Commit Graph

392 Commits

Author SHA1 Message Date
Andrew Gardner
7c4604633c Debugger (SDL) : Window locations in the SDL debugger are now saved and
loaded at exit and startup. [Andrew Gardner]
2010-09-24 04:13:19 +00:00
Aaron Giles
748bbd2b07 Enable vertical scroll bars in debugger comboboxes, and resize them to
show the full text.
2010-09-21 05:20:05 +00:00
Andrew Gardner
79aab2108b **FOR REVIEW**
Log: Added preliminary support for saving debugger window locations. [Andrew Gardner]


(Notes)
* I only save the values for the SDL debugger for now.
* There is no loading of these values yet, but if this patch is confirmed good, 
  loading should be relatively straightforward to add.
* There is a slight chance this might not compile on OSes other than linux.  
  I will be available via e-mail for the next 10 hours and will assist 
  with any compilation problems if they occur.
* The patch seems like the "right way" to do things, but if I am doing anything
  suspect, please feel free to make suggestions and corrections.
2010-09-20 16:00:42 +00:00
Aaron Giles
7a4744d31d Cleanups and version bump. 2010-09-19 05:09:00 +00:00
R. Belmont
acc300e960 SDL: fix Linux and Mac builds for recent makefile changes (no whatsnew) 2010-09-16 13:40:33 +00:00
Aaron Giles
3d1a55e19e On Windows, osd_break_into_debugger() will now dump a stack crawl
if there's no debugger attached. This means that asserts should have
a full crawl now, for easier debugging.
2010-09-10 17:34:52 +00:00
Aaron Giles
58f4f9025b Added -bench <emulated-seconds> option to standardize benchmarking. 2010-09-09 05:18:02 +00:00
Aaron Giles
3598b772bc Replace "const address_space" with "address_space" throughout the system.
The purpose of making it const before was to discourage direct tampering,
but private/protected does a better job of that now anyhow, and it is
annoying now.

    s/const[ \t]+address_space\b/address_space/g;

Is basically what I did.
2010-08-19 07:26:14 +00:00
Aaron Giles
0bfacc56e6 Cleanups and version bump. 2010-07-29 13:59:41 +00:00
Aaron Giles
364e13529e Add notification of orientation of all monitors at startup via the
output system. [Laszlo Schulteisz]
2010-07-29 08:41:24 +00:00
R. Belmont
9f550bca2d Change *IX man pages to link to MAMEdev.org legal page [wallyweek] 2010-07-11 22:45:52 +00:00
R. Belmont
018a21fa53 Add *IX man pages for MAME and utils [wallyweek] 2010-07-08 14:18:07 +00:00
R. Belmont
53b25817d0 MAMEdev kant spel (Ubuntu/Canonical cares about this) [wallyweek] 2010-07-08 14:10:23 +00:00
R. Belmont
b05556b705 Fix OS X debugger (verified on PPC and Intel) 2010-07-07 03:31:58 +00:00
Aaron Giles
30662dcdef Cleanups and version bump. 2010-07-06 17:30:28 +00:00
Wilbert Pol
bcd97e9880 Fix compiling of osx debugger. 2010-07-06 16:59:04 +00:00
Aaron Giles
f7ce43f8fb Cleanup debugger interface some more. 2010-07-06 16:12:53 +00:00
Aaron Giles
8b90eb19d5 Fix SDL debugger. 2010-07-06 02:04:15 +00:00
Aaron Giles
5d21c672af Moved debugging structure away from CPUs only and attached to all
devices. Debugger now creates one for each device. C++-ified most
debugger operations to hang off the debugging class, and updated
most callers. This still needs a little cleanup, but it fixes most
issues introduced when the CPUs were moved to their own devices.

Got rid of cpu_count, cpu_first, cpu_next, etc. as they were badly 
broken. Also removed cpu_is_executing, cpu_is_suspended,
cpu_get_local_time, and cpu_abort_timeslice.

Some minor name changes:
  state_value() -> state()
  state_set_value() -> set_state()
2010-07-06 00:52:36 +00:00
Aaron Giles
c70c5fee5a Created CPU-specific device types for all CPUs, using new macros
DECLARE_LEGACY_CPU_DEVICE and DEFINE_LEGACY_CPU_DEVICE. Changed CPUs
to be their own device types, rather than all of type CPU with a
special internal subtype. Note that as part of this process I removed
the CPU_ prefix from the ALL-CAPS device name, so CPU_Z80 is just
plain old Z80 now. This required changing a couple of names like
8080 to I8080 so that there was an alphabetic first character.

Added memory interfaces to the list of fast-access interfaces. To do
this properly I had to add a separate method to devices which is
called immediately after construction, when it is possible to perform
dynamic_casts on fully-constructed objects. (This is just internal,
no changes necessary to the devices themselves.)

Some additional notes:
 * SH2 and SH4 had typedefs that conflicted with their CPU_-less names
    so I bulk renamed to structures to sh2_state and sh4_state; RB, feel
    free to choose alternate names if you don't like 'em
 * SCSP was caught doing something to the 3rd indexed CPU. Since several
    systems that use SCSP don't even have 3 CPUs, I had no idea what
    this was supposed to do, so I changed to it reference "audiocpu"
    assuming that stv was the assumed target. This is really gross and
    should be a configuration parameter, not a hard-coded assumption.
2010-07-03 00:12:44 +00:00
Aaron Giles
fa2d8a88a4 Oops, forgot to remove some dead code. 2010-07-02 03:55:48 +00:00
Aaron Giles
b67fd48c9f Winmain cleanup:
* created dynamic_bind<> template class to handle dynamically binding to
    optionally-supported functions
 * wrapped stack walking code in a class
 * wrapped symbol lookup code in a class
 * added support for parsing objdump-produced symbol dumps which include
    non-global functions for much better stack dumps and profiling in gcc builds

Also: modified makefile for win32 targets to automatically run objdump and
produce a .sym file if SYMBOLS is enabled.
2010-07-02 03:49:56 +00:00
Wilbert Pol
daccd1f46c Fixes to get OSX debugger working again. (no whatsnew) 2010-06-30 21:55:38 +00:00
Aaron Giles
77f2ea0e3e Resurrect the old sampling profiler, and improve it to be useful:
- always available now, just specify -profile <n> to enable it
 - supports stack walking to uniquely identify call chains; the <n> parameter
    to the -profile option specifies how deep to go
 - automatically turns off throttling and multithreading, and sets the number of
    processors available to 1 (since we only sample the main thread)
 - output now uses the common symbol lookup, which actually uses the PDB for
    MSVC builds and gives excellent results (may eventually figure out how to
    extract gcc symbols someday)
 - the top 30 unique call chains are output
2010-06-30 20:29:12 +00:00
Aaron Giles
265c584899 Turn off the bool warning. 2010-06-30 20:23:49 +00:00
Wilbert Pol
9a8095f9b3 Fix compiling on non-windows SDL targets. (no whatsnew) 2010-06-30 17:50:48 +00:00
Aaron Giles
733b797a3d Split mame.c into mame.c and machine.c, the latter containing the
running_machine definition and implementation.

