Log: Added preliminary support for saving debugger window locations. [Andrew Gardner]
(Notes)
* I only save the values for the SDL debugger for now.
* There is no loading of these values yet, but if this patch is confirmed good,
loading should be relatively straightforward to add.
* There is a slight chance this might not compile on OSes other than linux.
I will be available via e-mail for the next 10 hours and will assist
with any compilation problems if they occur.
* The patch seems like the "right way" to do things, but if I am doing anything
suspect, please feel free to make suggestions and corrections.
The purpose of making it const before was to discourage direct tampering,
but private/protected does a better job of that now anyhow, and it is
annoying now.
s/const[ \t]+address_space\b/address_space/g;
Is basically what I did.
devices. Debugger now creates one for each device. C++-ified most
debugger operations to hang off the debugging class, and updated
most callers. This still needs a little cleanup, but it fixes most
issues introduced when the CPUs were moved to their own devices.
Got rid of cpu_count, cpu_first, cpu_next, etc. as they were badly
broken. Also removed cpu_is_executing, cpu_is_suspended,
cpu_get_local_time, and cpu_abort_timeslice.
Some minor name changes:
state_value() -> state()
state_set_value() -> set_state()
DECLARE_LEGACY_CPU_DEVICE and DEFINE_LEGACY_CPU_DEVICE. Changed CPUs
to be their own device types, rather than all of type CPU with a
special internal subtype. Note that as part of this process I removed
the CPU_ prefix from the ALL-CAPS device name, so CPU_Z80 is just
plain old Z80 now. This required changing a couple of names like
8080 to I8080 so that there was an alphabetic first character.
Added memory interfaces to the list of fast-access interfaces. To do
this properly I had to add a separate method to devices which is
called immediately after construction, when it is possible to perform
dynamic_casts on fully-constructed objects. (This is just internal,
no changes necessary to the devices themselves.)
Some additional notes:
* SH2 and SH4 had typedefs that conflicted with their CPU_-less names
so I bulk renamed to structures to sh2_state and sh4_state; RB, feel
free to choose alternate names if you don't like 'em
* SCSP was caught doing something to the 3rd indexed CPU. Since several
systems that use SCSP don't even have 3 CPUs, I had no idea what
this was supposed to do, so I changed to it reference "audiocpu"
assuming that stv was the assumed target. This is really gross and
should be a configuration parameter, not a hard-coded assumption.
* created dynamic_bind<> template class to handle dynamically binding to
optionally-supported functions
* wrapped stack walking code in a class
* wrapped symbol lookup code in a class
* added support for parsing objdump-produced symbol dumps which include
non-global functions for much better stack dumps and profiling in gcc builds
Also: modified makefile for win32 targets to automatically run objdump and
produce a .sym file if SYMBOLS is enabled.
- always available now, just specify -profile <n> to enable it
- supports stack walking to uniquely identify call chains; the <n> parameter
to the -profile option specifies how deep to go
- automatically turns off throttling and multithreading, and sets the number of
processors available to 1 (since we only sample the main thread)
- output now uses the common symbol lookup, which actually uses the PDB for
MSVC builds and gives excellent results (may eventually figure out how to
extract gcc symbols someday)
- the top 30 unique call chains are output
running_machine definition and implementation.
Moved global machine-level operations and accessors into methods on the
running_machine class. For the most part, this doesn't affect drivers
except for a few occasional bits:
mame_get_phase() == machine->phase()
add_reset_callback() == machine->add_notifier(MACHINE_NOTIFY_RESET, ...)
add_exit_callback() == machine->add_notifier(MACHINE_NOTIFY_EXIT, ...)
mame_get_base_datetime() == machine->base_datetime()
mame_get_current_datetime() == machine->current_datetime()
Cleaned up the region_info class, removing most global region accessors
except for memory_region() and memory_region_length(). Again, this doesn't
generally affect drivers.
this object which can be called multiple times to append new devices
after the initial machine configuration is set up. Updated member
variables to match new naming convention.
Changed the running_machine to take a constructed machine_config
object in the constructor, instead of creating one itself, for
consistency. Also added machine->total_colors() as a shortcut to
machine->config->m_total_colors.
the device_config constructor. In situations where the proper name is not
known at construction time, a generic name can be specified and then
overridden later once the configuration is complete.
like them, but it's a start. Split implementation of individual view
types out to separate files. Updated all callers.
