent lookups should be very fast.

Updated every place I could find that referenced devices,
memory regions, I/O ports, memory banks and memory shares
to leverage subtag/subdevice (or siblingtag/siblingdevice
which are built on top).

Removed the device_list class, as it doesn't apply any
more. Moved some of its methods into running_machine
instead.

Simplified the device callback system since the new 
pathing can describe all of the special-case devices that
were previously handled manually.

Changed the core output function callbacks to be delegates.

Completely rewrote the validity checking mechanism. The
validity checker is now a proper C++ class, and temporarily
takes over the error and warning outputs. All errors and 
warnings are collected during a session, and then output in
a consistent manner, with an explicit driver and source file
listed for each one, as well as additional device and/or
I/O port contexts where appropriate. Validity checkers 
should no longer explicitly output this information, just
the error, assuming that the context is provided.

Rewrote the software_list_device as a modern device, getting
rid of the software_list_config abstraction and simplifying
things.

Changed the way FLAC compiles so that it works like other
external libraries, and also compiles successfully for MSVC
builds.
2012-01-24 20:18:55 +00:00
Miodrag Milanovic
9368cce90f sync with MESS, it's just cleanup :) (nw) 2012-01-24 08:52:33 +00:00
Miodrag Milanovic
be86025142 Added DMF support in pc_dsk (no whatsnew) 2012-01-24 08:38:33 +00:00
Olivier Galibert
c8822a8937 mess sync (nw) 2012-01-23 21:49:46 +00:00
Olivier Galibert
afb7d8fb6a floppy: Do specific UI handling [O. Galibert] 2012-01-23 21:49:30 +00:00
R. Belmont
d83925d546 fix compile on PPC OS X (nw) 2012-01-22 19:42:24 +00:00
R. Belmont
d1a7a2ad36 Missing files from the last checkin (nw) 2012-01-22 19:24:20 +00:00
R. Belmont
8703f92910 Added FLAC (lossless audio) codec support plus experimental hooks in samples and chdman. Bumped up CHD-CD hunk size to get better compression ratios on both zlib and flac. [David Haywood, R. Belmont] 2012-01-22 18:38:22 +00:00
R. Belmont
b844c99768 fix Linux compile (nw) 2012-01-18 04:30:58 +00:00
Aaron Giles
49f15acb7d tagmap is just a C++ template now. Added iterators to it as
well. Updated a few outlying uses.
2012-01-17 19:06:55 +00:00
R. Belmont
f6b2c736c4 Add libjpeg; converted Sliver to decompress pictures on the fly [David Haywood, R. Belmont] 2012-01-16 17:06:42 +00:00
Aaron Giles
59d84eb1b0 Fix several rendering issues with artwork, introduced in the
recent changes.

Also, did a pass through the code to take advantage of new 
methods available on rectangles.
2012-01-16 11:06:28 +00:00
Angelo Salese
7b631e4c5b Clean-ups and version bump 2012-01-15 21:40:54 +00:00
Miodrag Milanovic
6d68855cc0 sync with MESS (no whatsnew) 2012-01-15 08:41:42 +00:00
Aaron Giles
d57d1f3273 Added new method screen_device::register_screen_bitmap which
allocates a given bitmap to match the screen size and resizes
it as appropriate when the screen size changes. Updated all
the obvious spots in the code where this could be leveraged.

Move allocate/resize methods in the bitmap classes down into
bitmap_t because they no longer have any dependency on the
bitmap format or type.

Ensured that the bitmap's palette remains set across a resize
call (it is lost doing an allocate).
2012-01-15 01:13:13 +00:00
Aaron Giles
bc3996fde6 Cleanup of bitmap classes now that formats and bpp are dictated
strictly by the type. Also added code to more aggressively align
the bitmap base and rowbytes, and create a resize method which
attempts to re-use existing memory rather than always 
reallocating.
2012-01-14 20:28:09 +00:00
Miodrag Milanovic
b12f0240a8 Sync with MESS, OG's work credited in MESS already (no whatsnew) 2012-01-14 13:48:41 +00:00
Aaron Giles
e4238fb654 Major bitmap-related changes throughout the system. There are
almost certainly some regressions lurking. Let me know if
something seems busted.

Bitmaps are now strongly typed based on format. bitmap_t still
exists as an abstract base class, but it is almost never used.
Instead, format-specific bitmap classes are provided:

   bitmap_ind8 == 8bpp indexed
   bitmap_ind16 == 16bpp indexed
   bitmap_ind32 == 32bpp indexed
   bitmap_ind64 == 64bpp indexed
   bitmap_rgb32 == 32bpp RGB
   bitmap_argb32 == 32bpp ARGB
   bitmap_yuy16 == 16bpp YUY

For each format, a generic pix() method is provided which
references pixels of the correct type. The old pix8/pix16/pix32/
pix64 methods still exist in the short term, but the only one
available is the one that matches the bitmap's pixel size. Note
also that the old RGB15 format bitmaps are no longer supported
at all.

Converted model1, megadriv, and stv drivers away from the RGB15
format bitmaps.

New auto_bitmap_<type>_alloc() macros are provided for allocating
the appropriate type of bitmap.

Screen update functions now must specify the correct bitmap type
as their input parameters. For static update functions the
SCREEN_UPDATE macro is now replaced with SCREEN_UPDATE_RGB32 and
SCREEN_UPDATE_IND16 macros. All existing drivers have been 
updated to use the correct macros. 

Screen update functions are now required for all screens; there
is no longer any default behavior of copying a "default" bitmap
to the screen (in fact the default bitmap has been deprecated).
Use one of the following to specify your screen_update callback:

   MCFG_SCREEN_UPDATE_STATIC(name) - static functions
   MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members
   MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members

Because the target bitmap format can now be deduced from the
screen update function itself, the MCFG_SCREEN_FORMAT macro is
no longer necessary, and has been removed. If you specify a
screen update callback that takes a bitmap_ind16, then the screen
will be configured to use a 16bpp indexed bitmap, and if you
specify a callback that takes a bitmap_rgb32, then a 32bpp RGB
bitmap will be provided.

Extended the bitmap classes to support wrapping a subregion of
another bitmap, and cleaner allocation/resetting. The preferred
use of bitmaps now is to define them directly in drivers/devices
and use allocate() or wrap() to set them up, rather than 
allocating them via auto_bitmap_*_alloc().

Several common devices needed overhauls or changes as a result
of the above changes:

 * Reorganized the laserdisc base driver and all the laserdisc 
    drivers as modern C++ devices, cleaning the code up 
    considerably. Merged ldsound device into the laserdsc
    device since modern devices are flexible enough to handle
    it.

 * Reorganized the v9938 device as a modern C++ device. Removed
    v9938mod.c in favor of template functions in v9938.c directly.

 * Added independent ind16 and rgb32 callbacks for TMS340x0 devices.

 * All video devices are now hard-coded to either ind16 or rgb32
    bitmaps. The most notable is the mc6845 which is rgb32, and
    required changes to a number of consumers.

 * Added screen_update methods to most video devices so they can be
    directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
    tons of stub functions.
2012-01-12 21:19:49 +00:00
Angelo Salese
fbd35ee85a Cleanups and version bump 2012-01-08 14:41:35 +00:00
Olivier Galibert
5ac6d5200f typo fix (nw) 2012-01-07 21:08:39 +00:00
Olivier Galibert
f659a7f5ff mess sync (nw) 2012-01-07 21:03:04 +00:00
Olivier Galibert
517ae1369f Placeholders. 2012-01-07 20:50:20 +00:00
R. Belmont
b4ab914f21 OS/2 updates [KO Myung-Hun] 2012-01-05 03:23:51 +00:00
R. Belmont
ca3c3db01a chdman: don't be case sensitive on the input type extension [R. Belmont] 2012-01-04 23:39:17 +00:00
R. Belmont
85f5960fb3 fix linking (how did this work on anything?) (nw) 2012-01-03 02:23:29 +00:00
Aaron Giles
64f1231c63 Removed old C-based interface to astrings. astring exists only as
a class now. Updated all stragglers (mostly tools) to use the class
form. [Aaron Giles]
2012-01-03 00:21:13 +00:00
Aaron Giles
80cd316a2a Bulk conversion of bitmap_t * to bitmap_t & . With this change the
parameters for the global SCREEN_UPDATE callback match the parameters
for the driver_device version. Added allocate() and deallocate()
methods to bitmap_t to permit cleaner handling of bitmaps in drivers
and modern devices. [Aaron Giles]
2012-01-02 04:59:11 +00:00
Michaël Banaan Ananas
b8e876b314 fix clip regression 2012-01-01 14:58:19 +00:00
Aaron Giles
a416952060 Fix a few stragglers. Add width/height/position setters to
the rectangle class.
2011-12-31 22:16:10 +00:00
Aaron Giles
9cae38e0d8 Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR*
macros with bitmap->pix* functions, and moved bitmap_fill() to bitmap->fill()
among other similar changes. Bitmap fields now only available via accessors.
Replaced sect_rect with &= and union_rect with |= operators for rectangle
classes. Some general cleanup as a result of these changes. [Aaron Giles]
2011-12-31 07:52:26 +00:00
R. Belmont
9acf3375ed chdman: fixed -extractcd of images with postgaps. CHDs do not need reconversion, this was an -extractcd problem only. [R. Belmont] 2011-12-31 02:49:25 +00:00
Miodrag Milanovic
778d3f77c3 Floppy changes by OG, imported from MESS (no whatsnew) 2011-12-30 08:56:30 +00:00
Miodrag Milanovic
8b883bb7ca Sync with MESS (no whatsnew) 2011-12-25 07:53:06 +00:00
Miodrag Milanovic
0da3f91d82 tokenize function makes trouble if linebuffer and token buffer size are not same (no whatsnew) 2011-12-21 10:37:43 +00:00
Miodrag Milanovic
6e79bb2629 Sync with MESS all credited there (no whatsnew) 2011-12-12 14:20:12 +00:00
Fabio Priuli
57b5ee3b28 minor debugging. no whatsnew. 2011-12-04 11:16:18 +00:00
Angelo Salese
64c8ea4a99 Added 3 opcodes (sfence,fstp,fild) to the i386 processor [Samuele Zannoli]
Little modifications to ap2_dsk.c and gaelco3d.c/.h to compile with MSVC [Samuele Zannoli]

