Brian Troha
7730fdfdcd
document the MCU used in the 1943 sets
2010-04-08 03:28:47 +00:00
Brian Troha
a80dffd0fb
Corrected names in the 1943.c driver
...
1943.c: Corrected rom names [Bill D, The Dumping Union]
2010-04-08 03:20:53 +00:00
Fabio Priuli
e0d0393cee
snes.c: Fixed small problem with vflipped large tiles. No whatsnew.
2010-04-07 19:56:21 +00:00
Fabio Priuli
4f03a65077
snes.c: proper fix to the DMA issue with S-DD1 games [Fabio Priuli]
2010-04-07 17:51:09 +00:00
Angelo Salese
f9f7c8ffd8
Temporary made cycle stealing less aggressive, no whatsnew
2010-04-07 16:25:13 +00:00
Fabio Priuli
bd07cb544c
snes.c: temporarily reverted some dma code to allow S-DD1 games to boot again in MESS [Fabio Priuli]
2010-04-07 15:36:26 +00:00
Angelo Salese
a66c05e720
new clones
...
----------
Street Fighter (US, set 2) (protected) [Bill D & the Dumping Union]
2010-04-07 12:42:45 +00:00
Jonathan Gevaryahu
b97a24e34a
Escape from the planet of the robot monsters uses a TMS5220C, verified from schematics and looking at videotopia's machine pcb in 2008. no whatsnew.
2010-04-07 06:47:08 +00:00
Angelo Salese
d1a69519f1
Fixed integer overflow, no whatsnew
2010-04-07 01:31:05 +00:00
Angelo Salese
4e18ddef23
Basic implementation of the memory map master cycle steals in the SNES driver [Angelo Salese]
2010-04-07 01:18:35 +00:00
Angelo Salese
340ad68dfc
Basic implementation of the DMA master cycles steals in the SNES driver [Angelo Salese]
2010-04-06 23:32:43 +00:00
Angelo Salese
13c095c03c
First step in supporting master cycle delays in the SNES driver [Angelo Salese]
2010-04-06 23:04:22 +00:00
Fabio Priuli
d48e9a885f
Readded info.c lines which got removed/changed by mistake in the previous commit. No whatsnew.
2010-04-06 09:50:37 +00:00
Fabio Priuli
e197630a68
info.c: added keyboard and keypad controls to xml output [Fabio Priuli]
2010-04-06 08:06:18 +00:00
Wilbert Pol
39ba484e7b
uPD7801: Fixed the MOV MC,A instruction.
2010-04-05 18:53:22 +00:00
Olivier Galibert
2758f10e8c
namcos23: Found "force poly to front" bit [O. Galibert]
2010-04-05 17:31:05 +00:00
Fabio Priuli
d46e7a779b
skyarmy (skyarmy.c) [stephh] :
...
- Fixed Dip Switches and Inputs (after verification of the Z80 code)
- Updated memory map to partially handle screen flipping
scobra, scobrase, scobras, scobrab, suprheli, moonwar, moonwara,
armorcar, armorcar2, tazmania, anteater, calipso, losttomb, losttombh,
spdcoin, superbon (galaxian.c driver + galdrvr.c) [stephh] :
- Fixed Dip Switches and Inputs (after verification of the Z80 code)
2010-04-05 17:02:29 +00:00
Wilbert Pol
3e42c61c9c
Small MESS-only listxml dtd update. No whatsnew.
2010-04-05 16:52:25 +00:00
Fabio Priuli
8e22365b5c
Added a new input type IPT_KEYPAD for MESS, to distinguish between fully featured keyboards and keypad controllers [Fabio Priuli]
2010-04-05 15:30:00 +00:00
Angelo Salese
63b784570e
A bunch of small bugfixes, no whatsnew
2010-04-04 20:04:55 +00:00
Wilbert Pol
6f657bc29e
Allow MESS to do additional work for -romident.
...
Added MESS command -listsoftware.
No whatsnew.
2010-04-04 14:55:01 +00:00
Angelo Salese
5da4dfa346
Added boundary checks for MVN and MVP opcodes when in M mode in the G65816 CPU core [Angelo Salese]
2010-04-04 14:41:35 +00:00
Wilbert Pol
e147fe18dd
Some MESS-only changes. No whatsnew.
2010-04-04 14:32:03 +00:00
Olivier Galibert
2cafff0619
Duh.
2010-04-04 11:03:08 +00:00
Olivier Galibert
a032c146f6
namcos23: Push the zclip a little to avoid poly.c issues for now. [O. Galibert]
2010-04-04 11:01:40 +00:00
Olivier Galibert
b6eb23c7bc
poly.c: Make the parameter interpolation more robust [O. Galibert]
...
