* Added note explaining that view options saved in machine CFG take
precedence over INI/command line.
* Added prerequisites for building HTML documentation under MSYS2 and
Fedora Linux.
* Explicitly mentioned that Ubuntu modifies GCC to enable "fortify
source" by default in the relevant section.
* Removed obsolete reference to glibstdc++6.
* Re-formated compiling guide source (hard wrap at 80 columns,
typographical quotes, code blocks for sample command lines).
-genie.lua: Show GCC ignored attribute warnings, but don't fail for
them.
- Separate driver from cosmic.cpp
- Add MC6845 CRTC and use it for all video updates
- Configure screen with raw parameters
- Add support for display flipping in cocktail mode
* Separated Acorn IOC and MEMC into devices.
* Emulated 8051-based serial keyboard.
* acorn_machine/memc.cpp: Ensure only one logical page is mapped to a single physical page.
* Fixed RISC OS POST IOC register test.
* aa310.cpp: Added debug code to display RISC OS POST failures.
-machine/archimedes_keyb.cpp: Dumped Acorn Archimedes keyboard microcontroller. [Phil Pemberton]
* formats/hti_tape.cpp: Added support for Manchester encoded DC100 cassettes.
* machine/hp2640_tape.cpp: added emulation of DC100 tape drives.
* machine/hp_dc100_tape.cpp: Added unit name display.
- sa1110: Added rudimentary support for the ICP and DMA blocks. [Ryan Holtz]
- sa1111: Various changes. [Ryan Holtz]
* Hooked up I2S audio DMA support.
* Hooked up IRQ support.
* Hooked up basic GPIO support.
- uda1344: Added initial pass at audio support, based on DMADAC. [Ryan Holtz]
- sed1356: Added support for BitBLT solid-fill command. [Ryan Holtz]
- jornada: Added more keys, touch pen support, and fixed EEPROM access. [Ryan Holtz]
* New machines marked as NOT_WORKING
----------------------------------
AlphaSmart 3000 [TeamEurope, ClawGrip]
* New NOT_WORKING software list additions
---------------------------------------
alphasmart_kapps.xml: Accelerated Reader (1.3, English (UK)), Accelerated Reader (1.2, English (UK)), AlphaQuiz (3.1, English (UK)), AlphaWord Plus (3.4, English (UK)), Beamer (1.01, English (UK)), Calculator (3.02, English (UK)), Control Panel (1.07, English (UK)), Control Panel (1.04, English (UK)), KeyWords (3.6, English (UK)), KeyWords Wireless (4.2, English (UK)), MathFacts in a Flash RP (1.3, English (UK)), MathFacts in a Flash RP (1.1, English (UK)), MathFacts in a Flash (offline) (1.2, English (UK)), MathFacts in a Flash (offline) (1.0, English (UK)), Neo Font - Large (4 lines) (1.0, English (UK)), Neo Font - Medium (5 lines) (1.0, English (UK)), Neo Font - Small (6 lines) (1.0, English (UK)), Neo Font - Very Large (3 lines) (1.0, English (UK)), Neo Font - Extra Large (2 lines) (1.0, English (UK)), Responder (1.2, English (UK)), SpellCheck Large USA (1.03, English (UK)), SpellCheck Large USA (1.02, English (UK)), SpellCheck Small USA (1.03, English (UK)), SpellCheck Small USA (1.02, English (UK)), SpellCheck Spanish (1.0, Dutch), Text2Speech Updater (1.4, English (UK)), Text2Speech Updater (1.3, English (UK)), Thesaurus Large USA (1.1, English (UK)), Thesaurus Large USA (1.0, English (UK)), Thesaurus Small USA (1.1, English (UK)), Thesaurus Small USA (1.0, English (UK)), Wireless File Transfer (1.1, English (UK)), Wireless Updater (2.0, English (UK)), Wireless Updater (1.3, English (UK)) [ClawGrip]
* Fixed a couple of fixed-size buffers in Windows OSD code.
* Marked MAME as aware of long paths in Windows manifest.
* Made a cleaner, thread-safe API for getting volume names.
* Added compile-time option to disable recompiler W^X mode.