Added a placeholder for ohci usb controller in chihiro plus relative hack to avoid an infinite loop. 
This allows chihiro to try to initialize direct3d and to use the nvidia 3d accelerator ... [Samuele Zannoli]
2011-12-02 13:24:09 +00:00
Miodrag Milanovic
cda1b4765c Commented (per Kale's request) not removed libcothread usage in core (requires clean build), (no whatsnew)
We can safely remove comments and cothread.* from /emu and /lib/cothread if it's confirmed way to go
2011-11-30 16:00:43 +00:00
Miodrag Milanovic
b1c3a23ed4 Sync with MESS (no whatsnew) 2011-11-25 13:39:59 +00:00
Miodrag Milanovic
6aadd7d787 Sync with MESS, also placed back sdlmain change since it proved working on BSD (no whatsnew) 2011-11-22 09:07:58 +00:00
Angelo Salese
18b06709c8 Clean-ups and version bump 2011-11-13 20:35:34 +00:00
Miodrag Milanovic
47cc156fe2 Sync with MESS, OG work credited there (no whatsnew) 2011-11-11 08:40:31 +00:00
Miodrag Milanovic
c041a6eddc Sync with MESS, OG work, credited there (no whatsnew) 2011-11-09 13:20:10 +00:00
Miodrag Milanovic
e0f276b74b Change order of parsing in emu_options, so first all slot devices are set and then image devices.
Also update lib/util/options.c so now parsing is not stopped on first unknown parameter, this way order of options in command line is not important for dynamic options (no whatsnew)
2011-11-09 10:28:30 +00:00
Olivier Galibert
55e17a2bb9 ipf: Describe the remaining fields [O. Galibert, SPS] 2011-11-01 11:36:43 +00:00
Angelo Salese
0e5fb79526 clean-ups and version bump 2011-10-27 17:20:11 +00:00
Miodrag Milanovic
4403e7bdd8 Synced with MESS (no whatsnew) 2011-10-23 15:50:00 +00:00
Angelo Salese
5ee0c7d818 clean-ups and version bump 2011-10-10 21:17:54 +00:00
Miodrag Milanovic
b829e84ac6 Sync with MESS (no whatsnew) 2011-10-04 10:14:46 +00:00
Miodrag Milanovic
6730bf8cc7 Added a way to handle output for debug messages and debugger itself into octal too, and made
a few CPU's to give octal output by default.
Note that for now just some functions things return octal, will add more, but since this change required clean compile better to put it sooner then later (no whatsnew)
2011-10-04 09:58:07 +00:00
Miodrag Milanovic
1bdb2cdbb5 Sync with MESS (no whatsnew) 2011-09-25 08:24:58 +00:00
Angelo Salese
cb74ddd807 Clean-ups and version bump 2011-09-20 21:10:48 +00:00
Miodrag Milanovic
d6ccb5380f Sync with MESS, floppy work by OG, and addition of AY8914 (no whatsnew) 2011-09-19 14:32:46 +00:00
Olivier Galibert
a7a6ee9ed4 st_dsk: fix stupid bug (nw) 2011-09-07 07:29:19 +00:00
Angelo Salese
c0b3576488 Cleanups and version bump 2011-09-06 13:39:18 +00:00
Olivier Galibert
e2a6f1fee2 st_dsk: Add the easy ST formats [O. Galibert] 2011-09-03 20:51:25 +00:00
Olivier Galibert
bbef8c9063 Fixed build. (nw) 2011-09-03 20:51:18 +00:00
Olivier Galibert
19b0135c30 floppy: Change the internal format to use magnetic cells. Temporarily
move the full-track pll bit extraction in the amiga fdc. [O. Galibert]
2011-09-03 20:51:10 +00:00
Olivier Galibert
45ca548374 mfi: This is going to converge eventually, honest [O. Galibert] 2011-09-03 20:51:04 +00:00
Olivier Galibert
fcd0950265 mfi: Fix the format thanks to smf's help [O. Galibert] 2011-09-03 20:50:51 +00:00
Olivier Galibert
fd38e72142 floppy: Add brand-new MFI (MESS floppy image) support. [O. Galibert] 2011-09-03 20:50:44 +00:00
Olivier Galibert
bfbaefbb4e placeholders 2011-09-03 20:33:03 +00:00
Olivier Galibert
f900b44eb0 floppy: Refactor slightly. Name, descrition, etc are now an intrinsic property of converters. [O. Galibert] 2011-08-30 10:58:21 +00:00
Angelo Salese
2811f1f8f7 Cleanups and version bump 2011-08-25 17:58:46 +00:00
Scott Stone
b6cd64c7ab "English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over and goes through their pockets for loose grammar!"
Hand-checked the most popular English word misspellings and made the appropriate changes.  Nearly all of the changes made were in commented areas. (no whatsnew)
2011-08-23 04:59:11 +00:00
Michaël Banaan Ananas
ff95e0a898 ini file write: skip those <UNADORNED..> options, and don't start the file with a newline 2011-08-22 16:04:36 +00:00
Olivier Galibert
1a60586bc6 floppy: Add generic track data descriptors [O. Galibert] 2011-08-20 15:42:58 +00:00
Olivier Galibert
27886f2f2b placeholders 2011-08-20 15:41:37 +00:00
Miodrag Milanovic
021c81fe80 Fixed closing cdrom in case of CHD (no whatsnew) 2011-08-20 15:31:47 +00:00
Miodrag Milanovic
a3ab49e6e1 cdrom - Fixed offset calculation thanks to mahlemiut (no whatsnew) 2011-08-20 09:46:03 +00:00
Miodrag Milanovic
36136e2293 Added support for loading other image types to cdrom device, with use of chdman part of code [Miodrag Milanovic] 2011-08-20 06:47:40 +00:00
Miodrag Milanovic
36d6084f93 d64_dsk - import from MESS (no whatsnew) 2011-08-19 13:44:22 +00:00
Miodrag Milanovic
1d67e27539 Various memory leaks and unnecessary checks removed by Oliver Stoneberg (no whatsnew) 2011-08-14 07:20:37 +00:00
Miodrag Milanovic
86108f0836 Sync with MESS (no whatsnew) 2011-08-08 13:30:18 +00:00
Miodrag Milanovic
8449a9cbdc - Removing MD5 support in ROMLOAD_* [Oliver Stoneberg]
- Various core and tools memory leaks fixes [Oliver Stoneberg]
2011-07-31 15:46:18 +00:00
Miodrag Milanovic
2760208aa4 Exidy Sorcerer image update by robbbert (no whatsnew) 2011-07-31 13:48:39 +00:00
Miodrag Milanovic
4c196a9538 Make image recognition more relaxing (no whatsnew) 2011-07-29 17:35:10 +00:00
R. Belmont
1429b0052e m68k: Added FSIN, FCOS, and FTAN using SoftFloat extensions [Stanislav Shwartsman, R. Belmont] 2011-07-28 02:21:12 +00:00
R. Belmont
0c0093842a cothreads: fixed to run on PowerPC Mac OS X [R. Belmont] 2011-07-28 01:51:24 +00:00
Angelo Salese
c6e2fca80a Cleanups and version bump 2011-07-26 22:38:10 +00:00
Miodrag Milanovic
72a4eed727 Amiga ADF disk support (no whatsnew) 2011-07-22 12:33:00 +00:00
Miodrag Milanovic
4bcdefb7e9 Floppy work WIP (no whatsnew) 2011-07-21 16:07:25 +00:00
Miodrag Milanovic
f80f96d564 New floppy image WIP (no whatsnew) 2011-07-20 17:55:14 +00:00
Miodrag Milanovic
215096c140 Renamed FLOPPY_OPTION* to LEGACY_FLOPPY_OPTION* (no whatsnew) 2011-07-20 14:43:13 +00:00
Miodrag Milanovic
70c76783e2 floppy_image to floppy_image_legacy rename (no whatsnew) 2011-07-20 09:35:15 +00:00
Miodrag Milanovic
f3a2397a09 Fix for coco_dsk by Firewave (now hatsnew) 2011-07-20 09:16:09 +00:00
Miodrag Milanovic
5a59cde33d Fix for memsets in core (no whatsnew) 2011-07-13 07:35:14 +00:00
Angelo Salese
a23c194ed5 Port from MESS, nw 2011-06-28 14:23:18 +00:00
Miodrag Milanovic
ba15f08a16 Added support for multi level slot devices [Miodrag Milanovic]
Now it is possible to attach slot device to other slot device, also
containing multiple image devices under it.
2011-06-27 12:37:56 +00:00
R. Belmont
bf2c8427df Fixed cothread build for Mac OS X PowerPC (nw) 2011-06-26 01:44:03 +00:00
Miodrag Milanovic
650f483d2d Fixed credit for byuu and warning in lib/cothread/amd64.c compile (no whatsnew) 2011-06-25 15:45:02 +00:00
Wilbert Pol
06623947e3 libco: Fix linking and compiling under osx. (nw) 2011-06-25 15:20:01 +00:00
Aaron Giles
f8adbd63fa Added byuu's cothread library, along with a wrapper class. Switched to
using one cothread for each executable device. This functionality is
strictly internal and should result in no changes in scheduling
behavior. However, it now becomes possible to exit out of a device's 
execution in the midst of an instruction by calling 
machine().scheduler().make_active(). Note that this is somewhat dangerous
for cores that have logic at the start of their execute loop to check for
interrupts or other conditions, as those checks will be skipped upon
resume, so consider this sort of early exiting to be highly experimental 
for now. [Aaron Giles, Miodrag Milanovic, byuu]
2011-06-25 07:03:07 +00:00
R. Belmont
3caf684959 cdrom: convert Mode 1 Form 1 sectors to Mode 1 raw if requested [R. Belmont] 2011-06-25 03:21:55 +00:00
Angelo Salese
e6050ace10 Cleanups and version bump 2011-06-19 19:29:25 +00:00
Scott Stone
7199d34a67 Fixed 04376: Typo in lib/util/opresolv.c (no whatsnew) 2011-06-16 16:58:23 +00:00
Miodrag Milanovic
45fa774c24 Moved rest of mess formats to lib before rewrite(no whatsnew) 2011-06-13 09:20:58 +00:00
Angelo Salese
a449c766a2 Cleanups and version bump 2011-06-05 22:35:20 +00:00
R. Belmont
52d71359e2 Last round of GCC 4.6 fixes (no whatsnew) 2011-05-30 04:13:28 +00:00
R. Belmont
9bb0a24eb1 GCC 4.6 "variable assigned but not used" fixes, part 1 (no whatsnew) 2011-05-30 02:30:20 +00:00
Miodrag Milanovic
5268e8a68b Fix for unmounting not detected image files (no whatsnew) 2011-05-25 13:56:44 +00:00
Miodrag Milanovic
59ff551237 Fix for tools building (no whatsnew) 2011-05-10 12:18:09 +00:00
Angelo Salese
7878118446 Cleanups and version bump 2011-05-08 19:52:50 +00:00
Miodrag Milanovic
f7d01e8bf5 Fix issues with define of logerror (no whatsnew) 2011-05-07 10:57:23 +00:00
Miodrag Milanovic
e2a7503880 formats lib - Removed some core dependency, put back asserts and made logging mapping depend of define (no whatsnew) 2011-05-07 10:09:26 +00:00
Miodrag Milanovic
62d841c270 Moved format handling and all formats to separate library [Miodrag Milanovic] 2011-05-06 19:42:26 +00:00
R. Belmont
70c52a193b astring: don't copy a pointer onto itself (not harmful, but annoying in Valgrind) (no whatsnew) 2011-05-01 01:00:21 +00:00
Aaron Giles
932a42eac4 Be consistent about template argument naming. 2011-04-30 20:37:06 +00:00
R. Belmont
45d9031cc8 astring: Fix build on NetBSD and other systems where toupper() is a macro [Thomas Klausner] 2011-04-23 21:54:20 +00:00
Aaron Giles
00d745ca77 (Big tangle of changes that all happened as I was looking into the ROM
loader rewrite, which is still in progress....)

