Commit Graph

916 Commits

Author SHA1 Message Date
Miodrag Milanovic
56e64fe500 Reusing the SH4 timer code for the SH3 after a bit of refactoring by Haze (no whatsnew) 2011-10-07 12:57:06 +00:00
Scott Stone
a2f9a37099 Added explicit checks on functions making use of SH4 internal registers to ensure they don't accidentally get used on SH3 (some were) and split the code paths in various places so that areas where the sh3 differs can be implemented properly (interrupt controller especially) Also logging of some internal registers etc. accessed by some games, and rudimentary fixing of a few opcodes (like trap) which were also tied to internal stuff. From Haze (nw) 2011-10-03 16:41:06 +00:00
Scott Stone
ad39fb1a14 not ready for this one yet (nw) 2011-10-03 15:23:47 +00:00
Miodrag Milanovic
0d28efe8fa Added Stren SAM pinball (no whatsnew) 2011-09-29 14:05:11 +00:00
Scott Stone
71bb99bb31 More new gambling machines added by Haze (nw)
Comment: This is mostly konami stuff.. if anybody knows the cpu on konendev please hook it up.. i think the sets are all incomplete, but unless it's missing a bios it should be possible to run the code at least.
2011-09-29 00:07:28 +00:00
Miodrag Milanovic
ead4f3a96d Split of SC5 sets and more new fruit sets by Haze (no whatsnew) 2011-09-28 14:35:55 +00:00
Miodrag Milanovic
0ce41d3fbd First, let put things back (no whatsnew) 2011-09-28 13:50:08 +00:00
Miodrag Milanovic
d662684539 Added render layout repeating elements and made whitestar pinball use it (no whatsnew)
Comments are welcomed
2011-09-28 13:11:06 +00:00
Miodrag Milanovic
3902c4f83d Split of SC4 sets and more new fruit sets by Haze (no whatsnew) 2011-09-28 06:56:57 +00:00
Miodrag Milanovic
fc7bb8bec5 More set splits by Haze and new fruit hardware addition (no whatsnew) 2011-09-26 15:51:00 +00:00
Roberto Fresca
6cf71e553a Major rewrite of umipoker and saiyukip input system.
Added missing inputs, fixing structure. Added button-
lamps support and layout to saiyukip, coin counters
and complete documented outputs to both games.
Also reworked the DIP switches structure to match
what the test mode shows, with their respective DIP
locations [Roberto Fresca]
2011-09-22 04:44:50 +00:00
mariuszw1
2aafe27e9e New games added or promoted from NOT_WORKING
-----------------------------------
Super Shot [Mariusz Wojcieszek, Team Europe & fallout]
2011-09-20 20:32:52 +00:00
Miodrag Milanovic
d6ccb5380f Sync with MESS, floppy work by OG, and addition of AY8914 (no whatsnew) 2011-09-19 14:32:46 +00:00
Angelo Salese
44d543d9fd New NOT WORKING game
--------------------
Slot Poker Saiyuki [Angelo Salese]
Umi de Poker [Angelo Salese]
2011-09-18 16:19:38 +00:00
Miodrag Milanovic
3fa9a01acc More fruit resolved by Haze and J.Wallace (no whatsnew) 2011-09-18 14:58:30 +00:00
R. Belmont
d01d0460fa Moved DECO BSMT2000 sound board out to a device shared between Whitestar and tattass [R. Belmont]
not whatsnew: make clean strongly recommended after getting this.
2011-09-17 19:14:39 +00:00
Miodrag Milanovic
909cb007c2 Split of SC4 and SC5 by Haze (no whatsnew) 2011-09-15 14:49:59 +00:00
Angelo Salese
c7359dafe9 Started rewriting of HD63484, using ADP driver as a starting base 2011-09-12 15:36:38 +00:00
Angelo Salese
7ba1c143b8 Added preliminary 7-seg artwork for King Derby [Angelo Salese] 2011-09-11 19:54:58 +00:00
Angelo Salese
96738d01e1 Missing file 2011-09-10 17:36:04 +00:00
Angelo Salese
d8c9ee1725 Implemented default INIT register for MC68HC11 CPU core, necessary for Namco's 30 Test HC11 sub-variant to work properly [Angelo Salese] 2011-09-10 13:27:50 +00:00
Miodrag Milanovic
1063a955cc Added network support used by MESS implemented by Carl (no whatsnew)
part is disabled for now by compile options. Will be enabled,at least in MESS
when all platforms get their implementation.
2011-09-09 14:21:42 +00:00
Roberto Fresca
c57aa860c0 Added Bingo, by Wing (2 sets). They have different addressing
and GFX offsets. Both sets are working properly. [Roberto Fresca]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bingo (set 1) [Roberto Fresca, EMMA Italian Dumping Team]
Bingo (set 2) [Roberto Fresca, The Dumping Union]
2011-09-08 06:34:39 +00:00
Angelo Salese
5ff1b6aefc WIP code for SCU DSP CPU core 2011-09-06 19:30:24 +00:00
Olivier Galibert
bfbaefbb4e placeholders 2011-09-03 20:33:03 +00:00
Miodrag Milanovic
f971fb71d9 unknown sets placed back but commented in mame.lst (no whatsnew) 2011-09-03 17:55:49 +00:00
Miodrag Milanovic
3a7273bc42 Import 6551acia and i8251 from MESS and hooked up i8251 in ecoinfr (no whatsnew) 2011-09-03 13:04:35 +00:00
Miodrag Milanovic
04169b13d4 Added serial image device, was in serial.c in mess/machine (no whatsnew) 2011-09-03 12:19:34 +00:00
Miodrag Milanovic
768cdfa354 Removed unknown fruit on demand, since it's not the way how it should be done (no whatsnew) 2011-09-03 08:09:33 +00:00
Miodrag Milanovic
262c951a5b Filtered out rest of roms for fruit machines by Haze (no whatsnew) 2011-09-02 16:57:17 +00:00
Miodrag Milanovic
b764156f07 - Created device_serial_interface that should be used by UART's (no whatsnew)
- It is used by MESS side i8251 and 6551 are using it now
- Also created simple serial source devices (used by some cassette interface)

