Commit Graph

1975 Commits

Author SHA1 Message Date
Aaron Giles
facab0e9fc From: abcd efgh [mailto:cix_999@yahoo.it]
Sent: Mon 6/2/2008 2:00 PM
To: submit@mamedev.org
Subject: Fixed input in wpksocv2

Fixed some dips and added correct inputs for wpksocv2, despite still missing the correct input for begin the left right movement the game is almost playable.
Bye Sonikos.
2008-06-05 08:43:19 +00:00
Aaron Giles
f1142a1bb1 From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
Sent: Monday, June 02, 2008 1:31 AM
To: submit@mamedev.org
Subject: raiden fighters 2 (Taiwan)

diff + romset

New clones added
----------------
Raiden Fighters 2 (Taiwan, SPI)
2008-06-05 08:41:51 +00:00
Aaron Giles
56279e2780 From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] memory_region madness

The memory_region and memory_region_length functions are probably the
two most common functions in MAME that don't take a machine parameter
but probably should given the direction MAME has been going in
removing global variable references.  Attached are massive patches to
accomplish this.  I wish they could be smaller, but sadly, this is
butchery, not brain surgery.

The first patch makes some simplifications to help the second patch
along.  It is a general improvement as well, and hopefully can be
applied even if the second patch is rejected.  Specifically:

1.  Introduced/updated some include files for files that export
functions whose apis will need to be changed (cps1.h, decocrpt.h,
ms32.h, pgm.h, fd1089.h, konami1.h).  In the case of konami.c, I
renamed the file konami1.c and changed the api and callers to only
require one function export.
2.  Pulled memory_region*() calls out of for loops and folded the
occasional duplicated call.  The compiler can't likely infer that the
results are constant, so this should be a minor performance win as
well.
2008-06-05 08:40:22 +00:00
Aaron Giles
9073e62229 From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
Sent: Monday, June 02, 2008 1:15 AM
To: submit@mamedev.org
Subject: cross shooter diff

Verified clock frequencies on Air Raid/Cross Shooter.
2008-06-05 08:38:05 +00:00
Aaron Giles
ed6ad8b4f9 PowerPC dynamic recompiler: [Aaron Giles]
- rewrote PowerPC implementation as a dynamic recompiler on top
    of the universal recompiler engine
 - wrote a front-end to analyze PowerPC code paths and register usage
 - wrote a common shared module with C implementations of tricky
    CPU behaviors
 - added separate CPU types for the variants supported, instead of
    relying on a hidden model enum
 - rewrote the serial port emulation for the 4xx series to be more
    accurate and not rely on separate DMA handlers
 - rewrote the MMU handling to implement a software TLB that faults
    in pages and handles changed bits appropriately
 - implemented emulation of the PowerPC 603's software TLB, which
    allows the model 3 games to run without a hack to disable the MMU

Updated the PowerPC disassembler to share constants with the rest of
the core, and to more aggressively use simplified mnemonics, especially
for branches. [Aaron Giles]

Universal recompiler:
 - fixed frontend to handle opcode widths different from bus width
 - added several new opcodes:
    * (D)GETFLGS - copies the UML flags to a destination operand
    * FDRNDS - rounds a double precision value to single precision
 - renamed several opcodes:
    * SETC   -> CARRY
    * XTRACT -> ROLAND
    * INSERT -> ROLINS
 - consolidated the following opcodes:
    * LOAD?U -> LOAD
    * LOAD?S -> LOADS
    * STORE? -> STORE
    * READ?U -> READ
    * READ?M -> READM
    * WRITE? -> WRITE
    * WRITM? -> WRITEM
    * SEXT?  -> SEXT
    * FTOI?? -> FTOINT
    * FFRI?  -> FFRINT
    * FFRF?  -> FFRFLT
 - removed some opcodes:
    * FLAGS - can be done with GETFLGS/LOAD4/ROLINS
    * ZEXT - can be achieved with AND
    * READ?S - can be achieved with READ/SEXT
 - updated C, x86, and x64 back-ends to support these opcode changes
 - updated disassembler to support these opcode changes
 
MIPS3 dynamic recompiler:
 - updated to use new/changed opcode forms
 - changed context switch so that it only swaps a single pointer

Konami Hornet changes: [Aaron Giles]
 - updated to new PowerPC configurations
 - updated some memory handlers to be native 8-bit handlers
 - cleaned up JVS implementation to work with new serial code
 - added fast RAM for the work RAM to give a small speed boost

Konami GTI Club changes: [Aaron Giles]
 - updated to new PowerPC configurations
 - updated some memory handlers to be native 8-bit handlers

Konami Viper/ZR107 changes: [Aaron Giles]
 - updated to new PowerPC configurations

Sega Model 3 changes: [Aaron Giles]
 - updated to new PowerPC configurations
 - reimplemented/centralized interrupt handling
 - these games are broken for the moment

Fixed crasher due to some Konami games using 8 layers in
the K056832 implementation, even though it was only written
for 4. [Aaron Giles]

Added fisttp opcode to i386 disassembler. [Aaron Giles]
2008-06-05 08:34:13 +00:00
Nicola Salmoria
8ea2d9e334 optimised tilemap_draw rowscroll case to avoid overhead when used with clip rects smaller than the tilemap. This reduces by an order of magnitude the time taken to render the bg in Gunnail stage 5. 2008-06-05 08:04:46 +00:00
Nicola Salmoria
707c11bd06 increased gunnail 68000 clock to 12MHz to match readme. This avoids slowdowns.
added support for per-scanline y scroll. Fixes level 5 and boss explosions.
00778: gunnail: The background in stage 5 is wrong. 
00779: gunnail: After you kill a boss, always a number of vertical lines will appear.
2008-06-05 05:33:23 +00:00
Roberto Fresca
466bc7737c Italian gambling games based on H8 MCU:
Cleaned-up and organized both drivers.
Added more technical notes.
Hooked Xtals and sound devices/interfaces.
Added elvis to the h8/3337 driver.


New games marked as GAME_NOT_WORKING
------------------------------------
Elvis? [Roberto Fresca]
2008-06-05 03:24:17 +00:00
davidhay
5c6d0a9a51 changed suprnova blending implementation a bit.. still not right. 2008-06-04 22:50:14 +00:00
davidhay
1bd4adbe8b suprnova changes.. work in progress 2008-06-04 21:57:18 +00:00
Wilbert Pol
752af71d6e Fixed flag results for INC, DEC, AND, OR, and XOR instructions in the Nintendo Minx cpu core. 2008-06-04 21:32:22 +00:00
Curt Coder
113d019062 Used cpunum_ instead of active_cpu_. 2008-06-04 20:24:31 +00:00
Curt Coder
6d6a5b237d - Added HALT opcode and halt mode to the COP410
- Added Microbus support, clock divisor selection, and CKO mode selection to the COP420
- Changed Thayer's Quest keyboard interface to at least slightly resemble the schematics
2008-06-04 20:15:15 +00:00
davidhay
5817f03b73 adds Black Touch
Working games added
-------------------

Black Touch (Korea) [David Haywood] (bootleg / hack of Dragon Punch)
2008-06-04 19:34:46 +00:00
Wilbert Pol
114c783141 Fixed opcodes 45, 4D, 55, 5D, B5, B6, B7, FC, FD, and CF 70-7F in the Nintendo Minx cpu core. 2008-06-04 18:41:38 +00:00
davidhay
9b21f507b2 adds another (non working) double dragon bootleg set. 2008-06-04 18:37:03 +00:00
R. Belmont
277a6e5649 [ST-V/SATURN] Upped max directory size. 2008-06-04 13:53:37 +00:00
Roberto Fresca
23a5c04d66 New skeleton driver for italian gambling games based on H8/3337 MCU + NEC D7759GC (sound).
Added all games that fit in this hardware, plus dumper notes (when available) and hardware descriptions.

New games marked as GAME_NOT_WORKING
------------------------------------
Carta Magica (Ver 1.8) [Roberto Fresca]
Laser 2001 (Ver 1.2) [Roberto Fresca]
Magic Drink (Ver 1.2) [Roberto Fresca]
Millennium Sun [Roberto Fresca]
NtCash [Roberto Fresca]
Super Space 2001 [Roberto Fresca]
Unknown italian gambling game [Roberto Fresca]
Wizard (Ver 1.0) [Roberto Fresca]
2008-06-04 07:20:51 +00:00
Couriersud
eab9ba4983 00788: Problem about Joy Axis Input for Pedal.
* Remapping now works as described in report.
2008-06-04 01:07:52 +00:00
davidhay
ad7f25be50 tecmosys / tkdensha> fixed rom loading for sound banking (was just crashing with recent merge) 2008-06-03 23:31:06 +00:00
davidhay
215b0b2078 puts monkyelf in megasys1.c... not working because it doesn't use the original Jaleco protection. 2008-06-03 23:13:37 +00:00
davidhay
43b1a48c89 added some extra tecmosys protection notes (nuapete), added skeleton driver for black touch 96 (me), will continue to work on it. 2008-06-03 21:23:58 +00:00
davidhay
120ccc7375 tecmosys> added blending used by deroon playfield.. probably not optimal code at this stage. 2008-06-03 19:42:32 +00:00
Tomasz Slanina
f365b3b60a Added earlier revision of Angel Eyes. Increased watchdog config to work closer to the real one.
New clones added
----------------
Touki Denshou -Angel Eyes- (VER. 960427) [Tomasz Slanina]
2008-06-03 15:16:55 +00:00
davidhay
7b0cd41238 adds the 2 non-working crystal system games. protection patches from ElSemi needed to make them work... 2008-06-03 06:45:43 +00:00
davidhay
c9628bff32 tecmosys> 6295 banking, used by tkdensho 2008-06-02 23:34:32 +00:00
davidhay
3249ef303a tecmosys > fix oki6295 frequency and region 2008-06-02 23:19:42 +00:00
Couriersud
9aacf830fb Credit Fabio Priuli: Remove port_input_read_indexed in favor of the use of proper tags in a number of drivers
* Checked sprintf calls for sufficient buffer space [couriersud]
2008-06-02 20:00:25 +00:00
Wilbert Pol
e290212a9d Fixed taking of interrupts in the Nintendo Minx cpu core. 2008-06-02 19:28:29 +00:00
davidhay
9933905b03 possible fix for angel eyes resets
New Working Games
-----------------

Touki Denshou -Angel Eyes- [nuapete, David Haywood]
2008-06-02 19:04:17 +00:00
R. Belmont
bdbbf5ccaf 53c810 now passes IRQ state with the IRQ callback. 2008-06-02 16:46:36 +00:00
Roberto Fresca
2db5d2e4e1 Improvements to ampoker2 driver:
- Reworked the input system for Sigma Poker 2000.
 - Promoted Sigma Poker 2000 to 'WORKING' state.
 - Updated technical notes.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Sigma Poker 2000 [Roberto Fresca]
2008-06-02 05:29:32 +00:00
Roberto Fresca
8fa4a3f690 Itgamble driver...
Replaced the Capitani Coraggiosi sound ROM with another one from the alt version. The only difference between both sets are 4 bytes at begining of the sound ROM. The header starts with 4x 0x20 instead of zeroes.