Also:
* fixed okim6295 memory view
* changed emualloc to free resource pools from earliest to latest
so that early objects can safely clean up stuff they allocated
atarijsa.c: just use a generic device for the tms5220 to handle variants until
we have a proper base class (fixes eprom, eprom2 - eprom.c
"assert: src/emu/emucore.h:328: dynamic_cast<_Dest>(src) == src")
decocass.c: invert sense of reset line to MCU (fixes All sets in decocass.c -
Games no longer begin loading (countdown))
metro.c: use generic device for the YM sound since multiple YM chips are used.
(fixes 3kokushi, blzntrnd, dharma, dharmak, dokyusei, dokyusp, gstrik2, gstrik2j,
karatour, ladykill, lastfort, lastforte, lastforte, lastfortg, lastfortk, skyalert,
toride2g, toride2gg, toride2j - metro.c
"assert: src/emu/emucore.h:328: dynamic_cast<_Dest>(src) == src")
mitchell.c: when swapping the OKIM6295 for an MSM5205, use a different tag.
(fixes pangba, spangbl - mitchell.c
"assert: src/emu/emucore.h:328: dynamic_cast<_Dest>(src) == src")
deco32.c: use a proper EEPROM device to fetch the space from.
(fixes tattass, tattassa - deco32.c - Crash while checking "Jack Ram" before start
"assert: src/emu/emucore.h:328: dynamic_cast<_Dest>(src) == src")
system1.c: use a proper z80pio_device (cleanup)
vconv.c: support -g* options for MSVC builds (cleanup)
m377101.c/g65816.c: fix fault logic for mapping icount (fixes
All sets in namcofl.c, namcona1.c, namconb1.c, nss.c, sfcbox.c, snesb.c
airco22b, cybrcycc, dirtdash, rrf, timecrs, timecrsa - namcos22.c
Hanging immediately or shortly after start.
"assert: src/emu/schedule.c:189: ran >= *exec->m_icount")
schedule.c/diexec.c/timer.c: add temporary logging to permit direct comparisons with
earlier games timing (cleanup)
generic.c: fix computation of time for turning off the IRQ when using
generic_pulse_irq() to account for CPU-local time (fixes
Any sets in bublbobl.c which use the which use m6801 - Frequent/Random watchdog resets.)
z80pio.c: convert internal line states to bool, and fix typo (control_write should have
been data_write in one place) (fixes Any system1.c games which use z80pio - No sound)
performance as a result of this change. Do not panic; report issues to the
list in the short term and I will look into them. There are probably also
some details I forgot to mention. Please ask questions if anything is not
clear.
NOTE: This is a major internal change to the way devices are handled in
MAME. There is a small impact on drivers, but the bulk of the changes are
to the devices themselves. Full documentation on the new device handling
is in progress at http://mamedev.org/devwiki/index.php/MAME_Device_Basics
Defined two new casting helpers: [Aaron Giles]
downcast<type>(value) should be used for safe and efficient downcasting
from a base class to a derived class. It wraps static_cast<> by adding
an assert that a matching dynamic_cast<> returns the same result in
debug builds.
crosscast<type>(value) should be used for safe casting from one type to
another in multiple inheritance scenarios. It compiles to a
dynamic_cast<> plus an assert on the result. Since it does not optimize
down to static_cast<>, you should prefer downcast<> over crosscast<>
when you can.
Redefined running_device to be a proper C++ class (now called device_t).
Same for device_config (still called device_config). All devices and
device_configs must now be derived from these base classes. This means
each device type now has a pair of its own unique classes that describe
the device. Drivers are encouraged to use the specific device types
instead of the generic running_device or device_t classes. Drivers that
have a state class defined in their header file are encouraged to use
initializers off the constructor to locate devices. [Aaron Giles]
Removed the following fields from the device and device configuration
classes as they never were necessary or provided any use: device class,
device family, source file, version, credits. [Aaron Giles]
Added templatized variant of machine->device() which performs a downcast
as part of the device fetch. Thus machine->device<timer_device>("timer")
will locate a device named "timer", downcast it to a timer_device, and
assert if the downcast fails. [Aaron Giles]
Removed most publically accessible members of running_device/device_t in
favor of inline accessor functions. The only remaining public member is
machine. Thus all references to device->type are now device->type(), etc.
