Commit Graph

356 Commits

Author SHA1 Message Date
Vas Crabb
1c4c29aff6 Tweaked MAME icon:
* Use flat gradient style rather than embossed edges.
* Made rightmost stroke of the M thicker.
* Use a dark border to emphasise the outline on light backgrounds.
* Use flat style without anti-aliasing up to 64*64.
* Manually tweaked small sizes to preserve sharp mitres.
2022-08-07 02:47:19 +10:00
algestam
62dcdca21c
docs: Update emscripten compile instructions to reflect recent source rearrangement (#10179) 2022-08-06 01:46:18 +00:00
Vas Crabb
7e37c1ff8c docs: Updated documentation on compiling MAME.
Updated instructions for building subsets of MAME using the SOURCES
option.

Added descriptions for several more "useful" settings.

Bumped documentation version as the build system changes are not in
0.245.
2022-07-24 13:17:17 +10:00
Vas Crabb
b80b4066bf osd/sdl: Removed keyboard/mouse/joystick device mapping options.
The keyboard and mouse device mapping options did nothing at all, mostly
because of lack of support for separating inputs from multiple devices.

The joystick options were useless when you have two of the same kind of
controller, and you can achieve the same thing with controller
configuration files.
2022-07-15 15:16:33 +10:00
Vas Crabb
4d835afaa0 docs: Fixed another missing word. [Robbbert] 2022-07-01 18:17:25 +10:00
Vas Crabb
8b33a4c56d docs: I accidentally a word on the internet (fixed missing word in Visual Studio compiling notes). 2022-07-01 18:10:15 +10:00
Vas Crabb
8d4bbaddd4 docs: Added notes about issues building MAME with Visual Studio 2022-07-01 17:55:49 +10:00
Vas Crabb
8c4a95d586 docs: Updated data plugin documentation. 2022-06-25 06:18:18 +10:00
Vas Crabb
74fe6e9d5c -Got rid of some legacy MESS support glue.
* Got rid of the special-casing for the "mess" subtarget name.
* Got rid of the MESS-specific Windows resources, emuator info source
  and man page.
* Added subtarget name to the internal name and original name in Windows
  resources.

-ui: Put the system-specific items on the input settings menu together,
 and fixed the crosshair visibility settings.
2022-06-13 16:53:23 +10:00
Vas Crabb
f47f9c3db3
ui, docs: Added menus to fill a couple of gaps, improved consistency. (#9915)
Added menus for controlling toggle inputs, and showing recognised input
devices and control state.  Moved input menu options off main menu to a
submenu, as there are a lot of them now.

Moved menu heading drawing into base class, added headings to more
menus, and made headings more consistent with the menu items used to
reach them.  Also made terminology more consistent.

Changed the default names for buttons and hat switches/D-pads to use
1-based numbering.  DirectInput still returns 0-based button numbers for
some devices.

Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2
package.  Also fixed building the DirectSound sound output module with
the SDL OSD on Windows - the Windows headers are sensitive to include
order.

Started adding documentation for menus, to hopefully help people find
menus they remember seeing but can't recall how to access.

For translators, this makes terminology more consistent.  In particular:
* "Settings" is preferred over "configuration" in a number of places, as
  the latter can be construed as referring specifically to settings
  stored in .cfg files in the cfg_directory folder.  Also, references to
  saving machine configuration could be interpreted as relating to the
  settings on the "Machine Configuration" menu.
* The controls on host input devices (e.g. keys, buttons, joystick axes)
  are referred to as "controls", while emulated inputs are referred to
  as "inputs".
* The menus for assigning host controls to emulated inputs are called
  "input assignments" menus to distinguish them from other input
  settings menus.
* Combinations of controls that can be assigned to emulated inputs are
  referred to as "combinations" rather than "sequences".
* The potentially confusing term "ROM set" has been removed altogether.
  Use "short name" to refer to a device or system's identifier.
* "System" is used in almost places to refer to a complete, runnable
  system rather than "Machine".
* "Driver" is now only used to refer to source files where systems or
  devices are defined - it is no longer used to refer to individual
  systems.
* A few more menus have message context for the messages.  This makes it
  a bit easier to guess where the messages are used.  It also means you
  can use different translations in different places if necessary (e.g.
  if the same English text should be translated differently as an item
  in one menu and as a heading in another).
2022-06-11 21:47:19 +10:00
AJR
55f72a2a83 docs/source/debugger/execution.rst: Document gbf, gbt and gni commands 2022-05-28 18:01:17 -04:00
Vas Crabb
bcf77373a5 Bump version to 0.244 2022-05-24 14:32:30 +10:00
Vas Crabb
ffab5b98fa
ui/viewgfx.cpp: Added ability to restrict tiles to integer scale factors. (#9783)
Also encapsulated things a bit more and made the UI manager hold onto the storage rather than keeping it in file statics.
2022-05-20 18:26:14 +10:00
tedgreen99
352a505325
Add debugger time command to docs (#9735) 2022-05-10 16:45:26 -04:00
Vas Crabb
6ff40e09bd Micscellaneous cleanup/fixes:
machine/z80scc.cpp: Fixed a cast-to-bool that broke detection of changes
to one register bit.

formats/fsmeta.cpp: Use visitors with variants where it makes sense.

docs: Updated minimum required SDL version to 2.0.6 for all targets,
added note that Python 3 is included with Xcode and updated instructions
for downloading stand-alone Python 3 for macOS.

ksys573.cpp: Don't create an insane number of textures for fghtmn and
pnchman internal artwork.

Tidied another batch of slot machine layouts.
2022-04-30 06:42:09 +10:00
Vas Crabb
99af2df00f Bumped version to 0.243 2022-04-28 11:47:26 +10:00
Vas Crabb
e8166b5274 Bump version to 0.242 2022-04-01 01:07:51 +11:00
0kmg
21f0d58597
docs: Fixed a copy/paste typo in the Technical Specifications. (#9452) 2022-03-22 18:31:18 +11:00
Vas Crabb
394e5f18b6 Fixed some debugger memory view annoyances and cleaned up Lua bindings.
Made the debugger memory view not depend on isprint which is affected by
the global locale.  Assume the OSD will display as ISO-8869-1 and
replace problematic printable characters.

Started changing Lua function bindings to use set_function to avoid
potential issues related to ThePhD/sol2#608, and worked out what was
causing problems with symbol table read_memory/write_memory.  (They
aren't really essential - you can do the same thing with the address
space object itself, but they're easier to parameterise.)
2022-03-16 04:13:18 +11:00
Vas Crabb
422185fe55 docs: Added page describing how MAME searches for media.
Also made error messages for missing CHDs and missing files for software
parts using the image file loader show search paths, and changed the
(poorly named) bitbanger device to use the image file loader rather than
the ROM loader for software items.
2022-03-10 02:55:40 +11:00
hap
590c0383fe New working machines
--------------------
TC7: Air Traffic Control [hap, Sean Riddle]
2022-03-05 20:20:57 +01:00
Vas Crabb
05f681d36f emu/devcb.h: Cleaned up a little using C++17 type traits helpers.
Also made Lua I/O port field sensitivity nil for digital fields and put
in some more const.
2022-02-28 07:10:42 +11:00
feos
300206e308
Lua engine: Make setting analog I/O port field values user-friendly. (#9322)
Exposed minimum/maximum values for analog fields. together with defvalue, they can be used to check range of values and neutral position.