Added La Perla Nera Gold, plus two sets of Europa 2002. All games are running in the same hardware.

Added the respective dumper/hardware notes plus some comparative notes.
Corrected some typos.


New games marked as GAME_NOT_WORKING
------------------------------------
Capitan Uncino (Ver 1.2) [David Haywood]
Capitani Coraggiosi (Ver 1.3) [David Haywood]
La Perla Nera (Ver 2.0) [David Haywood]
La Perla Nera Gold (Ver 2.0) [Roberto Fresca]
Europa 2002 (Ver 2.0, set 1) [Roberto Fresca]

New clones added
----------------
Europa 2002 (Ver 2.0, set 2) [Roberto Fresca]
2008-06-02 05:01:28 +00:00
Brian Troha
c6cb9bb251 changed info to show "checksum" instead of "CRC16" 2008-06-01 19:48:09 +00:00
Brian Troha
9446978004 slight rom name correction for Insector X 2008-06-01 17:43:41 +00:00
Brian Troha
d0e8f20714 info update based on an eBay auction 2008-06-01 16:53:26 +00:00
Wilbert Pol
6b1719e1c6 Some Nintendo Minx cpu core updates:
- Styling changes
- Added instruction cycle counts.
- Added interrupt support.
- Added HALT support.
- Fixed INT instruction.
- Added incomplete support for DIV and MUL instructions.
- Fixed MOV [#nnnn],BA and MOV [#nnnn],HL instructions.
2008-06-01 16:43:24 +00:00
davidhay
dc19a5250c added a skeleton driver for some italian gambling games. we can't emulate them because the entire program code is in the MCUs. Not worth mentioning in whatsnew. 2008-06-01 14:35:35 +00:00
davidhay
0708be1300 I've decided to mark Deroon DeroDero as working.
New games added or promoted from NOT_WORKING status
---------------------------------------------------

Deroon DeroDero [nuapete, David Haywood]


** note, the guys decapping this will have to dump the internal eeprom too, I suspect the internal ROM is the same between games, and the EEPROM contains the password and game specific data.
2008-06-01 13:11:18 +00:00
davidhay
63c83ccc50 tecmosys> left some debug stuff enabled last time, sorry 2008-06-01 12:05:50 +00:00
davidhay
f1b172c250 tecmosys> correct GFX rom, added 'hack' to cause scroll values to get updated (from nuapete) but it seems to cause the game to reset sometimes (protection), hooked up scroll. 2008-06-01 11:33:22 +00:00
davidhay
c78bd9087e snk.c > removed duplicate input port bits.
this DOES NOT fix mantis 1829, which appears to be a bug in the validation code causing it to hang on startup attempting to validate 

 PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12) \

or

 PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
2008-06-01 08:25:42 +00:00
davidhay
a5460ca3bb tecmosys.c > found a place where y flip is used and enabled it. changed comment about mcu. improved zoom. 2008-06-01 00:58:33 +00:00
Brian Troha
1cab028b73 fixes rom names for Space Harrier 2008-06-01 00:56:44 +00:00
R. Belmont
0e768ce864 [NamcoNA] - Adjusted output rate to match pitch with F/A and Cosmo Gang the Puzzle soundtrack CDs. 2008-06-01 00:44:34 +00:00
davidhay
3bf1082485 fix mantis 01853 (caused by duplicate port bits) 2008-06-01 00:27:59 +00:00
davidhay
3eafea292a tecmosys> added basic sprite zooming 2008-05-31 23:41:12 +00:00
davidhay
6e65b9880a tecmosys.c> improved sprite priority handling. 2008-05-31 22:41:38 +00:00
davidhay
dff073e459 fix some duplicate input port bits, add clone quizoa 2008-05-31 21:30:16 +00:00
davidhay
df5d09299d optimized tecmosys.c a bit after testing it on a lower end system ;-) 2008-05-31 19:24:33 +00:00
davidhay
4c4a9c1278 tecmosys> added sprite xflip (needed by tkdensho) cleaned up notes a bit (mentioned what the protection chip is thought to be)..
I suspect the scrolling is protection related.. it doesn't seem to be populating registers with values I can use.
2008-05-31 13:25:17 +00:00
davidhay
33da405e0e tecmosys: added sprite buffering / list select so that sprites render properly at 60fps, without 'trails'
(yes I know this is a lot of submits, but maybe some of the new additions will be interested in seeing how a driver develops..)
2008-05-31 11:38:14 +00:00
davidhay
e73cabb6ad current progress, including marking a sprite ROM as a bad dump, i'm 99% sure this one is at least (half size) 2008-05-31 10:31:54 +00:00
Pierpaolo Prazzoli
1ee19bd278 From: nuapete [mailto:nuapete@hotmail.com]
Sent: Friday, May 30, 2008 5:46 AM
Subject: dealer ROM U04 bankswitch

Hello,

ROMs U01-U03 are checked with the same code in a loop.
There's a separate ROM check for banked U04 at Z80:30F3.
It looks like dealer/revenger uses ppi8255 to control bankswitching.

- Added bankswitch for ROM U04 and removed BAD_DUMP from u4.bin
2008-05-31 09:43:10 +00:00
davidhay
5248a94bcb fix non-debug compile of tecmosys.c 2008-05-31 09:23:51 +00:00
Nicola Salmoria
a69981457a 01847: Various: Unable to construct input ports! 2008-05-31 08:05:55 +00:00
Roberto Fresca
d6ae4d0227 Improvements to gatron.c
- Renamed the games to "Poker 4-1" and "Pull Tabs"
   as shown in the ROMs stickers.
 - Renamed the ROMs in each set according to their own stickers.
 - Moved the driver into gametron.a group.
 - Added the missing input port C to 8255 PPI I/O chip.
   Poker41 and pulltabs don't make use of it, but is present in the Test/Setting Mode.
 - Updated technical notes.
2008-05-31 02:25:49 +00:00
davidhay
533ae64a25 fixed tkdensho gfx rom loading 2008-05-30 22:29:15 +00:00
davidhay
6d55f01443 and again tecmosys video current progress (i should remember to hit save before commit) 2008-05-30 21:25:10 +00:00
davidhay
e9e25754ed current tecmosys video progress 2008-05-30 21:21:31 +00:00
davidhay
948b4f6152 from nuapete - tecmosys protection simulation
(i'm currently working on the video, ignore that part for now)
2008-05-30 19:39:47 +00:00
Nicola Salmoria
63de3abaef assorted duplicate input bits 2008-05-30 06:16:41 +00:00
Aaron Giles
91f55454e4 Fixed Cause register for bad COP instructions. Verified with
mtetrisc and starsldr that they both throw and handle these
exceptions.
2008-05-30 05:59:06 +00:00
Couriersud
c1a1cab523 Fix for Mantis 01699: asteroid, asteroi1, asteroib, asterock, meteor, meteorts: Abnormal discrete sounds
* added NODE_RELATIVE(NODE, offset) macro to discrete.h
* fix asteroid.c, canyon.c, skydiver.c and tank8.c to use this macro instead of adding directly to the node
2008-05-29 21:11:10 +00:00
Roberto Fresca
6736fbc2a5 Sandii' games improvements:
- Switched the color system to RESNET calculations.
 - Hooked the infamous bit7 of Input Port 0x3004 in parallel to DIP switch 1.
   This allow to use the PAYOUT button to trigger the Super Game instead of STOP 5.
 - Demultiplexed lamps matrix.
 - Added lamps support, but is still imperfect.
 - Updated technical notes.
2008-05-29 17:57:17 +00:00
Roberto Fresca
9824000cfe Replaced elgrande ROMs u28 and u68 with new dumps provided by SoftwareThis site.
u28 (color PROM) now has the proper size and seems correct.
u68 (graphics) is far way better, but still have some bad bits.
Removed all patched bits from the driver. These bits now are correct.
2008-05-29 17:35:49 +00:00
Aaron Giles
fe4a4c70b4 64-bit compile fix (d'oh!) 2008-05-29 17:00:13 +00:00
R. Belmont
ee33a2191a Fixed 64-bit GCC compile. 2008-05-29 13:27:10 +00:00
Nathan Woods
e067dc7d9d Made it possible to pass a NULL errorbug to input_port_config_alloc() 2008-05-29 10:56:20 +00:00
Nathan Woods
aa14505377 MESS-specific fix 2008-05-29 10:55:52 +00:00
Aaron Giles
089dbdbd25 Version bump. 2008-05-29 09:27:51 +00:00
Aaron Giles
c852c42952 Cleanups for 0.125u3. 2008-05-29 09:25:51 +00:00
Aaron Giles
7247ecbce2 From: ShimaPong
fixed Testers bug [01039]
-------------------------------

