Commit Graph

901 Commits

Author SHA1 Message Date
R. Belmont
d01d0460fa Moved DECO BSMT2000 sound board out to a device shared between Whitestar and tattass [R. Belmont]
not whatsnew: make clean strongly recommended after getting this.
2011-09-17 19:14:39 +00:00
Miodrag Milanovic
909cb007c2 Split of SC4 and SC5 by Haze (no whatsnew) 2011-09-15 14:49:59 +00:00
Angelo Salese
c7359dafe9 Started rewriting of HD63484, using ADP driver as a starting base 2011-09-12 15:36:38 +00:00
Angelo Salese
7ba1c143b8 Added preliminary 7-seg artwork for King Derby [Angelo Salese] 2011-09-11 19:54:58 +00:00
Angelo Salese
96738d01e1 Missing file 2011-09-10 17:36:04 +00:00
Angelo Salese
d8c9ee1725 Implemented default INIT register for MC68HC11 CPU core, necessary for Namco's 30 Test HC11 sub-variant to work properly [Angelo Salese] 2011-09-10 13:27:50 +00:00
Miodrag Milanovic
1063a955cc Added network support used by MESS implemented by Carl (no whatsnew)
part is disabled for now by compile options. Will be enabled,at least in MESS
when all platforms get their implementation.
2011-09-09 14:21:42 +00:00
Roberto Fresca
c57aa860c0 Added Bingo, by Wing (2 sets). They have different addressing
and GFX offsets. Both sets are working properly. [Roberto Fresca]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bingo (set 1) [Roberto Fresca, EMMA Italian Dumping Team]
Bingo (set 2) [Roberto Fresca, The Dumping Union]
2011-09-08 06:34:39 +00:00
Angelo Salese
5ff1b6aefc WIP code for SCU DSP CPU core 2011-09-06 19:30:24 +00:00
Olivier Galibert
bfbaefbb4e placeholders 2011-09-03 20:33:03 +00:00
Miodrag Milanovic
f971fb71d9 unknown sets placed back but commented in mame.lst (no whatsnew) 2011-09-03 17:55:49 +00:00
Miodrag Milanovic
3a7273bc42 Import 6551acia and i8251 from MESS and hooked up i8251 in ecoinfr (no whatsnew) 2011-09-03 13:04:35 +00:00
Miodrag Milanovic
04169b13d4 Added serial image device, was in serial.c in mess/machine (no whatsnew) 2011-09-03 12:19:34 +00:00
Miodrag Milanovic
768cdfa354 Removed unknown fruit on demand, since it's not the way how it should be done (no whatsnew) 2011-09-03 08:09:33 +00:00
Miodrag Milanovic
262c951a5b Filtered out rest of roms for fruit machines by Haze (no whatsnew) 2011-09-02 16:57:17 +00:00
Miodrag Milanovic
b764156f07 - Created device_serial_interface that should be used by UART's (no whatsnew)
- It is used by MESS side i8251 and 6551 are using it now
- Also created simple serial source devices (used by some cassette interface)

