Commit Graph

2247 Commits

Author SHA1 Message Date
Roberto Fresca
23a5c04d66 New skeleton driver for italian gambling games based on H8/3337 MCU + NEC D7759GC (sound).
Added all games that fit in this hardware, plus dumper notes (when available) and hardware descriptions.

New games marked as GAME_NOT_WORKING
------------------------------------
Carta Magica (Ver 1.8) [Roberto Fresca]
Laser 2001 (Ver 1.2) [Roberto Fresca]
Magic Drink (Ver 1.2) [Roberto Fresca]
Millennium Sun [Roberto Fresca]
NtCash [Roberto Fresca]
Super Space 2001 [Roberto Fresca]
Unknown italian gambling game [Roberto Fresca]
Wizard (Ver 1.0) [Roberto Fresca]
2008-06-04 07:20:51 +00:00
davidhay
43b1a48c89 added some extra tecmosys protection notes (nuapete), added skeleton driver for black touch 96 (me), will continue to work on it. 2008-06-03 21:23:58 +00:00
davidhay
dc19a5250c added a skeleton driver for some italian gambling games. we can't emulate them because the entire program code is in the MCUs. Not worth mentioning in whatsnew. 2008-06-01 14:35:35 +00:00
davidhay
948b4f6152 from nuapete - tecmosys protection simulation
(i'm currently working on the video, ignore that part for now)
2008-05-30 19:39:47 +00:00
Roberto Fresca
6736fbc2a5 Sandii' games improvements:
- Switched the color system to RESNET calculations.
 - Hooked the infamous bit7 of Input Port 0x3004 in parallel to DIP switch 1.
   This allow to use the PAYOUT button to trigger the Super Game instead of STOP 5.
 - Demultiplexed lamps matrix.
 - Added lamps support, but is still imperfect.
 - Updated technical notes.
2008-05-29 17:57:17 +00:00
Wilbert Pol
4e1afc32f5 Fixed memory access in the 80286 cpu core which made i286.h obsolete. Changed CPUINFO_INT_MAX_INSTRUCTION_BYTES to prevent crashes during disassembly. 2008-05-24 15:14:12 +00:00
Aaron Giles
d4c1d73b8f > -----Original Message-----
> From: deaconblue@worldofretro.net [mailto:deaconblue@worldofretro.net] 
> Subject: shuttle invader (shuttlei)
> 
> i remember that there was a three coloured pressure-sensitive decal on
> the screen, i mean the monitor itself.
> 
> maybe 75 percent was green (the aliens are in "green" status, green
> area), then 10 percent was orange (they come closer, two lines in total)
> and from that below was red, to show up, they as close as they never
> should be (red alert state)
> 
> i can't say, how much lines they spend for each color, but i surely
> know, that my memories is very close to that what it was....
> 
> 
> 
> maybe you can use this, thanks in advance for your answer...
> 
> Deacon
2008-05-22 03:44:26 +00:00
Aaron Giles
98a8e73947 From: Antoine Mine [mailto:Antoine.Mine@ens.fr]
Subject: saturn CPU patch

Dear MAMEDev,

The attached patch corrects several bugs in the emulation of the saturn 
CPU. These corrections are needed to make new HP48 drivers (to be 
submitted to MESS imminently) work.
AFAIK, MESS is the only place where this CPU is used, so, the patch
should 
not cause any regression in MAME.
The patch is against 0125u1.

Best regards,
-
Antoine Mine
2008-05-22 03:09:01 +00:00
Aaron Giles
bb9fec0f86 Moving old DRC out of the way. 2008-05-22 03:06:49 +00:00
Aaron Giles
096331c856 Restructured input port internals and cleaned up inptport.c:
* Input ports are now maintained hierarchically. At the top
level are input ports, which contain a list of fields. Each
field represents one or more bits of the port. Certain fields
such as DIP switches and configuration switches contain a
list of settings, which can be selected. DIP switch fields
can also contain a list of DIP switch locations.

* Normalized behavior of port overrides (via PORT_INCLUDE or
by defining multiple overlapping bits). All fields within a
port are kept in strict increasing bit order, so altered DIP
switches are now kept in the appropriate order. This addresses
MAMETesters bug 01671.

* Live port state is now fully separate from configured 
state. This is manifested in a similar way to devices, where
a const list of ports can be managed either offline or live.
Each port has a pointer to an opaque set of live state which
is NULL when offline or valid when live. Each port also has
a running_machine * which is also NULL when offline.

* Because of this new arrangement, the conversion from tokens
to a list of ports now requires reasonably complex memory
allocation, so these port lists must be explicitly allocated
and freed (they are not mantained by automatic resource
allocation).

* Custom and changed callbacks now take a pointer to a field
config instead of a running machine. This provides more
information about what field triggered the change notification.
The machine can be found by referenced field->port->machine.

