Color games which supported it. MAME will now output
a "Rumble" output bit (0 for Rumble=OFF and 1 for
Rumble=ON) whenever the games try to access the Rumble
component… third party applications can now listen to the
output and redirect it to some hardware that can "rumble"
in sync with the gameplay. [Fabio Priuli]
gb.cpp: Added partial RTC emulation to the MBC-3 Game Boy
Color games which supported it. Clock proceeds a bit too
fast during gameplay, but at least it is not stuck anymore to the
time of first configuration. [Fabio Priuli]
- Implemented emulation of the "General Purpose I/O"
port (GPIO) of GBA.
- Hooked up S-3511 RTC emulation through the GPIO
port. This allows to avoid the "Internal battery has run
dry [...] clock-based events will no longer occur"
messages in Pokémon Emerald / Ruby / Sapphire. This
also promotes Sennen Kazoku to working state.
- Hooked up Boktai Light Sensor emulation through the
GPIO port. This allows to avoid the "Solar Sensor is broken"
message in Boktai / Bokura no Taiyou, which is now
playable and to recharge your weapons in all three games
of the series. Light level has to be chosen via the "Machine
Configuration" menu, until we get some kind of camera
input.
- Hooked up Warioware Twist Gyroscope emulation
through the GPIO port. This allows to play the minigames,
even if in some case the input sensibility might need a
few tweaks.
- Hooked up Warioware Twist & Drill Dozer Rumble
emulation through the GPIO port. MAME will now output
a "Rumble" output bit (0 for Rumble=OFF and 1 for
Rumble=ON) whenever the games try to access the Rumble
component… third party applications can now listen to the
output and redirect it to some hardware that can "rumble"
in sync with the gameplay.
gba.cpp: implemented emulation of the Tilt sensor used by
Yoshi’s Universal Gravitation / Yoshi Topsy-Turvy / Yoshi no
Banyuuinryoku (and by Koro Koro Puzzle). Note that the
calibration can seem a bit tricky at first, because the emulated
screen does not turn as the GBA would... In order to properly
calibrate the sensor, just keep pressed right for a few seconds
when requested to calibrate right inclination (first calibration
screen in Yoshi Universal Gravitation) so to get the full right
range; then keep pressed for left for a few seconds when
requested to calibrate left inclination (second calibration screen
in Yoshi Universal Gravitation) so to get the full left range.
[Fabio Priuli]
removed an overdumped BIOS and moved qnilese base PCB
ROMS to the BIOS set. [Heihachi_73, Fabio Priuli]
out of whatsnew: and with this, I think I managed to include most of Heihachi_73's AMK6 knowledge into our driver. hooray!
----------------------------------
World Club Champion Football Serie A 2001-2002 Ver. 2 (CDP-10001C) [any, f205v, ShouTime, rtw]
World Club Champion Football Serie A 2001-2002 DIMM FIRM Ver.3.03 (CDP-10003) [any]
World Club Champion Football Serie A 2002-2003 Drive Checker (CDV-10007) [any, f205v, ShouTime, rtw]
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
BIOS patch is gone. Floppy drives A-D are locked by BIOS after Z80 RESPONSE FAILURE / DRIVE A (= ERROR 13), so the winchester disk remains ("W"). Good luck.