[Aaron Giles]
Created a number of device interface classes which are designed to be mix-
ins for the device classes, providing specific extended functionality and
information. There are standard interface classes for sound, execution,
state, nvram, memory, and disassembly. Devices can opt into 0 or more of
these classes. [Aaron Giles]
Converted the classic CPU device to a standard device that uses the
execution, state, memory, and disassembly interfaces. Used this new class
(cpu_device) to implement the existing CPU device interface. In the future
it will be possible to convert each CPU core to its own device type, but
for now they are still all CPU devices with a cpu_type() that specifies
exactly which kind of CPU. [Aaron Giles]
Created a new header devlegcy.h which wraps the old device interface using
some special template classes. To use these with an existing device,
simply remove from the device header the DEVICE_GET_INFO() declaration and
the #define mapping the ALL_CAPS name to the DEVICE_GET_INFO. In their
place #include "devlegcy.h" and use the DECLARE_LEGACY_DEVICE() macro.
In addition, there is a DECLARE_LEGACY_SOUND_DEVICE() macro for wrapping
existing sound devices into new-style devices, and a
DECLARE_LEGACY_NVRAM_DEVICE() for wrapping NVRAM devices. Also moved the
token and inline_config members to the legacy device class, as these are
not used in modern devices. [Aaron Giles]
Converted the standard base devices (VIDEO_SCREEN, SPEAKER, and TIMER)
from legacy devices to the new C++ style. Also renamed VIDEO_SCREEN to
simply SCREEN. The various global functions that were previously used to
access information or modify the state of these devices are now replaced
by methods on the device classes. Specifically:
video_screen_configure() == screen->configure()
video_screen_set_visarea() == screen->set_visible_area()
video_screen_update_partial() == screen->update_partial()
video_screen_update_now() == screen->update_now()
video_screen_get_vpos() == screen->vpos()
video_screen_get_hpos() == screen->hpos()
video_screen_get_vblank() == screen->vblank()
video_screen_get_hblank() == screen->hblank()
video_screen_get_width() == screen->width()
video_screen_get_height() == screen->height()
video_screen_get_visible_area() == screen->visible_area()
video_screen_get_time_until_pos() == screen->time_until_pos()
video_screen_get_time_until_vblank_start() ==
screen->time_until_vblank_start()
video_screen_get_time_until_vblank_end() ==
screen->time_until_vblank_end()
video_screen_get_time_until_update() == screen->time_until_update()
video_screen_get_scan_period() == screen->scan_period()
video_screen_get_frame_period() == screen->frame_period()
video_screen_get_frame_number() == screen->frame_number()
timer_device_adjust_oneshot() == timer->adjust()
timer_device_adjust_periodic() == timer->adjust()
timer_device_reset() == timer->reset()
timer_device_enable() == timer->enable()
timer_device_enabled() == timer->enabled()
timer_device_get_param() == timer->param()
timer_device_set_param() == timer->set_param()
timer_device_get_ptr() == timer->get_ptr()
timer_device_set_ptr() == timer->set_ptr()
timer_device_timeelapsed() == timer->time_elapsed()
timer_device_timeleft() == timer->time_left()
timer_device_starttime() == timer->start_time()
timer_device_firetime() == timer->fire_time()
Updated all drivers that use the above functions to fetch the specific
device type (timer_device or screen_device) and call the appropriate
method. [Aaron Giles]
Changed machine->primary_screen and the 'screen' parameter to VIDEO_UPDATE
to specifically pass in a screen_device object. [Aaron Giles]
Defined a new custom interface for the Z80 daisy chain. This interface
behaves like the standard interfaces, and can be added to any device that
implements the Z80 daisy chain behavior. Converted all existing Z80 daisy
chain devices to new-style devices that inherit this interface.
[Aaron Giles]
Changed the way CPU state tables are built up. Previously, these were data
structures defined by a CPU core which described all the registers and how
to output them. This functionality is now part of the state interface and
is implemented via the device_state_entry class. Updated all CPU cores
which were using the old data structure to use the new form. The syntax is
currently awkward, but will be cleaner for CPUs that are native new
devices. [Aaron Giles]
Converted the okim6295 and eeprom devices to the new model. These were
necessary because they both require multiple interfaces to operate and it
didn't make sense to create legacy device templates for these single cases.
