Subject: another Machine -> machine cleanup
This cleans up most of the Machine stuff in src/emu/machine. There is
a bit left to clean up, but it's mostly stuck at some interfaces now.
Subject: [patch] make MSVC_BUILD=1 -j<n> build fix
Hi mamedev,
The following build tweak fixes make MSVC_BUILD=1 -j2. It also fixes
an oversight in the cross-build support.
~aa
Subject: ddragon3 clean
Finish the work on ddragon3:
- Mapped the correct dip "SW1-8" before was incorrect
- Added "FBI Logo" dips in ctribe
- Fixed the dips condition's implementation to avoid the mame crash in ctribe
- Change the name of (Italian bootleg) in a better (bootleg Set 2)
In gotcha :
- Set OKI's pin 7 to high
Bye Sonikos
Subject: [patch] Fix minor CPU/SOUND core build issues
Hi mamedev,
This small patch fixes a few build problems with the cpu/sound cores
M65CE02, ALPHA8201, TMC0285, TMS5200 and corrects the dependencies for
the mips core.
~aa
Subject: two more (last ones for a couple of weeks)
Hi, attached please find
* r_patch.diff which removes indexed read from drivers starting with r (and slightly simplify inputs in royalmah.c)
* nbmj.diff which unifies nichibustu mahjong input ports (using common ports in nbmj9195.c as well as in the other drivers), removes indexed read and exploit tags to reduce complexity in a couple of handlers
Tomorrow I'll leave for a work trip, so no more patches from me for some time.
Regards,
Fabio Priuli
Subject: fix for missing sha1 sums.
This fixes missing sha1 values in ampoker2.c, atarigx2.c, cabal.c, and ksys573.c for 0125u6.
mame -listroms|grep -v SHA1|grep CRC
Keeps SHA1 based librarians happy.
John G.
Subject: more indexed reads removed
Hi,
attached please find a bunch of patches (against u6) to change input_port_read_indexed and AM_READ to their tagged counterparts. As in the case of the last patches I sent, I tested with mame_regtest the changes and no port is missing.
In details:
* midway.diff updates the whole mid*unit family of drivers + seattle & zeus which shared some input code. You may want to take a look at the fact that hyperdriv seems to have a redundant 9th analog port the driver never check (I added a comment about it in the source)
* namco.diff updates most namco systems + a couple of old drivers sharing the input handling. Notice I haven't modified system22 which seems to have problems with the new strict checks and I guessed it could have changed since the last release (I'll take a look to it later)
* patch1.diff -> patch9.diff update most of the M->Q drivers + finally removes indexed reads from megadriv.c (without breaking ssf2ghw)
Let me know if something fails to apply.
Regards,
Fabio
Subject: fix to MT bug 1911
Hi,
the attached patch fixes the DSW read in nomnlnd using input_port_read_safe (rather than adding a fake DSW port). Hopefully, this will be the last missing tag due to my patches: since last week all my changes are tested with mame_regtest before submit and, therefore, no missing inputs can be there anymore!
Regards
Fabio
Subject: gtmr (kaneko16.c) update
Hi,
Please find attached a diff containing a small update to 'Great 100 Miles Rally', within the kaneko16 driver:
* Added 360degree wheel (dial) input to GTMR, which is available when the Controller dip is set to 'Wheel', and Controls dip is set to '1P Side'. Note when Controls dip is set to 'Both Sides', 270degree wheel (paddle) input is used.
I have tested this in the test screen and in-game, and it works as expected. Also note I made a small comment with regard to the GTMR2 wheel controls, which are noted to be not working - they seem to work fine for me.
Any questions/problems please let me know.
Cheers,
Minwah
macro from the source code. All MAME builds now include
the debugger, and it is enabled/disabled exclusively by
the runtime command-line/ini settings. This is a minor
speed hit for now, but will be further optimized going
forward.
Changed the 'd' suffix in the makefile to apply to DEBUG
builds (versus DEBUGGER builds as it did before).
Changed machine->debug_mode to machine->debug_flags.
These flags now indicate several things, such as whether
debugging is enabled, whether CPU cores should call the
debugger on each instruction, and whether there are live
watchpoints on each address space.