Replaced mamedriv.c with a new driver list mechanism that is generated
by the build tools. The emulator core now expects the presence of a
file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of
driver names, one per line. C and C++ comments are still permitted.
This file is parsed by a new build tool makelist which extracts the
driver names, sorts them, and generates a file called drivlist.c, which
is consumed by the core. [Aaron Giles]

Added new osdcore function osd_malloc_array() which is identical to
osd_malloc() but obviously hints that the underlying allocation is for
an array. Updated all callers to use the appropriate form. Modified the
Windows allocator to only use guard pages for array-style allocations,
allowing us to enable them once again in debug builds. [Aaron Giles]

Created new static class driver_list to wrap accesses to the list of
available drivers. Improved speed of driver lookups by relying on the
presorting done by makelist. [Aaron Giles]

Created helper class driver_enumerator as a helper for iterating through 
the list of drivers. This class supports basic filtering and iteration,
and also serves as a temporary cache of machine_configs. [Aaron Giles]

Created cli_frontend object to wrap all the CLI handling code in
clifront.c. Updated/simplified all the code to take advantage of the
driver_enumerator. [Aaron Giles]

Created media_auditor object to wrap all the auditing functions in
audit.c. Updated all users to the new interface. Note that the new
auditing mechanism is slightly out of sync with the romload code in
terms of finding ROMs owned by devices, so it may mis-report some
issues until the new ROM loading code is in. [Aaron Giles]

Added concept of a per-device searchpath. For most devices, their 
searchpath is just the short name of the device. For driver_devices, the
searchpath is driver[;parent[;bios]]. This searchpath will eventually be
used by the rom loader to find ROMs. For now it is used by the media
auditor only. [Aaron Giles]

Created info_xml_creator object to wrap all the info generation functions
in info.c. Converted the file to C++ and cleaned up the input processing
code. [Aaron Giles]

(not for whatsnew ... Known issues: auditing of CHDs appears busted, and 
debug builds report unfreed memory if you use the built-in game picker)
2011-04-13 20:31:00 +00:00
Aaron Giles
fb5091182e Cleanups and version bump. 2011-03-25 16:14:09 +00:00
Aaron Giles
7238b32349 Fix minor oops. 2011-03-09 02:58:54 +00:00
Aaron Giles
658745f3f0 Fix -no<option> for booleans
Fix crash when running with -log
2011-03-05 04:23:33 +00:00
Aaron Giles
06ee6804dd Converted core_options to a class. Removed a bunch of marginal
functionality in favor of alternate mechanisms. Errors are
now reported via an astring rather than via callbacks. Every
option must now specify a type (command, integer, float, string,
boolean, etc). Command behavior has changed so that only one
command is permitted. [Aaron Giles]

Changed fileio system to accept just a raw searchpath instead of
an options/option name combination. [Aaron Giles]

Created emu_options class dervied from core_options which wraps
core emulator options. Added mechanisms to cleanly change the
system name and add/remove system-specific options, versus the
old way using callbacks. Also added read accessors for all the
options, to ensure consistency in how parameters are handled.
Changed most core systems to access emu_options instead of
core_options. Also changed machine->options() to return emu_options.
[Aaron Giles]
 
Created cli_options class derived from emu_options which adds the
command-line specific options. Updated clifront code to leverage
the new class and the new core behaviors. cli_execute() now accepts
a cli_options object when called. [Aaron Giles]

Updated both SDL and Windows to have their own options classes,
derived from cli_options, which add the OSD-specific options on
top of everything else. Added accessors for all the options so
that queries are strongly typed and simplified. [Aaron Giles]

Out of whatsnew: I've surely screwed up some stuff, though I have
smoke tested a bunch of things. Let me know if you hit anything odd.
Also I know this change will impact the WINUI stuff, please let me 
know if there are issues. All the functionality necessary should 
still be present. If it's not obvious, please talk to me before 
adding stuff to the core_options class.
2011-03-03 17:05:24 +00:00
Aaron Giles
9ef0bcf8f2 Cleanups and version bump. 2011-02-28 09:27:05 +00:00
Fabio Priuli
92b1e77e6d megadriv.c: Rewritten SegaCD/MegaCD emulation [David Haywood]
cdrom.h: Added alt lba_to_msf conversion needed by SegaCD/MegaCD [David Haywood]
2011-02-12 15:30:18 +00:00
Aaron Giles
07a66f8c54 Move generic templates from emucore.h to emutempl.h.
Normalize the tagged_list template to wrap a regular standard_list
and have similar semantics. Updated a few direct callers to handle
the changes.
2011-02-07 05:47:17 +00:00
Couriersud
8e97bca711 Fix yuv factors in palette normalization. The web is full of errors... 2011-02-06 23:36:17 +00:00
R. Belmont
28e34ea140 NetBSD support [Thomas Klausner]
Not for whatsnew: I added -Wno-conversion unconditionally to disable the 
warnings Thomas reported.  That setting is the default for GCC out-of-the-box 
but apparently not on NetBSD.  As far as I know it shouldn't cause a problem 
with any GCC version back to at least 4.0.0 so we're safe even on PPC OSX, 
but do let me know if hilarity ensues.
2011-02-02 03:29:54 +00:00
Couriersud
10ad09bac8 Fix a bug in palette_normalize_range which caused color distortion.
The luminance normalization now converts r,g,b to y,u,v and
normalizes y prior to converting back to r,g,b. This affects e.g. radarscp, dkong and mario drivers. [Couriersud]
2011-01-28 07:42:32 +00:00
Aaron Giles
b3d7e09292 Cleanups and version bump. 2011-01-24 05:09:05 +00:00
Miodrag Milanovic
9699603819 - Display suggestions in case commands that require game name are called and there were no matching games [Miodrag Milanovic]
- Display suggestions for driver even if there are additional parameters that do not match (used on MESS where we have driver dependent parameters)
2011-01-23 16:55:11 +00:00
Miodrag Milanovic
c25886cea3 Ignore warnings for non existing options in previous level of ini files (parent for example) (no whatsnew) 2011-01-21 09:17:35 +00:00
Miodrag Milanovic
f3ac110d76 Added new flag for options OPTION_DRIVER_ONLY, and marked bios and ramsize as such, since they do not need to be loaded from parent drivers since those are quite driver dependent (no whatsnew) 2011-01-18 10:31:47 +00:00
Miodrag Milanovic
4725df36ac Fixed some long standing issues with image device config (no whatsnew) 2011-01-17 15:40:31 +00:00
Miodrag Milanovic
9fd74516f6 Made MESS drivers too load config from parent drivers (as MAME) but images are only taken from driver itself or command line (no whatsnew) 2011-01-17 13:37:26 +00:00
Aaron Giles
f5c03d12e2 Redo most of the DRC/backend support as C++
Yes, it is intentional that the x86/x64 backends compile everywhere.

Backends are now derived from drcbe_interface and implement several
required overrides.

x86emit.h now uses namespaces so that the x86/x64 emitters can co-exist.

New file uml.h/uml.c actually describes the UML language, separating
out several concepts from drcuml.c.

Lots of other changes/fixes.
2011-01-17 03:43:54 +00:00
Fabio Priuli
6f4d32a59c revert silly change 2011-01-12 15:56:03 +00:00
Fabio Priuli
413967aa4f astring.h: fixed a duplicate name [Fabio Priuli] 2011-01-12 14:53:31 +00:00
Aaron Giles
b276730d7d tagmap_hash is supposed to be fast. Calling strlen is not the way to be fast. 2010-12-12 16:26:31 +00:00
Miodrag Milanovic
84c873b4fd Fixed debug command symlist (bug #4131) [Robbbert] 2010-12-12 09:50:47 +00:00
Aaron Giles
92b3dd111f Cleanup & version bump. 2010-11-08 09:08:55 +00:00
Curt Coder
8734e944ee Added UTF-8 constants for cursor key arrows, and accented characters on the Swedish/Finnish keyboard layout. [Curt Coder] 2010-11-05 06:21:40 +00:00
Aaron Giles
d4a893ffbb Fix O umlaut like I suggested, hoping this will fix XML parsing for -listxml 2010-11-04 06:44:54 +00:00
Aaron Giles
a2ce61ac6c Converted the expression engine to C++, did the usual cleanup. 2010-11-01 07:48:02 +00:00
Andrew Gardner
b6647f7ae1 [Util] Added + and += operators to the astring class. 2010-10-23 06:38:17 +00:00
Aaron Giles
ce80e373b2 Since PNG writing is used for MNG as well, switch back to default compression
instead of best compression in order to keep the performance reasonable.
2010-09-30 05:19:33 +00:00
Aaron Giles
0e672ba6eb Cleanups and version bump. 2010-08-30 15:20:58 +00:00
Aaron Giles
0cbdc36bdf Add a non-const bool operator. 2010-08-26 15:55:34 +00:00
Miodrag Milanovic
82c98dfa1b Since previous fix made lot of issues, found better solution for this astring bool problem (no whatsnew) 2010-08-22 12:36:56 +00:00
Miodrag Milanovic
0bd74f6269 Removed bool operator, and changed operator char *() to return NULL in case of NULL string, which makes if conditions to work properly.
Require full recompile. (no whatsnew)
2010-08-22 11:07:03 +00:00
Aaron Giles
0e09afc1a8 Added bool operator to astring, returning true if the string is
not empty. Conveniently, this creates ambiguity if you write
astring == NULL. Rooted out remaining cases where we were doing
that and fixed them.
2010-08-21 19:23:48 +00:00
Aaron Giles
05702c5f07 Added basic comparison operators to the astring class. 2010-08-19 16:13:51 +00:00
Aaron Giles
7ae55db1ec Cleanups and version bump. 2010-07-22 05:24:06 +00:00
Miodrag Milanovic
fcd17cc3af - Added new operation on options which enables adding of parameter and executing it's callback
- Updated parse_ini_file so before INI is loaded set of driver name is done, and therefore needed callback is executed.

This fixes issue that when running MESS you are able to mount images even if you did not start driver directly, before this change we got unknown ini options warnings. (no whatsnew)
2010-07-21 13:28:42 +00:00
Aaron Giles
30662dcdef Cleanups and version bump. 2010-07-06 17:30:28 +00:00
Aaron Giles
5d21c672af Moved debugging structure away from CPUs only and attached to all
devices. Debugger now creates one for each device. C++-ified most
debugger operations to hang off the debugging class, and updated
most callers. This still needs a little cleanup, but it fixes most
issues introduced when the CPUs were moved to their own devices.

Got rid of cpu_count, cpu_first, cpu_next, etc. as they were badly 
broken. Also removed cpu_is_executing, cpu_is_suspended,
cpu_get_local_time, and cpu_abort_timeslice.

Some minor name changes:
  state_value() -> state()
  state_set_value() -> set_state()
2010-07-06 00:52:36 +00:00
Miodrag Milanovic
c14878e59a Imported image related utils from MESS into /lib/util [Miodrag Milanovic] 2010-07-05 10:19:05 +00:00
Miodrag Milanovic
d86a7094cb osd_free should be used instead of free (no whatsnew) 2010-06-17 14:52:24 +00:00
Scott Stone
9318aa61cf Updated expat library match the latest released version. (2.0.1) [Oliver Stoneberg] 2010-06-17 14:23:08 +00:00
Scott Stone
809c406e35 Added many instances of missing static and const qualifiers to MAME, and disabled a fair chunk of dead code in konamiic.c. [Atari Ace] 2010-06-17 14:04:37 +00:00
Aaron Giles
861db1eb49 Cleanups and version bump. 2010-06-17 06:55:54 +00:00
Miodrag Milanovic
848bf53c3d - moved opresolv and zippath into /lib/util from MESS [Miodrag Milanovic]
- removed ifdef MESS from osd part since calls are needed by zippath
2010-06-16 18:04:30 +00:00
Aaron Giles
100564d412 WARNING: There are likely to be regressions in both functionality and
performance as a result of this change. Do not panic; report issues to the
list in the short term and I will look into them. There are probably also
some details I forgot to mention. Please ask questions if anything is not
clear.

NOTE: This is a major internal change to the way devices are handled in
MAME. There is a small impact on drivers, but the bulk of the changes are
to the devices themselves. Full documentation on the new device handling
is in progress at http://mamedev.org/devwiki/index.php/MAME_Device_Basics

Defined two new casting helpers: [Aaron Giles]

  downcast<type>(value) should be used for safe and efficient downcasting
  from a base class to a derived class. It wraps static_cast<> by adding
  an assert that a matching dynamic_cast<> returns the same result in 
  debug builds.
  
  crosscast<type>(value) should be used for safe casting from one type to
  another in multiple inheritance scenarios. It compiles to a 
  dynamic_cast<> plus an assert on the result. Since it does not optimize
  down to static_cast<>, you should prefer downcast<> over crosscast<>
  when you can.
  
