Commit Graph

5086 Commits

Author SHA1 Message Date
Fabio Priuli
e997985fc5 I should read twice what I write, sorry 2009-04-03 08:33:31 +00:00
Fabio Priuli
1b36368651 Added diplocations to finalizr.c, gradius3.c, pandoras.c, rollerg.c and ultraman.c based on Guru's notes (thanks to AJG, who fwded them to me) 2009-04-03 08:28:28 +00:00
davidhay
10f7d87f23 Eeprom and i2c implemeted as devices [Samuele Zannoli]
The eepromdev.* files are the device impementation for the serial eeproms
The i2cmemdev.* files are the device impementation for the i2c memory
These aren't currently hooked up

I'm committing this so that the Naomi changes don't accidentally get applied.  The idea seems good, but they conflict with the current driver and I'd rather not have them accidentally slipping in and breaking things just yet.
2009-04-02 20:48:28 +00:00
Fabio Priuli
8423310025 Replaced the unique occurrence of Nihon Bussan in driver descriptions 2009-04-02 13:29:38 +00:00
Curt Coder
97f52a02ed Build the IDE features table only when there is a CHD available. 2009-04-02 12:06:40 +00:00
Fabio Priuli
48c82a5e97 Fixed trivial bug MT 2187 (Technos -> Technos Japan) 2009-04-02 09:48:15 +00:00
Fabio Priuli
35dac6233e added missing PORT_COCKTAIL (thank you stephh) 2009-04-02 09:23:22 +00:00
Yasuhiro Ogawa
e72e79a050 updated TODO list 2009-04-02 00:01:30 +00:00
davidhay
6272d646f9 looks like there was a bug in the original code here actually, loop goes to 32, max channels was set to 24, could potentially read/write out of bounds. 2009-04-01 22:09:34 +00:00
davidhay
e763f88ea4 Simulate 'keyoff' in the SPU.
The envelopes aren't actually emulated, but the sound is silenced after a key-off (by placing the sound in a 'release' state)  This prevents audiable sound from looping forever.

Not extensively tested, but good for my sanity when running some of the gnet additions, and the tgmj siren looping.

I may consider doing a better implementation if I can manage to get my head around all the envelope stuff.
2009-04-01 21:55:34 +00:00
Angelo Salese
7ef3ee9f6e small todo update. 2009-04-01 19:10:58 +00:00
Angelo Salese
d807108eca Fixed the priority system in the jalmah.c driver [Uki, Angelo Salese] 2009-04-01 17:45:10 +00:00
Fabio Priuli
e2bcfc5c66 somehow I forgot to commit this last file... 2009-04-01 15:56:56 +00:00
Fabio Priuli
225697815a Verified 0x00 coinage settings in remaining Konami drivers (and two Banpresto ones using same coinage settings) 2009-04-01 14:24:32 +00:00
Fabio Priuli
bcc3b3a3d9 Konami inputs improvements:
* Added source file konamipt.h to unify Konami inputs where possible (e.g. most 80s-90s games were using basically the same coinage settings and joystick inputs). 
* While at it, verified all 0x00 coinage effects in drivers which now use konamipt.h (fixing a few mistakes: hexion, mikie, crimfgtj...). 
* Added finalizb service coin. Removed roadf coin4 & asterix coin3 (neither used by the games nor present in service mode). 
* Fixed gberetb coin inputs (they were switched). 
* Added port_condition to hcrash so that brake appears only when present in the chosen cabinet. 
* Cleaned up mystwarr.c & moo.c input handlers.
2009-04-01 13:42:58 +00:00
Fabio Priuli
d359e098fb Changed plgirls dsw string. I hope it's better now 2009-04-01 10:24:43 +00:00
Fabio Priuli
e51606997c neogeo (small) fixes:
* fixed popbounc controls bug (MT 598)
* removed use of sprintf
* added a note about service menu browsing when mahjong panel is ON
2009-04-01 10:09:33 +00:00
davidhay
554531b6e9 PGM update [XingXing]
- added video ram mirroring (fixes a glitch in kovsh)
- corrected some set names
2009-04-01 07:33:34 +00:00
Yasuhiro Ogawa
641c5954ac DIPSW update [kanikani]
- added DIP location to following drivers: djmain.c, fitfight.c, gaiden.c, hornet.c, namcos1.c, namcos86.c, nwk-tr.c, skykid.c, zr107.c
- enabled some DIPSW settings
2009-04-01 06:54:18 +00:00
Derrick Renaud
b92192af0f Tweaked crosshair auto formula.
Not worth mentioning.
2009-04-01 00:13:24 +00:00
Angelo Salese
5634fc413b Fixed a silly Wave-DMA bug, fixes at least ARM7 & bgms in sfz3ugd.
===================================================================

I hate Sega docs and their non-clear explainations...
2009-03-31 21:52:01 +00:00
davidhay
1e6133ef79 extra debug drawing. 2009-03-31 21:36:52 +00:00
davidhay
7d2fd2d4ef some minor refactoring of dc video, shouldn't make any noticable difference. 2009-03-31 20:36:04 +00:00
Angelo Salese
17829d00e1 Improved the Wave-DMA behaviour. 2009-03-31 19:53:40 +00:00
davidhay
e45b415aa3 actually allow avalon13 gdrom to be processed.
filename inside gdrom isn't 8.3, so it wasn't being found, or decrypted....
2009-03-31 19:03:19 +00:00
Yasuhiro Ogawa
ae256a7fec redumped GFX ROM of kakumei2 [Uki] 2009-03-31 10:43:28 +00:00
Yasuhiro Ogawa
5ab0012e19 added Key of Avalon 1.30 - Client (GDT-0010C) 2009-03-31 08:06:31 +00:00
Yasuhiro Ogawa
6187b528b5 added Key of Avalon 2.0 - client (GDT-0017B) 2009-03-31 00:42:35 +00:00
Derrick Renaud
9e34870dcf Changed Crosshairs to default to new Auto mode. They will now default to staying visible for approximately 3s after last movement.
---------
Note: crsshair.0 and uimenu.o need to be rebuilt to see change.
2009-03-30 23:45:23 +00:00
davidhay
a3cf8757dd adds Sega Network Taisen Mahjong MJ 2 (Rev C) [GDX-0006C]
key is missing.
2009-03-30 19:07:13 +00:00
Angelo Salese
e17e87f26b 02557: All games in jalmah.c: There are square gaps during gameplay. 2009-03-30 18:22:30 +00:00
Fabio Priuli
bb078c384a Fixed mechattu coinage dips 2009-03-30 17:22:24 +00:00
Fabio Priuli
30f08e6219 Fixed crshrace coinage dips as per stephh's notes 2009-03-30 17:21:23 +00:00
Fabio Priuli
6e4570638e taito_l input updates:
* added plgirls cheat dip-switch [found by Gatinho]
* added plgirls2 coin mode B
2009-03-30 17:18:05 +00:00
Aaron Giles
83e3061cb2 Mega memory map merges, plus let the core handle the shared RAM. 2009-03-30 16:10:46 +00:00
Aaron Giles
b6715ae605 More memory map merging. 2009-03-30 15:42:06 +00:00
Aaron Giles
02e0dbde1f More memory map merges.
Also cleaned up shared ram handling in tnzs.
2009-03-30 14:44:37 +00:00
Curt Coder
f336a88493 Removed invalid email address. 2009-03-30 13:23:13 +00:00
Yasuhiro Ogawa
7ae96d9f9b exctsccr update [Uki]
clock for AY-3-8910 is 14.31818M/8 except for main melody

