Commit Graph

11720 Commits

Author SHA1 Message Date
Angelo Salese
297d177dc0 Another small fix 2011-02-10 14:34:54 +00:00
Angelo Salese
400191496e Fix whitespace 2011-02-10 14:34:02 +00:00
Fabio Priuli
4f3a71b179 New clones added
----------------

Video Hustler (Dynamo Games)  [TrevEB]
2011-02-10 07:41:11 +00:00
Aaron Giles
c7ff741eb9 Define new macro ALLOW_SAVE_TYPE which can be used to declare enums as
valid save types on a case-by-case basis.

Updated the cosmac CPU core to do this for its mode and state enums,
which were previously failing.
2011-02-10 07:25:44 +00:00
Angelo Salese
dd574a314a Rewritten Speed Attack video routines from scratch, also fixed screen flipping in it [Angelo Salese] 2011-02-10 03:27:05 +00:00
Angelo Salese
d1bf6e94ca Cleaned up iox implementation in Speed Attack [Angelo Salese] 2011-02-10 02:14:53 +00:00
Angelo Salese
f7d9e97a33 C 2011-02-10 02:12:34 +00:00
Angelo Salese
8323efb5f0 new clone
---------
Real Mahjong Gold Yumehai / Super Real Mahjong GOLD part.2 (BET version of Super Real Mahjong Part 3) [Chackn, Angelo Salese]

(overwrite over the previous commit text, and yes, somebody should tell me what's the least worse title screen of the two:

http://mamedev.emulab.it/kale/fast/files/0020_265923604.png
http://mamedev.emulab.it/kale/fast/files/0021_1347625594.png

:S)
2011-02-10 01:20:44 +00:00
Scott Stone
4235be139d Comment Fix (no whatsnew) 2011-02-10 01:16:58 +00:00
Angelo Salese
c1ed19759e Hooked up IOX support for Mahjong Yuugi and Mahjong Pon Chin Kan, not worth (identical to srmp2) 2011-02-10 00:41:26 +00:00
Angelo Salese
9b384b420e Removed ROM patch in Super Real Mahjong Part 2 [Angelo Salese] \n (also made the IOX to be per-game configurable) 2011-02-10 00:13:20 +00:00
Scott Stone
7efcc1571c Added information screen output for any game known to have bad or missing data in order to better inform the user as to the reason their emulation may not work as expected. [Alex Jackson] 2011-02-10 00:05:22 +00:00
R. Belmont
83883e5ac3 Fix compiling on GCC 4.6 prerelease [Belegdol] 2011-02-09 23:45:42 +00:00
Angelo Salese
ba624a66d6 Removed ROM patches and added working player 2 inputs in Super Real Mahjong Part 3 [Angelo Salese] 2011-02-09 23:07:09 +00:00
Angelo Salese
8d5cea7423 Rewrote IOX key matrix device implementation, used by Super Real Mahjong Part 2/3 [Angelo Salese] 2011-02-09 22:12:06 +00:00
Brian Troha
02529f5f88 corrected the label of roms for the newest ESP.Re.De (Japan) set as verified from pics at http://star.ap.teacup.com/applet/kibanist/archive 2011-02-09 21:41:01 +00:00
Michaël Banaan Ananas
45e080abeb (typofix) 2011-02-09 21:22:18 +00:00
Angelo Salese
e5a30e7eae new clone
---------
Real Mahjong Gold Yumehai (BET version of Super Real Mahjong Part 3) [Chackn] (not working)
2011-02-09 19:46:59 +00:00
Miodrag Milanovic
a0c2eb140f new clones
--------------------
Whirlwind (LG-3) [desturk]
2011-02-09 19:23:22 +00:00
Scott Stone
d7263845f6 Fix typo in macro names (MT 04226) 2011-02-09 18:32:22 +00:00
Angelo Salese
295a2bdce2 new clone
---------
Cyvern (US) [Jred, ranger_lennier, Layne, Hurray Banana, Smitdogg,The Dumping Union]
2011-02-09 15:33:50 +00:00
Aaron Giles
4fa610aa02 Cleanups and version bump. 2011-02-09 15:01:01 +00:00
Aaron Giles
a38c67f27b Get rid of state_save_register_device_* macros in favor of direct
calls on the device object.

Regex used:

state_save_register_device_item( *)\(( *)([^,]+), *([^,]+),( *)([^ )]+)( *)\)
\3->save_item\1\(\2NAME\(\6\),\5\4\7\)

state_save_register_device_item_array( *)\(( *)([^,]+), *([^,]+),( *)([^ )]+)( *)\)
\3->save_item\1\(\2NAME\(\6\),\5\4\7\)

state_save_register_device_item_2d_array( *)\(( *)([^,]+), *([^,]+),( *)([^ )]+)( *)\)
\3->save_item\1\(\2NAME\(\6\),\5\4\7\)

state_save_register_device_item_bitmap( *)\(( *)([^,]+), *([^,]+),( *)([^ )]+)( *)\)
\3->save_item\1\(\2NAME\(\*\6\),\5\4\7\)

state_save_register_device_item_pointer( *)\(( *)([^,]+), *([^,]+),( *)([^,]+), *([^ )]+)( *)\)
\3->save_pointer\1\(\2NAME\(\6\),\5\7,\5\4\8\)

this->save_
save_

(save_item[^;]+), *0( *)\);
\1\2\);

(save_pointer[^;]+), *0( *)\);
\1\2\);
2011-02-09 05:51:04 +00:00
Fabio Priuli
9f05843690 documentation addition/fix for mt_calga, no whatsnew. 2011-02-09 05:50:30 +00:00
Aaron Giles
3aa8b7d041 Fix RB's bug 2011-02-09 04:33:20 +00:00
Aaron Giles
79f1fbb380 Make "run to next CPU" more reliable. 2011-02-09 04:07:19 +00:00
Aaron Giles
1a6944bb42 More migrating allocated buffers to arrays in the driver data. 2011-02-09 03:56:15 +00:00
Angelo Salese
dd5ea079cd new not working game
--------------------
Last Bank [Yohji, Smitdogg, The Dumping Union]
2011-02-09 00:56:41 +00:00
Angelo Salese
07049db628 Typo fix 2011-02-08 23:48:49 +00:00
Angelo Salese
84abc5e053 Small reminder 2011-02-08 23:44:01 +00:00
Angelo Salese
451f4dba7a new clone
---------
Double Dribble (prototype?) [Smitdogg, The Dumping Union]
Tetris Plus 2 (Japan, V2.1) [Yohji, Smitdogg, The Dumping Union]
Violent Storm (ver AAB) [Denis Lechevalier]
Black Tiger (older) [David Raingeard]

(Plus implemented some features for nprsp, not worth)
2011-02-08 23:38:20 +00:00
Angelo Salese
7824969495 new not working game
--------------------
NeopriSP Retro Collection [Yohji, Smitdogg, The Dumping Union]


new clones
----------
Red Earth / Warzard (961023) [Smitdogg, The Dumping Union]
2011-02-08 21:18:56 +00:00
Michaël Banaan Ananas
d0c7e9c57f set souledge clones driver status to same as parent (they were broken until Tafoid fixed a typo a while ago) 2011-02-08 19:34:04 +00:00
Michaël Banaan Ananas
9cbd3e7d78 (ptblnk2a -> ptblank2a) 2011-02-08 19:28:26 +00:00
Luca Elia
de7a481459 Redumped animalc rom 2011-02-08 18:20:38 +00:00
Fabio Priuli
2202a651e6 cps1.c: CPS-1 update [Team CPS-1]:
* Added Tenchi wo Kurau (Japan Resale Ver.)
* Confirmed B-Board # for chikij, added ROMs positions, PALs and some 
   pcb infos to video\cps1.c
* Fixed sf2uk labels and added pcb infos
* Identified and documented willowje as an early and genuine USA release, 
   added a note and renamed willowje -> willowo
* Verified and fixed XTALs of Japan Resale Versions to work at 12MHz, they 
   all use DASH A-Boards
* Minor cleanups and fixes

New clones added
----------------
Tenchi wo Kurau (Japan Resale Ver.) [J. Finney, italie, john666, Yohji, Smitdogg, The Dumping Union]
2011-02-08 18:15:46 +00:00
Aaron Giles
44e80e9a06 Take advantage of the driver_device to clean up state saving for
many drivers. Also move some allocated memory into arrays in the
state structure where appropriate (this is still in progress).

Regex'es used (in src/mame only):

state_save_register_global( *)\(( *)([^,]+), *state->([^ )]+)( *)\)
state->save_item\1\(\2NAME\(state->\4\)\5\)

state_save_register_global_array( *)\(( *)([^,]+), *state->([^ )]+)( *)\)
state->save_item\1\(\2NAME\(state->\4\)\5\)

state_save_register_global_bitmap( *)\(( *)([^,]+), *state->([^ )]+)( *)\)
state->save_item\1\(\2NAME\(*state->\4\)\5\)

state_save_register_global_pointer( *)\(( *)([^,]+), *state->([^,]+),
state->save_pointer\1\(\2NAME\(state->\4\)\5,
2011-02-08 16:55:59 +00:00
Scott Stone
08f236d927 Set funcube2 and funcube4 as NOT_WORKING largely due to missing CPU emulation. (no whatsnew) 2011-02-08 16:21:23 +00:00
Angelo Salese
e2d374a9ee new not working game
--------------------
Dream Fruit [Yohji, Smitdogg, The Dumping Union]

(being very busy lately, so if somebody wants to do this be my guest, shouldn't be too hard as the basics are inside Taito L driver ...)
2011-02-08 16:19:56 +00:00
Angelo Salese
6ffa373584 Added screen disable bit to Jantotsu, fixing blanking phases during transitions [Angelo Salese] 2011-02-08 15:16:09 +00:00
Fabio Priuli
c38b1c2c5e New games added or promoted from NOT_WORKING status
---------------------------------------------------

California Games (Mega-Tech) [f205v, incog, Smitdogg, The Dumping Union]
2011-02-08 07:50:02 +00:00
Aaron Giles
4f7efb1ca4 Moved the state saving system to C++. For now the registration macros
are still intact. The new state_manager class has templatized methods
for saving the various types, and through template specialization can
save more complex system types cleanly (like bitmaps and attotimes).

Added new mechanism to detect proper state save types. This is much
more strict and there will likely be some games/devices that fatalerror
at startup until they are remedied. Spot checking has caught the more
common situations.

The new state_manager is embedded directly in the running_machine, 
allowing objects to register state saving in their constructors now.

Added NAME() macro which is a generalization of FUNC() and can be
used to wrap variables that are registered when directly using the
new methods as opposed to the previous macros. For example:

  machine->state().save_item(NAME(global_item))

Added methods in the device_t class that implicitly register state
against the current device, making for a cleaner interface.

Just a couple of required regexes for now:

state_save_register_postload( *)\(( *)([^,;]+), *
\3->state().register_postload\1\(\2

state_save_register_presave( *)\(( *)([^,;]+), *
\3->state().register_presave\1\(\2
2011-02-08 06:48:39 +00:00
Luca Elia
f4f3adf250 sigmab98: fixed zooming, added priorities and flipping [Luca Elia]
New games added or promoted from NOT_WORKING status
---------------------------------------------------

Animal Catch [Luca Elia, Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Itazura Monkey [Luca Elia, Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]

New games marked as GAME_NOT_WORKING
------------------------------------

Pye-nage Taikai [Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Hae Hae Ka Ka Ka [Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Taihou de Doboon [Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]

---

Out of whatsnew: please leave the non-working games to me, I'll look at them next.
2011-02-07 23:22:02 +00:00
smf-
f59eb3da3e converted old nand dumps to include extra data, assumed to be 0xff's. 2011-02-07 14:15:59 +00:00
Aaron Giles
07a66f8c54 Move generic templates from emucore.h to emutempl.h.
Normalize the tagged_list template to wrap a regular standard_list
and have similar semantics. Updated a few direct callers to handle
the changes.
2011-02-07 05:47:17 +00:00
R. Belmont
7a3d9310ee G65816: fixed operation on PowerPC Linux where char is unsigned [R. Belmont, billb] 2011-02-07 01:05:39 +00:00
smf-
ebffa2ee9c yshi_nand_table_check success, but code is not transferred correctly yet. 2011-02-07 00:29:54 +00:00
R. Belmont
bf505cd350 tms57002: significantly improved build speed on lower-end h/w [R. Belmont]
No-whatsnew explanation: this takes OPTIMIZE=3 compile time for this core from 
over 1 hour down to about 2 minutes on PS3 Linux.  (Yes, the tms57002 itself 
took over an hour to compile before - the thing has 256 MB of RAM and 
a very slow HDD so when it hits swap, swap hits back).
2011-02-06 23:46:37 +00:00
Couriersud
8e97bca711 Fix yuv factors in palette normalization. The web is full of errors... 2011-02-06 23:36:17 +00:00
Couriersud
63e1cde4e8 Expand video output for EZV20-Monitor to the full dynamic range. 2011-02-06 23:34:41 +00:00
Aaron Giles
feb6e77be3 As promised, the bulk update of timer calls:
timer_adjust_oneshot(t,...)  => t->adjust(...)
timer_adjust_periodic(t,...) => t->adjust(...)
timer_reset(t,...)           => t->reset(...)
timer_enable(t,...)          => t->enable(...)
timer_enabled(t)             => t->enabled()
timer_get_param(t)           => t->param()
timer_get_ptr(t)             => t->ptr()
timer_set_param(t,...)       => t->set_param(...)
timer_set_ptr(t)             => t->set_ptr(...)
timer_timeelapsed(t)         => t->elapsed()
timer_timeleft(t)            => t->remaining()
timer_starttime(t)           => t->start()
timer_firetime(t)            => t->expire()

Also remove some stray legacy cpuexec* macros that were 
lurking in schedule.h):

cpuexec_describe_context(m)     => m->describe_context()
cpuexec_boost_interleave(m,...) => m->scheduler().boot_interleave(...)
cpuexec_trigger(m,...)          => m->scheduler().trigger(...)
cpuexec_triggertime(m,...)      => m->scheduler().trigger(...)

Specific regex'es used:

timer_adjust_oneshot( *)\(( *)([^,;]+), *
\3->adjust\1\(\2

timer_adjust_periodic( *)\(( *)([^,;]+), *
\3->adjust\1\(\2

(->adjust.*), *0( *)\)
\1\2\)

timer_reset( *)\(( *)([^,;]+), *
\3->reset\1\(\2

(->reset *\(.*)attotime::never
\1

timer_enable( *)\(( *)([^,;]+), *
\3->enable\1\(\2

timer_enabled( *)\(( *)([^,;)]+)\)
\3->enabled\1\(\2\)

timer_get_param( *)\(( *)([^,;)]+)\)
\3->param\1\(\2\)

timer_get_ptr( *)\(( *)([^,;)]+)\)
\3->ptr\1\(\2\)

timer_timeelapsed( *)\(( *)([^,;)]+)\)
\3->elapsed\1\(\2\)

timer_timeleft( *)\(( *)([^,;)]+)\)
\3->remaining\1\(\2\)

timer_starttime( *)\(( *)([^,;)]+)\)
\3->start\1\(\2\)

timer_firetime( *)\(( *)([^,;)]+)\)
\3->expire\1\(\2\)

timer_set_param( *)\(( *)([^,;]+), *
\3->set_param\1\(\2

timer_set_ptr( *)\(( *)([^,;]+), *
\3->set_ptr\1\(\2

cpuexec_describe_context( *)\(( *)([^,;)]+)\)
\3->describe_context\1\(\2\)

\&m_machine->describe_context
m_machine.describe_context

cpuexec_boost_interleave( *)\(( *)([^,;]+), *
\3->scheduler().boost_interleave\1\(\2

cpuexec_trigger( *)\(( *)([^,;]+), *
\3->scheduler().trigger\1\(\2

cpuexec_triggertime( *)\(( *)([^,;]+), *
\3->scheduler().trigger\1\(\2
2011-02-06 21:23:00 +00:00
Scott Stone
ffeaa72e57 Made changes to the PORT_ADJUSTER values for MSM5232 clocks in all games in drivers to best match PCB recordings. [Fujix, Tafoid] 2011-02-06 20:08:57 +00:00
Scott Stone
9ea7e2115e funcube4: Changed default DIP state to allow game playing.
Comment:  Even though you can play the games, there are so many other issues with unknown errors and graphic problems - might be worth putting in as NOT_WORKING?
2011-02-06 18:16:26 +00:00
Aaron Giles
fb8cb1384e Fix timer_pulse. Better would be not to use it at all, though. 2011-02-06 15:31:54 +00:00
Phil Bennett
89d42d492b Forgot to include the mpu4ext.lay file I requested. Sorry! 2011-02-06 11:33:04 +00:00
Curt Coder
097dd84fb7 Ensured that the debugger disassembly PC cursor is visible on startup. [Curt Coder] 2011-02-06 11:27:57 +00:00
Aaron Giles
ae5dfca0bf Fix build break from last checkin.
Also replace timer_get_time() with machine->time()

1. Main conversion
timer_get_time( *)\( *([^)]+) *\)
\2->time\1()

2. Cleanup #1
&machine->time
machine.time

3. Cleanup #2
&m_machine->time
m_machine.time
2011-02-06 07:29:03 +00:00
Aaron Giles
4526f1b3a9 Whoops, missed a couple of NULL functions. 2011-02-06 07:17:18 +00:00
Aaron Giles
0e627f1a54 Convert emu_timers to objects. Move implementation and management of
timers into the scheduler. Retain TIMER devices as a separate wrapper
in timer.c/.h. Inline wrappers are currently provided for all timer
operations; a future update will bulk clean these up.