(okim6295 needs the sound interface and the memory interface, while eeprom
requires both the nvram and memory interfaces). [Aaron Giles]
Changed parameters in a few callback functions from pointers to references
in situations where they are guaranteed to never be NULL. [Aaron Giles]
Removed MDRV_CPU_FLAGS() which was only used for disabling a CPU. Changed
it to MDRV_DEVICE_DISABLE() instead. Updated drivers. [Aaron Giles]
Reorganized the token parsing for machine configurations. The core parsing
code knows how to create/replace/remove devices, but all device token
parsing is now handled in the device_config class, which in turn will make
use of any interface classes or device-specific token handling for custom
token processing. [Aaron Giles]
Moved many validity checks out of validity.c and into the device interface
classes. For example, address space validation is now part of the memory
interface class. [Aaron Giles]
Consolidated address space parameters (bus width, endianness, etc.) into
a single address_space_config class. Updated all code that queried for
address space parameters to use the new mechanism. [Aaron Giles]
While at it, I also associated ESC to Menu bar toggling when in newui (like many other emulators for Windows), given that user would quit MESS with File > Exit in the menu bar.
split.c: made the "split" return the actual result instead of just 0. [Oliver Stöneberg]
clifront.c: made the identation of the CPU device in -listdevices the same like the others [Oliver Stöneberg]
i386.c: gave some fatalerror() calls in the i386 proper messages [Oliver Stöneberg]
ssem.c: fixed compilation of SSEM core with SSEM_DISASM_ON_UNIMPL [Oliver Stöneberg]
srcclean.c: small wording change in the srcclean summary [Oliver Stöneberg]
sdl/window.c: fixed a potential memory leak in sdlwindow_video_window_create() [Oliver Stöneberg]
- removed ui_use_new_ui check used by MESS code
- moved ui_mess_handler_ingame call in proper place, so device UI callbacks works again
- removed toggle of menu bar (MESS related)
- Moved "known bugs" to README_SDL13.txt
This is what has been there:
- fixed returning (w,h) = (0,0) in get_max_bounds
- new video driver "sdl13" utilitizing SDL texture and line
drawing support. Accelerated drivers like directfb now
may attain opengl speed. DirectFB does with a radeon card.
The driver determines which pixel formats perform best and
converts textures to these pixel formats.
Supported options:
-waitvsync
-filter
-prescale
Supported renderdrivers:
X11: opengl, software, x11 (no artwork!)
DirectFB: directfb, software, opengl (special setup, slow)
Windows: software, gdi (no artwork)
- SDL1.3: Clear bck when moving
- SDL1.3: now compiles on win32
- SDL1.3: Support screen refresh rates, provided the sdl video
layer supports them (e.g. X11).
- Use video_config.waitvsync (previously option was queried)
- -video soft / -sm now supports -prescale
- removed reqwidth, reqheight from sdl_monitor_info; not used anywhere
- removed layerconfig from sdl_video_config; not used anywhere
- fixed yuv issues (firefox) / this was a bug I introduced
- removed deprecat.h from output.c
- Separated keyboard and mouse initialization into separate functions
- added _FORTIFY_SOURCE to verbose compiler define output.
- remove MAX_CPU from debugwin.c
- fixed vsync handling in SDL1.3 in soft/opengl drivers
- "waitvsync" also supported by "soft" driver in SDL1.3
- multiple mice and keyboards supported in SDL1.3
- support for DISTRO= make option
- got rid of "-joymap" and "-joymap_file"
- add -joy_idx[0-7] -keyb_idx[0-7] -mouse_idx[0-7] which
specify, which device is allocated to to e.g. Mouse 1, Mouse 2, ...
- moved define of THREAD_COOPERATIVE into sdl.mak and renamed to
NO_THREAD_COOPERATIVE. Changed references to #ifndef
- define NO_DEBUGGER in sdl.mak
- Solaris now uses -DNO_AFFINITY_NP
- added machine to window_info, removed deprecat.h from drawogl.c
- For DEBUG=1 builds, disable input grapping while windowed
- Fixed WIN32 compile
Wrote setenv function since mingw does not provide one.
Implemented osd_event_* as inline functions for win32 build.