naomi.c and mamedriv.c
'netwaak3' is not appropreate, so I changed it to 'mj3'
2009-03-30 13:09:09 +00:00
Olivier Galibert
8901b0bd95 tms32025: Fix timings, hopefully 2009-03-30 12:13:34 +00:00
Yasuhiro Ogawa
a7c9aa2f7c New clone added
Exciting Soccer (Japan) [Uki]

- verified clock frequency (including 4KHz NMI)
- position 6A is not populated in JAPAN ver.
- sound tempo is wrong in all sets (with or without this change)
2009-03-30 11:10:23 +00:00
Aaron Giles
a1d6c21cb3 Removed msb/lsb handlers from taitosnd. Updated all drivers to
call the 8-bit versions directly from the address maps.

Also did bulk replace of AM_READ/WRITE(SMH_NOP) -> AM_READ/WRITENOP
2009-03-30 08:48:16 +00:00
davidhay
f9d37368d4 added GD-ROMs
Sega Netto Waaku Taisen Maajan MJ 3 (Rev D) [GDX-0017D]  (no key)
Triforce DIMM Updater (GDT-0011)
Virtua Fighter 4 Final Tuned (Rev D) (GDS-0036D)
2009-03-30 07:47:11 +00:00
Aaron Giles
5983ac93e6 Merged memory maps. 2009-03-30 07:46:58 +00:00
Aaron Giles
61f3b183db trackfld cleanups:
- derived clocks where possible
 - complete memory maps from the schematics
 - hooked up proper sound command latching
 - reimplemented 6802-based ADPCM samples for the bootlegs
 - merged memory maps
 - extended NVRAM to the full RAM range (according to schematics)
 - created common include file and modified drivers to use it instead of explicit externs
2009-03-30 07:38:00 +00:00
Yasuhiro Ogawa
0a65c6b938 gamelist update 2009-03-30 04:44:36 +00:00
davidhay
3d0abcc3ce added vf4 final tuned (revision a) set. 2009-03-30 01:02:25 +00:00
davidhay
8218d2c3c5 force cpu resyncs main<->protection on pgm 2009-03-30 00:27:45 +00:00
Yasuhiro Ogawa
1e842c493a hyprduel fix [Hau] 2009-03-30 00:12:45 +00:00
Angelo Salese
4e3012b49b Fixed a small left-over definition in mil4000.c driver (not worth mentioning) 2009-03-30 00:10:48 +00:00
davidhay
f7d8570a96 added Initial D : Arcade Stage Ver. 3 (Japan) (Rev B) (GDS-0032B)
the PIC was missing, so no key with this one.
2009-03-29 22:32:57 +00:00
Angelo Salese
16c27fc31e Small fix for the previous jvs cmd submission 2009-03-29 21:29:02 +00:00
Angelo Salese
3b9ee46cc1 Added direct mode JVS command, used by the i/o for the later Naomi games [ElSemi, Angelo Salese]
===================================================================================

At the moment I've only checked Ikaruga, and it seems to work fine (with wire-frame)... ;)
2009-03-29 20:07:06 +00:00
davidhay
619a78e400 added vf4evoa set. 2009-03-29 19:02:50 +00:00
Aaron Giles
f781dd8b4e Merged memory maps, limited address lines to avoid old-style mirroring. 2009-03-29 15:59:28 +00:00
davidhay
623da71f89 added Wangan Midnight Maximum Tune 2 (Japan?) (GDX-0015) set 2009-03-29 15:46:41 +00:00
Roberto Zandona
ee62908a32 00947: batsugun: At the level 4 boss there's a sprite problem. 2009-03-29 08:36:23 +00:00
Aaron Giles
83e2806075 Merged memory maps, renamed set. 2009-03-29 06:54:57 +00:00
Aaron Giles
5207137153 Merged memory maps. 2009-03-29 06:43:55 +00:00
Aaron Giles
8841035214 Merged memory maps. 2009-03-29 06:34:16 +00:00
Aaron Giles
b13f54273f Merged memory maps, renamed sets. 2009-03-29 06:28:35 +00:00
Brian Troha
97e5771da0 rom name correction as verified by eBay auction picture for vcop2 roms in model2.c 2009-03-29 04:29:26 +00:00
Brian Troha
1b769088fd correct a documentation error in part numbers for the itech32.c driver. 2009-03-29 04:14:40 +00:00
Derrick Renaud
01962d4fc5 Crosshair update
* Added Crosshair Options menu
  - ability to individually enable/disable crosshairs
  - ability for them to automatically disappear after a set amount of time
  - ability to select crosshair graphic
  - all settings are saved in the cfg file
 * Removed F1 toggle for crosshairs
 * Added new command option -crsshairpath
  - store all selectable graphics here
  - see config.txt for further info

OSD NOTE: render_load_png() has been changed to no longer force usage of the artwork directory.
Do a search for "render_load_png(" and replace with "render_load_png(OPTION_ARTPATH, " if needed.

----------------------------
F1 is now free to use for something new.  I was thinking it would be perfect for a context sensitive help file.  Each menu item could have a help tag, that it would look up and display info from an HTML file.
2009-03-28 22:55:34 +00:00
Aaron Giles
9c63c95043 Cleanups and version bump. 2009-03-28 22:10:55 +00:00
R. Belmont
1c61e96910 Fix G-NET on big-endian hosts 2009-03-28 21:55:23 +00:00
davidhay
41bb2ea775 extra notes 2009-03-28 21:29:03 +00:00
davidhay
054f6510b3 a few notes in video/dc.c 2009-03-28 20:04:50 +00:00
davidhay
9b0c1c3006 replaced cvs2gd CHD. The extracted data is identical. 2009-03-28 18:31:14 +00:00
Aaron Giles
c1d571c4f2 * bublbobl.diff
- emulated CPU1 (slave) <-> AUDIOCPU communications even if they are not used at all
- emulated AUDIOCPU reset at startup, previously this was disabled

* rranger.diff
- added samples emulation to Rough Ranger (V2.0), write ports A & B of YM2203 are used

* seibu.diff
- hooked up music in SD Gundam Psycho Salamander, this doesn't affect any other game
2009-03-28 18:10:38 +00:00
Angelo Salese
5f4f289e76 Updated compatibility notes again. 2009-03-28 18:05:47 +00:00
Aaron Giles
71c445ce02 - Used manuals for Road Fighter and Hyper Sports to verify and add DIP LOCATIONS
for the driver.  I adjusted the default settings also based on manual information.
There was duplicate DSW1 data between games which I created a separate assignment
for and PORT_INCLUDE to allow each game to use it.