Previously you had to send a normalised value between -65535 and 65535 which would be scaled depending on machine specifics.  You could read the scaled value from the port, but you couldn't send scaled values in.  This allows scripts to set scaled values as seen by the machine.
2022-02-28 02:12:25 +11:00
hap
8b530b872d rendlay: remove led8seg_gts1 2022-02-26 18:40:59 +01:00
hap
90f14d0780 remove vestiges of artwork dotmatrix element 2022-02-26 12:08:45 +01:00
hap
289f9461f4 Revert "rendlay: add optional alpha attribute to digit elements"
This reverts commit d196d072ff.
2022-02-26 12:05:21 +01:00
0kmg
cc7a94ac2d
docs: Fixed a couple errors in the Technical Specifications. (#9340)
These seemed like copy paste errors in their contexts.
2022-02-26 18:56:24 +11:00
hap
d196d072ff rendlay: add optional alpha attribute to digit elements 2022-02-25 19:29:32 +01:00
Vas Crabb
31f001e501 Bump version to 0.241 2022-02-23 01:55:13 +11:00
Vas Crabb
4684eaa4d6 Cleanup:
* bus/nes/multigame.cpp: Got rid of a device type comparison.
* Fixed a couple of errors in debugger documentation.
* Reduced redundancy in more slot machine layouts.
2022-02-13 07:18:36 +11:00
Vas Crabb
a185091855
Addressed some Lua scripting pitfalls. (#9294)
Addressed pure virtual function call crash on end of emulation session
if you haven't explicitly removed all address space taps, memory
corruption on end of emulation session if you haven't explicitly removed
all address space change notifiers, and symbol being garbage-collected
out from under you while you have parsed expressions or other symbol
tables that depend on them.

Removed the copy constructor for parsed expressions as the underlying
C++ copy constructor appears to be broken, and simplified symbol table
constructors.  Also made symbol table add methods return the new entry
to avoid the need for an extra lookup.

Fixed breakpoint/watchpoint objects being inappropriately copied into
the tables returned by bplist() and wplist(), allowing the enabled
property to be modifiable for breakpoint and watchpoint objects in Lua.

Fixed drivers and devices causing a new memory pass-through handler to
be allocated on each soft reset, and fixed multiple instances of taps
being installed in the event the machine is reset before the tap is
removed.

Added classes for managing broadcast subscriptions, and adapted address
spaces to use this for change notifications.
2022-02-12 04:10:39 +11:00
Vas Crabb
e1a6a41234 frontend: Exposed memory pass-through handlers (address space taps) to Lua. 2022-02-10 02:06:42 +11:00
Vas Crabb
cb16512392 Clean up various loose ends:
frontend: Exposed debug symbol tables and parsed expressions to Lua
(these can be used when the debugger is not active).  Also made it
simpler to walk input types.

imagedev/bitbngr.cpp: Added software list loader support (used by
sitcom).

sitcom.cpp: Replaced bankdev with a memory view.  Also added a bar graph
for the timer DAC output, and made the DL1414 displays squarer in the
layout like they are in real life.  They still don't look right because
the internal segment drawing code doen't draw the segments the right
width.

docs: Fixed broken links and added missing links in command line options
index.  Also removed documentation for an option that no longer exists
and fixed some inconsistent terminology.

Separated includes by module in various drivers.
2022-02-03 09:00:23 +11:00
Vas Crabb
149e9b0cac Bumped dates to 2022, bumped docs version to 0.240, fixed some license files that had somehow been screwed up, cleaned up some metadata. 2022-01-29 00:45:52 +11:00
Vas Crabb
3184beda90 docs: List MSYS2 packages required to build PDF documentation on Windows now that TeX Live is available. 2022-01-12 05:33:59 +11:00
Justin Kerk
3fd7f8ac57 Fix build with newer versions of Emscripten; minimum supported version is now 2.0.25. 2021-12-23 02:13:53 +00:00
Firehawke
48c2620e3e
Refactor html docs build process to use new template and env variable 2021-12-04 15:31:12 -07:00
Olivier Galibert
8027428e4d Fun with flags: Allows handlers to have user-defined flags set on
them, which can them be picked up on access with the
{read,write}_*_flags variants of the accessors.  Example use with the
i960 and its burstable rom/ram.
2021-11-28 17:51:46 +01:00
Vas Crabb
5668590fcb -frontend: Fixed crashes switching between favourites and other filters.
* Also made the system and software selection menus a bit less eager to
  reselect the first item.

-docs: Bumped documentation version to 0.238.
2021-11-23 11:19:29 +11:00
Vas Crabb
5afce6cfab emu/render.cpp, emu/rendlay.cpp: Added scroll support for all elements. 2021-11-18 10:34:38 +11:00
Vas Crabb
014eb6369b input: Clarify docuemntation and a comment. 2021-11-06 14:11:49 +11:00
Vas Crabb
270276c4d3 -Enabled complex combinations for analog axes:
* Made it possible to add digital controls to axis settings as enables.
* Mix multiple analog controls assigned to an axis setting.
* Added a "reverse" modifier for analog controls (useful with mixing).
* Fixed an issue assigning mouse axes using multiple mouse-like devices
  with -nomultimouse.

-frontend: More cleanup:

* Got rid of some abuse of "special main menus".
* Added a helper class for auto-pause menus that don't spawn submenus.
* Got rid of the fake menu that schedules an exit on the first frame.
* Turned the confirm quit prompt into a menu, eliminated one more
  special-cased event loop.
* Fixed the confirm quit prompt resuming if you return to emulation if
  you weren't paused to begin with.

-bus/centronics: Fixed conflicting DIP locations, reversed order and
 inverted polarity for Epson printers.

* Also added the LX-810 (without L suffix) DIP switches for reference -
  we don't have a device for this printer yet.
2021-11-06 13:52:48 +11:00
Vas Crabb
07e55935cf plugins: Rewrote timer plugin fixing multiple issues.
Added emulated time recording as well as wall clock time.

Fixed recording time for multiple software items per system.  An
incorrect constraint on the database table meant that time was only
being recorded for a single software item per system.

Detect the "empty" driver so the time spent at the selection menu isn't
recorded (you'd get multiple entries for this due to the way options
leak when returning to the system selection menu).

Included schema migration code to update existing timer plugin
databases.  Also replaced some unnecessary floating point code with
integer maths, added log messages, and made the plugin unload unload its
database access code during emulation.

