Updated Chinese UI translations. [YuiFAN]
Updated Ukrainian UI translation. [Stanley Kid]
gbcolor.xml: Demoted beastfgt to partially supported (HUD blank on GBC),
and demoted emochndx to unsupported due to all kinds of broken
behaviour. Also added chongwu title from title screen as another
alt_title - it's different to the cartridge label.
----------------
c2color_cart.xml: Dì 3 dàn: Zhī Yīngxióng Dǎo Zhī Lièyàn Mó [Peter Wilhelmsen]
c2color_cart.xml: Corrected metadata based on packaging.
Fixes several audio bugs with the noise channel in VS. System games, including:
* High-pitch sound in vsgshoe percussion track.
* Jet sounds in bnglngby.
* Number of tanks killed count screen in btlecity.
* nvs_platoon's bullet and enemies dying sounds are subtly changed.
It's estimated that these letterless CPU versions are in the first two
million or so Famicoms (about 10% of Famicoms sold). There are games
developed on the RP2A03 that have sound glitches on later, more common
Famicoms. For instance, the very last note in the game over melody in
Balloon Fight rings out with a loud buzz on later machines. The new
famicomo driver plays it as the developers must have intended.
New working clones
------------------
Nintendo Famicom (earlier, with RP2A03) [kmg]
----------------------------------
Super Mario Bros. 3 (NES bootleg) [Victor Fernandez (City Game)]
- misc/mcatadv.cpp, misc/oneshot.cpp, taito/retofinv.cpp: consolidated drivers in single files, minor cleanups
ui: Added some missing functionality:
* Added an option to copy input device IDs to the relevant menus.
* Added an item for setting the software lists files path (-hashpath) to
the folder setup menu.
* Allow pasting text from clipboard in most places that allow typing
(searching, entering filenames, entering barcodes).
* Changed the software selection menu heading to be a bit less
misleading.
* Made barcode menu less eager to rebuild itself unnecessarily, and
removed some confusing and apparently pointless code.
Exposed more Lua bindings:
* Added low-level palette objects.
* Added indexed bitmap types.
* Added a bitmap method for extracting pixels from a rectangular area as a
packed binary string.
* Changed screen device pixels method to return width and height in
addition to the pixels.
osd: Added some functionality and cleaned up a little:
* Added a function for copying text to the clipboard.
* Moved function for converting Windows error codes to standard error
conditions to winutil.cpp so it can be used from more places.
* Removed duplicate declaration of osd_get_clipboard_text and made the
function noexcept (including fixing implementations).
* Made macOS implementation of osd_get_clipboard_text skip the encoding
conversion if it finds UTF-8 text first.
* Changed the default -uimodekey setting so it doesn't lose the "not
shift" that stops the default from interfering with UI paste.
Various bug fixes:
* util/unicode.cpp: Fixed the version of utf8_from_uchar that returns
std::string blowing up on invalid codepoints.
* util/bitmap.h: Fixed wrapping constructors for indexed bitmaps taking
the wrong parameter type (nothing was using them before).
* util/bitmap.cpp: Fixed potential use-after-free issues with bitmap
palettes.
* emu/input.cpp, emu/inputdev.cpp: Log 1-based device numbers, matching
what's shown in the internal UI and used in tokens in CFG files.
* emu/emumem.cpp: Added the bank tag to a fatal error message where it
was missing.
docs: Reworked and expanded documentation on configuring stable
controller IDs.
For translators, the changes are quite minor:
* There's a menu item for copying a device ID to the clipboard, and
associated success/failure messages.
* There's the menu item for setting the software list file search path.
* One of the lines in the software selection menu heading has changes as
it could be interpreted as implying it showed a software list name.
Jamming magic behaviour for a few systems into a common device just
makes code more convoluted and harder to maintain. The trouble with
these things is that you quickly end up stuck with them, and then
untangling the dependency on magical behaviour that never belonged in
the device in the first place becomes an inordinate amount of work.
In this case, it isn't even saving a substantial amount of code in the
drivers.
This reverts commit 229ea4b3a1.
----------------------------------
Exciting Speed Hockey (V19930325) [nnap]
New clones marked as NOT_WORKING
--------------------------------
Red and Ted's Road Show (PA-2 prototype) [Bill Ung, PinMAME]
- sega/model3.cpp, sega/segaybd.cpp: some board documentation updates [Brian Troha]
- tecmo/spbactn.cpp: fixed some dips for spbactnp