plists.h was splitted into plists.h, pmulti_threading.h and
ptimed_queue.h. In addition removed plists.h from a number of files it
wasn't used in.
Certain minor adjustment needed to be made for cuda toolkit 10.1 and
10.2.
- Memory references in expressions no longer default to the console's visible CPU if no device name was specified, except when entered through the console itself. Expressions in view windows now use the context of the currently selected device instead.
- The pcatmem debug command and similar qt mouseover function now produce an error message if the initial address translation fails.
Related internal changes (nw)
- The debugger_cpu class no longer interprets memory accesses. The existing routines have been moved into symbol_table (which used to invoke them as callbacks), and reimplemented in most other places. Thecode duplication is a bit messy, but could be potentially improved in the future with new utility classes.
- The cheat engine no longer needs to hook into the debugger_cpu class or instantiate a dummy instance of it.
- The inclusion of debug/express.h within emu.h has been undone. Some debugging structures now need unique_ptr to wrap the resulting incomplete classes; hopefully the performance impact of this is negligible. Another direct consequence is that the breakpoint, watchpoint and registerpoint classes are no longer inside device_debug and have their own source file.
- The breakpoint list is now a std::multimap, using the addresses as keys to hopefully expedite lookup.
- The visible CPU pointer has been removed from the debugger_cpu class, being now considered a property of the console instead.
- Many minor bits of code have been simplified.
The last(?) two changes are:
- Add a template parameter to everything (theoretically the address
space width, in practice a level derived from it to keep as much
compatibility between widths as possible) so that the shift size
becomes a constant.
- Change the syntax of declaring and initializing the caches and
specifics so that they're embedded in the owner device. Solves
lifetime issues and also removes one indirection (looking up the base
dispatch pointer through the cache/specific pointer).
* Demoted Quizard and Quizard 2 sets to non-working.
* Started hooking up the Quizard MCU.
* Renamed CDI_SLAVE to CDI_SLAVE_HLE in prep for an LLE device.
* Added more comprehensive notes to the driver.
* Removed NO_DUMP cdic.bin as the CDIC is apparently not an MCU.
* Copied SERVO and SLAVE MCUs into cdimono1 set from cdi910 set and marked with BAD_DUMP.
For reasons unknown to me compile optimizations do not behave for
template code. If the implementation is in separate compile units, the
code compiles and performs.
This needs more attention since for certain compilers there is a
considerable performance degregation. It looks like this is only
triggered if too many variants are declared in one cpp file and the
compiler stops inlining.
Thanks to Aaron Giles who made me think about a different approach.
This is a rewrite from scratch for rom devices. It uses a generic
template to implement rom devices which is used together with a
description struct to define a rom device. This leads to highly
efficient code since all information is available at compile time.
This is also a step forward to support tristate outputs. All rom devices
covered by this approach have tristate or open collector outputs and
thus all code changes to support tristate outputs can now be made
consistently in one file.
* move i/o handlers to specific maps, untangle register array usage, to be completed
* Nuke duplicate I/O accesses, rename to iobus_r/w, make go_w to be an actual line
* Fix addqmod & subqmod modulo mask for DSP
* Refactor TOM to host CPU function, and fix GPU irq lv 3 when a GPU object is encountered. Fixes mutntpng and atarikrt booting
* Fix Jaguar irq line to 2, trusted
* Start reworking the blitter
* Relicensed to BSD
Code cleanup to better separate the following stages:
- parsing
- setup
- run
In addition preliminary native tristate support was added. Not yet
production ready, please don't use it.
- Add and hook up interrupt controller and timer
- Add keyboard support (HLE)
- Clean up and improve graphics handling
- Add initial cassette support (not working)
- Add centronics printer support
- Add beeper
- More info to dip switches
The two sources act as voltage sources, though noise may also be
injected as conductivy or current noise.
SYS_NOISE_MT_U: Mersenne Twister uniform noise
SYS_NOISE_MT_N: Mersenne Twister normal noise
nld_sys_noise is templated:
using NETLIB_NAME(sys_noise_mt_u) =
NETLIB_NAME(sys_noise)<plib::mt19937_64,
plib::uniform_distribution_t>;
Thus the approach is scalable. The implementation is state save aware,
and thus reproducible results are guaranteed.