Moved global machine-level operations and accessors into methods on the
running_machine class. For the most part, this doesn't affect drivers
except for a few occasional bits:

  mame_get_phase() == machine->phase()
  add_reset_callback() == machine->add_notifier(MACHINE_NOTIFY_RESET, ...)
  add_exit_callback() == machine->add_notifier(MACHINE_NOTIFY_EXIT, ...)
  mame_get_base_datetime() == machine->base_datetime()
  mame_get_current_datetime() == machine->current_datetime()

Cleaned up the region_info class, removing most global region accessors
except for memory_region() and memory_region_length(). Again, this doesn't
generally affect drivers.
2010-06-30 03:46:21 +00:00
Aaron Giles
41b9dbb9ac Made the machine_config a proper object. Added detokenize method to
this object which can be called multiple times to append new devices
after the initial machine configuration is set up. Updated member
variables to match new naming convention.

Changed the running_machine to take a constructed machine_config
object in the constructor, instead of creating one itself, for
consistency. Also added machine->total_colors() as a shortcut to 
machine->config->m_total_colors.
2010-06-28 06:40:44 +00:00
smf-
779da649f0 fixed unused variable error. 2010-06-26 07:18:49 +00:00
Aaron Giles
50767de707 Changed device name from an overridable function to a parameter passed to
the device_config constructor. In situations where the proper name is not 
known at construction time, a generic name can be specified and then 
overridden later once the configuration is complete.
2010-06-25 15:30:51 +00:00
Aaron Giles
29b6b0de41 C++-ified the debugger views. Not quite architecturally where I would
like them, but it's a start. Split implementation of individual view
types out to separate files. Updated all callers.

Also:
 * fixed okim6295 memory view
 * changed emualloc to free resource pools from earliest to latest
    so that early objects can safely clean up stuff they allocated
2010-06-25 05:11:42 +00:00
Aaron Giles
861db1eb49 Cleanups and version bump. 2010-06-17 06:55:54 +00:00
Miodrag Milanovic
848bf53c3d - moved opresolv and zippath into /lib/util from MESS [Miodrag Milanovic]
- removed ifdef MESS from osd part since calls are needed by zippath
2010-06-16 18:04:30 +00:00
Aaron Giles
8c2c643a7e Regression fixes:
atarijsa.c: just use a generic device for the tms5220 to handle variants until
we have a proper base class (fixes eprom, eprom2 - eprom.c
"assert: src/emu/emucore.h:328: dynamic_cast<_Dest>(src) == src")

decocass.c: invert sense of reset line to MCU (fixes All sets in decocass.c - 
Games no longer begin loading (countdown))

metro.c: use generic device for the YM sound since multiple YM chips are used.
(fixes 3kokushi, blzntrnd, dharma, dharmak, dokyusei, dokyusp, gstrik2, gstrik2j, 
karatour, ladykill, lastfort, lastforte, lastforte, lastfortg, lastfortk, skyalert, 
toride2g, toride2gg, toride2j  - metro.c
"assert: src/emu/emucore.h:328: dynamic_cast<_Dest>(src) == src")

mitchell.c: when swapping the OKIM6295 for an MSM5205, use a different tag.
(fixes pangba, spangbl - mitchell.c
"assert: src/emu/emucore.h:328: dynamic_cast<_Dest>(src) == src")

deco32.c: use a proper EEPROM device to fetch the space from.
(fixes tattass, tattassa - deco32.c - Crash while checking "Jack Ram" before start 
"assert: src/emu/emucore.h:328: dynamic_cast<_Dest>(src) == src")

system1.c: use a proper z80pio_device (cleanup)

vconv.c: support -g* options for MSVC builds (cleanup)

m377101.c/g65816.c: fix fault logic for mapping icount (fixes
All sets in namcofl.c, namcona1.c, namconb1.c, nss.c, sfcbox.c, snesb.c 
airco22b, cybrcycc, dirtdash, rrf, timecrs, timecrsa - namcos22.c
Hanging immediately or shortly after start.
"assert: src/emu/schedule.c:189: ran >= *exec->m_icount")

schedule.c/diexec.c/timer.c: add temporary logging to permit direct comparisons with
earlier games timing (cleanup)

generic.c: fix computation of time for turning off the IRQ when using 
generic_pulse_irq() to account for CPU-local time (fixes
Any sets in bublbobl.c which use the which use m6801 - Frequent/Random watchdog resets.)

z80pio.c: convert internal line states to bool, and fix typo (control_write should have
been data_write in one place) (fixes Any system1.c games which use z80pio - No sound)
2010-06-14 07:40:06 +00:00
Aaron Giles
ad12251785 Remove stray bitmap_free's. 2010-06-08 23:40:57 +00:00
Wilbert Pol
cc4ff7570d SDL: Fix compiling with OSX debugger. 2010-06-08 19:50:57 +00:00
R. Belmont
3f3200082a SDL: fix compiling with GTK+ debugger 2010-06-08 14:21:52 +00:00
Aaron Giles
ccd8aaaf11 Fix SDL compile error. 2010-06-08 06:15:26 +00:00
Aaron Giles
100564d412 WARNING: There are likely to be regressions in both functionality and
performance as a result of this change. Do not panic; report issues to the
list in the short term and I will look into them. There are probably also
some details I forgot to mention. Please ask questions if anything is not
clear.

NOTE: This is a major internal change to the way devices are handled in
MAME. There is a small impact on drivers, but the bulk of the changes are
to the devices themselves. Full documentation on the new device handling
is in progress at http://mamedev.org/devwiki/index.php/MAME_Device_Basics

Defined two new casting helpers: [Aaron Giles]

  downcast<type>(value) should be used for safe and efficient downcasting
  from a base class to a derived class. It wraps static_cast<> by adding
  an assert that a matching dynamic_cast<> returns the same result in 
  debug builds.
  
  crosscast<type>(value) should be used for safe casting from one type to
  another in multiple inheritance scenarios. It compiles to a 
  dynamic_cast<> plus an assert on the result. Since it does not optimize
  down to static_cast<>, you should prefer downcast<> over crosscast<>
  when you can.
  
Redefined running_device to be a proper C++ class (now called device_t).
Same for device_config (still called device_config). All devices and
device_configs must now be derived from these base classes. This means
each device type now has a pair of its own unique classes that describe
the device. Drivers are encouraged to use the specific device types
instead of the generic running_device or device_t classes. Drivers that
have a state class defined in their header file are encouraged to use
initializers off the constructor to locate devices. [Aaron Giles]

Removed the following fields from the device and device configuration
classes as they never were necessary or provided any use: device class,
device family, source file, version, credits. [Aaron Giles]

Added templatized variant of machine->device() which performs a downcast
as part of the device fetch. Thus machine->device<timer_device>("timer")
will locate a device named "timer", downcast it to a timer_device, and
assert if the downcast fails. [Aaron Giles]

Removed most publically accessible members of running_device/device_t in
favor of inline accessor functions. The only remaining public member is
machine. Thus all references to device->type are now device->type(), etc.
[Aaron Giles]

Created a number of device interface classes which are designed to be mix-
ins for the device classes, providing specific extended functionality and
information. There are standard interface classes for sound, execution,
state, nvram, memory, and disassembly. Devices can opt into 0 or more of
these classes. [Aaron Giles]