* The inptport.c module has been cleaned up and many 
ambiguities resolved. Most of this is internal, though it did
result in osd_customize_inputport_list() being changed to
osd_customize_input_type_list(). The parameter to this function
is now a linked list instead of an array, and the structures
referenced have been reorganized somewhat.

* Updated config.c to pass machine parameters to its callbacks.

* Updated validity checks, XML output, and UI system to handle
the new structures.

* Moved large table of default input settings to a separate
include file inpttype.h.

* Removed gross hacks in trackfld and hyperspt NVRAM. These
may be broken as a result.
2008-05-15 16:25:03 +00:00
Curt Coder
2528b956f5 Added CDP1852 I/O buffer chip, and used it in Altair/Draco. 2008-05-12 16:10:28 +00:00
Manuel Abadia
90f263f8a3 DS5002FP core 2008-05-12 09:03:33 +00:00
Aaron Giles
b735b4be6c New universal dynamic recompiler system. The central module
is drcuml.c, which defines a universal machine language
syntax that can be generated by a frontend recompiler and
then retargeted via a generic backend interface to any of
a number of different architectures. A disassembler for the
UML is also included to allow examination of the generated
UML code.

Currently supported backend architectures include 32-bit x86,
64-bit x86, and a platform-neutral interpreted C backend that
can be used as a fallback for platforms without native 
support. The C backend also performs additional validation
to ensure assumptions are met.

Along with the new architecture is a new MIPS III/IV 
recompiler frontend. This frontend has been rewritten from 
the old x64-specific recompiler to generate UML opcodes
instead. This means that the single recompiler can be used
to target multiple backend architectures and should in
theory produce identical results across all of them.

The old 32-bit and 64-bit MIPS recompilers are now officially
retired. The new system provides similar performance (within
5% generally) to the old system and has similar compatibility.
The only currently known issues are some problems with the
two Gauntlet 3D games.
2008-05-11 22:15:13 +00:00
Roberto Fresca
9b3d9ea3cd New driver for old Game-A-Tron gambling games hardware.
- Properly decoded graphics.
 - Proper memory map.
 - Added NVRAM support.
 - Proper Inputs through 8255 PPI I/O chip.
 - Both games are working.
 - Added technical & game notes.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Card Games? [Roberto Fresca]
Slots Game? [Roberto Fresca]
2008-05-11 21:21:07 +00:00
Nicola Salmoria
384388cf6f Rewrote the Gaelco video ram encryption, which finally makes sense.
The key observation was that when decryptiong the second word, both encrypted and decrypted bits of the first word are used.
Many thanks to Javier Valero for the detailed information that made this possible.
2008-05-10 18:09:15 +00:00
Couriersud
85a5a3d827 AY-3-8910 rewrite:
* adds a model to calculate mixing of channels with different resistance loads.
* based on above, each channel may be assigned a different load in individual case
  i.e. channels not tied together
* rewrote ay8910.c to make emulation simpler
* changed the config structure to include a flag field and output resistor loads.
* Updated all drivers affected.
* Added some "Todos" related to stuff I discovered when reading datasheets.
* Fixed a bug in disc_flt.c (konami filters)

galaxian.c:
* Fixed discrete sound and konami filter addressing
* Changed addressing of AY-3-8910 to be in line with schematics

gyruss.c:
* Added discrete sound for filtering ("konami"-style) and mixing.
2008-04-22 21:58:36 +00:00
Aaron Giles
e26f80fde0 (from Mariusz Wojcieszek)
Attached is diff which makes Touchmaster games playable.

General changes:
- Added preliminary 68681 DUART (machine\68681.c)
- Moved Microtouch touch screen controller emulation to separate module (machine\microtch.c)

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Touchmaster [Mariusz Wojcieszek]
Touchmaster 3000 [Mariusz Wojcieszek]
Touchmaster 4000 [Mariusz Wojcieszek]
Touchmaster 5000 [Mariusz Wojcieszek]
Touchmaster 7000 [Mariusz Wojcieszek]
2008-04-21 00:00:55 +00:00
Roberto Fresca
baad7a6f45 New driver for Sandii' hardware. Support for snookr10, apple10 and tenballs. Added technical/general notes.
Funworld updates:
- Removed the temporary hack to jolyc980.
- Updated technical notes regarding Magic Card II & Jolly Card Professional 2.0.
- Moved snookr10 to its own driver.
- Minor clean-up.


New games marked as GAME_NOT_WORKING
------------------------------------
Apple 10 (Ver 1.21) [Roberto Fresca]
Ten Balls (Ver 1.05) [Roberto Fresca]
2008-04-20 04:16:47 +00:00
davidhay
bd7c159b15 Seibu COP stuff - just moving things around renaming them, comparing Legionnaire with Raiden 2 etc. No functional improvements just yet. 2008-04-05 13:08:11 +00:00
Aaron Giles
ca3d7d01e6 From: Wilbert Pol
Subject: pit8253 device

I have converted the pit8253 implementation into a device. To make it  
easier to use I've also created a src/emu/devconv.h in the same style  
as src/emu/memconv.h.

