Aaron Giles
be41beaf71
From: David Haywood
...
Kaneko16 improvements.
This is the one that eliminates the hardcoded table with the initial
program snippet in, gets it from the rom instead, and generally cleans
things up.
2009-06-25 07:37:44 +00:00
Angelo Salese
1360627416
Improved sound and inputs in Midnight Landing
2009-06-25 00:44:00 +00:00
Angelo Salese
da2b0e3e8c
Fixed breakpoints in the TMS9900 CPU core [Olivier Galibert]
2009-06-24 22:39:23 +00:00
Phil Bennett
6c791836fa
Fixed PPCDRC incorrect instruction checksum order [Phil Bennett, R Belmont]
2009-06-24 17:31:17 +00:00
mariuszw1
e54c35c18e
Amiga AGA update [Mariusz Wojcieszek]
...
- fixed sprite data fetching and sprite colors
Cubo CD32 update [Stephane Humbert]
- fixed inputs
- found why inputs are not read (protection ?), hacked to work now
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Candy Puzzle [Mariusz Wojcieszek, Stephane Humbert]
Harem Challenge [Mariusz Wojcieszek, Stephane Humbert]
2009-06-24 17:29:02 +00:00
Angelo Salese
abfaf54b0a
02974: dmdtouch: Freeze/Hang of process
2009-06-24 16:56:50 +00:00
Yasuhiro Ogawa
dda0722d33
fixed MAMETesters bug 3278 [Hau]
...
now confirming on real machine
2009-06-24 01:11:49 +00:00
Angelo Salese
dc3b29f1b7
mc68hc11: added user-selectable configs, and hooked up in both drivers
2009-06-23 16:36:28 +00:00
Angelo Salese
30f95d2ce2
MC68HC11: Added STX INDX, STX INDY, STY INDY
2009-06-23 15:36:21 +00:00
Angelo Salese
a671a003f1
Fixed some video emulation bugs
2009-06-23 15:24:06 +00:00
Angelo Salese
28d0dcb67e
mc68hc11: Added DEC INDX, DEC INDY, INC INDX, INC INDY, SBCA IMM, SBCB IMM, SUBA INDY, SUBB INDY, SUBA EXT, SUBB EXT, NEG EXT, NEG INDX, NEG INDY, SBA
...
Catched a silly bug with SUBA DIR
Made many fixes with Hit Poker, finally got something that isn't just text...
2009-06-22 23:33:36 +00:00
Angelo Salese
b0d558544f
mc68hc11: Added SWI, WAI, STOP, RORA, RORB
2009-06-22 19:12:34 +00:00
Yasuhiro Ogawa
8c5e1a15a8
Added genuine Japanese version of lupin3 [Hau, Team Japump]
...
Added support for cocktail mode.
Previous version is renamed to lupin3a (it seems to be official modification from invaders board)
2009-06-22 14:10:21 +00:00
Yasuhiro Ogawa
4b3340f5da
hachamf: redumped GFX maskROM and corrected filename [Team Japump!!!]
2009-06-22 00:21:40 +00:00
Angelo Salese
e0473bb579
mc68hc11: Added LSRA, LSRB, DEC EXT, BLS, NEGA, NEGB, BHI
2009-06-21 23:19:14 +00:00
Angelo Salese
23d8a23308
Small bug-fix
2009-06-21 21:25:36 +00:00
Angelo Salese
d24aa76fdf
mc68hc11: hooked up very basic IRQ support.
2009-06-21 21:15:02 +00:00
Angelo Salese
bf75260ae4
Would help if I c+p the hitpoker file actually...
2009-06-21 20:23:59 +00:00
Angelo Salese
341cb728cd
mc68hc11: Added BRCLR DIR, BRSET DIR, RTI, COMA, COMB, CLV [Angelo Salese]
...