Changed other plugins' use of paths with trailing slashes as this causes
stat to fail on Windows.
2021-11-06 05:20:59 +11:00
Vas Crabb
18a6113655 Two small fixes (bad menu flags in cheat plugin, copy/paste in docs). 2021-11-04 11:41:46 +11:00
AJR
e44d51c21f luareference.rst: Clarify contract of as_hz, as_khz and as_mhz 2021-11-03 17:24:30 -04:00
Vas Crabb
13612bbe0f -emu/ioport.cpp: Fixed some default setting handling issues.
* Issues were unlikely to actually manifest unless you use controller
  configuration files to change specific system input defaults.

-src/emu/output.h: Added size accessor to multi-element output finder.

* std::size will work on the top rank of an outut finder now.  Sorry for
  hitting emu.h again so soon.

-lua: Exposed a couple more input related things.

* Exposed constructor and a few methods on input_seq required for
  scripts to properly clear assignments or restore default settings.
* Exposed ioport_manager::set_type_seq which is required to configure
  general input assignments properly.
* Removed unnecessary use of sol::overload in favour of optional
  parameters.
* Updated documentation and also fixed a few errors.

-docs: Added description for axis setting assignments.
2021-11-04 03:11:29 +11:00
Vas Crabb
d29287e092 -emu/ioport.cpp: Made default behaviour better.
* If an input is configured to some combination of controls that are not
  present at all, ignore the setting altogether for the session.
* Fixed relative axes with PORT_RESET not responding to absolute
  controls (MT07685).
* Fixed relative axes not responding to an absolute control if the value
  doesn’t change every frame (eg. holding a stick against the stop).
* Changed the scaling for absolute controls assigned to relative axes to
  make defaults more sane (e.g. arkanoid or spdheat with a joystick).

-frontend: Fixed some localisation issues in Analog Controls menu.

-docs: Added documentation on assigning inputs.
2021-11-03 19:41:40 +11:00
Vas Crabb
2d220c7ba8 Fixed Windows build as well - default input overrides in OSD modules are annoying. 2021-11-02 16:08:24 +11:00
Vas Crabb
d775a2731d plugins: Moved the timecode recording functionality to a plugin. 2021-11-02 15:31:03 +11:00
Vas Crabb
e4c0f2ddac docs: Fix an error in the Lua reference that I copy/pasted without noticing. 2021-11-02 08:22:09 +11:00
Vas Crabb
8ab63e2072 Fix various usability issues:
frontend: Made it so you can press UI On Screen Display to hide the
Analog Controls menu and see the response to your inputs without the
risk of changing settings, and see more axes at once and scroll them for
systems with very large number of axes.  Also ensure the axis being
configured is visible when the menu is visible, and made the menu behave
a bit more like the system input assignments menu (including
previous/next group navigation).

frontend: Allow Lua to draw to the UI container - this addresses the
main complaint in #7475.  Note that drawing to the UI container will
draw over any UI elements, including menus.  Plugins can check
menu_active to avoid drawing over menus.  Also removed some unnecessary
use of sol::overload.

frontend: Improved info/image box navigation on the system/softwre
selection menus, and cleaned up some leftover code that came from the
copy/pasted event handling functions.

frontend: Fixed sliders menu not handling Alt+Shift as intended (thanks
Coverity).  Fixed a couple of harmless Coverity errors, too.

emu/inpttype.ipp: Made the default assignment for Save State recognise
right shift.

plugins: Added next/previous group navigation to input macro edit menu.

docs: Added basic description of the system and software selection
menus, and corrected a couple of errors in the Lua reference.
2021-11-02 07:53:18 +11:00
Vas Crabb
d64ea5331b
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.

-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.

-plugins: Moved input selection menu and sequence polling code to a common library.  Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.

-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.

-Regenerated message catalog sources.  For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
2021-10-31 12:31:16 +11:00
Vas Crabb
5ab93130eb Plugin updates:
Changed the hiscore plugin to save inside the "hiscore" folder in the
plugin data directory.  The old hiscore path setting has already been
removed from MAME for some time.  This means the plugin was always
saving in the "hi" folder in the working directory with no way to change
it, which is problematic on Linux and macOS, particularly for distro
packagers.  There are lots of plugin and UI changes in this release, so
we may as well get this out of the way now.  Also made it possible to
change the "timed save" option from the Plugin Options menu, and save
that in the data folder, too.

Documented the input macro plugin.  The only undocumented plugins now
are the cheat plugin, the cheat finder plugin, and the port name plugin.
2021-10-24 09:38:03 +11:00
Vas Crabb
669b1f6ade -docs: Started documenting plugins.
* Also added a couple of missing command-line options, and added a local
  table of contents to the (rather long) command line options page.

-Added a separate CI target for localisation updates that produces an
 artefact, and removed the message catalogs from the trigger paths for
 the Linux CI build.
2021-10-24 05:48:05 +11:00
Vas Crabb
2a14b9446d docs: Still more cleanup on the FAQ page. 2021-10-22 07:39:06 +11:00
Vas Crabb
95ae7be39a docs: More adjustments. 2021-10-22 07:19:32 +11:00
Robbbert
a6055409ba commonissues.rst: Fixed bad English. 2021-10-22 04:17:26 +11:00
Vas Crabb
aa3643d5b7 plugins/timer: Fixed ticking when menu is left on the screen. 2021-10-22 03:46:00 +11:00
Vas Crabb
5e07099f05 docs: Fix a copy/paste error. 2021-10-21 08:51:40 +11:00
Vas Crabb
0a9ea09a9a Tie up a few loose ends:
debugger: Octal cheats for octal address spaces.

frontend: Pass events for automatically generated menu items to the
plugin - they will have index zero.

frontend: Don't try calling the data plugin from the main menu if the
system isn't starting yet - doing so will prevent the data plugin from
loading at all.
2021-10-20 02:03:43 +11:00
Vas Crabb
7834d689bd -docs: Documented debugger's built-in functions for expressions.
-Fixed a couple of coverity warnings.
2021-10-19 10:01:02 +11:00
Vas Crabb
08ee39da70 -debugger: Finished updating commands and documentation.
* Updated cheat commands to work with arbitrary devices and address
  spaces.  You can still only search RAM areas in a single address space
  at a time, but any address space of any device can be used now.
* Made the cheatinit/cheatrange commands not affect current state if the
  arguments are invalid.  Also fixed some bugs in the cheat commands.
* Updated documentation for cheat commands, and added a simple worked
  example.  Also added single-sentence descriptions of what
  (break|watch|register)points are to the top of the relevant pages.

