Date: Sun, 21 Jun 2009 11:36:01 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: Patch file with various changes and updates
Hi,
Attached is a patch file that has the following changes:
* GALs dumped from Klax with Set 3 ROMs (All revisions has been updated to use these GALs.)
* Fixed the ROM names in Klax by including the board location as the file extension
* Updated Bally Sente Spiker with the cartridge type and added notice that it has an undumped PAL
* Added some information to the Gottlieb driver about the board ids of Q*Bert and M.A.C.H. 3 and the various known Gottlieb assigned game ids
* Removed Shooting Master Unprotected set since the initial dump was bad and turned out to match the EVG revision
Kevin Eshbach
Kaneko16 improvements.
This is the one that eliminates the hardcoded table with the initial
program snippet in, gets it from the rom instead, and generally cleans
things up.
- fixed sprite data fetching and sprite colors
Cubo CD32 update [Stephane Humbert]
- fixed inputs
- found why inputs are not read (protection ?), hacked to work now
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Candy Puzzle [Mariusz Wojcieszek, Stephane Humbert]
Harem Challenge [Mariusz Wojcieszek, Stephane Humbert]
Added some basic video emulation to Hit Poker, to let it show "9rror / 3hut 5own -achine"
=========================================================================================
http://mamedev.emulab.it/kale/fast/files/0013_1049739007.png
------------------------------------
Hit Poker
=======================================================================
No credit please, it's just a skeleton driver with another unknown CPU
(Haze did the gfxdecoding iirc)
Sent: Tuesday, June 16, 2009 3:50 PM
To: Aaron Giles; Angelo Salese
Subject: System16 bootlegs
I've made some of them use the original sprite functions
(bayrouteb2, goldnaxeb1, goldnaxeb2, tturfbl, dduxbl, eswatbl, fpointbl,
fpointbj, tetrisbl, astormbl, astormb2, mwalkbl, shdancbl)
which starts to improve things again for some of them.
--
From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, June 17, 2009 2:31 PM
To: Aaron Giles; Angelo Salese
Subject: Better bootleg sprites
This also adds handling for the sprites on
wb3bbl
shinobld
passshtb
which differ in various ways to the original sprite systems. The code
is modeled on the original drawing code, and added as new, clearly
marked, bootleg cases.
still needs work, but at least things are starting to take shape with
proper handling
apply instead of previous diff..