I do not have all roms/disk images to test all drivers.  I have only  
been able to test pf2012, filetto, and topgunnr.
2008-04-03 05:26:47 +00:00
Curt Coder
1859e012d2 - converted CDP1869 to the new device system
- refactored to represent how the hardware actually works
- added PMA latching on OUT5
- separated Cidelsa video to its own file
2008-04-02 14:43:06 +00:00
Aaron Giles
d26f7f12da From: Mr. Do [mailto:mrdo_emu@hotmail.com]
Subject: Internal LAY File - Armor Attack

This is becoming kind of fun.  Here's an internal LAY file for Armor Attack.
 
Re-created the overlay using just rectangles.
 
And finally got to use flipx and flipy for the first time (main reason I did it).
2008-04-02 08:36:30 +00:00
Phil Bennett
ed397c466a 1. Added driver for JPM 'Give us a Break' hardware, supporting:
* Give us a Break [2 sets]
* Ten Up [2 sets]
Neither are playable; they don't register coins for some reason.

2. Fixed interrupt handling and 16-bit memory accessors in 6840ptm.c
Also cleaned up code for the sake of readability.

3. JPM games now have their own object archive file.
2008-03-29 01:35:02 +00:00
Aaron Giles
6979179c11 Galaxian rewrite. Ultimately will combine the existing drivers
for galaxian, scramble, frogger, scobra, amidar, and dambustr.
For the moment, only a subset of games are implemented in the
new system; the remainder are running on the old code.

Main features are accurate video timing, correct stars 
implementation, better organization, simplified input ports,
and many other smaller fixes. In addition, the following
MAMETesters bugs are addressed:

- 01598: [Graphics] 4in1, gmgalax, pacmanbl: Sprites are cut off on the top row
- 01563: [DIP/Input] gmgalax: Duplicated Inputs
- 00300: [Graphics] zigzag: in cocktail mode player 2 screen is shift over to the right
- 01454: [Graphics] mshuttle, mshuttlj, mshutlj2: The display of the screen is shifted
- 01473: [Graphics] orbitron: Orbitron graphics not correctly displayed
- 01600: [Graphics] pacmanbl, batman2: The background is shifted to the right and cut off on the right side
- 01602: [Misc.] luctoday: Messed up graphics. (Screen Offset)
- 01599: [Graphics] omega: Screen is vertically offset
- 01605: [Graphics] gteikokb, gteikob2: Wrong screen offset (aaron)
2008-03-28 08:34:31 +00:00
Aaron Giles
e670f5c51a Renamed galaxian.c -> galaxold.c. Updated all drivers accordingly. 2008-03-25 12:20:09 +00:00
Luca Elia
757d289163 Driver for Astro Corp. hardware.
New game:

- Show Hand (roms/current/s/showhand.zip)
2008-03-24 18:29:07 +00:00
Nicola Salmoria
23a0601055 Alpha Denshi major update
This is still WIP bug I've been working on it for sveral weeks and I want to get it out before leaving for holidays.

- Fixed Alpha 8201/830x MCU simulation.
  - all hacks from the equites driver removed
  - fixed equites restart position after going underground
  - fixed hvolume, splndrbt 2 players
  - removed hacks from exctsccr2
  - fixed CPU gameplay in shougi

- Gekisou promoted to working

- added dump of Alpha 8201 MCU to games that use it (the ROM isn't used yet, HMCS44 CPU core needs to be written first)

- major cleanup of the mess in equites.c:
  - many thanks to Corrado Tomaselli for precious hardware info.
  - implemented bg perspective scrolling using PROMs
  - fixed sprite flip & disable
  - fixed bg color
  - converted bg to tilemaps
  - fixed fg banking
  - fixed screen flip
  - removed meaningless banking of player inputs
  - added UI adjuster for MSM5232 frequency
  - MSM5232 volume control

- fixed MSM5232 noise LFSR formula (done by Jarek Burczynski; thanks to Corrado Tomaselli for samples)

- changed MSM5232 emulator to output channels separately

- added output of SOLO channels to MSM5232 emulator.

- mametesters bugs fixed:
  - 00217 splndrbt: On boot the pcb displays a clean light blu screen while in mame there is a black road. 
  - 00220 splndrbt: Concerning the gfx, on the pcb the background is not linear as shown in mame.
  - 00223 splndrbt: On the first level when you pass the asteroid belt the star road should be light blue instead of black like mam 

- fixed champbas inputs

- merged talbot with champbas, some driver clenaup

- fixed shougi inputs

- switched exctsccb to use the correct gfx ROMs (matches screenshot found in 01058 exctsccb: Exciting soccer bootleg should be placed in champbas.c.)