We should at some point merge sdlwork.c and winwork.c and push it
to the core, letting sdlsync.c provide the necessary details.
- Removed keybled.c and references
- Added output.c and output.h. These will look for a fifo or file
/tmp/sdlmame_out and write output notifiers to it.
Added a sample client ledutil.sh to src/osd/sdl which turns
leds on and off and provides a debug (log) facility.
- removed os2work.c
- replaced window->render_lock with event window->rendered_event
For multiple windows and "-mt", the old code would allow filling up
the workqueue with 1000s of entries, since the lock would not block while
another window is rendered. The osd_event establishes a barrier which
is only freed if the last window blit operation has finished.
- Set SDL_VIDEO_GL_DRIVER if -gl_lib is given. The SDL directfb driver is picky about
this. Added reminder: FIXME: move lib loading code from drawogl.c here. This may be
used to disable opengl if no library was loaded.
- SDL1.3/video=opengl: Fixed windows not being updated after another window was resized
- for -verbose, output some information about renderer (-video soft)
- initialize mouse_enabled with option "-mouse". Affects both SDL1.2 and SDL1.3
This will hide the mouse if you specify "-mouse".
- SDL1.2: added blitmode "async" which sets SDL_ASYNCBLIT
- SDL1.2: removed blitmodes "hwbest" and "hwblit"
- added blitmode "hwbest" for antialiased and smoothed scaling now that the
directfb driver supports it. This is also supported by the 1.3 opengl
render backend
- added sdlinput_release_keys to cope with lost keyboard events in SDL1.3
- some identing in drawogl.c
- rename SDL_* macros to SDLMAME_* (avoid name clashes)
- got rid of VIDEO_SCALE_MODE constants. Scale modes are now handled in drawsdl.c.
Starting mame with eg. -video soft -sm yuy2 on X11 no longer crashes.
- some more changes to input.c to avoid resize loops (issue for directfb)
- working ui mouse inputs for SDL1.2 and SDL1.3 incl. yuv modes
- added blitmode "hwblit" (SDL1.3) for rgb hardware scaling
- rename "-yuvmode" option to "-scalemode"
- rename yuv_mode and derivatives to scale_mode
- moved extra_flags into sdl_info
- moved callbacks indow sdl_window_info
- made a number of flags (e.g. yuvmode) window relative
- changing of yuvmodes and opengl scale effects is working with SDL 1.3
- improved fullscreen handling
- removed HAS_WINDOW_MENU - this has no effect nowhere
- removed underscores in header defines, e.g. __SDL_SYNC__ ==> __SDLSYNC__
- added SDLMAME_HAS_DEBUGGER define
- removed #if 0 inw window.c
- added option "-audiodriver" to specify the SDL audio driver
- added option "-videodriver" to specify the SDL video driver
- added option "-renderdriver" to specify the SDL renderer driver
- changed environment SDLMAME_GL_LIB into option -gl_lib
- added some more SDL_ENV defines
- move keymap reading into separate function
- SDL_EnableUNICODE for all builds (not only MESS)
- SDL1.3 : Mouse & text input for ui
- removed osd_event_wait_multiple from sdlsync.h
- removed some includes not needed
- reorganized texcopy/scale2x
- removed effect.h
- removed effect_func.h
- indenting
- put osd_copyfile, osd_stat into #ifdef MESS
- added code which implements events without the need
for pthreads. This is commented out, since
owever, it horribly fails, if
threads > num processors as is the case if you
enable "-mt"
- rename mame_bitmap to bitmap_t
- introduced define OSDWORK_CALLBACK to prototype and
define functions to be passed to sdlwork.c
- fixes from judge for warnings / may reappear (glade)
- more warnings fixed / may reappear (glade)
- moved osdefs.h into sdlprefix.h
- removed osdefs.h
- finally removed sdlmisc.h
- create drawogl.c and moved ogl relevant stuff there
- draw.window_init() now called after window creation
- removed window.opengl flag
- added sdl_window_info as parameter to all functions in window.h
- rename SDL_VERSIONNUM to SDL_VERSION_ATLEAST
- removed all uclock stuff in sdlmisc.[ch]
- minor cleanups
- fixed compile issues against SDL13