This will be optimized and rechecked after new chips are converted to use it
No whatsnew for now, but there will be info for the release.
2011-09-02 14:53:41 +00:00
Miodrag Milanovic
dbe5cfe7e0 Electrocoin driver splitup by Haze (no whatsnew)
Out of log: it require msm8251 from mess, which I will convert in next days and hookup again.
2011-08-31 17:45:18 +00:00
R. Belmont
a0515ca5d2 New games added as GAME_NOT_WORKING
-----------------------------------
Fighting Bujutsu [Ville Linde, R. Belmont]
2011-08-30 01:07:06 +00:00
Miodrag Milanovic
29f358dc40 Sync ROMs with PinMAME (no whatsnew) 2011-08-28 10:50:51 +00:00
Olivier Galibert
2393deea86 naomi: Split the rom boards into a collection of devices. [O. Galibert] 2011-08-23 18:47:49 +00:00
Olivier Galibert
ca3a17ace0 Placeholders 2011-08-23 18:47:27 +00:00
Miodrag Milanovic
f6890038e6 WIP from Haze, note pushover and jpcoin are both video games (no whatsnew) 2011-08-22 16:34:39 +00:00
Miodrag Milanovic
b2003b6f46 Sync with MESS, changes by Oliver Galibert (no whatsnew) 2011-08-21 07:10:25 +00:00
Miodrag Milanovic
095b050750 Big fruit machine update by Haze (no whatsnew) 2011-08-21 06:08:29 +00:00
Olivier Galibert
27886f2f2b placeholders 2011-08-20 15:41:37 +00:00
Miodrag Milanovic
36136e2293 Added support for loading other image types to cdrom device, with use of chdman part of code [Miodrag Milanovic] 2011-08-20 06:47:40 +00:00
Miodrag Milanovic
a2ac914795 Fruit machine WIP by Haze (no whatsnew) 2011-08-17 18:20:44 +00:00
Angelo Salese
5d5a29a5e8 Moved ST-V game-specific overrides from saturn.c/stvinit.c to stv.c, makes games to correctly return stv.c instead of saturn.c if you use -listsource [Angelo Salese] 2011-08-17 16:34:24 +00:00
Miodrag Milanovic
7bfbf41e23 Driver for S-PLUS [agemame]
More fruit machine work from Haze (no whatsnew)
2011-08-17 07:13:43 +00:00
Michaël Banaan Ananas
10d02ae673 moved tecmosys video related stuff from drivers folder to video folder 2011-08-15 20:39:09 +00:00
Miodrag Milanovic
dba6290e6f More fruit work by Haze (no whatsnew) 2011-08-15 18:17:43 +00:00
Brian Troha
60ac3841d7 galpanic.c: Added dipswitch locations to Gals Panic, Fantasia, Super Model, New Fantasia, Fantasy '95, Miss World '96, Ms/Mr World '96, Fantasia II & Gals Hustler. [Brian Troha] 2011-08-12 18:00:24 +00:00
Miodrag Milanovic
1c31ff75a9 - MPS sets, and some PCP sets I couldn't place anywhere yet
- adds some additional skeletons BGT, Stella
- adds even more MPS sets, and basic support for what looks like something which was an earlier unknown system similar to MPS/System 80, but with different mappings etc. by Haze (no whatsnew)
2011-08-12 07:00:24 +00:00
Miodrag Milanovic
907ba4f8f9 MPU2 skeleton by Haze (no whatsnew) 2011-08-11 14:12:08 +00:00
Miodrag Milanovic
73c086df6b Electrocoin skeleton by Haze (no whatsnew) 2011-08-11 06:18:35 +00:00
stephh
bf178883fb Readded basics (without sound stuff) to peyper.c driver + default layout (no whatsnew) 2011-08-10 09:55:31 +00:00
Miodrag Milanovic
554b3cd1d0 Astra Fruit Machines skeleton by Haze (no whatsnew) 2011-08-09 17:48:36 +00:00
Miodrag Milanovic
5aa5a1d553 Proconn,Ace System 1,sp.Ace System ,more sets in Bellfruit System 85 by Haze (no whatsnew) 2011-08-07 15:21:29 +00:00
Miodrag Milanovic
e707d44a08 MPU4 and Scorpion 1 update by Haze (no whatsnew) 2011-08-05 08:15:26 +00:00
Miodrag Milanovic
3bdfb55b35 - Updated romload so devices are loaded from separate files [Miodrag Milanovic]
- Removed LOADBYNAME, since it is deprecated by using per device rom load_software_part_region