-frontend improvements:

* Added a bit more info to the about box, moved the VCS revision to the
  heading.
* Don't show "not" codes in prompts - they're not helpful.
2021-10-19 05:35:30 +11:00
Vas Crabb
40a30af10f Still more user experience improvements:
Changed the default mapping for UI select to not trigger on Alt+Enter
fullscreen toggle.  (Fullscreen toggle still doesn't work in menus -
actually fixing that is complicated.)

frontend: Made the about box wrap text properly, made the title and
backtrack menu item always visible, and added a footer with the VCS
revision.

frontend: Don't highlight the favourites and info toolbar buttons if
there's no selection (can happen if filters produce no results).  Also
made the info viewer appear even if no info is available - it's less
confusing to see an empty menu than wonder why clicking the button does
nothing.

debugger: Added a register points view to the GUI debuggers, to go with
the breakpoints and watchpoints views.

debugger: Extended [brw]p(clear|(en|dis)able) commands to accept
multiple arguments to perform the same action on multiple
(break|watch|register)points at once.  Also made rplist accept a CPU for
showing a single CPU's register points ([bw]plist already support this).

docs: Updated registerpoints debugger commands page, and updated other
pages for latest extensions to syntax.
2021-10-18 08:22:21 +11:00
Vas Crabb
22bc3486c3 More user experience improvements:
frontend: Made it possible to cancel a media audit while it's in
progress.  Also made the media audit multi-threaded so it's faster.

frontend: Made the DIP switches in the DIP switch preview clickable.

frontend: Made the system and software selection menus leave focus on
the same system when clearing the search rather than jumping to the
first item.  Also fixed a couple of bugs in the logic for keeping the
selected item visible.

frontend: Fixed a few places that weren't showing localised system
names.

frontend: Made UI Cancel clear a search in the file manager the same way
it does on the system and sofware selection menus.

frontend: Made it possible for plugin menus to handle UI Cancel more
naturally, backing up to the previous plugin menu rather than dropping
straight back to the list of plugins.  Updated the autofire, cheat and
cheatfind plugins, and fixed a few other issues in the cheatfind plugin.

debugger: Made the mount and unmount commands accept instance names as
well as brief instance names.  Also updated another page of debugger
documentation.
2021-10-15 10:12:56 +11:00
Vas Crabb
96ca1dbd96 More user experience improvements:
frontend: Allow clicking the adjuster arrows on menu items.  This allows
things like video options and DIP switches to be configured using a
mouse only.  Also fixed a bug preventing paging menus with a mouse if
the first item scrolled off the bottom is not selectable.

debugger: Allow wplist and bplist to accept a CPU argument to list
breakpoints/watchpoints for a single CPU only.

debugger: Fixed some corner cases in address space syntax in memory
accesses, and allowed memory region accesses to use tags relative to the
visible CPU.

emu/softlist.cpp: Ignore notes elements when loading software lists.
It's effectively a comment that isn't a comment syntactically, it's
being used for things that are not useful to display in the internal UI,
and it slows down startup.

docs: Updated three more pages of debugger documentation.  Also updated
more of the built-in debugger help.

minimaws: Fixed up schema for software list notes, made sofware list
notes display initially collapsed.
2021-10-14 08:00:04 +11:00
Vas Crabb
ca338f7372 Various improvements to the user experience:
Extended the memory access prefixes in debugger expressions to support
address space names.

Made the debugger history command aware of how much history it has
collected, and added a help topic for it to the built-in debugger help.

Started updating the documentation for the web site, and corrected some
of the more misleading built-in debugger help.

Made some corrections to Chinese localisation after discussion with
YuiFAN.

Darkened the UI red colour a little.

cpu/m6502/st2205u.h: Marked sound imperfect.
2021-10-13 10:59:38 +11:00
Vas Crabb
fd6309ee91 frontend: Keep cleaning up.
Got rid of one of the UI audit inputs.  There only needs to be one, and
the options can be presented in the confirmation menu.  Two secret
keystrokes is too confusing.  Also got rid of the long-obsolete UI
Toggle Debugger input.

Added audit media button to the toolbar so it's a bit less opaque, and
it can be accessed with a mouse/trackball (not just by knowing the key
mapping).

Made default I/O port names localisable.

Made autofire plugin save port fields using the { port, mask, type }
tuple, the same way MAME does.  Unfortunately this will break existing
autofire configuration, but it should be more stable going forward.

Added some more UI keys to the default key mappings documentation.
2021-10-11 13:14:31 +11:00
Vas Crabb
38082ccbee
Overdue internal UI enhancements (#8674)
* frontend: Added support for message context to localisations.
* frontend: Added string_view versions of the message lookup functions.
* frontend: Added a few more folder options to the internal UI.
* emu/softlist.cpp: Use more appropriate containers.
* Switched to Python 3 by default - this will become a requirement.
* Updated msgfmt.py for message context support.
* frontend: Show all software item info in the internal UI.
* frontend: Search alternate titles in software selection menu.
* 3rdparty/utf8proc: Updated to v2.6.1 (has several fixes).
* frontend: Added software filters for common info fields.
* frontend: Allow UI manager to hold onto persistent session data.
* frontend: Cache software lists for eight machines.
* frontend: Added support for loading localised system names.
* frontend: Add UI for selecting localised system names.
2021-10-09 12:16:17 +11:00
0kmg
4395d59216
emu/video.cpp: Set file names via -snapname when exiting in -seconds_… (#8633) 2021-09-30 16:22:43 -04:00
hap
9db8443a30 docs: explain compressor a bit again 2021-09-24 21:39:40 +02:00
hap
95bcb4551d docs: explain compressor a bit 2021-09-24 20:00:07 +02:00
hap
c9c3cac6c2 sound: make the compressor optional (clamp overdrive to -1.0-1.0 when off) 2021-09-24 19:40:10 +02:00
Vas Crabb
da1af2b0d6 -delegates: Fixed structure return with MSVC C++ ABI.
* Automatically use delegate_mfp_compatible to generate an adaptor for
  member functions that return non-scalar, non-reference types
  (partially addresses #8597).
* Enabled the MSVC delegate implemenation for MSVC on AArch64.
* Switched back to neater delegate types for layout item bounds and
  colour.

-docs: Updated the example layout links to point to 0.235 - this means
 there's now an example of embedded SVG.
2021-09-21 01:02:11 +10:00
Aaron Giles
b63e260756 docs: Update css for sphinx_rtd_theme to latest version, which includes selectors missing from old version. 2021-09-05 21:54:43 -07:00
Vas Crabb
4f495994c4 -ui: Made zoom controls a bit more intuitive.
* The UI controls are described as zoom in/out, but they had the
  opposite effect on the palette and tile viewers.  That has been
  changed to make them consistent with the tilemap viewer.
* Made the default zoom key not act as a toggle.  People are familiar
  with the function of Ctrl+0/=/- in web browsers, so making them behave
  similarly in MAME should make it more approachable.  Also added the
  default zoom key to the relevant documentation page.
* Implemented the default zoom key for the palette and tile viewers.
* In the tilemap viewer, if the view is in default expand to fit mode,
  zoom in/out starting from the actual zoom ratio.  Once again, this
  behaves more like the zoom controls in a web browser displaying an
  image so it should be more intuitive.
* Made more messages from the tilemap viewer localisable.

-util/zippath.cpp: Fixed MT08074.