Updated cheat sytem drastically
  * Supported (preliminary) new cheat format
     - Added new operations
        PDWWrite, RWrite, VRWrite, CWrite, Move, Branch, Loop, Popup
     - Added new options
        ValueSelectNegative, Return, AddressReadFrom, DataReadFrom
     - Added cheat variables
        You can store data with Write or Move operations and
        read as an address or data from each fields
     - Added condition check
        for CWrite, Branch and Popup operations
     - Added new custom codes
        Separator, Layer
     - Supported Shared Code [MESS ONLY]
        different machine shares common code for a game

  * Allowed mixed label-select or user-select with standard code

  * Added label selector menu for label-selection code

  * Added extend comment displayer for multi-line comments

  * Added command menu for cheat list and watchpoint
     Easy selectable cheat commands in this menu

  * Added debug view menu [DEBUG BUILD ONLY]
     It displays internal info to debug cheat system

  * Supported unique separator by ui_draw_menu() in several menus

  * Added user defined search region
     You can set free memory range from cheat database

  * Enhanced error check for cheat code to prevent from unexpected working
     Error code is locked. If you select this code, the analyser works
     instead of the code activater

  * Enhanced value input with keyboard-less
     Cheat edit key gives new input system in several menus
     Left/right keys moves the edit cursor and up/down keys changes a value

  * Added cheat command save, reload, reset in option menu

  * Supported address shift in searching
     Now searchable default region in TMS340*0 cpu games (Trog, Smash T.V. etc)

  * Refined cheat menu handling with function pointer called cheat_menu_handler

  * Added format strings table to manage in an integrated fashion

  * Deleted unused hacks of default search region for Neo Geo and TMS34010

  * Refined code based on MAME coding guidelines
     - Renamed many functions/structures/constants
        But not complete due to too many items
     - Converted small but often used functions to INLINE
     - Fixed a comparison in case of 0 or NULL
     - Added missing function prototype for several functions
2008-05-29 08:54:21 +00:00
Aaron Giles
7733c26136 Removed obsolete comment. 2008-05-29 08:40:40 +00:00
Aaron Giles
c9caffe405 Added internal default tags for input ports when saving/loading. 2008-05-29 08:39:27 +00:00
Aaron Giles
e06d8f3ce8 Fixed bug that caused DIP switches to be improperly read from game cfg file. 2008-05-29 08:28:20 +00:00
Aaron Giles
650dfb8a28 Moved implementation-specific state into a pointer hanging off of the core
MIPS3 state.

Removed large context in favor of a pointer to the large context to help
improve context switch times.
2008-05-29 08:22:50 +00:00
Nicola Salmoria
ceeb086b24 removed meaningless service_coin_lockout_w function
updated the zaxxon driver to correctly handle the coin enable lines
2008-05-29 08:02:46 +00:00
Aaron Giles
65934e7aa5 Added new option -snapname which lets you provide a template for how snapshot
names are generated.

Added new astring functions astring_del, astring_replace, and astring_replacec
to help perform simple search/replace substitution.
2008-05-29 08:00:23 +00:00
Aaron Giles
eeb821032e Several miscellaneous changes:
1. In the MIPS core:
    - renamed struct mips3_config -> mips3_config
    - updated all drivers to the new names
    - removed MIPS3DRC_STRICT_COP0 flag, which is no longer used
    - a few minor cleanups

2. In the CPU interface:
    - added new 'intention' parameter to the translate callback to
       indicate read/write/fetch access, user/supervisor mode, and
       a flag for debugging
    - updated all call sites to pass an appropriate value
    - updated all CPU cores to the new prototype

3. In the UML:
    - added new opcode SETC to set the carry flag from a source bit
    - added new opcode BSWAP to swap bytes within a value
    - updated C, x86, x64 back-ends to support the new opcodes
    - updated disassembler to support the new opcodes

4. In the DRC frontend:
    - fixed bug in handling edge case with the PC near the 0 or ~0
2008-05-29 07:18:35 +00:00
Phil Bennett
9438e76f1f New games added or promoted from NOT_WORKING status
—————————————————
Coronation Street Quiz Game [Phil Bennett]
2008-05-28 20:10:20 +00:00
Nathan Woods
f2c5b0db7d Fixed a benign bug in the x86 DRC backend 2008-05-28 12:04:08 +00:00
Nicola Salmoria
13c6f7123f clock verified on pcb 2008-05-28 08:07:01 +00:00
Couriersud
5f14205535 dkong.c: Fix duplicate input port bits for dkong3 2008-05-27 19:50:35 +00:00
Couriersud
26e4f50fc0 Credit Miodrag Milanovic: Implement autoload mode in 8257
* added support for autoload mode
* fixed bug in calculating count
2008-05-27 19:45:27 +00:00
Nicola Salmoria
0689a9586e increased clock rate, merged memory maps
01153: clshroad: [possible] The game is slow, the frame rate suffers, and even the calorie bar flickers. 
00267: clshroad: [possible] Occasionally a cycler who's graphics are garbled will come along,
2008-05-27 07:10:00 +00:00
Roberto Fresca
3e379b8d89 Moved suprpool to a better match hardware.
Fixed the ROM load and added a list of PCB components.
2008-05-27 04:37:10 +00:00
davidhay
be5ebca7d1 dcheese.c (cecmatch) minor cleanup + recap for whatsnew.txt (please use this info, not earlier info)
New Games Supported
-------------------

ChuckECheese's Match Game [Exodus]

New Clones Supported
--------------------

Fred Flintstones' Memory Match (US, High Score version, 3/10/95) [Exodus]
Fred Flintstones' Memory Match (UK, 3/17/95) [Exodus]
Fred Flintstones' Memory Match (Japan, High Score version, 3/20/95) [Exodus]
Fred Flintstones' Memory Match (Mandarin Chinese, 3/17/95) [Exodus]
Fred Flintstones' Memory Match (Spanish, 3/17/95) [Exodus]
2008-05-26 22:41:53 +00:00
Roberto Zandona
e3117a7eee fix for mantis 01834: fitegolf, countryc: Graphics corruption 2008-05-26 19:43:39 +00:00
davidhay
4a1e722778 changed it a bit so that it doesn't crash.. but it's still wrong, key functionality appears to have been stripped at some point, and the code really shouldn't have ever even existed. 2008-05-26 13:43:24 +00:00
davidhay
4afa8414ca disabled a block of code which was causing gijoe to crash and added a comment to say why.
I don't know what the code is meant to do, but the way it's been written will surely always crash.  (acho-code?)
2008-05-26 12:40:06 +00:00
davidhay
cb307248db same in segae.c .. looks like a wide-spread copy+paste error?
i'm just fixing these as I come across them, playing games :-p
2008-05-26 11:45:39 +00:00
davidhay
1578ea3d8b and another 2008-05-26 11:39:36 +00:00
davidhay
e4b80c666d fix duplicate input bits in cps1.c
this new validity check is certainly handy :-)
2008-05-26 11:34:08 +00:00
davidhay
711d5a597b fix duplicate port bits. 2008-05-26 11:30:55 +00:00
Nicola Salmoria
246885e3c2 fixed cpu_getiloops() which was not returning the correct value.
This fixes
01780: pingpong: Level select arrow's not displayed 
and possibly other timing related bugs.
2008-05-26 08:31:34 +00:00
Nicola Salmoria
1b1202134a added a comment which I've been sitting on for weeks 2008-05-26 08:17:30 +00:00
Brian Troha
78cf952b98 Use correct Japanese name Magical Error wo Sagase 2008-05-26 01:44:15 +00:00
Aaron Giles
40dea6049e Added new front-end flag to tag privileged instructions.
Minor tweaks/cleanups to the MIPS3 drc.
2008-05-25 22:09:21 +00:00
Aaron Giles
238dc3aada Removed empty input ports from the empty driver, in favor of a NULL entry. 2008-05-25 22:07:15 +00:00
Aaron Giles
62fb5f8f0d 01822: OSD causes crash when try to show the Screen Refresh Rate menu 2008-05-25 22:03:20 +00:00
Aaron Giles
564be8e7a2 Refinement of previous check-in to handle conditional inputs.
Fixed 01836: qcrayon2: Conditional input not visible/working for dip game control joystick
2008-05-25 21:59:19 +00:00
davidhay
098370c67f pacman.c: fix duplicate port bits 2008-05-25 21:44:54 +00:00
Aaron Giles
67db0742f0 Added TOKEN_SKIP_* macros to tokenize.h.
Changed error reporting during input port detokenization to fill a buffer
rather than fatalerror-ing immediately. Should now properly skip over
any invalid tokens.

Enhanced error detection during input port detokenization to catch 
duplicate bits. There are a lot of these!