Redefined running_device to be a proper C++ class (now called device_t).
Same for device_config (still called device_config). All devices and
device_configs must now be derived from these base classes. This means
each device type now has a pair of its own unique classes that describe
the device. Drivers are encouraged to use the specific device types
instead of the generic running_device or device_t classes. Drivers that
have a state class defined in their header file are encouraged to use
initializers off the constructor to locate devices. [Aaron Giles]

Removed the following fields from the device and device configuration
classes as they never were necessary or provided any use: device class,
device family, source file, version, credits. [Aaron Giles]

Added templatized variant of machine->device() which performs a downcast
as part of the device fetch. Thus machine->device<timer_device>("timer")
will locate a device named "timer", downcast it to a timer_device, and
assert if the downcast fails. [Aaron Giles]

Removed most publically accessible members of running_device/device_t in
favor of inline accessor functions. The only remaining public member is
machine. Thus all references to device->type are now device->type(), etc.
[Aaron Giles]

Created a number of device interface classes which are designed to be mix-
ins for the device classes, providing specific extended functionality and
information. There are standard interface classes for sound, execution,
state, nvram, memory, and disassembly. Devices can opt into 0 or more of
these classes. [Aaron Giles]

Converted the classic CPU device to a standard device that uses the
execution, state, memory, and disassembly interfaces. Used this new class
(cpu_device) to implement the existing CPU device interface. In the future
it will be possible to convert each CPU core to its own device type, but 
for now they are still all CPU devices with a cpu_type() that specifies
exactly which kind of CPU. [Aaron Giles] 

Created a new header devlegcy.h which wraps the old device interface using
some special template classes. To use these with an existing device,
simply remove from the device header the DEVICE_GET_INFO() declaration and
the #define mapping the ALL_CAPS name to the DEVICE_GET_INFO. In their
place #include "devlegcy.h" and use the DECLARE_LEGACY_DEVICE() macro.
In addition, there is a DECLARE_LEGACY_SOUND_DEVICE() macro for wrapping
existing sound devices into new-style devices, and a 
DECLARE_LEGACY_NVRAM_DEVICE() for wrapping NVRAM devices. Also moved the
token and inline_config members to the legacy device class, as these are
not used in modern devices. [Aaron Giles]

Converted the standard base devices (VIDEO_SCREEN, SPEAKER, and TIMER) 
from legacy devices to the new C++ style. Also renamed VIDEO_SCREEN to
simply SCREEN. The various global functions that were previously used to
access information or modify the state of these devices are now replaced
by methods on the device classes. Specifically:

  video_screen_configure()             == screen->configure()
  video_screen_set_visarea()           == screen->set_visible_area()
  video_screen_update_partial()        == screen->update_partial()
  video_screen_update_now()            == screen->update_now()
  video_screen_get_vpos()              == screen->vpos()
  video_screen_get_hpos()              == screen->hpos()
  video_screen_get_vblank()            == screen->vblank()
  video_screen_get_hblank()            == screen->hblank()
  video_screen_get_width()             == screen->width()
  video_screen_get_height()            == screen->height()
  video_screen_get_visible_area()      == screen->visible_area()
  video_screen_get_time_until_pos()    == screen->time_until_pos()
  video_screen_get_time_until_vblank_start() == 
                                 screen->time_until_vblank_start()
  video_screen_get_time_until_vblank_end() == 
                                 screen->time_until_vblank_end()
  video_screen_get_time_until_update() == screen->time_until_update()
  video_screen_get_scan_period()       == screen->scan_period()
  video_screen_get_frame_period()      == screen->frame_period()
  video_screen_get_frame_number()      == screen->frame_number()

  timer_device_adjust_oneshot()        == timer->adjust()
  timer_device_adjust_periodic()       == timer->adjust()
  timer_device_reset()                 == timer->reset()
  timer_device_enable()                == timer->enable()
  timer_device_enabled()               == timer->enabled()
  timer_device_get_param()             == timer->param()
  timer_device_set_param()             == timer->set_param()
  timer_device_get_ptr()               == timer->get_ptr()
  timer_device_set_ptr()               == timer->set_ptr()
  timer_device_timeelapsed()           == timer->time_elapsed()
  timer_device_timeleft()              == timer->time_left()
  timer_device_starttime()             == timer->start_time()
  timer_device_firetime()              == timer->fire_time()

Updated all drivers that use the above functions to fetch the specific
device type (timer_device or screen_device) and call the appropriate
method. [Aaron Giles]

Changed machine->primary_screen and the 'screen' parameter to VIDEO_UPDATE
to specifically pass in a screen_device object. [Aaron Giles]

Defined a new custom interface for the Z80 daisy chain. This interface
behaves like the standard interfaces, and can be added to any device that
implements the Z80 daisy chain behavior. Converted all existing Z80 daisy
chain devices to new-style devices that inherit this interface.
[Aaron Giles]

Changed the way CPU state tables are built up. Previously, these were data
structures defined by a CPU core which described all the registers and how
to output them. This functionality is now part of the state interface and
is implemented via the device_state_entry class. Updated all CPU cores
which were using the old data structure to use the new form. The syntax is
currently awkward, but will be cleaner for CPUs that are native new 
devices. [Aaron Giles]

Converted the okim6295 and eeprom devices to the new model. These were
necessary because they both require multiple interfaces to operate and it
didn't make sense to create legacy device templates for these single cases.
(okim6295 needs the sound interface and the memory interface, while eeprom
requires both the nvram and memory interfaces). [Aaron Giles]

Changed parameters in a few callback functions from pointers to references
in situations where they are guaranteed to never be NULL. [Aaron Giles]

Removed MDRV_CPU_FLAGS() which was only used for disabling a CPU. Changed
it to MDRV_DEVICE_DISABLE() instead. Updated drivers. [Aaron Giles]

Reorganized the token parsing for machine configurations. The core parsing
code knows how to create/replace/remove devices, but all device token
parsing is now handled in the device_config class, which in turn will make
use of any interface classes or device-specific token handling for custom
token processing. [Aaron Giles]

Moved many validity checks out of validity.c and into the device interface
classes. For example, address space validation is now part of the memory
interface class. [Aaron Giles]

Consolidated address space parameters (bus width, endianness, etc.) into
a single address_space_config class. Updated all code that queried for
address space parameters to use the new mechanism. [Aaron Giles]
2010-06-08 06:09:57 +00:00
R. Belmont
842282c0fa chdman/cdrom updates: [R. Belmont]
- CDRWIN .bin/.cue images now supported for both input and output
- Pregap and postgap information is now preserved in the format
- Output of CDRDAO images is significantly improved

Existing CHD-CDs will continue to work fine and for data-only discs no action
needs to be taken.  For mixed data/audio discs (e.g. analog 573/Bemani games) 
they should be re-converted for better preservation.
2010-05-30 16:24:14 +00:00
Michaël Banaan Ananas
720e86216b lib/util/cdrom.c: Fixed stack corruption in CHD code [Oliver Stöneberg] 2010-05-10 13:10:46 +00:00
R. Belmont
5c14e75314 cdrom: correct header length for form 2 raw sectors [R. Belmont] 2010-04-25 18:27:52 +00:00
Scott Stone
cb93774e22 Disable many unused variables as identifed by cppcheck. [Oliver Stöneberg] 2010-04-23 23:21:39 +00:00
Scott Stone
ca0f74f334 Fix the memory leaks with the strconv.c function by
using osd_malloc() instead.  Fixed other memory leaks as well.  [Oliver Stoneberg]
2010-04-23 17:10:03 +00:00
Aaron Giles
717a11337e Added gprof support to the makefile. [Bryan Ischo]
Added a check for the OPTION_READCONFIG option before executing 
the code which would attempt to incorporate configuration file
settings into the current configuration, because if OPTION_READCONFIG 
is set to false, then there is no reason to even try to do this as 
every single configuration file will be ignored (because config files 
have been turned off by OPTION_READCONFIG). [Bryan Ischo]

Fixed small memory leak in mame.c. [Bryan Ischo]

Fixed double-free error in render.c. [Bryan Ischo]

Made core_strdup use osd_malloc instead of malloc. [Bryan Ischo]
2010-04-08 06:10:18 +00:00
smf-
c8505e392c fixed msvc warnings 2010-03-11 19:37:17 +00:00
R. Belmont
beeffeb5e7 Add MAME-ified version of SoftFloat library [John R. Hauser]
As previously discussed, this will be used for the MC680x0 FPU in 
order to handle high-precision floats portably.  The license is 
included in README.txt and is MAME compatible.
2010-03-02 04:26:48 +00:00
Aaron Giles
fe3d7c4af4 Cleanups and version bump. 2010-01-28 08:03:44 +00:00
Miodrag Milanovic
50b784c99e pool.c calls renamed so they can me used by MAMEUI and MESS (no whatsnew needed) 2010-01-19 15:42:30 +00:00
Couriersud
9f669d0121 lib/util now includes stdlib.h where needed 2010-01-17 20:15:47 +00:00
Aaron Giles
d061ced592 Created new template class tagged_list which manages a simple list
along with a tagmap. Changed memory regions, input ports, and devices
to use this class. For devices, converted typenext and classnext
fields into methods which dynamically search for the next item.
Changed a number of macros to use the features of the class, removing
the need for a bunch of helper functions.
2010-01-17 09:26:29 +00:00
Aaron Giles
aebc07a897 Cleanups and version bump. 2010-01-16 04:12:04 +00:00
Aaron Giles
4498faacd9 First round of an attempted cleanup of header files in the system.
- Created new central header "emu.h"; this should be included
    by pretty much any driver or device as the first include. This
    file in turn includes pretty much everything a driver or device
    will need, minus any other devices it references. Note that
    emu.h should *never* be included by another header file.
 - Updated all files in the core (src/emu) to use emu.h.
 - Removed a ton of redundant and poorly-tracked header includes
    from within other header files.
 - Temporarily changed driver.h to map to emu.h until we update
    files outside of the core.

Added class wrapper around tagmap so it can be directly included
and accessed within objects that need it. Updated all users to
embed tagmap objects and changed them to call through the class.

Added nicer functions for finding devices, ports, and regions in
a machine:

   machine->device("tag") -- return the named device, or NULL
   machine->port("tag") -- return the named port, or NULL
   machine->region("tag"[, &length[, &flags]]) -- return the
      named region and optionally its length and flags
      
Made the device tag an astring. This required touching a lot of 
code that printed the device to explicitly fetch the C-string
from it. (Thank you gcc for flagging that issue!)
2010-01-10 00:29:26 +00:00
Aaron Giles
a92de5930c Extended the astring class wrapper into something useful, and
useable as a stack object. Also designed the interfaces to allow
for chaining operations. And added a casting operator to const
char * for seamless use in most functions that take plain old C
strings.

Changed all uses of astring to use the object directly on the
stack or embedded in objects instead of explicitly allocating 
and deallocating it. Removed a lot of annoying memory management
code as a result.

Changed interfaces that accepted/returned an astring * to
use an astring & instead.

Removed auto_alloc_astring(machine). Use 
auto_alloc(machine, astring) instead.
2010-01-08 17:18:54 +00:00
Aaron Giles
91a1b8d634 NOTE: This change requires two new osd functions: osd_malloc() and
osd_free(). They take the same parameters as malloc() and free().

Renamed mamecore.h -> emucore.h.