Converted the classic CPU device to a standard device that uses the
execution, state, memory, and disassembly interfaces. Used this new class
(cpu_device) to implement the existing CPU device interface. In the future
it will be possible to convert each CPU core to its own device type, but 
for now they are still all CPU devices with a cpu_type() that specifies
exactly which kind of CPU. [Aaron Giles] 

Created a new header devlegcy.h which wraps the old device interface using
some special template classes. To use these with an existing device,
simply remove from the device header the DEVICE_GET_INFO() declaration and
the #define mapping the ALL_CAPS name to the DEVICE_GET_INFO. In their
place #include "devlegcy.h" and use the DECLARE_LEGACY_DEVICE() macro.
In addition, there is a DECLARE_LEGACY_SOUND_DEVICE() macro for wrapping
existing sound devices into new-style devices, and a 
DECLARE_LEGACY_NVRAM_DEVICE() for wrapping NVRAM devices. Also moved the
token and inline_config members to the legacy device class, as these are
not used in modern devices. [Aaron Giles]

Converted the standard base devices (VIDEO_SCREEN, SPEAKER, and TIMER) 
from legacy devices to the new C++ style. Also renamed VIDEO_SCREEN to
simply SCREEN. The various global functions that were previously used to
access information or modify the state of these devices are now replaced
by methods on the device classes. Specifically:

  video_screen_configure()             == screen->configure()
  video_screen_set_visarea()           == screen->set_visible_area()
  video_screen_update_partial()        == screen->update_partial()
  video_screen_update_now()            == screen->update_now()
  video_screen_get_vpos()              == screen->vpos()
  video_screen_get_hpos()              == screen->hpos()
  video_screen_get_vblank()            == screen->vblank()
  video_screen_get_hblank()            == screen->hblank()
  video_screen_get_width()             == screen->width()
  video_screen_get_height()            == screen->height()
  video_screen_get_visible_area()      == screen->visible_area()
  video_screen_get_time_until_pos()    == screen->time_until_pos()
  video_screen_get_time_until_vblank_start() == 
                                 screen->time_until_vblank_start()
  video_screen_get_time_until_vblank_end() == 
                                 screen->time_until_vblank_end()
  video_screen_get_time_until_update() == screen->time_until_update()
  video_screen_get_scan_period()       == screen->scan_period()
  video_screen_get_frame_period()      == screen->frame_period()
  video_screen_get_frame_number()      == screen->frame_number()

  timer_device_adjust_oneshot()        == timer->adjust()
  timer_device_adjust_periodic()       == timer->adjust()
  timer_device_reset()                 == timer->reset()
  timer_device_enable()                == timer->enable()
  timer_device_enabled()               == timer->enabled()
  timer_device_get_param()             == timer->param()
  timer_device_set_param()             == timer->set_param()
  timer_device_get_ptr()               == timer->get_ptr()
  timer_device_set_ptr()               == timer->set_ptr()
  timer_device_timeelapsed()           == timer->time_elapsed()
  timer_device_timeleft()              == timer->time_left()
  timer_device_starttime()             == timer->start_time()
  timer_device_firetime()              == timer->fire_time()

Updated all drivers that use the above functions to fetch the specific
device type (timer_device or screen_device) and call the appropriate
method. [Aaron Giles]

Changed machine->primary_screen and the 'screen' parameter to VIDEO_UPDATE
to specifically pass in a screen_device object. [Aaron Giles]

Defined a new custom interface for the Z80 daisy chain. This interface
behaves like the standard interfaces, and can be added to any device that
implements the Z80 daisy chain behavior. Converted all existing Z80 daisy
chain devices to new-style devices that inherit this interface.
[Aaron Giles]

Changed the way CPU state tables are built up. Previously, these were data
structures defined by a CPU core which described all the registers and how
to output them. This functionality is now part of the state interface and
is implemented via the device_state_entry class. Updated all CPU cores
which were using the old data structure to use the new form. The syntax is
currently awkward, but will be cleaner for CPUs that are native new 
devices. [Aaron Giles]

Converted the okim6295 and eeprom devices to the new model. These were
necessary because they both require multiple interfaces to operate and it
didn't make sense to create legacy device templates for these single cases.
(okim6295 needs the sound interface and the memory interface, while eeprom
requires both the nvram and memory interfaces). [Aaron Giles]

Changed parameters in a few callback functions from pointers to references
in situations where they are guaranteed to never be NULL. [Aaron Giles]

Removed MDRV_CPU_FLAGS() which was only used for disabling a CPU. Changed
it to MDRV_DEVICE_DISABLE() instead. Updated drivers. [Aaron Giles]

Reorganized the token parsing for machine configurations. The core parsing
code knows how to create/replace/remove devices, but all device token
parsing is now handled in the device_config class, which in turn will make
use of any interface classes or device-specific token handling for custom
token processing. [Aaron Giles]

Moved many validity checks out of validity.c and into the device interface
classes. For example, address space validation is now part of the memory
interface class. [Aaron Giles]

Consolidated address space parameters (bus width, endianness, etc.) into
a single address_space_config class. Updated all code that queried for
address space parameters to use the new mechanism. [Aaron Giles]
2010-06-08 06:09:57 +00:00
Fabio Priuli
7d09e1a3d8 small change required by MESS: TAB should not turn on the MAME Internal UI if the user has enabled newui. No effect in MAME and, hence, no whatsnew mention needed.
While at it, I also associated ESC to Menu bar toggling when in newui (like many other emulators for Windows), given that user would quit MESS with File > Exit in the menu bar.
2010-06-04 18:37:22 +00:00
Couriersud
53c0d14d8c SDLMAME now compiles against SDL 1.3 up to HG rev 4464. Everything beyond that revision is completely broken since Sam ripped out multi-keyboard and multi-mice support. Further information in README_SDL13.txt [Couriersud] 2010-06-03 22:27:48 +00:00
R. Belmont
918535de88 SDL: remove problematic live render type toggle and default OS X to OpenGL 2010-06-02 02:15:58 +00:00
Scott Stone
765aa09be9 Fixed a warning in Visual Studio 2010 that was introduced by a previous commit. [Oliver Stoneberg] 2010-05-28 00:15:39 +00:00
R. Belmont
8a6b779c4a SDL: fix compilation for GTK+ 2.20 and later [R. Belmont, Wingman] 2010-05-27 03:23:18 +00:00
Scott Stone
2a0f9cdbb8 Corrected stack walk by using UNICODE_POSTFIX. Fixed some incorrect function declarations in winmain.c. [Oliver Stoneberg] 2010-05-15 21:07:54 +00:00
Michaël Banaan Ananas
b80779d95e work around gcc 4.5 (harmless) warning:
case value '13' not in enumerated type 'D3DTEXTURESTAGESTATETYPE'
(and other cases)
2010-05-13 20:37:19 +00:00
Michaël Banaan Ananas
87b8c8a6ab (gcc 4.5 compile error) 2010-05-05 17:32:32 +00:00
Aaron Giles
64b3a63fff Fix for Win32 SDL build. 2010-05-05 02:00:25 +00:00
Scott Stone
ca0f74f334 Fix the memory leaks with the strconv.c function by
using osd_malloc() instead.  Fixed other memory leaks as well.  [Oliver Stoneberg]
2010-04-23 17:10:03 +00:00
Scott Stone
d90ce8dfe3 Remove some stray invalid code in start_profiler() [Oliver Stoneberg] 2010-04-23 16:51:51 +00:00
Aaron Giles
dfb06b75f2 Make these extern "C" so they play nice with all tools. 2010-04-08 07:49:38 +00:00
Olivier Galibert
3c6e99b9fa Fix SDL debugger typo. 2010-03-22 20:27:10 +00:00
Fabio Priuli
c02b195ede several cleanups based on cppcheck and VS2008 Code Analysis [Oliver Stöneberg]
split.c: made the "split" return the actual result instead of just 0. [Oliver Stöneberg]

