- fixed sprite data fetching and sprite colors
Cubo CD32 update [Stephane Humbert]
- fixed inputs
- found why inputs are not read (protection ?), hacked to work now
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Candy Puzzle [Mariusz Wojcieszek, Stephane Humbert]
Harem Challenge [Mariusz Wojcieszek, Stephane Humbert]
Added some basic video emulation to Hit Poker, to let it show "9rror / 3hut 5own -achine"
=========================================================================================
http://mamedev.emulab.it/kale/fast/files/0013_1049739007.png
------------------------------------
Hit Poker
=======================================================================
No credit please, it's just a skeleton driver with another unknown CPU
(Haze did the gfxdecoding iirc)
Sent: Tuesday, June 16, 2009 3:50 PM
To: Aaron Giles; Angelo Salese
Subject: System16 bootlegs
I've made some of them use the original sprite functions
(bayrouteb2, goldnaxeb1, goldnaxeb2, tturfbl, dduxbl, eswatbl, fpointbl,
fpointbj, tetrisbl, astormbl, astormb2, mwalkbl, shdancbl)
which starts to improve things again for some of them.
--
From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, June 17, 2009 2:31 PM
To: Aaron Giles; Angelo Salese
Subject: Better bootleg sprites
This also adds handling for the sprites on
wb3bbl
shinobld
passshtb
which differ in various ways to the original sprite systems. The code
is modeled on the original drawing code, and added as new, clearly
marked, bootleg cases.
still needs work, but at least things are starting to take shape with
proper handling
apply instead of previous diff..
Sent: Tuesday, June 16, 2009 7:09 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Pointerify minx cpu
Hi mamedev,
I noticed that the minx CPU was never pointerified. It's only used by
MESS, which might be why it wasn't noticed.
~aa
==========
Grand Striker (Americas) [ClawGrip, ShengLuc]
Best League (World) [ClawGrip, ShengLuc]
Grand Striker 2 (Europe and Oceania) [ClawGrip, ShengLuc]
From: Tomas Garcia-Meras Capote [mailto:clawgrip@hotmail.com]
Sent: Tuesday, June 09, 2009 4:01 AM
To: submit@mamedev.org
Subject: Three new clones and a little dip fix
Hello,
some clones added, I dumped them by myself, plus a little dipswitch fix:
Fixed dipswitches on "ShaoLin's Road" and "Kicker"
Accordin to the manual [attached] and the PCB snapshot at MAWS, the
last dipswitches bank only have four switches.
Added "Grand Striker (Americas)" to Grand Striker driver
Also changed ROMs names also for parent set, with some more info (from
the mask ROMs).
Added a partial dump of "Grand Striker 2 (Europe and Oceania)". I've sent
the board to Guru so he can dump the surface mounted ROMs and send the
Altera protection chip to decap. In the meantime I've used the ROMs from
the Japanese set and marked them as BAD_DUMP.
Added a non-working (bad graphics) new "Best League (World)".
The dump seems good, but if needs some more work to make it work 100%.
Best regards: ClawGrip.
PS: Please, credit also ShengLuc, he donated the three boards.
Hi,
I copy/paste a message from http://romkeeper.com/board/read.php?7,640,640 (maybe you could do something about it):
===============================================
Hi,
On "Super Visual Football: European Sega Cup" and "JLEAGUE" :
JLEAGUE was the original code developed and released in early
1994 in Japan which than got translated and updated to be
released as the European Sega Cup.
So, JLEAGUE is the Original.
and
"Super Visual Football: European Sega Cup" is the clone.
My source of information?
I wrote the simulation ( in assembly ) while working in the SEGA
Haneda ( Tokyo ) office in 1993. We even filed a patent on the
team/individual player task synchronization. After I finished JLEAGE,
we handed it off to the satellite groups for localization.
Cheers,
MIB.42
===============================================
Thanks to have read, I hope it's revelant and you'll have time to answer!
Keep the good work.