* There were multiple issues at play here.  After #8443 was applied,
  is_root was simply never returning true on Windows, as OSD_WINDOWS
  isn't actually defined outside libosd and libocore.  This caused
  phantom parent items to appear in disk roots on Windows, but it meant
  that the check in zippath_resolve would always fail so the trailing
  backslash would be trimmed.  Fixing the macro test in is_root meant
  the trailing backslash from C:\ would no longer be trimmed, which
  caused the stat in zippath_resolve to fail.

-bigbord2.cpp: Hooked up floppy DRQ that had somehow got lost.

-Reduced tag map lookups in several drivers and devices.

-util/coretmpl.h: Removed an overload of bitswap that can be avoided
 using if constexpr.

-Added doxygen comments to some classes, and fixed several doxygen
 warnings.

-util, osd: Test for _WIN32 rather than WIN32.

* In C++17 mode, WIN32 is no longer a predefined macro, although various
  things in 3rdparty define it to maintain legacy support.  We're better
  off moving forward anyway for when WIN32 disappears entirely.  (WIN32
  is not a reserved name, while _WIN32 is, starting with an underscore
  follwed by an uppercase letter.)
2021-09-06 06:34:42 +10:00
Aaron Giles
1c6b317d24 Add docs for poly_manager. 2021-09-04 16:37:57 -07:00
Vas Crabb
3715746131 API cleanups and miscellaneous fixes.
emu/ioport.cpp: Allow controller files to override input sequences for
inputs that don't use defaults, and to override the toggle setting for
digital inputs.

emu/config.cpp: Expose configuration level (mostly matters for
controller files), improved verbose diagnostic messages, and moved a few
things out of the global and preprocessor namespaces.

docs: Added documentation for some controller configuration file
features.  The device mapping feature documentation will be merged in at
some point.

util/unicode.cpp, emu/input.cpp: API cleanups.
2021-07-15 13:54:40 +10:00
Vas Crabb
1f26f20fc9 Updated Chinese localisation. [YuiFAN] 2021-05-31 03:06:47 +10:00
Olivier Galibert
6209c13ae8 Remove leftover mame64 from docs 2021-05-25 15:45:13 +02:00
Vas Crabb
73cd2b55b8 Docmumentation update/expansion. [Firehawke, Vas Crabb] 2021-05-07 03:41:10 +10:00
algestam
cc438d9ef2
docs: Update build requirements for Ubuntu (#8010) 2021-04-28 20:37:41 -04:00
Vas Crabb
fbd73c8bf7 docs: Update build requirements for Fedora - someone should do this for other distros. 2021-04-25 23:43:09 +10:00
Stiletto
e5772b05e8
Updated compiling document to reflect that MSVC 2019 is working and recommended.
Source Changes
--------------
Updated compiling document to reflect that MSVC 2019 is working and recommended.
2021-04-16 22:51:24 -04:00
Scott Percival
5f4c4708ca
Add 'wpsize' variable to access the data size from a watchpoint (#7837) 2021-03-03 11:01:17 +01:00
mac-a-r0ni
f5302cddec
Suggested changes to MacOS to build reqs (#7715)
Update compilingmame.rst
* Changes in macOS section regarding current build requirements
* Added basic info for Apple Silicon to macOS build instructions.
2021-01-29 23:15:35 -05:00
Firehawke
7f84a651d7
Change "mame64" to "mame" in docs (#7709) 2021-01-29 00:59:06 +11:00
Stiletto
3153838929
Update "2020" text to "2021" (#7713)
Update "2020" text to "2021".
2021-01-28 00:11:17 -05:00
Vas Crabb
6ba369b3fc -docs update:
* Added note explaining that view options saved in machine CFG take
  precedence over INI/command line.
* Added prerequisites for building HTML documentation under MSYS2 and
  Fedora Linux.
* Explicitly mentioned that Ubuntu modifies GCC to enable "fortify
  source" by default in the relevant section.
* Removed obsolete reference to glibstdc++6.
* Re-formated compiling guide source (hard wrap at 80 columns,
  typographical quotes, code blocks for sample command lines).

-genie.lua: Show GCC ignored attribute warnings, but don't fail for
them.
2021-01-23 16:34:25 +11:00
Vas Crabb
a2055bb6ba MAME 0.227
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Merge tag 'mame0227' into mainline-master

MAME 0.227
2020-12-31 14:47:08 +11:00
Vas Crabb
d85735634c version bump for 0.227, some documentation clean-up 2020-12-31 02:46:10 +11:00
AJR
36f6157bc4 luareference.rst: Move the luareference-input properties together 2020-12-26 13:59:37 -05:00
AJR
c04e2cbe0b natkeyboard: Remove from ioport_manager 2020-12-26 13:39:34 -05:00
Vas Crabb
a5e6f4ea8d Expose a couple more things to Lua so the plugins can show the actual key mapped to UI clear. 2020-12-27 04:27:42 +11:00
Vas Crabb
4623e2ecf2 docs: Fix up the instantiation sections in the Lua reference. 2020-12-27 01:46:17 +11:00
Vas Crabb
9e36b6a6d9 More Lua interface cleanup - it's simpler with cleaner underlyng APIs.
Made the sound manager mute controls readable, and got rid of system
enable since it just controls system mute anyway.  This was causing
confusion: phantom2 was trying to use both independentlyt casuing the
mute bit to be ignored.

THe Lua interface changes are mostly changing methods to properties,
some renames to make things clearer, and some additional properties for
better control over snapshots.
2020-12-27 01:32:37 +11:00
AJR
174630bc70 docs: Fix mistake on which key was SDL-specific and which was non-SDL 2020-12-24 13:41:38 -05:00
AJR
c4622a64ab docs: Update list of default keys due to recent removals 2020-12-24 13:35:55 -05:00
Vas Crabb
ed872d1bd2 Fix some oversights and emergent behaviour with view selection.
Exposed the "native snapview" option on the video manager.  Trying to
use presence of a single view is a poor proxy that breaks with
multi-screen systems.

Allow rotation to be changed for native snapshot views, and disable the
zoom to screen area control when it has no effect on the selected view.

Treat an empty string identically to "auto" for view selectction.
Previously this was being used for prefix matching so it would force the
first view.  (This caused the bad snapshot view selection.  It had been
relying on "internal" not being a common view name prefix so it fell
through to automatic selection, but when changed to an empty string it
forced the first view.)

Documented "auto" as well as "native" for the -snapview option and
changed the default to auto rather than an empty string for consistency
with the -viewN options.

Added [w]string_view handlers to the stuff that's instantiated in
strformat.cpp since we'll be increasingly using them.

Cleaned up and updated some documentation.
2020-12-20 15:28:27 +11:00
Vas Crabb
1df245cb99 More Lua engine clean-up and documentation, resulting in core cleanup.
More Lua interface cleanup, additional properties and methods, and
documentation migration/expansion.

Emulated switch inputs can have "not" codes applied to host input axis
directions.  It works the same way as host switch inputs - push twice
for a "not" prefix.

Input polling helpers no longer need to store state in the input device
items.  There’s less leakage, and less chance of things interfering with
each other.