An example use case is provided as well, see examples/noise.cpp.
* new WORKING machines
Millennium M505 Arcade Neo Portable Spielkonsole (Family Sport 100-in-1) [TeamEurope]
* new NOT WORKING software list entries
tvgogo.xml : Baseball (US) [Sean Riddle, David Haywood]
tvgogo.xml : What-A-Mole (US) [Sean Riddle, David Haywood]
* added internal NAND dump to didj [Sean Riddle, Clawgrip]
The device can be found in nlm_other.cpp.
Removed nld_ne566.*
Added SYS_SW, SYS_SW2 and SYS_COMP. These are single switch,
alternating switch and a analog comparator with digital outputs.
Renamed RES_SWITCH to SYS_SW.
Added example ne566.cpp in netlist/examples.
--------------------
MDT 60 Video Display Terminal [Bitsavers, AJR]
z29: Add skeleton for undumped keyboard; try (and fail) to make this work with the MDT 60 keyboard instead
z22: Separate driver (nw)
Changes:
- added known dump checksums of 1101 BIOS
- high-level emulation of GPIB disk devices
- partial implementation of DMA (currently ignores ACCRQ so devices must have zero latency in order for it to work)
- serial is now properly memory-mapped
- modem stub in order to make system properly ignore modem device
- it now boots without any patches and debug scripts
- merged #6597 (needed in order to make disk devices work)
Still not implemented:
- RTC/MACHINE_ID
- modem
- has problems with multiple disk devices working simultaneously (possibly BIOS bug because this BIOS had some problems with that on real device)
new machines marked as NOT WORKING
----
Mastery's Fury [Miso Kim, David Haywood]
(this is a bad dump, mask ROMS are half size, at least the sprites)
new WORKING machines
----
Goori Goori [Miso Kim, David Haywood]
* Initial refactor of AVI/MNG movie recording, consolidation of copy and paste
code, hiding of AVI/MNG behind interfaces
* Extracted recording specific code out of src/emu/video.cpp and put into
src/emu/recording.cpp
* Took the opportunity to move slightly more logic out of video.cpp into
recording.cpp
* Bug fix
* Consolidated frame counting logic
- Use generic latch devices for sound communications
- More accurate handling of programmed sound resets
- Add the other LS259 to gauntlet.cpp
- Correct watchdog timeouts for all three drivers
- General code cleanup
atarigen: Eliminate ATARI_CLOCK_xxxMHz macros in favor of standard XTAL constants (nw)
atariscom: Separate source file from atarigen.cpp; move IRQ handling to atarijsa (not a property of the actual device) (nw)
Added a define NL_USE_ACADEMIC_SOLVERS and disabled it in the build.
This will not compile in solvers which are either illustrative or only
perform for large sparse matrices like GMRES.
Moved netlist between dasm and utils,expat,... link statements
This fixes the resolution of symbols in netlist code which may be used
in machine/netlist.cpp.
Change tested on ubuntu, windows and macosx.
----
leapfrog_didj_cart.xml: Nicktoon Android Invasion (US, 500-13290-B) [Team Europe]
there's a skeleton driver too, but it's really nothing but a holder for the Software List as the BIOS isn't yet dumped.
This commit introduces precompiled static solver code. Due to
additional optimizations the compiler can use because the detail
calculation steps for the solution are known e.g. the kidniki netlist
sees a 100% speed increase.
In all environments (windows/*nix/osx) the source for the static
solver code can be created using
bash src/lib/netlist/nl_create_mame_solvers.sh
This will create src/lib/netlist/generated/static_solvers.cpp which is
compiled into the mame binary.
The script is just a temporary workaround. The intention is that nltool
whill be able to create this file with one call.
There are other improvements in this commit speeding up the processing
of timestep and dynamic calculations.