This .DIFF is based on 0.130u1 sources.

Tafoid
tafoid@yahoo.com
2009-03-28 17:54:14 +00:00
Aaron Giles
ea4404ab4e - Armed with a Munch Mobile manual, I verified and simplified the DIP selections -
adding proper LOCATIONS for both sets in the driver.  There was a very large and
convoluted solution for the DIPS - which in fact are not (in the manual) linked
together and probably should stay separated.

-  Using the fact that the Board as a 15mhz Xtal, I redid the clock speed assignments
to take in this in account.  While doing this, I found a reference recording of Munch
Mobile and was able to adjust the AY-8910 clock speeds to allow it to match the
recording.

Recording Source:  http://coinopvideogames.com/mp3/videogames03/32-munchmobile.mp3
 
This .DIFF is based on 0.130u1 sources.

Tafoid
tafoid@yahoo.com
2009-03-28 17:52:44 +00:00
Angelo Salese
8a7e975a04 Updated compatibility notes 2009-03-28 17:08:43 +00:00
Yasuhiro Ogawa
d15c4e0d3f fix hyprduel to boot [Hau] 2009-03-28 16:26:45 +00:00
davidhay
dc169055da killed off the no-longer-used photoy2k simulation.
not sure if it would have been a useful reference for photoyk2 2 when that gets dumped (Guru has one..) but it's unused now, and liable to just rot.
2009-03-28 16:03:09 +00:00
smf-
188c064713 'fixed' core_strwildcmp by increasing the limit from 8 to 16 characters 2009-03-28 13:55:58 +00:00
davidhay
bf6e4ba77e after further analysis this is what XingXing's changes actually do.
Added emulation of the earlier type of ARM (ASIC27A, 5585E type)
Used this for protection emulation on Photo Y2k, Knights of Valour Superheroes instead of old simulation code
This means KOV Superheroes now works.

Disabled protection simulation for several sets.
This demotes Knights of Valour / Knights of Valour Plus to NOT working as there is no dump of the internal rom.

Photo Y2k still works because it's using the emulation added above, but You can no longer change region as this is supplied by the ASIC27A device which is now emulated.  This is correct.

added several new sets, several of which are re-releases of the games using the ASIC 27A instead of the previous protection devices. (oldss, killbldp)

Removed per-game speedup hacks, as they're no longer needed for the ARM based games to boot correctly.
2009-03-28 13:22:31 +00:00
davidhay
2aa5cc7ade fixed rdft2j2 set, it was using rdft roms instead of the rdft2 ones?!
added new pgm stuff to mamedriv.c as it was missing from XingXing's submission.
2009-03-28 11:46:49 +00:00
Phil Bennett
3e24a4c21b 03071: tndrcade tndrcadj: music problem [Phil Bennett] 2009-03-28 11:44:07 +00:00
davidhay
779c4d6d2d various PGM fixes and improvements [XingXing]
the descriptions given with the submission were misleading, in general it looks more like added sets, and an attempt to hook up the actual ARM on the other games where we have dumps.
2009-03-28 11:23:20 +00:00
Couriersud
f10746f4fa Added comment where to find a list of games using envelope functionality (mametesters). 2009-03-28 00:24:21 +00:00
Yasuhiro Ogawa
5dcec26757 missing from last commit 2009-03-27 23:24:20 +00:00
Brian Troha
61c0f93573 New Clone added
Puzz Loop (Asia) [Brian Troha]

adds the Asia region of Puzz Loop to the suprnova.c driver.  Also ordered the games by year.
2009-03-27 22:18:56 +00:00
Jim Stolis
ef6effb22c Fixed Mantis 02382. (peke1012: Bad ROM dump causes graphics glitches)
Can someone with Mantis access close this?
2009-03-27 21:17:58 +00:00
davidhay
297b3861a6 added some naomi compatibility notes from Kale 2009-03-27 20:26:35 +00:00
davidhay
b6dc5c675b added wangmid 2009-03-27 19:41:03 +00:00
Yasuhiro Ogawa
caa85ce7a0 further fixes to nemesis.c [Hau]
merged memory maps in hyprduel.c [Hau]
New games added or promoted from NOT_WORKING status
Magical Error wo Sagase [Hau]
2009-03-27 14:45:40 +00:00
Yasuhiro Ogawa
c6116e9138 G-Net card readme fix [The Guru] 2009-03-27 14:40:04 +00:00
Aaron Giles
ef767c9733 From: Fabio Priuli [doge.fabio@gmail.com]
Sent: Wednesday, March 25, 2009 10:14 AM
To: submit
Subject: more small fixes
Hi, 

here a final batch of small fixes: MT 2968, 2969, 2970, 2972, 2978. It's a bunch of confirmed released year. You can credit incog for the fix.

Regards,

   Fabio
2009-03-27 14:00:25 +00:00
Aaron Giles
3c566c5383 From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Sent: Wednesday, March 25, 2009 2:56 AM
To: submit
Subject: few small bugfixes

Hi,

enclosed please find a patch to fix the following small issues:

1. MT 3031 bug: a wrong tag caused P2 Button 3 to overwrite P1 Button 3 in seganinj (pointed out by stephh, you can credit him if you like)
2. MT 3029 bug: a recent megasys1 inputs clean up (I think in 129u1) messed up Demo_Sound settings
3. MT 3024 bug: jrpacmbl used wrong tags in the memory map (pointed out by hyrulian, you can credit him if you like)
4. MT 2864 bug: pleiads and capitol do not use Button 2 (nothing is connected, as documented by Phil Bennett in the report), hence I removed it from their input ports

if the patch doesn't apply cleanly in the wip tree, let me know and I will split it into separate diffs.

Regards,
   Fabio

--

From: Fabio Priuli [mailto:doge.fabio@gmail.com] 
Sent: Wednesday, March 25, 2009 4:27 AM
To: submit
Subject: mjclub dsw

Hi,

enclosed please find a patch which adds DSW settings to mjclub as listed in Yasu's translation from manual (posted in MT 3042 bug report).