This will be optimized and rechecked after new chips are converted to use it
No whatsnew for now, but there will be info for the release.
2011-09-02 14:53:41 +00:00
Miodrag Milanovic
dbe5cfe7e0 Electrocoin driver splitup by Haze (no whatsnew)
Out of log: it require msm8251 from mess, which I will convert in next days and hookup again.
2011-08-31 17:45:18 +00:00
R. Belmont
a0515ca5d2 New games added as GAME_NOT_WORKING
-----------------------------------
Fighting Bujutsu [Ville Linde, R. Belmont]
2011-08-30 01:07:06 +00:00
Miodrag Milanovic
29f358dc40 Sync ROMs with PinMAME (no whatsnew) 2011-08-28 10:50:51 +00:00
Olivier Galibert
2393deea86 naomi: Split the rom boards into a collection of devices. [O. Galibert] 2011-08-23 18:47:49 +00:00
Olivier Galibert
ca3a17ace0 Placeholders 2011-08-23 18:47:27 +00:00
Miodrag Milanovic
f6890038e6 WIP from Haze, note pushover and jpcoin are both video games (no whatsnew) 2011-08-22 16:34:39 +00:00
Miodrag Milanovic
b2003b6f46 Sync with MESS, changes by Oliver Galibert (no whatsnew) 2011-08-21 07:10:25 +00:00
Miodrag Milanovic
095b050750 Big fruit machine update by Haze (no whatsnew) 2011-08-21 06:08:29 +00:00
Olivier Galibert
27886f2f2b placeholders 2011-08-20 15:41:37 +00:00
Miodrag Milanovic
36136e2293 Added support for loading other image types to cdrom device, with use of chdman part of code [Miodrag Milanovic] 2011-08-20 06:47:40 +00:00
Miodrag Milanovic
a2ac914795 Fruit machine WIP by Haze (no whatsnew) 2011-08-17 18:20:44 +00:00
Angelo Salese
5d5a29a5e8 Moved ST-V game-specific overrides from saturn.c/stvinit.c to stv.c, makes games to correctly return stv.c instead of saturn.c if you use -listsource [Angelo Salese] 2011-08-17 16:34:24 +00:00
Miodrag Milanovic
7bfbf41e23 Driver for S-PLUS [agemame]
More fruit machine work from Haze (no whatsnew)
2011-08-17 07:13:43 +00:00
Michaël Banaan Ananas
10d02ae673 moved tecmosys video related stuff from drivers folder to video folder 2011-08-15 20:39:09 +00:00
Miodrag Milanovic
dba6290e6f More fruit work by Haze (no whatsnew) 2011-08-15 18:17:43 +00:00
Brian Troha
60ac3841d7 galpanic.c: Added dipswitch locations to Gals Panic, Fantasia, Super Model, New Fantasia, Fantasy '95, Miss World '96, Ms/Mr World '96, Fantasia II & Gals Hustler. [Brian Troha] 2011-08-12 18:00:24 +00:00
Miodrag Milanovic
1c31ff75a9 - MPS sets, and some PCP sets I couldn't place anywhere yet
- adds some additional skeletons BGT, Stella
- adds even more MPS sets, and basic support for what looks like something which was an earlier unknown system similar to MPS/System 80, but with different mappings etc. by Haze (no whatsnew)
2011-08-12 07:00:24 +00:00
Miodrag Milanovic
907ba4f8f9 MPU2 skeleton by Haze (no whatsnew) 2011-08-11 14:12:08 +00:00
Miodrag Milanovic
73c086df6b Electrocoin skeleton by Haze (no whatsnew) 2011-08-11 06:18:35 +00:00
stephh
bf178883fb Readded basics (without sound stuff) to peyper.c driver + default layout (no whatsnew) 2011-08-10 09:55:31 +00:00
Miodrag Milanovic
554b3cd1d0 Astra Fruit Machines skeleton by Haze (no whatsnew) 2011-08-09 17:48:36 +00:00
Miodrag Milanovic
5aa5a1d553 Proconn,Ace System 1,sp.Ace System ,more sets in Bellfruit System 85 by Haze (no whatsnew) 2011-08-07 15:21:29 +00:00
Miodrag Milanovic
e707d44a08 MPU4 and Scorpion 1 update by Haze (no whatsnew) 2011-08-05 08:15:26 +00:00
Miodrag Milanovic
3bdfb55b35 - Updated romload so devices are loaded from separate files [Miodrag Milanovic]
- Removed LOADBYNAME, since it is deprecated by using per device rom load_software_part_region

- Created makedev tool to generate array of devices, and created lst file according to current devices usage.