Redesigned a significant portion of debugcpu.c around
the concept of maintaining these flags globally and a
similar, more complete set of flags internally for each
CPU. All previous functionality should work as designed
but should be more robust and faster to work with.
Added new debugger hooks for starting/stopping CPU
execution. This allows the debugger to decide whether
or not a given CPU needs to call the debugger on each
instruction during the coming timeslice.
Added new debugger hook for reporting exceptions.
Proper exception breakpoints are not yet implemented.
Added new module debugger.c which is where global
debugger functions live.
Wonder League Star - Sok-Magicball Fighting (Korea)
Wonder League '96 (Korea)
Like coinage, Credits for full 2 player game, Demo Sounds (though for Wonder League '96 it doesn't seem to work) and play field color for wl96
Minor whitespace clean-up
Hope this doesn't colide with addition work being done by Haze
- Merged 3 different search menu functions to search_main_menu()
- Added new cheat options, "Vertical/Horizontal Key Repeat Speed"
NOTE : delete all cheat options in the database before start
or reload default options (Shift + Reload key)
in cheat general menu
- Changed assignment of Entry for Activation Key and Pre-enable
command code. Now there are check the tag in comment field
instead of index number. But it's only for new format command
and old is as before
- Added tag output in save_activation_key() and save_pre_enable()
- Cleaned up save_cheat_options() to output description
- Changed memory read function in watchpoints
No longer "Debugger" watchpoint mis-hit "Cheat" watchpoint
- Fixed several reported/found bugs
- Renamed funcitons/enum based on coding guidlines
All functions are completed in this update
- connected EEPROM (doesn't seem to affect much)
- cleaned up system register access
GTI Club driver:
- altered network IRQ clear to fix several problems
- added Guru readme
- fixed crashes due to missing inputs
- gticlub "works" again
ZR107 driver:
- added Guru readme
- cleaned up system register access
- these games work again with altered network IRQ timing
NWK-TR driver:
- added Guru readme
DRC frontend:
- now passes pointer to previous instruction when describing
PPC frontend:
- attempts to roughly take into account branch and CR logical
folding in timing computations
- Added configurable i8x41/i8x42 subtype support.
- Fixed carry flag handling in ADDC A,#N instruction.
- Fixed carry flag handling in RLC A instruction.
* added save state support to the SHARC CPU core
* added save state support to the PowerPC recompiler
* added save state support to the virtual TLB system
* added save state support to the RF5C400 sound core
* added save state support to konppc module
* added save state support to K056800 host controller
* added save state support to the Konami hornet driver
Fixed poor default CLUT handling in the voodoo driver
Subject: [patch] memory_region madness reloaded
Hi mamedev,
The memory_region and memory_region_length functions are probably the
two most common functions in MAME that don't take a machine parameter
but should given the syntax of the related apis memory_region_type and
memory_region_flags. Clearly they didn't get the parameter because of
the sheer number of changes needed to change the apis. This pair of
patches makes the change, and deals with the consequences.
The second patch then changes the api for memory_region and
memory_region_length, and fixes the fallout. It generally plumbs
through machine parameters where needed, except for the case of sound
apis which I deferred doing so till later. This increased the number
of deprecat.h includes by ~50. Given it is a massive patch, there are
bound to be a few mistakes in it (I had to make ~20% of the changes by
hand), but I exercised care and reviewed the patch several times to
minimize the problems.
Subject: [patch] memory_region madness reloaded
Hi mamedev,
The memory_region and memory_region_length functions are probably the
two most common functions in MAME that don't take a machine parameter
but should given the syntax of the related apis memory_region_type and
memory_region_flags. Clearly they didn't get the parameter because of
the sheer number of changes needed to change the apis. This pair of
patches makes the change, and deals with the consequences.
The first patch makes some changes to help the second patch
along, as well as moves some uses of the memory_region apis within for
loops outside the loops.
* added save state support to the MIPS3 recompiler
* added save state support to CAGE audio system
* added save state support to the voodoo emulator
* added save state support to the smc91c9x emulator
* added save state support to the kinst, seattle, and vegas drivers
* fixed core video handling of save states with dynamic screen resolutions
SMC91C9x:
* converted to proper device
* updated seattle and vegas drivers to allocate devices
* added separate 91C96 device for eventual 2049 use
* cleaned up code