Regards,

     Fabio Priuli

--

From: Fabio Priuli [doge.fabio@gmail.com]
Sent: Wednesday, March 25, 2009 9:56 AM
To: submit
Subject: MT 2999 fix
Enclosed please find a patch to add the three missing buttons in taotaida. I'm still looking for confirmations about taotaido being a proto, hence I haven't changed their descriptions. 

Regards,
   Fabio

--

From: Fabio Priuli [mailto:doge.fabio@gmail.com] 
Sent: Thursday, March 26, 2009 2:04 AM
To: submit
Subject: model2 inputs

Hi,

enclosed please find a patch to implement model2 inputs through direct AM_READ_PORT access rather than using read handlers. The patch also fixes daytona brakes (which were previously labeled with the wrong tag)

Patch based on MAME 0.130u1 but I hope that there haven't been too many changes in the meanwhile.

Regards,

     Fabio Priuli

--

From: Fabio Priuli [mailto:doge.fabio@gmail.com] 
Sent: Friday, March 27, 2009 1:58 AM
To: submit
Subject: a couple of patches

Hi,

I hope it's not too late for 130u2. However, enclosed you can find

* pedal.diff : a patch which (finally) fixes driving games using P2 & P3 pedals and buttons for P1 pedals and view buttons (MT 2172 bug). I also added PORT_NAMES to view/gear buttons even if usually MAME drivers don't because it makes easier remapping these games with ~15 buttons. I hope I haven't broken any convention.

* taitof3.diff: a patch which simplifies input handling in taito F3 games. Depending on the status of the driver, you may also consider the possibility to remove entirely f3_control_r and simply use AM_READ_PORTs to read inputs (for now, I left there the handler because of the read accesses logging)

Let me know if there is any problem in applying the patches.

Regards,
   Fabio
2009-03-27 13:59:39 +00:00
Aaron Giles
678bc3afa0 - I attempted to verify and simpliy the DIPs in an effort to add LOCATIONS
for all sets in the driver.  I used the scanned manuals for the games I could
find - Pirate Treasure being the one I could not find.

-  I adjusted the MAIN_CPU clock rate for Leprechaun + clones as well as
Pirate Treasure due to the "plain english" detail in the manaul for Pot of Gold.
I added defines for these in SRC\MAME\INCLUDES\GAMEPLAN.H and adjusted
the MACHINE_START_DRIVER for leprechn to use these new clock speeds.
Some playing with the new speeds do not seem to show any new ill effects.

Source:  http://www.tamdb.net/index.php?page=ManualDetail&id=1469

"Page 10: 3.2 Game Computer

  The Game Computer uses a 6502 central processor in a conventional
computer architecture containing ROM, RAM, and I/O ports.  The
computer clock uses a standard 4.00 megahertz crystal which is divided
by 4 to provide a CPU clock of 1 megahertz."

- I fixed a bug in the DIPs related to Lives value being incorrect for leprechn
but correct for the other two sets (leprechp, potogold).  I put up a bug report
(#3068) and have since corrected it.
 
This .DIFF is based on 0.130u1 sources.

Tafoid
tafoid@yahoo.com
2009-03-27 13:44:49 +00:00
Aaron Giles
631779146e From: Luis Faria [luis.faria@gmail.com]
Sent: Tuesday, March 24, 2009 2:02 PM
To: submit@mamedev.org
Subject: Sound banking fix for galpani2

Hi, I'm submitting a fix for the current sound banking in galpani2 driver.
I still wasn't able to correctly place the extra sound rom in galpan2g,
but I moved it to oki1, as its pages size is similar.

I've also separated the inputs for gp2se, as it's service mode clearly
shows there are some diferences, mainly with the card dispenser dip.

From all of these, it's clear that this driver incuded 3 different types of
board: galpani2/galpan2t/galpan2g, galpan2j/gp2quiz and gp2se,
the code also reflects these grouping.

Some memory accesses were still not mapped, I've also added them.

It would be very useful to have a video recording of the original, there
are several graphic effects that clearly aren't correct.

And finally, a little something for the okim6295 source, getting rid of that
"magic" value for the sake of readability. ;-)

Keep on the good work.

Regards,
Luis Faria
2009-03-27 13:42:01 +00:00
Aaron Giles
8a8f56a9bd From: Aladar [mailto:cicciopetito@alice.it]
Sent: Sunday, March 22, 2009 4:09 AM
To: submit@mamedev.org
Subject: KiKi KaiKai sprite collision fix (ref. mame 0.103u1).

KiKi KaiKai sprite collision fix (ref. mame 0.103u1).
This patch fixes the sprite collision code of the mcu simulation in 'machine\mexico86.c'.
2009-03-27 13:39:17 +00:00
Aaron Giles
9549910dbc Sent: Saturday, March 21, 2009 3:27 PM
To: submit@mamedev.org
Subject: Simple cheat fix

Attached a very simple fix for a very stupid cut and paste error in my original submission..sorry.

Martin 'Pugsy' Pugh
2009-03-27 13:35:38 +00:00
Aaron Giles
31bdfa77a0 From: Smitdogg Jones [jcsmith23@yahoo.com]
Sent: Thursday, March 19, 2009 12:49 PM
To: submit@mamedev.org
Subject: Operation Wolf (Japan)
Guru dumped this and I added it, all the roms matched the parent except 1. I attached it and the diff.

Smitdogg
2009-03-27 13:34:49 +00:00
davidhay
2f2ac538e2 adds 'karous' 2009-03-27 08:56:27 +00:00
davidhay
54cedfcf77 adds Moeru Casinyo (GDL-0013) 2009-03-27 01:01:53 +00:00
Yasuhiro Ogawa
5607923393 added Guru-readme(TM) of G-Net card/PCB [The Guru] 2009-03-27 00:17:24 +00:00
davidhay
1a23c8104c added Kurukuru Chameleon set
added complete dumps for the Virtua Striker 3 and Slashout Naomi carts.
2009-03-26 23:44:38 +00:00
davidhay
c6326f8644 added the rest of the roms to vtennis, moved to 'complete dumps' 2009-03-26 21:46:30 +00:00
Yasuhiro Ogawa
53129c750b updated G-Net CHDs (reset to factory default settings and clear high-score table) [The Guru] 2009-03-26 15:39:01 +00:00
Yasuhiro Ogawa
0c1023df49 Fixed flip screen problems [Hau] 2009-03-26 13:26:47 +00:00
Yasuhiro Ogawa
8c1e8e5aab small ejsakura fix [Cs9ph7Rg0] 2009-03-26 00:43:17 +00:00
Olivier Galibert
945137c696 TMS320C25 fixes and enhancements:
- accept IRQs on IDLE
  - actually count irq processing and instruction fetching cycles
  - add support for external serial frame sync with internal
    triggering (aka TXM=1 and FSM=1).
2009-03-26 00:08:37 +00:00
Angelo Salese
294a8447e9 Added direction to the Wave-DMA function. 2009-03-25 23:53:59 +00:00
davidhay
64d977ed46 crude 'good enough for naomi gd-rom' MMU implementation
save JVS eeprom settings.
2009-03-25 21:28:39 +00:00
Wilbert Pol
a35ef58b54 CPU cores are now enabled on a per cpu core family basis instead of per cpu core variant. As a result CPUDEFS is no longer needed in the makefile. 2009-03-25 19:39:41 +00:00
Angelo Salese
2e94113cb6 (Fixed c&p errors, discovered that Zooo doesn't really work) 2009-03-25 17:55:54 +00:00
Yasuhiro Ogawa
d36c01807b New games added [The Guru]
Kollon (V2.04J)
Otenki Kororin (V2.01J)
Shikigami no Shiro (V2.03J)
Zooo (V2.01J)

