New games added or promoted from NOT_WORKING status
---------------------------------------------------
Major Poker (v2.0) [Roberto Fresca, Tomasz Slanina, Rob Ragon]
conversion efforts: [Atari Ace]
* taito_f3 is disentangled from a number of other drivers by using
an AM_SHARE tag instead of a common variable.
* Several drivers are made into explicit subclasses of other drivers:
8080bw from mw8080bw, missb2 from bublbobl, quasar from cvs, taito_x
from seta.
* arcadecl is separated from rampart by duplicating the bitmap
rendering code.
* jaleco decryption code is moved to jalcrpt.c.
* cischeat is separated from megasys1 by duplicating some video code.
* mcr3 is partly separated from mcr.
* machine/midwunit.c is split into wunit and xunit files with some
code duplication.
* midtunit gfx_rom variables are made distinct from midyunit
variables, making midyunit independent of midtunit.
* contants in namconb1 are duplicated/renamed in namcofl.
* namcos2 uses of namcos21 are eliminated by introducing
namcos2_kickstart.
* toypop is separated from mappy by duplicating some video code.
- Some sets reparented and renamed as well as a cleanup of source comments:
grindstm (parent), vfive (clone)
kingdmgp (parent), shippumd (clone)
The set formerly known as "sstrikera" is now "sstriker" and is now the parent of mahoudai (clone).
Reverted batrid to batrider and bkraid to bbakraid.
- Put common init code into MACHINE_START, leaving DRIVER_INITs only for games that actually need unique initialization.
- Dead code cleanup: Removed old hacks and some no-longer-used used member variables from the driver class.
- ROM banking cleanup: Added a device address map for the OKI in fixeightbl. Stopped misusing the bank system for memory that isn't actually bankswitched (fixeightbl again) Simplified the Z80 ROM banking (and loading) in the Raizing games.
- Address map cleanup: Unified 8-bit shared RAM handling between the Z80-based and the V25-based games. Replaced lots of pointless READ_HANDLERs with AM_RAM_WRITE. Moved fixeight EEPROM handling into the input ports instead of using READ/WRITE_HANDLERs. Incidentally, this makes toaplan2.c the very first MAME driver to use the AM_READWRITE_PORT macro.
- Removed IPT_VBLANK input ports (no longer used since the video rewrite)
- Removed Truxton 2 player 2 "button 4" (after confirming that the game never reads it) and changed player 1 "button 4" to an IPT_OTHER not bound to any key by default, since it's clearly some kind of test/debug input not meant to be hooked up in a regular cabinet (for one thing, it works whether you're actually playing or in attract mode)
- Added button 3 to Batsugun Special Version. It's a full auto fire button like Cave games have. The service mode input test doesn't show it, presumably because Toaplan didn't bother to update the service mode code from the original version of the game.
- Fixed region jumpers and dipswitches in many sets, based on analysis of the program code and strings in the ROMs.
- Added a #define to optionally make Truxton 2 stereo (commented out by default). See the comments at the top of the driver and in the MACHINE_CONFIG.
- Corrected kbash ROM names, thanks to information from Charles MacDonald. Also fixed inconsistent ROM naming between some of the batrider clones.
- Loaded bbakraid default EEPROM as a ROM rather than hardcoding the contents into the driver.
- Completely removed audio/toaplan2.c, which isn't needed any more now that all the V25s are decrypted and hooked up.
memory map, and complete multiplexed inputs/outputs for
Lucky Roulette type games. Also added NVRAM and inverted
blitter [Roberto Fresca]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Lucky Roulette (6-players, Spanish) [Roberto Fresca, Rob Ragon]
New games marked as GAME_NOT_WORKING
------------------------------------
Winners Circle (81) [Roberto Fresca, Rob Ragon]
Winners Circle (82) [Roberto Fresca, Rob Ragon]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ruleta RE-800 (earlier) [Roberto Fresca]
Ruleta RE-800 (v1.0) [Roberto Fresca]
Ruleta RE-800 (v3.0) [Roberto Fresca, Grull Osgo]
- Removed unneeded #include lines (gal3.c galaxold.c asic65.c)
- Split part of the driver include into a separate multi-driver
include file (audio/exidy.h audio/exidy440.h audio/wiping.h
machine/segag80.h)
- Moved code to a new file/include to be referenced in multiple
drivers (ms32crpt.[ch] opwolf.c rainbow.c)
- Duplicated some code (palette related) between drivers (mainsnk
rollrace sslam)
- Moved a driver specific routine to a generic device file (atarimo)
- Cleaned up a few include files (cubocd32 cidelsa metalmx seicross
thoop2).
[out of whatsnew]
It sounds ~60% correct, and appears to play the right stuff, but there is still much to do.