clifront.c: made the identation of the CPU device in -listdevices the same like the others [Oliver Stöneberg]

i386.c: gave some fatalerror() calls in the i386 proper messages [Oliver Stöneberg]

ssem.c: fixed compilation of SSEM core with SSEM_DISASM_ON_UNIMPL [Oliver Stöneberg]

srcclean.c: small wording change in the srcclean summary [Oliver Stöneberg]

sdl/window.c: fixed a potential memory leak in  sdlwindow_video_window_create() [Oliver Stöneberg]
2010-03-17 11:59:16 +00:00
R. Belmont
3c69869db3 SDL: fix Fortify-reported stack smash [Belegdol] 2010-03-08 02:45:15 +00:00
Aaron Giles
db548c8689 Fix compile error. 2010-03-04 09:32:38 +00:00
Aaron Giles
963a16b17b Sync with Windows version. 2010-03-04 09:19:45 +00:00
Couriersud
a88ab87089 Tidied up includes in a number of files in src/osd/sdl. [couriersud] 2010-02-28 12:16:38 +00:00
Scott Stone
000351226a Corrected default assignment of F10 as the default throttle on/off key for MAME. The #ifdef MESS is needed here due to it's unique old/new UI setup. [Miodrag Milanovic] 2010-02-27 17:24:39 +00:00
Miodrag Milanovic
3a4544a651 ui.c,ui.h,windows/input.c: [Miodrag Milanovic]
- removed ui_use_new_ui check used by MESS code
- moved ui_mess_handler_ingame call in proper place, so device UI callbacks works again
- removed toggle of menu bar (MESS related)
2010-02-16 12:45:38 +00:00
Aaron Giles
28c18703aa osdcore files MUST NEVER include headers from the core emulator. 2010-02-14 22:07:25 +00:00
Couriersud
977896a710 - removed window config from video_config 2010-02-14 19:59:49 +00:00
Aaron Giles
6b663f66a7 Cleanups and version bump. 2010-02-14 16:59:22 +00:00
Miodrag Milanovic
a347804fe3 Made uimodekey default to "auto" and let OSD decide about default key. (no credit) 2010-02-14 14:15:55 +00:00
Couriersud
84936e07bd Fix r8303 2010-02-14 14:08:57 +00:00
Couriersud
715a00f8c0 - Remove stray undef
- Rename inlined func CLSH to clamp
2010-02-14 14:01:40 +00:00
Couriersud
de2aa6fdf0 - sdldir.c: Cleanup the #ifdef hell a bit.
- sdlfile.c: Cosmetic cleanups; what's the point in having #ifdef'd code for pwrite and lseek/fwrite, will get rid of that later.
2010-02-14 13:45:01 +00:00
Couriersud
fbbf48d668 Workaround for gcc-4.3 reporting a false warning on solaris.
- Disable -Werror for this file only. I did not want to alter fine code only because complains about it.
2010-02-14 11:47:29 +00:00
Couriersud
6ee5fc726a Fix sdldir.c
- For most targets this only worked when reading the current directory.
- Build full path now for stat so the file is actually found.
2010-02-14 00:40:17 +00:00
Miodrag Milanovic
d63d1711eb osd_get_emulator_directory removed (no credit) 2010-02-13 20:19:14 +00:00
Couriersud
a7eb1c4097 No credit
- put a stub for osd_get_clipboard_text into sdlos_os2.c 
- removed a misleading statement form sdlos_unix.c
2010-02-13 19:35:37 +00:00
Couriersud
5c2e28e845 No credit, please
- put code not actually required in MAME into "#ifdef MESS"
- Moved global definition of sdl_cwd from sdl_file.c back to sdl_main.c
2010-02-13 19:26:39 +00:00
Miodrag Milanovic
918bc4c77e This should fix build. 2010-02-13 18:23:55 +00:00
Miodrag Milanovic
9758c13b82 - Removed not used OSD functions
- Placed new functions into sdlos subfiles since they need different implementation
(no whatsnew needed)
2010-02-13 17:20:25 +00:00
Couriersud
a7dea2f6eb - Revert changes accidentally committed.
This is WIP code using hash tables for texture lookups. Not yet stable.
2010-02-12 22:45:29 +00:00
Couriersud
377fc28f9b - Removed changelog notes from osd_sdl.h
- Moved "known bugs" to README_SDL13.txt

This is what has been there:

    - fixed returning (w,h) = (0,0) in get_max_bounds
    - new video driver "sdl13" utilitizing SDL texture and line
      drawing support. Accelerated drivers like directfb now
      may attain opengl speed. DirectFB does with a radeon card.
      The driver determines which pixel formats perform best and
      converts textures to these pixel formats.
      Supported options:
      -waitvsync
      -filter
      -prescale
      Supported renderdrivers:
      X11: opengl, software, x11 (no artwork!)
      DirectFB: directfb, software, opengl (special setup, slow)
      Windows: software, gdi (no artwork)
    - SDL1.3: Clear bck when moving
    - SDL1.3: now compiles on win32
    - SDL1.3: Support screen refresh rates, provided the sdl video
      layer supports them (e.g. X11).
    - Use video_config.waitvsync (previously option was queried)
    - -video soft / -sm  now supports -prescale
    - removed reqwidth, reqheight from sdl_monitor_info; not used anywhere
    - removed layerconfig from sdl_video_config; not used anywhere

    - fixed yuv issues (firefox) / this was a bug I introduced
    - removed deprecat.h from output.c
    - Separated keyboard and mouse initialization into separate functions
    - added _FORTIFY_SOURCE to verbose compiler define output.
    - remove MAX_CPU from debugwin.c
    - fixed vsync handling in SDL1.3 in soft/opengl drivers
    - "waitvsync" also supported by "soft" driver in SDL1.3
    - multiple mice and keyboards supported in SDL1.3
    - support for DISTRO= make option
    - got rid of "-joymap" and "-joymap_file"
    - add -joy_idx[0-7] -keyb_idx[0-7] -mouse_idx[0-7] which
      specify, which device is allocated to to e.g. Mouse 1, Mouse 2, ...
    - moved define of THREAD_COOPERATIVE into sdl.mak and renamed to
      NO_THREAD_COOPERATIVE. Changed references to #ifndef
    - define NO_DEBUGGER in sdl.mak
    - Solaris now uses -DNO_AFFINITY_NP
    - added machine to window_info, removed deprecat.h from drawogl.c