- Created makedev tool to generate array of devices, and created lst file according to current devices usage.

- Changed listxml command to output device roms too
2011-08-02 15:09:21 +00:00
Miodrag Milanovic
573cf99b4d Scoripion 2 sets added, and some skeletons without sets by Haze (no whatsnew) 2011-08-02 08:08:10 +00:00
Miodrag Milanovic
23e7538be6 Default layout for 4 screens systems added [Robbbert] 2011-07-31 09:50:24 +00:00
R. Belmont
8ce951b7ea h8: Added peripheral and IRQ support for H8S/2xxx CPUs. [Tim Schuerewegen, R. Belmont] 2011-07-30 22:06:30 +00:00
Miodrag Milanovic
919780a6bc Added socket support to windows osd [Miodrag Milanovic] 2011-07-28 11:23:37 +00:00
R. Belmont
1429b0052e m68k: Added FSIN, FCOS, and FTAN using SoftFloat extensions [Stanislav Shwartsman, R. Belmont] 2011-07-28 02:21:12 +00:00
Miodrag Milanovic
73a52b5b7b New games added
---------------------------------------------------
Castle Revolution [David Haywood]
2011-07-23 06:01:20 +00:00
Miodrag Milanovic
4698b08773 Skeleton for JPM System 80 and MPU4 cleanup by Haze (no whatsnew) 2011-07-22 16:50:12 +00:00
Miodrag Milanovic
c5ac471ca8 JPM MPS1/2 by Haze (no whatsnew) 2011-07-22 07:58:55 +00:00
R. Belmont
3006a3db6d add "AWACS" sound core from MESS (nw) 2011-07-21 22:42:07 +00:00
Miodrag Milanovic
27fb0aabb0 MPU4 and Maygay EPOCH (no whatsnew) 2011-07-21 18:01:49 +00:00
Miodrag Milanovic
4bcdefb7e9 Floppy work WIP (no whatsnew) 2011-07-21 16:07:25 +00:00
Michaël Banaan Ananas
6db0059e3b added standard shifter layout for speed control lever. NW 2011-07-21 01:05:26 +00:00
Miodrag Milanovic
f80f96d564 New floppy image WIP (no whatsnew) 2011-07-20 17:55:14 +00:00
Miodrag Milanovic
036b025ba4 MPU4 and MPU4 updates by Haze (no whatsnew) 2011-07-19 07:24:45 +00:00
Scott Stone
4993418b5f Corrected Cosmic Monsters overlay to match that from a reference video of an actual cabinet. [Tafoid) 2011-07-13 18:27:07 +00:00
Angelo Salese
9f62c8339e lay f-iles 2011-07-06 23:38:10 +00:00
Angelo Salese
ea17524391 Driver for Aristocrat Mk-6, nw 2011-07-06 20:22:28 +00:00
Miodrag Milanovic
3502cb9133 Added default screenless layout, and update pinball devices to relay on that one (no whatsnew) 2011-07-04 13:22:08 +00:00
mariuszw1
84e52b87d7 New games marked as NOT_WORKING
-------------------------------
Tap-a-Tune [Mariusz Wojcieszek, Phil Bennett, R. Belmont]
2011-07-01 23:24:02 +00:00
Angelo Salese
d05d998ea5 Port from MESS, nw 2011-06-30 13:43:46 +00:00
Aaron Giles
6bd42bd8df inptport.* -> ioport.*
Plus fix headers of device.*
2011-06-28 19:38:11 +00:00
Aaron Giles
cd1c840ba4 devintrf.* -> device.* 2011-06-28 19:30:32 +00:00
R. Belmont
