What works:
* HP85A machine with 16K of RAM
* Capricorn CPU works
* Keyboard works (with minor issues)
* CRT text / graphics modes work (correct speed is not emulated yet so service ROM complaints)
* BASIC is usable
What is missing (and I'll have hopefully working soon):
* HW timers
* Beeper
* Integral printer
* DC100 cassette drive
* Extension ROMs
* I/O modules (especially the HPIB interface so that we can hook up floppy drives)
* Other models in the family (e.g. HP86)
create a uPD78C11 derived CPU type for this purpose, with internal ROM map
use internal ROM map for other uPD78C10 chips as it's always present.
add missing NO_DUMP definitions to various games using C-Chips with correct size etc.
pump megablast through the device code as really all it ever does is bank the c-chip window and test the RAM.
* Implemented front panel mode switches/LEDs and reset switch
* Added skeleton bus for "universal" slots and connected control lines
(nw) Default keyboard mapping is annoying because left shift, Z and X
are used both for typing into the TTY and switching program bank. You're
better off changing the mapping to make it less annoying or using a
socket and talking to it with telnet.
* Renamed to MCS-40.
* Emulated 8-clock instruction cycle, interruptible at any point.
* Converted TEST input to an input line.
* Added SYNC and CM output lines.
* Added support for 4040 CY output, logical operations, extended registers, ROM banking and disassembly.
* Made I/O space mapping more flexible to support the variety of peripherals available.
* Notable missing features are 4040 interrupt and halt, and "program memory" space.
* This turns the current state save feature to a menu; one can still press 0-9, but you can also browse a menu when loading and saving state
* Fixed some issues requested by Vas Crabb
* Updated state menu to support arbitrary character slots
* WIP, transitioned 'entry_char' to std::string
Still need to address Joystick and FR keyboard concerns
* Reimplemented state save support with joystick buttons
* Changed the state menu to be "code driven" rather than "character driven"
When the menu is displayed, it will look at the filenames, and translate them to a visual representation as per the user's locale
* Vas feedback
* This turns the current state save feature to a menu; one can still press 0-9, but you can also browse a menu when loading and saving state
* Fixed some issues requested by Vas Crabb
* Updated state menu to support arbitrary character slots
sound board, completing the tromba circuit
(nw) I'm not sure whether the model works properly or not, but in the
circuit where it's used, I don't think it can work properly with the
current TTL output model. A capacitor is charged by the Q output of a
74LS74 flipflop (U3A) until the voltage passes the Schmitt trigger's
threshold, causing it to reset the flipflop. However, the positive
trigger voltage of the Schmitt trigger is 1.6V, but our TTL output model
has a high output voltage of 1.0V (see nl_base.cpp:89). I realise the
simplified model of TTL logic with high impedance inputs and outputs
behaving as though thery're loaded is convenient and fast to simulate,
but it's not detailed enough for applications like this where
7400-series chips are used in analog circuitry. This is what held me up
last time I tried adding a netlist for this sound board.
- OPENMP refactored. All OPENMP operations are now templatized in pomp.h
- We don't need thread-safe priority queue. Event code updating analog
outputs now runs outside the parallel code.
(nw)
* move rarely-used output and pty interfaces out of emu.h
* consolidate and de-duplicate forward declarations, also remove some obsolete ones
* clean up more #include guard macros
* scope down a few more things
(nw) Everyone, please keep forward declarations for src/emu in src/emu/emufwd.h -
this will make it far easier to keep them in sync with declarations than having
them scattered through all the other files.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
- Create device_palette_interface, which takes over most functionality from palette_device except for the initialization/decoding routines and RAM interface.
- Update screen_device and device_gfx_interface to use a device_palette_interface object rather than a palette_device. This necessitates slight alterations to a few drivers and devices.