Fixed gfx decoding in Hit Poker [David Haywood]
Made some logic fixes to Hit Poker, it now gets to a "Test IRQ" msg [Angelo Salese]
2009-06-21 20:23:12 +00:00
Angelo Salese
bfc144d8f9
Did some specific improvements for hitpoker
2009-06-21 17:29:40 +00:00
Angelo Salese
d2d36ebe02
mc68hc11: Added ROLA, ROLB, SUBD INDX, SUBD INDY, SBCA INDX, SBCA INDY, SBCB INDX, SBCB INDY, added basic hook-up for TEST opcode.
2009-06-21 14:54:33 +00:00
Angelo Salese
38cc1f2cc9
mc68hc11: Documented all the remaining missing opcodes, they are 91 out of 310.
2009-06-21 13:30:20 +00:00
Fabio Priuli
1e19ab15b4
Fixed MT3276
2009-06-21 11:46:37 +00:00
Brian Troha
dcc02b8002
New clone added: Asteroids (rev 4)
...
New Clone Added:
---------------------------
Asteroids (rev 4) [Andy Welburn, Dumping Union]
Minor information update included as well
2009-06-21 05:46:51 +00:00
Angelo Salese
70cb45d062
mc68hc11: Fixed a CPY IMM DASM bug, added BRCLR INDX, BRSET INDX, BCLR INDX, BSET INDX, CLC, NOP, SUBB DIR, SUBA DIR, SUBA INDX, SUBB INDX, SUBD IMM
2009-06-20 19:48:16 +00:00
Angelo Salese
8a3509b125
mc68hc11: Added LSRD, STX EXT, STY EXT, IDIV, CPY DIR, CPY EXT, CPY INDX, CPY INDY
2009-06-20 16:52:39 +00:00
Brian Troha
17dba37419
Documentation update - Bang! PCB layout
...
Added PCB layout for Gaelco's Bang!, corrected Bang! rom names and minor correction of Snowboard PCB layout [Brian Troha]
2009-06-20 16:52:05 +00:00
Ryan Holtz
9ed2110fb7
Fixes the broken build, hopefully. That'll learn me.
2009-06-20 13:27:35 +00:00
Ryan Holtz
c2965b8335
Added extremely rudimentary Atmel 8-bit AVR CPU core, missing most opcodes and any attempt at proper cycle counts. [MooglyGuy]
2009-06-20 12:13:48 +00:00
R. Belmont
b64247ac69
Add correct keys for Sports Shoting USA and Ranger Mission [Andreas Naive]
2009-06-20 03:33:51 +00:00
Brian Troha
24e8de11cd
changes some rom names for Mortal Kombat 4 based on actual pictures of the PCB. Also named the sound roms the same for both sets as one had "mk4_l2.u2" while the other had "mk4_l2.2" same roms just the second set omitted the "u" in name.
...
mk4a was definitely incorrect as it's program roms were rev 2.1 with rev l3 (IE: rev 3.0) graphics...
2009-06-19 22:49:14 +00:00
Brian Troha
e42e4fb9bc
New clone added: High Impact Football (rev LA1 12/16/90)
...
New Clone Added
--------------------------------
High Impact Football (rev LA1 12/16/90) [K. Lee, M. Josephson, Smitdogg]
2009-06-19 22:33:13 +00:00
Angelo Salese
41b154bf46
Fixed incorrect MUL number of cycles
2009-06-19 19:44:06 +00:00
Angelo Salese
f6943c73e9
mc68hc11: Added SEC & SEV.
...
Added some basic video emulation to Hit Poker, to let it show "9rror / 3hut 5own -achine"
=========================================================================================
http://mamedev.emulab.it/kale/fast/files/0013_1049739007.png
2009-06-19 19:14:27 +00:00
Angelo Salese
39a1c1804d
mc68hc11: Added TBA, ASLA, ASLB, DECA, DECB, STY INDX, MUL, got to the point that it wants an irq.