New C++-aware memory manager, implemented in emualloc.*. This is a
simple manager that allows you to add any type of object to a
resource pool. Most commonly, allocated objects are added, and so
a set of allocation macros is provided to allow you to manage
objects in a particular pool:

  pool_alloc(p, t) = allocate object of type 't' and add to pool 'p'
  pool_alloc_clear(p, t) = same as above, but clear the memory first
  pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type
                              't' and add to pool 'p'
  pool_alloc_array_clear(p, t, c) = same, but with clearing
  pool_free(p, v) = free object 'v' and remove it from the pool

Note that pool_alloc[_clear] is roughly equivalent to "new t" and
pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also
note that pool_free works for single objects and arrays.

There is a single global_resource_pool defined which should be used
for any global allocations. It has equivalent macros to the pool_*
macros above that automatically target the global pool.

In addition, the memory module defines global new/delete overrides
that access file and line number parameters so that allocations can
be tracked. Currently this tracking is only done if MAME_DEBUG is
enabled. In debug builds, any unfreed memory will be printed at
the end of the session.

emualloc.h also has #defines to disable malloc/free/realloc/calloc.
Since emualloc.h is included by emucore.h, this means pretty much
all code within the emulator is forced to use the new allocators.
Although straight new/delete do work, their use is discouraged, as
any allocations made with them will not be tracked.

Changed the familar auto_alloc_* macros to map to the resource pool
model described above. The running_machine is now a class and contains
a resource pool which is automatically destructed upon deletion. If
you are a driver writer, all your allocations should be done with
auto_alloc_*.

Changed all drivers and files in the core using malloc/realloc or the 
old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros 
instead, or the global_alloc_* macros if necessary.

Added simple C++ wrappers for astring and bitmap_t, as these need
proper constructors/destructors to be used for auto_alloc_astring and
auto_alloc_bitmap.

Removed references to the winalloc prefix file. Most of its 
functionality has moved into the core, save for the guard page 
allocations, which are now implemented in osd_alloc and osd_free.
2010-01-08 06:05:29 +00:00
Aaron Giles
ad010bc54e Fix some errors the 4.4.3 compiler complains about in C++ mode. 2009-12-30 02:57:38 +00:00
Aaron Giles
bd24fb23c1 Results of running the latest srcclean. 2009-12-28 09:04:00 +00:00
Aaron Giles
f20a2e6b17 Fixes so we can compile as C++ again. 2009-12-28 07:34:17 +00:00
Aaron Giles
f43747b221 Some misc cleanups:
- added warning messages for auto_malloc, timer, and save state
    allocations done after init time. These should be fixed when
    detected, as I would eventually like to disallow them entirely.
 - changed state registration functions to pass through the caller's
    file and line number to facilitate fixing the above warnings
 - converted Taito F3 sound to a separate machine driver which is
    imported into games that use it
 - converted the balsente driver to driver_data structure
 - converted harddriv timers into devices
 - fixed crash in cps2 games due to not configuring the qsound bank
 - cleaned up initialization in taito_l to allocate at init time
    instead of reset time
2009-12-15 02:37:46 +00:00
Aaron Giles
0fd8c755ff Memory shares are now specified by tag instead of index.
The AM_SHARE() macro now takes a tag parameter. All existing
shares have been bulk renamed to "share##". However, the name
does not matter, so please use descriptive tags going forward.

Also added tag validation for bank and share tags.

Added flag to tagmap_add functions that optionally will
replace existing objects if a duplicate is found.
2009-12-05 20:19:04 +00:00
Aaron Giles
b5c3081f3e Cleanups and version bump. 2009-11-30 01:46:32 +00:00
Aaron Giles
6967cdf013 From:CD-i Fan
I found that it needs to be slightly different if you want correctly
terminated audio streams:

		/* add up the samples */
		if (channelsamples > chunksamples)
			file->info.audio_numsamples = stream->samples += chunksamples;
		else if (channelsamples > 0)
			file->info.audio_numsamples = stream->samples += channelsamples;

Otherwise extra silence will be counted at the end of the audio stream.
Not really that big an issue but a bit sloppy...
2009-11-30 00:51:05 +00:00
Aaron Giles
f1f5ea0287 The one-line fix below fixes a problem where aviio.c writes out ridiculously
large lengths for the audio stream of an AVI file. The occurrence of the
bug depends on the way that audio buffers are filled by the calling code;
if there are never two or more chunk's worth of audio samples queued then
the bug will not occur. [CDiFan]
2009-11-25 06:41:07 +00:00
Aaron Giles
65250dc49c Oops, forgot to add these. 2009-11-23 06:42:47 +00:00
Aaron Giles
9072c7f911 Added new module tagmap which is a simple hashed string map.
Updated device and input port lists to use the tagmap for
tag searches. Also removed the whole "quark" thing from the
validity checker in favor of using the tagmaps.
2009-11-23 04:55:26 +00:00
Aaron Giles
d81f1f98d3 > From: atari_ace@verizon.net
> To: submit@mamedev.org
> CC: atariace@hotmail.com
> Subject: [patch] Eliminate more .data
> Date: Wed, 7 Oct 2009 08:51:56 -0700
> 
> Hi mamedev,
> 
> Most variables in .data are likely to lead to multisession bugs, so it
> is best to eliminate them and add explicit init/reset code for them
> instead. This patch does that for almost all the cases, with a few
> changes deserving some comments:
> 
> z180: cc was global when it should be per-cpu.
> nesapu: the noise table would be different run to run in multisession
> which probably wasn't intended.
> astring: i constified the dummy string to make it impossible to
> modify.
> mediagx: hits was separated from the constant data
> tecmosys: i reduced the number of exports and renamed them to use
> tecmosys_ as a prefix.
> atari: i moved the renderer function into ANTIC.
> naomibd: the array provided to x76f100 was too small and might have
> caused memory corruption.
> n64: i constified the one and zero colors, requiring many more const
> qualifiers to be added.
> ldverify: i encapsulated the audio and video variables to reduce the
> amount of global state.
2009-10-21 05:18:32 +00:00
Aaron Giles
2d22e450f2 Cleanups and version bump. 2009-10-12 08:45:25 +00:00
Aaron Giles
17576a7e6a Moved all files in src/lib/util over to straight BSD and common
copyright, with permission of all significant contributors.
2009-10-10 06:02:03 +00:00
Aaron Giles
a6c5893732 Assert copyright ownership of core library files, and relicense
under standard BSD license.
2009-10-09 05:25:04 +00:00
Aaron Giles
e47035e834 Cleanups and version bump. 2009-09-10 08:39:42 +00:00
Aaron Giles
834ef9bf47 Added helper function core_i64_hex_format. Replaced several printf cases in the debugger
with this function to avoid runtime differences on older Windows systems.
2009-09-10 08:04:08 +00:00
Aaron Giles
6a36bae504 Fix chdman -update to leave the write protect state alone when updating
uncompressed CHDs. [Michael Zapf]
2009-08-02 22:01:47 +00:00
Aaron Giles
6519412d59 Cleanups and version bump. 2009-07-16 07:37:54 +00:00
Aaron Giles
1fc759af69 Fixed resource leak in core_fload(). 2009-07-16 06:11:17 +00:00
Aaron Giles
ba6c280210 Added basic support in bitmap.c for 64-bit indexed bitmaps. As a
result, you will need a full recompile with this change, since the
bitmap formats enum was altered.

Introduced new feature -burnin, which can be used to generate a PNG
that represents the overall brightness seen during the course of
running a game. This PNG can be used as a fake "bezel" that overlays
the screen via the artwork systems (with a low alpha, say 0.1 or 0.2)
to simulate running a game with a monitor that has been burned in
from another game.

Fixed the -crsshairpath option to be spelled properly.
2009-07-13 22:34:43 +00:00
Aaron Giles
e692918b34 Added casts to ensure proper values are passed to the ctype.h functions.
[Juergen Buchmueller]
2009-06-25 08:04:39 +00:00
smf-
188c064713 'fixed' core_strwildcmp by increasing the limit from 8 to 16 characters 2009-03-28 13:55:58 +00:00
Aaron Giles
3a4c8eeb0e V4 header format is no longer proposed. 2009-03-20 13:33:20 +00:00
Aaron Giles
3b302a8bae Cleanups and version bump. 2009-03-19 07:28:58 +00:00
Aaron Giles
eb539cce9d Many casts added to the core files, and various other tweaks
to make them compile as either C or C++.
2009-03-12 07:43:03 +00:00
Aaron Giles
df24d3be59 Added new function core_fload() to load a file into an allocated buffer.
Updated src2html, regrep, and chdman tools to use this function where
appropriate.

In chdman, changed -addmeta to -addmetatext or -addmetabin to explicitly
specify the type of data (previous auto-detect was too dangerous).
2009-03-11 05:06:34 +00:00
Aaron Giles
e0ccde49a3 Moved chd_clone_metadata code into chdman.c so that it can intelligently
update old tags.

Modified cdrom.c to expose metadata read/write functions, and changed
chdman to use them. Also changed chdman to parse old-style metadata and
convert it to new-style metadata since we're going to need to re-do this
anyway and the two won't hash to the same value.

Added completely untested support for the ident metadata to the hard
disk creation path. If a filename is provided immediately after the
source filename, it is taken as an ident file and processed for CHS
data and added. Other metadata types can be added afterwards via
-addmeta.
2009-03-10 15:09:00 +00:00
Aaron Giles
d2d22a19af Redid metadata hashing. A digest of tags and hashes for each
piece of metadata along with the hash for the raw data is then 
hashed to produce the final SHA1.

Updated romload to skip the obsolete MD5 field.
2009-03-10 00:27:30 +00:00
Aaron Giles
21b5f27224 NOTE: With the change, all existing CHD diff files are invalid.
Updated CHD format to version 4. Checksums are now computed and
stored separately for raw data and metadata, and metadata is now
checksummed by default.

We will need to go through all existing CHDs, run a chdman -update
on them, and update the SHA1s stored in the drivers to accommodate
this (MD5s should be removed).

Updated chdman to support a generic metadata addition system:

  chdman -addmeta <chdfile> <tag> [<index>] <sourcefile>

The <sourcefile> is examined and if it appears to be strictly text,
any EOFs and trailing EOLs are stripped, and the result is NULL-
terminated to match the behavior of existing metadata.

Updated chdman to report and fix errors in the raw and metadata
SHA1s.

Changed the CHD verify interfaces to pass back a structure containing
all the necessary data for verification and fixing.
2009-03-09 16:49:56 +00:00
Aaron Giles
99d297a6fd Cleanups and version bump. 2009-03-05 09:38:53 +00:00
Aaron Giles
e8c09b35f6 Added flags to the metadata entries, encoded in the top bit. Right now
it is a no-op, but eventually will be used to indicate which bits of
metadata are included in the overall checksum.
2009-03-05 07:35:24 +00:00
Couriersud
0a7a58fdde include stddef.h for ptrdiff_t 2009-03-01 12:30:12 +00:00
Aaron Giles
e2757c60d2 Modified the makefile to support experimental optional C++
compilation:
 - new option CPP_COMPILE to trigger this (off by default)
 - split CFLAGS into common, C-only, and C++-only flags
 - when enabled, CPP_COMPILE causes 'pp' to be appended to 
    the target name

NOTE THAT THE SYSTEM CANNOT ACTUALLY BE COMPILED THIS WAY 
YET. IT IS JUST AN EXPERIMENT.

Modified lib.mak to always build zlib/expat as C regardless 
of CPP_COMPILE.

Modified windows.mak to fix warnings with MAXOPT=1, and to 
leverage the new CFLAGs definitions.

Modified vconv.c to do appropriate conversions for new C++ 
options.

Updated sources so that libutil, libocore (Windows), and 
libosd (Windows) can be cleanly compiled as C or C++. This
was mostly adding some casts against void *.