* NuBus image device current directory doesn't need to be pinned.
- render.h: Split out layout class declarations into rendlay.h, with some adjustments for the resulting incomplete types (std::reference_wrapper unfortunately does not allow these by C++17 rules)
- rendlay.h: Move old header contents to layout/generic.h
- vecstream.h: Revert changes made in aa29519528. The std::string_view conversion has been made a non-member function (util::buf_to_string_view) and moved to coretmpl.h.
- strformat.h: Remove the using declaration importing util::string_format into the global namespace. It has been moved to emucore.h and a few tool sources; other references have been qualified.
- osdcore.h: Split out file, directory and path classes and methods to a new header (osdfile.h), Doxygenizing the documentation comments.
- Disaggregate many #includes that were including other standard or custom headers. emu.h now includes basically the same things that it did, but other headers have been streamlined; for instance, emucore.h no longer stealth-includes osdcore.h several ways.
* shuffle a few things around re: the BBL ST2302U based handhelds, give bbl338 its own map due to internal ROM etc.
* fake some interrupts on bbl338
* better document test draw command, so that we can verify we're in test mode
----------------------------------
Twin Basket [Museo Del Recreativo]
-st62xx: Various changes. [Ryan Holtz]
* Fixed RETI and LD rr,A opcodes.
* Optimized internal register handling.
* Converted to use logmacro.
* Added initial timer support.
* Started moving Lua class reference to docs. Expecting people to find
the class reference material in the source isn’t going to help make it
approachable. The docs allow longer explanations, better formatting,
and cross reference links.
* Added another layout scripting example to the docs.
-goldnpkr.cpp: Minor clean-up.
* Improved the short names for Witch Card and Witch Game clone sets.
* Made Witch Up & Down artwork clickable.
* Added working Video Klein sets where the parent is a working Video
Klein set to the tiny subtarget.
* Removed history from the header comment - we have version control for
a readon.
* set additions, see main decription
* not working additions, see main description
* more not working bits, see main description
* more not working additions, see main description
* consistency fix
Added methods for enabling and disabling breakpoints and watchpoints,
and made debugger views update when breakpoints/watchpoints are
manipulated from Lua. Made breakpoints and watchpoints objects rather
than tables. (It’s not possible to enable/disable a breakpoint or
watchpoint from the object itself, you have to go through its owners'
debug interface.)
Exposed more device_t members for dealing with child/sibling tags and
devices. Also provided a way to get regions/shares/banks from a device
using relative tags rather than going through the memory manager with
absolute tags.
* ms32.cpp: fix/document memory map
* ms32.cpp: preliminary CRTC hookup
* ms32.cpp: implement sprite direction bit, nuke per-game kludges
* Move note where it belongs (nw)
* ms32.cpp, bnstars.cpp: correct sprite RAM ranges
* tetrisp2.cpp: kill some legacy screen params, need those anyway
* Improve notes (nw)
* ms32.cpp: move CRTC to a new sysctrl device
Also added a bare-bones Python script for generating new device file
defs to src/mame/etc
* gen_python_def.py: address issues, misc improvements
* Kill device_memory_interface in favour of direct address_map, QA always broken flip_screen in flags
* ms32.cpp: reinstated flip screen thru callback
* ms32.cpp: Make mixing to honor cliprects instead of erratic screen.width / height call
* Need a safeguard somehow, and a symbols build doesn't help here lalala
* Fix notes, cannot repro the bug, next
* Move irq assert/clear lines to device, add preliminary prg timer, make 30 Hz irq to behave like one.
(Note: very untested, feedback is appreciated)
* Send a prg timer ack if irq is disabled
* Misc cleanups
* Nuke emu_timers in favour of configure_scanline, preliminary bnstars1 hookup
* No magic number please
* Add sysctrl to tetrisp2.cpp, move rockms stuff into its own state machine, misc
* Kill off 30 Hz refresh rate hack in stepstag/vjdash sub screens
* Flag all those xtals as unknown
* Move has_zoom/has_yuv in ms32_sprite init constructor, fix dummy config bug with stepstag right screen update
* jalcrpt.h doesn't belong to tetrisp2.cpp, errata on sysctrl reset line
* Fix build
* Left-over
* Fix bool comparison to itself (blame JS habits), nuke bnstars1 mahjong
switch case altogether.