- fixed sprite bpp in exctscrr, removed the horrible hacks that were used to fix colors and transparency.

- fixed sound clipping in exctsccr
2008-03-17 19:07:23 +00:00
Zsolt Vasvari
12546a8559 From Mr.Do: Adds Gorf internal artwork 2008-03-17 05:15:37 +00:00
Aaron Giles
3a082a644f From: notaz [mailto:notasas@gmail.com]
Subject: patch for SVP (Sega Virtua Processor) emulation

hello,

this patch adds support for Sega Virtua Processor, to run
Genesis/MegaDrive version of Virtua Racing, intended to be used by
MESS. It consists of a CPU core SSP1601, and updates in megadriv.c:
* SSP1601 replaces SSP1610, as it has been confirmed by Stiletto and
other sources that SVP actually contains SSP1601. The current SSP1610
is placeholder only (nearly completely unimplemented) anyway.
* Changes in megadriv.c add a new driver for Genesis/MegaDrive+SVP
combination, also add SVP memory controller logic and memory map.

The diff has already been reviewed by Reip and SSP1610 removal was one
of his suggestions (SSP1610 is not used by any drivers).
2008-03-13 15:35:17 +00:00
Aaron Giles
311669e24d From Mr. Do!
mame/drivers/qix.c:
+mame/layout/elecyoyo.lay:

Add Mr. Do's layout to crop corners in Electric Yo-Yo.
2008-03-13 15:29:29 +00:00
Zsolt Vasvari
5397db0615 Moves crosshair code from video.c into its own module
Simplifies crosshair logic and makes it screen device based
2008-03-11 02:41:24 +00:00
Zsolt Vasvari
c537f056f5 Mysterious Stones gets the "full treatment" 2008-03-06 03:45:15 +00:00
Zsolt Vasvari
c7a0a7942f Moves watchdog processing logic into its own module 2008-03-02 03:32:54 +00:00
Zsolt Vasvari
a3aef48df5 - Converted Amiga based games to partial updating and proper scanline based timers
- Beginning of the clean-up of Space Guerilla - fixed rotation, some other stuff
- Removed tmpbitmap from some drivers
2008-02-29 01:42:25 +00:00
Zsolt Vasvari
f78611cfd3 - Clean-up of the Crazy Climber video driver, mainly via tilemap conversion.
This fixes the ape sprite positioning in Crazy Kong -- no more gap between feet and platform
- Merged Yamato driver with Crazy Climber
- XX Mission tilemap conversion
- Removes VIDEO_START(generic) -- no longer used
2008-02-27 13:51:06 +00:00
Roberto Fresca
b28523cabe Big changes to Cal Omega driver to support systems 903/904/905/906.
A lot of sets were added. Also System 903/905 diag ROMs.
Submitted the driver at this point because it's growing as a monster.
Parent/clone relationship for official games is not defined yet.

Changes:
- Renamed the driver to calomega.c.
- Extended the driver to support all the other Cal Omega systems.
- Switched to XTAL def.
- Fixed CPU & sound clocks based on official diagrams.
- Replaced the AY-8910 with AY-8912 to match the real hardware.
- Unified some memory maps.
- Splitted machine in sys903 and sys905.
- Fixed memory map offsets for sys905.
- Added support to the following games:

    Game 7.6 (Arcade Poker)
    Game 7.9 (Arcade Poker)
    Game 9.4 (Keno)
    Game 12.5 (Bingo)
    Game 12.7 (Keno)
    Game 12.8 (Arcade Game)
    Game 13.4 (Nudge Bingo)
    Game 14.5 (Pixels)
    Game 15.7 (Double-Draw Poker)
    Game 15.9 (Wild Double-Up)
    Game 16.4 (Keno)
    Game 16.8 (Keno)
    Game 17.2 (Double Double Poker)
    Game 17.51 (Gaming Draw Poker)
    Game 17.6 (Nudge Bingo)
    Game 18.1 (Nudge Bingo)
    Game 18.3 (Pixels)
    Game 18.5 (Pixels)
    Game 18.6 (Pixels)
    Game 20.4 (Super Blackjack)
    Game 20.8 (Winner's Choice)
    Game 22.7 (Amusement Poker, d/d)
    Game 23.6 (Hotline)
    Game 23.9 (Gaming Draw Poker) --> EX gdrawpkr.
    Game 24.6 (Hotline)
    Game 27.2 (Keno, amusement)
    Game 27.2 (Keno, gaming)
    System 903 Diag.PROM 
    System 905 Diag.PROM
    Jackpot Joker Poker (set 1)
    Jackpot Joker Poker (set 2)
    SSI Poker (v2.4)
    SSI Poker (v3.0)
    SSI Poker (v4.0)