    - For DEBUG=1 builds, disable input grapping while windowed
    - Fixed WIN32 compile
      Wrote setenv function since mingw does not provide one.
      Implemented osd_event_* as inline functions for win32 build.
      We should at some point merge sdlwork.c and winwork.c and push it
      to the core, letting sdlsync.c provide the necessary details.
    - Removed keybled.c and references
    - Added output.c and output.h. These will look for a fifo or file
      /tmp/sdlmame_out and write output notifiers to it.
      Added a sample client ledutil.sh to src/osd/sdl which turns
      leds on and off and provides a debug (log) facility.
    - removed os2work.c

    - replaced window->render_lock with event window->rendered_event
      For multiple windows and "-mt", the old code would allow filling up
      the workqueue with 1000s of entries, since the lock would not block while
      another window is rendered. The osd_event establishes a barrier which
      is only freed if the last window blit operation has finished.
    - Set SDL_VIDEO_GL_DRIVER if -gl_lib is given. The SDL directfb driver is picky about
      this. Added reminder: FIXME: move lib loading code from drawogl.c here. This may be
      used to disable opengl if no library was loaded.
    - SDL1.3/video=opengl: Fixed windows not being updated after another window was resized
    - for -verbose, output some information about renderer (-video soft)
    - initialize mouse_enabled with option "-mouse". Affects both SDL1.2 and SDL1.3
      This will hide the mouse if you specify "-mouse".
    - SDL1.2: added blitmode "async" which sets SDL_ASYNCBLIT
    - SDL1.2: removed blitmodes "hwbest" and "hwblit"
    - added blitmode "hwbest" for antialiased and smoothed scaling now that the
      directfb driver supports it. This is also supported by the 1.3 opengl
      render backend
    - added sdlinput_release_keys to cope with lost keyboard events in SDL1.3
    - some identing in drawogl.c
    - rename SDL_* macros to SDLMAME_* (avoid name clashes)
    - got rid of VIDEO_SCALE_MODE constants. Scale modes are now handled in drawsdl.c.
      Starting mame with eg. -video soft -sm yuy2 on X11 no longer crashes.
    - some more changes to input.c to avoid resize loops (issue for directfb)

    - working ui mouse inputs for SDL1.2 and SDL1.3 incl. yuv modes
    - added blitmode "hwblit" (SDL1.3) for rgb hardware scaling
    - rename "-yuvmode" option to "-scalemode"
    - rename yuv_mode and derivatives to scale_mode
    - moved extra_flags into sdl_info
    - moved callbacks indow sdl_window_info
    - made a number of flags (e.g. yuvmode) window relative
         - changing of yuvmodes and opengl scale effects is working with SDL 1.3
    - improved fullscreen handling
    - removed HAS_WINDOW_MENU - this has no effect nowhere
    - removed underscores in header defines, e.g. __SDL_SYNC__ ==> __SDLSYNC__
    - added SDLMAME_HAS_DEBUGGER define
    - removed #if 0 inw window.c
    - added option "-audiodriver" to specify the SDL audio driver
    - added option "-videodriver" to specify the SDL video driver
    - added option "-renderdriver" to specify the SDL renderer driver
    - changed environment SDLMAME_GL_LIB into option -gl_lib
    - added some more SDL_ENV defines
    - move keymap reading into separate function
    - SDL_EnableUNICODE for all builds (not only MESS)
    - SDL1.3 : Mouse & text input for ui

    - removed  osd_event_wait_multiple from sdlsync.h
    - removed some includes not needed
    - reorganized texcopy/scale2x
    - removed effect.h
    - removed effect_func.h
    - indenting
    - put osd_copyfile, osd_stat into #ifdef MESS
    - added code which implements events without the need
      for pthreads. This is commented out, since
      owever, it horribly fails, if
      threads > num processors as is the case if you
      enable "-mt"
    - rename mame_bitmap to bitmap_t
    - introduced define OSDWORK_CALLBACK to prototype and
      define functions to be passed to sdlwork.c

    - fixes from judge for warnings / may reappear (glade)
    - more warnings fixed / may reappear (glade)
    - moved osdefs.h into sdlprefix.h
    - removed osdefs.h
    - finally removed sdlmisc.h

    - create drawogl.c and moved ogl relevant stuff there
    - draw.window_init() now called after window creation
    - removed window.opengl flag
    - added sdl_window_info as parameter to all functions in window.h
    - rename SDL_VERSIONNUM to SDL_VERSION_ATLEAST
    - removed all uclock stuff in sdlmisc.[ch]
    - minor cleanups

    - fixed compile issues against SDL13
    - fixed input issues with SDL13
    - stricter checks for USE_OPENGL, e.g. for options
    - move sdlvideo_loadgl to window.c, rename it to sdlwindow_loadgl and make it static
    - moved yuv_blit.c into drawsdl.c
    - renamed compute_blit_surface_size to sdlwindow_blit_surface_size
    - renamed drawsdl_destroy_all_textures to drawogl_destroy_all_textures and
      moved it to _sdl_draw_callbacks
    - removed print_colums
    - rename misc.h to sdlmisc.h
    - moved some includes from .h to .c
    - rename led_init to sdlled_init for consistency
    - rename sdl_init_audio to sdlaudio_init for consistency
    - fixed some indentation issues
    - removed ticker.h & dirty.h

    - changed all [f]printf to mame_printf_verbose|error|warning
    - removed obsolete frameskipping code
    - removed obsolete throttle code
    - removed fastforward
    - removed framestorun
    - introduced SDLOPTION constants for a number of options
    - add more verbose info for YUV

    - removed dirty.h
    - removed ticker.h

    - remove win_trying_to_quit
    - changed win_use_mouse to static use_mouse
    - removed win_key_trans_table
    - removed keyboard typematic definitions from input.h
    - made sdl_monitor_list static
    - removed hwstretch (sdl_video_config)
    - removed syncrefresh (sdl_video_config)
    - removed triplebuf (sdl_video_config)
    - removed sdl_has_menu
    - fixed memory_leak (window.c)

    - moved prototypes from drawsdl.c to window.h
    - removed joystick calibration code
    - "#if 0" code which is unreachable
    - "#if 0" code which is never used
    - moved pick_best_mode to window.c
    - removed pause_brightness option
    - added more SDLOPTION_ defines

    - renamed void yuv_lookup_init to drawsdl_yuv_init (global namespace)
    - rmoved some obsolete code
    - add SDL1.3 compatibility

    - fixed some compile issues
    - moved clear_surface into window thread
    - got SDL1.3 -mt working - still crashing on exit