Fixed a few more general obvious problems at random 
locations in the source:
 - device->class is now device->devclass
 - TYPES_COMPATIBLE uses typeid() when compiled for C++
 - some functions with reserved names ('xor' in particular)
    were renamed
 - nested enums and structs were pulled out into separate
    definitions (under C++ these would need to be scoped to
    be referenced)
 - TOKEN_VALUE cannot use .field=x initialization in C++ :(
2009-02-28 22:10:06 +00:00
Aaron Giles
864560d4af From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Monday, February 16, 2009 7:10 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Add some missing static qualifiers

Hi mamedev,

This patch mostly adds missing static qualifiers, plus a few related header/name adjustments.  In particular, I tackled m68kmake.c and tmsmake.c which exposed a fair amount of dead code.

~aa
2009-02-26 08:52:27 +00:00
Aaron Giles
7f2e4e19be Cleanups and version bump. 2009-01-15 08:33:24 +00:00
Aaron Giles
ac0abd1706 Major drawgfx cleanup, global removal, and feature enhancements:
- Added built-in dirty tile tracking to the gfx_element. This removes
    the need for all drivers that had dynamically populated graphics
    to do their own dirty tracking. Tiles are marked dirty via the
    new function gfx_element_mark_dirty(). Any driver that needs access
    to the decoded data must call gfx_element_get_data() in order to
    ensure that the referenced tile is clean before proceeding.
    
 - In order to support dirty tracking, the gfx_element was enhanced to
    keep track of the original source pointer, so that it can go back
    and regenerate tiles on demand. For systems that set NULL for the
    region in the gfxdecode, they must use gfx_element_set_source()
    to specify a pointer to the raw data before drawing anything.
 
 - Changed allocgfx() to gfx_element_alloc(), and added parameters to
    specify the source data pointer, base color index, and total colors.
    Many drivers had to whack these values in after the fact, so this
    allowed for some minor additional cleanup.
 
 - Added a dirtyseq member to the gfx_element struct. This is 
    incremented on each tile dirty, and can be used to sniff if 
    something has changed.
 
 - Added logic in the tilemap engine to track which gfx_elements are
    used for a given tilemap, and automatically detect changes to the
    tiles so that drivers no longer have to explicitly invalidate the
    tilemap when tiles change. In the future, this may grow smarter to
    only invalidate the affected tiles, but for now it invalidates the
    entire tilemap.
 
 - Updated a number of drivers to remove their own dirty handling and
    leverage the new internal dirty marking.

 - Because the source data must always be present, updated the atarigen
    zwackery and mystwarr graphics handing code to support this.

 - Thanks to the dirty tracking, this actually allows all gfx decoding
    to happen on the fly instead of all at once up front. Since there 
    was some concern that this would cause undesirable behavior due to 
    decoding lots of tiles on the fly, it is controlled with a compile-
    time constant in mame.h (PREDECODE_GFX). Set this to 1 to get the
    old behavior back.
    
 - Moved decodechar() and decodegfx() to deprecat.h. All drivers in MAME
    have been updated to simply mark tiles dirty and let the rendering
    system decode them as needed, so these functions may go away in the
    future.

 - Rewrote entirely the rendering code in drawgfx. This code previously
    used extensive recursive #includes and tricks to build, and was
    very difficult to understand. The new code is based off of a set of 
    macros defined in drawgfxm.h. These new macros separate the core 
    rendering logic from the per-pixel operation, allowing the operation 
    to be easily "plugged" into any of the renderers. These macros are
    also available to any driver that wants custom rendering behavior
    that is similar to existing core behavior, without needing to
    populate the core with esoteric one-off rendering behaviors.
 
 - Added a set of new functions for [p]drawgfx[zoom], one for each
    transparency type. The old [p]drawgfx[zoom] functions are still
    present, but now switch off the transparency type and call through
    to one of these new transparency-specific functions. The old
    functions are also now reduced to only supporting TRANSPARENCY_NONE,
    TRANSPARENCY_PEN, and TRANSPARENCY_PENS. All other rendering types
    must use the new functions.
 
 - All new rendering functions have extensive asserts to catch improper
    clipping rectangles and other common errors.
    
 - All new rendering functions automatically downgrade to optimized
    versions where appropriate. For example, calling drawgfx_transpen
    with an out-of-range pen automatically falls back to drawgfx_opaque.
    And drawgfxzoom_* with xscale=yscale=1.0 automatically falls back
    to drawgfx_*. And many other examples. In general, this relieves 
    drivers from needing to make these sorts of decisions.
 
 - All new rendering functions have a consistent parameter order that
    is a bit different from the existing functions. The cliprect
    parameter is now specified immediately after the destination bitmap,
    to match the convention used throughout the rest of the system.
    The core parameters are followed by the scale parameters (for the
    zoom functions), and then followed by the priority parameters (for
    the pdrawgfx* functions), finally followed by any PIXEL_OP*-specific
    parameters (such as transparent pen, alpha, drawing tables, etc.)
  
 - Removed drawgfx_alpha_cache, alpha_set_level(), and the inline 
    functions alpha_blend16() and alpha_blend32(). To render graphics 
    with alpha, use the new [p]drawgfx[zoom]_alpha functions, which 
    take an explicit alpha value. To render tilemaps with alpha, the 
    TILEMAP_DRAW_ALPHA option now takes an explicit alpha parameter. 
    And to do you own alpha blending, use the alpha_blend_r16() and
    alpha_blend_r32() functions, which take an explicit alpha.
  
 - Updated a number of drivers as a result of removing the implicit
    alpha in the drawgfx_alpha_cache. 

 - Removed drawgfx_pen_table and TRANSPARENCY_PEN_TABLE. To achieve 
    the same effect, build your own table and pass it to 
    [p]drawgfx[zoom]_transtable, along with a pointer to the 
    machine->shadow_table to use for shadows. Eventually 
    machine->shadow_table is likely to go away, and drivers will need 
    to fetch the shadow table from the palette directly.
    
 - Updated a number of drivers to remove use of drawgfx_pen_table.
 
 - Removed TRANSPARENCY_ALPHARANGE; it was only used by the psikyosh
    driver, so it is now moved locally into that driver and built
    using the macros in drawgfxm.h.
 
 - Removed TRANSPARENCY_PEN_RAW; to achieve the same effect, call the
    new [p]drawgfx[zoom]_transpen_raw() functions. Updated drivers to
    make this change.
 
 - Removed the unused mdrawgfx* functions entirely.
 
 - Added new function gfx_element_set_source_clip() to specify a
    source clipping rectangle for any element. This replaces the nasty 
    hacks that were being used in bnstars, ms32, namcos86, and namcos1
    to achieve similar behaviors.
    
 - Simplified the copyrozbitmap() functions to match the copybitmap()
    functions in having separate opaque and transparent versions. Also
    removed the 'priority' parameter which was only used by one driver,
    and moved that logic into a custom renderer built using macros in
    drawgfxm.h. Updated copyrozbitmap* to use the destbitmap, cliprect
    parameter ordering convention as well.
 
 - Simplified the draw_scanline*() functions to always render opaque.
    Only one driver was doing otherwise, and it now does its work
    internally (draw_scanline is dead-simple ever since we moved 
    rotation to the OSD code; I almost just removed it entirely).
 
Other changes:

 - Added a cliprect to the bitmap_t type, which describes the full 
    bitmap.
    
 - Removed tilemap_set_pen_data_offset; unfortunately, this adds a
    random tile offset behind the scenes and goes against the dirty
    tile detection and invalidation. Updated the mainsnk, snk, and 
    snk68 drivers to use old fashioned tile banking. (Sorry Nicola.)
 
 - Changed zac2650 gfxdecode to use scale factors.

 - Added function video_assert_out_of_range_pixels() to help find
    the source of invalid pixels (generally out-of-range palette
    entries due to invalid data or sloppy calculations). Place this
    after each step in your rendering in a debug build to discover
    which code is generating improper pixels.
2009-01-12 11:05:15 +00:00
Aaron Giles
84618c3f7a romload cleanups:
- added running_machine to internal structure, removed as explicit parameter
 - added new function rom_file_size() to compute the size of a ROM
 - removed rom_first_chunk() and rom_next_chunk() which are no longer needed
 - changed progress display to be based on size of ROMs loaded, not number
 - changed temporary load buffer to be dynamically allocated
 - fixed reload logic to handle skipped BIOSes

Also changed rand_memory() to use a fixed seed for consistent behavior.
2009-01-02 19:20:55 +00:00
Aaron Giles
f32fa3b2e6 02745: all sets using autosave: Games using autosave segfault on startup 2008-12-20 07:39:19 +00:00
Aaron Giles
e26c70d35b Fixed crash bug in DCS games.
Updated the fcompress APIs to allow for specifying a compression level.

Removed the concept of state saving tags, which was a hack to get save states
to work with multiple CPU cores. Simplified the state saving system as a
result, performing the operation in a single pass and without allocating
a full blob of memory. Also enabled minimal compression.
2008-12-11 17:03:13 +00:00
Aaron Giles
d92a2e0c4e Cleanups/version bump/added missing drivers. 2008-12-06 17:54:42 +00:00
Aaron Giles
013e6eff00 02688: DIP switch settings are not being stored in INP files.
To fix this, I had to break old INP files. While I was in there,
I added corefile support for compressing/decompressing data on
the fly, and enabled it for INPs, meaning the newer format INPs
are output and processed compressed.
2008-12-04 08:34:30 +00:00
Aaron Giles
bbac5a66b2 Pool items are now tracked globally, and freed in reverse order
of allocation. This enables proper nesting.
2008-11-26 04:37:25 +00:00
R. Belmont
c6e16e1925 02456: wrong sector size at CD_TRACK_MODE2 conversion routine 2008-10-30 03:08:35 +00:00
Aaron Giles
5123b07115 Cleanups and version bump. 2008-10-02 05:34:21 +00:00
Aaron Giles
3355357ffc Simplified core deinterlacing logic based on availability of pre-
decoded VBI data. Added plumbing for allowing for overall brightness/
contrast/gamma corrections on laserdisc video. Fixed bug when combining
brightness values in the palette logic.
2008-09-29 09:23:22 +00:00
Aaron Giles
296347baab Plumbed machine parameters through the renderer. Removed need for
deprecat.h.

Changed render_texture_set_bitmap() to accept a palette object 
instead of a palette index. The renderer remains optimized for the 
system palette but will work if objects have their own palette as 
well.

Changed renderer to permit palettes for RGB and YUY textures. If
specified, these palettes specify a 32-entry (RGB15) or 256-entry
(others) lookup for applying additional brightness/contrast/gamma
on a per-texture basis.

Removed rescale notification. It never really worked that well and 
violated proper layering.

Renamed palette_set_brightness() to palette_set_pen_contrast() for 
clarity.

Changed palette objects to support global brightness/contrast/gamma
in addition to per-group and per-entry controls.
2008-09-29 08:02:58 +00:00
Aaron Giles
6c05b835a2 02442: -aviwrite produces faulty files 2008-09-27 22:48:52 +00:00
Aaron Giles
9766dc2367 Changed MAKE_RGB macro to set the alpha to 255 instead of 0. Updated
palette.c to preserve the alpha when transforming palette values.
These changes should be transparent to almost all drivers and rendering
(ha-ha), but there may be an occasional instance where a driver relied
on the alpha being 0 in the system palette. This also means that the
palette_set_color() function preserves any alpha value that is set.