- Changed listxml command to output device roms too
2011-08-02 15:09:21 +00:00
Miodrag Milanovic
573cf99b4d Scoripion 2 sets added, and some skeletons without sets by Haze (no whatsnew) 2011-08-02 08:08:10 +00:00
Miodrag Milanovic
23e7538be6 Default layout for 4 screens systems added [Robbbert] 2011-07-31 09:50:24 +00:00
R. Belmont
8ce951b7ea h8: Added peripheral and IRQ support for H8S/2xxx CPUs. [Tim Schuerewegen, R. Belmont] 2011-07-30 22:06:30 +00:00
Miodrag Milanovic
919780a6bc Added socket support to windows osd [Miodrag Milanovic] 2011-07-28 11:23:37 +00:00
R. Belmont
1429b0052e m68k: Added FSIN, FCOS, and FTAN using SoftFloat extensions [Stanislav Shwartsman, R. Belmont] 2011-07-28 02:21:12 +00:00
Miodrag Milanovic
73a52b5b7b New games added
---------------------------------------------------
Castle Revolution [David Haywood]
2011-07-23 06:01:20 +00:00
Miodrag Milanovic
4698b08773 Skeleton for JPM System 80 and MPU4 cleanup by Haze (no whatsnew) 2011-07-22 16:50:12 +00:00
Miodrag Milanovic
c5ac471ca8 JPM MPS1/2 by Haze (no whatsnew) 2011-07-22 07:58:55 +00:00
R. Belmont
3006a3db6d add "AWACS" sound core from MESS (nw) 2011-07-21 22:42:07 +00:00
Miodrag Milanovic
27fb0aabb0 MPU4 and Maygay EPOCH (no whatsnew) 2011-07-21 18:01:49 +00:00
Miodrag Milanovic
4bcdefb7e9 Floppy work WIP (no whatsnew) 2011-07-21 16:07:25 +00:00
Michaël Banaan Ananas
6db0059e3b added standard shifter layout for speed control lever. NW 2011-07-21 01:05:26 +00:00
Miodrag Milanovic
f80f96d564 New floppy image WIP (no whatsnew) 2011-07-20 17:55:14 +00:00
Miodrag Milanovic
036b025ba4 MPU4 and MPU4 updates by Haze (no whatsnew) 2011-07-19 07:24:45 +00:00
Scott Stone
4993418b5f Corrected Cosmic Monsters overlay to match that from a reference video of an actual cabinet. [Tafoid) 2011-07-13 18:27:07 +00:00
Angelo Salese
9f62c8339e lay f-iles 2011-07-06 23:38:10 +00:00
Angelo Salese
ea17524391 Driver for Aristocrat Mk-6, nw 2011-07-06 20:22:28 +00:00
Miodrag Milanovic
3502cb9133 Added default screenless layout, and update pinball devices to relay on that one (no whatsnew) 2011-07-04 13:22:08 +00:00
mariuszw1
84e52b87d7 New games marked as NOT_WORKING
-------------------------------
Tap-a-Tune [Mariusz Wojcieszek, Phil Bennett, R. Belmont]
2011-07-01 23:24:02 +00:00
Angelo Salese
d05d998ea5 Port from MESS, nw 2011-06-30 13:43:46 +00:00
Aaron Giles
6bd42bd8df inptport.* -> ioport.*
Plus fix headers of device.*
2011-06-28 19:38:11 +00:00
Aaron Giles
cd1c840ba4 devintrf.* -> device.* 2011-06-28 19:30:32 +00:00
R. Belmont
c982c12945 Remove no longer used C7x support now that all MCUs have been dumped (nw) 2011-06-26 15:07:32 +00:00
Aaron Giles
f8adbd63fa Added byuu's cothread library, along with a wrapper class. Switched to
using one cothread for each executable device. This functionality is
strictly internal and should result in no changes in scheduling
behavior. However, it now becomes possible to exit out of a device's 
execution in the midst of an instruction by calling 
machine().scheduler().make_active(). Note that this is somewhat dangerous
for cores that have logic at the start of their execute loop to check for
interrupts or other conditions, as those checks will be skipped upon
resume, so consider this sort of early exiting to be highly experimental 
for now. [Aaron Giles, Miodrag Milanovic, byuu]
2011-06-25 07:03:07 +00:00
Andreas Naive
697eff192e Added code to manage NAOMI's M4 decryption. [Andreas Naive] 2011-06-17 23:05:26 +00:00
Angelo Salese
3e0775cb1f Forgot .lay files 2011-06-15 19:34:48 +00:00
Miodrag Milanovic
45fa774c24 Moved rest of mess formats to lib before rewrite(no whatsnew) 2011-06-13 09:20:58 +00:00
mariuszw1
cf990f5e38 New games marked as NOT_WORKING
-------------------------------
Warp Speed (prototype) [TrevEB, Siftware, Mariusz Wojcieszek]
2011-06-09 20:03:25 +00:00
Ryan Holtz
844296b795 Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into a couple of headers. [Ryan Holtz, Bat Country Entertainment] 2011-06-02 06:22:09 +00:00
Ryan Holtz
796e691522 HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]
- Added the ability to render screenshots at arbitrary resolutions.
- Added the ability to record AVI videos (albeit with no audio) at arbitrary resolutions.
- Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q frequency response.
- Updated scanlines to have a user-tunable pixel-height ratio in addition to the current screen-height ratio.
- Fixed a VRAM leak that was causing many dynamic-resolution drivers to run out of memory mid-run.
2011-05-30 21:10:23 +00:00
Aaron Giles
665d213ee4 (Finally found the time to finish this....)
Low-level input upgrade. Classes now exist for input_codes, input_items,
input_devices, and input_seqs. Also created an input_manager class to
hold machine-global state and made it accessible via machine.input().
Expanded the device index range (0-255, up from 0-16), and the OSD can
now specify the device index explicitly if they can better keep the 
indexes from varying run-to-run. [Aaron Giles]