    - removed "digital" option
    - removed device selection options
    - added more SDLOPTION defines
2010-02-12 22:42:31 +00:00
Couriersud
3decc6f78c Fix OSD=sdl win32 compile 2010-02-12 21:26:26 +00:00
Couriersud
f529fad8b3 Move functions from sdlclip.c to sdlos_*
- X11 clipboard code will now be compiled and will honor -DNO_X11
2010-02-12 21:21:42 +00:00
Couriersud
0ca347634e Minor cleanup - no whatsnew 2010-02-12 19:08:42 +00:00
Miodrag Milanovic
0a6b13608d - Moved natural keyboard support from MESS to MAME
- Moved OSD file functions and clipboard access functions into OSD core
2010-02-12 15:40:11 +00:00
Miodrag Milanovic
76d0a58a18 Made SDL windows build able to run (needs -window option to start) (no whatsnew) 2010-02-12 12:31:09 +00:00
Couriersud
88946d721a Added DEBUG_FLAG_OSD_ENABLED to allow coexistence of debuggers going forward.
Replaced all occurrences of OPTION_DEBUG in src/osd/* by checking machine->debug_flags
Replaced all occurrences of DEBUG_FLAG_ENABLED in src/osd/* by DEBUG_FLAG_OSD_ENABLED 
For the time being, DEBUG_FLAG_OSD_ENABLED is default (set in mame.c)
Debugger: avoid clearing DEBUG_FLAG_OSD_ENABLED
2010-02-05 01:35:52 +00:00
Couriersud
d128c47dee Fix DISTRO=gcc44-generic make shortcut to use gcc-4.4 properly (-V 4.4 does not work for linking) 2010-02-04 23:29:20 +00:00
Couriersud
3f9738c46c Added comment that size hints are not really working. [No credit] 2010-02-04 23:27:11 +00:00
R. Belmont
14981a97b5 Fix immediate crash on startup of GTK debugger 2010-01-30 21:10:01 +00:00
Miodrag Milanovic
48e3d6cca0 Fix for MESS SDL build (checked only on windows platform).
Needed since getcwd function is used.
Couriersud and R.Belmont please check (no whatsnew)
2010-01-30 20:20:44 +00:00
Aaron Giles
e1085c9890 Remove some deprecated stuff that was copied from the Windows build.
Fix mismatched free/osd_free in main.c
2010-01-28 08:57:53 +00:00
Aaron Giles
cd7f69ad65 Apply osd_free fix to SDL version of code as well. 2010-01-28 08:36:33 +00:00
Aaron Giles
fe3d7c4af4 Cleanups and version bump. 2010-01-28 08:03:44 +00:00
Couriersud
a8bd722f18 GTK-Debugger
- fix a compile warning for gcc-4.4 (not detected by gcc-4.2)
- Horizontal divider bar to individually size views.
- minimum height aligned to win32 debugger
2010-01-28 00:01:32 +00:00
Couriersud
8afbfd9dca GTK-Debugger
- Functionality now matches win32 debugger
- Further code review/rewrite/simplification
- Added more comment headings
2010-01-26 01:27:35 +00:00
Phil Bennett
ff8cb78876 Converted the following drivers to use driver_data structs: [Atari Ace]
39in1, raiden2, safarir, sbowling, shougi, skeetsht, skyarmy, sliver,
spoker, spool99, srmp5, srmp6, ssingles, sstrangr, sub, supdrapo,
superdq, supertnk, suprgolf.


---------- Forwarded message ----------
From: Atari Ace <atari_ace@verizon.net>
Date: Thu, Jan 21, 2010 at 1:53 AM
Subject: [patch] Additional driver_data conversions, PCTSTR => LPCTSTR
To: submit@mamedev.org
Cc: atariace@hotmail.com

Another driver_data patch, this one converting the following single
file drivers

39in1, raiden2, safarir, sbowling, shougi, skeetsht, skyarmy, sliver,
spoker, spool99, srmp5, srmp6, ssingles, sstrangr, sub, supdrapo,
superdq, supertnk, suprgolf.

I also tossed in a one line fix to winmain.c (PCTSTR => LPCTSTR).  My
unofficial toolchain doesn't have a definition for PCTSTR, it
certainly looks like a typo.

~aa
2010-01-25 14:56:09 +00:00
Couriersud
3e7ae30094 GTK-Debugger (SDL)
- implement key handling (Up, down, ..) like in windows
- Tab and ESC not yet handled
2010-01-24 22:14:14 +00:00
Couriersud
e5dc859628 Removed duplicate declarations from debug-cb.h 2010-01-24 21:25:55 +00:00
R. Belmont
eaf0d1b924 SDL: fixed GTK debugger compile 2010-01-23 03:39:46 +00:00
Couriersud
fb5b325830 GTK-Debugger
- Run to cursor (main view)
- In place memory editing (memory view)

There are still some issue with e.g. scrolling. 
However, it is usable.
2010-01-23 01:08:15 +00:00
Couriersud
3a35df8d63 GTK Debugger work
- glade-2 can now be used again to edit the debug.glade file. 
- No more need to edit the files created by glade-2
- All "activate" handlers now pass the parent window pointer.
- malloc ==> osd_malloc to prevent mixed c++/c window allocations.
2010-01-22 22:16:27 +00:00
Couriersud
3003882f9b Fix DEBUG build 2010-01-22 21:14:06 +00:00
Couriersud
10bee5ce78 The return of the "misc"
- Added sdlmisc_<targetos>.c again. This was necessary since
  certain tools create stubs for e.g. osd_break_into_debugger.
  If we do not have this in a separate file, the link stage may
  break.
- Applied OS/2 patch [Credit: KO Myung-Hun]
- Cleaned up #includes. Removed stdlib.h were possible.
- More malloc to osd_malloc rename.
- SDL monitor modes are read now when they are needed. This is now consistent across platforms.
2010-01-21 22:54:49 +00:00
Couriersud
a63d3b5de4 malloc ==> osd_malloc, free ==> osd_free 2010-01-21 20:12:33 +00:00
Couriersud
8611469df7 Fix a typo 2010-01-20 17:37:23 +00:00
Aaron Giles
093637cc29 Exit from the unhandled exception filter cleanly now.
Use SetErrorMode() to disable the appearance of dialog boxes
when crashes occur.
2010-01-20 06:59:01 +00:00
Aaron Giles
4aa2483e57 Attempt to fix OS X debugger. 2010-01-20 03:41:48 +00:00
Couriersud
eb9ed61a68 OpenBSD support in makefile/sdl.mak
Fix XBSD detection of PTR64 (uses amd64)
Cosmetic change to sdlprefix.h
2010-01-20 01:18:35 +00:00
Couriersud
0328f34acb Autodetection of PTR64 can be inhibited now by specifying PTR64=0.
On mixed 32bit/64bit targets identifying themselves as 64bit this can be used to build a 32bit executable.
2010-01-19 22:09:45 +00:00
Couriersud
98b6824982 sdl.mak updates
- On targets supporting "-m64" and "-m32" use them.
- On unix ppc targets, add -Dpowerpc automatically
2010-01-19 21:58:26 +00:00
Couriersud
81e85ffd7a Bring sdl in line with windows 2010-01-18 23:55:14 +00:00
Aaron Giles
ba36521102 Fix compile error. 2010-01-18 19:51:30 +00:00
Aaron Giles
e738b79785 Correct a long-standing design flaw: device configuration state
is now separate from runtime device state. I have larger plans
for devices, so there is some temporary scaffolding to hold
everything together, but this first step does separate things
out.

There is a new class 'running_device' which represents the
state of a live device. A list of these running_devices sits
in machine->devicelist and is created when a running_machine
is instantiated.

To access the configuration state, use device->baseconfig()
which returns a reference to the configuration.