The code now computes start/dpdx/dpdy to start at (0, 0) of the bitmap
and not at the polygon origin. It's a more precise when the polygon
is a tad big, and a lot more precise when the coordinates are big
enough not to fit in an int.
The code is still somewhat broken when the coordinates do not fit in
an int. I'll have to see about that later. I can ignore it for now
by z-clipping a little further.
The subpixel correction is missing, I wasn't sure if we needed to add
or substract 0.5*(dpdx+dpdy) to start. And I don't really know how to
test for it either.
2010-04-04 10:59:57 +00:00
Ryan Holtz
269a16687f
Improved Rectangle drawing in the RDP core. [Harmony]
2010-04-03 23:08:53 +00:00
R. Belmont
5a1cca0de5
Restore variable removed by 8757 which is important for my debugging (no credit)
2010-04-03 22:40:19 +00:00
Ryan Holtz
041cb47232
Re-fixing some cppcheck issues. No whatsnew.
2010-04-03 21:06:43 +00:00
Ryan Holtz
ceccc811e5
Disabled DRC versions of certain vector load/store operations in the
...
RSP core in order to avoid geometry issues. [Harmony]
2010-04-03 21:03:20 +00:00
Ryan Holtz
f397bcd6d2
Fixed some massive texturing issues in the new Nintendo 64 / RDP renderer. [Harmony]
2010-04-03 21:00:47 +00:00
Fabio Priuli
3b0cb91d98
Disabled unused variables and code based on cppcheck and VS2008 Code Analysis [Oliver Stoneberg]
2010-04-03 16:31:11 +00:00
Angelo Salese
435dedd3fa
Corrected I/O timer, no whatsnew
2010-04-03 15:45:49 +00:00
Angelo Salese
25cd094a47
Moved the i/o update status inside a timer in the SNES driver [Angelo Salese]
2010-04-03 15:25:27 +00:00
Miodrag Milanovic
983b3e482a
[8080/8085 CPU] Fix of mametester bug 3227. [Robbbert]
2010-04-03 12:30:52 +00:00
Phil Bennett
7088601e09
New clones added
...
----------------
Super Football Champ (Ver 2.4O) [Caius]
2010-04-03 11:20:03 +00:00
Olivier Galibert
7eddf047ee
namcos23: First stab at z-sorting [O. Galibert]
2010-04-03 09:53:40 +00:00
Olivier Galibert
d0b704dbb7
namcos23: Fix the zoom value [O. Galibert]
2010-04-03 09:51:56 +00:00
Fabio Priuli
fd7120a48e
midtunit.c: Fixed TMS340 parameter [Alex Jackson]
2010-04-03 04:26:55 +00:00
Roberto Zandona
95f8cbc6f6
removed wrong opcode and used the right one
2010-04-02 21:55:23 +00:00
mariuszw1
84e11f8dca
New games added as NOT_WORKING
...
------------------------------
Print Club Pokemon B [Guru]
2010-04-02 21:27:49 +00:00
mariuszw1
fa59bc9632
VC2008 compile fix (no whatsnew).
2010-04-02 20:22:53 +00:00
Angelo Salese
a5aaebdd88
Clear pending IRQ if the IRQ enable flag is disabled in the SNES driver [Angelo Salese]
2010-04-02 17:56:30 +00:00
Angelo Salese
a5a7c90161
By request, kludged dragoona too, no whatsnew
2010-04-02 13:33:55 +00:00
Ryan Holtz
6c362088d9
Applied some cppcheck fixes. [Oliver Stoneberg]
2010-04-02 06:07:12 +00:00
Ryan Holtz
537e76be82
Removing texture_rectangle_32bit and fill_rectangle_32bit to
...
hopefully generate a bug report which indicates any games using
the modes. [Harmony]
2010-04-02 05:53:51 +00:00
Fabio Priuli
93ecc1d425
not worth mention: snes.c: one more variable moved from snes_ram to the driver state
2010-04-02 05:36:18 +00:00
Ryan Holtz
b64d429b8e
Reworked the entire Nintendo 64 renderer to be class-based. More
...
cleanup to follow. [Harmony]
2010-04-02 05:34:10 +00:00
Andrew Gardner
65415deec8
hng64: Fix sound ROM loading. [Andrew Gardner]
...
(This patch also includes a lot of whitespace cleanups,
the removal of Aaron's MIPS MMU debugging comments,
and the removal of a bunch of other comments that I'm sure I created and I'm sure are
no longer accurate)
2010-04-02 04:28:56 +00:00
Angelo Salese
21a6997b52
By request, kludged Dragoon Might JAA to boot, no whatsnew
2010-04-01 18:56:48 +00:00