* Notes
* Fix bnstars1 crash
* update_color fn doesn't work without a memory_share_creator, documentation
* Translate clamp_to_12bits_neg to a constexpr method
* Fix crashing in main ms32 driver, except it now has very broken priority for seemingly no reason
* Fix nasty spriteram buffer RAM allocation bug
* Make objectram_size to be calculated at init time
* First (naive) pass in moving common interface to a ms32_base_state
Move m_irqreg save state from video_start to machine_start fn;
Fix embarassing palette overflow bug in ms32.cpp;
Add bitswap for bnstars1 mahjong panel;
.bytes() -> .length() for objectram_size;
* bnstars: template video handlers
* bnstars: fix config, split sprite chips/gfxdecode/palette into two, fix palette ranges
* ms32.cpp: implement proper irq acknowledge lines
* Add config setter in sysctrl for inverted vblank/field lines, make tp2ms32 and wpksocv2 happy
* Move f1superb to own state
* MS32 merge sound maps
* Remove TIMER_DEVICE_CALLBACK_MEMBER in favour of emu_timer
The things that were previously called device iterators are not
iterators in the C++ sense of the word. This is confusing for
newcomers. These have been renamed to be device enumerators.
Several Lua methods and properties that previously returned tables now
return lightweight wrappers for the underlying objects. This means
creating them is a lot faster, but you can't modify them, and the
performance characteristics of different operations varies.
The render manager's target list uses 1-based indexing to be more like
idiomatic Lua.
It's now possible to create a device enumerator on any device, and then
get subdevices (or sibling devices) using a relative tag.
Much more render/layout functionality has been exposed to Lua. Layout
scripts now have access to the layout file and can directly set the
state of an item with no bindings, or register callbacks to obtain
state. Some things that were previously methods are now read-only
properties.
Layout files are no longer required to supply a "name". This was
problematic because the same layout file could be loaded for multiple
instances of the same device, and each instance of the layout file
should use the correct inputs (and in the future outputs) for the device
instance it's associated with.
This should also fix video output with MSVC builds by avoiding delegates
that return things that don't fit in a register.
* replaced dgun2869 dump with good one [Sean Riddle]
* also did some work on the dreamGear unit, works now
* an innotab2 driver entry was also added to hold the software list, but the ROM isn't dumped yet
machines promoted to WORKING
------
My Arcade Retro Micro Controller - 220 Built-In Video Games (DGUN-2869) [Zup, Team Europe, Sean Riddle]
new WORKING machines
------
Code Lyoko (25-in-1 handheld) [KaruzoHikari, Team Europe, David Haywood]
My Arcade Pac-Man Pocket Player (DGUNL-3227) [Sean Riddle]
new NOT WORKING machines
------
Palace Arcade [Sean Riddle, Kamaal Brown]
new NOT WORKING Software List entries
------
vtech_innotab_cart.xml : Mickey Mouse Clubhouse (UK) [Team Europe]
-netlist: Give devices the C++17 namespace treatment.
-Tidied up compiler warning options for 3rdparty.
-emu/render.cpp: Exposed a few information view item properties.
I've guessed whether break or [[fallthrough]] is appropriate. In cases
where it looked particularly suspicious, I added a FIXME comment. All
of these changes should be reviewed by someone familiar with the code.
* Removed .mask(), as it’s not reliable in the general case.
* Added asserts to things that assume power-of-two sizes.
* Got rid of virtual qualifier on pointer-to-member operator.
* Made helpers a bit more assertive about logging warnings.
-emu/rendlay.cpp: Use delegates to avoid hot conditional branches.
