The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
nes: Fix debug output when reading iNES headers. (nw)
nes/ppu2c0x: Improved PAL clone timings. (nw)
nes/n2a03: Refactored clock definitions [includes other drivers using the
N2A03] (nw)
nes: Improved refresh rates and timings to reflect nesdev (nw)
nes: Softlist improvements and corrections [koko, mkgoogoo and others] (nw)
nes: Verified koko in the softlist as a good dump (nw)
nes: Softlist additions [subor5, subor6, subor10, subor11, subor13, doolybld]
(nw)
New not working machines added: Subor SB-486, M82 Display Unit (PAL) (nw)
nes: Marked drpcjr as NOT WORKING due to missing hardware. (nw)
New working machines added: Micro Genius IQ-501, Micro Genius IQ-502, Dendy Classic 2 (nw)
nes: marked dendy as a clone of iq501 (nw)
* tee allows two peripherals to be connected in parallel
* glinkhle is an RS232 (9600 8N1) adaptor
* bitsock sends raw assert/release line signals to/from a bitbanger device
* monospkr is a speaker connected between tip/ring in parallel and sleeve
* stereospkr is two speakers: left across tip and sleeve, right across ring and sleeve
Use glinkhle to make emulated calculators talk with cooked sockets, e.g.
mame ti82 -linkport glinkhle -linkport:glinkhle:rs232 null_modem -bitb socket.127.0.0.1:2345
Use bitsock to make emulated calculators talk with cooked sockets, e.g.
mame ti82 -linkport bitsock -bitb socket.127.0.0.1:2345
You can use tee to do stuff like listen to data activity for debugging purposes, e.g.
mame ti82 -linkport tee -linkport:tee:a stereospkr -linkport:tee:b glinkhle -linkport:tee:b:glinkhle:rs232 null_modem -bitb socket.127.0.0.1:2345
* Make device_creator a variable template and get rid of the ampersands
* Remove screen.h and speaker.h from emu.h and add where necessary
* Centralise instantiations of screen and speaker finder templates
* Add/standardise #include guards in many hearers
* Remove many redundant #includes
* Order #includesr to help catch headers that can't be #included alone
(nw) This changes #include order to be prefix, unit header if applicable
then other stuff roughly in order from most dependent to least dependent
library. This helps catch headers that don't #include things that they
use.
* Put Amiga keyboard implementations in a namespace
* Factor out matrix keys to a common module shared by A500/A1200
* Make new German matrix based on US matrix with Alt-chars hooked up
* Remove outdated comment
in the mizar lib. This is suboptimal, but the code seems to
crossreference across object files and from the bus code into the driver
code.
At least the source now links again. (nw)
* Mark lots of things constexpr in attotime and turn macros into functions
* Add base classes for HLE matrix keyboard and buffered RS232 device
* Make generic keyboard/terminal more usable
* Keyboard has configurable typematic delay/rate
* Keyboard has selectable JIS/ANSI layout
* Keyboard handles simultaneous keypresses more intuitively
* Keyboard uses meta to set high bit
* Terminal has configurable auto LF on CR, auto CR on LF and local echo
* Terminal has audible bell
* Untangle Olivetti M20 keyboard from generic_keyboard
* Add notes to Olivetti M20 keyboard emulation
* Make Olivetti M20 keyboard match physical layout
* Untangle RM Nimbus keyboard from generic_keyboard
* Fix natural keyboard mode with RM Nimbus
* Untangle x68k keyboard from generic_keyboard
* Improve x68k key names and mapping
* Improve x68k typematic behaviour
* Untangle QX-10 keyboard from generic_keyboard
* Keep NGEN keyboard barely working
The keyboard should communicate at 1,200 Baud, but due to bugs in the SCC
it's set to 9,600 Baud. The sun4c machines program the Baud rate
generator dividers for the serial ports with 00:0e and the dividers for
the keyboard/mouse ports with 00:7e. Therefore the ratio of Baud rates
should be (0x7e + 2) / (0x0e + 2) = 128 / 16 = 8. However both the RS232
ports and the keyboard/mouse ports run at 9,600 Baud, when the
keyboard/mouse ports should run at 1,200 Baud (which is 1/8 of 9,600 which
matches the ratio of the divider values).
I've artificially limited the rate the keyboard can transmit at to be no
faster than it could at 1,200 Baud using a timer. I can remove this hack
once we get correct SCC divider behaviour.
I attempted to hook up the SCC interrupts to level 12 as specified in the
SPARCstation-1 Programmer's Model in the table on Page 19. No interrupts
seem to be generated, so either I've screwed this up somehow, the Sun
isn't enabling interrupts, or there's another bug in the SCC emulation.