- PAC2 is now a separate bus with slot devices
- Kanji ROM and RAM PAC2 expansions are no longer built into pasopia7, but may be configured as slot options
- RAM PAC2 expansion made nonvolatile and provided in multiple sizes
- Two PAC2 slots added to pasopia
* Split S-SMP and S-DSP implement in snes_snd.cpp
both convert memory handler into device_memory_interface, Internalize ROM region of S-SMP
s_smp.cpp : Use callback for S-DSP interface, Split internal and external memory space
snes.cpp : Convert WRAM into shared_ptr
* s_dsp.cpp : Reduce #define macros
* mw8080bw: new netlist audio implementation for gunfight
New netlist-based audio implementation for gunfight (Gun Fight, 1975),
derived from Midway audio schematics. Sound checked against several
YouTube videos and seems to match, apart from acoustic effects of
cabinet. (Sorry, I don't have a Gun Fight machine of my own to check. :)
Removed the old sample-based sound, which is no longer necessary. (The
samples for that version were actually from the newer game Boot Hill
and didn't match Gun Fight's sound hardware; they even included Boot
Hill's funeral march tune!)
Although the netlist version has much greater overhead, performance is
still acceptable on modern hardware.
* mw8080bw: remove unnecessary trampolines from gunfight netlist audio
In response to review comments on PR #6509.
* mw8080bw: Remove leftover copyright holder from new files (nr)
--------------------
Sensor Chess [hap, bataais]
New working software list additions
-----------------------------------
saitek_schess: Classical Style Super Strong [hap, bataais]
----------------------------------
Roland S-50 Digital Sampling Keyboard [DBWBP]
Roland W-30 Music Workstation [DBWBP]
New clones marked as NOT_WORKING
--------------------------------
Roland S-550 Digital Sampler [DBWBP]
----------------------------------
Roland S-10 Digital Sampling Keyboard [DBWBP]
Roland S-220 Digital Sampler [DBWBP]
New clones marked as NOT_WORKING
--------------------------------
Roland MKS-100 Digital Sampler [DBWBP]
* new NOT WORKING
----
TV Fitness Center (Lexibook) [TeamEurope]
Lexibook Retro TV Game Console - Frozen - 300 Games [TeamEurope]
the TV Fitness you can select games etc. but inputs aren't fully mapped, Frozen is a more enhanced NES VT clone than we support (nw)
* new NOT WORKING
----
Haluatko miljonääriksi? (Finland) [Sean Riddle, Santeri Saarimaa]
surprisingly on entirely different hardware to the otherwise identical from the outside, aside from stickers UK version (nw)
* new WORKING machines
----
Double Players Mini Joystick 80-in-1 (MJ8500, ABL TV Game) [Sean Riddle, David Haywood]
* might as well drop the non-working tag here, issues are minor (nw)
* was a PAL unit (nw)
* minor vt refactoring (nw)
----------------------------------
Roland JX-8P Polyphonic Synthesizer (Ver. 3.x) [DBWBP]
Roland JX-10 Super JX Polyphonic Synthesizer [DBWBP]
New clones marked as NOT_WORKING
--------------------------------
Roland JX-8P Polyphonic Synthesizer (Ver. 2.x) [DBWBP]
Roland MKS-70 Super JX Polyphonic Synthesizer [DBWBP]
----------------------------------
K4 16-bit Digital Synthesizer [DBWBP]
New clones marked as NOT_WORKING
--------------------------------
K4r 16-bit Digital Synthesizer Module [DBWBP]
* gcm394 / paccon - use screen resolution to determine tilemap limits nstead of hardcoding it (nw)
* debugging (nw)
* tweaks to video (nw)
* new NOT WORKING
----
Super Game 36-in-1 (TimeTop SuperGame) [JP_Ronny, TeamEurope]
(actually seems playable, but there are some details I want to verify / figure out before promoting it)
* map 'X' for timetp36 (nw)
* extra io notes (nw)
* confirm difficulty mapping (nw)
* set to PAL timings (nw)
* new NOT WORKING
----
Digi Makeover (Girl Tech) [Sean Riddle, Clawgrip]
* move digimakeover to its own driver (nw)
* hack to force IRQ on (nw)
* alt mode for rad_digi (nw)
* some buton notes (nw)
* flips for rallyx (nw)
* make some IRQ code closer to spg2xx (nw)
* improve raster for Xevious (nw)
* no macro (nw)
* new NOT WORKING
----
Gormiti Game Arena (Spain) [Sean Riddle, Clawgrip]
* new NOT WORKING
----
MobiGo (Spain) [Sean Riddle, Clawgrip]
* don't use smartfp inputs (nw)
- com8116: Delete SY2661-1/-2 tables (these are just second sources of SCN2661A/B)
- mc2661: Remove obsolete device
- rs232: Remove 7200 baud setting formerly required by one driver to work around incorrect table
visualiser device and WDL FFT libarary).