- fixed input issues with SDL13
- stricter checks for USE_OPENGL, e.g. for options
- move sdlvideo_loadgl to window.c, rename it to sdlwindow_loadgl and make it static
- moved yuv_blit.c into drawsdl.c
- renamed compute_blit_surface_size to sdlwindow_blit_surface_size
- renamed drawsdl_destroy_all_textures to drawogl_destroy_all_textures and
moved it to _sdl_draw_callbacks
- removed print_colums
- rename misc.h to sdlmisc.h
- moved some includes from .h to .c
- rename led_init to sdlled_init for consistency
- rename sdl_init_audio to sdlaudio_init for consistency
- fixed some indentation issues
- removed ticker.h & dirty.h
- changed all [f]printf to mame_printf_verbose|error|warning
- removed obsolete frameskipping code
- removed obsolete throttle code
- removed fastforward
- removed framestorun
- introduced SDLOPTION constants for a number of options
- add more verbose info for YUV
- removed dirty.h
- removed ticker.h
- remove win_trying_to_quit
- changed win_use_mouse to static use_mouse
- removed win_key_trans_table
- removed keyboard typematic definitions from input.h
- made sdl_monitor_list static
- removed hwstretch (sdl_video_config)
- removed syncrefresh (sdl_video_config)
- removed triplebuf (sdl_video_config)
- removed sdl_has_menu
- fixed memory_leak (window.c)
- moved prototypes from drawsdl.c to window.h
- removed joystick calibration code
- "#if 0" code which is unreachable
- "#if 0" code which is never used
- moved pick_best_mode to window.c
- removed pause_brightness option
- added more SDLOPTION_ defines
- renamed void yuv_lookup_init to drawsdl_yuv_init (global namespace)
- rmoved some obsolete code
- add SDL1.3 compatibility
- fixed some compile issues
- moved clear_surface into window thread
- got SDL1.3 -mt working - still crashing on exit
- removed "digital" option
- removed device selection options
- added more SDLOPTION defines
Replaced all occurrences of OPTION_DEBUG in src/osd/* by checking machine->debug_flags
Replaced all occurrences of DEBUG_FLAG_ENABLED in src/osd/* by DEBUG_FLAG_OSD_ENABLED
For the time being, DEBUG_FLAG_OSD_ENABLED is default (set in mame.c)
Debugger: avoid clearing DEBUG_FLAG_OSD_ENABLED
- fix a compile warning for gcc-4.4 (not detected by gcc-4.2)
- Horizontal divider bar to individually size views.
- minimum height aligned to win32 debugger
39in1, raiden2, safarir, sbowling, shougi, skeetsht, skyarmy, sliver,
spoker, spool99, srmp5, srmp6, ssingles, sstrangr, sub, supdrapo,
superdq, supertnk, suprgolf.
---------- Forwarded message ----------
From: Atari Ace <atari_ace@verizon.net>
Date: Thu, Jan 21, 2010 at 1:53 AM
Subject: [patch] Additional driver_data conversions, PCTSTR => LPCTSTR
To: submit@mamedev.org
Cc: atariace@hotmail.com
Another driver_data patch, this one converting the following single
file drivers
39in1, raiden2, safarir, sbowling, shougi, skeetsht, skyarmy, sliver,
spoker, spool99, srmp5, srmp6, ssingles, sstrangr, sub, supdrapo,
superdq, supertnk, suprgolf.
I also tossed in a one line fix to winmain.c (PCTSTR => LPCTSTR). My
unofficial toolchain doesn't have a definition for PCTSTR, it
certainly looks like a typo.
~aa
- glade-2 can now be used again to edit the debug.glade file.
- No more need to edit the files created by glade-2
- All "activate" handlers now pass the parent window pointer.
- malloc ==> osd_malloc to prevent mixed c++/c window allocations.
- Added sdlmisc_<targetos>.c again. This was necessary since
certain tools create stubs for e.g. osd_break_into_debugger.
If we do not have this in a separate file, the link stage may
break.
- Applied OS/2 patch [Credit: KO Myung-Hun]
- Cleaned up #includes. Removed stdlib.h were possible.
- More malloc to osd_malloc rename.
- SDL monitor modes are read now when they are needed. This is now consistent across platforms.
is now separate from runtime device state. I have larger plans
for devices, so there is some temporary scaffolding to hold
everything together, but this first step does separate things
out.
