Michaël Banaan Ananas
ae1fb4a685
namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta x/y, texture c-mode (again), and some z priority issues. [hap]
2011-10-07 14:52:42 +00:00
Miodrag Milanovic
188e8c89bf
Small timer fix by Haze (no whatsnew)
2011-10-07 14:19:13 +00:00
Miodrag Milanovic
56e64fe500
Reusing the SH4 timer code for the SH3 after a bit of refactoring by Haze (no whatsnew)
2011-10-07 12:57:06 +00:00
mariuszw1
bc30cc554d
Corrected nbajamtn description (it is a prototype of network enabled version and not hack). No whatsnew.
2011-10-07 04:38:13 +00:00
Michaël Banaan Ananas
ede7eb5486
sprite y-clipping (preliminary, disabled by default for now)
2011-10-06 23:27:11 +00:00
Scott Stone
e02e881376
Changed the sh4 timer code a bit to avoid direct references to sh4 addresses, making it more possible to reuse it for sh3 from Haze (nw)
2011-10-06 20:11:39 +00:00
Scott Stone
6e04585f0d
A safety check to prevent recursion (avoid drop to command-line on certain sets), fix rom_load for some adder5 sets from Haze (nw)
2011-10-06 20:06:59 +00:00
Michaël Banaan Ananas
36b8d751c4
fixed zsort
2011-10-06 18:50:50 +00:00
mariuszw1
c0d907ee42
New clones added
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--------------------------------------------------
NBA Jam T.E. Nani Edition (rev 5.2 8/11/95) [TerryMasters]
2011-10-06 17:42:25 +00:00
Michaël Banaan Ananas
3fd32cfd88
properly emulate sprite deltax + some small fixes
2011-10-06 17:31:55 +00:00
Michaël Banaan Ananas
e557246526
properly emulate sprite deltay
2011-10-06 15:11:27 +00:00
Michaël Banaan Ananas
66bb01c3e9
fix propcycl scoreboard
2011-10-06 14:15:38 +00:00
Brian Troha
f60979fc14
New clone added Cruis'n Exotica 1.0 (not working)
...
New Clone Added
-----------------------------------
Cruis'n Exotica v1.0 [Brian Troha, The Dumping Union]
2011-10-06 03:33:34 +00:00
Scott Stone
7b64c127e9
Revert of r14116 by request (nw)
2011-10-05 23:16:26 +00:00
Michaël Banaan Ananas
887b1cfef4
cybrcycc sprites look ok now
2011-10-05 21:32:18 +00:00
Michaël Banaan Ananas
5b5f656e40
oops
2011-10-05 20:54:02 +00:00
mariuszw1
51bc9038c9
Added complete dump for sfish2 [Guru]
2011-10-05 20:40:01 +00:00
Scott Stone
769e7eaf6e
Workaround for problem m4/v4 sets which drop to command-line (nw)
2011-10-05 20:10:59 +00:00
Michaël Banaan Ananas
1bd6f172fe
more sprites in cybrcycc
2011-10-05 20:07:11 +00:00
Scott Stone
2d0b9f2291
Butasan rom label fixes (nw)
2011-10-05 19:26:29 +00:00
Michaël Banaan Ananas
9edc5cd172
show sprites in alpinesa
2011-10-05 19:03:51 +00:00
Michaël Banaan Ananas
4653647ea2
small fix for sprite fade enable
2011-10-05 18:08:20 +00:00
Jonathan Gevaryahu
c9eae4329c
Fix incorrect masking of register writes on ay-3-8914, fixes wrong envelope amplitude on games which use hardware enveloping on Intellivision (Thunder Castle, etc) [Huygens]
2011-10-05 09:15:29 +00:00
Brian Troha
e7b2968892
argus.c: Both Butasan sets are for the Japan region but one is in English and the other in Japanese so list them as such. - NW
2011-10-05 03:13:09 +00:00
Scott Stone
8e6dd97fda
Fixed some typos made in sh4.c - trap behavior definitely needs checking. According to both the sh3 and sh4 docs what we're doing was wrong. From Haze (nw)
2011-10-05 01:30:01 +00:00
Scott Stone
a50c1fa1f9
corrected issue with setname (nw)
2011-10-05 00:38:08 +00:00
Scott Stone
1a98c6499b
New games added or promoted from NOT_WORKING status
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---------------------------------------------------
Butasan (Pig's & Bomber's) [Bensonrad]
2011-10-05 00:19:41 +00:00
Michaël Banaan Ananas
b5347bf646
small input changes
2011-10-04 23:51:52 +00:00
Scott Stone
029324e747
Improved the memory map notes based on some new information (nw)
2011-10-04 23:14:19 +00:00
Michaël Banaan Ananas
f75e6573f2
fix sprite flipping
2011-10-04 22:28:50 +00:00
mariuszw1
5fc1b023b4
Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]
2011-10-04 20:15:30 +00:00
Scott Stone
56f7f75901
New clones added
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----------------
Vigilante (US) - Rev. G [Corrado Tomaselli]
On Vigilante (World set 2) the rom 8h is overdumped, in all sets the rom is 256kbit and inside the socket it's written 27256 (info from Corrado Tomaselli) (nw)
2011-10-04 18:50:20 +00:00
Miodrag Milanovic
4aae041c38
Simplified way of getting octal info (no whatsnew)
2011-10-04 17:16:07 +00:00
Scott Stone
725f8c8296
Added some comments to some of the arrays, for future reference and moved a little bit of code to separate differences of sh3 and sh4. From Haze (nw)
...