-docs: Finished off description of object finders and output finders.
new NOT WORKING machines
----------------------
InnoTV [Team Europe]
new NOT WORKING software list entries
----------------------
vtech_innotv_innotabmax_cart.xml:
pawpatrl: Paw Patrol - Pups Save a UFO! (80-274103 UK) [Team Europe]
dcgcr: DC Comics - Gotham City Robots (80-274803 UK) [Team Europe]
finddory: Finding Dory (80-274903 UK) [Team Europe]
liongrd: The Lion Guard (80-275203 UK) [Team Europe]
new WORKING software list entries
----------------------
gameking.xml:
mc_4v07a: 4 in 1 - TrojanLegend (Trojan) + HappyBall + Supermotor (Motor) + Lanneret (Hawk) (512KB cartridge) [Team Europe]
mc_4v16a: 4 in 1 - Manhunt + Bobby + Tantivy + Racing Car (512KB cartridge) [Team Europe]
- Implemented memory mapper for CP/M.
- Serial printer port.
- External RAM is now scrambled.
- SuperCart bankswitching board implemented for Aquaricart.
- Cartridge images of size 4K, 8K, 16K now supported, was previously 16K only.
new WORKING machines
-----
The New York Times Sudoku [David Haywood, Sean Riddle, Kamaal Brown]
Vs Maxx 25-in-1 (VT03 hardware) [David Haywood, Sean Riddle, Kamaal Brown]
6-in-1 Sudoku Plug & Play [David Haywood, Sean Riddle]
Plug 'N' Play 50-in-1 (DGUN-853) [David Haywood, Sean Riddle, Kamaal Brown]
new WORKING clones
-----
Mega Drive Collection Volume 2 (Radica, Arcade Legends) (UK) [David Haywood, Sean Riddle]
Super Sonic Gold (Radica Plug & Play) (UK) [David Haywood, Sean Riddle]
new NOT WORKING machines
-----
Plug 'N' Play 25-in-1 (DGUN-806) [David Haywood, Sean Riddle, Kamaal Brown]
IQuest (US) [David Haywood, Sean Riddle, Kamaal Brown]
- Added MegaDrive side ROM to sarc110 sets, moved to skeleton 'hybrid' driver based on megadriv_rad.cpp and demoted to not working for now as they're meant to boot from the MD side with the VT03 games as bonus items [Sean Riddle, Team Europe]
- Moved reactmd to a skeleton 'hybrid' driver, demoted to not working, it's also meant to boot from the MD side with the SunPlus games as bonus items.
----------------------------------
Emax Digital Sampling Keyboard [DBWBP]
New clones marked as NOT_WORKING
----------------------------------
Emax Plus Digital Sampling Keyboard [DBWBP]
* emax2: Add dump of serial EEPROM [DBWBP]
* New non-working driver: SONY DFS-500 DME Video Mixer (1994)
-And a few new skeleton drivers for some other SONY video equipment:
* U-Matic vo5850PM
* BETACAM-SP UVW-1200
* BETACAM-SP UVW-1600
* BETACAM-SP UVW-1800
* holeland.cpp: Fix typo ("Refreativos Franco" -> "Recreativos Franco")
* New machines marked as NOT_WORKING
----------------------------------
Santa Fe Golden [jordigahan, ClawGrip]
* Move popn9 into kpython.cpp
* viper.cpp: Fix source name
* kpython.cpp: Add notes for popn9 ds2430 data
* kpython.cpp: internal ROM of H8 mcu isn't 32 bit
The project won't move forward if we're not proactive about ensuring
legacy code isn't added. In particular, this PR contained the kind of
code that we need to remove in order to be able to move to proper
per-device outputs and to allow clients to enumerate a system's outputs
on start; and runtime tagmap lookups for I/O ports, which can't be
checked on validation and hence require exercising all code paths to
detect errors (as well as the performance issues).
The pull request had outstanding reviews requesting changes. It's not
acceptable to ignore that and merge it.
This reverts changes from e3dbb0fa43
and fc8330e65c.