- Added a list of official/unofficial games, and their states.
- Fixed a bug introduced when extended the color PROM region to eliminate colortable lenght.
- Other changes/fixes.
- Updated technical notes.
2008-02-26 09:41:11 +00:00
Aaron Giles
9a359b370d Added new module: tokenize.h. This centralizes the behavior of
tokenizing data structures, as currently used by the input
port system. Redid the input port tokenization to be more
compact and make use of the new macros.
2008-02-25 01:35:48 +00:00
Zsolt Vasvari
422de34a3f - Adds the layout file created by Mr. Do
- Clean-up and reorg
2008-02-22 07:32:08 +00:00
Zsolt Vasvari
4606ca9dc2 - Reorganized Gameplan driver
- Changed Trivia Quest use the Gameplan video code
- Added crystal for Gameplan pixel clock
2008-02-21 00:46:44 +00:00
Zsolt Vasvari
df91564d03 - Complete memory map
- Cyrsals
- Driver state structure
- Text layer is rendered at the same time as the background
2008-02-20 05:25:29 +00:00
Aaron Giles
3accee936b New module: devintrf.c/.h. Implements a generic device interface similar
to the sound and CPU interfaces. This is still a bit WIP, but works at
a fundamental level. Currently the only example of usage is in qix.c for
the MC6845 CRTC.

New module: mconfig.c/.h. Moved all machine_config and MDRV_* macros here, 
out of driver.c/.h. Added MDRV macros for adding/removing/configuring
devices.

qix.c: Moved video part of machine driver to video/qix.c. Added MC6845
as a device in the machine driver. Removed explicit MC6845 initialization
from VIDEO_START in favor of simply retrieving the token from the device
interface code.

mc6845.c: Updated all callbacks to pass the mc6845_t * object. Updated
all drivers accordingly. Added a minimal device interface.

Deprecated the following constants because global constants that pretend
to document things but which are only guesses are dumb:

  - DEFAULT_60HZ_VBLANK_DURATION
  - DEFAULT_30HZ_VBLANK_DURATION
  - DEFAULT_REAL_60HZ_VBLANK_DURATION
  - DEFAULT_REAL_30HZ_VBLANK_DURATION
  - DEFAULT_60HZ_3S_VBLANK_WATCHDOG
  - DEFAULT_30HZ_3S_VBLANK_WATCHDOG

Updated all drivers to explicitly specify the equivalent bogus times.
Added comments for the "REAL" VBLANK durations to indicate that they are
not accurate.
2008-02-19 08:49:59 +00:00
R. Belmont
8877f5321b [NAOMI] Added and hooked up AICA (sound chip). Naomi boot sounds now play.
Since it's an SCSPx2 with ADPCM instead of FM it's already feature-complete except filter envelopes.

A bug in the ARM7 core causes incorrect pan/level values to be computed in e.g. the Naomi SOUND TEST menu (I've also been seeing this in DSF playback).  This is not a defect in the AICA.

Please credit ElSemi, Deunan Knute, kingshriek, and myself.
2008-02-17 18:28:36 +00:00
stephh
015e47c058 Fixed Dip Switches (especially coinage) and inputs for 'mpatrol' and 'troangl' (and their clones).
Tried to "unified" the drivers (I still think that some things can be merged).
Added src/includes/iremipt.h source file (same purpose as src/includes/taitoipt.h).

Fixed Dip Switches and inputs for 'alpha1v'. The game is now more playable to me but I left the GAME_NOT_WORKING flag as I think there are still some things to look at).
2008-02-17 13:35:28 +00:00
Zsolt Vasvari
8715109eb4 - Color table removal
- Reorganization/minor clean-up of Mad Alien driver
2008-02-15 05:43:05 +00:00
Zsolt Vasvari
a35f6aba82 Renames M6845 to MC6845 2008-02-12 20:31:55 +00:00
Zsolt Vasvari
d3cc7e0dd4 Renames CRTC6845 to M6845 2008-02-12 12:48:58 +00:00
Couriersud
88940550a1 makefiles:
* move verinfo.c to src/build
* move rules for verinfo to src/build/build.mak
2008-02-05 22:32:11 +00:00
Luca Elia
c96f0df8fa Promoted "Galaxy Games (BIOS v1.90)" to working
(moved to tmaster.c)
2008-02-05 17:48:27 +00:00
Andrew Gardner
7765adf61b Added skeleton driver for two Kyle Hodgetts games, Virtual Combat and Shadow Fighters. Each running on the same hardware.
Each game has 2 68000's, and one unemulated Intel i860XR CPU.  I couldn't find docs for the i860 anywhere!
Virtual Combat is a stereoscopic game using an additional i860 to drive the second eye.
The ROMs all seem to check out as valid, with human-readable strings throughout.
The sound program is extremely simple for each, and the sound data ROMs are simply Creative Labs VOC files concatenated to eachother.
A MC6845P lives by the edge connector.