Updated initialization code to print errors and fatal only if the input
ports were unable to be constructed at all.
2008-05-25 21:24:19 +00:00
davidhay
032c1ddaee spikes91 is also clearly meant to run at a lower resolution.. 2008-05-25 20:43:23 +00:00
davidhay
7c28627595 fix mantis 1833, missing text layer in spikes91 (alignment may still be incorrect) 2008-05-25 20:31:53 +00:00
Nathan Woods
200cda66f1 MESS-specific: Added hook for default keyboard key names 2008-05-25 19:39:13 +00:00
davidhay
fc8d7ec1b5 fix finalgdr not accepting coins (mantis 1832)
problem was double mapped input bits.  Aaron, could we have a validity check for this?  looks like it affects an number of drivers?

maybe also a validty check for unmapped port bits?  surely all ports should be either 8-bit, 16-bit, 32-bit or 64-bit, and nothing else.. unused bits should be mapped as unused...
2008-05-25 18:40:12 +00:00
Nathan Woods
2bd5a419b1 Changed text used to specify a menu separator, and now using a #define 2008-05-25 18:31:29 +00:00
davidhay
68b9449e03 fixed game name.. it's ChuckECheese, not CheeseECheese ;D 2008-05-25 15:23:42 +00:00
Aaron Giles
95c9cf14a2 Fixed sense of the EEPROM line. 2008-05-25 14:51:14 +00:00
Nathan Woods
0a624c8f7a Updates from MESS in response to 0.125u2 2008-05-25 12:58:14 +00:00
Nicola Salmoria
2eb9b46ffd Put back the TMS5200 to 640kHz waiting for proper measure to be taken. 2008-05-25 12:32:16 +00:00
Nicola Salmoria
c7d10617ee 01741: ldrun4: Sprites are misplaced two pixels to the right. 2008-05-25 11:55:28 +00:00
davidhay
8c7ae5d907 new game (chuckecheese) and new clones (flintstones mem match) added [Exodus]
this is in addition to his previous 'japan' set addition.

(this driver seems to have developed some sound problems? no sound in several 'fred' sets, and no sound in chuck e cheese, lottofun reports eeprom error sometimes? any ideas?)

New games
---------

CheeseECheese's Match Game [Exodus]

New clones
----------

Fred Flintstones' Memory Match (US, High Score version, 3/10/95) [Exodus]
Fred Flintstones' Memory Match (UK, 3/17/95) [Exodus]
Fred Flintstones' Memory Match (Mandarin Chinese, 3/17/95) [Exodus]
Coastal Amusements", "Fred Flintstones' Memory Match (Spanish, 3/17/95) [Exodus]
2008-05-25 11:41:32 +00:00
Nicola Salmoria
6675a09b4c 00240: galaga88: Most of the time the shooting accuracy shown on the screen when the game is over is not computed correctly. 2008-05-25 10:21:02 +00:00
Brian Troha
0494d77eb2 corrected mask rom names and added a little bit more info (IE: PCB # for Magical Error) 2008-05-25 06:23:31 +00:00
Brian Troha
2a3b9d9d25 New clones added
----------------
Atomic Boy (revision B) [Stefan Lindberg]

Different size roms... During game play, player helmet is green not blue.  Different colors in the splash screen and text.
2008-05-25 05:48:06 +00:00
Aaron Giles
7cb1326459 Renamed EEPROM_* to eeprom_*
Typedef'ed a real eeprom_interface structure.

Added a PORT_CUSTOM for the eeprom bit reading. Updated several
drivers to use that by specifying it in their input ports instead
of having a custom read handler that inserted the bit forcefully.

Added a PORT_CUSTOM for the ticket dispenser callback as well.
Updated the dcheese driver to use it.

Many more drivers can be updated to use these new PORT_CUSTOMs
in the future, eliminating hacky input port read handlers.
2008-05-25 05:38:24 +00:00
Brian Troha
f36dece898 New clones added
----------------
Dynamite Cop (USA, Model 2C) [The Guru]


Non-working as all the 2C-CRX games seem completly broken
2008-05-25 05:35:06 +00:00
Andrew Gardner
9e221d7aa1 Reverts Rapid River addition.
Not a true svn revert since changes were made since, but Rapid River is gone from namcos23.c now.
The ROMs have been removed from /roms/current/r and put back in /roms/unemulated/Namco/system23.
The Wiki GAME_NOT_WORKING page has been edited accordingly.
2008-05-25 01:08:16 +00:00
Andrew Gardner
e1c3240772 Some minor changes to the new readmes as per Guru and Brian's advice. 2008-05-24 23:33:29 +00:00
Andrew Gardner
42ebc0e10c New games marked as GAME_NOT_WORKING
------------------------------------
Rapid River

Please credit Guru for his dump and his readme.

The ROMs and readme were put in namcos23.c since they fit well, but the set doesn't get as far as the rest of the games in the driver.
Roms moved from /roms/unemulated/Namco/system23 to /roms/current/r.
Updated the GAME_NOT_WORKING page on the Wiki.
2008-05-24 23:10:11 +00:00
Nicola Salmoria
e946f18d15 00245: tomahawk: [possible] There are no separate keys for player 2 in cocktail mode. 2008-05-24 23:09:10 +00:00
Nicola Salmoria
91e35e62ed 01735: sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc, sf2koryu: games with bootleg kludge doesn't work 2008-05-24 22:30:38 +00:00
Couriersud
0e837029de Mantis 00070: nettoqc: In-game message.
* Put #ifdef MAME_DEBUG around popmessage
2008-05-24 21:45:01 +00:00
Couriersud
bde6932ef4 Mantis 01756: 800fath, knockout, marine, triplep: No sound in game. 2008-05-24 21:10:13 +00:00
Couriersud
558aab9d08 Fix DEBUG=1 compile 2008-05-24 20:45:29 +00:00
Andrew Gardner
1c70bfa1fd Adds latest hardware info for drivers hornet and konamim2.
This patch adds the latest guru readmes to two konami drivers.
2008-05-24 18:12:26 +00:00
Andrew Gardner
27a1b36b27 Updates drivers with latest hardware info.
Merges Sega System 16b info in MAME with latest Guru readme.
Adds Namco System 22 readme to MAME (removes previously-added, redundant Prop Cycle info).
Merges Namco System 23 info in MAME with latest Guru readme.
2008-05-24 17:15:08 +00:00
Aaron Giles
a643604cbd 01825: Toggling Tab menu works as F2 key in games with their service
mode DIPs on the top of the menu

Fixed behavior of toggle switches so that they don't lose their value
when the UI is up. They also can now be used for multibit DIP switch
settings in which case they toggle through all the options.

New functions input_field_select_next_setting() and 
input_field_select_previous_setting() which can be used to iterate
properly through DIP switches. Fixed the behavior for cases where
conditional ports are in play (you could get stuck). Changed uimenu.c
to call these instead of implementing its own.

Changed uimenu.c so that hitting ENTER on a DIP switch resets it to
its default value. This is analagous to how the OSD sliders behave.
2008-05-24 17:01:49 +00:00
Wilbert Pol
4e1afc32f5 Fixed memory access in the 80286 cpu core which made i286.h obsolete. Changed CPUINFO_INT_MAX_INSTRUCTION_BYTES to prevent crashes during disassembly. 2008-05-24 15:14:12 +00:00
Nicola Salmoria
4b53f7eebb added NO_COCKTAIL flag 2008-05-24 12:12:29 +00:00
Nicola Salmoria
939f6d8b98 fix PORT_IMPULSE handling. The old code would force inputs to be asserted for at least the number of frames indicated, but keeping the button pressed would keep the input asserted. Now the input is asserted far exactly the number of frames indicated. 2008-05-24 11:49:31 +00:00
Nicola Salmoria
acbf9d1397 00208: monymony: I am measuring clocks on my Money Money pcb but I have a problem with the tms5200 clock.
changed monymony and portrait to use TMS5200 instead of TMS5220
2008-05-24 11:29:05 +00:00
Nicola Salmoria
5d31779cc3 00407: qtono2: At the game over scene, MAME reports "layer c000 contact MAMEDEV". 2008-05-24 11:04:27 +00:00
Nicola Salmoria
f61b3367a6 00237: jumping: I have a Jumping bootleg and the music has the same tempo of the original rainbow islands. 2008-05-24 10:59:39 +00:00
Nicola Salmoria
7f17672586 01776: pzloop2, pzloop2j: In-game message "write to CPS-A register 24 contact MAMEDEV" at startup. 2008-05-24 10:46:07 +00:00
Nicola Salmoria
896776258a 01755: mmatrix, mmatrixj: CPS-B read port 10 2008-05-24 10:31:25 +00:00
davidhay
b316720eaf new clone: (correction of previous submission information)
Fred Flintstones' Memory Match (Japan, High Score version, 3/20/95) [Exodus]
2008-05-23 23:01:31 +00:00
Jim Stolis
7767ecd8cf Optimized code via Aaron's suggestions. 2008-05-23 22:57:34 +00:00
Couriersud
76abed1de4 Mantis 01823: digdug, xevious, galaga + all clones: cocktail mode, player 2 has all sprites offset by an inch or two 2008-05-23 22:30:19 +00:00
Jim Stolis
ed10c748db * Updated coin-in timing
* Extended memory address range of DUART
* Fixed overlapping input port bits

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Player's Edge Plus (XP000112) White Hot Aces Poker [hammer300]
2008-05-23 22:11:19 +00:00
Couriersud
8c350baded Mantis 01826: All sets in mappy.c: All cocktail modes are displayed incorrectly for 2nd player 2008-05-23 21:50:59 +00:00
Couriersud
55c18d1204 Mantis 01819: "Coinlock disabled coin x" message displayed upon startup
* Only check for coin lockout if actually pressed
2008-05-23 20:30:58 +00:00
Couriersud
39d0ec803c Mantis 01719: bking, bking2, bking3: Player 1 and 2 Start mapped twice.
* reviewed wiring in schematics/manual
* Changed input accordingly
2008-05-23 20:11:08 +00:00
Curt Coder
879dc21122 Fixed COP420 instructions XAS and INIL. Fixed cycle count for extended opcodes. Added CKO general purpose input. 2008-05-23 15:15:41 +00:00
Nathan Woods
4f6b8e9d91 Passing more running_machine* parameters around 2008-05-23 11:22:34 +00:00
Roberto Fresca
cc5dc262de Improvements to American Poker II driver.
- Reworked the color routines switching to resnet system.
 - Added a resistor network diagram.
 - Switch to pre-defined crystal value.
 - Changed the WATCHDOG_TIME_INIT to be based on miliseconds instead of hertz.
 - Other minor cleanup/fixes.
 - Updated technical notes.
2008-05-23 10:46:26 +00:00
Roberto Fresca
bd9c4ed080 Fix for MAMETesters 01690. [Fabio Priuli]
(original message)

From: Fabio Priuli [mailto:doge.fabio@gmail.com] 
Sent: Thursday, May 22, 2008 10:45 PM
To: submit@mamedev.org
Subject: fix for bug MT 01690

Hi, enclosed please find a one line change to fix graphical regression in goldstar.c games. I guess it's been a typo.