* Implement TT5665 emulation
Similar as OKIM6295, but with Support more ROM capacity and phrase spaces, 2 sound outputs
used in bowltry, igs_m036 (for some hardwares with TT5665, ex: cjddzsp)
bowltry.cpp: Fix game name (BOWLING TRY! in both poster and PCB)
* bowltry.cpp: Typo
* Fix endline
* tt5665.cpp: Reduce unnecessary argument
----------------------------------
Photo Play Spirit Xtreme (Spanish)
New clones marked as NOT_WORKING
--------------------------------
Photo Play Spirit Xtreme (update, Spanish)
And a few new skeleton drivers for some other SONY video equipment:
* U-Matic vo5850PM
* BETACAM-SP UVW-1200
* BETACAM-SP UVW-1600
* BETACAM-SP UVW-1800
This fixes the "typing on all keyboards at once" issue. You can now
enable and disable keyboard/keypad inputs per device in the Keyboard
Mode menu. Default is to enable the first device with keyboard inputs,
and all device with keypad inputs but no keyboard inputs. The settings
are saved in the CFG file for the machine.
Typing in natural keyboard mode only ever types on one keyboard at a
time, but now you can control which keyboard it types on, as it will be
the first enabled keyboard.
You can easily try this out with something like:
mame64d zorba -rs232 terminal cpm
-ui/inputmap.cpp: Show device descriptions as well as tag paths.
-mac128.cpp: Fixed mouse axis wrap compensation, cleaned up mouse code,
eliminated static variables for mouse input state.
You could see the issue with wrap detection easily enough just by
running mac128k/mac512k/macplus and tapping the arrow keys to move the
mouse one pixel at a time. As you moved past the point where the axis
count wrapped, it would move one pixel in the opposite direction.
There were two function static variables related to mouse input state,
probably still lurking from when the code was initially made to use a
driver state class. This obviously messes with save states and prevents
multiple instances.
- bus/a2bus/mouse.cpp: Fixed mouse axis wrap compensation.
This device had the same bug with wrap compensation as mac128k.cpp.
-----------------------------------
vsmile_cart: V.Smile Tanz Mit Center (Germany), V.Smile Défi Gym (France), Gimnasio Interactivo V.Smile (Spain)
-vsmile: Added support for the Jammin' Gym Class dance mat. [bmx, Ryan Holtz]
* Split hc55516 core into separate cores/subclasses for hc55516 and hc55532 (new 'digital' implementation based on decap/die tracing) as well as mc3417 and mc3418 (old existing 'analog' implementation left alone) and hooked the hc55516 and mc3417 implementations to the appropriate hardware drivers. This should vastly improve CVSD sound quality in drivers that use the hc55516. [Lord Nightmare, Sean Riddle]
* Made Exidy's mouse trap use a timer to clock the mc3417 and update the state readable by the z80 rather than relying on the mc3417 to accept a clock parameter and update the z80 state via a callback. The timer implementation ensures proper synchronization and prevents missed clock transitions from the z80 side causing noise in the CVSD audio. [Lord Nightmare]
* Added a biquad-based 2nd order filter emulation for an audio stream (to go along with flt_rc 1st order filter emulation) and hooked it to Exidy's mouse trap (mc3417) and williams drivers (hc55516) following the original schematics. For hc55516 this is necessary as the original chip produces a very pronounced audible 16khz 'carrier' in its output audio even on the real chip, and these filters suppress this. This also happens to a lesser extent with the 8khz quieting waveform noise on both mc3417 and hc55516. [Lord Nightmare]
* Made Williams System 11 and s11_bg relative sound mixing more accurate to the original audio flow on the PCB itself. [Lord Nightmare]
* Switched Williams Joust 2 to use the s11_bg common sound device rather than its own implementation. [Lord Nightmare]
Also improved symmetry of disk components, fixed positioning of
components when fitting to the pixel grid, and fixed inherited color
when item has no color specified.
Removed the dotmatrix components from complay.py - there are more
flexible ways to achieve the same thing.
* fmtowns: add a SCSI card slot for the original models
- Add a slot device for the Model 1/2 dedicated SCSI slot
- Add a device for the FMT-121 SCSI Card
- Modify the I/O maps and machine configurations so the slot and the
integrated controller don't overlap
Moved MS DIB parser out of ICO file reader and made it available for
artwork and layout images.
Added more efficient I/O and better error checking for JPEG file loading
(MAME will no longer exit immediately on a bad JPEG file).
Made caller responsible for opening files for loading images, to avoid
decompressing images used in ZIP/7z artwork multiple times.