c982c12945 Remove no longer used C7x support now that all MCUs have been dumped (nw) 2011-06-26 15:07:32 +00:00
Aaron Giles
f8adbd63fa Added byuu's cothread library, along with a wrapper class. Switched to
using one cothread for each executable device. This functionality is
strictly internal and should result in no changes in scheduling
behavior. However, it now becomes possible to exit out of a device's 
execution in the midst of an instruction by calling 
machine().scheduler().make_active(). Note that this is somewhat dangerous
for cores that have logic at the start of their execute loop to check for
interrupts or other conditions, as those checks will be skipped upon
resume, so consider this sort of early exiting to be highly experimental 
for now. [Aaron Giles, Miodrag Milanovic, byuu]
2011-06-25 07:03:07 +00:00
Andreas Naive
697eff192e Added code to manage NAOMI's M4 decryption. [Andreas Naive] 2011-06-17 23:05:26 +00:00
Angelo Salese
3e0775cb1f Forgot .lay files 2011-06-15 19:34:48 +00:00
Miodrag Milanovic
45fa774c24 Moved rest of mess formats to lib before rewrite(no whatsnew) 2011-06-13 09:20:58 +00:00
mariuszw1
cf990f5e38 New games marked as NOT_WORKING
-------------------------------
Warp Speed (prototype) [TrevEB, Siftware, Mariusz Wojcieszek]
2011-06-09 20:03:25 +00:00
Ryan Holtz
844296b795 Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into a couple of headers. [Ryan Holtz, Bat Country Entertainment] 2011-06-02 06:22:09 +00:00
Ryan Holtz
796e691522 HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]
- Added the ability to render screenshots at arbitrary resolutions.
- Added the ability to record AVI videos (albeit with no audio) at arbitrary resolutions.
- Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q frequency response.
- Updated scanlines to have a user-tunable pixel-height ratio in addition to the current screen-height ratio.
- Fixed a VRAM leak that was causing many dynamic-resolution drivers to run out of memory mid-run.
2011-05-30 21:10:23 +00:00
Aaron Giles
665d213ee4 (Finally found the time to finish this....)
Low-level input upgrade. Classes now exist for input_codes, input_items,
input_devices, and input_seqs. Also created an input_manager class to
hold machine-global state and made it accessible via machine.input().
Expanded the device index range (0-255, up from 0-16), and the OSD can
now specify the device index explicitly if they can better keep the 
indexes from varying run-to-run. [Aaron Giles]

Note that I've built and run SDL on Windows, but not all the code paths
were exercised. If you use mice/joysticks extensively double-check them
to be sure it all still works as expected.