Rather than using macros which hide generation of a string-ified name
for callback functions, the new methods require passing both a function
pointer plus a name string. A new macro FUNC() can be used to output
both, and another macro MFUNC() can be used to output a stub-wrapped
class member as a callback.

Also added a time() method on the machine, so that machine->time() gives
the current emulated time. A wrapper for timer_get_time is currently
provided but will be bulk replaced in the future.

For this update, convert all classic timer_alloc, timer_set, 
timer_pulse, and timer_call_after_resynch calls into method calls on 
the scheduler. 

For new device timers, added methods to the device_t class that make 
creating and managing these much simpler. Modern devices were updated
to use these.

Here are the regexes used; some manual cleanup (compiler-caught) will
be needed since regex doesn't handle nested parentheses cleanly

1. Convert timer_call_after_resynch calls
timer_call_after_resynch( *)\(( *)([^,;]+), *([^,;]+), *([^,;]+), *([^);]+)\)
\3->scheduler().synchronize\1\(\2FUNC(\6), \5, \4\)

2. Clean up trailing 0, NULL parameters
(synchronize[^;]+), 0, NULL\)
\1)

3. Clean up trailing NULL parameters
(synchronize[^;]+), NULL\)
\1)

4. Clean up completely empty parameter lists
synchronize\(FUNC\(NULL\)\)
synchronize()

5. Convert timer_set calls
timer_set( *)\(( *)([^,;]+), *([^,;]+), *([^,;]+), *([^,;]+), *([^);]+)\)
\3->scheduler().timer_set\1\(\2\4, FUNC(\7), \6, \5\)

6. Clean up trailing 0, NULL parameters
(timer_set[^;]+), 0, NULL\)
\1)

7. Clean up trailing NULL parameters
(timer_set[^;]+), NULL\)
\1)

8. Convert timer_set calls
timer_pulse( *)\(( *)([^,;]+), *([^,;]+), *([^,;]+), *([^,;]+), *([^);]+)\)
\3->scheduler().timer_pulse\1\(\2\4, FUNC(\7), \6, \5\)

9. Clean up trailing 0, NULL parameters
(timer_pulse[^;]+), 0, NULL\)
\1)

10. Clean up trailing NULL parameters
(timer_pulse[^;]+), NULL\)
\1)

11. Convert timer_alloc calls
timer_alloc( *)\(( *)([^,;]+), *([^,;]+), *([^);]+)\)
\3->scheduler().timer_alloc\1\(\2FUNC(\4), \5\)

12. Clean up trailing NULL parameters
(timer_alloc[^;]+), NULL\)
\1)

13. Clean up trailing 0 parameters
(timer_alloc[^;]+), 0\)
\1)

14. Fix oddities introduced
\&m_machine->scheduler()
m_machine.scheduler()
2011-02-06 07:15:01 +00:00
Aaron Giles
f38d3384b6 Hack out mpu4ext.lh dependency since it was not included with the original
submission.
2011-02-06 06:30:48 +00:00
R. Belmont
52106024f9 New games added as GAME_NOT_WORKING
-----------------------------------
Samurai Spirits Tenkaichi Kenkakuden [Guru]
2011-02-06 05:49:03 +00:00
smf-
95582abbad non working mem n simulation. still can't see how it should work. 2011-02-06 05:31:22 +00:00
Jonathan Gevaryahu
259a401ad6 beezer audio: got rid of sh6840_LFSR_oldxor, was leftover of old code. no whatsnew. 2011-02-05 23:40:14 +00:00
Roberto Zandona
e6bf8f49f7 panicr: fixed sprite position 2011-02-05 19:45:36 +00:00
Curt Coder
bfcb47e2da Implemented proper mouse wheel event handling in the Windows debugger. [Curt Coder] 2011-02-05 19:42:53 +00:00
Phil Bennett
cc9ea396f7 Reimplemented fruit-machine mechanical meters to use timers [AGEMAME]
Various MPU4 changes [AGEMAME]:
 * Revised timing/input system to stop flickering
 * Tidied up the LED drawing code to remove flicker
 * Support for all known extenders and reel multiplex boards used in MPU4 H/W 
 * Partial support for OKI sampled sound card, need for some titles
 * Fixed Old Timer characteriser
 * Some general tidying up to allow better study of the BwB titles


New games added as GAME_NOT_WORKING:
------------------------------------
Reno Reels (20p/10GBP Cash, release A) [AGEMAME]
BwB Tetris v 2.2 [AGEMAME]
Red Hot Poker (20p/10GBP Cash, release 3) [AGEMAME]
2011-02-05 19:23:04 +00:00
Curt Coder
a99bd04a82 Added some information. (no whatsnew) 2011-02-05 18:33:38 +00:00
R. Belmont
3361ca5199 drcbex64: fix compile on Apple GCC (no whatsnew) 2011-02-05 18:07:18 +00:00
R. Belmont
3ec54f4216 drcuml: fix compile on systems that use the C backend [R. Belmont] 2011-02-05 17:18:15 +00:00
Scott Stone
f48cce39b9 Fixed 04225: gangwars: Samples incorrectly played. Since the new gangwars set was added, the sample placement was incorrect.
Comment:  You think the gangwars set might be a euro/japan combo?  There is english text but japanese speech in the game's introduction.
2011-02-05 16:16:03 +00:00
smf-
24a4fa3c9c non working banking based on guesswork that didn't pay off, but might help someone else. 2011-02-05 10:03:13 +00:00
smf-
f1eb7c07f6 increased ram to 16mb, set LOG_BIOSCALL in cpu/mips/psx.c for debugging output. 2011-02-05 03:33:21 +00:00
smf-
1d0cf8d526 stop LOG_BIOSCALL triggering dbe when outputting parameters. 2011-02-05 03:31:52 +00:00
Scott Stone
4e9b2ccf7a Added DEVICE_REMOVE for MACHINE_CONFIG involving set powerinsa. Fixes crash (no whatsnew) 2011-02-05 02:28:36 +00:00
smf-
2a80fd1dfb take two 2011-02-04 23:49:51 +00:00
Scott Stone
8dc8308b0b Delete unneeded MCFG_NMK112_ADD from MACHINE_CONFIG_START for smissin. Fixes crash. (no whatsnew) 2011-02-04 23:46:14 +00:00
smf-
f37e1e79ff fixed msvc compilation (min/max conflict) 2011-02-04 22:20:15 +00:00
smf-
a46cec5b59 fixed msvc compilation 2011-02-04 21:59:20 +00:00
Jonathan Gevaryahu
038f1828c4 68681 patch to fix dectalk's startup test in MESS [Hans Ostermeyer] 2011-02-04 10:42:46 +00:00
Miodrag Milanovic
10da185c4e - Cleanup of WINUI depending compiling (no whatsnew)
- Rewritten some checks to be runtime instead of compile dependent
- Added winmenu.c and "menu" option in windows build
- winmenu.c provide just dummy implementation, and makes linking with actual menu implementation easier.
2011-02-04 10:13:13 +00:00
Michaël Banaan Ananas
2cd5e374ba undo prev commit + add improvements by LordN 2011-02-04 00:37:21 +00:00
Michaël Banaan Ananas
6a4a11f74f mask on input ports 2011-02-03 23:35:32 +00:00
Michaël Banaan Ananas
8f708d4b81 port 4 oopsjunk 2011-02-03 23:20:22 +00:00
Michaël Banaan Ananas
f7b1e68670 New non-working game
--------------------
18 Wheeler [hap, Siftware]
2011-02-03 22:08:42 +00:00
Scott Stone
c92c19f2d8 New Clones
----------
Hidden Catch 2 (pcb ver 1.00) (Kor/Eng/Jpn/Chi) [Yohji, Smitdogg, The Dumping Union]
2011-02-03 22:06:44 +00:00
Scott Stone
00a3403054 Add basic LOAD function to the debugger to complement the existing SAVE function. It allows you to load a binary file straight into writeable memory. The format is the same as the SAVE function with the exception that the <length> can be handled differently. [Pugsy] 2011-02-03 17:09:41 +00:00
Scott Stone
5ea7d4443f Added MCFG_SCREEN_RAW_PARAMS to twincobr.c and wardner.c, correcting their refresh rates. [Alex Jackson] 2011-02-03 16:51:55 +00:00
Aaron Giles
8805b57c22 From: Alex Jackson <awj_in_japan@hotmail.com>
Date: Wed, Jan 26, 2011 at 6:19 AM
Subject: cave.c savestate support + alpha
To: submit@mamedev.org

This patch contains the following changes to cave.c and toaplan2.c:

 - Added savestate support to all games in cave.c. Most of the work was 
already done by someone else; the blocker was a perpetually-running 
anonymous timer, which I converted to an allocated timer.

 - Changed OKI sample banking to use device address maps instead of 
memcpy() in all cave.c games except the nmk112-based games. If someone 
wants to try to convert nmk112.c to use device address maps and bank 
pointers, be my guest--you'll need 8 banks of varying sizes per OKI chip...

 - Fixed description of the Japanese Air Gallet set--the game's Japanese 
title is "Akuu Gallet".

 - Made machine/nmk112.c actually restore its state properly. Also 
refactored it a little (if you can talk about refactoring a source 
file that almost fits on one screen)

 - Fixed bgaregga's nmk112 interface to work with the refactored nmk112.c.

 - Removed excessive CPU interleaving from batsugun, left over from when 
I was initially hooking up the V25.

 - Removed a useless printf and some obsolete comments, more leftovers 
from the process of hooking up the V25.

--AWJ--
2011-02-03 16:47:13 +00:00
Scott Stone
4454195f3d Replaced anonymous timers used in video/segaic16.c, drivers/segaorun.c and drivers/segaxbd.c with allocated timers, making it possible to add save state support to these drivers. [Alex Jackson] 2011-02-03 16:39:57 +00:00
Miodrag Milanovic
6c490f558a Cleaned up shared implementation of CDi [David Haywood]
- merged MESS CDi driver file with the MAME CDi driver file (used for Quizard)
- the cdimono1 system is now the parent / bios of Quizard, the Quizard games run on a retail CDi unit with Jamma adapter / dongle for protection so this is a logical step.
2011-02-03 13:32:06 +00:00
Miodrag Milanovic
31717fe741 Fix compiling tools (no whatsnew) 2011-02-03 13:16:34 +00:00
Aaron Giles
659dc8ac6e From: Atari Ace
Hi mamedev,

This patch eliminates global/static variables in a number of
Taito/Irem drivers by introducing/using driver_device classes.

~aa
2011-02-03 10:38:15 +00:00
Aaron Giles
f534d245c0 Attotime bulk conversion step:
attotime_zero                 => attotime::zero
attotime_never                => attotime::never
ATTOTIME_IN_SEC(s)            => attotime::from_seconds(s)
ATTOTIME_IN_MSEC(m)           => attotime::from_msec(m)
ATTOTIME_IN_USEC(u)           => attotime::from_usec(u)
ATTOTIME_IN_NSEC(n)           => attotime::from_nsec(n)
ATTOTIME_IN_HZ(h)             => attotime::from_hz(h)

Also, changed the following MCFG macros to require a full
attotime specification:

MCFG_TIMER_ADD_PERIODIC
MCFG_QUANTUM_TIME
MCFG_WATCHDOG_TIME_INIT
2011-02-03 09:06:34 +00:00
Aaron Giles
1e88333178 Converted attotime to a class, with proper operators. Removed old
global functions which are now superceded by the operators and
methods on the class. [Aaron Giles]

Required mappings are:

attotime_make(a,b)            => attotime(a,b)
attotime_to_double(t)         => t.as_double()
double_to_attotime(d)         => attotime::from_double(d)
attotime_to_attoseconds(t)    => t.as_attoseconds()
attotime_to_ticks(t,f)        => t.as_ticks(f)
ticks_to_attotime(t,f)        => attotime::from_ticks(t,f)
attotime_add(a,b)             => a + b
attotime_add_attoseconds(a,b) => a + attotime(0, b)
attotime_sub(a,b)             => a - b
attotime_sub_attoseconds(a,b) => a - attotime(0, b)
attotime_compare(a,b) == 0    => a == b
attotime_compare(a,b) != 0    => a != b
attotime_compare(a,b) < 0     => a < b
attotime_compare(a,b) <= 0    => a <= b
attotime_compare(a,b) > 0     => a > b
attotime_compare(a,b) >= 0    => a >= b
attotime_mul(a,f)             => a * f
attotime_div(a,f)             => a / f
attotime_min(a,b)             => min(a,b)
attotime_max(a,b)             => max(a,b)
attotime_is_never(t)          => t.is_never()
attotime_string(t,p)          => t.as_string(p)

In addition, some existing #defines still exist but will go away:

attotime_zero                 => attotime::zero
attotime_never                => attotime::never
ATTOTIME_IN_SEC(s)            => attotime::from_seconds(s)
ATTOTIME_IN_MSEC(m)           => attotime::from_msec(m)
ATTOTIME_IN_USEC(u)           => attotime::from_usec(u)
ATTOTIME_IN_NSEC(n)           => attotime::from_nsec(n)
ATTOTIME_IN_HZ(h)             => attotime::from_hz(h)
2011-02-03 07:52:45 +00:00
Scott Stone
78005b8ffe Mess related fix import (no whatsnew) 2011-02-03 00:17:31 +00:00
Angelo Salese
4a610a8d84 Mess specific code, don't need to be mentioned 2011-02-02 19:56:15 +00:00
Brian Troha
3182670f02 Now commit the drivers that changed :-p
new clones added