The list of running_devices in machine->devicelist has a 1:1
correspondance with the list of device configurations in
machine->config->devicelist, and most navigation options work
equally on either (scanning by class, type, etc.)

For the most part, drivers will now deal with running_device
objects instead of const device_config objects. In fact, in
order to do this patch, I did the following global search &
replace:

  const device_config -> running_device
  device->static_config -> device->baseconfig().static_config
  device->inline_config -> device->baseconfig().inline_config

and then fixed up the compiler errors that fell out.

Some specifics:

  Removed device_get_info_* functions and replaced them with
  methods called get_config_*.
  
  Added methods for get_runtime_* to access runtime state from
  the running_device.
  
  DEVICE_GET_INFO callbacks are only passed a device_config *.
  This means they have no access to the token or runtime state
  at all. For most cases this is fine.
  
  Added new DEVICE_GET_RUNTIME_INFO callback that is passed
  the running_device for accessing data that is live at runtime.
  In the future this will go away to make room for a cleaner
  mechanism.
  
  Cleaned up the handoff of memory regions from the memory
  subsystem to the devices.
2010-01-18 09:34:43 +00:00
Couriersud
269e2cf4fc Removed stdlib.h from osdcomm.h.
- Added #include stdlib.h where now necessary
Fixed Solaris build
Fixed building unidasm for OSD=sdl on win32
2010-01-17 19:27:03 +00:00
Couriersud
b347a5135a Minor cosmetic changes:
- order of includes
- remove duplicate code
2010-01-16 22:21:11 +00:00
Couriersud
f702582726 Added GTL_INSTLL_ROOT to optionally build win32 with the mame debugger. 2010-01-16 22:18:47 +00:00
Aaron Giles
0c191eac42 Compile fix for MSVC psikyosh (dynamic array sizes are a later
extension).

Improved stack walking on crash in Windows. Now using StackWalk64 to
do the stack walk, resulting in cleaner logs. Also will try to use
system function to look up symbol and source/line information if
present. End results:

- 32-bit gcc: parses symbol info from map file as before (this would
work better if we could coax gcc into outputting static functions in
the map)

- 64-bit gcc: has runtime issue that causes the exception handler to
not be invoked. Will work with mingw folks on it.

- 32/64-bit MSVC: nice stack dumps with symbol and source/line info,
if the PDB file is present. If not, falls back to the MAP file.
2010-01-16 21:14:23 +00:00
Couriersud
ec71e879db It worked on OSX, broke on windows ... 2010-01-16 19:45:53 +00:00
Couriersud
ab8ac327eb sdl.mak rewrite
- TARGETOS=freebsd may now be given on make invocation
- modular approach, separate sections for opengl, x11, debugger
- most target specific settings parametrized.
2010-01-16 19:34:04 +00:00
R. Belmont
cfa1a02096 Add SDLMAME keymaps (no whatsnew) 2010-01-16 14:40:50 +00:00
Aaron Giles
98c015372e Fix memory allocation issue in debug builds. 2010-01-16 11:57:58 +00:00
Aaron Giles
1c38c3eb87 Fix SDL Win32 build to build as unicode. 2010-01-16 05:55:15 +00:00
Aaron Giles
f373246c42 Fix PTR64 autodetect for Windows 2010-01-16 04:40:55 +00:00
Aaron Giles
aebc07a897 Cleanups and version bump. 2010-01-16 04:12:04 +00:00
Couriersud
f6c832ea90 - testkeys now builds again
- for unix targets, added a depend rule to sdl.mak which builds a .depend file.
2010-01-16 02:20:45 +00:00
Aaron Giles
971151c8d7 Cheesy autodetect for PTR64 on Windows using standard build tools. 2010-01-15 23:42:49 +00:00
Couriersud
2a0dcc679e Cosmetic changes, no credit 2010-01-15 23:28:30 +00:00
Couriersud
b998026736 SDLMAME: add BGRA support to -video soft 2010-01-15 21:13:12 +00:00
R. Belmont
9ba62e6bce SDLMAME: improved OS X and SDL 1.3 SVN support, try to autodetect SDLMAME targets [Couriersud] 2010-01-15 21:05:29 +00:00
Couriersud
997a17cc2d Changed all CFLAGS to CCOMFLAGS to be consistent to what windows.mak does 2010-01-14 22:53:04 +00:00
R. Belmont
b53bb2c6ac SDLMAME initial import [R. Belmont, Couriersud] 2010-01-13 04:01:20 +00:00
Aaron Giles
470f843262 Within src/emu, basic conversions:
devtag_get_device ... machine->device()
  memory_find_address_space ... device->space()
2010-01-12 06:54:57 +00:00
Aaron Giles
46b81c390e Explicitly allow PAIR and PAIR64 in save states. 2010-01-12 03:32:07 +00:00
Aaron Giles
2b23d7c017 Bulk driver.h -> emu.h switch. 2010-01-10 18:00:42 +00:00
Aaron Giles
4498faacd9 First round of an attempted cleanup of header files in the system.
- Created new central header "emu.h"; this should be included
    by pretty much any driver or device as the first include. This
    file in turn includes pretty much everything a driver or device
    will need, minus any other devices it references. Note that
    emu.h should *never* be included by another header file.
 - Updated all files in the core (src/emu) to use emu.h.
 - Removed a ton of redundant and poorly-tracked header includes
    from within other header files.
 - Temporarily changed driver.h to map to emu.h until we update
    files outside of the core.

Added class wrapper around tagmap so it can be directly included
and accessed within objects that need it. Updated all users to
embed tagmap objects and changed them to call through the class.

Added nicer functions for finding devices, ports, and regions in
a machine:

   machine->device("tag") -- return the named device, or NULL
   machine->port("tag") -- return the named port, or NULL
   machine->region("tag"[, &length[, &flags]]) -- return the
      named region and optionally its length and flags
      
Made the device tag an astring. This required touching a lot of 
code that printed the device to explicitly fetch the C-string
from it. (Thank you gcc for flagging that issue!)
2010-01-10 00:29:26 +00:00
Aaron Giles
91a1b8d634 NOTE: This change requires two new osd functions: osd_malloc() and
osd_free(). They take the same parameters as malloc() and free().

Renamed mamecore.h -> emucore.h.

New C++-aware memory manager, implemented in emualloc.*. This is a
simple manager that allows you to add any type of object to a
resource pool. Most commonly, allocated objects are added, and so
a set of allocation macros is provided to allow you to manage
objects in a particular pool:

  pool_alloc(p, t) = allocate object of type 't' and add to pool 'p'
  pool_alloc_clear(p, t) = same as above, but clear the memory first
  pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type
                              't' and add to pool 'p'
  pool_alloc_array_clear(p, t, c) = same, but with clearing
  pool_free(p, v) = free object 'v' and remove it from the pool

Note that pool_alloc[_clear] is roughly equivalent to "new t" and
pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also
note that pool_free works for single objects and arrays.

There is a single global_resource_pool defined which should be used
for any global allocations. It has equivalent macros to the pool_*
macros above that automatically target the global pool.