Allow snapshot view options to be configured through the internal UI via
the video options menu.  Made video options menus place initial focus on
the currently selected view item.  Removed some crud from the menu base
class.

Fixed the description of the "snapview" option.  The value to get raw
screen pixels was changed to "native" a long time ago but the
description was never updated.

Re-arranged the Golden Poker button lamps so that the 6-button layouts
for Jolli Witch and Wild Witch make sense.  In 6-button mode, the hold
buttons double as bonus game and bet buttons, but the lamp outputs don't
change.  The simplest way to deal with this without requiring the user
to switch views or using layout scripting is to place the dedicated
buttons directly below the hold buttons that correspond to them.

Removed some software list data that was redundantly copied into
device_image_interface (m_supported was never even set, so it didn't
even work), and made crc() work better (previously it wasn't
recalculuated after unloading and loading another image).

Made strformat.h and devcb.h play nicer with C++17 and pre-standard
C++20.  Format precision now correctly limits the length of string
views.  Confirmed that strformat.{h,cpp} works with pre-standard C++20
support in GCC 9.

Removed an auto_alloc from cpu/arm7.
2020-12-18 15:54:52 +11:00
Vas Crabb
503332a986 -Lua cleanup and documentation migration checkpoint.
* Cleaned up some more of the Lua inteface.  Mostly replacing methods
  with properties, some consistency fixes, a few renames, some more
  exposed functionality, and a couple of properties that have no
  business being set from scripts made read-only.
* Moved a lot more Lua documentation out of source comments into the
  documentation, and expanded on it in the process.
* Got more UI code out of the input manager.
* Changed input sequence poller to a polymorphic class where you
  specify your intention upfront.
* Changed the cheat plugin to use UI Clear to clear hotkey assignments
  and leave them unchanged if the user starts assignment but doesn't
  press any switches.
* Ported AJR's fix for over-eager double-click recognition from SDL to
  Windows OSD.

-goldnpkr.cpp: Cleaned up inputs, using standard keyout and payout types
 and key assignments.
2020-12-16 02:18:52 +11:00
Vas Crabb
4d7ef27490 -luaengine.cpp: Clean up render classes and expose screen image adjustments.
* Started moving Lua class reference to docs.  Expecting people to find
  the class reference material in the source isn’t going to help make it
  approachable.  The docs allow longer explanations, better formatting,
  and cross reference links.

* Added another layout scripting example to the docs.

-goldnpkr.cpp: Minor clean-up.

* Improved the short names for Witch Card and Witch Game clone sets.

* Made Witch Up & Down artwork clickable.

* Added working Video Klein sets where the parent is a working Video
  Klein set to the tiny subtarget.

* Removed history from the header comment - we have version control for
  a readon.
2020-12-13 09:54:03 +11:00
Vas Crabb
6082c57817 docs: Fix a bunch of errors from not reading what I wrote (thanks Ryan). 2020-12-09 01:37:53 +11:00
Vas Crabb
e008c7b1b1 -Lua engine cleanup, input edition:
* Modernised and cleaned up Lua bindings for input classes.
* Exposed the input_sequence_poller class to Lua and updated the
  autofire and cheat plugins to use it, rather than continuing to
  pretend it's part of the input manager.
* Exposed more of the natural keyboard manager, including the ability
  to enable/disable individual keyboard and keypad devices like you
  can from the keyboard mode menu.
* Exposed a few more things on ioport_port and input_device.

-plugins/cheat: Fixed menu item not updating visually when disabling a
 cheat with UI Left.

-plugins/cheatfind: Fixed not finding the first screen after screen
 enumerator was exposed as an object rather than using a table.

-bwidow.cpp, pacman.cpp: Minor cleanup to recent changes.
2020-12-09 01:10:26 +11:00
Vas Crabb
e8998a9236 -luaengine_render.cpp: Work around MSVC ambiguous overload error.
-docs: Clean up a little.
 * Includes typo fixes from Alexander Miller.
2020-11-26 13:47:02 +11:00
Vas Crabb
58c8cba9b3 Work around GNU libstdc++ wanting to stack large temporaries when vector elements can be trivially constructed. 2020-11-23 10:29:23 +11:00
Olivier Galibert
574daf4e49 Implement views, which are essentially bankdevs integrated into the
memory map system. [O. Galibert]
2020-11-22 19:43:52 +01:00
Vas Crabb
55b8ca317a -Switch to building MAME as C++17.
* Updated sol2 to 3.2.2
* Updated pugixml to 1.10
* Increased minimum clang version to 6
* Cleaned up some stuff that can use new features
2020-11-15 03:53:47 +11:00
Vas Crabb
fe9ac15ca9 -emu/devfind: More cleanup/consistency changes.
* Removed .mask(), as it’s not reliable in the general case.
 * Added asserts to things that assume power-of-two sizes.
 * Got rid of virtual qualifier on pointer-to-member operator.
 * Made helpers a bit more assertive about logging warnings.

-emu/rendlay.cpp: Use delegates to avoid hot conditional branches.

-docs: Finished off description of object finders and output finders.
2020-11-13 15:26:31 +11:00
Vas Crabb
39a42d517d Got rid of a couple of easy auto_alloc_array 2020-11-09 05:09:18 +11:00
Vas Crabb
538221861b -emu/dirom.{h,ipp}: Cleaned up and made it stricter.
* Made it an error to specify address map and explicit ROM region.
 * Made it an error if explicitly specified ROM region is not found.
 * Made the ROM region tag apply relative to the current device.

-Cleaned up formatting for a couple more documentation pages.
2020-11-09 03:55:50 +11:00
Vas Crabb
8dc10e7e10 docs: Wrote another section of object finder documentation.
Also improved formatting of code snippets in a few pages.
2020-11-09 00:57:21 +11:00
Vas Crabb
7dcf0c013f emu/devfind.h: Added missing memory_share_array_creator.
Also some miscellaneous tidying up.
2020-11-08 05:43:57 +11:00
Vas Crabb
ae8c70b7e6 -emu/devfind.h: Made read_safe avaiable for optional I/O ports only.
-docs: Added the next couple of sections explaining object finders.
2020-11-06 03:00:57 +11:00
Vas Crabb
6b3b77a50f -docs: Started writing page on object finders with worked examples.
-hp3478a.cpp: Removed outdated TODO comment from layout.

-Hopefully fixed all remaining MSVC operator resolution failure errors.
2020-11-05 00:53:04 +11:00
Vas Crabb
8597660681 -hp3478a.cpp: Made LCD segments dark in internal artwork.
-Fixed another batch of MSVC errors resolving overloaded operators.
2020-11-04 19:51:16 +11:00
Vas Crabb
9e71712b3b -General maintenance on emu/devfind:
* Harmonised memory region/share finder/creator APIs.
 * Moved .found() to optional object finders.
 * Added truth test operator to optional object finders.
 * Fixed things that were testing .found() on required object finders.
 * Improved Doxygen API documentation.

-dec8.cpp: Moved csilver to its own state class.