New Clones Added
---------------------------------
Prehistoric Isle in 1930 (Korea) [Artemio Urbina
Zero Hour (set 2) [Andrew Welburn, The Dumping Union]
2011-02-02 17:34:24 +00:00
Brian Troha
f432929ed9 new clones added
New Clones Added
---------------------------------
Prehistoric Isle in 1930 (Korea) [Artemio Urbina
Zero Hour (set 2) [Andrew Welburn, The Dumping Union]
2011-02-02 17:33:23 +00:00
Angelo Salese
ce8e3cb92d Added DU redumps, not worth 2011-02-02 14:54:37 +00:00
Roberto Zandona
42a31dc29a pollux: removed code used for test 2011-02-02 06:28:12 +00:00
Roberto Zandona
241d71cd5f pollux: fixed sprite flip x and y and removed old comments [Roberto Zandona'] 2011-02-02 06:00:10 +00:00
Brian Troha
f790fe8e15 new clone (not working) Top Skater (Japan)
New Clone Added
------------------------------------
Top Skater (Japan) [Pat Daderko]
2011-02-02 03:42:28 +00:00
R. Belmont
28e34ea140 NetBSD support [Thomas Klausner]
Not for whatsnew: I added -Wno-conversion unconditionally to disable the 
warnings Thomas reported.  That setting is the default for GCC out-of-the-box 
but apparently not on NetBSD.  As far as I know it shouldn't cause a problem 
with any GCC version back to at least 4.0.0 so we're safe even on PPC OSX, 
but do let me know if hilarity ensues.
2011-02-02 03:29:54 +00:00
Fabio Priuli
fdd736acef Added a reminder, in case I forgot what is going on... no whatsnew... 2011-02-01 18:50:37 +00:00
Roberto Fresca
3d3ffe3a59 Improvements to Magic's 10 driver. [Roberto Fresca]
* New inputs from the scratch for Music Sort.
 * Complete DIP Switches and DIP locations for Music Sort.
 * Added a new button-lamps layout for Music Sort.
 * Created a default NVRAM that allow Music Sort work properly.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Music Sort (ver 2.02, English) [Roberto Fresca, Team Europe]
2011-02-01 06:16:41 +00:00
Jonathan Gevaryahu
dc172c011b beezer now uses correct mm5837 noise source (clock may be a bit off though), and now has mm5837 properly hooked to audio via. May still be some issues with intermittent noise updating which need fixing. [Lord Nightmare] 2011-02-01 06:07:31 +00:00
Angelo Salese
b34fa47ece new not working game
----------------------
Funky Ball [krick, incog, Smitdogg, Guru, The Dumping Union]
2011-01-31 19:07:38 +00:00
Aaron Giles
6fa241b445 Converted TMS3203X to a modern device.
Also removed redundant m_machine from the state and execute
interfaces to fix ambiguity when using m_machine from within
a device that inherits from these.
2011-01-31 16:36:16 +00:00
Brian Troha
89f3e59251 Remove an outdated comment & add a note about a USA version of Cyvern (shown up recently on eBay) not worth mentioning ;-) 2011-01-30 18:38:18 +00:00
R. Belmont
a8fd0a269b namcops2: Added dumped key for Ridge Racer V RRV3 Ver. A [Guru] 2011-01-30 17:12:47 +00:00
Miodrag Milanovic
3ddbeb2975 Fixed interrupt vector in F8 CPU core [Sandro Ronco] 2011-01-30 11:35:53 +00:00
Brian Troha
120f6c6571 Minor game title changes, IE: change Tapper & Tapper (alt) to Tapper (Budweiser, set 1) & Tapper (Budweiser, set 2). Added date to the Rampage game titles. Not worth mentioning 2011-01-30 06:03:05 +00:00
Brian Troha
79c2118e50 Added correct LA revision levels to the Pigskin 621AD rom set as well as including the date in the game titles of Arch Rivals and Pigskin 621AD sets. [The Dumping Union] 2011-01-30 05:26:54 +00:00
R. Belmont
eef37b5e13 ARM7: Fix an LDM base register write-back bug. [Tim Schuerewegen] 2011-01-30 00:41:11 +00:00
Brian Troha
695f1ae54e Now that Metal Slug 6 is dumped and the Atomiswave system emulated, change the Neogeo Metal Slug 6 taunt to point to the real source code file 2011-01-29 23:48:30 +00:00
Roberto Zandona
a41d657967 m90: fixed line scroll [Roberto Zandonà] 2011-01-29 23:22:46 +00:00
Luca Elia
746d4fb7e0 Renamed bishjan.c to subsino2.c [Luca Elia]
- Implemented reel layer
- Fixed rogue tiles in xplan
- Hopper emulation in bishjan

New games added or promoted from NOT_WORKING status
---------------------------------------------------

Express Card / Top Card [Smitdogg, The Dumping Union, Luca Elia]
Magic Train [Grull Osgo, Roberto Fresca, David Haywood, Luca Elia]
X-Train [Smitdogg, The Dumping Union, Luca Elia]
2011-01-29 22:57:25 +00:00
Roberto Zandona
1b66e4f78a quizf1: removed gfx flag 2011-01-29 17:44:15 +00:00
Angelo Salese
917323733c ksys573: Hook up part of the i2c communication with the mas3507d. [O. Galibert] 2011-01-29 13:24:21 +00:00
Curt Coder
380925dc14 Imported the MC68901 device from MESS so it can be shared with micro3d.c. [Curt Coder] 2011-01-29 11:11:12 +00:00
Miodrag Milanovic
82263d0988 arm7: - Improved LDM/STM unaligned word access in THUMB mode. [Tim Schuerewegen]
-Fixed LDM unaligned read in THUMB mode.
2011-01-29 10:23:02 +00:00
Curt Coder
ae05d4a989 Added all CPU and sound devices in emu folder to the MAME build. [Curt Coder] 2011-01-29 10:02:20 +00:00
Roberto Zandona
e19a6bfa39 v25: added commented line useful for decryption process 2011-01-29 08:23:18 +00:00
Roberto Zandona
490440369c quizf1 : added opcodes 2011-01-29 08:20:06 +00:00
R. Belmont
ee52cc7478 Games added as GAME_NOT_WORKING
-------------------------------
Truck Kyosokyoku [Guru, R. Belmont, Mr. Do, Kevin Eshbach, www.techknight.com, ranger_lennier, J. Wilke, hack_mole, Gyrovision, Tauchy, K. Fisher, Rambo, The Dumping Union]
2011-01-29 05:07:45 +00:00
R. Belmont
98e0acaa20 New games added as GAME_NOT_WORKING
-----------------------------------
Oinori-daimyoujin Matsuri [Yohji, Kevin Eshbach, R. Mucciarelli, Cah4e3, The Dumping Union]
2011-01-29 04:12:38 +00:00
R. Belmont
67c925fc04 ASC: fix AaronDamage(tm) (no whatsnew)
So if I read this right, you updated the ASC, then decided to enforce 
sound_stream_update() as a pure virtual function, and didn't update the ASC 
again? :)
2011-01-29 03:47:04 +00:00
Scott Stone
4bd9674c5d Fixed MT #4214: grobda, motos, phozon: No directional controls available for second player. 2011-01-29 03:09:52 +00:00
Angelo Salese
b7b03068d1 Rewrote video routines and fixed partial updates in the Dottori Kun driver [Angelo Salese] 2011-01-28 20:07:52 +00:00
Aaron Giles
554823374b C++-ified the DSP32 code so Andrew has something modern to work from. 2011-01-28 15:06:49 +00:00
Couriersud
10ad09bac8 Fix a bug in palette_normalize_range which caused color distortion.
The luminance normalization now converts r,g,b to y,u,v and
normalizes y prior to converting back to r,g,b. This affects e.g. radarscp, dkong and mario drivers. [Couriersud]
2011-01-28 07:42:32 +00:00
Roberto Zandona
c6383e5972 quizf1: added opcodes 2011-01-28 06:58:00 +00:00
R. Belmont
0cbe012cd8 New games added as GAME_NOT_WORKING
-----------------------------------
Evil Night (ver UBA) [Guru]
2011-01-28 03:44:32 +00:00
Brian Troha
d4392bc4bb update doc info for Flash Point Sega rom board ID# 2011-01-28 01:34:50 +00:00
R. Belmont
04f4d1f4c7 Fixed Metal Slug 6 ROM mirror, game is fully playable [Cah4e3] 2011-01-28 00:50:31 +00:00
R. Belmont
5a2820c6f2 New games added as GAME_NOT_WORKING
-----------------------------------
Metal Slug 6 [Guru]
2011-01-27 17:04:09 +00:00
Fabio Priuli
2205ec795a sync with MESS 2011-01-27 14:53:18 +00:00
Aaron Giles
ce62988c27 Whoops, missed some files. 2011-01-27 09:00:49 +00:00
Aaron Giles
b36244a734 From: Atari Ace [atari_ace@frontier.com]
Sent: Saturday, January 22, 2011 2:11 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com; Aaron Giles
Subject: [patch] Add driver_device to some Atari drivers

Hi mamedev,

This patch eliminates static/global variables in a number of Atari
drivers by moving them into a driver_device.

~aa
2011-01-27 08:21:35 +00:00
Aaron Giles
921e6203a5 > From: atari_ace@frontier.com
> To: submit@mamedev.org
> CC: atariace@hotmail.com
> Subject: [patch] Cleanup natural keyboard support
> Date: Tue, 14 Dec 2010 07:20:08 -0800
> 
> Hi mamedev,
> 
> inputx_setup_natural_keyboard sets callbacks from the core into the
> drivers which lack machine or device pointers. This means that
> drivers that use this api can't completely place their state in
> non-global storage. This patch fixes that by adding the machine
> parameter to the callbacks, and places the implementation data into
> input_port_private as well.
> 
> This really only affects MESS, since nothing in MAME uses this api.
> 
> ~aa
2011-01-27 08:13:06 +00:00
Aaron Giles
c94b8c9490 C++-ified the sound and streams interfaces. Combined sound.c and streams.c
into one file, and separated the speaker device into its own file.
Generalized the concept of dynamically assigned inputs and re-wired the
speaker to work this way, so it is now treated just like any other
sound device. Added methods to the device_sound_interface for controlling
output gain and mapping device inputs/outputs to stream inputs/outputs.
Also made the sound_stream_update() method pure virtual, so all modern
sound devices must use the new mechanism for stream updates.

Primary changes outside of the core are:

  stream_update(stream) == stream->update()
  stream_create(device,...) == machine->sound().stream_alloc(*device,...)
  sound_global_enable(machine,enable) == machine->sound().system_enable(enable)

Beyond this, the patterns are relatively obvious for the remaining calls.
2011-01-27 08:06:43 +00:00
Jonathan Gevaryahu
240f673f7a minor update to notes, no whatsnew 2011-01-27 00:54:52 +00:00
Roberto Zandona
5b63ed1097 quizf1: added opcodes [Roberto Zandona'] 2011-01-26 23:19:24 +00:00
Michaël Banaan Ananas
9c918a0ef0 add subtitle 2011-01-26 19:44:21 +00:00
Miodrag Milanovic
fed0cf4944 Added game types (no whatsnew) 2011-01-26 19:18:51 +00:00
Fabio Priuli
a075841218 slightly changed the way md/sms flag is set, going back to a unique DRIVER_INIT 2011-01-26 19:13:45 +00:00
Fabio Priuli
3597b65558 de-macroed rom loading in megatech. macros were there to let multicart sets to be tested/modified easily. not needed anymore :) 2011-01-26 18:45:17 +00:00
Fabio Priuli
6c07c81ab7 megatech multicart cleanup, part 3: removed the final ROM_REGION bit which was used to distinguish between sms & md games. again, no whatsnew needed. 2011-01-26 18:18:45 +00:00
Fabio Priuli
db89cc99fb megatech multicart cleanup, part 2: md/sms games are detected at init/loading + removed test multigame sets now that we emulate the real thing. no whatsnew needed (it's enough original Haze's log) 2011-01-26 17:58:45 +00:00
Fabio Priuli
0bfca59000 small cleanup of the megatech multicart load function 2011-01-26 16:43:24 +00:00
Fabio Priuli
48db4f101a fix for bug #4107 2011-01-26 13:05:46 +00:00
Jonathan Gevaryahu
9c07d83454 Improved beezer volume DAC handling to be accurate to hardware. [Lord Nightmare] 2011-01-26 08:40:09 +00:00
Andrew Gardner
95dc70a4f2 Completed the DSP16A disassembler. [Andrew Gardner]
Notes out of whatsnew.txt
* It's sure to have bugs, but it should get the job done for now.
* It's unbelievable how many typos (major or otherwise) docs like this have.
* I haven't heard from s_bastian about making the ROM images available in the
  monkey project, but we'll have 'em up as soon as he pops up again.
* Does anyone know of any hardware that incorporated one of these?  I'm looking
  for things to disassemble in the meantime :).
2011-01-26 05:46:08 +00:00
Jonathan Gevaryahu
bda4655c8c Fix missing sound channel in beezer; sound should now be more or less correct, but the noise source still isn't accurate yet. [Lord Nightmare] 2011-01-26 05:43:34 +00:00
Angelo Salese
a4b743ea1e Added a preliminary Softlist support for Sega Megatech, that allows multi-cart support [David Haywood]
- SoftList is incompelte, I hate working with the XML, if somebody wants to add the remaining titles, be my guest
 - SMS games have issues, the CPU isn't being properly reset (or something) when moving between games, so stick to only a single SMS game for now or the z80 will crash.  
 It used to work, but the code has been out of use for a while.
 - syntax is MAME megatech -cart1 mt_beast -cart2 mt_soni2 -cart8 mt_shar2
2011-01-26 00:51:01 +00:00
Brian Troha
2006230311 new clone - Original Space Bomber
New Clone Added
---------------------------------
Space Bomber [hap, N. Francfort, Smitdogg, The Dumping Union]
2011-01-25 22:19:46 +00:00
Curt Coder
eb93f07c04 Naming cleanups. (no whatsnew) 2011-01-25 19:57:33 +00:00
Miodrag Milanovic
f3e2127fd7 Removed IRQ line clear on ACK, consulted Hans Ostermeyer about this, this change fixes generic PC drivers booting in MESS (no whatsnew) 2011-01-25 19:09:35 +00:00
Andrew Gardner
512d2af3b4 A new WE DSP16A cpu disassembler. [Andrew Gardner]
Notes out of whatsnew.txt
* This uses modern devices, but has not been tested in a driver yet, so I may 
  have done something wrong.  I will fix it when the time comes.
* 60% of the disassembler is complete.  I will finish it over the next few days.
* There are many similarities in execution to the dsp32, and the existing 32 code
  will come in handy when it's time to write the execution engine.
* This thing is a pleasure compared to the dsp56k.
2011-01-25 16:14:13 +00:00
Aaron Giles
9cb3b37875 Fixed banking in daytona2 by adding a second aperture to CROM
at 0xc3000000. A couple of CROMs checksum as bad, but most come
out good.
2011-01-25 06:31:54 +00:00
Derrick Renaud
b5507571e3 Not Worth Mentioning
removed duplicate bzone_pokey_interface
2011-01-25 04:38:12 +00:00
R. Belmont
3cb13c669d intelfsh: Support flash ROMs that have a bankswitch command [Tim Schuerewegen] 2011-01-25 02:38:45 +00:00
R. Belmont
2fbe1d97b3 Missed this one earlier (no whatsnew) 2011-01-24 23:51:56 +00:00
Roberto Zandona
e719dbe3b5 mysticrib: added two opcodes 2011-01-24 23:23:41 +00:00
Derrick Renaud
a4dbb70455 Fixed DISCRETE_WAVLOG & DISCRETE_RCFILTER fixing dkongjr and likely other sounds. [Derrick Renaud]
Only worth mentioning due to the complaints we will hear soon. :)
2011-01-24 19:52:39 +00:00
Roberto Zandona
b6ba5ab8e2 [mysticrib] added one opcode and fixed music and sound [Roberto Zandona'] 2011-01-24 19:14:58 +00:00
R. Belmont
05e1c4aa50 SSV: Hook up uPD96050 (ST-010) math/protection DSP [R. Belmont] 2011-01-24 18:52:36 +00:00
Scott Stone
6ae8e68329 Fix region size and addresses as well for chryangl 2011-01-24 18:29:26 +00:00
Derrick Renaud
71ba2784d5 Not Worth Mentioning - uimenu.c - changed event to menu_event to not conflict with the C++ keyword. Can't monitor the event variable in Visual Studio due to the conflict. 2011-01-24 18:09:05 +00:00
Scott Stone
fb4a915d7d Fix wrong size in source for parts of chryangl. 2011-01-24 18:01:33 +00:00
Miodrag Milanovic
bdb888faca Only display suggestions in case there were really no matching drivers, but display empty output in case there were really no clones for such machine same as before (no whatsnew) 2011-01-24 14:05:01 +00:00
Fabio Priuli
79861afb8d Added the HCD62121 cpu to cpu.mak (used by MESS) 2011-01-24 07:32:14 +00:00
Fabio Priuli
59800cae39 arm7: Fix for "MOV LR, Rx" (where Rx bit 0 = 1) + "F800" situation. This fixes the lockup in GBA "Golden Sun: The Lost Age". [Tim Schuerewegen]
sync with latest MESS, before the fix got lost in source merging
2011-01-24 07:11:30 +00:00
Roberto Fresca
7ea645d7ae Noraut Poker driver improvements: [Roberto Fresca]
* Changed DRHL description to "Drews Revenge (v.2.89, set 1)"
 * Added Drews Revenge (v.2.89, set 2). Based on 8080 CPU.