Regards,
Fabio Priuli

 

 

p.s. diff'ed over 0.125u2
2008-05-23 06:22:53 +00:00
Brian Troha
95dd6ebae7 New games added or promoted from NOT_WORKING status
---------------------------------------------------
beatmania THE FINAL (ver JA-A) [Chizzy]
2008-05-23 02:55:01 +00:00
Brian Troha
1300f5a894 New clones added
----------------
Mighty! Pang (Euro 001010) [Bonky]


Checking in a forwarded email... ;-)
2008-05-23 02:17:32 +00:00
davidhay
0eb824b283 new clone:
Fred Flintstones' Memory Match (Japan, High Score version, 3/20/95) [Jay Bix]
2008-05-22 20:54:36 +00:00
Curt Coder
9962c0f826 Fixed COP420 instructions JSRP, LBI, LQID, and SKT. Draco now has sound. 2008-05-22 15:16:06 +00:00
Andrew Gardner
8452d1d622 Documentation updates for Prop Cycle, Behind Enemy Lines, and Cool Riders.
I'm doing the ROMs in /roms/redundant-mostly from largest size to smallest size.  When adding info to the drivers, I'm erring on the side of completeness, so please excuse me if some of this information can be collated into more interesting tables (namcos22, model2).

I haven't deleted these zips from the ftp yet.  If anyone sees a problem, please feel free to point it out before the zips find a new permanent home on my local drive.

1. (propcycl.zip) Added prop cycle readme to ROM definition region (even though it was almost the same as alpine racer, the PICs were different, as was the RAM chip type)
2. (invasn.zip) Uploaded Invasion PCB pic.
3. (bel.zip) Added readme to ROM Definition region of Behind Enemy Lines driver.
4. (coolridr.zip) Tightened up the readme in coolridr.c.
5. (tekken2.zip) The Namco System 11 documentation contains all the information the tekken2.zip readme has.  Nothing to do here.
6. (dendeg.zip) The taitojc driver already contained the FILE_ID.DIZ (ah, the memories) verbatim.

This will clear ~120 mb off the FTP.
2008-05-22 15:14:40 +00:00
davidhay
559221185a added a note about the game.. 2008-05-22 07:27:24 +00:00
davidhay
496b9ae444 change default dip.. common coinslot mode seems broken, or our code is wrong. 2008-05-22 07:22:59 +00:00
Aaron Giles
6956106eba Removed imperfect sound flag from Qbert's Qubes. 2008-05-22 05:43:19 +00:00
Aaron Giles
d5ff8c002a Cleanups and version bump. 2008-05-22 05:19:16 +00:00
Aaron Giles
f4523617ed Fix 01815: All Sets: Saved machine states do not properly adjust to changes in -samplerate 2008-05-22 05:15:33 +00:00
Aaron Giles
41372cf177 Added verbosity for max texture size. 2008-05-22 05:08:01 +00:00
Aaron Giles
11b1331d3f Fixed incorrectly sized array that led to stack corruption during validity checks.
Fixes CPS1 no-start issue.
2008-05-22 05:04:14 +00:00
Aaron Giles
d4c1d73b8f > -----Original Message-----
> From: deaconblue@worldofretro.net [mailto:deaconblue@worldofretro.net] 
> Subject: shuttle invader (shuttlei)
> 
> i remember that there was a three coloured pressure-sensitive decal on
> the screen, i mean the monitor itself.
> 
> maybe 75 percent was green (the aliens are in "green" status, green
> area), then 10 percent was orange (they come closer, two lines in total)
> and from that below was red, to show up, they as close as they never
> should be (red alert state)
> 
> i can't say, how much lines they spend for each color, but i surely
> know, that my memories is very close to that what it was....
> 
> 
> 
> maybe you can use this, thanks in advance for your answer...
> 
> Deacon
2008-05-22 03:44:26 +00:00
Aaron Giles
d98a598223 From: Chris [mailto:gyrovision@gmail.com]
Subject: MAME Submission Attached 2-2

Again, re-submitting in case this wasn't received.
This is a new set of official Gorf sound samples which I recorded from my pcb. 
The file contains a .diff to raise the default samples volume from 0.25 to 0.85. 

To prove the accuracy of these samples, I made an uninterrupted 20 minute long 
direct MP3 recording of the gameplay which can be downloaded HERE.  

Anyone interested in the documentation of the Votrax speech for Astrocade hardware 
can download my file posted on MAME World HERE. The file contains pcb recordings of 
every possible word and phrase used in Gorf and Wizard of Wor, and includes detailed 
notes indicating where words are spoken and when.

Chris Law
gyrovision@gmail.com
2008-05-22 03:41:20 +00:00
Aaron Giles
eea897cc5b Correct CRCs. 2008-05-22 03:35:25 +00:00
Aaron Giles
a5ef2c32f9 From: abcd efgh [mailto:cix_999@yahoo.it]
Some work on lwings.c: Input clean up, added dips location, fix lwingsb dips life and merge machine drivers. 
Bye Sonikos :-D
2008-05-22 03:26:26 +00:00
Aaron Giles
defcc8895b From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] Missed Machine->machine changes

Hi mamedev,

A short incremental to my last deprecat.h patches.  This one is the
result of a slightly improved fixup script, which finds more cases
where Machine can be replaced with machine.  Six more files lose
deprecat.h.

~aa
2008-05-22 03:24:45 +00:00
Aaron Giles
a300da2178 From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] More Machine->machine changes, add machine to irq
callbacks

Hi mamedev,

Here are two more patches to eliminate Machine globals.  The first
patch was autogenerated by the attached fixup script.  That script has
been updated to catch additional cases which it previously missed
(when Machine is the last parameter to a function or Machine is used
in an assignment).  This makes ~50 more files deprecat.h free.

A sizable chunk (~20%) of the remaining uses of the Machine global in
the drivers are due to irq callbacks for sound and machine updates.
Typically such callbacks need to call cpunum_set_input_line, which
requires a machine parameter, so if the callbacks don't pass the
machine parameter, these routines have no choice but to reference the
global variable.

The second patch attempts to address most cases of this by adding the
machine parameter to the callback interfaces.  This allows us to
remove #include "deprecat.h" from ~150 files, at the cost of having to
fix up hundreds of callbacks.

In total, these patches reduced the number of files with deprecat.h
from 783 to 575.

~aa
2008-05-22 03:23:28 +00:00
Aaron Giles
98a8e73947 From: Antoine Mine [mailto:Antoine.Mine@ens.fr]
Subject: saturn CPU patch

Dear MAMEDev,

The attached patch corrects several bugs in the emulation of the saturn 
CPU. These corrections are needed to make new HP48 drivers (to be 
submitted to MESS imminently) work.
AFAIK, MESS is the only place where this CPU is used, so, the patch
should 
not cause any regression in MAME.
The patch is against 0125u1.

Best regards,
-
Antoine Mine
2008-05-22 03:09:01 +00:00
Aaron Giles
bb9fec0f86 Moving old DRC out of the way. 2008-05-22 03:06:49 +00:00
Aaron Giles
1561edf049 UML changes:
* Added new opcode LZCNT which returns the number of leading zeros in
   a parameter.
 * Added new opcode XTRACT which is a combined rotate/mask (basically
   rlwinm from PowerPC)
 * Added new opcode INSERT which is a combined rotate/mask/blend
   (basically rlwimi from PowerPC). Best. Opcode. Ever.
 * Updated all back-ends to support these new opcodes.
 * Fixed several bugs relating to shifts/rotates and optimizing out
   cases incorrectly.

MIPS3 DRC changes:
 * Updated to use INSERT and XTRACT where appropriate
 * Cleaned up register usage to enable an additional direct mapping;
   this means Linux gets 1 now and Windows gets 3
2008-05-22 03:05:13 +00:00
Roberto Fresca
6767bc23e9 Some improvements to Sandii' games:
- Confirmed the CPU clock after some PCB measurements.
 - Changed the SND clock to 1MHz to match the PCB measurement.
 - Corrected the internal OKI6295 frequency turning the pin 7 state to HIGH.
 - Inputs: Eliminated all pulse limitations.
   Affected buttons have a rattled sound in the real thing too.
 - Updated technical notes.