-docs: Added some notes about setting up and using MSYS2.
2020-11-04 03:12:38 +11:00
Vas Crabb
349265533d Clean-up and consistency fixes after memory system changes. 2020-11-03 02:59:49 +11:00
Olivier Galibert
b8c338858a emumem: Simplify memory management. [O. Galibert]
API impact:
- install_ram/rom/writeonly now requires a non-null pointer.  If you want
  automatically managed ram, add it to a memory map, not in machine_start

- install_*_bank now requires a memory_bank *, not a string

- one can create memory banks outside of memory maps with memory_bank_creator

- one can create memory shares outside of memory maps with memory_share_creator

Memory maps impact:
- ram ranges with overlapping addresses are not shared anymore.  Use .share()
- ram ranges touching each other are not merged anymore.  Stay in your range

Extra note:
- there is no need to create a bank just to dynamically map some memory/rom.
  Just use install_rom/ram/writeonly
2020-11-02 12:12:11 +01:00
Vas Crabb
9ea6512671 docs: Add links to some internal layouts that demonstrate various features, and udpate required MSYS64 packages for using lld. 2020-10-28 14:58:52 +11:00
Vas Crabb
e90403a499 emu/rendlay.cpp: Fixed one more place where disk drawing had error accumulation issues. 2020-10-19 18:13:26 +11:00
Vas Crabb
17c1ef8661 docs: Cleaned up some geometry on MAME logo. 2020-10-09 20:41:57 +11:00
Vas Crabb
ac04c377a9 Optimise some SVG images 2020-10-09 15:52:07 +11:00
Vas Crabb
b90fd35515 Various improvements to image file handling:
Moved MS DIB parser out of ICO file reader and made it available for
artwork and layout images.

Added more efficient I/O and better error checking for JPEG file loading
(MAME will no longer exit immediately on a bad JPEG file).

Made caller responsible for opening files for loading images, to avoid
decompressing images used in ZIP/7z artwork multiple times.

Added support for JPEG and Windows DIB to picture_image_device.

Added support for SVG image files in external artwork.

Added support for using I/O port value for animation state and masking
animation state values.

Made bounds elements more flexible in layouts.

Reworked headers to reduce dependencies.

Updated layout file format documentation.
2020-10-08 02:04:31 +11:00
Vas Crabb
688db69e4c -emu/rendlay.cpp: Small optimisation for opaque pixels in image component.
-machine/pc1512kb.cpp: Put \| and #~ on the right keys by default.

-docs: Re-organised default keys, added P2-4 defaults, added mahjong panel diagram.
2020-09-19 21:07:14 +10:00
Firehawke
02ff9859ed
Merge pull request #7251 from Firehawke/master
Docs adjustments.
2020-09-17 19:09:31 -07:00
Firehawke
d6a71a9db9
Remove VRR statement until it can be retested. 2020-09-17 19:06:43 -07:00
Vas Crabb
0c05da59fd Fix artwork labeld for tisub buttons 2020-09-16 16:47:29 +10:00
Vas Crabb
b1f32927f3 Cleaned up inputs a little.
Removed the IPT_POKER_BET, replacing it with IPT_GAMBLE_BET.

Re-organised the order of input types in the source and the
documentation to better reflect how they're logically grouped or
organised on a mahjong or gambling control panel.

Made the blackjack, poker and slots documentation headings subheadings
under the gambling heading.

Cleaned up inputs for a number of gambling games.
2020-09-16 16:37:22 +10:00
Firehawke
25397ebfda
Docs: Overhaul the default keys list (#7222)
* Docs: Overhaul the default keys list

* Second phase of documenting default inputs better, also change Score to Take Score in Mahjong inputs

* Phase two of default keys docs adjustment.
2020-09-16 11:12:02 +10:00
Vas Crabb
6adc508015 emu/rendlay.cpp: Added parameter animation and state masks.
Components may have multiple bounds and/or color child elements with
state attributes, allowing for piecewise linear position/size/colour
animation.

Components may have a statemask attribute, allowing for things like
using external images to draw a multi-segment LED/VFD display without
requiring dozens of outputs for the individual lines or thousands of
images for all possible states.  (Texture caching still never releases
anything, so MAME can still exceed the maximum number of textures, but
that’s a separate issue.)

Image components with alpha now blend over previously drawn components.

Layouts have been changed to use yes/no for inputraw to match what's
used for flipx/flipy.  External layouts with 1/0 will still work, but
complay.py will complain.
2020-09-16 02:55:04 +10:00
Vas Crabb
7f0a34d52d Updated most of the layouts using <bezel> elements 2020-09-09 20:17:45 +10:00
Vas Crabb
67ec5e5b43 Finished adding new mechanism for allowing parts of views to be hidden.
Changed name of element to "collection" and initial visibility attribute
to "visible", and added them to documentation.  Also added them to
complay.py.

Fixed issue with collection inside group, and improved initial view
selection behaviour.

Updated some internal layouts to demonstrate new features, including
et3400, irrmaze, ltcasino, mekd3/mekd4, seawolf and vgmplay.

Removed all uses of cpanel, marquee and overlay from internal layouts
and removed them from complay.py to actively discourage use.  Also
cleaned up view names in layouts that were using them in place of
spaces, and removed some superfluous name attributes on elements that
won't do anything useful with an output value anyway.

Made vgmplay cycle visualiser modes when visualiser screen is clicked.

Fixed a copy/paste error in bus/rs232/hlemouse.cpp while I'm at it.
2020-09-07 01:40:41 +10:00
Vas Crabb
ec88949651 formats: Get rid of more inappropriate use of emu_fatalerror (and fix some spelling issues, etc. while I'm at it) 2020-08-30 17:08:25 +10:00
Vas Crabb
3b5f754717 docs: Add naming conventions for certain things.
This isn’t supposed to be too prescriptive.  The C++ stuff just codifies
some things we’ve managed to mostly agree on for public interfaces.  The
stuff for titles/descriptions is also just codifying existing rules so
there’s something to point people towards.  This will need to be refined
as we go forward.
2020-08-24 13:01:37 +10:00
Vas Crabb
ecab55f700 emu/video: check macros are defined before doing comparisons, also fix a typo in docs 2020-08-21 23:21:05 +10:00
Vas Crabb
6a1e1bff1a docs: update for changes in MSYS2 packages, fix a typo, add note about using LLVM linker with GCC 2020-08-21 22:43:47 +10:00
Firehawke
41f49b9afe
Fixed compilation of docs for HTML and manfiles. 2020-08-10 19:23:46 -07:00
Aaron Giles
01d5d49518 Documentation update for vector options. 2020-08-05 16:41:08 -07:00
Firehawke
584c471ff3
Documentation updates (#6825)
Documentation updates [Firehawke]
* Preliminary work on -joystick_map redesign
* Adjustments to phrasing for analog mapping
* Health warning text
2020-07-18 08:15:13 -04:00
Firehawke
7b6dbd7a14
First completed pass of commandline parameters. (nw) (#6711)
* First completed pass of commandline parameters. (nw)

* Further refinements on commandline (nw)

* Get the audio latency numbers right and add PortAudio info.