New games marked as GAME_NOT_WORKING
------------------------------------
Drews Revenge (v.2.89, set 2) [Roberto Fresca, Smitdogg, The Dumping Union]
2011-01-24 05:46:44 +00:00
Aaron Giles
b3d7e09292 Cleanups and version bump. 2011-01-24 05:09:05 +00:00
Brian Troha
8a8b7d7a52 Update "Status" of FixEight to working. 2011-01-24 01:55:39 +00:00
Roberto Zandona
37d2fa60d0 [mysticri and bysticrib]: added one opcode used in 4th level boss screen 2011-01-23 23:33:04 +00:00
Couriersud
cff7d94c91 Carved out a discrete_sound_device from discrete_device.
This now has all the stream related code. discrete_device 
thus now contains all the generic code and may be used 
going forward to implement not sound related use cases. [Couriersud]
2011-01-23 23:18:59 +00:00
Roberto Zandona
ce4abf541f mysticrib: added two opcodes 2011-01-23 23:00:20 +00:00
Wilbert Pol
ae0ec98e2a hcd62121: Fixed some instructions. No whatsnew. 2011-01-23 22:01:53 +00:00
Scott Stone
33eb6ad41b Fix gamename typo (MT#4199) (no whatsnew) 2011-01-23 20:19:01 +00:00
Fabio Priuli
9c0b74515b megadrive cart handling cleanup, part 4 (and final): improved sram handling with softlists. now SRAM functionalities should be the same in both loading options, at last. no whatsnew (the code is used by MESS only) 2011-01-23 18:57:42 +00:00
Fabio Priuli
7587b69055 softlist: now we suggest items in compatible lists as well, when choosing best match results. no whatsnew 2011-01-23 18:56:14 +00:00
Roberto Zandona
8e3aa75f94 fixeight: modified default EEPROMs for some country (from the code and manual we know there's a difference in default weapon mode) 2011-01-23 18:46:30 +00:00
Miodrag Milanovic
41824d527e Fixed errors found by -validate, mostly pinball machines (no whatsnew) 2011-01-23 17:18:06 +00:00
Miodrag Milanovic
9699603819 - Display suggestions in case commands that require game name are called and there were no matching games [Miodrag Milanovic]
- Display suggestions for driver even if there are additional parameters that do not match (used on MESS where we have driver dependent parameters)
2011-01-23 16:55:11 +00:00
Miodrag Milanovic
01158b20fe Fix pinball machine from mephisto.c and sleic.c hang in MAME (no whatsnew) 2011-01-23 16:51:16 +00:00
R. Belmont
6377740b23 Forgot this with the last commit (no whatsnew) 2011-01-23 16:48:32 +00:00
Miodrag Milanovic
f0d87d6941 Fixed crash for PC based MAME drivers (no whatsnew) 2011-01-23 16:24:53 +00:00
R. Belmont
551ee8ee7e NEC DSP updates [R. Belmont, byuu, Dr. Decapitator]:
- Now supports uPD7725 and uPD96050
- Hooked up SNES common code to use uPD96050 for ST-010/011
- Removed ST-010 HLE simulation



Non-whatsnew: ST-010 is also found in some ssv.c games so this will be
hooked up there soon.
2011-01-23 16:22:36 +00:00
Fabio Priuli
96cb9f475f reorganized megadrive/sms sourcefiles:
* machine/megadriv.c + md_pcb.c (originally from MESS) -> machine/md_cart.c  [since they only contained code to handle cart loading]
* first half of drivers/megadriv.c (the code shared by mtech/mplay/c2 with MESS) -> machine/megadriv.c  [since these are the 'machine' functions shared by arcade and console systems]
* second half of drivers/megadriv.c (the part recently imported from MESS) -> it remains where it was [since it is 'driver'-specific, even if in this case it is a MESS driver]
* drivers/segamsys.c (SMS part of the code used for mtech/mplay) -> machine/segamsys.c [again, these are 'machine' functions]

among other things, this new setup makes the MESS-specific parts (machine/md_cart.c & drivers/megadriv.c) independent from the MAME files, i.e. if we ever decide to change the tree structure, it will be much easier to move these files in any other location of the tree without affecting MAME (or MESS) compile process
2011-01-23 15:37:34 +00:00
Derrick Renaud
0a5618a90d Not worth mentioning - Minor code/indent cleanup 2011-01-23 15:30:02 +00:00
Miodrag Milanovic
125c2079fc Added M6504 CPU subtype and used it in allied.c driver (no whatsnew) 2011-01-23 12:34:00 +00:00
Fabio Priuli
33e55958b0 fixed -listmedia ambiguous output (dating back to when it was -listdevice). no whatsnew. 2011-01-23 09:59:07 +00:00
Fabio Priuli
3900f44d0a it would help to press Save before the commit... 2011-01-23 09:17:48 +00:00
Fabio Priuli
03b03cf402 megadrive cart handling cleanup, part 3 (still in progress): better hook up for sram handlers to softlist loading and minor refactorization to make clearer where we install memory handlers and where we install sram handlers. no whatsnew (the code is used by MESS only) 2011-01-23 09:10:06 +00:00
R. Belmont
ada01108c5 Add SHOW_AARON_BUG as threatened (no whatsnew)
Instructions:
- Enable SHOW_AARON_BUG and compile
- Run any Naomi game with -debug (e.g. toyfight)
- Step to the MOV.L at 00000018
- Thrill to an aligned 32-bit write causing 2 incorrect writes to a 32-bit handler, complete with wrong offset.  The memory system appears to think the 32-bit handler is a 16-bit handler or something.
2011-01-23 06:14:19 +00:00
R. Belmont
410a8d8f2d ARM7 updates [Tim Schuerewegen]:
- Fixed "MOV x, R15, LSL #y" form as tested by ARMWrestler
- Added unimplemented Thumb MOV variant used by GBA Moto GP
2011-01-23 03:22:54 +00:00
Derrick Renaud
cf804649b3 Minor cleanup - not worth mentioning. 2011-01-23 02:30:20 +00:00
Derrick Renaud
7117aa6d5e Spell check
No whats.new
2011-01-23 00:51:07 +00:00
Derrick Renaud
977cc5efc7 720 - added Driver Configuration option to allow the controls to be set to Real 720 Controller Input; fake joystick; or fake spinner. It defaults to fake spinner for mouse/spinner use. [Derrick Renaud]
Changed the Analog Controls menu to only list controls selected in the Driver Configuration. [Derrick Renaud]
2011-01-23 00:35:32 +00:00
mariuszw1
d9e7f17f10 VC2008 compile fixes (no whatsnew) 2011-01-22 21:41:50 +00:00
Roberto Zandona
d5f2a3933b cb2001: reworked interrupt [Alex Jackson] 2011-01-22 19:30:11 +00:00
R. Belmont
ebcfde1e9c ARM7 updates [Tim Schuerewegen]:
- Disable 26-bit back compatibility for ARM7 variants other than ARM7500
- Fix carry flag issue on add/subtract in ARM mode
2011-01-22 19:21:18 +00:00
Roberto Zandona
78ae041ff9 fixeight: cleaned up the inputport for fixeight (no dips) [David Haywood] 2011-01-22 15:35:01 +00:00
Roberto Zandona
115a100321 fixeight: decrypted all used opcodes and added EEPROMS for all countries; now the sound works [Andrew Jackson, David Haywood, Roberto Zandona'] 2011-01-22 15:09:06 +00:00
Fabio Priuli
5635b3f24c megadrive cart handling cleanup, part 2 (still in progress): hookedup pirate mappers handlers and (partial) eeprom handlers to softlist loading. no whatsnew (the code is used by MESS only) 2011-01-22 14:59:00 +00:00
Pierpaolo Prazzoli
ff56305b0b Fixed 01004: chinhero, chinhero2, chinherot: There is a bad sprite on level 7 of the game. [Corrado Tomaselli, Pierpaolo Prazzoli]
Added sprites wrap around-y in Chinese Hero to fix gorilla sprites entering from the left [Pierpaolo Prazzoli]
2011-01-22 13:30:45 +00:00
Couriersud
c5892bda57 Added "-syncrefresh" option to osd/sdl. This will *limit* the game speed to the video refresh rate and works in -mt mode as well. The option has an effect only if "-waitsync" is specified. [Couriersud, Chris Kennedy] 2011-01-22 12:51:52 +00:00
Roberto Zandona
2d7bd3bfab fixeight: removed a wrong line 2011-01-22 11:45:44 +00:00
Roberto Zandona
839b9ebe9a fixeight: added opcodes 2011-01-22 11:44:31 +00:00
Fabio Priuli
726fb474e8 megadrive cart handling cleanup, part 1. no whatsnew (the code is used by MESS only) 2011-01-22 10:01:17 +00:00
Couriersud
c05c959203 Added serial interface to gaelco3d hardware. In machine/gaelco3d there are instructions on how to compile and run two synchronized instances of mame to play gaelco3d games. This requires shared memory and currently only works on UNIX. It is disabled by default.
This is a proof-of-concept commit. It works but is far from stable. Synchronization between two mame processes is *somehow* (trying to avoid hacked) in. However, this is not HLE. Shared memory is used to share the serial interface lines.

If the shared memory code is not enable, stub functions are used. If you set the link mode to master or slave, "not linked" will be shown in the game. That's better than the previous hang.

Please, no whatsnew.
2011-01-21 20:50:43 +00:00
Olivier Galibert
5076278e61 raiden2: Write down the rather weird results of a series of tests [dox, O. Galibert] 2011-01-21 19:18:20 +00:00
Michaël Banaan Ananas
638032fbeb i8085.c: Fixed inte callback not being called when the IE flag was cleared after the CPU received an interrupt. This fixes interrupts in n8080.c helifire and spacelnc. [Qwi Jibo] 2011-01-21 18:17:22 +00:00
Couriersud
251c18f538 Improve nmi handling in mouser. [Couriersud] 2011-01-21 17:57:13 +00:00
Couriersud
7eb016187d Discrete subsystem now uses the sound_device stream_update function. [Couriersud] 2011-01-21 17:50:31 +00:00
Angelo Salese
cea14cc296 Enough reports about this, safe to put it out 2011-01-21 16:03:00 +00:00
Angelo Salese
558ba98fcf Fixed EEPROM location, not worth 2011-01-21 16:00:30 +00:00
Angelo Salese
675032ed69 new clone
---------
Zero Target (World, CW) [ranger_lennier, B. Sparks, Kevin Eshbach, Smitdogg, The Dumping Union]
2011-01-21 15:24:09 +00:00
Jonathan Gevaryahu
29daeb6501 forgot to initialize a variable. no whatsnew. 2011-01-21 15:17:31 +00:00
Curt Coder
636a5ebc63 M6801 changes: [Curt Coder]
- implemented port 3 strobed mode
- fixed port writes some more
2011-01-21 11:21:30 +00:00
Miodrag Milanovic
c25886cea3 Ignore warnings for non existing options in previous level of ini files (parent for example) (no whatsnew) 2011-01-21 09:17:35 +00:00
Jonathan Gevaryahu
1d78049857 Added preliminary working sound to beezer. [Lord Nightmare] 2011-01-21 07:54:12 +00:00
Roberto Zandona
21156f6869 fixeight: fixed one opcode 2011-01-21 07:02:53 +00:00
Roberto Zandona
2aa828e6f3 fixeight: hooked up EEPROM [David Haywood] 2011-01-21 06:36:04 +00:00
Aaron Giles
81e7829c4d Added a virtual stream update function to the device sound interface.
Added a new stream_create that takes fewer parameters and calls the
device's stream update. Removed the stream update stub template.
Updated BSMT2000 and OKIM6295 to use the new interface for their
streams.
2011-01-21 06:31:04 +00:00
Aaron Giles
54580e3b1b Minor cleanups and re-added save state support. 2011-01-21 05:56:27 +00:00
Scott Stone
75798a100f Filename fix.. 2011-01-21 03:39:19 +00:00
Couriersud
ef874a6f74 Changed all "output[0] = ..." into "set_output(0, ..)" calls.
Rewrote modules using "output[0]" as a latch as well. 
The purpose is to decouple nodes from the discrete infrastructure
implementation. [Couriersud]
2011-01-21 01:33:48 +00:00
Roberto Zandona
9f6f3d4d39 fixeight: added opcodes 2011-01-20 23:38:19 +00:00
Roberto Zandona
a806993d92 fixeight: added several opcodes 2011-01-20 23:15:59 +00:00
Couriersud
2118896d56 Optimized RC_INTEGRATE and TRANSFORM. Nice improvement. [Couriersud] 2011-01-20 21:05:26 +00:00
Angelo Salese
2d4add99bc Some goldstar clones from Haze / DU (not worth 2011-01-20 20:22:26 +00:00
Roberto Zandona
0fea81f9c3 fixeight: added opcodes 2011-01-20 18:07:21 +00:00
Roberto Zandona
3d307f2d42 toaplan2:
-Found a few more fixeight opcodes, by matching code in the interrupt routines with batsugun [Alex Jackson]
-Corrected fixeight V25 address map (the YM2151 and OKI6295 are at a different location than the other games) [Alex Jackson]
-Preliminary implementation of V25/V35 port output [Alex Jackson]
2011-01-20 17:35:27 +00:00
Curt Coder
a17a148fa0 M6801 changes: [Curt Coder]
- added operating mode enum
- fixed port writes
- implemented SCI status follower bits
2011-01-20 17:17:08 +00:00
Aaron Giles
3d748f0316 Replaced BSMT2000 HLE emulator with emulation of the original TMS32015.
[Dr. Decapitator, Andrew Gardner, Quench, Guru, Ernesto Corvi,
Peter Grounds, Lord Nightmare, Aaron Giles]
2011-01-20 16:36:53 +00:00
Fabio Priuli
8fc25a750d added ElBarto's patch to improve SRAM handling in MESS megadrive. no whatsnew. 2011-01-20 08:00:20 +00:00
Roberto Zandona
b4422fae9f m90: modified interrupt [Alex Jackson] 2011-01-20 07:30:33 +00:00
Roberto Zandona
b87967fe88 fixeight: added several opcodes 2011-01-20 07:28:09 +00:00
Roberto Fresca
16471726c7 Added preliminary support for Lucky Lady (Wing, 1985).
Program ROMs are encrypted. Tiles seems to be decoded properly.
All bipolar PROMs need to be dumped.