New Clone added
Super Puzzle Bobble (2.04J)
2009-03-25 13:35:14 +00:00
Pierpaolo Prazzoli
78aa89f13a I forgot to remove the port service button which is not used by Iron Fortress 2009-03-25 10:59:29 +00:00
Yasuhiro Ogawa
f86df4da60 nemesis.c fix [Hau]
- Fixed screen priority problems in Kitten Kaboodle.
- Added flip screen & cocktail support.
2009-03-25 00:20:57 +00:00
Yasuhiro Ogawa
37fb90e8eb ejsakura fix [Cs9ph7Rg0]
- added ymz280b_r to memory map to prevent musics to stop while playing
2009-03-25 00:16:39 +00:00
Brian Troha
8a7301e4d0 remove unneeded statement.... dips have been added by Reip 2009-03-24 21:13:55 +00:00
Angelo Salese
ccde063a1f Very preliminary Wave DMA support for Naomi. This fixes the booting at least in Choco Marker and Street Fighter Zero 3 Upper [Angelo Salese]
===============================================================================

To boot sfz3u:
1) use bios 7 (default bios gives an error 2: "region error");
2) enter into service mode first (probably a JVS issue);
2009-03-24 18:41:23 +00:00
Angelo Salese
6ec6e1a394 Fixed the screen orientation for some Naomi games (not worth mentioning). 2009-03-24 14:42:00 +00:00
Angelo Salese
6b27889b99 Added a preliminary implementation for the SLEEP opcode in SH-4 cpu. This fixes Quiz Keitai Q Mode booting [Angelo Salese] 2009-03-24 14:00:22 +00:00
Pierpaolo Prazzoli
af6522fe8a Added dipswitches and speedup to Iron Fortress 2009-03-24 11:20:07 +00:00
davidhay
47419b1dfe another new set 2009-03-24 08:43:50 +00:00
Yasuhiro Ogawa
89b183ab60 New games added or promoted from NOT_WORKING
E-Jan Sakurasou [Cs9ph7Rg0]

Todo:
- fix corrupt gfx after Tsumo with Tenbou item
- memory map has some uncertain area
2009-03-24 08:00:53 +00:00
Yasuhiro Ogawa
262f9689a1 fixed game descriptions 2009-03-24 00:39:12 +00:00
Luca Elia
897ab9900d Updated video timing in bestbest to match PCB [Guru] 2009-03-23 21:48:02 +00:00
Luca Elia
c5da27ead9 Fixed pending IRQs handling in the TLCS-90 CPU core [Luca Elia]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Vegas (unprotected set) [Luca Elia, Uki]
2009-03-23 21:26:46 +00:00
davidhay
818d24a1d2 fix c+p error 2009-03-23 21:11:30 +00:00
davidhay
dc9d5491b0 latest gd-rom conversions 2009-03-23 21:06:21 +00:00
Yasuhiro Ogawa
a04ff51858 added more vf4 revisions 2009-03-23 10:54:13 +00:00
Yasuhiro Ogawa
1630c89245 added info for VF4 2009-03-23 09:17:02 +00:00
Yasuhiro Ogawa
407879920c more fix 2009-03-23 05:28:29 +00:00
Yasuhiro Ogawa
49b53c595b small fix 2009-03-23 05:11:21 +00:00
Yasuhiro Ogawa
e05fa183a1 add some revisions 2009-03-23 04:41:52 +00:00
Yasuhiro Ogawa
2e4615d3cc spelling / date fix 2009-03-23 04:25:06 +00:00
Brian Troha
061fb1a6f2 fix spelling of "shuffleshot" in readme section 2009-03-23 02:33:06 +00:00
Brian Troha
dd9bc57d11 Tiny clean-up ...
Removes Taito G-Net key as it's now in the taitogn.c driver and removed the "bad dump" comment from Bloody Roar 2 dump
2009-03-23 02:28:06 +00:00
davidhay
9f8d826067 video update should return 0, not 1 ;-) 2009-03-23 01:40:16 +00:00
davidhay
b8172459ee added 2 extra NaomiGD rom sets from the guy.
ElSemi said he doesn't want to be credited.

He's dumped them with .iso tracks rather than .bin, but for the purpose of these Naomi GD-ROMs it's not going to matter.

I used the following GDI to convert them

3
1 0 4 2048 track01.iso -8
2 450 0 2352 track02.raw 0
3 45000 4 2048 track03.iso -8


both of these 'require' the MMU.
2009-03-23 01:29:35 +00:00
davidhay
3ca6e0e92f slightly longer 'render time' helps capcom vs snk.. 2009-03-22 22:59:49 +00:00
davidhay
57f5076de8 naomi: started tearing a few things apart
Generating interrupts in VIDEO_UPDATE isn't really a good idea.

Rendering is now done when requested, to a (for now) fake framebuffer (to be converted)

Anything that writes directly to the framebuffer won't display anymore, although the only thing that does that is the Atomiswave bios which didn't use the right mode anyway.