Also, from previous commit:
New games marked as GAME_NOT_WORKING
------------------------------------
Medal Mahjong Moukari Bancho no Kiban [CaH4e3]
2011-10-04 15:39:46 +00:00
Miodrag Milanovic
86676fd04c
Fixes views without device (no whatsnew)
2011-10-04 13:13:04 +00:00
Michaël Banaan Ananas
5793dd0a43
flush empty sprite romregion with $ff, fixes bogus sprites in alpinr2b
2011-10-04 13:06:26 +00:00
Miodrag Milanovic
eea7bacd20
Made disassembler view show in octal if cpu core is specified like that, for now address and data values (no whatsnew)
2011-10-04 12:38:52 +00:00
Miodrag Milanovic
b829e84ac6
Sync with MESS (no whatsnew)
2011-10-04 10:14:46 +00:00
Miodrag Milanovic
6730bf8cc7
Added a way to handle output for debug messages and debugger itself into octal too, and made
...
a few CPU's to give octal output by default.
Note that for now just some functions things return octal, will add more, but since this change required clean compile better to put it sooner then later (no whatsnew)
2011-10-04 09:58:07 +00:00
Michaël Banaan Ananas
9247583a1d
(fix possible regression)
2011-10-03 20:57:20 +00:00
Michaël Banaan Ananas
f4d9f9dbff
- sprites in alpine racer 2 and cyber cycles
...
- trying to figure out sprite deltax/y
2011-10-03 20:33:00 +00:00
Scott Stone
a2f9a37099
Added explicit checks on functions making use of SH4 internal registers to ensure they don't accidentally get used on SH3 (some were) and split the code paths in various places so that areas where the sh3 differs can be implemented properly (interrupt controller especially) Also logging of some internal registers etc. accessed by some games, and rudimentary fixing of a few opcodes (like trap) which were also tied to internal stuff. From Haze (nw)
2011-10-03 16:41:06 +00:00
Scott Stone
ad39fb1a14
not ready for this one yet (nw)
2011-10-03 15:23:47 +00:00
Angelo Salese
853aab7d44
Some improvements from Haze, nw
2011-10-02 18:23:27 +00:00
Michaël Banaan Ananas
db9502df7e
fixed recent regression with high priority translucent polys/sprites
2011-10-02 14:45:00 +00:00
Michaël Banaan Ananas
05c763a5e0
fix sprite priority over textlayer
2011-10-02 12:33:51 +00:00
Michaël Banaan Ananas
628f6efc95
fix non-super22 cmode/bn for direct_poly (eg. raveracw minimap and attractmode hiscore table)
2011-10-02 11:15:40 +00:00
Michaël Banaan Ananas
4f3fbef885
fix tokyowar sprite problems
2011-10-01 21:46:20 +00:00
R. Belmont
8ba53b9808
A few documentation fixes (nw)
2011-10-01 21:17:50 +00:00
Brian Troha
8b771418f5
new clone added Viper Phase 1 - USA
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New Clone Added
-------------------------------
Viper Phase 1 (USA, New Version, set 2) [Arzeno Fabrice]
2011-10-01 20:30:35 +00:00