Added support for JPEG and Windows DIB to picture_image_device.
Added support for SVG image files in external artwork.
Added support for using I/O port value for animation state and masking
animation state values.
Made bounds elements more flexible in layouts.
Reworked headers to reduce dependencies.
Updated layout file format documentation.
* - split off the handhelds that seem to be based around gpl162xx technology into their own file from generalplus_gpl_unknown.cpp to generalplus_gpl162xx_lcdtype.cpp
- identify unkunsp based on new information
* typo
machines promoted to WORKING
----
TV MegaMax active power game system 30-in-1 (MegaMax GPD001SDG) [David Haywood]
* added files for the VT APU type, currently no extra functionality, but will be built upon
* psixptty: Fix for FreeBSD
We need to check for __FreeBSD__ not __FreeBSD_kernel__
* FreeBSD: Use gl includes from pkg-config
FreeBSD doesn't install the includes from 3rdparty software in a default
location so use pkg-config to get the correct path.
* FreeBSD: genieos is named simple bsd
- Hook up periodic and keyboard interrupts
- Implement keyboard and hook it up
- Render according to vram address and add basic cursor support
- Hook up bell sound
* Most OpenGL link issues fixed. Two remain from drawogl.cpp.
This isn't working anyhow.
* "-video accel" now uses WebGL. This allows GL based scaling and
provides a performance improvement.
* Fixed pong and other games by adding another function to the
exception whitelist
* Target now is mame.html. This allows emrun to be used for testing.
mame.js is created as well and thus the current behaviour
unchanged.
This adds support for the mini digital cassette recorder that can be
found inside a P2000t. This implementation is based on documentation
that can be found in https://github.com/p2000t/documentation.
In memory of NPM Jansen, who taught me all the magic of bits and bytes.
Components may have multiple bounds and/or color child elements with
state attributes, allowing for piecewise linear position/size/colour
animation.
Components may have a statemask attribute, allowing for things like
using external images to draw a multi-segment LED/VFD display without
requiring dozens of outputs for the individual lines or thousands of
images for all possible states. (Texture caching still never releases
anything, so MAME can still exceed the maximum number of textures, but
that’s a separate issue.)
Image components with alpha now blend over previously drawn components.
Layouts have been changed to use yes/no for inputraw to match what's
used for flipx/flipy. External layouts with 1/0 will still work, but
complay.py will complain.
* animalc: Pile kludge upon kludge for poorly understood video timing register
* gocowboy, itazuram: Increase frequency of one timer interrupt (and hopper timing in gocowboy)
* kc82, kp69: Modernize state_add syntax
* Removed device and macro header files.
* All of those can be generated automatically so going forward there is
no need for these any longer.
* Introduced the modules concept. Modules are netlists for which
automatic lib entries are generated.
* Going forward you just store them in macro/modules and they will be
automatically registered as device elements.
* You need to do a "make generated" is src/lib/netlist/build
* Some_device.cpp still needs to be added to netlist.lua
* Added documentation on how to add devices to netlist.
* Please refer to adding_devices.md for more information.
These layouts have changes to element stacking order that can't be
avoided without changing the group structure in the layout files. I
think it's harmless, but it's possible it could have had a detrimental
effect on risc2500 (I tested it and didn't see any changes, but I might
not have known what to look for).
-complay.py: Added basic checks for dupicate collection names.
As with other checks of this kind, it doesn't actually instantiate the
layout so it doesn't check things when variable substitution is
involved.
Changed name of element to "collection" and initial visibility attribute
to "visible", and added them to documentation. Also added them to
complay.py.
Fixed issue with collection inside group, and improved initial view
selection behaviour.
Updated some internal layouts to demonstrate new features, including
et3400, irrmaze, ltcasino, mekd3/mekd4, seawolf and vgmplay.
Removed all uses of cpanel, marquee and overlay from internal layouts
and removed them from complay.py to actively discourage use. Also
cleaned up view names in layouts that were using them in place of
spaces, and removed some superfluous name attributes on elements that
won't do anything useful with an output value anyway.
Made vgmplay cycle visualiser modes when visualiser screen is clicked.