I plan on putting it back together again, don't worry.
2009-03-22 22:44:54 +00:00
mariuszw1
8acbfec6a4 WIP driver for Cubo CD32 [Mariusz Wojcieszek].
Done:
- AGA palette
- AGA bitplane data fetching
- support for up to 8 standard bitplanes
- HAM8 mode



To do (for devs):
- inputs (buttons/coins are connected as CD32 pad, current implementation (copied from WinUAE) doesn't work, help is welcome)
- sprites (current implementation is incomplete - see CD32 logo)
- incorrect hstart/hstop values in CD32 logo, lsrquiz & lsrquiz2
2009-03-22 22:04:10 +00:00
Brian Troha
0896d155b1 Credit the Guru:
Added PCB layout & hardwared documentation for Atari's Badlands [The Guru]
2009-03-22 19:36:03 +00:00
Brian Troha
01a5bcc2d6 Credit the Guru:
Added a PCB layout for the large single plane PCB that Incredible Technologies used for the Golden Tee 3D series (3D through Classic), Shuffleshot, World Class Bowling and World Class Bowling Deluxe. [The Guru]
2009-03-22 19:25:18 +00:00
davidhay
5f82f6208d naomi: no actual improvements yet, just reorganizing some of the existing code slightly while I learn how it works. 2009-03-22 19:02:57 +00:00
Brian Troha
c52d73b3a1 tiny documentation fix for the recent Iron Fortress addition 2009-03-22 19:00:09 +00:00
Brian Troha
3102912c6e New game added
Iron Fortress [Smitdogg Jones, Dumping Project]

Adds the game, PCB layout with corrected documentation
2009-03-22 18:50:23 +00:00
Yasuhiro Ogawa
27391d498a small fix 2009-03-21 23:58:51 +00:00
Phil Bennett
7fb48c13dc 03048: equites and clone: strange noise ingame [Phil Bennett] 2009-03-21 22:23:40 +00:00
davidhay
663bc8a8cd fatalerror if the SH4 mmu is turned on.
looks like quite a few NaomiGDs need it.. Ikaruga, Border Down, Senko etc. etc.
2009-03-21 19:33:39 +00:00
davidhay
6a0e1ddf09 just trying to understand the DC / Naomi memory map a bit better.. nothing worth mentioning 2009-03-21 17:22:56 +00:00
Pierpaolo Prazzoli
dddd7e9fa3 New working game:
Hidden Catch 3 [Pierpaolo Prazzoli, Tomasz Slanina]
2009-03-21 16:51:45 +00:00
Couriersud
2668e8007d 03035: frogg, froggrmc: Autosave does not work correctly 2009-03-21 15:45:31 +00:00
davidhay
450782b25f fix compile errors 2009-03-21 12:34:28 +00:00
Angelo Salese
51cae00c5e Added a dirty debug paletteram hook-up for the palette viewer, used mostly by Guilty Gear XX afaik.
=============================================================================================

No credit wanted.
2009-03-21 01:52:45 +00:00
Yasuhiro Ogawa
0e9975bfc8 small fix 2009-03-21 01:19:52 +00:00
Aaron Giles
3a4c8eeb0e V4 header format is no longer proposed. 2009-03-20 13:33:20 +00:00
Yasuhiro Ogawa
f40f606401 small fix for Naomi list 2009-03-20 00:58:17 +00:00
Angelo Salese
894ad510b6 Added new redumped roms from Smitdogg. 2009-03-19 19:30:55 +00:00
Angelo Salese
4cb238e5f2 Demoted some games to have the GAME_NOT_WORKING flag:
- Alligator Hunt (protected version);
- Glass;
- Great Guns;
- Name Club Ver. 3;
- Snow Board Championship;
- Tetris Korean bootleg;
- Thunder Hoop 2: TH Strikes Back;
- Touryuu Densetsu Elan-Doree / Elan Doree - Legend of Dragoon;
- World Grand Prix;
- World Rally 2 - Twin Racing;

========================================

Obviously I don't want credit.
2009-03-19 18:22:01 +00:00
Curt Coder
1fe15a7764 Added Guru-readme. 2009-03-19 16:25:37 +00:00
Aaron Giles
bbcad98b5a Last-minute fix. 2009-03-19 07:44:48 +00:00
Aaron Giles
3b302a8bae Cleanups and version bump. 2009-03-19 07:28:58 +00:00
Aaron Giles
cf9d3c888d New games not working: Thunderbirds [AGEMAME]
From: AGEMAME Development [agemame@gmail.com]
Sent: Monday, March 16, 2009 12:33 PM
To: submit@mamedev.org
Subject: JPM Impact

Added skeletal support for JPM Impact AWP - this is the last 
of the AGEMAME drivers that is worth commiting to the MAME 
codebase.


Please note, this is the first patch made using my rebuilt 
toolchain, so let me know ASAP if something went wrong.
2009-03-19 06:59:03 +00:00
Aaron Giles
c8585dd236 In addition to this change I added inline functions to define the
various cheat types and a table at the top to hopefully alleviate
confusion.


From: Pugsy [mailto:pugsy@gmx.net] 
Sent: Sunday, March 15, 2009 11:01 AM
To: submit@mamedev.org
Subject: Cheat.c changes

I've been having a look at cheat.c, the issue with one-shot 
list and one-shot select value cheats being indisguishable 
from perm cheats. I decided to have a look to see if I get 
it closer to the old way. I think I've managed it. I've 
attached a diff file..

It changes the One-Shot List or Selectable value cheats to display 
"Set" instead of "Off"
It stops the cheat options being activated in order when you are 
going through the possibilities These cheats are now activated by 
pressing ENTER after you have chosen an option This also pops up 
a message (examples):

		Activated
	Select Starting Stage  = 16 (0x10)

or
			Activated
	Select Temp. Current Shape PL1 = Yellow

Some simple examples to look at:
theroes "Select Starting Stage"
and
tetrist "Select Temp. Current Shape PL1"



Martin 'Pugsy' Pugh
2009-03-19 06:54:44 +00:00
Aaron Giles
52a8ab6014 From: Robert [mailto:pac0446@bigpond.net.au]
Sent: Sunday, March 15, 2009 5:23 AM
To: Mamedev submit
Subject: Fx to z80pio

When outputting from a port to the hardware in pio mode 3, only those bits defined 
by the mask should be output. Mame currently outputs everything.

New source code (z80pio.c) attached.

Regards,
Robbbert
2009-03-19 06:16:34 +00:00
Aaron Giles
58d832602b Having decided to look at the MAME source again, I have a fairly minor patch:
* Fix build of ldplayer on OS X.  Since the CUSTOM sound module no longer exists, I 
arbitrarily changed it to WAVE, as ar gets upset if it has no input files.  I also 
removed the -all_load flag for ldplayer from the main makefile as it upsets the linker 
on OS X.

* Fix build for PPC64 Linux.  (This slightly messes up static branch prediction hints 
on OS X and AIX, but OS X for PPC64 is dead, and no- one builds MAME for AIX, and 
it will still build, anyway.)

* Paramaterise the arguments to check for NULL in the ATTR_NONNULL macro rather than 
just checking the first argument.  This requires compiler support for C99 variadic 
macros (MSVC2005 and GCC4 have this AFAIK).

Vas
2009-03-19 06:15:14 +00:00
Aaron Giles
5caef9210c From: Pugsy [pugsy@gmx.net]
Sent: Friday, March 13, 2009 8:59 AM
To: submit@mamedev.org
Subject: Fix for Mametesters Bug 2981

Hi

Some minor fixes (in attached diff file):-

1. Fixes this http://mametesters.org/mantis/view.php?id=2981 bug, Note I've NOT touched "#define MAX_ARGUMENTS                  32" - that
change is not required I've changed the cheat for the next beta xml cheat file release.