I changed the VGM visualiser to use single-precision float which is the
default for WDL FFT. GCC's loop vectoriser can make better use of SSE
with single-precision maths, and the extra precision shouldn't be needed
for the visualisation. If this is a problem, let me know and I'll
revert this and flip the WDL FFT library over the other way.
(nw) The pcap.h header itself has the problematic original BSD license,
including the obnoxious advertising clause. Using tap/tun networking on
Windows provides a much better experience, so the extra setup is worth
it. This patch also allows you to enable pcap on platforms where it's
disabled by default with USE_PCAP=1 if you really want to use it.
* Removed empty nl_examples from dist.mak
* Added copyright acknowledgements and full text of licenses to binary distribution
* Fixed up the list of third-party libraries
* Moved WDL fft.c to 3rdparty
* hp80: added HP82939 serial I/O module.
Fixed a small bug in INS8250 that prevented module self-test to pass.
Improved the interrupt handling of hp80 systems.
* hp80: changed scheduling to use "set_perfect_quantum"
* set discpal to correct machine type (nw)
* moew skannerz tv to its own driver and add notes from Tahg [Tahg]
* buzztime IO notes from Tahg [Tahg]
* new NOT WORKING
----
Pac-Man Connect & Play (Feb 14 2012 10:46:23) [Sean Riddle, David Haywood]
boots and you can select things from the menu but this is the newer SP SoC and needs a LOT of work on the graphics.
This tool was previously used to generate HTML-formatted source for
the website from releases. It hasn't been used in years, since we
rely on the repository browsing features of GitHub/GitLab/SourceForge.
It also hasn't been updated to handle C++14, Lua, and other changes to
the source. If we do want to publish source code on our own web site
in the future, we'd be better off using an off-the-shelf library to
handle parsing the source.
----------------------------------
Korg M1 Music Workstation (Rev 19) [DBWBP]
New clones marked as NOT_WORKING
--------------------------------
M1 EX Music Workstation (v1.29) [DBWBP]
M1R Music Workstation (v1.06) [DBWBP]
M1R EX Music Workstation (v1.12) [DBWBP]
M1 Plus+1 Music Workstation [DBWBP]
-spg2xx_io: Converted from magic register indices to enumerated values. Added SPI logging. [Ryan Holtz]
-spg2xx_jakks: Split into separate game-key, plain, and touch drivers. [Ryan Holtz]
-jak_batm: Hooked up I2C EEPROM to enable saving. [Ryan Holtz]
* new WORKING machine
-----
Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL) [TeamEurope, David Haywood]
* new NOT WORKING
---
Lexibook Retro TV Game Console - 300 Games [TeamEurope, David Haywood]
My Arcade Retro Arcade Machine - 300 Handheld Video Games (DGUN-2593) [TeamEurope, David Haywood]
* swap painball powered up dump for a better one, previous reads weren't 100% consistent, they are now, changes verified to be correct (nw)
* notes from Sean (nw)
* rename these bits, they're not system specific (nw)
----------------------------------
Roland D-50 (Ver. 2.xx) [DBWBP, depblue]
New NOT_WORKING clones
----------------------
Roland D-50 (Ver. 1.xx) [DBWBP]
Roland D-550 [DBWBP]
Add disassembler for NEC 78K/III architecture [AJR]
* new WORKING machines
----
Guitar Super Star (Fender Stratocaster style) [Sean Riddle, David Haywood]
* better filename (nw)
* new NOT WORKING
----
Excite Sports Tennis x Fitness (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
* shuffle (nw)
* new NOT WORKING
----
Wikid Joystick [TeamEurope, David Haywood]
* new Software List entries (Mobigo.xml) [TeamEurope]
Rapunzel - Neu Verfohnt (Germany) (80-251704)
Cars 2 (Germany) (80-251904)
Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304)
Micky Maus - Wunderhaus (Germany) (80-250504)
Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604)