There is a new class 'running_device' which represents the
state of a live device. A list of these running_devices sits
in machine->devicelist and is created when a running_machine
is instantiated.
To access the configuration state, use device->baseconfig()
which returns a reference to the configuration.
The list of running_devices in machine->devicelist has a 1:1
correspondance with the list of device configurations in
machine->config->devicelist, and most navigation options work
equally on either (scanning by class, type, etc.)
For the most part, drivers will now deal with running_device
objects instead of const device_config objects. In fact, in
order to do this patch, I did the following global search &
replace:
const device_config -> running_device
device->static_config -> device->baseconfig().static_config
device->inline_config -> device->baseconfig().inline_config
and then fixed up the compiler errors that fell out.
Some specifics:
Removed device_get_info_* functions and replaced them with
methods called get_config_*.
Added methods for get_runtime_* to access runtime state from
the running_device.
DEVICE_GET_INFO callbacks are only passed a device_config *.
This means they have no access to the token or runtime state
at all. For most cases this is fine.
Added new DEVICE_GET_RUNTIME_INFO callback that is passed
the running_device for accessing data that is live at runtime.
In the future this will go away to make room for a cleaner
mechanism.
Cleaned up the handoff of memory regions from the memory
subsystem to the devices.
extension).
Improved stack walking on crash in Windows. Now using StackWalk64 to
do the stack walk, resulting in cleaner logs. Also will try to use
system function to look up symbol and source/line information if
present. End results:
- 32-bit gcc: parses symbol info from map file as before (this would
work better if we could coax gcc into outputting static functions in
the map)
- 64-bit gcc: has runtime issue that causes the exception handler to
not be invoked. Will work with mingw folks on it.
- 32/64-bit MSVC: nice stack dumps with symbol and source/line info,
if the PDB file is present. If not, falls back to the MAP file.
- TARGETOS=freebsd may now be given on make invocation
- modular approach, separate sections for opengl, x11, debugger
- most target specific settings parametrized.
- Created new central header "emu.h"; this should be included
by pretty much any driver or device as the first include. This
file in turn includes pretty much everything a driver or device
will need, minus any other devices it references. Note that
emu.h should *never* be included by another header file.
- Updated all files in the core (src/emu) to use emu.h.
- Removed a ton of redundant and poorly-tracked header includes
from within other header files.
- Temporarily changed driver.h to map to emu.h until we update
files outside of the core.
Added class wrapper around tagmap so it can be directly included
and accessed within objects that need it. Updated all users to
embed tagmap objects and changed them to call through the class.
Added nicer functions for finding devices, ports, and regions in
a machine:
machine->device("tag") -- return the named device, or NULL
machine->port("tag") -- return the named port, or NULL
machine->region("tag"[, &length[, &flags]]) -- return the
named region and optionally its length and flags
Made the device tag an astring. This required touching a lot of
code that printed the device to explicitly fetch the C-string
from it. (Thank you gcc for flagging that issue!)
osd_free(). They take the same parameters as malloc() and free().
Renamed mamecore.h -> emucore.h.
New C++-aware memory manager, implemented in emualloc.*. This is a
simple manager that allows you to add any type of object to a
resource pool. Most commonly, allocated objects are added, and so
a set of allocation macros is provided to allow you to manage
objects in a particular pool:
pool_alloc(p, t) = allocate object of type 't' and add to pool 'p'
pool_alloc_clear(p, t) = same as above, but clear the memory first
pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type
't' and add to pool 'p'
pool_alloc_array_clear(p, t, c) = same, but with clearing
pool_free(p, v) = free object 'v' and remove it from the pool
Note that pool_alloc[_clear] is roughly equivalent to "new t" and
pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also
note that pool_free works for single objects and arrays.
There is a single global_resource_pool defined which should be used
for any global allocations. It has equivalent macros to the pool_*
macros above that automatically target the global pool.
In addition, the memory module defines global new/delete overrides
that access file and line number parameters so that allocations can
be tracked. Currently this tracking is only done if MAME_DEBUG is
enabled. In debug builds, any unfreed memory will be printed at
the end of the session.
emualloc.h also has #defines to disable malloc/free/realloc/calloc.
Since emualloc.h is included by emucore.h, this means pretty much
all code within the emulator is forced to use the new allocators.