Please also co-credit f205v for the measurements.
2008-05-22 03:00:17 +00:00
Aaron Giles
229e42f524 Turn on joysticks by default. 2008-05-21 16:59:26 +00:00
Aaron Giles
caa2a53c7f Added support in the MIPS recompiler to map a few common registers to
machine registers if the machine supports it. Currently only x64 on
Windows has enough free registers to do so, though PowerPC will almost
certainly be able to take advantage of this. Gives a minor speedup.
2008-05-21 10:59:05 +00:00
Aaron Giles
96c8dfd0ab Fix compiler error. 2008-05-21 08:59:20 +00:00
Aaron Giles
21920d4e44 Minor cleanup. 2008-05-21 07:54:40 +00:00
Roberto Zandona
a32c0764e9 1991 spikes (Italian bootleg): fix offsets and promoted to working 2008-05-21 06:12:00 +00:00
R. Belmont
0678d0dd22 Fix World Rally MCU comms on big-endian. 2008-05-21 04:39:08 +00:00
Andrew Gardner
7f626074a1 Reverts the Readme addition to dgpix.c
Didn't notice it was already down there by the ROM_START macros.
2008-05-21 04:25:18 +00:00
Couriersud
e3ad59550d 01814: YM2608 games (tail2nos, sformula, wc90, mechatt): Only basic music, no more samples
* added AY8910_SINGLE_OUTPUT to enable *all* channels - ouch
2008-05-20 23:51:22 +00:00
Jonathan Gevaryahu
009fcb7b7c Added proper interpolation sub-cycles ('PC' cycles and A/B subcycles of each) to tms5110 and updated comments. Also added code to update lfsr 20 times instead of once per sample, so it matches the real chip. Updated tms5110 to use shifts instead of divides during interpolation. 2008-05-20 04:38:56 +00:00
Andrew Gardner
acb49a19dc Adds Guru Readme to DGPix driver.
I was able to clean up 24 meg of already-emulated ROMs from /roms/unemulated/Misc.  Only one of the sets had a readme that wasn't in MAME.

I have a local copy of discoboy.zip, FishingManiac3.zip, PashaPasha2.zip, and PashaPasha2_redump.zip, and will continue to keep these around in case anyone needs them.
2008-05-20 04:30:04 +00:00
Jonathan Gevaryahu
ae6bf98511 Added proper interpolation sub-cycles ('PC' cycles and A/B subcycles of each) and updated comments 2008-05-20 01:53:25 +00:00
Aaron Giles
3c6278aef8 Fix crasher in drcfe.c. 2008-05-20 00:59:20 +00:00
Aaron Giles
fdf128e2d7 Implemented IDT instructions. All invalid instruction asserts are now runtime-only. 2008-05-20 00:22:50 +00:00
Wilbert Pol
50ec9b1076 Fixed 80286 databus widths. 2008-05-19 19:43:17 +00:00
R. Belmont
071164f3a7 64-bit GCC compile fix. 2008-05-19 17:10:32 +00:00
Aaron Giles
d411c2c74c Numerous MIPS3 DRC updates:
* Fixed front-end so that virtual no-op instructions are still targeted
as branch targets.

* Fixed front-end to mark the beginning of each sequence as needing TLB
validation, since any sequence can be jumped to from anywhere.

* Redid the MIPS3 TLB implementation. Fixed the exception vector and
type handling. Changed the bitfields to directly map from the MIPS TLB
format. Added distinction between TLB fill and TLB valid/modified
exceptions.

* Added separate modes for user, supervisor, and kernel modes. Each mode
does proper verification of addresses now and generates address errors
for invalid accesses.

* Fixed several bugs in the TLB implementation; not everything works
yet but it's a lot closer.

* Made COP0 access checking mandatory in non-kernel modes.

* Fixed several crashes when recompiling virtual no-ops.

* Fixed TLB bug where entries for virtual address 0 were present by 
default.

* Fixed bug in the map variable implementation that would sometimes
result in incorrectly recovered values.
2008-05-19 16:58:42 +00:00
Curt Coder
d41a31dd12 Fixed CDP1869 character memory access, and Cidelsa sprite flashing. 2008-05-19 15:38:19 +00:00
R. Belmont
ef6d13be04 Fix N64 rendering on big-endian targets. 2008-05-19 02:37:09 +00:00
R. Belmont
8d210c82b5 Fixed compiler warning for Apple GCC. 2008-05-19 02:03:59 +00:00
Aaron Giles
969a705508 Added back-end validation mechanism, and a handful of tests as examples.
This will be expanded in the future.

Added two new opcodes: SAVE and RESTORE to save and restore the entire
virtual machine state for examination/setup.

Added new back-end function get_info() which returns information from
the back-end about how many actual registers will be mapped.

Fixed a bug that mapped the high a low parts of registers to the same
address. This should help the C back-end run better on big-endian
architectures.
2008-05-19 00:58:16 +00:00
davidhay
383c7daf62 adds Beauty Block, non-working. I had it displaying something at one point, but nothing correct. Maybe there is some kind of protection? I haven't been able to figure it out. 2008-05-18 21:49:07 +00:00
davidhay
b08d2e9947 undo accidental change, we can't enable the full bios on suprnova yet, it's still broken. 2008-05-18 20:11:58 +00:00
davidhay
9b467f4e1c spikes91 sprite colours.. without resorting to hacks. 2008-05-18 20:11:16 +00:00
davidhay
00e72579a8 adds Gals Panic SU (Korea) (credit The Guru) 2008-05-18 19:54:52 +00:00
Aaron Giles
1c33c2f29b Fixed crash when reading ports by tag, when some ports don't have tags. 2008-05-18 14:21:28 +00:00
Nathan Woods
d2123b2803 Passing running_machine* parameter 2008-05-17 22:42:22 +00:00
Aaron Giles
28855e088a Fixed a couple of obvious errors in the TLB implementation. 2008-05-17 19:48:17 +00:00
Aaron Giles
0c1aaf1526 Added some instrumentation for the MMU. To enable it, turn on PRINTF_MMU at the top
of the file. Currently it is left on because none of the MAME games rely on it.
2008-05-17 17:11:12 +00:00
Manuel Abadia
8f9d964411 Mirko Mattioli input changes have been verified.
He has the Atari manual that clearly says that the game has one pedal (accel) and the gear shift.

He has done some tests between the PCB and driver and now both behave the same.

Sorry if I caused some confusion...
2008-05-17 13:42:28 +00:00
Manuel Abadia
62cfcc09be fixed copy paste error in the latest commit 2008-05-17 08:55:47 +00:00
Manuel Abadia
976ceb9113 Added wheel support by Mirko Mattioli. However what he calls shift gear is the brake. AFAIK world rally in non joystick version has:
- a wheel
- 2 analog pedals (acceleration, brake)
- gear shift

Currently if you use the analog controls, it takes a lot of time to accelerate and there is no gear shift mapped. I have sent an email to Mirko so probably he will figure out the missing bits of non joystick mode.
2008-05-17 08:49:24 +00:00
Aaron Giles
5c0e902901 Cleaned up operand sizing in the C core. Should be closer to working
on big-endian systems.
2008-05-17 06:47:25 +00:00
Brian Troha
953604172e New clones added
----------------
Miss Puzzle (Clone of Gumbo) [The Guru]
2008-05-17 05:57:45 +00:00
Brian Troha
32d0e73099 use parent rom names as clone had no labels as per the Guru 2008-05-17 05:02:46 +00:00
Aaron Giles
9abf2c3efa Added support for ROUNDSS and ROUNDSD on Penryn architectures. 2008-05-17 02:11:48 +00:00
Brian Troha
d197133829 New clones added
----------------
Last Fortress - Toride (Korea) [The Guru]
2008-05-16 22:36:13 +00:00
Phil Bennett
ab6cada0af Fixed black pixel patches present in the TC0100SCN fg layer of undrfire and groundfx. 2008-05-16 18:49:10 +00:00
Aaron Giles
b2ad4af505 As if Intel didn't already have enough opcodes. Added defines for new
Penryn opcodes.
2008-05-16 14:36:54 +00:00
Phil Stroffolino
c8e3dcfc5e Adjusted alternate palette handling weights to more accurately match real hardware - text anti-aliasing is much more noticable.
Adjustment to roz layer priority - prevents roz layer from incorrectly being displayed over backgrounds in some games (i.e. numanathj)

Added a mask when processing the roz tilemap to avoid defects in emeraldj
2008-05-16 13:22:04 +00:00
Aaron Giles
271ac2a7a2 Added a quick & dirty attempt at implementing tlb_mismatch. It's likely wrong,
but it's better than nothing. Also added an assertion if you jump to unmapped
code and added handling for compile-time page faults.
2008-05-16 05:21:25 +00:00
Aaron Giles
be680b1346 Oops forgot to save EBX. 2008-05-16 05:20:41 +00:00
Aaron Giles
0d249058cf Fix bug 1804. Now checking for SSE3 before using truncation functions.
Also fixed incorrect floating point assertion in x86 back-end.
2008-05-16 05:08:32 +00:00
Couriersud
eb59ae219e Fix 64bit build on linux
* Changed (void *) <some int32> to (void *)(FPTR)<some int32>
2008-05-15 21:29:09 +00:00
mariuszw1
7ee04a5081 Reverting of changes made with revision 1578 (tmaster.c input fixes)
The problem is that original submission was sent with reversed diff, I applied it (after Aaron request to commit external submissions), and then Aaron applied it again (with original reversed diff), effectively reverting to old version of code.
2008-05-15 21:04:37 +00:00
Aaron Giles
096331c856 Restructured input port internals and cleaned up inptport.c:
* Input ports are now maintained hierarchically. At the top
level are input ports, which contain a list of fields. Each
field represents one or more bits of the port. Certain fields
such as DIP switches and configuration switches contain a
list of settings, which can be selected. DIP switch fields
can also contain a list of DIP switch locations.

* Normalized behavior of port overrides (via PORT_INCLUDE or
by defining multiple overlapping bits). All fields within a
port are kept in strict increasing bit order, so altered DIP
switches are now kept in the appropriate order. This addresses
MAMETesters bug 01671.

* Live port state is now fully separate from configured 
state. This is manifested in a similar way to devices, where
a const list of ports can be managed either offline or live.
Each port has a pointer to an opaque set of live state which
is NULL when offline or valid when live. Each port also has
a running_machine * which is also NULL when offline.

* Because of this new arrangement, the conversion from tokens
to a list of ports now requires reasonably complex memory
allocation, so these port lists must be explicitly allocated
and freed (they are not mantained by automatic resource
allocation).