New games marked as GAME_NOT_WORKING
------------------------------------
Lucky Lady (Wing, encrypted) [Roberto Fresca, Team Europe & Willi.O]
2011-01-20 04:42:12 +00:00
Roberto Fresca
abc6f2de6c New working clone....
New clones added
----------------
Scramble (bootleg?) [Roberto Fresca, Team Europe & Hal9k]
2011-01-20 03:27:01 +00:00
Roberto Fresca
f57252e912 Improvements to goldnpkr.c [Roberto Fresca]
* Lots of changes to get working the Video Klein games.
 * Renamed witchcde to witchjol --> Jolly Witch (Export, 6T/12T ver 1.57D).
 * Added Wild Witch (Export, 6T/12T ver 1.74A).
 * New video hardware and machine driver for Video Klein's extended tiles games.
 * Added Dallas DS1210 + battery backed RAM support to the Video Klein CPU boxed games.
 * Improved inputs for Jolli Witch and Wild Witch. Added the game selector switch.
 * Cleaned up some witch card sets.
 * Added technical and game notes.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Witch Card (Video Klein CPU box) [Roberto Fresca]
Jolli Witch (Export, 6T/12T ver 1.57D) [Roberto Fresca]
Wild Witch (Export, 6T/12T ver 1.74A) [Roberto Fresca, Team Europe]
2011-01-20 03:13:09 +00:00
Angelo Salese
f154cde1fa Haze: replaced roadriot default nvram with a calibrated one 2011-01-20 02:16:45 +00:00
Angelo Salese
77a0817637 Spelling fix 2011-01-19 23:41:41 +00:00
Roberto Zandona
cd03ffd9cb fixeight: added several opcodes 2011-01-19 23:33:51 +00:00
Angelo Salese
4fb407c3b3 Haze: more clean-ups 2011-01-19 23:11:14 +00:00
Couriersud
361972e7e2 Changed the discrete sound system to be class based: [Couriersud]
- Former modules are now classes being derived from discrete_base_node
- Moved all context variables to be private class members.
- For "standard nodes", DISCRETE_CLASS_STEP_RESET provides a simple
  way to implement a node.
- All information around a node (additional info struct, constants
  and input mappings may be defined on a class level centralizing 
  all information. An example is dss_inverter_osc.
- Significantly simplified the task handling.
- Fixed a bug which would not buffer secondary outputs.
- All lists in sound/disc_* are now based on 
  dynamic_array_t (discrete.h)
- Changed all drivers to reflect the changes.
- Custom modules are now just another node class.
- No performance hit observed due to these changes.
2011-01-19 22:45:00 +00:00
Scott Stone
27f651c84d Odds and ends documentation from readme files (no whatsnew) 2011-01-19 21:29:23 +00:00
Couriersud
3dd25ca46d Discrete subsystem: general cleanup and formatting (no whatsnew) 2011-01-19 20:08:11 +00:00
Roberto Zandona
41c5b559fd dogyuun: added one opcode and fixed boss music and new level music 2011-01-19 19:46:26 +00:00
Angelo Salese
81bc51d958 new clone
---------
1943: Battle of Midway (bootleg, hack of Japan set) [Smitdogg, The Dumping Union]
Road Riot 4WD (set 1, 13 Nov 1991)  (not working) [Smitdogg, The Dumping Union]
2011-01-19 19:29:33 +00:00
Roberto Zandona
de6c57fad6 toaplan2: fixed 2 more opcodes for dogyuun 2011-01-19 18:37:39 +00:00
Michaël Banaan Ananas
b197e8e0d1 re: r11258
yeah, agreed, gfx are still bad
2011-01-19 18:34:13 +00:00
Angelo Salese
2e539e9392 Haze: further clean-ups (not worth) 2011-01-19 17:41:15 +00:00
Angelo Salese
1a1ae4e415 Fixed regressed flip screen support in Toaplan 2 games [David Haywood] 2011-01-19 14:50:53 +00:00
Michaël Banaan Ananas
613213c894 (reverting small part of my prev nichibutsu commit: terraf and armedf vsync back to 57hz) 2011-01-19 13:18:42 +00:00
Michaël Banaan Ananas
fb172b7a05 madalien.c: Fixed highlighting in tunnel. [Qwi Jibo] 2011-01-19 11:52:19 +00:00
Miodrag Milanovic
a3eb622950 Revert back change r11240 of clifront.c since errors caused for romident and similar commands (no whatsnew) 2011-01-19 08:15:53 +00:00
Roberto Zandona
ce5cc6e76f toaplan2: opcodes 2011-01-19 07:09:32 +00:00
Michaël Banaan Ananas
06f38ef5b1 rm smgp note, no more cuckoo "it's the final lap" commentator with prev segapcm commit, also removed vicdual nsub note, colors were fixed a few versions ago. no whatsnew 2011-01-19 06:56:19 +00:00
Michaël Banaan Ananas
17e2ee897a segapcm.c: Fixed loop address, hangon engine sounds better now. Also included documentation in source of known register functions. [hap] 2011-01-19 04:04:43 +00:00
Scott Stone
bd4583123e toaplan2 improvements [Alex Jackson]
-Figured out which bit controls V25 RESET in each game by comparing the 68000 code
 -Added a comment about fixeight's I/O map, which we'll have to determine once we start decrypting it
 -Put #ifndef USE_ENCRYPTED_V25S around some simulation crap that was hiding in fixeight's DRIVER_INIT
2011-01-19 02:00:30 +00:00
Scott Stone
6f2efaeb5a Fixed sound roms again to match chip type labeled on actual PCB (roms are 27c2001, so it's correct @ 256KB). (no whatsnew) 2011-01-19 01:48:50 +00:00
Angelo Salese
26a655f5c1 Haze: improved fading for Dogyuun in video_r, no whatsnew 2011-01-19 00:21:06 +00:00
Angelo Salese
c9e43bfda7 Added working sound to Dogyuun and V-Five [Roberto Zandonà, Alex Jackson] 2011-01-19 00:07:02 +00:00
Roberto Zandona
63ea5b89d8 toaplan2: added opcodes; now the sound is working 2011-01-18 23:50:48 +00:00
Roberto Zandona
b7ed82e71c toaplan2: added opcodes and some music in dogyuun 2011-01-18 23:37:12 +00:00
Couriersud
7f400e7393 Fix a bug in makedep which will caused includes on the first line of the file like in skyraid.h to be ignored. [Couriersud] 2011-01-18 23:05:21 +00:00
Roberto Zandona
adce78fbe2 toaplan2: added opcodes for kbash, dogyuun and vfive 2011-01-18 22:07:46 +00:00
Michaël Banaan Ananas
bd64bafb9b fix address overflow, happened sometimes with aburner2 (no whatsnew) 2011-01-18 19:30:46 +00:00
Fabio Priuli
0b057f9ef7 Added code to display additional software info in the internal file manager (if the software list contains it). No whatsnew needed, being targeted to MESS usage. 2011-01-18 18:49:35 +00:00
Angelo Salese
db749e613b Added sound reset line for Irem M92 HW, and safely removed GAME_IMPEFECT_SOUND flag to Perfect Soldiers [Angelo Salese] 2011-01-18 17:22:31 +00:00
Angelo Salese
4772563825 Forgot this ... 2011-01-18 17:06:30 +00:00
Angelo Salese
85f7909d49 Added an opcode in Mystic Riders decryption table, makes BGMs to work in mysticrib [Angelo Salese] 2011-01-18 17:05:10 +00:00
Miodrag Milanovic
d1d0edef59 Fixed order of parsing parameters, this way game name is checked first, so in case of optional parameters (like for image devices) it will first give you list of drivers with nearest name and not error that parameter doesn't exist (no whatsnew) 2011-01-18 15:38:10 +00:00
Angelo Salese
ae6835391a Fixed a trivial boot vector program init bug in Lethal Thunder / Thunder Blaster [Angelo Salese] 2011-01-18 15:33:36 +00:00
Angelo Salese
045297f7f0 Dogyuun quick fix, no mention 2011-01-18 14:26:22 +00:00
Miodrag Milanovic
f3ac110d76 Added new flag for options OPTION_DRIVER_ONLY, and marked bios and ramsize as such, since they do not need to be loaded from parent drivers since those are quite driver dependent (no whatsnew) 2011-01-18 10:31:47 +00:00
Roberto Zandona
db4f44350b toaplan2: added several opcode for the table used by kbash, dogyuun and vfive; fixeight use a different table 2011-01-18 09:51:25 +00:00
Aaron Giles
ef1cb1442d Simplified UML parameters, as follows:
* immediates can be passed raw, no IMM() wrapper required (and it's gone now)
* fixed integer registers now use constants I0,I1,I2,etc instead of IREG(0),...
* same for float registers F0,F1,F2,etc instead of FREG(0)
* dynamic integer/float regs use inline functions ireg(),freg()
* MEM macro is now a lower-case inline function mem()

One further change on the horizon is to remove the UML_* macros in favor of
inlines.
2011-01-17 22:49:15 +00:00
Roberto Zandona
7e9dec740e toaplan2: unified the decryption table for dogyuun, kbash and vfive 2011-01-17 22:45:06 +00:00
Aaron Giles
aadd9211d2 Move memory accessors into the near cache for x64. 2011-01-17 21:30:25 +00:00
Roberto Zandona
8bdda7a6ea fixeight: added opcodes 2011-01-17 21:17:00 +00:00
Roberto Zandona
e806c8b39f fixeight: added several opcodes [Roberto Zandona'] 2011-01-17 20:56:23 +00:00
Roberto Zandona
768d0199f4 mysticrib: added one opcode 2011-01-17 20:33:56 +00:00
Miodrag Milanovic
1d7d5e7081 Removed PPC_MMU_ENABLED flag (no whatsnew) 2011-01-17 20:20:12 +00:00
Roberto Zandona
124ee70ef1 kbash: modified one opcode (wrong but the game continue) 2011-01-17 20:11:49 +00:00
Roberto Zandona
474d0f23db toaplan2:
-found a lot more kbash opcodes by matching code with batsugun's [Alex Jackson]
-correct m68k and v25 address maps for kbash [Alex Jackson]
-corrected truxton2 program ROM [Alex Jackson]
2011-01-17 19:56:11 +00:00
Michaël Banaan Ananas
59939fe8c0 starfire.c: Improved color emulation and added driver data [Qwi Jibo] 2011-01-17 19:23:32 +00:00
Miodrag Milanovic
dfdc249c0d Removed not used ifdef section from winmain.c and MESS dependent ifdef from saa5050.c, this doesn't affect MAME at all (no whatsnew) 2011-01-17 18:30:36 +00:00
Fabio Priuli
f564f036f1 romload.c: made -bios option case insensitive [Fabio Priuli]
out of whatsnew: was there any reason for not accepting "-bios USA" when we accept "mame PACMAN" ? 
if there was, please simply revert this change (I won't be offended)
2011-01-17 18:00:45 +00:00
Michaël Banaan Ananas
320d1e6f3d MT bugfix, disregard MASH's submit for it 2011-01-17 17:38:24 +00:00
Michaël Banaan Ananas
e0de7fdfc3 Cleaned up clocks of mid to late 80s Nichibutsu non-Mahjong games. Though not completely accurate yet, this should improve music speed and DAC audio pitch a bit. [hap] 2011-01-17 16:58:03 +00:00
Miodrag Milanovic
4725df36ac Fixed some long standing issues with image device config (no whatsnew) 2011-01-17 15:40:31 +00:00
Miodrag Milanovic
9fd74516f6 Made MESS drivers too load config from parent drivers (as MAME) but images are only taken from driver itself or command line (no whatsnew) 2011-01-17 13:37:26 +00:00
Aaron Giles
f5c03d12e2 Redo most of the DRC/backend support as C++
Yes, it is intentional that the x86/x64 backends compile everywhere.

Backends are now derived from drcbe_interface and implement several
required overrides.

x86emit.h now uses namespaces so that the x86/x64 emitters can co-exist.

New file uml.h/uml.c actually describes the UML language, separating
out several concepts from drcuml.c.

Lots of other changes/fixes.
2011-01-17 03:43:54 +00:00
Roberto Zandona
51d7c644e0 kbash: another opcode 2011-01-16 23:49:52 +00:00
Roberto Zandona
160b7d7103 kbash: added several opcodes 2011-01-16 23:41:25 +00:00
Roberto Zandona
9b3e5881eb kbash: added several opcodes; probably dogyuun use the same decryption table 2011-01-16 21:40:31 +00:00
Angelo Salese
7d5e4b66fa Stripped out #define, it's inside includes/toaplan2.h, no whatsnew 2011-01-16 21:11:46 +00:00
R. Belmont
e5cc3338d9 Same fix for sockets (no whatsnew) 2011-01-16 21:05:59 +00:00
R. Belmont
2f1b7f3468 Fix inability to detect an error in sdl_write_ptty (no whatsnew) 2011-01-16 21:01:14 +00:00
Roberto Zandona
34cea6102e kbash and dogyuun: added several opcodes 2011-01-16 20:43:47 +00:00
mariuszw1
7650b6d318 VC2008 compile fixes (no whatsnew) 2011-01-16 20:16:34 +00:00
Olivier Galibert
e2d8a68dbe raiden2: First stab at a cop "disassembler" [trap15, O. Galibert] 2011-01-16 19:30:47 +00:00
Michaël Banaan Ananas
68fc4aeac3 added (but disabled) NMOS Z80 ld a,i/r quirk, see DIFF for info (no whatsnew)
btw: mlanding is playable if you enable it, but i believe it's just by luck since it posts "sound cpu error" later anyway
2011-01-16 19:10:19 +00:00
Olivier Galibert
28a0dc3449 raiden2: Command 0205 changes data at +1c too [dox, O. Galibert] 2011-01-16 18:59:04 +00:00
Roberto Zandona
f6a27a067e toaplan2: disabled nec cpu 2011-01-16 18:47:14 +00:00
Roberto Zandona
6b3f21bdc8 dogyuun: decrypted some opcodes [Roberto Zandona'] 2011-01-16 18:44:42 +00:00
Phil Bennett
a5d5e5d1f4 MPU4 Changes: [AGEMAME]
* Added fix for lamp 'open circuit' errors which in turn make Connect 4 work better. 
* Fixed layout typo that caused the wrong piece to be displayed in Connect 4.
* Documented the DUART and PTM better in MPU4 to allow for sampled sound changes later.
* Changed 'serial_card_connected_ to link 7a, as it is the jumper on the ROM card that changes the IRQ priority, not the serial interface itself.
2011-01-16 18:42:27 +00:00
Phil Bennett
069cfa6e41 bfm_sc2.c: Removed old-style NVRAM handlers in preparation for mechanical game support [AGEMAME] 2011-01-16 18:30:53 +00:00
Fabio Priuli
d19c11eaa8 Fixing warning (it was a typo). 2011-01-16 17:50:47 +00:00
Angelo Salese
099682eaad Haze: Allow the encrypted v25 define to compile again, no whatsnew 2011-01-16 17:29:43 +00:00
Fabio Priuli
f79cd2675e romload.c: implemented handling of parent-clone CHDs in software lists [Fabio Priuli]
Somehow, I hadn't noticed my previous implementation only handled ROM loading and not CHD loading. 
Now CHDs are handled too. 