Changed Firefox to RGB32 to allow for mid-screen palette changes. Because
of the above change, the hacky alpha manipulation that was previously
required is no longer necessary; the alpha is set directly in the palette
entry.
2008-09-27 20:36:04 +00:00
Aaron Giles
c391ab646f 02410: -aviwrite: files over 2 gigs sometimes get cut off 2008-09-27 20:04:01 +00:00
Aaron Giles
229d598989 Cleanups and version bump. 2008-09-26 13:42:51 +00:00
Aaron Giles
0f775dc84e From: Christophe Jaillet [mailto:christophe.jaillet@wanadoo.fr]
Sent: Wed 9/24/2008 2:00 PM
To: submit@mamedev.org
Subject: Speed up fillbitmap
Hi,

there are many places in mame which make use of "fill_bitmap" or the
equivalent "fillbitmap"

An optimisation is done when the depth of the bitmap is 16 or 32 bpp and
when the UINT16 or UINT32 corresponding to the color is composed of same
bytes (i.e 0xffff for example). This is usefull because most of the calls
are for color 0 (black).

In all other cases, the bitmap is filled one pixel at a time using a loop
with a code like :
================
    for (y = fill.min_y; y <= fill.max_y; y++)
    {
     UINT16 *destrow = BITMAP_ADDR16(dest, y, 0);
     for (x = fill.min_x; x <= fill.max_x; x++)
      destrow[x] = (UINT16)color;
    }

================


However, each rows of the final bitmap will be the same. So I modified this
simple assigned to work as follow :
    1) fill the first row one pixel at a time
    2) fill all the other rows by copying the first one.
This makes us use memcpy instead of a hard coded loop for most of the
filling process.
2008-09-26 05:31:34 +00:00
Aaron Giles
0f3e79564d From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Sunday, September 21, 2008 10:45 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] More static qualifiers

Hi mamedev,

Another static function update from yours truly, almost entirely
affecting code added in the last few months to MAME.  The fixes are
the usual lot, changing enum definitions so they aren't declared,
decorating dead code/declarations with #if...#endif, and of course,
adding static where appropriate.  In addition, I fixed a bunch of
UNUSED_FUNCTON symbols to be spelled correctly (I didn't introduce
this).

~aa
2008-09-26 05:25:11 +00:00
Aaron Giles
7f819dbfef Cleanups and version bump. 2008-09-18 16:17:42 +00:00
Aaron Giles
1eb3c2d964 Changed requirements for laserdisc CHDs to require a new chunk of
metadata with pre-decoded frame information. Modified chdman to
automatically produce this for CHDs that are of the appropriate
parameters. To fix up existing CHDs, use chdman -fixavdata on the
CHD.

Modified the laserdisc core to leverage the pre-decoded frame
metadata, which is now required. This improves seek times when
searching and allows the player-specific emulation access to the
VBI data as soon as it would really be available. Changed update
callback timing to fire just before the first line of VBI data
would be read; at that point, the frame selection is assumed to
be committed. 

Converted PR-8210 emulation over to using the actual MCU from the
laserdisc player. This MCU controls low-level functions such as
slider position and laser on/off, and receives decoded vertical
blanking data in order to make decisions. Removed old HLE behavior.
Note that the overlay text is displayed via the UI; this is
temporary and will be fixed shortly.

Converted Simutrek-hacked laserdisc emulation to using the actual
MCU from the game, which in turn hands off commands to the PR-8210
MCU. This is still not 100% but is pretty close at this point and
achieves the correct behaviors in most cases.

Fixed Cube Quest overlay scaling to cover the whole screen.

Changed laserdisc video parameters to position the screen area at
the bottom rather than the top, since this corresponds more closely
to standard line numbering.

Extended the vbiparse code to support pack/unpack, and to more
fully document all the meanings of the VBI codes.

Updated ldplayer to support slow/fast forward movement, frame/chapter
display, and separate controls for scanning/stepping.

Added new built-in variable "frame" to the debugger.

Fixed device-based ROM loading to support loading ROMs from the
game's ZIP as well.
2008-09-18 15:17:42 +00:00
Aaron Giles
aa2b6bd29a Cleanups and version bump. 2008-09-11 16:25:46 +00:00
Nathan Woods
f1d5b2a1ec Added a core_fopen_ram_copy() call, similar to core_fopen_ram() except that it
copies the memory
2008-09-06 22:47:05 +00:00
Aaron Giles
a2caa558e2 Cleanups and version bump. 2008-08-28 15:26:11 +00:00
Aaron Giles
fd883f1e72 Fixed bug when writing AVI files with more than one RIFF chunk.
Added missing chdman error messages when extracting to an AVI file.
2008-08-21 04:18:12 +00:00
Aaron Giles
0523e9feb7 Cleanups and version bump. 2008-08-19 07:31:55 +00:00
Aaron Giles
284b5a0d95 Added new generic laserdisc VIDEO_UPDATE handler to the laserdisc code.
This handler works for both disc-only games and those with overlays. 
For disc-only games, the base macro is sufficient. For games with 
overlays, an additional set of configuration macros are provided:

   MDRV_LASERDISC_OVERLAY - specifies update function, width, height,
      and bitmap format of the overlay
   MDRV_LASERDISC_OVERLAY_CLIP - specifies the visible area of the
      overlay bitmap
   MDRV_LASERDISC_OVERLAY_POSITION - specifies default x,y position
   MDRV_LASERDISC_OVERLAY_SCALE - specifies default x,y scale factors

The update function provided to MDRV_LASERDISC_OVERLAY is identical to
a normal VIDEO_UPDATE callback, so a standard one can be used. All
existing laserdisc drivers have been updated to support this new
rendering mechanism, removing much duplicated code.

Added the ability to configure the overlay position and scale 
parameters at runtime. Added OSD menus to control them. Added logic
to save/restore the data in the game's configuration file.

Added new macros MDRV_LASERDISC_SCREEN_ADD_NTSC and _PAL, which
defines a standard screen with the correct video timing characteristics
and update function for laserdiscs. Updated all drivers to use these
macros instead of defining their own screens.

Added DISK_REGIONS to all laserdisc drivers.

Added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest)
where the disk is non-essential to the game's operation.

Fixed bug in identifying the custom sound driver for the laserdisc.

Updated ldverify to identify blank regions of the disc for post-
processing.

Fixed rendering 16bpp with alpha using bilinear filters (fixes
screenshots of laserdisc games with overlays).

Included support for parsing .gdi files in chdman. [ElSemi]

Added new driver for Cube Quest. This includes CPU cores for the three
bitslice processors, as well as laserdisc support for the hacked
laserdisc that was used to drive the games. 
[Philip Bennett, Joe Magiera, Warren Ondras]

Note that the SHA1/MD5 for the laserdisc will likely undergo at least
one more change before being finalized.
2008-08-18 04:31:08 +00:00
Aaron Giles
224eb1f58b Cleanups and version bump. 2008-08-14 08:05:35 +00:00
Aaron Giles
480df37d02 Added new flag to menu items: MENU_FLAG_DISABLE, which means the
item will be visible but not selectable.

Fixed bug that prevented the cheat engine from working when the
debugger was disabled.

Modified xmlfile.c to accept integer values in decimal or hex. The
default is decimal. Numbers may be prefixed by '#' for decimal
values, or by '$' or '0x' to indicate hexadecimal values. Also
added function xml_get_attribute_int_format() to return the format
of the attribute, so that it can be later replicated.

Updated cheat parser to preserve the format of attribute values
used for cheat parameters and items.

Added support for information-only cheat items, which will be
displayed in the menu but which are not selectable and have no
action associated with them. Empty information-only items are
automatically converted to menu separators.
2008-08-13 04:55:42 +00:00
Aaron Giles
111a34fea5 Added video level detection and reporting to ldverify.
Removed channels parameter from avcomp decode configuration.

Fixed incorrect test in winwork that led to spinning instead
of using the nicely allocated events we had on hand.

Forced a sound synchronization on each vsync in the laserdisc
playback. This prevents overwriting the tail end of the
buffer which was fouling up the MACH 3 audio decoding.

Removed obsolete size check for uncompressable audio data.
2008-08-12 17:37:53 +00:00
Aaron Giles
a85c4c754d Rejiggered huffman.c to support multiple interleaving
streams and a delta-RLE pre-encoding. Added optimized
case for the Y/Cb/Y/Cr video encoding case. Cleaned up
the code.

Updated avcomp.c to use the new huffman.c functions.
Reworked configuration options to allow for both input
and output of naturally aligned data streams. Updated
chdman and laserdsc to use the new interfaces. New
compression gives an additional 3-7% over previous
attempt and compresses the dummy CHDs down significantly.
2008-08-12 09:24:22 +00:00
Aaron Giles
b40a4f5531 Cleanups and version bump. 2008-08-07 16:02:05 +00:00
Aaron Giles
3107dc2dff ldverify now prints transient progress to stderr, allows for frame #0,
and reports if no white flags were seen.

Fixed bug in aviio.c which could cause an infinite loop if attempting
to read sound beyond the end of the file.

Rewrote the white flag detection to use a histogram for outlier detection
and peak identification.
2008-08-07 15:07:12 +00:00
Aaron Giles
5e3764d0a0 Removed obsolete makemeta tool. Replaced it with new ldverify
tool which walks through either an AVI or CHD capture from a
laserdisc and ensures that there are no anomalies lurking in
the VBI data.

Added new option to chdman, where if you use -createav with
a special filename (either 2:2 or 3:2) it will create a fake
laserdisc files with the equivalent cadence. This can be used
for testing until full captures are available. Most games used
2:2 apart from Dragon's Lair and Space Ace, which were 3:2.
Note that even though these files are essentially blank, they 
are Huffman-compressed, meaning that the maximum compression
ratio you will get is 8:1, so they still end up ~5GB.

Moved error strings from chdman.c to chd.c, where they can be
fetched from any caller via the new chd_error_string()
function.

Updated vbiparse to improve Manchester code decoding. It now
assigns a confidence level per bit based on how solid the
data is. Also added a new function vbi_parse_all which parses
the white flag and all three lines of metadata from a 
laserdisc frame. It then compares line 17 and 18 against each
other and selects the most likely candidate based on per-bit
confidence and other factors.

Added frame number display to laserdsc.c. It is off by
default, though most players can be configured to turn it on
(not sure if any actually do). It can be manually toggled via
the backslash key during playback.
2008-08-05 16:30:35 +00:00
Aaron Giles
95e3753dd2 Added proper laserdisc support for MACH 3, Us vs. Them, and Cobra
Commander (MACH 3 hardware). Old laserdisc hacks are now removed.
The code now talks to the standard Pioneer PR-8210 interface. Also
removed hacky "target list" from the MACH 3 ROMs; this information
is now decoded on the fly from the right channel laserdisc audio.
 
Other Gottlieb cleanups:
 - moved sound inputs to audio/gottlieb and included them in
    all relevant drivers
 - ordered input ports and ROM definitions consistently
 
Other laserdisc changes:
 - changed PR-8210 interface to work consistently for both Gottlieb
    and Stern games
 - added audio callback mechanism to allow drivers to peek at the
    raw audio streams
 - extended the VBI parser to be even more lenient
2008-08-04 15:26:41 +00:00
Aaron Giles
776b251aa2 Removed per-frame metadata support from chdman. Creating an A/V
now simply requires an AVI file input.

Relaxed VBI Manchester code clocking to allow for a little bit
of wiggle when finding the clock.

Changed laserdisc support to parse white flags and other data
from the VBI data directly, rather than relying on the textual
metadata. Expanded video frame cache to 3. Changed the way
frames are assembled to decrease the likelihood of getting an
interlaced weave. Fixed sound creation so that it is done at
reset time instead of device start, when the sound devices aren't
yet live.

