(as a result, moved it to a new skeleton driver, and moved the softlist connection for the original machine there too)
not started to hook anything up yet.
cleaning up the related code. [Fabio Priuli]
saturn.cpp: added emulation of the SegaTap adapter (4 controllers)
and Sega Multitap adapter (6 controllers). Saturn Bomberman
can now be played as intended. [Fabio Priuli]
intvecs: Converted hand controllers, keyboard and synth to be slot devices,
by using a temporary hack to workaround the impossibility to plug the same
device into 2 different slots as these keyboard require. [Fabio Priuli]
out of whatsnew: in the long term we need to come up with a core solution
for these devices that occupy multiple slot devices at once (another one is
the VCS Compumate which plugs into both VCS control ports), because the
hack I used (a "fake" control port which acts as a passthru for the two real
control ports) is not really satisfactory. However, current solution is better
than the selectable controllers we had, which were (ab)using
PORT_CONDITIONs...
Super Game (Sega Master System Multi-game bootleg) [Astroblaster]
unfortunately the dump is incomplete, there's a 512KB MASK rom that hasn't been dumped.
(it also probably uses an MCU for the timer / credit logic, but we can simulate that)
Spartan X (Tecfri hardware bootleg) [farzeno, rockman]
put this is a new driver because if the other Tecfri boots are anything to go by the modifications will be gross, still need to pull spyhuntpr into it's own driver too after finding out just how different it is to the original.
Android (early build?) [Ryan Holtz]
note this is NOT the same build of the game that Chris Hardy has, his looks more polished / finished, so this seems to be an earlier build / prototype. I don't know if the hardware is the same or not.
Still working on this.
tandy1t: make the shared vram actually work and use banking (nw)
--
Some of the tandy's will show garbage on the screen when booted, it's the memory test overwriting the shared vram