Next, I plan to reduce the duplicate code: I'd like not to have 2 copies of the code which takes the 
locationtag in the format "list%setname%parentname" and returns the five strings of the locations
we try to load from: list, setname, parentname, list/setname and list/parentname...
2011-01-16 17:29:16 +00:00
Angelo Salese
049c878920 Implemented proper RNG mechanism in Seibu COP emulation [Tomasz Slanina, Angelo Salese] 2011-01-16 17:16:31 +00:00
Angelo Salese
f1337ddfb6 Delete needless file as per AWJ 2011-01-16 14:25:12 +00:00
Angelo Salese
6d8cb11524 Added a mostly complete NEC V25/V35 CPU core, added working sound to Batsugun and hooked up proper V35-controlled interrupts in Cosmic Cop / Gallop and Kengo [Alex Jackson] 2011-01-16 14:23:07 +00:00
Couriersud
90f1063951 Discrete subsystem:
- all list handling now based on dynamic_array_t (discrete.h)
- more code rewrite to get rid of fixed allocations.
- performance about the same as 0.140
2011-01-16 13:19:31 +00:00
Jonathan Gevaryahu
745a7974aa More beezer changes, mostly documentation and preparing for new sound core. no whatsnew. 2011-01-16 04:53:17 +00:00
R. Belmont
c495397fa8 SH4: Port preliminary SH3 support from DRC. [R. Belmont] 2011-01-16 03:15:36 +00:00
Jonathan Gevaryahu
f7b001acc6 Add missing XYZ latch readback on beezer, gets sound closer to working [Lord Nightmare] 2011-01-16 02:53:34 +00:00
Jonathan Gevaryahu
b37e50dec4 Documentation update to beezer driver for facilitating future sound work [Lord Nightmare] 2011-01-16 02:05:40 +00:00
Couriersud
02cd248fef More cleanups for the discrete subsystem. No whatsnew. 2011-01-16 00:38:44 +00:00
R. Belmont
b85af379a8 SH4: cleanup and better common/interpreter separation [R. Belmont] 2011-01-16 00:35:56 +00:00
Scott Stone
74bbf1d033 Debug message fix for EShape/ECoarse - we have enough samples so no longer need to invite reports. (no whatsnew) 2011-01-15 23:51:58 +00:00
R. Belmont
7c6e98992d New games added as GAME_NOT_WORKING
-----------------------------------
Brave Fire Fighters [Guru]
NASCAR Racing [Guru]
2011-01-15 22:35:49 +00:00
Brian Troha
29542a3822 readd IC location for Gekirindan audio CPU and eliminate the incorrect statement about same label different data. 2011-01-15 22:33:56 +00:00
Scott Stone
b84d0ef8f0 Improved chip names for recently submitted set to eliminate duplicate name. (no whatsnew) 2011-01-15 22:25:55 +00:00
Scott Stone
13b8cd5301 Fix for recent gekiridn set addition. Sound roms were double sized -later half all FF. Chopping them to size expected and the CRC's match the Japanese version. (no whatsnew) 2011-01-15 22:10:44 +00:00
Scott Stone
e1f22c6e20 Misc pinball fix 2011-01-15 21:19:53 +00:00
Roberto Zandona
ca016be56f ssv: removed some wrong info 2011-01-15 20:21:36 +00:00
Roberto Zandona
a63465b57c ssv: fixed srmp7 sprite mode 2011-01-15 20:11:42 +00:00
Couriersud
5ffcb68d82 Fix skyraid compile. 2011-01-15 19:22:03 +00:00
Brian Troha
1742d9e651 Correct Gekiridan's version from "Zero" to capital "o" 2011-01-15 17:58:23 +00:00
Brian Troha
e0fccbade8 New clone added: Gekiridan (World)
New Clone Added
-------------------------------------
Gekirindan (Ver 2.30 1995/09/21) [Corrado Tomaselli, J. Bijl, The Dumping Union]
2011-01-15 17:55:00 +00:00
Pierpaolo Prazzoli
d2ff1f0c52 Fixed 00865: blandia: In Jurane stage, the whole bottom of the screen is filled with solid gray [Pierpaolo Prazzoli] 2011-01-15 17:47:10 +00:00
Roberto Zandona
7a261e4514 ssv: simplified the code 2011-01-15 16:19:08 +00:00
Roberto Zandona
26926438bc ssv: fixed info about crt register 2011-01-15 15:41:34 +00:00
Roberto Zandona
33885f5fad ssv: improvements to the sprite position [Roberto Zandona'] 2011-01-15 15:32:16 +00:00
Miodrag Milanovic
7d220e5a9e More proper softlist fix (no whatsnew) 2011-01-15 14:48:37 +00:00
Miodrag Milanovic
b929a58a47 Fixed memory leaks in softlist (no whatsnew) 2011-01-15 14:00:59 +00:00
Curt Coder
25f1101204 Added FSAVE mode 2 support to the M68040 FPU. [Barry Rodewald] 2011-01-15 13:52:59 +00:00
Couriersud
156a1efd1c Discrete subsystem: Maintenance commit before I move from linked lists to dynamic arrays.
- Also fixes bzone regression.
- Contexts have disappeared now. All modules use class level private variables now.
- Reorganized code and added more include files.
- This is still work in progress. It is working though.
2011-01-15 13:49:27 +00:00
Miodrag Milanovic
8d47838f94 Let's keep all pinball machines as skeletons, will commit my work after next release. (no whatsnew) 2011-01-15 13:34:24 +00:00
Fabio Priuli
f21e62fcbf Fixed a stupid segfault introduced by pretending the emu can set the filename of the loaded image also when loading has failed :(
No whatsnew.
2011-01-15 12:57:58 +00:00
Miodrag Milanovic
464f81e7f9 added U21 sound rom for Shuffle Inn (no whatsnew) 2011-01-15 11:42:56 +00:00
Fabio Priuli
9253300517 added stricter validation for software lists, no whatsnew needed. 2011-01-15 09:14:10 +00:00
R. Belmont
eea6f6c1de model3: redumped Daytona 2 Battle on the Edge CROMs [Guru] 2011-01-15 03:27:25 +00:00
Fabio Priuli
330a08aa7a minor fix 2011-01-15 01:21:43 +00:00
Scott Stone
25ac72412b First round of attempts to give proper expanded clone names for the imported pinmame sets. (no whatsnew)
Comment:  It would be nice to solidify these setnames before u1 is released to lesson the confusion later.
2011-01-15 00:55:51 +00:00
Fabio Priuli
00b9bdfb44 Added capability of mounting specific parts of a software element from Internal File Manager. Once again, whatsnew not needed 2011-01-15 00:38:53 +00:00
Fabio Priuli
b98f54de7b Improved the way software names are displayed by the Internal File Manager when loading from software list and fixed wrong displayed name when loading with shortname:part. No whatsnew needed (being MESS-specific) 2011-01-14 22:07:07 +00:00
Fabio Priuli
4265c169b0 fixed another small error message problem 2011-01-14 15:18:44 +00:00
Fabio Priuli
d3efd25ec5 fixed empty image name. no whatsnew. 2011-01-14 14:59:09 +00:00
Fabio Priuli
af54f39fc3 softlists: added WARNING if loading a software with supported="partial" or "no" [Fabio Priuli] 2011-01-14 13:18:56 +00:00
Miodrag Milanovic
b3fbaced11 Placed full megadrive code in MAME section [David Haywood] 2011-01-14 09:09:15 +00:00
Fabio Priuli
db61ec6aa6 clifront.c: prevented -lsoft from output DTD if no list is found [Fabio Priuli] 2011-01-14 09:02:26 +00:00
Fabio Priuli
768e020c3a clifront.c: added "-lsoft" option as short version of "-listsoftware" [Fabio Priuli]
out of whatsnew: I also have modified best match for softlists to return 10 results, like in MAME, given that now only the correct list is parsed (thanks to Micko's change)
2011-01-14 07:56:29 +00:00
R. Belmont
4e0a81e250 H8: Fix unterminated string buffer [R. Belmont, Belegdol] 2011-01-14 03:02:31 +00:00
Scott Stone
8efd1e8e73 Readded clone bios set which shares roms 100% w/parent, due to driver dependence (no whatsnew) 2011-01-14 02:35:53 +00:00
Angelo Salese
e9f23b5f15 Missing set 2011-01-13 23:30:45 +00:00
Angelo Salese
21ed1aebc2 Reordering of Magical Tonic sets, no whatsnew 2011-01-13 23:26:57 +00:00
Roberto Zandona
803055c277 SSV: improvements to flipscreen support [Roberto Zandona'] 2011-01-13 23:00:28 +00:00
Angelo Salese
e731ef88b9 new clone
---------
Football Champ (World, bootleg) [Clawgrip] (not working)
2011-01-13 21:22:06 +00:00
Angelo Salese
e52c7c1c9f Figured out and made comments of math tables in roms 14/15 of Seibu Cup Soccer bootleg inside machine/seicop.c [O. Galibert] 2011-01-13 20:59:53 +00:00
Fabio Priuli
2c106c458a allow software lists to look for files in the rompath too [Fabio Priuli]
out of whatsnew
1. summing up, you can now load roms through softwarelists from: listname/romset, listname/parent + now also romset & parent (like MAME)
2. there is a lot of repeated code, but I still haven't found a satisfactory way to handle the both loading processes in a single function. I'll keep looking into it!
2011-01-13 20:50:27 +00:00
Angelo Salese
88c32fea34 new NOT_WORKING game
---------
Fantasy Zone (Mega-Tech, SMS based) [Ace]
2011-01-13 19:32:52 +00:00
Fabio Priuli
7ee4a870c2 devimage.c: added support for split set to softlist for cass and flop too [Fabio Priuli] 2011-01-13 18:26:34 +00:00
Fabio Priuli
42d3a87923 romload.c: added support for split set to softlist (for cart, cd and hd) [Fabio Priuli]
out of whatsnew: to avoid too much duplicate code, I implemented this as follow: 
for parent, we pass a location tag "list/parentname" to search for the roms (no 
changes in this case); for  clones, we pass a composed location tag 
"list/clonename%list/parentname" (notice the '%' separator) and then it is 
open_rom_file to split it, if it finds a %, before searching for the rom.

out of whatsnew, 2: I also added the same support for cassettes and floppies (in 
devimage.c), but it is still commented out because I had only a few files for testing.
as soon as I'm sure nothing gets broken, I'll enable it.
2011-01-13 17:09:27 +00:00
Fabio Priuli
148ca8dcf9 softlist.c: only output best match if a list is present, limit the scan for best match to the devices with the same interface and fixed a corner case with shortname=listname [Miodrag Milanovic] 2011-01-13 15:09:15 +00:00
Fabio Priuli
e2925112a4 Free allocated memory 2011-01-13 12:23:00 +00:00
Fabio Priuli
ce792b2819 fixed bogus creation of empty file when loading through softlists. no whatsnew. 2011-01-13 09:25:58 +00:00
Miodrag Milanovic
b11eaf0e46 Cleaned OSD windows and emu part from NEWUI dependencies (no whatsnew) 2011-01-13 09:11:34 +00:00
Fabio Priuli
484295a27d softlist.c: added best match suggestions to software lists [Fabio Priuli]
out of whatsnew: I also added a couple of helpers which count softlist elements and scan a list up to the n-th element. these are very unoptimized (for large lists) but I found them useful for debugging a few quirks in my first implementation and therefore I'd like to have them in the source.
2011-01-13 08:00:36 +00:00
Brian Troha
62bafeb1b8 new clone added - Street Fighter Alpha
New Clone Added
--------------------------------------
Street Fighter Alpha 2 (USA 960430) [Ricky74, Layne, Smitdogg, The Dumping Union]
2011-01-12 22:27:50 +00:00
Angelo Salese
b931b12a30 Fixed an ARM7 R15 bit ignoring behaviour while in ARM state, fixes Lupin the Third: the Typing ARM crashing when you coin it up. [Tim Schuerewegen] 2011-01-12 22:25:23 +00:00
Fabio Priuli
b663d1a0bb ensuring that -listsoftware output is valid xml. no whatsnew. 2011-01-12 22:00:34 +00:00
Fabio Priuli
063c530849 fixed mistake in rev.11135 2011-01-12 21:44:35 +00:00
Fabio Priuli
614114ee56 clifront.c: added remaining loadflags to -listsoftware output [Fabio Priuli] 2011-01-12 21:31:48 +00:00
Fabio Priuli
1a907971d6 improved DTD, no whatsnew 2011-01-12 21:03:44 +00:00
Fabio Priuli
889709b104 clifront.c: improved the behavior of -listsoftware by updating DTD, by adding output of most missing elements and attributes (softlist description, features & diskdata) and by fixing size and offset formats [Fabio Priuli] 2011-01-12 20:56:24 +00:00
Fabio Priuli
5af477b2f6 changed searching for multiple %d (as snapname template) to only be executed if a first one has been found. this avoids searching past the end of the astring when not necessary. no whatsnew needed. 2011-01-12 16:24:34 +00:00
Fabio Priuli
6f4d32a59c revert silly change 2011-01-12 15:56:03 +00:00
Fabio Priuli
9388e1c38b video.c: added support for a new template to -snapname so that it is possible to use the name of images mounted in the devices (for MESS). Namely, it is now possible to use %d_XXXX to prescribe usage of the image mounted in the device XXXX. [Fabio Priuli]
==========

A brief explanation of this change: MESS allows every system to mount software in image devices (cartslots, floppy drives, tape drives, etc.). This patch enable the usage for snaps of the name of mounted software. 
More in detail: each image device have both a unique instance_name (e.g. Cartslot) and a unique brief_instance_name (e.g. cart). This patch adds a snapname template %d_XXXX, with XXXX=any brief instance of a device supported by the system, so that we can use as snapname the filename of the image currently mounted in the XXXX device. e.g.
-snapname %d_cart  uses the filename of the mounted cart
-snapname %d_flop4 uses the filename of the disk mounted in the 4th floppy drive

Basically, if we launch

mess gba -cart sma -snapname %g/%d_cart/%i

and we press F12, we get a snap/gba/sma/0000.png

This is better than hardcoding the device names since some systems can have up to 16 carts (and then we would need to specify options up to cart16 + disks, tapes & cdroms etc.!!)

Of course, if a wrong brief name is used (or if no image is currently mounted in that device), then MAME/MESS falls back to the default %g/%i. 

If we ever get to the point to use cartslot for megatech or pc10, this code will allow to save snaps using the shortname of any of the 10 carts inserted ;)
2011-01-12 15:10:50 +00:00
Curt Coder
b1a63a6d46 Added COSMAC back to Unidasm. (no whatsnew) 2011-01-12 15:05:18 +00:00
Fabio Priuli
c1dcd436fd cheat.c: added support for cheats with software list shortnames [Fabio Priuli] 2011-01-12 14:55:40 +00:00
Fabio Priuli
413967aa4f astring.h: fixed a duplicate name [Fabio Priuli] 2011-01-12 14:53:31 +00:00
Angelo Salese
5ce874f268 Haze: Perfan Girls speedup, no whatsnew 2011-01-11 15:54:22 +00:00
Angelo Salese
a7e62d2610 Copied from the bootleg, still doesn't work (change of direction that mustn't happen in grainbow) >.< 2011-01-11 15:06:27 +00:00
Angelo Salese
c586cdd513 Changed Multipede CPU to G658C02, no whatsnew 2011-01-11 00:57:18 +00:00
Couriersud
f420c226a4 Discrete sound system:
- all nodes are now class based
- removed all support for "legacy", i.e. procedural node functions.
- nodes are created using a class factory whose instances
  are set up in discrete blocks. There is no separation of
  node vs. module any longer.
- Custom modules are now just implemented like "normal" nodes.
- Converted all custom modules.
- Context variables can now be migrated to be private class members.
[Couriersud]
2011-01-11 00:21:43 +00:00
Brian Troha
825f1f4a92 Correct grom01.bin BAD_DUMP in Golden Par Golf [MASH] 2011-01-10 21:19:59 +00:00
Scott Stone
861aa50ba2 Fixed some input issues in meosism, vasara, vasara2 and twineag2 (ssv.c) [Tafoid] 2011-01-10 20:59:05 +00:00
mariuszw1
6fa4e0839b Improved STV VDP2 save state support (no whatsnew). 2011-01-10 20:48:38 +00:00
mariuszw1
c83c096637 Corrected bitmap palette number for RBG0 in STV VDP2. This fixes colors in boss gfx in Soukyugurentai level 4 & 5 [Mariusz Wojcieszek] 2011-01-10 20:28:35 +00:00
Olivier Galibert
64802b1787 naomi: support texture stride selection [O. Galibert] 2011-01-10 19:04:00 +00:00
Miodrag Milanovic
0986367da7 Removed more ifdefs from scsi code (no whatsnew) 2011-01-10 15:37:23 +00:00
R. Belmont
2d32a07198 SDL OS/2 fixes [K.O. Myung-Hun] 2011-01-10 14:32:42 +00:00
Miodrag Milanovic
7e8ad4aae5 Fixed handling 80186 instructions [Phill Harvey-Smith] 2011-01-10 14:30:01 +00:00
Miodrag Milanovic
83768eaec6 Some HD61700 fixes from MESS (no whatsnew) 2011-01-10 14:16:06 +00:00
Miodrag Milanovic
321c7048b3 Added support for writable CHD's too (no whatsnew) 2011-01-10 13:02:28 +00:00
Miodrag Milanovic
73fd06883a Added CHD support in softlists [Miodrag Milanovic] 2011-01-10 12:42:28 +00:00
R. Belmont
8332fea6d4 Games added as GAME_NOT_WORKING
-------------------------------
ATV Track [hap, ANY, ranger_lennier, dopefishjustin, gamerfan, gatt9, N. Francfort, Smitdogg, The Dumping Union, David Haywood]
2011-01-10 02:29:06 +00:00
Scott Stone
691885f7cc Corrected play speed on Mr. Kicker. [David Haywood] 2011-01-10 01:38:36 +00:00
Couriersud
8ac0ed99d1 Discrete: some (temporary) visibility changes. Pass device to task class. No whatsnew. 2011-01-09 20:03:43 +00:00
Brian Troha
fe299a1b97 Correct sound rom order in the new Bombjack Twin (Proto) set. no whatsnew 2011-01-09 19:26:59 +00:00
Brian Troha
c431db6cf7 Added dipswitch locations for Zodiack [Brian Troha] 2011-01-09 19:01:52 +00:00
Brian Troha
9e35335a95 new clone: Ring of Destruction: Slammasters II (Asia)
New Clone Added
--------------------------------------
Ring of Destruction: Slammasters II (Asia 940831) [john666, Smitdogg, David Haywood, The Dumping Union]
2011-01-09 18:53:22 +00:00
Angelo Salese
cbb1853147 Experimental (wrong) code, will hopefully improve it tomorrow ... 2011-01-09 16:07:42 +00:00
Michaël Banaan Ananas
9467243216 leftover from namechange 2011-01-09 01:32:02 +00:00
Brian Troha
0246899a6d Correct last unknown rom name for the Sexy Parodius sets based on Hi-res photo of the rom board. 2011-01-09 01:17:05 +00:00
Brian Troha
204025fcf2 Account for new Sexy Parodius (ver AAA) clone in konamigx.c in video 2011-01-09 00:46:27 +00:00
Michaël Banaan Ananas
0b26f8e978 corrected name, added note (no whatsnew)
http://www.mametesters.org/view.php?id=4178
2011-01-08 23:00:57 +00:00
Michaël Banaan Ananas
74791c66d3 added Cosmodog companyname (no whatsnew)
note: http://www.cosmodog.com/about/etcetc/mspacgal.html
2011-01-08 22:38:25 +00:00
Scott Stone
52195deb42 Fixed 04180: dunkmniaj: To key press "OK" the game has only a blue screen. Also, fixed the some other s_name checks which now allow all the souledge clones to boot. 2011-01-08 22:07:26 +00:00
smf-
6a1e63cc5e fixed parent on cd32 games 2011-01-08 21:20:11 +00:00
Roberto Zandona
e152d75e60 ssv: change default flipscreen dsw for mslider and stmblade 2011-01-08 20:53:43 +00:00
Miodrag Milanovic
b7f28729d2 Ah, I forgot to commit this. Now all.mak can be fully compiled and linked (no whatsnew) 2011-01-08 20:33:18 +00:00
Brian Troha
2c93e4d29f New cone added: Sexy Parodius Asia (in English ;-)
New Clone Added
------------------------------------------
Sexy Parodius (ver AAA) [Tormod]
2011-01-08 18:26:54 +00:00
Angelo Salese
bc6f2b45c7 new working game
----------------------
Penfan Girls [hap, N. Francfort, Smitdogg, The Dumping Union]
2011-01-08 18:01:48 +00:00
R. Belmont
dbd3bf9fba naomi.c: Documentation additions [f205v] 2011-01-08 17:54:11 +00:00
Michaël Banaan Ananas
e3274df782 1.5mhz is more logical, also gets rid of most slowdowns (no whatsnew) 2011-01-08 17:01:47 +00:00
Angelo Salese
9cc5f739c0 new clone
---------
Bombjack Twin (prototype? with adult pictures) [ranger_lennier, Smitdogg, The Dumping Union]
2011-01-08 16:42:51 +00:00
Angelo Salese
f690e10649 new clone
---------
Zero Team Suicide Revival Kit