Although straight new/delete do work, their use is discouraged, as
any allocations made with them will not be tracked.
Changed the familar auto_alloc_* macros to map to the resource pool
model described above. The running_machine is now a class and contains
a resource pool which is automatically destructed upon deletion. If
you are a driver writer, all your allocations should be done with
auto_alloc_*.
Changed all drivers and files in the core using malloc/realloc or the
old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros
instead, or the global_alloc_* macros if necessary.
Added simple C++ wrappers for astring and bitmap_t, as these need
proper constructors/destructors to be used for auto_alloc_astring and
auto_alloc_bitmap.
Removed references to the winalloc prefix file. Most of its
functionality has moved into the core, save for the guard page
allocations, which are now implemented in osd_alloc and osd_free.
- Changed INLINE to map to "static inline"
- (Windows only) Made -static-libgcc standard for both 32-bit and 64-bit
- (Windows only) Some fixes for MSVC builds
1. Removed CPP_COMPILE option. All files (except expat and zlib)
are now compiled as C++ by default. For now, imagine nothing has
changed. The goal is not to go hog-wild with C++isms, but to
leverage it where it makes the most sense.
2. Mapped INLINE to plain old C++ inline now, fixing several
cases where this was problematic.
3. Marked global const structures explicitly extern since consts
are locally-scoped by default in C++.
4. Added new 'default' make target which just builds the emulator.
Use 'make all' to build everything including the tools.
5. 64-bit builds now get a '64' suffix on them. We might want to
just make this true for Windows builds, but it's on for everyone
at the moment.
6. (Windows) Removed UNICODE option. UNICODE is enabled by default
on all Windows builds now. The 32-bit version links against
libunicows.a for continued Win9x compatibility.
7. (Windows) Removed hacks surrounding unicode handling of main().
They are no longer necessary with the new tools.
specifies the number of seconds after the last video update that will
cause auto-termination of MAME. Also modified it to output a message
when the watchdog triggers the exit.
Updated windows.txt to reflect this option and the debugger_font options
which were never previously documented.
---------- Forwarded message ----------
From: Oliver Stöneberg <oliverst@online.de>
Date: Tue, Dec 15, 2009 at 5:40 PM
Subject: Stack Crawl
To: submit@mamedev.org
This patch enables the stack crawl on windows platforms again (bug
3583).
-numprocessors <auto|value>
Specify the number of processors to use for work queues. Specifying
"auto" will use the value reported by the system or environment
variable OSDPROCESSORS. To avoid abuse, this value is internally limited
to 4 times the number of processors reported by the system.
The default is "auto".
Types are pretty much unified now.
Multiply operations are handled by eminline.h.
Divide operations were just silly in macros.
64/32-bit combination/extraction macros moved to osdcomm.h and renamed.
Also fixed compile errors in recent 68k changes.
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 27, 2009 7:58 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] More _NAME macros
>
> Hi mamedev,
>
> MAME's idiom for function/data macros is to first implement
> <name>_NAME, then implement the other macros in terms of the _NAME
> macro. Then in principle only a single line needs editing to change
> the naming convention.
>
> This patchset implements this idiom more completely. The first patch
> adds some missing _NAME macros and fixes cases in source files that
> should be using the macros. The second patch then changes header
> files where the macros should have been used, but weren't. This
> required changing the idiom for removing a machine driver function
> pointer from MDRV_<FUNCTION>(NULL) to MDRV_<FUNCTION>(0), to avoid
> problems with NULL being macro expanded. This actually unifies the
> handling of all such cases, as we already had ipt_0 and driver_init_0.
> It also required reworking the devtempl.h implementation in a way that
> triggered a warning on MSVC about using empty macros, so vconv.c
> needed to be updated. The third patch then renames all the _NAME and
> _0 macros to verify that all the cases have been covered, so it isn't
> intended to be applied.
>
> ~aa
> Sent: Sunday, September 06, 2009 7:25 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] Deglobalize input.c
>
> Hi mamedev,
>
> These patches deglobalize input.c. The first adds running_machine to
> some driver apis. The (large) second patch adds the machine parameter
> to the most input_code_pressed apis (generated by script, not
> compilable). The last patch then actually changes those apis and
> others to take running_machine, and adds struct _input_private to hold
> the input state variables.
>
> ~aa