Additional notes in the driver.

Roms uploaded to /roms/current/v & /roms/current/s.

Wiki updated with skeleton driver status.
2008-02-05 06:12:47 +00:00
Zsolt Vasvari
11b06e94a5 - Color table removal
- Renames skychut to m10
2008-02-05 05:17:17 +00:00
Nicola Salmoria
06dece135f merged nova2001, ninjakun, pkunwar, raiders5; misc cleanup 2008-02-03 16:06:28 +00:00
Aaron Giles
aa16ee779d Changed debugger-related code to be based off a new makefile define (DEBUGGER) which sets
a new compile-time define (ENABLE_DEBUGGER). This means that MAME_DEBUG no longer means
"enable debugger", it simply enables debugging features such as assertions and debug code
in drivers.

Also removed the various levels of opbase protection in memory.h and always just turned 
on full bounds checking.

Fixed build break due to missing ampoker.lay -> ampoker2.lay renaming.
2008-02-02 08:57:39 +00:00
Zsolt Vasvari
03510c0a11 - Removed color table
- Renamed driver to ampoker.c
- Removed cubeqst.o from makefile.  Not sure what it is, but there is so such driver
2008-02-02 04:02:42 +00:00
Phil Bennett
6696fe197c * Improved Lock-On by a fair bit and added an alternate set.
* Added POLL input handling to the NEC V20/V30 core.
2008-02-02 02:19:24 +00:00
Aaron Giles
174ae58559 yard -> m58 2008-02-01 15:44:19 +00:00
Aaron Giles
b8997f5e04 A little more cleaning in the irem games. 2008-02-01 15:42:55 +00:00
Aaron Giles
05da1d9ec9 Cleaned up pooyan driver. Save states, full memory maps, proper NMI generation, etc.
Also added proper NMI generation to Time Pilot.
2008-01-29 05:58:38 +00:00
Zsolt Vasvari
274235aef1 - Removed color table from a couple of games
- Renamed bking2 to bking
2008-01-29 02:50:12 +00:00
Aaron Giles
f394a31d0e Cleaned up Time Pilot sound board implementation:
* full memory maps
 * partial machine driver removes need for replicating filtering logic
 * updated all relevant drivers

Cleaned up Time Pilot and Tutankham drivers:
 * correct clocks where possible
 * merged memory maps
 * fully decoded memory maps
 * replaced hacky sprite rendering in Time Pilot with partial updates
 * save state support
 * removed Power Surge kludge, replaced with unmapped handler control
 * Tutankham runs at 60fps, with IRQs every other frame
 * Proper IRQ ack in Tutankham
2008-01-29 02:14:44 +00:00
Zsolt Vasvari
e424adb362 - Driver clean-up, including driver state
- Tried improving on the ROM mirroring, without any success.  Maybe somebody could look into it -- right now it requires all kinds of trickery and even a memcpy ;)  All I know is that everything that's there right now is needed otherwise either the game fails the ROM test, or Galaga crashes
2008-01-28 06:06:27 +00:00
Aaron Giles
340d21a577 mpatrol -> m52
troangel -> m57
2008-01-28 00:07:18 +00:00
Aaron Giles
395e08814b Turns out not all Irem sound boards are identical.
Properly tagged m52 and m62 sound boards, plus variants.
Updated all connected drivers.
Merged memory maps.
Proper video timing in 10 yard fight.
Converted troangel to tilemaps.
Moved definitions to header files.
2008-01-28 00:05:08 +00:00
Andrew Gardner
777f10fff8 Adds Galaxy Games multi-system dumped by www.softwarethis.com.
This purely a skeleton driver.  Someone who knows anything about the m68k will likely be able to make great progress with this one.

"Galaxy Games" is a trackball-based, cocktail, multi-game cab released in 1998.  It has 7 games built into the BIOS, but can also take 4 cartridges.  Namco apparently licensed some software to the company who makes it (two player simultaneous Ms. Pac Man - using trackballs?!).

The company's webpage is here:  http://www.cesgames.com/

They also have ROMs for their Classic Collection games available for download.  There's no information about the Classic Collection hardware, but I'm guessing it's very similar to the Galaxy Games hardware.  These can be likely added at a later date.

It looks like the softwarethis.com fellow has a Namco cart, but was unable to dump the ROMs?