Note that I've built and run SDL on Windows, but not all the code paths
were exercised. If you use mice/joysticks extensively double-check them
to be sure it all still works as expected.

This is mainly an OSD and core change. The only thing impacting drivers
is if they query for specific keys for debugging. The following S&Rs
took care of most of that:

S: input_code_pressed( *)\(( *)([^, ]+) *, *
R: \3\.input\(\)\.code_pressed\1\(\2

S: input_code_pressed_once( *)\(( *)([^, ]+) *, *
R: \3\.input\(\)\.code_pressed_once\1\(\2
2011-05-30 19:07:19 +00:00
Tomasz Slanina
54f3296521 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Reality Tennis [Tomasz Slanina, Antonio 'Peluko' Carrillo, Smitdogg, The Dumping Union]
2011-05-28 14:32:44 +00:00
Miodrag Milanovic
0eb16cefbd Placed in a MESS version of pc_vga (no whatsnew) 2011-05-28 13:22:26 +00:00
Olivier Galibert
f424a6b6f1 SVN sucks, let me count the ways. 2011-05-25 11:15:49 +00:00
smf-
2c8245a4c7 converted PlayStation GPU to a device [smf] 2011-05-24 23:04:47 +00:00
Ryan Holtz
873978a025 Adding hlsl.txt to /docs 2011-05-23 21:37:34 +00:00
Ryan Holtz
62f733b938 Removing outdated performance-tuned HLSL shaders now that better performance tuning is available, nw 2011-05-20 22:20:49 +00:00
Ryan Holtz
cfd6731fa8 HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg]
- The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning.
- Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off.
- More authentic NTSC dot crawl and bandwidth limiting.
2011-05-19 19:14:20 +00:00
Angelo Salese
de9c2b6e5e Implemented multi-cart support to ST-V driver [Angelo Salese] 2011-05-18 23:22:43 +00:00
Ryan Holtz
2820e31451 HLSL Updates [Ryan Holtz, Bat Country Entertainment]
- Potential fix for some crashing reported by John IV
- Split color convolution and deconvergence into separate shaders for potential GPU savings down the line
- Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed
- Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor.
- Removed Edge Detection, as it was just for fun and can easily be added in by users if desired.
- Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask.
2011-05-18 00:35:16 +00:00
Angelo Salese
def3409db0 Removed SMS, nw 2011-05-17 18:41:45 +00:00
Angelo Salese
d0186209e2 Removed SG-1000, nw 2011-05-17 18:27:10 +00:00
Ryan Holtz
6dcd8d5e1a The art of destruction. (nw)
Part II: Artwork.
aperture.png: Based on Aaron's aperture_4x6 mask but with more prominent notching to bring out the "brick" pattern that was used on many period colour monitors, including the Commodore 1702 - which was, admittedly, not an arcade monitor, but it looks believable and can be changed.
white.png: Default 8x8 255,255,255,255 texture.
2011-05-16 18:07:48 +00:00
Ryan Holtz
f3d341a544 Initial shader import (nw)
Focus: 8-sample blur that averages 7 samples around a center sample.
Phosphor: Not currently used, treated as a pass-through by drawd3d.c, but could be used to implement additional convolutions in a second pass.
Pincushion: Used (when commented in in drawd3d.c) to pincushion an entire full-screen texture but not otherwise apply any convolutions.
Post: The meat and potatoes. It does scanlines, it does aperture masking, it does dot crawl, it does chroma subsampling, it does YIQ colorspace convolution, it does RGB colorspace convolution, it does pincushioning, it walks, it talks, it does the dishes, it'll screw your wife for you, and if you don't have a wife it will find one for you, get you married to her, and screw her for you, IT IS THAT GOOD, LADIES AND GENTLEMEN.
Primary: Simple passthrough for UI and artwork.