2. Minor typo in cidelsa.h, TAG starts with cpd rather than cdp, perhaps this should be maincpu though?

-#define CDP1802_TAG    "cpd1802"
+#define CDP1802_TAG    "cdp1802"




All the Best

Martin 'Pugsy' Pugh
2009-03-19 05:59:17 +00:00
Aaron Giles
7d5e308e2c From: Robert [mailto:pac0446@bigpond.net.au]
Sent: Friday, March 13, 2009 4:26 AM
To: Aaron Giles
Subject: Submission for mame

This change adds inputs for galaxia and astrowar.
Galaxia is semi-playable.
Note: After inserting a coin, it can take a few seconds to respond.

- Robbbert
2009-03-19 05:58:04 +00:00
R. Belmont
5c8f9fb570 MIPS III: Update RA before executing the delay slot. 2009-03-19 02:34:15 +00:00
Angelo Salese
c774eab305 Got to actual game ROM reading in Street Games II 2009-03-19 01:22:48 +00:00
Phil Bennett
b677460da3 03017: bmfinal: crash after cutting edge logo [Phil Bennett] 2009-03-19 01:02:42 +00:00
Couriersud
6733cec11f AY-3-8910:
* Fixed Gyruss audio regression
* Measured RU and RD on AY-3-8910
* Modelled ZX Spectrum audio circuit in SwitcherCAD and derived resistor values for AY-3-8910
2009-03-19 00:59:05 +00:00
Couriersud
1dfa8866e7 Adjusted Volume and removed dc component from sound 2009-03-19 00:56:47 +00:00
Couriersud
42bc84bd05 Adjusted volume 2009-03-19 00:55:56 +00:00
Couriersud
3a81676507 Burger Time
* Added resistor values measured on real pcb [Anoid]
2009-03-19 00:51:47 +00:00
Angelo Salese
073c96665c Some really basic California Chase framebuffer emulation. 2009-03-19 00:40:04 +00:00
Phil Bennett
2b093656cf Fixed regression in djmain games. 2009-03-19 00:00:43 +00:00
Angelo Salese
da5486e086 fixed left-over bug 2009-03-18 22:29:31 +00:00
Angelo Salese
5342871f83 New games marked as GAME_NOT_WORKING
------------------------------------
Street Games [Smitdogg, Angelo Salese]
Bonanza [Smitdogg, Angelo Salese]
2009-03-18 22:23:19 +00:00
Angelo Salese
c67011a342 New games marked as GAME_NOT_WORKING
------------------------------------
Street Games II [Guru, Angelo Salese]

==========================================================

Basic driver, will add the other romsets soonish.
2009-03-18 21:03:27 +00:00
Angelo Salese
c8f07aac97 fixed mamedriv.c. 2009-03-18 16:51:15 +00:00
Yasuhiro Ogawa
5873695121 update region description (Japan only) 2009-03-18 13:48:56 +00:00
Yasuhiro Ogawa
b32c3b57e9 Namco 2009-03-18 02:45:49 +00:00
Yasuhiro Ogawa
fa42befa81 some more 2009-03-18 01:19:23 +00:00
davidhay
3090d71b15 added skipping for the other guilty gear sets. these seem to be special cases, probably because they're mostly 2d. 2009-03-17 23:35:23 +00:00
Angelo Salese
c2e6888fa8 Fixed a small AICA sound routing bug. 2009-03-17 23:09:14 +00:00
Phil Bennett
0b8d371b0b Minor hack to fix start countdown sound bug in the Buggy Boys [Phil Bennett] 2009-03-17 22:39:03 +00:00
davidhay
086f341040 idle skipping guilty gear xx slash makes it run at 150% ingame... a recompiler would be a big win here I think. 2009-03-17 22:36:30 +00:00
Angelo Salese
bf98d6a743 Another step for California Chase... 2009-03-17 22:34:19 +00:00
davidhay
29102134cb idle skipped naomigd bios... 2009-03-17 22:17:05 +00:00
Angelo Salese
95d3dee7ce Added basic device hook-up for California Chase. 2009-03-17 21:22:53 +00:00
davidhay
e153cac16d latest naomi sets 2009-03-17 21:18:38 +00:00
Angelo Salese
f706da3eb7 New games marked as GAME_NOT_WORKING
------------------------------------
California Chase [Angelo Salese]

==========================================================

Basic skelly, will improve it soonish.
2009-03-17 19:35:43 +00:00
Angelo Salese
f710d96046 Added basic memory boundaries to the Queen driver, not worth mentioning. 2009-03-17 16:07:12 +00:00
Yasuhiro Ogawa
9ff347a555 Taito G-net 2009-03-17 14:25:38 +00:00
Yasuhiro Ogawa
dde144812a updated Atomiswave game list 2009-03-17 09:42:06 +00:00
davidhay
3f637f632e adds guilty gear xx slash set. 2009-03-17 09:02:02 +00:00
Yasuhiro Ogawa
a56e7f01ab more descriptions 2009-03-17 08:58:48 +00:00
Yasuhiro Ogawa
235862c904 fixed typo 2009-03-17 08:46:05 +00:00
Yasuhiro Ogawa
46b2cefdb5 some more descriptions 2009-03-17 08:45:00 +00:00
Yasuhiro Ogawa
fae422b14b added descriptions to Sega hardware games 2009-03-17 05:23:02 +00:00
davidhay
559414158c and the other 2 naomi gds
trizeal / under defeat

neither boot as they need vertical orientation.  you can set this in the system menu, but it doesn't get save to eeprom properly (eeprom writing seems to be busted, despite looking correct) so even in vertical mode, the system thinks it's running in horizontal mode, and reports an error.
2009-03-16 23:50:58 +00:00
davidhay
555e656629 and the other 2 new ones, again nothing to write home about. 2009-03-16 22:32:39 +00:00
Angelo Salese
4abca98553 Further Super Crowns Golf fixes. 2009-03-16 22:27:01 +00:00
Brian Troha
43b70c13ec Corrects a rom name for Merit Mega Touch 6 2009-03-16 22:09:26 +00:00
davidhay
6b04d04931 2 more naomi sets
Pysvariar 2
Puyo Puyo Fever

neither do anything interesting.
2009-03-16 21:40:26 +00:00
davidhay
1290aed94d started adding the new gdroms + keys.
lupin typing (crashes with mask read/write width on registers)
border down (hangs, black screen)
2009-03-16 21:17:11 +00:00
Angelo Salese
38cc508aa4 Silenced out heavy accesses to Sound RAM expansion area for Stress Busters [Angelo Salese] 2009-03-16 18:44:55 +00:00
Aaron Giles
15ecfc3d29 Fixed bug where chdman -extract would not truncate to the logical size. 2009-03-16 16:12:10 +00:00
Pierpaolo Prazzoli
29a0fd90b4 03026: retofinv, retofin1, retofin2: The remaining lives are not shown. [Pierpaolo Prazzoli]
-----------------