Dora - Tag des Zwillings (Germany) (80-250804)
Disney Princess (Germany) (80-251104)
Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204)
* new Software List entries (telestory_cart.xml) [TeamEurope, David Haywood]
Power Rangers - Mystic Force
Dora the Explorer (Spanish)
* new NOT WORKING
---
TV Touch Games: Star Wars Original Trilogy [Sean Riddle, David Haywood]
* srcclean some of my stuff (nw)
* shuffle (nw)
* shuffle (nw)
* new NOT WORKING
---
Big Buck Hunter Safari (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
* (nw)
* (nw)
* (nw)
* mc6844.cpp: WIP NEW DEVICE Motorola mc6844 DMA controller (devicified from swtpc09.cpp)
* 6821pia.cpp: improved LOG messages a bit
* mc6854: Added support for external clocks, DMA, improved LOG messages and fine tuning of IRQ handling
* mc6846: Removed nonexistant CP1 output callback and added a CP1 input interface call
* 6850acia.cpp: Updated use of logmacro.h
* alfaskop4110: WIP added keyboard and fixed build errors
* new WORKING machine
---
MGT 20-in-1 TV-Spielekonsole (Germany) [TeamEurope, David Haywood]
* text to follow later (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* new WORKING machines
----
My Sports Challenge (6-in-1 version, QVC license) [Sean Riddle, David Haywood, Ryan Holtz]
Decathlon [Sean Riddle, ClawGrip]
new NOT WORKING
---
Karao Kids Songs 2 (Spain) [Sean Riddle, ClawGrip]
Club Jenna Presents: Jenna Jameson's Strip Poker [Sean Riddle, David Haywood, Ryan Holtz]
Mini Arcade Machine (Red5) [TeamEurope, David Haywood]
Lexibook Compact Cyber Arcade - Disney Princess [TeamEurope, David Haywood]
* added a placeholder for Sean's Casio ROM pack dumps (nw)
* promote the poker game (nw)
* (nw)
* (nw)
* Casio ROM pack details from Clawgrip
* new NOT WORKING
---
Duck Commander (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Star Wars Clone Trooper (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle]
Toy Story - Toys on the Move (JAKKS Pacific TV Motion Game) [Sean Riddle, Clawgrip]
* new NOT WORKING
----
Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem [Sean Riddle]
* new WORKING machines
----
Plug & Play Game Controller with 200 Games (Supreme 200) [TeamEurope]
healthy dose of obvious unlicensed NES hacks here.. including 1st party Nindendo and Namco games.
* new NOT WORKING
----
MobiGo 2 (Germany) [TeamEurope]
+ start of Sofwtare List [TeamEurope]
* (nw)
* new NOT WORKING
----
Guitar Fever (2007.07.03 Ver 2.7) [TeamEurope, Peter Wilhelmsen, David Haywood]
has timer issues making the music way too slow
* move these (nw)
* new NOT WORKING
----
Atari Flashback Mini 7800 [Sean Riddle, GameHistory.org]
City Patrolman [unknown]
* do fit here (nw)
* new WORKING machine
---
Magic Ranger Battle (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
(at least I think it works, might end up demoted if I discover more issues, as it's a SuperXaviX but only appears to be using the basic IO features and bitmap mode on the XaviX splash screen)
* correct title (nw)
* new NOT WORKING
---
Gamepad (Bandai) [Sean Riddle, GameHistory.org]
* new NOT WORKING
---
Tour around Japan. I'm a Plarail Conductor (Japan) [Sean Riddle, Peter Wilhemsen, David Haywood, ShouTime]
SmarTV Adventures / Funtastic TV Adventures [Sean Riddle, David Haywood]
* new NOT WORKING
---
Super Roller (v7.0) [Hammy]
* inputs are the same (nw)
* document boot password (nw)
* another password (nw)
* new NOT WORKING
----
Fitness Konsole (NC1470) [TeamEurope]
* (nw)
* new NOT WORKING
---
Mega Duck Lerncomputer (Germany) [Sean Riddle]
* new WORKING machines
----
Sports Trivia Professional Edition (Senario, Plug and Play) [Sean Riddle, David Haywood]
My Sports Challenge Plus / Wireless Sports Plus [Sean Riddle, David Haywood]
new NOT WORKING
---
Megapad 31-in-1 [Sean Riddle, GameHistory.org]
the 31-in-1 is playable, except for one game, need to look into that.