I'm not respecting the volume command.
I'm not taking sample rate into account.
I'm not doing anything with stereo yet (though funcube doesn't tickle that functionality).
The ADPCM(2?) decoding clearly isn't perfect (I've made a local copy of the oki_adpcm class to mess around with).
The way i set the clock in the seta2 driver should show I don't know what I'm doing :).
None of the channel flags are being interpreted yet.
I haven't hooked up Luca's sigma98 games yet.
--------------------
Dream Fruit [Yohji, Smitdogg, The Dumping Union]
(being very busy lately, so if somebody wants to do this be my guest, shouldn't be too hard as the basics are inside Taito L driver ...)
No-whatsnew explanation: this takes OPTIMIZE=3 compile time for this core from
over 1 hour down to about 2 minutes on PS3 Linux. (Yes, the tms57002 itself
took over an hour to compile before - the thing has 256 MB of RAM and
a very slow HDD so when it hits swap, swap hits back).
- Rewritten some checks to be runtime instead of compile dependent
- Added winmenu.c and "menu" option in windows build
- winmenu.c provide just dummy implementation, and makes linking with actual menu implementation easier.
* New inputs from the scratch for Music Sort.
* Complete DIP Switches and DIP locations for Music Sort.
* Added a new button-lamps layout for Music Sort.
* Created a default NVRAM that allow Music Sort work properly.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Music Sort (ver 2.02, English) [Roberto Fresca, Team Europe]
- Implemented reel layer
- Fixed rogue tiles in xplan
- Hopper emulation in bishjan
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Express Card / Top Card [Smitdogg, The Dumping Union, Luca Elia]
Magic Train [Grull Osgo, Roberto Fresca, David Haywood, Luca Elia]
X-Train [Smitdogg, The Dumping Union, Luca Elia]
into one file, and separated the speaker device into its own file.
Generalized the concept of dynamically assigned inputs and re-wired the
speaker to work this way, so it is now treated just like any other
sound device. Added methods to the device_sound_interface for controlling
output gain and mapping device inputs/outputs to stream inputs/outputs.
Also made the sound_stream_update() method pure virtual, so all modern
sound devices must use the new mechanism for stream updates.
Primary changes outside of the core are:
stream_update(stream) == stream->update()
stream_create(device,...) == machine->sound().stream_alloc(*device,...)
sound_global_enable(machine,enable) == machine->sound().system_enable(enable)
Beyond this, the patterns are relatively obvious for the remaining calls.
- SoftList is incompelte, I hate working with the XML, if somebody wants to add the remaining titles, be my guest
- SMS games have issues, the CPU isn't being properly reset (or something) when moving between games, so stick to only a single SMS game for now or the z80 will crash.
It used to work, but the code has been out of use for a while.
- syntax is MAME megatech -cart1 mt_beast -cart2 mt_soni2 -cart8 mt_shar2
Notes out of whatsnew.txt
* This uses modern devices, but has not been tested in a driver yet, so I may
have done something wrong. I will fix it when the time comes.
* 60% of the disassembler is complete. I will finish it over the next few days.
* There are many similarities in execution to the dsp32, and the existing 32 code
will come in handy when it's time to write the execution engine.
* This thing is a pleasure compared to the dsp56k.
- Now supports uPD7725 and uPD96050
- Hooked up SNES common code to use uPD96050 for ST-010/011
- Removed ST-010 HLE simulation
Non-whatsnew: ST-010 is also found in some ssv.c games so this will be
hooked up there soon.
* machine/megadriv.c + md_pcb.c (originally from MESS) -> machine/md_cart.c [since they only contained code to handle cart loading]
* first half of drivers/megadriv.c (the code shared by mtech/mplay/c2 with MESS) -> machine/megadriv.c [since these are the 'machine' functions shared by arcade and console systems]
* second half of drivers/megadriv.c (the part recently imported from MESS) -> it remains where it was [since it is 'driver'-specific, even if in this case it is a MESS driver]
* drivers/segamsys.c (SMS part of the code used for mtech/mplay) -> machine/segamsys.c [again, these are 'machine' functions]
among other things, this new setup makes the MESS-specific parts (machine/md_cart.c & drivers/megadriv.c) independent from the MAME files, i.e. if we ever decide to change the tree structure, it will be much easier to move these files in any other location of the tree without affecting MAME (or MESS) compile process
This is a proof-of-concept commit. It works but is far from stable. Synchronization between two mame processes is *somehow* (trying to avoid hacked) in. However, this is not HLE. Shared memory is used to share the serial interface lines.
If the shared memory code is not enable, stub functions are used. If you set the link mode to master or slave, "not linked" will be shown in the game. That's better than the previous hang.
Please, no whatsnew.