This is mainly an OSD and core change. The only thing impacting drivers
is if they query for specific keys for debugging. The following S&Rs
took care of most of that:

S: input_code_pressed( *)\(( *)([^, ]+) *, *
R: \3\.input\(\)\.code_pressed\1\(\2

S: input_code_pressed_once( *)\(( *)([^, ]+) *, *
R: \3\.input\(\)\.code_pressed_once\1\(\2
2011-05-30 19:07:19 +00:00
Tomasz Slanina
54f3296521 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Reality Tennis [Tomasz Slanina, Antonio 'Peluko' Carrillo, Smitdogg, The Dumping Union]
2011-05-28 14:32:44 +00:00
Miodrag Milanovic
0eb16cefbd Placed in a MESS version of pc_vga (no whatsnew) 2011-05-28 13:22:26 +00:00
Olivier Galibert
f424a6b6f1 SVN sucks, let me count the ways. 2011-05-25 11:15:49 +00:00
smf-
2c8245a4c7 converted PlayStation GPU to a device [smf] 2011-05-24 23:04:47 +00:00
Ryan Holtz
873978a025 Adding hlsl.txt to /docs 2011-05-23 21:37:34 +00:00
Ryan Holtz
62f733b938 Removing outdated performance-tuned HLSL shaders now that better performance tuning is available, nw 2011-05-20 22:20:49 +00:00
Ryan Holtz
cfd6731fa8 HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg]
- The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning.
- Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off.
- More authentic NTSC dot crawl and bandwidth limiting.
2011-05-19 19:14:20 +00:00
Angelo Salese
de9c2b6e5e Implemented multi-cart support to ST-V driver [Angelo Salese] 2011-05-18 23:22:43 +00:00
Ryan Holtz
2820e31451 HLSL Updates [Ryan Holtz, Bat Country Entertainment]
- Potential fix for some crashing reported by John IV
- Split color convolution and deconvergence into separate shaders for potential GPU savings down the line
- Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed
- Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor.
- Removed Edge Detection, as it was just for fun and can easily be added in by users if desired.
- Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask.
2011-05-18 00:35:16 +00:00
Angelo Salese
def3409db0 Removed SMS, nw 2011-05-17 18:41:45 +00:00
Angelo Salese
d0186209e2 Removed SG-1000, nw 2011-05-17 18:27:10 +00:00
Ryan Holtz
6dcd8d5e1a The art of destruction. (nw)
Part II: Artwork.
aperture.png: Based on Aaron's aperture_4x6 mask but with more prominent notching to bring out the "brick" pattern that was used on many period colour monitors, including the Commodore 1702 - which was, admittedly, not an arcade monitor, but it looks believable and can be changed.
white.png: Default 8x8 255,255,255,255 texture.
2011-05-16 18:07:48 +00:00
Ryan Holtz
f3d341a544 Initial shader import (nw)
Focus: 8-sample blur that averages 7 samples around a center sample.
Phosphor: Not currently used, treated as a pass-through by drawd3d.c, but could be used to implement additional convolutions in a second pass.
Pincushion: Used (when commented in in drawd3d.c) to pincushion an entire full-screen texture but not otherwise apply any convolutions.
Post: The meat and potatoes. It does scanlines, it does aperture masking, it does dot crawl, it does chroma subsampling, it does YIQ colorspace convolution, it does RGB colorspace convolution, it does pincushioning, it walks, it talks, it does the dishes, it'll screw your wife for you, and if you don't have a wife it will find one for you, get you married to her, and screw her for you, IT IS THAT GOOD, LADIES AND GENTLEMEN.
Primary: Simple passthrough for UI and artwork.
2011-05-16 16:55:34 +00:00
smf-
6b3bb8fd75 "I'm sorry. Am I interrupting anything?" -- Lando Calrissian
Moved PlayStation IRQ code to sub device of the CPU. [smf]
2011-05-16 00:01:37 +00:00