* Custom and changed callbacks now take a pointer to a field
config instead of a running machine. This provides more
information about what field triggered the change notification.
The machine can be found by referenced field->port->machine.

* The inptport.c module has been cleaned up and many 
ambiguities resolved. Most of this is internal, though it did
result in osd_customize_inputport_list() being changed to
osd_customize_input_type_list(). The parameter to this function
is now a linked list instead of an array, and the structures
referenced have been reorganized somewhat.

* Updated config.c to pass machine parameters to its callbacks.

* Updated validity checks, XML output, and UI system to handle
the new structures.

* Moved large table of default input settings to a separate
include file inpttype.h.

* Removed gross hacks in trackfld and hyperspt NVRAM. These
may be broken as a result.
2008-05-15 16:25:03 +00:00
Phil Stroffolino
bc4b470ebb fixed long-standing bug with Emeralda text colors. A sprite attribute exists which signals an alternate interpretation of palette ram.
fixed priority for the bitmap layer used in Numan Athletics
2008-05-15 12:43:54 +00:00
Aaron Giles
21a686cf7d Cleanups and version bump. 2008-05-15 08:56:29 +00:00
Aaron Giles
934fbd9fc2 Removed unused functions. 2008-05-15 08:53:58 +00:00
Aaron Giles
18934c8c53 From: abcd efgh [mailto:cix_999@yahoo.it]
Subject: lwings bootleg

Added a Legendary Wings' bootleg, it have some little difference on character's gfx and colours.
Here are attached also the  rom taken from f205v web.
Bye Sonikos .

New clones added:
Legendary Wings (bootleg) [Sonikos]
2008-05-15 08:25:15 +00:00
Aaron Giles
c2672d8948 From: Luigi30 [mailto:luigi30@gmail.com]
Subject: More tmaster.c fixes

Coin inputs fixed, validator input added, notes on inputs added
2008-05-15 08:24:08 +00:00
Aaron Giles
44fbeff9bf From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] Remove opbase globals from the public interface

Hi mamedev,

There are several variables associated with opbase handling which are
global and documented in memory.h and thus their use is not well
controlled.  This patch attempts to remedy this.  Because they are
used in various inline memory functions, they can't yet be made local
to memory.c, but by rescoping their declaration they can be hidden,
much like we hide totalcpu.

Most of the uses are in OPBASE_HANDLER() macros, so by encapsulating
the opbase state into a struct and adding that to the handler
interface those can be converted to local variable manipulation. There
is one use in missile.c in a MACHINE_START that I simply removed, it
shouldn't be needed.

One side effect of this patch is that the various unsafe memory macros
can't be used directly, they will be a compiler error now.  That is
probably for the best.

~aa
2008-05-15 08:22:17 +00:00
Aaron Giles
1caf8deb7e From: Fabio Priuli [mailto:priuli@math.ntnu.no]
Subject: fix to bug 01791

Hi,

enclosed please find a small patch to fix the issues in asterock 
(asteroid.c) mentioned in bug 01791

the regression happened in 123u2, when asterock was updated to use 
asteroid inputs. Unfortunately, 3 inputs went from ACTIVE_LOW to 
ACTIVE_HIGH, among them INPUT_TILT. This was causing the cabinet to be 
tilted with a twofold effect:

* to produce the continuous sound and
* to stop any coinage

Modifying back those 3 inputs fixes both issues
2008-05-15 08:09:32 +00:00
Aaron Giles
c2625e8ef1 From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
Subject: black tiger clocks

Changed main z80 clock to 6mhz and sound z80 clock to 3,579545mhz as
verified on pcb
2008-05-15 08:08:25 +00:00
Aaron Giles
fa2a10c6b8 From: Duke [mailto:startaq@gmail.com]
Subject: MSM6242 fixes

Sorry, seems I forgot to add the device to all machine drivers that
need it - here's an update that fixes that.

Details here: http://mess.toseciso.org/mame:regtest

--Dirk
2008-05-15 08:08:12 +00:00
Brian Troha
4c4523ff28 New clones added
----------------
Ghox (set 2) [Tormod Tjaberg]
Demon's World / Horror Story (early edition) [Brian Troha]
2008-05-15 02:47:25 +00:00
Brian Troha
2c8a21b8c5 New clones added
----------------
Megatouch III (9255-20-06 RON) [Brian Troha]


Also added the date info from U38 in each set.
2008-05-14 17:42:37 +00:00
Brian Troha
730cc1bb66 New games/clones added to djmain.c
New games added or promoted from NOT_WORKING status
---------------------------------------------------
beatmania 7th MIX (ver JA-B) [Chizzy]


New games marked as GAME_NOT_WORKING
------------------------------------
beatmania THE FINAL (ver JA-A) [Chizzy]
2008-05-14 16:35:25 +00:00
Manuel Abadia
f864053246 fixed a priority bug only noticiable when crossing bridges with transparent areas (for example, the one on the last stage) and the car is near the bottom side. 2008-05-14 13:03:38 +00:00
Phil Stroffolino
1394652ab0 Bug fixes for NamcoNA Hardware:
- support for scanline effect (fixes invisible dolphin in Emeralda attract mode)
- ROZ implementation no longer breaks Numan Athletics pixmap layer
- blitter fixes; xday graphics are now correct
- identified extra communications RAM used by xday (probably to control printer)
2008-05-14 12:50:42 +00:00
davidhay
4bdc8dd7b5 just changes a default dipswitch on thoop, 1 life isn't a sensible default and makes the game look broken. 2008-05-14 06:54:55 +00:00
Laurent Desnogues
a97ec0a587 - revert commit 1566 2008-05-13 10:22:16 +00:00
Laurent Desnogues
45e055c624 - don't use $(LIBS) for linking where it's not needed (hope I did not break
Windows or cross builds)
2008-05-13 08:34:03 +00:00
Aaron Giles
3def9d1c7b Fix the guess. ;-) 2008-05-13 08:32:29 +00:00
Laurent Desnogues
f5797c1b20 - guess the sampleskip parameter added by commit 1562 2008-05-13 08:20:03 +00:00
Jonathan Gevaryahu
16942d210b Update TMS5200/5220 documentation and comments
Fix the chirp table implementation in both the 51xx and 52xx chips.
2008-05-13 04:56:47 +00:00
Aaron Giles
86dd599aa8 Added uncompressed AVI recording. Extended aviio to be able
to write RGB bitmaps. Unfortunately, the only option is fully
uncompressed, which means the resulting AVIs are *HUGE* and
may not play correctly in realtime due to high data rate. The
intention is that these uncompressed AVIs are post-processed
by other utilities to compress the video and produce a
realtime playable result.

Added new command-line option -aviwrite which works just like
-mngwrite, except it produces AVIs and streams sound to them.
Updated documentation accordingly.

Shift+F12 still produces MNGs for now, though this might change
in the future.

Modified fileio.c to retain the full pathname to the file so
that it can be queried while the file is open.
2008-05-13 03:02:11 +00:00
Roberto Fresca
5c918815e4 Funworld.c updates:
Found the proper algorithm to decrypt the blue TAB PCB.
Replaced the old decryption tables with the proper decryption scheme.
Updated technical notes.
2008-05-13 02:34:54 +00:00
Jonathan Gevaryahu
a01a97367c s14001a.c - updated comments and version 2008-05-13 01:27:43 +00:00
Brian Troha
b24763c20a added stephh note about how the power failure message shows. 2008-05-12 23:57:55 +00:00
davidhay
d90aa1feaa we should use the correct ROMs for each board.
also mentioned that set 3 is the US version (atari license)

(I don't require credit)
2008-05-12 23:39:55 +00:00
Manuel Abadia
2573b418df fixed gfx rom and sound loading for wrallyb 2008-05-12 23:19:29 +00:00
R. Belmont
3fbca2dbba Fixed unused function and uninitialized variable errors. 2008-05-12 17:00:26 +00:00
Curt Coder
0376d5359f [CDP1852] Minor fixes. 2008-05-12 16:17:54 +00:00
Manuel Abadia
2ed6f56c36 added cocktail mode support to world rally 2008-05-12 16:15:04 +00:00
Curt Coder
2528b956f5 Added CDP1852 I/O buffer chip, and used it in Altair/Draco. 2008-05-12 16:10:28 +00:00
Laurent Desnogues
5d02da3db2 - define isnan as _isnan for MSC_VER 2008-05-12 14:51:45 +00:00
Aaron Giles
7bb9e27f80 Fix incorrect assertion. 2008-05-12 14:51:45 +00:00
Manuel Abadia
d3f00ee3e7 Attract mode sound dip was reversed as pointed out by ElSemi 2008-05-12 13:36:38 +00:00
Nathan Woods
dbbf66bb0b MESS specific: Fixed performance problems with -triplebuffer (bug #1539) [Justin
Kerk]
2008-05-12 10:23:15 +00:00
Manuel Abadia
8690d5cdcd Change the credit for the info to GAELCO SA as Javier wanted it to be that way 2008-05-12 09:05:03 +00:00
Manuel Abadia
8034359e0e Fully working World Rally driver 2008-05-12 09:04:04 +00:00
Manuel Abadia
90f263f8a3 DS5002FP core 2008-05-12 09:03:33 +00:00
Aaron Giles
e23b3c3776 Potential fix for Linux crashes. 2008-05-12 05:35:13 +00:00
R. Belmont
2e363855ba Fixed a bunch of compiler errors w/64-bit GCC. Result does not run. 2008-05-12 02:29:07 +00:00
Aaron Giles
b735b4be6c New universal dynamic recompiler system. The central module
is drcuml.c, which defines a universal machine language
syntax that can be generated by a frontend recompiler and
then retargeted via a generic backend interface to any of
a number of different architectures. A disassembler for the
UML is also included to allow examination of the generated
UML code.