BIOS ROMs are uploaded to /roms/g/galgbios.zip and Wiki is updated with skeleton status.
2008-01-27 04:04:04 +00:00
Zsolt Vasvari
4930b2dbfd - Added deprecat.h that contains some deprecated/discouraged contructs (see below)
The idea is to create extra work if a driver wants to use these and hopefully
  gives an incentive to look for an alternate solution
- Added #include of deprecat.h that rely on these contructs
- Removed a bunch of unneccassary #include's from these files
2008-01-25 09:30:43 +00:00
Aaron Giles
47d0b81153 Too early for this one.
Also moved the pce games into a separate library.
(General rule is 2 or more drivers files warrants its own library.)
2008-01-24 05:57:53 +00:00
Zsolt Vasvari
6d5ae15ab0 Removed the freely distributable Exidy games' dependency on Berzerk. Mainly for tinymame.mak 2008-01-24 01:53:56 +00:00
Zsolt Vasvari
79dcd62c8a Rewrote and modernize driver:
- correct colors -- in places different from the manual's description, but matches the flyer perfectly
- added speech
- fixed AY-8910 sounds
- odds and ends
- for now, broke Demon Eye X, but I wanted to get this out
2008-01-23 02:00:08 +00:00
davidhay
e3e182ee3d credit RussiaWithLove
Multifish and Rollfruit don't appear to have any 'recent' revisions, so this adds just those.  Sets are simply based on public dats.
2008-01-22 23:45:07 +00:00
Zsolt Vasvari
81a8efe80e - Fixes Ninja Kuna
- Cleaned up memory maps
- Renamed files to ninjakun.c
2008-01-21 01:53:30 +00:00
Nicola Salmoria
3caf91c713 - MAMEtesters bugs fixed: ninjakd2_0111u3gra, mnight0102gre
- cleaned up and merged ninjakd2, mnight and omegaf drivers into a single driver
- added flip screen support to all games
- fixed sprite overdraw mode:
  - ninjakd2 congratulations screen (e.g. stage 3) shows japanese characters which were previously missing
  - in ninjakd2, at the beginning of a level items are visible during the initial fade in. I'm not sure if this is correct but the other effects wouldn't work otherwise
  - in mnight attract mode, when the big ship is firing the other sprites no longer leave trails
  - in mnight at the end of a level the screen is slowly filled with balls and then slowly cleared to begin the following level. Same effect in the death sequence during attract mode.
- added proper computation of sprites to be drawn taking into account double size sprites. This fixes sticking shots in mnight without need for a hack.
- lowered ninjakd2 PCM playback rate to 13020 (from 16000). This seems to sound better and is a round division from one of the master clocks.
- removed ROM patch that was used to avoid the input protection in omegaf, added a rough but effective protection simulation.
- corrected some dip switches
- hooked up sound cpu reset line
- simplified ROM loading for the older games swizzling address lines in driver init.
2008-01-20 15:17:23 +00:00
Zsolt Vasvari
171060dca7 - Changed TLC34076 and games using it to RGB32
- Removed global Machine variable where possible
2008-01-14 02:38:35 +00:00
Zsolt Vasvari
679ddd69b8 Reorganizing the exidy audio hardware code. Only checking in because of the missing file victory.h 2008-01-13 09:54:58 +00:00
Aaron Giles
864e14b28d Cleaned up astinvad driver:
* Proper video timing
 * Hooked up 8255 PPIs
 * Correct interrupt timing
 * Consolidated code into single file
2008-01-12 21:36:25 +00:00
Aaron Giles
a62870621a It's the end of uitext.c as we know it (and I feel fine) 2008-01-12 03:32:30 +00:00
davidhay
47cf2c7874 log:
- added MESS PC-Engine emulatation
- added Blazing Lazers (working)
- added Paranoia (non-working due to lack of jamma interface 
emulation)
- fixed MAME debug build under VC2003

Please co-credit Charles MacDonald & Mr. Do for Blazing Lazers.