2009-06-19 17:40:23 +00:00
Angelo Salese
d635ed70fb
mc68hc11: Added SUBA IMM, SUBB IMM, INCB, INC EXT, CBA.
...
Fixed Hit Poker vram accessing.
2009-06-19 16:46:34 +00:00
Angelo Salese
318d6bfd3c
mc68hc11: Added JMP INDX, JMP INDY, changed a reg_w assert to a logerror since this game writes 0xff to 0x00-0x3f I/O ports.
...
Fixed CMPA INDY wrong opcode bug.
2009-06-19 15:21:23 +00:00
Angelo Salese
e3fab21720
mc68hc11: added TXS, TYS, TSX, TSY
2009-06-19 14:54:40 +00:00
Angelo Salese
2fdf957bd5
mc68hc11: added BCC, BVC, BRN, BMI, BVS opcodes
2009-06-19 14:27:50 +00:00
Angelo Salese
83c6ed38a4
Identified the main CPU in Hit Poker [Olivier Galibert]
2009-06-18 23:58:56 +00:00
Angelo Salese
bcf20ea97d
Minor update
2009-06-18 21:51:45 +00:00
Angelo Salese
320a2ff800
Cleaned up sexyboom memory map
2009-06-18 21:08:48 +00:00
Angelo Salese
4b18de67e9
Identified the main CPU in Pachi Fever [Olivier Galibert, Wilbert Pol]
...
Fixed sprite flipping bits in Pro Sports [Angelo Salese]
2009-06-18 19:39:49 +00:00
Angelo Salese
ef09d0e61e
New games marked as GAME_NOT_WORKING
...
------------------------------------
Hit Poker
=======================================================================
No credit please, it's just a skeleton driver with another unknown CPU
(Haze did the gfxdecoding iirc)
2009-06-18 18:47:57 +00:00
Angelo Salese
a22c4e28a4
New games added or promoted from NOT_WORKING status
...
---------------------------------------------------
Pro Sports [Angelo Salese]
2009-06-18 17:44:38 +00:00
Scott Stone
6b50d10ac1
Fixed MT bug #3267 (Game Hang) for Arabian. Kale was nice enough to code up a proper fix for the regression rather than me simply reverting code.
2009-06-18 12:07:56 +00:00
Angelo Salese
57dc057279
Added sound to bayrouteb2
2009-06-18 10:55:16 +00:00
Aaron Giles
5129896754
Cleanups and version bump.
2009-06-18 05:57:56 +00:00
Aaron Giles
578dffa5d8
From: David Haywood [neohaze@nildram.co.uk]
...
Sent: Tuesday, June 16, 2009 3:50 PM
To: Aaron Giles; Angelo Salese
Subject: System16 bootlegs
I've made some of them use the original sprite functions
(bayrouteb2, goldnaxeb1, goldnaxeb2, tturfbl, dduxbl, eswatbl, fpointbl,
fpointbj, tetrisbl, astormbl, astormb2, mwalkbl, shdancbl)
which starts to improve things again for some of them.
--
From: David Haywood [neohaze@nildram.co.uk ]
Sent: Wednesday, June 17, 2009 2:31 PM
To: Aaron Giles; Angelo Salese
Subject: Better bootleg sprites
This also adds handling for the sprites on
wb3bbl
shinobld
passshtb
which differ in various ways to the original sprite systems. The code
is modeled on the original drawing code, and added as new, clearly
marked, bootleg cases.
still needs work, but at least things are starting to take shape with
proper handling
apply instead of previous diff..
2009-06-18 04:05:03 +00:00
Aaron Giles
cd8f2fb7ce
From: Atari Ace [mailto:atari_ace@verizon.net]
...
Sent: Tuesday, June 16, 2009 7:09 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Pointerify minx cpu
Hi mamedev,
I noticed that the minx CPU was never pointerified. It's only used by
MESS, which might be why it wasn't noticed.
~aa
2009-06-18 04:00:44 +00:00