(NB: dunno who dumped this)
2011-01-08 14:58:56 +00:00
Angelo Salese
a5324dc9bd Fixed BCD score display bug in Raiden 2 and Zero Team [Angelo Salese] 2011-01-08 13:56:14 +00:00
Miodrag Milanovic
71dc6ca2e5 Enabled HD61700 in MAME compile and added it to unidasm tool (no whatsnew) 2011-01-08 13:18:20 +00:00
Miodrag Milanovic
7bd171c881 Fixing order so XML output is valid XML (no whatsnew) 2011-01-08 13:11:06 +00:00
Miodrag Milanovic
68ba3af060 Sync with PinMAME, added one more driver and updated old, also re enabled some drivers since ROMs are public now (no whatsnew) 2011-01-08 12:42:08 +00:00
Luca Elia
8d736c54fd Add Western Venture (Ver. AA.02.D) as non-working, no whatsnew 2011-01-08 12:14:28 +00:00
Miodrag Milanovic
9f153cd17b Added one more ifdef in make file so mamedriv.c is added only in case of MAME build (no whatsnew) 2011-01-08 10:35:38 +00:00
Luca Elia
3355c47d22 bishjan.c update [Luca Elia]
- Implemented dynamic tile sizes
- Generalized video routines to support more layers
- Moved mtrain in from subsino.c

New games added or promoted from NOT_WORKING status
---------------------------------------------------

X-Plan [Bicycle Repair Man, Luca Elia]
2011-01-07 21:51:45 +00:00
Miodrag Milanovic
7746a68163 Renamed few drivers due to conflicts with MESS (only in case computers are more popular then arcades, and pinball are last in line) (no whatsnew) 2011-01-07 19:35:15 +00:00
Angelo Salese
8c009746df Implemented Seibu Audio variant with a single YM2151 sound chip, giving working sound to Air Raid [Angelo Salese] 2011-01-07 18:11:57 +00:00
Pierpaolo Prazzoli
383a7d8686 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mr. Kicker [Pierpaolo Prazzoli]
2011-01-07 17:32:42 +00:00
Angelo Salese
1bb513b2f4 Ported the collision detection code from machine/seicop.c ... now you can mess around with Raiden 2 - Invisible Edition ^^' 2011-01-07 15:54:23 +00:00
Curt Coder
442c8f6c9b Added SBY line read to SP0256 interface. [Curt Coder] 2011-01-07 15:36:14 +00:00
Angelo Salese
98e94756bb Second part of the bullet protection in Raiden 2, bullet logic is definitely there ... bullet drawing isn't, no whatsnew 2011-01-07 15:34:28 +00:00
Angelo Salese
0ee81f2b89 Fixed background gfx issues in later levels of Raiden 2 [Angelo Salese] 2011-01-07 14:36:11 +00:00
Aaron Giles
1d226e8795 Build vconv in all circumstances as part of win32 build.
Always use gcc to build vconv.
Add missing extern "C" to intrinsic definitions.
Change vconv to call link.exe instead of lib.exe for libraries.
2011-01-07 05:28:57 +00:00
Aaron Giles
08d14a29e8 MSVC compatibility. 2011-01-07 05:19:45 +00:00
Angelo Salese
5f5ab952c0 Ops 2011-01-07 04:23:17 +00:00
Angelo Salese
8e830f7b5f Fixed sprite flickering and stage 5 crash in Raiden 2 [Angelo Salese] 2011-01-07 03:56:35 +00:00
R. Belmont
efe33a2045 Work around incorrect warning in some GCC versions. (no whatsnew) 2011-01-07 03:15:47 +00:00
Angelo Salese
39878e7eb9 Part 1 of the sprite protection used in Raiden 2, some printfs, no whatsnew 2011-01-07 02:15:32 +00:00
Angelo Salese
ba1c45529e Work around for Seibu COP command 0x8100 / 0x8900, used in all games for direction of objects. Fixes many sync bugs in all legionna.c / raiden2.c games [Angelo Salese, Tomasz Slanina] 2011-01-06 22:21:05 +00:00
Miodrag Milanovic
0cc1b379e5 Added HD61700 CPU core used for emulate Casio PB-1000/PB-2000c in MESS [Sandro Ronco] 2011-01-06 22:00:43 +00:00
Aaron Giles
e884b694b2 Minor comment cleanup. 2011-01-06 18:27:05 +00:00
Aaron Giles
159e684763 C++-ified the DRC backend utility helpers. 2011-01-06 18:24:58 +00:00
Angelo Salese
ed94203e79 Clean-ups, no whatsnew 2011-01-06 17:09:49 +00:00
Angelo Salese
9065a3f61c Clean-ups, no whatsnew 2011-01-06 16:36:31 +00:00
Angelo Salese
961b6b820b Redumped sprite roms in Rushing Heroes [Smitdogg, The Dumping Union] 2011-01-06 14:47:05 +00:00
Angelo Salese
bb0ba44940 Clean-up 2011-01-06 14:33:06 +00:00
Couriersud
46c9e47bc5 Fix debug compile. 2011-01-06 11:43:37 +00:00
Miodrag Milanovic
ee0ffe61ac Removed mess from names of some calls in image device code (no whatsnew) 2011-01-06 09:18:50 +00:00
Scott Stone
ee6209d578 Only I could mess up something so simple.. 2011-01-06 02:46:49 +00:00
Scott Stone
44e4697270 Re-commenting missing sets.. 2011-01-06 02:44:06 +00:00
Couriersud
ce7db8c6e5 Discrete: Most nodes now have a proper class, however this class just falls back to discrete_legacy_node. Put some more macro magic into discrete.c. The next (big) step is to move step and reset functions from "C" to "C++" member functions.
Afterwards we can start to migrate the contexts into private variables.
2011-01-06 02:34:29 +00:00
Scott Stone
5bf5393baf First pass of taking out hacked and otherwise non-officially releases pinball sets. 2011-01-06 02:14:06 +00:00
Couriersud
97ade28735 Discrete: Added a class node factory. Currently only creates discrete_legacy_nodes which is just a wrapper around pure "C" discrete implementations. No whatsnew. 2011-01-06 01:05:59 +00:00
Couriersud
dbb0cc1377 Bye discrete_info. Another round of discrete rewrites. No whatsnew. 2011-01-05 21:37:53 +00:00
Scott Stone
644775767f Added a few more mechanical games. UI changes: No working clones for GAME_MECHANICAL and change screen to red. 2011-01-05 21:22:34 +00:00
Miodrag Milanovic
2231fb32b4 Moved LCD layouts to emu section and removed some more ifdefs (no whatsnew) 2011-01-05 21:14:20 +00:00
Wilbert Pol
4245ddbc5e z80.c: Allow daisy chain functionality to be used in a situation where there are more interrupt sources besides the daisy chain devices. [Wilbert Pol] 2011-01-05 20:32:29 +00:00
Wilbert Pol
d195592e6c Fix compile error. 2011-01-05 20:28:26 +00:00
Scott Stone
238a40f1b7 Changed setname documentation to reflect previous name changes (no whatsnew) 2011-01-05 20:05:47 +00:00
Angelo Salese
8f987deaf4 Redumped PSAC2 rom in Rushing Heroes [Smitdogg, The Dumping Union] 2011-01-05 19:56:40 +00:00
Angelo Salese
74b2e94cc8 Preliminary implementation of the Seibu COP palette brightness mode 4, used by Denjin Makai fade in/out effects [Angelo Salese] 2011-01-05 19:29:40 +00:00
Scott Stone
bdb014dc15 typo.. 2011-01-05 18:49:08 +00:00
Scott Stone
e89c936b0e Next batch of GAME_MECHANICAL adds 2011-01-05 18:44:11 +00:00
Scott Stone
a869a9e632 Start of transitioning games already in MAME to 'GAME_MECHANICAL". Adjusted UI to show a message when attempting to use a game with this flag. 2011-01-05 18:31:33 +00:00
Aaron Giles
c12dd417cd Convert drccache to C++ 2011-01-05 16:33:00 +00:00
Curt Coder
7c15acffe2 Added xtal for MESS. (no whatsnew) 2011-01-05 16:06:34 +00:00
Miodrag Milanovic
12a5370d85 Moved image devices implementation and related UI functions to emu section from MESS [Miodrag Milanovic] 2011-01-05 15:59:06 +00:00
Miodrag Milanovic
56b43ee687 Marking mechanical games as such in XML [Miodrag Milanovic] 2011-01-05 13:18:01 +00:00
Miodrag Milanovic
249def5363 - Moved RAM device into emu core [Miodrag Milanovic]
- Moved COMP and CONS macros in driver.h
2011-01-05 12:51:11 +00:00
Miodrag Milanovic
f8b8f4f26b Port category is always zero for MAME drivers (no whatsnew) 2011-01-05 10:53:50 +00:00
Miodrag Milanovic
612dc0bf59 - Moved IPT_KEYBOARD -> IPT_KEYPAD for MAME systems not using full keyboard_interrupt (no whatsnew)
- Removed not needed ifdefs from pckeybrd.c and inptport.c
2011-01-05 10:22:52 +00:00
Miodrag Milanovic
449e97acbc Fixed debug compile (no whatsnew)
Couriersud: please take a look at my change, I have commented it but since not sure if is proper.
2011-01-05 08:50:38 +00:00
Aaron Giles
57d85d2f7f Improve TLB mismatch handling in PPC DRC, so that if we fill from
an empty entry, we re-dispatch to previously compiled code instead
of always recompiling the target. This greatly reduces the DRC
overhead on 603-based games.
2011-01-05 05:29:08 +00:00
Angelo Salese
6f9e3096a8 Added DMA notes, no whatsnew 2011-01-05 03:34:22 +00:00
Couriersud
bf5874a23b Converted discrete subsystem into "new-style" device. Still quite some work to do to remove legacy design, but working. No whatsnew. 2011-01-05 02:16:29 +00:00
R. Belmont
aceca7f753 V25: fix false warnings from some GCC versions [R. Belmont] 2011-01-05 02:15:53 +00:00
Angelo Salese
9a9709ddaa Improved sprite-tile priorities in SD Gundam Sangokushi Rainbow Tairiku Senki [David Haywood] 2011-01-05 00:24:23 +00:00
Couriersud
5235212dc6 Start moving the discrete subsystem towards C++. Changed some structs to classes and most of the list processing now uses a linked list template which is type-safe. [Couriersud] 2011-01-04 23:03:45 +00:00
Michaël Banaan Ananas
6a355adab5 mark one of the kingball soundroms as bad (no whatsnew)
info: http://www.mametesters.org/view.php?id=4160
2011-01-04 22:08:22 +00:00
mariuszw1
57f5e4a841 Added support for MSB enabled color calculation for sprites in STV. This improves some sprites in Soukyugurentai [Mariusz Wojcieszek] 2011-01-04 21:14:26 +00:00
Michaël Banaan Ananas
6f5c23de2b mt bug 2283 fix 2011-01-04 19:42:50 +00:00
Aaron Giles
9e5207ce91 C++-ified drcfe and the associated frontends. You now create a
frontend by deriving from drc_frontend and implementing the
describe method.

RB, if you send me your latest SH4 WIP, I'll convert it for you
if this makes you cranky. :)
2011-01-04 15:54:16 +00:00
Scott Stone
68ebcf0254 Fixed 04165: vbowl, vbowlj: Crash after OK 2011-01-04 15:03:24 +00:00
Aaron Giles
a5fff9c20c Include delay slots in checksum calculations.
Fixes Bomberman N64 boot.
2011-01-04 04:34:10 +00:00
Brian Troha
a18425d33f Added dipswitch locations to jchan.c driver [Brian Troha] 2011-01-04 03:24:05 +00:00
Brian Troha
93604c5a39 Added dipswitch locations to moo.c, mystston.c, mystwarr.c, prehisle.c and pushman.c drivers [Brian Troha] 2011-01-04 03:19:07 +00:00
Angelo Salese
bb69ba8546 new NOT_WORKING game
---------
X-Plan [Bicycle Repairman]

vram is weird to say the least but run out of time, if somebody (Haze, Arbee, Dox?) wants to look at it be my guest.
2011-01-04 03:08:30 +00:00
Brian Troha
5ae38bf28d correct clone relationship for spookyp & spookyi 2011-01-04 02:23:32 +00:00
Luca Elia
c31891a8a9 New clones added
----------------
Mahjong Man Guan Da Heng (Taiwan, V125T1) [Luca Elia]
2011-01-03 21:24:46 +00:00
mariuszw1
43534c3f2f Fixed rendering of not rotated RBG layer in STV VDP2. This fixes garbage on level 4 of Soukyugurentai [Mariusz Wojcieszek] 2011-01-03 20:45:21 +00:00
Phil Bennett
09ecf98a30 04166: arabian, arabiana: After several cycles of the attact mode, the game halts [Phil Bennett] 2011-01-03 20:42:04 +00:00
Couriersud
956e96048f Remove "makedep" stuff from sdl.mak now that the core supports it. Also split sdl-config output between INCPATH and CCOMFLAGS for linux targets. makedepend now works. [Couriersud] 2011-01-03 20:40:20 +00:00
Couriersud
b4d803c875 makedep now ignores "-include" which is used by sdlmame to include sdlprefix.h before all other includes. [Couriersud] 2011-01-03 20:37:57 +00:00
Angelo Salese
1719abcdbb Added note, no whatsnew 2011-01-03 20:17:45 +00:00
Brian Troha
82deece454 Correct Coin Mode & Coinage for Heavy Unit (World) [Brian Troha, Guru] 2011-01-03 17:06:42 +00:00
Curt Coder
ceda1fae10 Added xtal for MESS. (no whatsnew) 2011-01-03 15:43:45 +00:00
Aaron Giles
5723a0da0b Fix case where branch delay slot straddles a page boundary and
the page check confirms that the block is paged in.