- Modify v9938 and v9958 to use the new device_palette_interface rather than a subdevice. This entails breaking a cyclic dependency between device_video_interface and screen_device for this case.
nes: Fix debug output when reading iNES headers. (nw)
nes/ppu2c0x: Improved PAL clone timings. (nw)
nes/n2a03: Refactored clock definitions [includes other drivers using the
N2A03] (nw)
nes: Improved refresh rates and timings to reflect nesdev (nw)
nes: Softlist improvements and corrections [koko, mkgoogoo and others] (nw)
nes: Verified koko in the softlist as a good dump (nw)
nes: Softlist additions [subor5, subor6, subor10, subor11, subor13, doolybld]
(nw)
New not working machines added: Subor SB-486, M82 Display Unit (PAL) (nw)
nes: Marked drpcjr as NOT WORKING due to missing hardware. (nw)
New working machines added: Micro Genius IQ-501, Micro Genius IQ-502, Dendy Classic 2 (nw)
nes: marked dendy as a clone of iq501 (nw)
* tee allows two peripherals to be connected in parallel
* glinkhle is an RS232 (9600 8N1) adaptor
* bitsock sends raw assert/release line signals to/from a bitbanger device
* monospkr is a speaker connected between tip/ring in parallel and sleeve
* stereospkr is two speakers: left across tip and sleeve, right across ring and sleeve
Use glinkhle to make emulated calculators talk with cooked sockets, e.g.
mame ti82 -linkport glinkhle -linkport:glinkhle:rs232 null_modem -bitb socket.127.0.0.1:2345
Use bitsock to make emulated calculators talk with cooked sockets, e.g.
mame ti82 -linkport bitsock -bitb socket.127.0.0.1:2345
You can use tee to do stuff like listen to data activity for debugging purposes, e.g.
mame ti82 -linkport tee -linkport:tee:a stereospkr -linkport:tee:b glinkhle -linkport:tee:b:glinkhle:rs232 null_modem -bitb socket.127.0.0.1:2345
* Make device_creator a variable template and get rid of the ampersands
* Remove screen.h and speaker.h from emu.h and add where necessary
* Centralise instantiations of screen and speaker finder templates
* Add/standardise #include guards in many hearers
* Remove many redundant #includes
* Order #includesr to help catch headers that can't be #included alone
(nw) This changes #include order to be prefix, unit header if applicable
then other stuff roughly in order from most dependent to least dependent
library. This helps catch headers that don't #include things that they
use.
- Moved 9312 and 74279 to ttl macro library.
- Renamed TTL_9312_* to DM9312. This is more appropriate.
- Fixed a number of warnings from latest ubuntu clang-5.0.
* Use size_t for sizes and <algorithm> for algorithms
* Fix up some files that were getting linked into multiple libs
* Add missing virtual method to sh2 peripheral class
* Put shortname in driver struct for locality
* Use shared pointers in config LRU cache for safety
Per Vas' request. If the compile fails for you (i'm thinking osx and
windows native debuggers here in particular), add '#include "emu.h"'
as first include of the cpp files that fail.
Due to our use of precompilation and forced inclusion, emu.h must be
included as the very first non-comment thing we do if we want to be
sure msvc compiles are identical to gcc/clang ones. Doing it directly
instead of through an include increases the correctness probability by
a magnitude.
- Created devices for the galaxy games carts (EEPROM + Flash + PIC) and the slot(s)
- Removed code patches and emulated the PIC communication and bank switching
- Converted the blitter to a device (cesblit.cpp)
- moved the Galaxy Games from tmaster.cpp to their own driver (galgames.cpp)
Provided the PIC code for all four StarPak cartridges [Keith M. Kolmos]
New working machines
--------------------
Galaxy Games StarPak 3
[Keith M. Kolmos, Rod_Wod, Sean Sutton, Soren Skou Nielsen, Russell Howard, Francis Ramirez,
Tourniquet, BrianT, coolmod, Smitdogg, The Dumping Union, Luca Elia]
* Put Amiga keyboard implementations in a namespace
* Factor out matrix keys to a common module shared by A500/A1200
* Make new German matrix based on US matrix with Alt-chars hooked up
* Remove outdated comment