2011-05-16 16:55:34 +00:00
smf-
6b3bb8fd75 "I'm sorry. Am I interrupting anything?" -- Lando Calrissian
Moved PlayStation IRQ code to sub device of the CPU. [smf]
2011-05-16 00:01:37 +00:00
Angelo Salese
06f9239ca4 Moved k053252 emulation into a separate file, nw 2011-05-15 22:46:05 +00:00
smf-
9447052d30 The codes changed, we need R2 -- Princess Leia
Root counter & Serial I/O converted to internal CPU devices [smf]
2011-05-14 17:39:20 +00:00
Miodrag Milanovic
03129d576d Removed file not used anymore (no whatsnew) 2011-05-13 08:09:37 +00:00
Angelo Salese
ae73e1503a Removed stuff that is MESS-only, nw 2011-05-12 20:51:40 +00:00
Angelo Salese
518779c19e Again 2011-05-12 20:06:14 +00:00
Angelo Salese
a9fa45e24a Dreamcast 2011-05-12 19:40:58 +00:00
Angelo Salese
2ab7957d74 astrocdh ... 2011-05-12 19:30:44 +00:00
Angelo Salese
82700b27c3 MSX says goodbye 2011-05-12 19:20:43 +00:00
Angelo Salese
361ef2675c Start of the boredom ... 2011-05-12 18:03:32 +00:00
Aaron Giles
d5af6b6a9b Switch input ports to use function-based constructors instead of tokens.
Remove the old tokenizing helpers. Add basic classes for ports, fields,
settings, and dip locations as a first step. These will be fully cleaned
up later. Added machine() method to field to hide all the necessary
indirection. Changed custom/changed handlers into generic read/write
handlers, and added wrappers to convert them to device read/write
lines. [Aaron Giles]
2011-05-10 22:20:27 +00:00
smf-
7940e28ae2 "Why do you take this apart now? I'm trying to get us out of here and you pull both of these. Put them back together right now." --Han Solo
MDEC is now an internal device of the PlayStation CPU [smf]
PlayStation DMA uses delegates so devices can be hooked up.
device_t::siblingdevice() uses device list on mconfig() so it can work before the machine is constructed.
moved unused console code back to mess.
2011-05-10 21:21:55 +00:00
Tomasz Slanina
4041b4da0f New games added or promoted from NOT_WORKING status
----------------------------
Super Wing [Tomasz Slanina, Wulfman]
2011-05-08 16:15:01 +00:00
Miodrag Milanovic
df7401d0e2 Moved some devices back to MESS since they belong there and are not used by arcades. (no whatsnew)
Note that msm8251 would be nice to have on emu section but it depends of serial.c which needs to be rewritten in order to be useful. Also upd765 is used only by MESS and it's pain to keep it in emu since it is not yet bug free.
2011-05-07 12:03:33 +00:00
smf-
d1b109625d "You have taken your first step into a larger world." ―Obi-Wan Kenobi
Converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. [smf]

The following MAME core changes have been required to allow internal devices to be configurable by the main machine config & to work with internal memory maps.
 device.machine_config_additions() are now processed as soon as the device is added, so sub devices can be configured straight away. 
 replacing or removing a device removes any devices owned by the device being removed, as now they are added straight away.
 device_t::subdevice() uses the machine config device list instead of the machine to find the device as the machine is not created until after all the devices have been created.
 devices in an internal address map are assumed to be owned by the CPU, while devices in a standard address maps are assumed to be siblings of the CPU.


A code review and regression test would be a good idea.
2011-05-06 23:55:53 +00:00
Miodrag Milanovic
edd7394ca8 moved aescart to machine, same as it is for other cart devices for nes and msx, let's don't make it too complicated structure (no whatsnew) 2011-05-06 20:22:53 +00:00