* FreeSync/GSync information cleanup.

* Minor additions to G-Sync/FreeSync.

* Add tip for keyboardprovider, remove biospath, correct anchor positioning (nw)

* A few corrections per Vas (nw)
2020-06-12 14:26:28 +10:00
Olivier Galibert
22513fb6fe emumem: A little more speedup. cache and specific change syntax, and are not pointers anymore [O. Galibert]
The last(?) two changes are:

- Add a template parameter to everything (theoretically the address
  space width, in practice a level derived from it to keep as much
  compatibility between widths as possible) so that the shift size
  becomes a constant.

- Change the syntax of declaring and initializing the caches and
  specifics so that they're embedded in the owner device.  Solves
  lifetime issues and also removes one indirection (looking up the base
  dispatch pointer through the cache/specific pointer).
2020-05-25 16:42:57 +02:00
Firehawke
121aa2fe37
Fix smartquotes by disabling them: While smartquotes are somewhat configurable, it's better if we don't use them at all. Makes sure there are no hidden pit traps for the users. (#6576) 2020-04-21 09:30:06 +02:00
R. Belmont
8cc243d562
Add a tip on how to enter the debugger. 2020-02-06 22:07:49 -05:00
Angelo Salese
a41616e6f7
dialong -> dialog (nw) 2020-01-30 15:58:51 +01:00
Stiletto
88909dc0d0
Happy New Year 2020 (nw) (#6128)
Happy New Year 2020 (nw) (#6128)
2020-01-04 01:13:50 -05:00
Firehawke
a10af356cc Update documentation (nw)
* Update MAME docs revision to 0.216
* Add FAQ question about autofire with walkthrough of setup process.
* Add VSCode .gitignore for RST compilation temporary folder (/docs/source/_build)
* Add a caveat about autofire+normal fire mapping
* Add -lowlatency to the docs.
2019-11-25 18:51:44 +11:00
algestam
d6bddeed59 doc: document vulkan and d3d12 as possible bgfx rendering backends (nw) 2019-11-06 20:17:13 +11:00
Vas Crabb
ecde621979 (nw) fix MPU4 video crash, clean up a little 2019-10-27 15:31:50 +11:00
Vas Crabb
f81fbdb8d4 Make devdelegate more like devcb for configuration. This is a
fundamental change to show device delegates are configured.

Device delegates are now aware of the current device during
configuration and will resolve string tags relative to it.  This means
that device delegates need a device to be supplied on construction so
they can find the machine configuration object.  There's a
one-dimensional array helper to make it easier to construct arrays of
device delegates with the same owner.  (I didn't make an n-dimensional
one because I didn't hit a use case, but it would be a simple addition.)

There's no more bind_relative_to member - just call resolve() like you
would for a devcb.  There's also no need to cast nullptr when creating a
late bind device delegate.  The flip side is that for an overloaded or
non-capturing lambda you'll need to cast to the desired type.

There is one less conditional branch in the hot path for calls for
delegates bound to a function pointer of member function pointer.  This
comes at the cost of one additional unconditional branch in the hot
path for calls to delegates bound to functoids (lambdas, functions that
don't take an object reference, other callable objects).  This applies
to all delegates, not just device delegates.

Address spaces will now print an error message if a late bind error is
encountered while installing a handler.  This will give the range and
address range, hopefully making it easier to guess which memory map is
faulty.

For the simple case of allowing a device_delegate member to be
configured, use a member like this:

    template <typename... T> void set_foo(T &&...args) { m_foo_cb.set(std::forward<T>(args)...); }

For a case where different delegates need to be used depending on the
function signature, see src/emu/screen.h (the screen update function
setters).

Device delegates now take a target specification and function pointer.
The target may be:
* Target omitted, implying the current device being configured.  This
  can only be used during configuration.  It will work as long as the
  current device is not removed/replaced.
* A tag string relative to the current device being configured.  This
  can only be used during configuration.  It will not be callable until
  .resolve() is called.  It will work as long as the current device is
  not removed/replaced.
* A device finder (required_device/optional_device).  The delegate will
  late bind to the current target of the device finder.  It will not
  be callable until .resolve() is called.  It will work properly if the
  target device is replaced, as long as the device finder's base object
  isn't removed/replaced.
* A reference to an object.  It will be callable immediately.  It will
  work as long as the target object is not removed/replaced.

The target types and restrictions are pretty similar to what you already
have on object finders and devcb, so it shouldn't cause any surprises.
Note that dereferencing a device finder will changes the effect.  To
illustrate this:

    ...
    required_device<some_device> m_dev;
    ...
    m_dev(*this, "dev")
    ...
    // will late bind to "dev" relative to *this
    // will work if "dev" hasn't been created yet or is replaced later
    // won't work if *this is removed/replaced
    // won't be callable until resolve() is called
    cb1.set(m_dev, FUNC(some_device::w));
    ...
    // will bind to current target of m_dev
    // will not work if m_dev is not resolved
    // will not work if "dev" is replaced later
    // will be callable immediately
    cb2.set(*m_dev, FUNC(some_device::w));
    ...

The order of the target and name has been reversed for functoids
(lambdas and other callable objects).  This allows the NAME macro to
be used on lambdas and functoids.  For example:

    foo.set_something(NAME([this] (u8 data) { m_something = data; }));

I realise the diagnostic messages get ugly if you use NAME on a large
lambda.  You can still give a literal name, you just have to place it
after the lambda rather than before.  This is uglier, but it's
intentional.  I'm trying to drive developers away from a certain style.
While it's nice that you can put half the driver code in the memory map,
it detracts from readability.  It's hard to visualise the memory range
mappings if the memory map functions are punctuated by large lambdas.
There's also slightly higher overhead for calling a delegate bound to a
functoid.

If the code is prettier for trivial lambdas but uglier for non-trivial
lambdas in address maps, it will hopefully steer people away from
putting non-trivial lambdas in memory maps.

There were some devices that were converted from using plain delegates
without adding bind_relative_to calls.  I fixed some of them (e.g.
LaserDisc) but I probably missed some.  These will likely crash on
unresolved delegate calls.

There are some devices that reset delegates at configuration complete or
start time, preventing them from being set up during configuration (e.g.
src/devices/video/ppu2c0x.cpp and src/devices/machine/68307.cpp).  This
goes against the design principles of how device delegates should be
used, but I didn't change them because I don't trust myself to find all
the places they're used.

I've definitely broken some stuff with this (I know about asterix), so
report issues and bear with me until I get it all fixed.
2019-10-26 12:47:04 +11:00
Firehawke
54b3968c74 New working software list additions (#5772)
* New working software list additions
-----------------------------------

apple2_flop_orig: Gauntlet, Go (Hayden), Ghostbusters, Galactic Wars, Guderian [4am, Firehawke]

* Add details on compiling MAME documentation. (nw)
2019-10-23 10:21:26 -04:00