Sorry if I've screwed it up - I won't be offended if someone replaces it
wholesale.
The keyboard receives the reset commands from the Sun and sends back the
self test pass response, but the SCC seems to get a buffer overrun error.
So it appears that the received data isn't being read out. I haven't been
able to work out why.
- Create a SG-1000 expansion slot.
- Hook up the SG-1000 expansion slot to sg1000.cpp and sms.cpp (sg1000m3).
- Split the sk1100 code from sg1000.cpp and attach it to the new expansion slot.
- Create a new FM Sound Unit device and attach it to the new expansion slot.
- For the sc3000 driver, re-add sk1100 as a fixed SG-1000 expansion device.
- Add sg1000 software list to sg1000m3 and Japanese/Korean SMS drivers.
sms.cpp: implemented some new findings [Enik Land]
- Remove some mirrors for ports $DC/$DD on SMSJ based on Charles' hw tests.
- Add basic C-Sync callback to 315_5124.cpp, based on Charles' hw tests.
- Add built-in Rapid Fire (uses C-Sync) for SMSJ and Korean SMS1 drivers.
- Add new SMS drivers due to XTAL differences:
sms1br - Tec Toy Master System I (Brazil)
sms2br - Tec Toy Master System II (Brazil)
smsbr - Tec Toy Master System III Compact (Brazil)
sms1paln - Tec Toy Master System I (PAL-N)
sms2paln - Tec Toy Master System II (PAL-N)
smspaln - Tec Toy Master System III Compact (PAL-N)
Brazil is PAL-M TV system, but I decided to call it by the
country name, seems to be better recognizable and for
emulation looks more like a NTSC system. PAL-N is used
in Argentina, Paraguay and Uruguay and looks closer to
the European PAL system when compared to PAL-M.
* pet_cass.xml
- Added Supermon (Toronto PET User Group) [Ken White]
- Replaced bad dump of Side B of Squiggle, Big Time / Monitor (the m command in the monitor now works correctly) [Ken White]
exploit slot devices: [Fabio Priuli]
- moved cart-specific components to the carts itself removing
the fake protection devices from the main system, since they
never belonged there
- removed hacky rom region destruction/construction when a
new cart is inserted, replacing it with proper bank pointers to
the carts (except for ymsnd and ymsnd.deltat region which
will require modernization of the ym devices)
- started re-organization of bootleg boards emulation, so to
reduce the need of collapsing everything into a single cart
type with multiple protection devices, more work is needed
neopcb.cpp: moved to a separate source file the emulation for
JAMMA PCB versions of a few neogeo games, since they don't
have a cartslot. [Fabio Priuli]
neogeo.xml: added information about Japanese titles and
release dates to the software list and aligned the list to the
driver. [Fabio Priuli]
cleaning up the related code. [Fabio Priuli]
saturn.cpp: added emulation of the SegaTap adapter (4 controllers)
and Sega Multitap adapter (6 controllers). Saturn Bomberman
can now be played as intended. [Fabio Priuli]
through slot devices. If you want to launch janshin in the
multislot driver (neogeo) you shall now prescribe
-edge "" -ctrl1 mahjong
and set accordingly the dipswitch. The janshin driver already
comes pre-configured in the proper way, instead. [Fabio Priuli]
you can now configure the controllers available in the multicart
driver (neogeo) with the -crtl1 and -ctrl2 options. when you run single
game drivers (e.g. mslug, or kof94, etc.), instead, a unique controller
is available and cannot be modified. [Fabio Priuli]
intvecs: Converted hand controllers, keyboard and synth to be slot devices,
by using a temporary hack to workaround the impossibility to plug the same
device into 2 different slots as these keyboard require. [Fabio Priuli]
out of whatsnew: in the long term we need to come up with a core solution
for these devices that occupy multiple slot devices at once (another one is
the VCS Compumate which plugs into both VCS control ports), because the
hack I used (a "fake" control port which acts as a passthru for the two real
control ports) is not really satisfactory. However, current solution is better
than the selectable controllers we had, which were (ab)using
PORT_CONDITIONs...
- Remove custom 6845 emulation and use our standard core
- Use the slot system for the parallel interface, fix and implement the
joystick as a slot device and create a printer slot device
- Add support for the RS-232 port
- Add support for the Break key (causes NMI)
make TARGET=mess -j19
will generate all needed files and build MESS, while developing you can use
make TARGET=mess COMPILE=1 -j19
to prevent rebuilding of make files.
Build system have automatic generate of dependencies so will do incremental builds fine.
make clean
will remove all generated files/projects and obj files