In addition, the memory module defines global new/delete overrides
that access file and line number parameters so that allocations can
be tracked. Currently this tracking is only done if MAME_DEBUG is
enabled. In debug builds, any unfreed memory will be printed at
the end of the session.

emualloc.h also has #defines to disable malloc/free/realloc/calloc.
Since emualloc.h is included by emucore.h, this means pretty much
all code within the emulator is forced to use the new allocators.
Although straight new/delete do work, their use is discouraged, as
any allocations made with them will not be tracked.

Changed the familar auto_alloc_* macros to map to the resource pool
model described above. The running_machine is now a class and contains
a resource pool which is automatically destructed upon deletion. If
you are a driver writer, all your allocations should be done with
auto_alloc_*.

Changed all drivers and files in the core using malloc/realloc or the 
old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros 
instead, or the global_alloc_* macros if necessary.

Added simple C++ wrappers for astring and bitmap_t, as these need
proper constructors/destructors to be used for auto_alloc_astring and
auto_alloc_bitmap.

Removed references to the winalloc prefix file. Most of its 
functionality has moved into the core, save for the guard page 
allocations, which are now implemented in osd_alloc and osd_free.
2010-01-08 06:05:29 +00:00
Aaron Giles
5885e973db Makefile changes:
- Changed INLINE to map to "static inline"
 - (Windows only) Made -static-libgcc standard for both 32-bit and 64-bit
 - (Windows only) Some fixes for MSVC builds
2010-01-05 22:01:10 +00:00
Aaron Giles
a3b0cf0aea Make MSVC compile once again. 2010-01-04 01:30:53 +00:00
Aaron Giles
13c6148885 Fix debug build. 2010-01-04 00:06:45 +00:00
Aaron Giles
b4099c91bc Changes to sync with new toolchain:
1. Removed CPP_COMPILE option. All files (except expat and zlib)
are now compiled as C++ by default. For now, imagine nothing has
changed. The goal is not to go hog-wild with C++isms, but to
leverage it where it makes the most sense.

2. Mapped INLINE to plain old C++ inline now, fixing several
cases where this was problematic.

3. Marked global const structures explicitly extern since consts
are locally-scoped by default in C++.

4. Added new 'default' make target which just builds the emulator.
Use 'make all' to build everything including the tools.

5. 64-bit builds now get a '64' suffix on them. We might want to
just make this true for Windows builds, but it's on for everyone
at the moment.

6. (Windows) Removed UNICODE option. UNICODE is enabled by default
on all Windows builds now. The 32-bit version links against
libunicows.a for continued Win9x compatibility.

7. (Windows) Removed hacks surrounding unicode handling of main().
They are no longer necessary with the new tools.
2010-01-03 21:31:44 +00:00
Aaron Giles
81523f2e10 gcc 4.5.0 compilation fixes. 2009-12-29 14:35:54 +00:00
Aaron Giles
bd24fb23c1 Results of running the latest srcclean. 2009-12-28 09:04:00 +00:00
Aaron Giles
93d465ad3c Whitespace cleanup. (No, a release is not yet imminent.) 2009-12-28 08:49:12 +00:00
Aaron Giles
f20a2e6b17 Fixes so we can compile as C++ again. 2009-12-28 07:34:17 +00:00
Aaron Giles
67bef66987 Changed behavior of -watchdog option to act like a real watchdog. It now
specifies the number of seconds after the last video update that will
cause auto-termination of MAME. Also modified it to output a message
when the watchdog triggers the exit.

Updated windows.txt to reflect this option and the debugger_font options
which were never previously documented.
2009-12-24 02:52:17 +00:00
Phil Bennett
bc485032d7 03583: Windows Debug: Stack crawl is not generated anymore [Oliver Stoneberg]
---------- Forwarded message ----------
From: Oliver Stöneberg <oliverst@online.de>
Date: Tue, Dec 15, 2009 at 5:40 PM
Subject: Stack Crawl
To: submit@mamedev.org


This patch enables the stack crawl on windows platforms again (bug
3583).
2009-12-21 16:25:32 +00:00
Couriersud
3af4cd9bec Added option "numprocessors"
-numprocessors <auto|value>
        Specify the number of processors to use for work queues. Specifying
        "auto" will use the value reported by the system or environment 
        variable OSDPROCESSORS. To avoid abuse, this value is internally limited
        to 4 times the number of processors reported by the system. 
        The default is "auto".
2009-12-19 23:12:07 +00:00
Aaron Giles
2d22e450f2 Cleanups and version bump. 2009-10-12 08:45:25 +00:00
Aaron Giles
357e36fc84 Eliminated osd_cpu.h.
Types are pretty much unified now.
Multiply operations are handled by eminline.h.
Divide operations were just silly in macros.
64/32-bit combination/extraction macros moved to osdcomm.h and renamed.

Also fixed compile errors in recent 68k changes.
2009-10-12 08:37:04 +00:00
Aaron Giles
3851b425b7 Moved all the OSD/windows code over to straight BSD license.
Updated osdmini to work again and compile as an actual target
(doing nothing at the moment). Converted all of its code over
to straight BSD as well.
2009-10-12 05:56:47 +00:00
Couriersud
138d136ea8 Add EXPECTED macro
- This complements the already existing UNEXPECTED
2009-10-05 21:54:18 +00:00
Aaron Giles
fe289e67f5 > -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 27, 2009 7:58 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] More _NAME macros
> 
> Hi mamedev,
> 
> MAME's idiom for function/data macros is to first implement
> <name>_NAME, then implement the other macros in terms of the _NAME
> macro.  Then in principle only a single line needs editing to change
> the naming convention.
> 
> This patchset implements this idiom more completely.  The first patch
> adds some missing _NAME macros and fixes cases in source files that
> should be using the macros.  The second patch then changes header
> files where the macros should have been used, but weren't.  This
> required changing the idiom for removing a machine driver function
> pointer from MDRV_<FUNCTION>(NULL) to MDRV_<FUNCTION>(0), to avoid
> problems with NULL being macro expanded.  This actually unifies the
> handling of all such cases, as we already had ipt_0 and driver_init_0.
> It also required reworking the devtempl.h implementation in a way that
> triggered a warning on MSVC about using empty macros, so vconv.c
> needed to be updated.  The third patch then renames all the _NAME and
> _0 macros to verify that all the cases have been covered, so it isn't
> intended to be applied.
> 
> ~aa
2009-10-01 17:27:29 +00:00
Aaron Giles
38978f878a Move MSVC clean out of core makefile and into windows.mak where it belongs. 2009-09-21 09:03:25 +00:00
Aaron Giles
f60bbef070 Rename osd_profiling_ticks() to get_profile_ticks(). Moved implemention into
inline functions in eminline.h and the ei* functions. [couriersud, Aaron Giles]
2009-09-06 23:30:26 +00:00
Aaron Giles
191fe9cdc3 > From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 06, 2009 7:25 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] Deglobalize input.c
> 
> Hi mamedev,
> 
> These patches deglobalize input.c.  The first adds running_machine to
> some driver apis.  The (large) second patch adds the machine parameter
> to the most input_code_pressed apis (generated by script, not
> compilable).  The last patch then actually changes those apis and
> others to take running_machine, and adds struct _input_private to hold
> the input state variables.
> 
> ~aa
2009-09-06 22:28:58 +00:00