Currently supported backend architectures include 32-bit x86,
64-bit x86, and a platform-neutral interpreted C backend that
can be used as a fallback for platforms without native 
support. The C backend also performs additional validation
to ensure assumptions are met.

Along with the new architecture is a new MIPS III/IV 
recompiler frontend. This frontend has been rewritten from 
the old x64-specific recompiler to generate UML opcodes
instead. This means that the single recompiler can be used
to target multiple backend architectures and should in
theory produce identical results across all of them.

The old 32-bit and 64-bit MIPS recompilers are now officially
retired. The new system provides similar performance (within
5% generally) to the old system and has similar compatibility.
The only currently known issues are some problems with the
two Gauntlet 3D games.
2008-05-11 22:15:13 +00:00
Roberto Fresca
9b3d9ea3cd New driver for old Game-A-Tron gambling games hardware.
- Properly decoded graphics.
 - Proper memory map.
 - Added NVRAM support.
 - Proper Inputs through 8255 PPI I/O chip.
 - Both games are working.
 - Added technical & game notes.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Card Games? [Roberto Fresca]
Slots Game? [Roberto Fresca]
2008-05-11 21:21:07 +00:00
Andrew Gardner
b59bf0ccfb Memory map merge for drivers, tagteam,tail2nos, tankbatt, tankbust, taotaido, targeth, and taxidrvr. 2008-05-11 21:07:19 +00:00
mariuszw1
e68cfa644c From: Luigi30 [mailto:luigi30@gmail.com]
Subject: More tmaster.c fixes

Coin inputs fixed, validator input added, notes on inputs added
2008-05-11 20:41:19 +00:00
Nicola Salmoria
42d9b223e9 small changes to notes/rom names 2008-05-11 09:57:48 +00:00
Brian Troha
aeafb78ce2 New clones added
----------------
The Legend of Kage [Stefan Lindberg]
2008-05-10 23:44:31 +00:00
Brian Troha
eaf037e890 Corrected PCB info of Paparazzi 2008-05-10 22:01:21 +00:00
mariuszw1
0f63b4a301 From: Luigi30 [mailto:luigi30@gmail.com]
Subject: Bug 1795 fix

Fixes typo in tmaster.c causing weekday to be incorrect
(or, without a 'typo': Fixed weekday calculation in rtc emulation in tmaster.c.
)
2008-05-10 20:58:06 +00:00
Nicola Salmoria
384388cf6f Rewrote the Gaelco video ram encryption, which finally makes sense.
The key observation was that when decryptiong the second word, both encrypted and decrypted bits of the first word are used.
Many thanks to Javier Valero for the detailed information that made this possible.
2008-05-10 18:09:15 +00:00
Brian Troha
c5511b65fb consolidates and slight reorganization of info
minor white space clean up
2008-05-10 16:56:46 +00:00
Curt Coder
1a32caa7e0 [CDP1802] Appease compiler. 2008-05-10 09:54:48 +00:00
Curt Coder
0999af40c5 [CDP1802] Added memory address parameter to DMA callbacks, and added a macro for the CPU interface. 2008-05-09 18:49:52 +00:00
Phil Stroffolino
a64c404f36 This update fixes the ROZ effect in Namco NA1 driver.
ROZ tilemap is actually an additional tilemap.  The prior implementation conditionally applied ROZ effects to one of the existing tilemap planes.
The ROZ layer tilemap contains 32x32 tiles, and immediately following videoram for the other 4 tilemaps.

This fixes a bug where a "roz enable" test was causing a normal layer to be rendered with ROZ effects in-game.
There is no roz enable register - it's always available for mixing with other tilemaps and sprites

This also adds a missing NAMCO logo zoom/spin effect in Emeralda's attract mode.

Also added to this driver (but not enabled) are notes regarding a missing scanline IRQ effect, that is the root cause of a bad priority effect in Emeralda attract mode, where a dolphin sprite is incorrectly invisible.
2008-05-09 14:09:36 +00:00
Jonathan Gevaryahu
fa1f62727c Marked the sound roms on Q*Bert's Qubes as bad and changed the flag to imperfect sound. The current sound cpu roms are the same as on a normal Q*Bert board, which is incorrect. At least three sound effects are present in the real qq-snd roms but not the Q*Bert qb-snd ones. 2008-05-09 01:03:06 +00:00
Roberto Fresca
3aa66693fe Fixed Mantis bug ID 01790.
Added the Region DIP switch to zerowng2.
USA - Europe.
2008-05-08 03:50:16 +00:00
Phil Bennett
948dd778b0 Hooked up cbombers steering wheel input.
Changed ES5505 clock rate to 30476100/2.
Unified cbombers memory maps and tidied up some code.
Removed the undrfire speedup hack.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Chase Bombers [Phil Bennett]
2008-05-07 23:52:42 +00:00
Roberto Fresca
351f215b12 Added XTAL_30MHz to the list. This one is used by Impera Magic Card. 2008-05-07 19:32:54 +00:00
Roberto Fresca
a96b22d4f3 Fixed Mantis bug ID 01738.
Just a typo. Changed game description from "Mahjong Neruton Haikujirada" to "Mahjong Neruton Haikujiradan".
But the game clearly show the legend "Hai Kujira Dan" (with spaces).
2008-05-07 09:09:46 +00:00
Roberto Zandona
f14541031b another fix typo 2008-05-07 07:18:37 +00:00
Roberto Zandona
1dfeb3ba53 fyx typo 2008-05-07 07:10:50 +00:00
Roberto Fresca
e012039070 Fixed Mantis bug ID 01787.
Also changed the difficulty DIPs from 'easy-medium-hard-hardest' to 'easiest-easy-normal-hard' as listed in the manual.
Now default is 'normal' instead of 'hard'.

The manual always call this system 'system 14' instead of system C/C2.
2008-05-07 07:07:51 +00:00
Roberto Zandona
4c138a09fc add feature to the cia6526: in READ operation the value can be forced by a extern electric circuit; this feature is necessary to the mess side 2008-05-07 07:01:48 +00:00
stephh
e85ce6581d Fixed Mantis bug ID 01713.
Added Dip Switches (some of them remain unknown though).
2008-05-07 00:20:46 +00:00
stephh
9a3c61ba66 Fixed Mantis bug ID 01717 (as well as some other inputs bugs).
Renamed ports and used AM_READ_PORT macros.
2008-05-06 21:55:09 +00:00
Brian Troha
5a13252a21 Corrects spelling from Dalas to Dallas :-p 2008-05-06 20:56:35 +00:00
davidhay
9a69cd7cfa improve cbombers sprites (from Philip Bennett) 2008-05-06 18:48:30 +00:00
mariuszw1
f56036bc76 From: Hugh McLenaghan [mailto:hughmcl@hotmail.com]
Subject: Pitboss Superstar patch and roms

This is the patch for Pitboss Superstar  based on the 0.124u5 build of mame. 
I'm attaching both the diff file and the roms.
        Hugh McLenaghan

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pit Boss Superstar [Hugh McLenaghan]
2008-05-06 18:32:50 +00:00
Brian Troha
1f4c072027 documentation update 2008-05-05 21:32:54 +00:00
Aaron Giles
692a5e4674 Spacing and version bump. 2008-05-05 07:10:47 +00:00
Aaron Giles
ad5e3bb681 01743: anteater: Music is really loud and clips 2008-05-05 06:54:37 +00:00
Aaron Giles
1a1ab7bd6b 01778: all sets in m62.c driver: low ay8910 volume 2008-05-05 06:41:46 +00:00
Aaron Giles
bcffc45b8f 01774: racedcb4, racedcg4, racedrc1, racedrc2, racedrc4, racedrcb, racedrcg, racedrvc: space_map_range error
01773: steelta1, steeltag, steeltal, steeltap: space_map_range error 
01772: daireika: space_map_range assertion 
01771: arescue, f1en: space_map_range errors
2008-05-05 06:41:25 +00:00
Aaron Giles
47a54fbc24 From: Duke [mailto:startaq@gmail.com]
Subject: MSM6242 fixes

Sorry, seems I forgot to add the device to all machine drivers that
need it - here's an update that fixes that.

Details here: http://mess.toseciso.org/mame:regtest

--Dirk
2008-05-05 06:14:55 +00:00
Aaron Giles
dc74b47535 From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
Subject: m90 clocks

Verified clocks on Bomberman pcb which runs on M90 hardware.
2008-05-05 06:14:07 +00:00
Aaron Giles
5137700208 Added -watchdog to runtest.cmd. 2008-05-05 06:12:06 +00:00
Aaron Giles
0cee075e0d Added xchg opcodes. 2008-05-05 06:11:13 +00:00
Nathan Woods
c75d63a569 Removed bogus assertion - DEVICE_TYPE_WILDCARD is NULL 2008-05-04 23:09:07 +00:00
Nathan Woods
fae89f0d4c MESS-specific change; added running_machine parameter 2008-05-04 14:23:41 +00:00
Roberto Zandona
26f0669745 fix troangel bug (01775: newtangl, troangel: Crash with Access Violation) 2008-05-04 13:20:57 +00:00
Nathan Woods
d2414bddfe Changed MESS-specific key for pasting (PrtScn was _not_ a good choice on Windows) 2008-05-04 01:01:52 +00:00
R. Belmont
1119d3f129 Fixed an envelope corner case in the SCSP and AICA (kingshriek) 2008-05-03 23:59:54 +00:00
Brian Troha
0a5fc7b33e white space clean up 2008-05-03 22:48:21 +00:00
Brian Troha
6224c41147 white space clean up 2008-05-03 22:36:28 +00:00
Brian Troha
d1f32d2e07 slight information update for POW (US) in snk68.c 2008-05-03 22:31:14 +00:00