* (nw)
* new NOT WORKING Software List entry
-----
buzztime_cart.xml : Series 1 - Sports Trivia [Sean Riddle, David Haywood]
* new WORKING software list entry
jakks_gamekey_nm.xml : Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
(that's all the known gamekeys covered now)
* sunplus_gcm394 changes from Tahg
(I'll tidy these up shortly to fit MAME standard better)
* refactor (nw)
* refactor (nw)
* (nw)
* (nw)
* some decryption refactor (nw)
- Make second 8355 into ROM expansion slot that can load custom 8755 programs
- Add software list for expansion ROMs, including Peter Naszvadi's version of Mastermind
- Add optional TTY interface
- Improve accuracy of button labels and change key bindings
- Add vectored interrupt and soft reset buttons
- add CD4006 and CD4070 devices
- add TL084 opamp model
- Clock now supports proxies, i.e. can be connected to
analog devices.
- Fixed netlists using CLOCK
- added some comments
- removed a forgotten header file.
* new WORKING machines
----
Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US) [Sean Riddle, David Haywood]
Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US) [Sean Riddle, David Haywood]
* (nw)
* (nw)
* new WORKING machines
---
TV Sports 10-in-1 / Decathlon Atlhetic Sport Games [TeamEurope, David Haywood]
new NOT WORKING machines
---
Lexibook Compact Cyber Arcade - Frozen [TeamEurope]
* (nw)
* new NOT WORKING
----
Sudoku (Elan type hardware) [Sean Riddle]
* new NOT WORKING
---
Lexibook Compact Cyber Arcade - 250-in-1 (JL2375) [TeamEurope, David Haywood]
* new NOT WORKING
----
Plug and Play Sudoku (VT based) [Sean Riddle, David Haywood]
* (nw)
* new clones
---
Excite Sports Wireless Interactive TV Game - 48-in-1 (set 2, PAL) [TeamEurope]
* (nw)
* (nw)
* new NOT WORKING
----
Who Wants to Be a Millionaire? (Senario, Plug and Play, US) [Sean Riddle, David Haywood]
Big Bonus Slots (Senario, Plug and Play) [Sean Riddle, David Haywood]
Wireless Tennis (WT2000, ABL TV Game) [Sean Riddle, David Haywood]
Millionaire and Big Bonus Slots might be working, just need more test time before I'm sure enough to promote them (nw)
* minor spelling fix
* new NOT_WORKING machine
Gigatron TTL Microcomputer [Sterophonick]
also add a skeleton cpu core
* Revert Minor Spelling Fix
* Make some fixes
thanks cuavas
* Fix resolution
* gigatron: update cpu device name
* update copyright
* fix part of gigatron disassembler
* Set screen refresh rate
* found a set of all the ROM files, update main ROM name
* Fix cpu.lua
* Whoops
* Update gigatron.cpp
* gigatron: clear execute_set_input
* Update gigatron.h
* Update gigatrondasm.cpp
* Update gigatrondasm.h
* clean up but doesnt compile ffs
* new NOT WORKING
---
Power Joy (PJ001, NES based plug & play) [Sean Riddle]
* some notes (nw)
* trying to research banking (nw)
* this code definitely sets the bank, but then it loses it later, needs more investigation, this hacks bank to be correct in all cases for zon32bit to at least verify dump is complete (nw)
* control notes (nw)
* still trying to figure out the banking properly (nw)
* enough banking hacks to at least make sure we always have the correct bank (nw)
* (nw)
* don't bank pdc100 unless upper bits are also set, as it writes 0000 during initialization code, while executing from bank 7, which causes issues with -nodrc and with the either drc or no drc on linux (nw)