Fixed bug in winwork that caused the creation of single work 
items to return NULL, and thus lead to massive memory leaks when
using A/V CHDs.
2008-08-01 02:23:26 +00:00
Aaron Giles
57bd1856b5 Cleanups/version bump. 2008-07-31 09:00:13 +00:00
Aaron Giles
a69088c498 Added new options 'cheatpath' to specify one or more paths for cheat
files. Removed old option 'cheat_file'.

Updated xmlfile.c to specify the line number for each node, for more
accurate error reporting.

Removed old cheat.c/.h and replaced them with code that will read and
write the new XML-based cheat format using the new cheatpath option
(cheats still need to be enabled in order to load at all). Note that
the cheats are not implemented yet, but they are fully parsed. To test
saving, whenever a cheat file is successfully loaded, it is immediately
written back out as 'output.xml' to the cheat directory for validation.
2008-07-31 08:19:53 +00:00
Aaron Giles
0b77a69691 From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] Conditional code cleanup resubmit

Hi mamedev,

This is a resubmit of a previous patch.  The earlier version would not
compile with 32-bit MSVC, due to the fact that its linker required
external dependencies in dead code to be met before dead code
elimination was done, causing linker errors.  The proper fix for this
would be to add the necessary dependencies, so I instead simply left
the conditional code in place in winalloc.c and chd.c.

~aa

Original submission email below:
----
Conditionally compiled code tends to bitrot, so MAME should try to
avoid it as much as possible.  I sent a patch six months ago to
eliminate conditional code associated with logging, here's another
patch that does more of this.  Some notes:

1.  drc_ops.c: I couldn't find a LOG_CODE anywhere, so I used if (0).
2.  romload.c: I converted all the users of debugload to use
LOG((...)) instead, following the traditional conditional logging
pattern.
3.  windows/sound.c: I eliminated the separate sound log and directed
the few outputs to the error log.

~aa
2008-07-24 06:26:47 +00:00
Aaron Giles
5244807bf3 Cleanups. 2008-07-17 08:09:52 +00:00
Aaron Giles
894fcaad28 Added logic to parse out the white flag. 2008-07-16 14:25:14 +00:00
Aaron Giles
26b6c2cf16 Fixed popmessage. 2008-07-14 15:00:58 +00:00
Aaron Giles
d8715ab4ac Note: I have done some testing, but there are probably more bugs
lurking. If you run into anything odd, please let me know.

Added new module uiinput.c which manages input for the user interface.
The OSD is responsible for pushing mouse events and character events
to this interface in order to support mouse movement and text-based
input (currently only used for the select game menu). Added support
for navigating through the menus using the mouse. 
[Nathan Woods, Aaron Giles]

Redesigned the UI menus so that they can maintain a richer state. Now
the menus can be generated once and reused, rather than requiring them
to be regenerated on each frame. All menus also share a comment eventing
system and navigation through them is managed centrally. Rewrote all the 
menus to use the new system, apart from the cheat menus, which are now 
disabled. Reorganized the video menu to make it easier to understand.
[Aaron Giles]
2008-07-12 20:18:25 +00:00
Aaron Giles
48cd251861 Removed unnecessary includes and added check against maximum source width. 2008-07-08 07:59:31 +00:00
Aaron Giles
d256dc7e88 Split out Philips code parsing into a separate utility module.
Rewrote Philips code parsing to be clock based.
Updated makemeta to call the new function.
2008-07-08 07:55:49 +00:00
Aaron Giles
db6a98ce9c Changed makemeta to parse a different format for metadata.
Fixed Huffyuv decompression in aviio.
2008-07-07 17:03:46 +00:00
Nathan Woods
6c95713095 Fixed assertion when compiled against MSVC and the string is UTF-8 2008-06-28 21:51:12 +00:00
Aaron Giles
c852c42952 Cleanups for 0.125u3. 2008-05-29 09:25:51 +00:00
Aaron Giles
65934e7aa5 Added new option -snapname which lets you provide a template for how snapshot
names are generated.

Added new astring functions astring_del, astring_replace, and astring_replacec
to help perform simple search/replace substitution.
2008-05-29 08:00:23 +00:00
Aaron Giles
21a686cf7d Cleanups and version bump. 2008-05-15 08:56:29 +00:00
Aaron Giles
86dd599aa8 Added uncompressed AVI recording. Extended aviio to be able
to write RGB bitmaps. Unfortunately, the only option is fully
uncompressed, which means the resulting AVIs are *HUGE* and
may not play correctly in realtime due to high data rate. The
intention is that these uncompressed AVIs are post-processed
by other utilities to compress the video and produce a
realtime playable result.

Added new command-line option -aviwrite which works just like
-mngwrite, except it produces AVIs and streams sound to them.
Updated documentation accordingly.

Shift+F12 still produces MNGs for now, though this might change
in the future.

Modified fileio.c to retain the full pathname to the file so
that it can be queried while the file is open.
2008-05-13 03:02:11 +00:00
Aaron Giles
737ff53930 From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] Eliminate assignments in conditionals

Hi mamedev,

Assignments in conditionals are never really needed in C and are
occasionally just plain bugs (== gets typed as =).  As such, it would
be good to remove these from MAME so that compilers that warn on this
construct can flag the likely bugs (MSVC does this for example).  The
attached patch does just that.  In addition, it refactors some
repeated code which had this in taito_f3.c into a couple macros. Using
inline functions would unfortunately have required more significant
changes, perhaps I'll tackle that another day.

~aa
2008-04-24 05:59:39 +00:00
Aaron Giles
f57b3da9a3 From: Justin Kerk
Subject: xml_normalize_string() bogusly escapes UTF-8

Various parts of MAME have recently been changed to support UTF-8
strings, so I thought I'd test out using a UTF-8 driver name for the
Sam Coupe driver in MESS, just to see if anything breaks. Most things
do seem to work well - the name is correctly drawn in the UI etc. One
thing that doesn't work properly is the output from -listxml: "Sam
Coupe" becomes "Sam Coup&#195;&#169;" - each UTF-8 byte is
individually escaped, resulting in two gibberish characters instead of
the correct character.

The culprit here is xml_normalize_string() in src/lib/util/xmlfile.c -
the code converts any high-bit byte to an XML escape, which is totally
bogus for any encoding but ISO-8859-1 because XML escapes are defined
as Unicode codepoints regardless of the document encoding.

Fortunately, this is very simple to fix - in fact, it is sufficient
just to remove the escaping code and pass through the UTF-8 bytes
directly, because UTF-8 is mandated as the default encoding in the XML
standard.[1] The attached patch does this.

This should be a pretty safe change since as far as I can tell nothing
in MAME or MESS currently triggers this code (that is, the string "&#"
does not occur in the -listxml output of either). One potentially
negative effect is that the ASCII controls which are illegal in XML
(0x00-0x19 excepting line breaks and tabs) would no longer be escaped.
However, I can't imagine why you would want any in a string destined
for -listxml, so IMO that would be a problem elsewhere in the code and
having XML parsers barf on it would be desirable.

-Justin Kerk
2008-04-12 05:12:47 +00:00
Aaron Giles
9476c50ee6 Cleanups for 0.124. Marked Mermaid as working per checkin comment. 2008-03-24 04:07:46 +00:00
Aaron Giles
509dc4c064 De-deprecat-ed ui.c.
Changed xmlfile.c to pass in memory handlers to expat so that
our memory overrides are properly managed.
2008-03-21 14:51:26 +00:00
Aaron Giles
e31f9a6313 Normalized function pointer typedefs: they are now all
suffixed with _func. Did this throughout the core and
drivers I was familiar with.

Fixed gcc compiler error with recent render.c changes.
gcc does not like explicit (int) casts on float or
double functions. This is fracking annoying and stupid,
but there you have it.
2008-03-03 01:51:31 +00:00
Couriersud
6ab989af82 Reverted change to options.c - not ready for release due to potential breakage of frontends. 2008-03-02 00:39:56 +00:00
Couriersud
7df031fb4f Rewrote some potentially compiler specific code:
* added ATTR_FORCE_INLINE to osdcomm.h
* added ATTR_NONNULL
* moved U64 S64 fram mamecore.h to osdcomm.h
* define SETJMP_GNUC_PROTECT() in osdcomm.h for use in ppc602, ppc603
2008-03-02 00:35:58 +00:00
Couriersud
492612b6c9 Various clean ups:
* remove more unreachable code
* identify more functions not being used
* Changed a number of global functions to being static
2008-03-01 16:54:52 +00:00
Couriersud
76847517a4 Identified code not used and marked with "#ifdef UNUSED_FUNCTION" 2008-03-01 01:34:43 +00:00
Zsolt Vasvari
2b1192dec8 - Backs out BITMAP8 removal from most places.
- I still left drawgfx.c as is, the only piece of code that used any of the functions in drawgfx
  was s2636.c -- everything else uses 8-bit bitmaps as a replacement for a two dimensional array
2008-02-24 23:24:29 +00:00
Zsolt Vasvari
803ece9d96 Removes 8-bit bitmap support and converts all previously 8-bit bitmaps to 16-bit 2008-02-24 13:30:08 +00:00
Zsolt Vasvari
87265897e1 Fixes copy/paste error in comment 2008-02-16 23:51:58 +00:00
Aaron Giles
4c5cebc661 From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] Fix some comments

Hi mamedev,

The following patch updates the initialization comments at the top of
mame.c and corrects/adds a few filename declarations at the top of a
handful of files.

~aa
2008-02-03 00:56:06 +00:00
Zsolt Vasvari
4930b2dbfd - Added deprecat.h that contains some deprecated/discouraged contructs (see below)
The idea is to create extra work if a driver wants to use these and hopefully
  gives an incentive to look for an alternate solution
- Added #include of deprecat.h that rely on these contructs
- Removed a bunch of unneccassary #include's from these files
2008-01-25 09:30:43 +00:00
Aaron Giles
5254f279d4 Need to actually set the pool fail callback when allocating a pool. 2008-01-19 20:38:14 +00:00
R. Belmont
6cbe41fbc1 Fixes hang/crash on empty config file. (patch by Wilbert Pol) 2008-01-10 04:23:41 +00:00
Aaron Giles
ee9f88963c Copyright cleanup:
- removed years from copyright notices
 - removed redundant (c) from copyright notices
 - updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
2008-01-06 00:47:40 +00:00
Aaron Giles
415aebd2bd Rewrote sbrkout driver based on schematics:
* XTAL-based timing
 * Correct video timing
 * Full memory map
 * Correct memory usage ("zero page" RAM is shared with videoram)
 * Removed all input hacks
 * Fixed interrupt generation
 * Connected coin counters
 * Added save state support

Also fixed incorrect dependency in cdrom.c.
2008-01-03 09:01:18 +00:00
Aaron Giles
422ccce762 (From Oliver Stoneberg)
This is an updated version of my earlier ATTR_PRINTF patch. It was 
reviewed by Atari Ace to use ATTR_PRINTF properly and fixes even more 
format errors. I also reviewed the whole source again and it is now 
used in all possible places.
2008-01-03 05:37:18 +00:00
Aaron Giles
460437f8d1 (From Atari Ace)
The attached patch adjusts most conditional logging in MAME to use the
idiom "do { if (VERBOSE) logerror x; } while (0)".   This has the
benefit that the compiler checks the syntax of the logging even in the
case it will be eliminated, and in fact a number of cases here needed
adjustments to compile because of this.
2007-12-31 02:04:39 +00:00
Aaron Giles
507ca2d275 Changes for MAME 0.121u4. 2007-12-17 16:41:39 +00:00
Aaron Giles
8a8ccc5949 Changes for MAME 0.121u1. 2007-12-17 16:33:33 +00:00
Aaron Giles
7b77f12186 Initial checkin of MAME 0.121. 2007-12-17 15:19:59 +00:00