Note to Nathan: video/vdc.* re taken as-is from MESS, for the 
machine stuff I extracted common code (to be shared by MAME and 
MESS) and created machine/pcecommn.*
2008-01-10 22:34:51 +00:00
Zsolt Vasvari
ad0e78bc1c Added speech CPU
Removed cvsdrvrc.c
2008-01-10 00:57:25 +00:00
davidhay
7088b5139e Reorganization of Raiden 2 driver.. a bit of extra documentation of the 'V33' based set, which I've renamed..
nothing new working.
2008-01-09 23:10:20 +00:00
Zsolt Vasvari
c06b5027d3 Reogranized and started to clean up the CVS driver.
Moved ROM definition into its own file, like the NeoGeo driver
2008-01-09 09:48:39 +00:00
Zsolt Vasvari
531aea4a38 This essentially rewrites the CVS system video code. This fixes wallst071gre. Also fixed the S2650 registry window display. 2008-01-07 10:43:55 +00:00
Couriersud
7ce3ee6529 A major rewrite of skychut.c lying around for months. There are still some glitches and it is not perfect but the following has been achieved:
* fixes skychut37b1yel 
* fixes skychut37b6gre
* adds samples to ipm invaders - just rename your old invaders samples to ipminvad to test
* added - amongst others - "capsule" dip switch to ipm invaders
* sound ports identified
* demo sound and cabinet type driver configuration
* more I don't remember
2008-01-06 18:05:41 +00:00
Aaron Giles
aae4b919d1 (From David Haywood)
Added standard layout to neogeo driver, with alternate view to crop out leftmost 8 pixels.
2008-01-06 06:44:24 +00:00
Couriersud
fe9dff357c Added Z80 DMA chip.
- only implements intelligence to emulate dkong3
- fixed a misleading comment in 8257dma.h
2008-01-04 23:10:29 +00:00
Aaron Giles
415aebd2bd Rewrote sbrkout driver based on schematics:
* XTAL-based timing
 * Correct video timing
 * Full memory map
 * Correct memory usage ("zero page" RAM is shared with videoram)
 * Removed all input hacks
 * Fixed interrupt generation
 * Connected coin counters
 * Added save state support

Also fixed incorrect dependency in cdrom.c.
2008-01-03 09:01:18 +00:00
Aaron Giles
008440aa62 Better documented various bit latches.
Hooked up crusnexo lamp board (added layout).
Fixed year in MK4 startup test.
Switched to XTALs.
2008-01-02 15:16:59 +00:00
Couriersud
1ededa80ee Rewrote mario.c:
- fixed mario0110u1gre
- rewrote driver, separate MACHINE_DRIVER(mario_audio)
- palette from schematics
- video timing from schematics
- driver configuration switch Nintendo/Std Monitor
- got rid of COLORTABLE
- clocks as defines in .h
- use XTAL_*
2008-01-01 19:20:50 +00:00
Aaron Giles
fffa20252e Added new file xtal.h with commonly known/used clock XTALs.
Added #include "drivers/xtal.h" to driver.h so that these values are always available.
2008-01-01 09:11:07 +00:00
Couriersud
bf79fa4948 - radarsc1 uses tms5110 speech synth
- cvs games: according to PCBInfos speech chip is TMS5100.
  Changed driver to use TMS5100 and "game system operational" now sounds more natural
- removed sound/m58817.*
- added support for multiple coefficients maps to tms5110.*
- added coefficient maps for TMS5100 and M58817 from documented sources to tms5110r.c
- fixed interpolation factors (see tms5110r.c for reason)
- made lattice calculation precision 9bit
- added support for READBIT and LOADADDRESS commands to tms5110.c
- more changes in line with various patents
2007-12-25 22:47:08 +00:00
Aaron Giles
dbb50ed634 Zeus hardware:
* Cleaned up zeus wave RAM accessors.
 * Changed rendering code to allow for greater parallelism on multicore systems.
 * Removed some vestigial zeus 2 hacks.
 * Reduced visible area to remove artifacts.
 * Made right/bottom vertices inclusive to fix some gapping issues.
 * Fixed invasn lightgun offset.
 * Marked invasn as playable.

Zeus 2 hardware:
 * Fixed ROM loading, added banking support.
 * Separated zeus 2 video implementation from zeus implementation.
 * Implemented direct pixel accesses; enough to get startup screens to show.

ADSP-2100:
 * Properly documented ADSP-2104 internal memory map.
2007-12-21 16:12:20 +00:00
Phil Bennett
366460bd8f Renamed 'buggyb1' set to 'buggybjr'
Also made it work properly.
2007-12-20 23:58:28 +00:00
Tomasz Slanina
f80cc32b04 Merged afega.c and nmk16.c drivers
Removed many hacks from both.
A couple of games changed status from GAME_NOT_WORKING to fully playable:
stagger1, redhawk, redhawkb, grdnstrm, spec2k, firehawk (all - former afega.c) 
and  tharrier/tharrierj(nmk16.c)
2007-12-19 14:16:30 +00:00
Aaron Giles
75265e5e23 Changes for MAME 0.122. 2007-12-18 08:09:03 +00:00
Aaron Giles
df34329a47 Changes for MAME 0.121u3. 2007-12-17 16:39:40 +00:00
Aaron Giles
c82a966b3b Changes for MAME 0.121u2. 2007-12-17 16:37:57 +00:00
Aaron Giles
8a8ccc5949 Changes for MAME 0.121u1. 2007-12-17 16:33:33 +00:00
Aaron Giles
7b77f12186 Initial checkin of MAME 0.121. 2007-12-17 15:19:59 +00:00
Aaron Giles
3da7f47606 First checkin of MAME 0.121 docs folder. 2007-12-17 06:11:01 +00:00
Aaron Giles
811ef79c66 Created directory structure. 2007-12-17 05:15:05 +00:00