Fixed a copy/paste error in bus/rs232/hlemouse.cpp while I'm at it.
* Ported Cirrus Logic CS8900A Crystal LAN MAC emulation from VICE and hooked it up to Apple II card device.
* Adds Ethernet networking support for Apple IIgs.
* new WORKING machines
-----
Double Dance Mania: Supreme / Dance Supreme [Sean Riddle, David Haywood, Kamaal Brown]
Double Dance Mania: Mega 12 [Sean Riddle, David Haywood]
* new NOT WORKING
-----
My Arcade Wireless Video Game Station 200-in-1 (DGUN-2572) [Sean Riddle, David Haywood]
* removed include directory src/lib/netlist from various genie files to
avoid potential issues.
* Code using netlist should use #include "netlist/*".
* Updated includes.
* Fixed standalone makefile depend target to properly deal with relative
paths.
* Added akkaarrh to the ci target.
* Switched Travis CI to Ubuntu Focal.
* Allow ppc64le CI build to fail.
* Report CI status as soon as a job has failed or remaining jobs are allowed to fail.
Sound and other improvements to Sega G-80 games: [Aaron Giles, couriersud]
* Added netlist-based sound to Eliminator, Zektor, Space Fury, and Astro Blaster.
* Split the Sega Universal Sound Board and Speech Boards into their own separate files.
* Improved Universal Sound Board implementation for better accuracy in Star Trek and Tac/Scan.
* Wrote netlist-based backend for Universal Sound Board; currently disabled due to limitations in the system.
* Wrote netlist-based backend for Speech Board; currently disabled pending future sound system changes.
* Implemented wait states and the vector DRAW flag to help improve timing.
SP0250 Improvements: [Aaron Giles]
* Matched clock divider to real chip measurements.
* Fixed behavior when not fed enough data; addresses "gapping" in speech in Sega games.
* Implemented accurate LFR noise generator according to real chip measurements.
* Added pulse-width modulation DAC output mode for future consumption by netlist.
Netlist additions: [Aaron Giles]
* Added compile-time option to record nltool-compatible CSV files.
* Improved CD4020 implementation.
* Fixed CD4053 behavior.
* Added 74139 device.
* Added TL082 device.
8253 PIT changes: [Aaron Giles]
* Added explicit synchronization to all writes.
* Cleaned up some timing calculations to avoid double<->attotime conversions.
* sspeedr: new netlist audio implementation
Netlist-based audio implementation for sspeedr (Super Speed Race, 1979)
derived from Midway audio schematics, and based on that used for
280zzzap (280-ZZZAP) and lagunar (Laguna Racer) in the mw8080bw driver.
The Super Speed Race audio circuits are clearly derived from those games;
the biggest difference is the use of a linear feedback shift register
for noise generation.
* Updated netlist static solvers with recent netlist changes.
IMGUI_DISABLE_OBSOLETE_FUNCTIONS was defined in osd/modules.lua but not
in 3rdparty.lua. As a result, two different variants of struct ImGuiIO
were being defined, causing a C++ One Definition Rule violation
* new NOT WORKING machines
-----
PCP 8728 - 788 in 1 [David Shah]
unknown unSP based handheld [unknown]
* new NOT WORKING machines
------
Virtual Ping Pong (Protocol) [Sean Riddle, David Haywood]
My Arcade Gamer Mini 160-in-1 (DGUN-2953) [Sean Riddle, David Haywood]
* The saver/loadr commands should consider region endianness for portability.
-cpu/gigatron: Capitalisation of hex values was inconsistent, change it to lowercase as that tends to be the MAME standard.
-machine/exorterm.cpp: Fixed inputs magically changing on reset when they shouldn't (there are still others that should be fixed).
-mpu4vid.cpp: Corrected some errors in game descriptions.
-Fixed a couple of editing errors.
new NOT WORKING machines
------------------------
Super PC TV (Epoch) [Preservat!on Quest / Noah Bacon, Hubz]
U-Dance [Sean Riddle, David Haywood]
Moving Music (MM-TV110) [Sean Riddle, David Haywood]
* splitting up xavix a bit, preparation for better device encapsulation