* use dump of correct game for pockchalw.xml chukkesr (was previously using duplicate of a different set)
* new NOT WORKING
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Generations (Retro-Bit) [Porchy]
* (nw)
* new NOT WORKING
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Tomica Carnavi Drive (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
* fix bgpen (nw)
* new NOT WORKING
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WiWi 18-in-1 Sports Game [TeamEurope, David Haywood]
TV Virtual Fighter / Free Fight Kung Fu (Conny / Big Ben) [TeamEurope, David Haywood]
* new NOT WORKING
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Jara-Ja Land (Japan, home version) [Sean Riddle, Peter Wilhelmsen, ShouTime]
* (nw)
* new NOT WORKING machines
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Design Master Denshi Mangajuku [TeamEurope]
note, these use a H8/328 (24kbytes internal ROM, 1kbyte internal ROM) but at least when booting from cart it looks like they're using external mode, with internal ROM disabled, as the 'game' cart ROMs contain boot vectors (the 'design' carts don't, but those are data roms for the game carts)
likely needs a proper H8 type deriving tho.
* (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* closer type (correctly has 1k internal RAM)
* banks are 0x8000 in size (nw)
* (notes)
* (nw)
* subclass (nw)
* (nw)
* (nw)
* ooops (nw)
* improve gcslottv mojuotv
* vt1682 work (nw)
* looking at stability (nw)
* new NOT WORKING machines
----
InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
Let's Play! Game Machine 240 in 1 [TeamEurope]
new NOT WORKING Software List
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iqunlim_cart.xml: Englisch für Anfänger [TeamEurope]
the vt1682 based InterAct Complete Video Game is basically playable, apart from the 'Shooting games' because I haven't mapped the guns, and some issues with player 2 / alt control schemes in some titles. want to address these (and maybe look for a better solution to some stability issues) before promoting it.
* (unrelated typo fix for clickstart software list) (nw)
* new WORKING machine
---
MiWi2 7-in-1 Sports [David Shah]
* don't printf (nw)
* new NOT WORKING
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Lexibook Compact Cyber Arcade - Star Wars [Team Europe]
Unknown M&D Handheld [zhongtiao1]
- hooked up controls for shredmjr, now runs the ame as taikeegr [David Haywood]
* new NOT WORKING
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BBL380 - 180 in 1 [zhongtiao1]
* (nw)
* unkmandd contains some unsp code (nw)
* same hardware these are not (nw)
* tidy unused (nw)
* comment (nw)
* (nw)
* stuff from Sean, will credit later (nw)
* (nw)
* (nw)
* some more SunPlus stuff with NAND type roms (gpnandnand strings in them, need bootstrap)
* possible hardware names (nw)
* some kind of ARM based GeneralPlus (nw)
* proper names (nw)
* (nw0
* this is some kind of enhanced chipset, not 100% sure it's VT tho (nw)
* new NOT WORKING machines
---
Lexibook JG7425 221-in-1 [TeamEurope]
* comments (nw)
* acknowledge that there is S+Core code in here at least (nw)
* mapping the code from ROM to RAM at 500000 after skipping the first 0x20 bytes means a lot of jumps go to the word after a 'br r3' so is probably where it gets copied to
ioport.cpp:
* better than 50% reduction in compile time, and better locality for static data
* better encapsulation, const correctness and noexcept usage
* vt1682 alu is now a device (nw)
* prepare to make times devices (nw)
* push timer logic into devices (nw)
* naming fixes (nw)
* useful trampoline (nw)
* (nw)
* hmm timer math, I'm not sure about timer math (nw)
* messing with rasters (nw)
* move zone40 to vt1682, while it definitely isn't plain 1682 I think it's more likely closer to it than it is to SunPlus
* When a switch-type input is selected, show feedback when it's pressed
* If an invalid code is entered (e.g. only negatives) abandon the change rather than cycling default/none
* If an invalid code is entered display a message until the user takes some other action
input.cpp updates:
* constexpr crusade on input_code and input_seq and some very slight optimisation to input_seq
* seq_poll* is a frontend function and had no business being in the core, so it's a utility class now
* seq_poll* now exposes a bit more detail, enabling improved interaction on the UI inputs menu
* global state is reduced a little, but the poll_* functions are still members of the input manager with global state
(nw) The Lua engine has been updated in a way that maintains source compatibility with existing Lua
scripts. This is less than ideal, but it minimises impact. Ideally someone (possibly me) will be
able to expose the input sequence poller helper properly. I tested the changes with the cheat and
autofire plugins and I was able to assign sequences. However I found two issues: it's seems
impossible to assign a more complex sequence than a single key/button in the autofire plugin (i.e.
no AND or NOT conditions, I confirmed this is pre-existing, not a regression), and in both the cheat
and autofire plugins I found it a bit unwieldy trying to enter a complex sequence without live
feedback of the sequence as it's built (this was also applicable to MAME's own input mapping menu
until I added the live display yesterday).
* reference table (nw)
* move some machine specific stuff into different class (nw)
* put things behind log macros (nw)
* add in some controls, that work for the 32-in-1 at least (nw)
* note (nw)
* hide excessive logging (nw)
* dma fix for tetris (nw)
* alu work (nw)