Fixes N64 LucasArts game booting.
2011-01-03 10:00:12 +00:00
Andrew Gardner
db29ff96be New Namco 62xx device with internal ROM. [Dr. Decapitator, Phil Bennett, Andrew Gardner]
* Note: This patch simply adds the ROM to MAME.  Much work still needs to be done to
        hook it up to gaplus and document the chip itself.
        Please note the MCU is currently disabled because the device has a
        MCFG_DEVICE_DISABLE() in namco62.c.
2011-01-03 06:01:31 +00:00
R. Belmont
d0d4183353 Sync with change made to stop MESS crash (no whatsnew) 2011-01-03 03:14:30 +00:00
R. Belmont
d31a55243e NSS: Don't add the DSP since the currently dumped games can do without. (no whatsnew) 2011-01-03 02:53:58 +00:00
Michaël Banaan Ananas
319f170519 spaceg.c improvements: [hap]
- less garbage trails, though it's not completely good yet
- fixed jerky x-movement
- fixed crash on loadstate
- marked color proms as undumped
2011-01-03 01:46:33 +00:00
Angelo Salese
bd45026e49 Input changes for Zero Team, not worth 2011-01-02 23:49:24 +00:00
Ryan Holtz
d899ca454f Fixed RSP core VRSQL implementation. [Harmony] 2011-01-02 23:27:52 +00:00
Angelo Salese
bc563f265b Preliminary banking in Raiden DX, not worth 2011-01-02 22:37:48 +00:00
R. Belmont
188401b226 UPD7725: Fix compile on OSX (no whatsnew) 2011-01-02 22:26:22 +00:00
R. Belmont
a8cc3824f1 Fix Mac compile error (no whatsnew) 2011-01-02 22:04:03 +00:00
mariuszw1
b532c18985 Added support for MSB shadows in STV VDP2. This improves Soukyugurentai shadows [Mariusz Wojcieszek] 2011-01-02 22:01:07 +00:00
R. Belmont
450a2c8453 Fix compile problem (no whatsnew) 2011-01-02 22:00:53 +00:00
R. Belmont
ed6bd9cd5f Removing no longer needed SNES HLE code [R. Belmont] 2011-01-02 21:59:28 +00:00
R. Belmont
b219fb7b69 Add uPD7725 16-bit DSP core and hookups for SNES hardware [byuu, R. Belmont] 2011-01-02 21:57:49 +00:00
Couriersud
5268d48065 "Copy-and-Paste" the "-bench" option from win32 to sdl. [Couriersud] 2011-01-02 21:19:32 +00:00
Couriersud
e7b559190f Only enable watchdog for sdlmame if "-str" set and smaller than 300 seconds. No whatsnew. 2011-01-02 21:02:59 +00:00
Angelo Salese
fdb2347151 Better fix from AWJ 2011-01-02 20:24:18 +00:00
Couriersud
8386bf94a5 Implemented "-watchdog" option for SDLMame. [Couriersud] 2011-01-02 19:12:08 +00:00
Angelo Salese
de6cb45a96 Added DMA fill value, no whatsnew 2011-01-02 18:38:33 +00:00
Angelo Salese
72a4a5f279 04147: raiden: crashes if you use -debug switch 2011-01-02 18:31:14 +00:00
Pierpaolo Prazzoli
6722770bb1 Enabled flipscreen in Mr. Dig [Pierpaolo Prazzoli]
----

I've also added NOPs, which were missing after the implementation of the oki sound chip as a modern device, that caused the log to be filled by the missing addresses used when the cpu accesses I/O ports as 32bits values
2011-01-02 16:48:00 +00:00
Roberto Zandona
a843d387eb cb2001: some gfx improvements - part 2 2011-01-02 15:50:23 +00:00
Couriersud
9f300a3977 osd/sdl again compiles against latest SDL 1.3 svn. [Couriersud] 2011-01-02 15:48:43 +00:00
Angelo Salese
5a531656e3 Removed a possible left-over, no whatsnew 2011-01-02 15:39:59 +00:00
Angelo Salese
9ed5962d51 Fixed Seibu COP command 0x7e05, used by Raiden DX fg video banking [Angelo Salese] 2011-01-02 15:22:25 +00:00
Roberto Zandona
130447f790 cb2001: some gfx improvements [David Haywood] 2011-01-02 14:24:07 +00:00
Roberto Zandona
330181958f cb2001: fixed one opcode 2011-01-02 10:59:27 +00:00
Ryan Holtz
c8479d16ec Implemented proper TLB handling in the MIPS III interpreter. [Harmony] 2011-01-02 09:32:13 +00:00
Ryan Holtz
0b19d75add Fixed Compare interrupts in the MIPS III interpreter core. Aleck 64 games can now run under the MIPS III interpreter. [Harmony] 2011-01-02 06:28:49 +00:00
Ryan Holtz
744b688805 Compile fix for BE targets, no whatsnew 2011-01-02 04:59:27 +00:00
Brian Troha
bce9959741 New clones added: two sets of Sega Touring Car Championship
This includes the alt set for ElSemi's M2 labeled "Euro" but it's not.  Also an unknown set that's newer then the Rev A which adds a "Default View" set to Driver's but older then the "Euro" set which is set to "Bird's"

New Clones Added
---------------------------------------
Sega Touring Car Championship (Newer)
Sega Touring Car Championship (Unknown Revision) [Brian Troha]
2011-01-02 03:58:05 +00:00
Angelo Salese
0611b0cbc5 Implemented program bank read-back in Raiden 2, allowing it to not crash anymore during attract / gameplay [Angelo Salese] 2011-01-02 03:29:53 +00:00
Angelo Salese
6d57c05d1c Implemented Seibu COP macro command 0x904 (variant of 0x905), used on X Se Dae and Zero Team. [Angelo Salese] 2011-01-02 02:55:18 +00:00
Angelo Salese
7c8c4b9fe5 Fixed start-up banking in Raiden DX [O. Galibert] 2011-01-02 02:25:37 +00:00
Scott Stone
6573503dd3 A bit more input work (no whatsnew) 2011-01-02 02:00:49 +00:00
Angelo Salese
3a97df1521 Fixed midground banking in Raiden 2 [Angelo Salese]
Implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for X Se Dae and Zero Team [Angelo Salese]
2011-01-02 01:51:28 +00:00
Ryan Holtz
933bd13e67 Fixed BADCOP exception handling in the MIPS III interpreter. [MooglyGuy] 2011-01-02 01:33:15 +00:00
R. Belmont
4f9b4ae380 Fix rule to ensure proper recompilation (no whatsnew) 2011-01-01 23:15:02 +00:00
R. Belmont
f8adb6f53c MIPS: make DRC selectable by #ifdef [R. Belmont] 2011-01-01 22:56:34 +00:00
Scott Stone
17f4fb8b97 Further dip/input work for grainbow, reordering input regions for all of legionna.c to match normal drivers. 2011-01-01 22:27:02 +00:00
Angelo Salese
02bbd08494 Fixed 2nd mid-boss laser positioning in SD Gundam, no whatsnew 2011-01-01 22:26:40 +00:00
Angelo Salese
4a452c4365 moved sprite offset, no whatsnew 2011-01-01 20:40:54 +00:00
Ryan Holtz
8b28a3e36f N64 fix, no whatsnew 2011-01-01 20:39:30 +00:00
Scott Stone
fb1b3da543 Some preliminary input and dip work for Godzilla 2011-01-01 20:32:55 +00:00
R. Belmont
fc73eafe47 39in1: Fix to work with newer ARM7 cores [Tim Schuerewegen] 2011-01-01 20:24:23 +00:00
R. Belmont
6af9e8dd9f ARM7+: Various cycle timing fixups [Tim Schuerewegen] 2011-01-01 20:23:46 +00:00
Angelo Salese
08f7628899 Hooked up preliminary Seibu COP macro command 0x6200, used on SD Gundam Rainbow Tairiku Senki for the Homing weapon [Angelo Salese] 2011-01-01 20:11:13 +00:00
Angelo Salese
b95307cb6d Other cheats ... 2011-01-01 18:19:57 +00:00
Miodrag Milanovic
6ac3011fa9 ARM7: fix for "39in1" (MAME) and removed a duplicate line [Tim Schuerewegen] 2011-01-01 17:44:37 +00:00
Angelo Salese
3fe6ec4278 Cheating ... 2011-01-01 17:00:33 +00:00
Angelo Salese
65526de0ec Fix for Godzilla, no whatsnew 2011-01-01 16:54:38 +00:00
Angelo Salese
3a02cba1b6 Rewritten collision detection from scratch, no whatsnew 2011-01-01 16:41:36 +00:00
Ryan Holtz
f41e68da07 Removed fast IMEM and DMEM handlers from the RSP DRC in favor of the core memory system; fixes RSP DRC on 32-bit targets. [Harmony]
Changed DMADAC interleave in the Aleck 64 driver from 2 to 1; fixes monaural and poppy audio. [Harmony]
2011-01-01 11:58:37 +00:00
Miodrag Milanovic
db14e98dd0 - Added Rockwell PPS4 CPU core (not finished) [Miodrag Milanovic]
- Added GAME_MECHANICAL flag to mark games having mechanical interface (such as pinball,redemption, bowling games ...)
- Imported games from PinMAME as skeletons
2011-01-01 11:47:49 +00:00
Brian Troha
8a21a21c46 Adds a PCB layout for the ESD 05-28-99 used by the hedpanico Head Panic set and a currently undumped Tang Tang set. Added a note about the undumped Tang Tang set as well as an additional note about Deluxe 5 PCB looks like the 08-26-1999 PCB. 2011-01-01 06:08:39 +00:00
Aaron Giles
237d8ddce9 Argh, stupid .m files. 2011-01-01 01:18:14 +00:00
Aaron Giles
99a26bc331 Cleanups and version bump. 2011-01-01 00:59:47 +00:00
Aaron Giles
5db7b9e8a3 Ok, last major rename for this round:
memory_region()        == machine->region()->base()
memory_region_length() == machine->region()->bytes()

region_info -> memory_region

Regex searches:

S: memory_region( *)\(( *)([^,&]+), *([^)]+)\)
R: \3->region\1\(\2\4\)->base\(\)

S: memory_region_length( *)\(( *)([^,&]+), *([^)]+)\)
R: \3->region\1\(\2\4\)->bytes\(\)
2011-01-01 00:41:25 +00:00
R. Belmont
6d02b55f4a ARM7: Use updated diff (no whatsnew) 2011-01-01 00:22:05 +00:00
Ryan Holtz
57917c6553 Fixed writes in the MIPS III interpreter. [MooglyGuy] 2011-01-01 00:02:30 +00:00
Aaron Giles
996e1c365c mame_rand() -> machine->rand() 2010-12-31 22:59:44 +00:00
Aaron Giles
3b41606ca0 running_device -> device_t
They both already existed. No sense in having two names for the
same object type.
2010-12-31 21:42:55 +00:00
Aaron Giles
2ca38fad3e Remove public decodechar function. 2010-12-31 21:24:46 +00:00
Aaron Giles
ba6d1bd8a3 MDRV_* -> MCFG_*
There hasn't been a machine driver for many years.
2010-12-31 21:18:45 +00:00
Michaël Banaan Ananas
80f4cfa981 re: Golden Poker cleanup -> and Robbie, yes language names like French, Spanish, German, ... start with a capital :) 2010-12-31 21:14:25 +00:00
Aaron Giles
b312c3c71f Made old MIPS interpreter compile. Whether it runs or not is a different
matter.
2010-12-31 21:00:15 +00:00
Aaron Giles
1fcd9aa6dc Fix MT4161. The render_texture() object was doing work in its
destructor which was inappropriate, as textures are allocated and
recycled via a fixed size allocator.
2010-12-31 20:27:51 +00:00
Fabio Priuli
c00b57ae6d s3c24xx: some improvements and fixes [Tim Schuerewegen]
out of whatsnew: these are now in sync with latest MESS additions, to avoid regressions in the MESS drivers which use these chips
2010-12-31 18:15:29 +00:00
Aaron Giles
b921f65454 Add directxor parameter to direct memory accessors. Update all callers
that manually XORed addresses to pass the XOR instead.

This improves behavior when direct accessors hit non-RAM regions, or
when watchpoints are used, because we now know the original, un-xored
address and can fall back to standard read/write handlers properly.
Also fixes glitched disassembly when read watchpoints are enabled.
2010-12-31 17:55:41 +00:00
Brian Troha
0298b14506 Update the es5506.c driver with documentation on the capabilities of the Ensoniq ES5505 & ES5506 chips as well as include a pinout description of each chip. 2010-12-31 16:52:25 +00:00
R. Belmont
3517c80e37 ARM7+ updates: [Tim Schuerewegen]
- Enhanced MMU with page fault support
- Preliminary 26-bit mode support
- Fixed bugs with S-flag operations on R15
- Fixed STRH involving R15
- Support for ARM models 7500 and 920T.
2010-12-31 16:14:01 +00:00
Angelo Salese
e25860ffdc Implemented Seibu COP macro 0x905, used for ark movements in Legionnaire / Zero Team when a knock down occurs [Angelo Salese] 2010-12-31 15:54:10 +00:00
smf-
83aa5fa56e removed start 2 from hyperbbc
removed port_modify from fbaitbc that wasn't used
whitespace/debug/comment changes
2010-12-31 13:08:00 +00:00
smf-
52c0ec3a15 changed comment formatting. 2010-12-31 12:30:17 +00:00
smf-
60990c2dbb renamed bios memory region and added it to the #define 2010-12-31 12:21:43 +00:00
Roberto Fresca
f53130043d More Golden Poker driver cleanup. Added more references
and reorganized some parent-clone relationship. Added
some new sets. [Roberto Fresca]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jack Potten's Poker (NGold), 3 sets [Roberto Fresca, Darran]
2010-12-31 09:19:07 +00:00
Ryan Holtz
40aae2e312 Fixed alpha compare in the N64 RDP implementation. [Harmony] 2010-12-31 07:36:15 +00:00
Ryan Holtz
0ea11333c6 Updated the RSP and RDP implementations to be largely bit-perfect and pixel-accurate. [angrylion, Harmony] 2010-12-31 07:29:47 +00:00
Scott Stone
de94242bcc superchs.c - Moved Button 6 assignment to a DIP selection which is more appropriate for "Freeze Screen" behavior and added some missing port names. [Tafoid] 2010-12-31 04:04:48 +00:00
Brian Troha
f6520bd994 Correct typo(?) in dipswitch port locations for Wonder League '96 2010-12-30 23:12:16 +00:00
Brian Troha
de22e0eeea Issue with Wonder League '96 fixed. The MCU writes the data to +0x200 from the base ram. Both games now correctly run MCU code. 2010-12-30 22:54:09 +00:00
Brian Troha
c88f831adc Adds the recent 87C52 MCU decaps to Wonder League Star and Wonder League '96 [Dr. Decapitator]
NOTE to other devs:
Wonder League Star works fine with the new MCU. Wonder League '96 doesn't work so the old protdata.bin and copy routine is kept until a solution can be found to running the MCU code as is.
2010-12-30 22:43:53 +00:00
Angelo Salese
145b12ea88 Functionality macro change, noticed yesterday night in Zero Team, no whatsnew 2010-12-30 19:51:40 +00:00
Tomasz Slanina
25f1f2b6aa Fixed text layer priority in Chouji Meikyuu Legion (both sets). No whatsnew 2010-12-30 19:35:24 +00:00
Phil Bennett
b3806f775c mpu4drvr.c: Account for the 45 degree trackball mounting [James Wallace] 2010-12-30 19:33:02 +00:00
Angelo Salese
12a095bfa7 Further ICS2115 work [austere, nimitz, trap15] 2010-12-30 18:26:05 +00:00
Tomasz Slanina
41fbb1963c Preliminary simulation of text layer protection in Chouji Meikyuu Legion [Tomasz Slanina] 2010-12-30 17:23:02 +00:00
Michaël Banaan Ananas
5025452bd1 (ldygolfe -> ladygolfe) 2010-12-30 17:16:09 +00:00
Michaël Banaan Ananas
f5a5aabe48 minor cleanup on titles 2010-12-30 16:45:24 +00:00
Michaël Banaan Ananas
171a827b31 submitted by Kevin Eshbach, *** requested no_whatsnew ***
- Added the dump of the pal on Donpachi and corrected the eeprom location
- Documented the pals on Gunbird that need to be dumped
- Documented the pals on Shuuz that need to be dumped
- Added revision information to Vs. Duck Hunt and Vs. The Goonies
- Added new Vs. Stroke & Match Golf - Ladies Version, Set E
2010-12-30 16:42:05 +00:00
Roberto Fresca
f1f837bc35 Golden Poker driver: Added new sets, and some notes
about ipc-1 daughterboard encryption [Roberto Fresca]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Silver Game [Roberto Fresca, Team Europe & HAL9K]


New games marked as GAME_NOT_WORKING
------------------------------------
"Unknown french poker game" [Roberto Fresca, Team Europe & HAL9K]
"Unknown encrypted poker game" [Roberto Fresca, Team Europe & HAL9K]
2010-12-30 16:18:45 +00:00
Michaël Banaan Ananas
003029b876 commited incase Kale isn't back before new MAME: obj 1 & 2 redumped, 3 & 4 confirmed to be good dump, thanks Guru (no whatsnew) 2010-12-30 13:30:37 +00:00
Andrew Gardner
ea5f8009fa plygonet.c : Fixed save state & device handler regressions. [Andrew Gardner] 2010-12-30 04:47:25 +00:00
Angelo Salese
de8d599059 Implemented ROM banking support in Raiden 2 HW, improving Raiden 2 and Zero Team behaviour [O.Galibert] 2010-12-30 03:28:04 +00:00
Angelo Salese
fd09ba21d5 Left-over development ... 2010-12-30 03:07:45 +00:00
Angelo Salese
f9140d0405 Small refactoring, no whatsnew 2010-12-30 03:06:19 +00:00