I played several levels and I haven't find any obvious bug after removing the TILEMAP_FORCE_LAYER0 flag.
2009-03-16 10:39:23 +00:00
Yasuhiro Ogawa
f69aebf4c4 CHD conversion finished 2009-03-16 04:00:00 +00:00
Yasuhiro Ogawa
314fbbcbb7 updated CHD SHA1s 2009-03-16 02:25:34 +00:00
davidhay
16f780816c new sha1s from yasu 2009-03-16 00:18:43 +00:00
Aaron Giles
19a6f4d51b Compile fix. 2009-03-15 22:33:06 +00:00
davidhay
1bacb8e642 added button lamp display to some sfbonus.c sets 2009-03-15 22:23:58 +00:00
Angelo Salese
795cf96a06 Even more Super Golf fixes. 2009-03-15 21:58:47 +00:00
davidhay
b83ef6de5b correct vtennis2 key. 2009-03-15 20:28:13 +00:00
davidhay
39f4f196a5 updated ppp2nd 2009-03-15 19:31:42 +00:00
davidhay
47b99b77f8 updated a cojag CHD 2009-03-15 19:28:05 +00:00
davidhay
0246453905 fixed bad merge... 2009-03-15 19:18:47 +00:00
davidhay
6c1b246dfd attempt to correct previous messed up checkin 2009-03-15 19:09:06 +00:00
Angelo Salese
ce79644d18 Test background hook-up for Super Crowns Golf. 2009-03-15 18:57:56 +00:00
davidhay
bc259bae6d updated CHDs from Yasu
I haven't touched the viper one, because I don't know what's happening with it.
2009-03-15 18:52:02 +00:00
davidhay
5afe54857a changed mapping of start key to standard key (1) like other gambling games, added extra set. 2009-03-15 18:09:53 +00:00
davidhay
52f0834d2c set chsuper2/3 ram as battery backed, so that initialization gets saved correctly 2009-03-15 17:57:11 +00:00
davidhay
037fa8cbeb updated the remaining cps3 CHDs 2009-03-15 17:46:08 +00:00
davidhay
1ec9f90775 updated the remaining gdrom chds. 2009-03-15 17:35:08 +00:00
Aaron Giles
e43947dd92 Updated hashes for the gottlieb laserdiscs. 2009-03-15 17:14:27 +00:00
Aaron Giles
46494694d1 CPU cores now compile cleanly. 2009-03-15 17:12:40 +00:00
davidhay
d0527ba566 converting naomi GD CHDs to v4 in progress. 2009-03-15 17:07:03 +00:00
davidhay
64afef4393 converted (updated) / added 'magicnumber' chd to cubocd32
I look forward to seeing the progress on this driver submitted :-)
2009-03-15 15:10:31 +00:00
davidhay
9848fe625d added tokyocop set (not working, no PC bios, no emulation of a 'recent' PC system) 2009-03-15 15:00:44 +00:00
Angelo Salese
66dc54fa28 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Champion Super III [Mirko Buffoni, David Haywood, Angelo Salese]

====================================================================

(added inputs to the driver, probably the easiest z180 game that I've ever seen...)
2009-03-15 14:46:46 +00:00
davidhay
7974134b08 added the recent GD-ROM bits and pieces. 2009-03-15 14:24:51 +00:00
Roberto Zandona
5ebcb94f9e implemented a multi-sprite bit in toaplan2 driver
this diff fix partially bug #00944 (There are gfx glitches on the background in the ending scene)
2009-03-15 10:40:26 +00:00
Roberto Zandona
f138b0635b 00827: wc90b1, wc90b2: On the Credit display screen, the PCB shows the upper part of the stadium
wc90b1 and wc90b2: fix fg and bg vertical scroll
2009-03-15 07:07:02 +00:00
davidhay
9cb1e9d6f1 added default eeprom to skullfng, so that it appears less broken by default. (doesn't boot without one) 2009-03-14 22:55:20 +00:00
davidhay
4f5793a8db improved visible area in chsuper, added dummy reads, chsuper2 now runs attract mode, chsuper3 is stuck on ram error (probably needs initialization sequence) 2009-03-14 22:15:00 +00:00
davidhay
247ef6674d improved gfx in chsuper3 2009-03-14 22:08:34 +00:00
davidhay
0ecac06dd8 improve gfx in chsuper2 2009-03-14 22:01:39 +00:00
davidhay
ae06eebb6a added the other older games/sets to multifish driver.
no credit wanted.
2009-03-14 21:49:19 +00:00
Aaron Giles
3d21189715 Updated CHD hashes. [Yasuhiro Ogawa] 2009-03-14 20:44:47 +00:00
Angelo Salese
4d68141a13 Fixed paletteram in Super Crowns Golf [Angelo Salese] 2009-03-14 19:27:06 +00:00
Aaron Giles
48881d139e Updated a few CHDs. Added a few driver casts. 2009-03-14 19:10:40 +00:00
davidhay
53d0dee3d4 hyperactive neogeo 64 also uses the vr4300 (change untested) 2009-03-14 16:38:56 +00:00
R. Belmont
e2df23829c Add specific support for NEC VR4300/4310 CPUs
The 4300 was used on the N64 and Aleck64, and the 4310 on the IT Eagle boards.  COP0 is slightly non-standard on these chips.
2009-03-14 14:44:22 +00:00
R. Belmont
0a10be2fc6 Fixed typo that caused a compile error on 64-bit. 2009-03-14 14:37:23 +00:00
Roberto Zandona
00632018b5 added some info 2009-03-14 14:34:59 +00:00
Roberto Zandona
14d4b8e72e troangel: better support of line scroll with wrap
the scroll offsets are splitted in LOW byte and HIGH byte
2009-03-14 14:32:57 +00:00
Roberto Zandona
9bbca338d4 00230: On the emulated game when the waves are near the border of the screen you can see them on the other side. This is wrong. 2009-03-14 11:39:17 +00:00
Brian Troha
0095575e01 added PCB layout for Jumping Break and additional information.
corrected the sound clocks on PCBs that only have a 28MHz OSC.  Only Super Lup Lup Puzzle has the 14.318180MHz OSC.

Lastly I rearranged the rom def section to group the F-E1-16-0xx PCB based games in order.
2009-03-13 21:53:14 +00:00
Angelo Salese
7bdf4d5b0d Even more Counter Steer fixes. 2009-03-13 18:22:12 +00:00
Angelo Salese
95f47dbc56 More Counter Steer progresses. 2009-03-13 16:50:55 +00:00