Yes, it is intentional that the x86/x64 backends compile everywhere.
Backends are now derived from drcbe_interface and implement several
required overrides.
x86emit.h now uses namespaces so that the x86/x64 emitters can co-exist.
New file uml.h/uml.c actually describes the UML language, separating
out several concepts from drcuml.c.
Lots of other changes/fixes.
- Also fixes bzone regression.
- Contexts have disappeared now. All modules use class level private variables now.
- Reorganized code and added more include files.
- This is still work in progress. It is working though.
- all nodes are now class based
- removed all support for "legacy", i.e. procedural node functions.
- nodes are created using a class factory whose instances
are set up in discrete blocks. There is no separation of
node vs. module any longer.
- Custom modules are now just implemented like "normal" nodes.
- Converted all custom modules.
- Context variables can now be migrated to be private class members.
[Couriersud]
- Implemented dynamic tile sizes
- Generalized video routines to support more layers
- Moved mtrain in from subsino.c
New games added or promoted from NOT_WORKING status
---------------------------------------------------
X-Plan [Bicycle Repair Man, Luca Elia]
---------
X-Plan [Bicycle Repairman]
vram is weird to say the least but run out of time, if somebody (Haze, Arbee, Dox?) wants to look at it be my guest.
* Note: This patch simply adds the ROM to MAME. Much work still needs to be done to
hook it up to gaplus and document the chip itself.
Please note the MCU is currently disabled because the device has a
MCFG_DEVICE_DISABLE() in namco62.c.
- Added GAME_MECHANICAL flag to mark games having mechanical interface (such as pinball,redemption, bowling games ...)
- Imported games from PinMAME as skeletons
New games marked as GAME_NOT_WORKING
------------------------------------
Bank Robbery (Ver. 2.00) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Bank Robbery (Ver. 3.32) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Deuces Wild 2 - American Heritage (Ver. 2.02F) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Maxi Double Poker (Ver. 1.10) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Mega Double Poker (Ver. 1.63 Espagnol) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Mega Double Poker Jackpot (Ver. 1.26) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Poker 52 (Ver. 1.2) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
The Hermit (Ver. 1.14) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
---------------------------------------------------
Dai San Wakusei Meteor - Hau, Chack'n
Comments:
This is the initial check-in of the driver which was posted (plus some driver notes based on some quick tests). If anyone has work they need to add (discrete audio, dip/input improvements), please work with this as a base.
Date: Sun, Nov 7, 2010 at 3:43 PM
Subject: [patch] Split entangled drivers
To: submit@mamedev.org
Cc: atariace@hotmail.com
Hi mamedev,
This patch takes some driver_device classes that cover multiple
drivers and splits them so that each driver gets their own
driver_device class. In most cases, these drivers got entangled
because of audio/mcu code that was shared between multiple drivers.
The first patch breaks that dependency by making a separate base class
for the common code and having each driver_device derive from that.
That solution isn't really the typical MAME approach, so the second
incremental patch changes them into proper devices.
espial/marineb/zodiak
- common code duplicated
m52/m57/m58/m62/travrusa
- common code in audio/irem.c
junofrst/pooyan/rallyx/rocnrope/timeplt/tutankm
- common code in audio/timeplt.c
hyperspt/sbasketb/trackfld/yiear
- common code in audio/trackfld and audio/hyprolyb.c
40love/bking/buggychl/msisaac
- common code in machine/buggychl.c
module osdepend.c with default empty implementations. Changed
mame_execute() and cli_execute() to accept a reference to an
osd_interface which is provided by the caller.
Updated SDL and Windows OSD to create an osd_interface-derived
class and moved their OSD callbacks to be members.
This needs an unfortunate hack with a dummy driver added to seed references to
the devices that are only otherwise referenced by libemu.a.
Also removed SOUNDS += CUSTOM since such a sound device no longer exists.
* Almost accurate memory map.
* Decoded graphics.
* Decoded the bipolar PROM.
* Detected a CRTC (MC6845 type) reversing the code.
* Guessed the CRTC clock to get proper values.
* Hooked the AY-3-8910.
* Added games notes.
* Added technical notes.
New games marked as GAME_NOT_WORKING
------------------------------------
Symbols (ver 1.4) [Roberto Fresca, Dave Ormiston]
Symbols (ver 2.5) [Roberto Fresca, Dave Ormiston]
Arrow Bingo [Roberto Fresca, Dave Ormiston]
NFL (ver 109) [Roberto Fresca, Dave Ormiston]
Does basic dependency analysis and supports excluding paths.
Makefile now supports a depend target which will run makedep
on the src/$(TARGET) tree and create dependencies. It deliberately
excludes the root of src/emu as well as the osd directories in
order to keep the dependency file down to a reasonable size, so
if a core header file changes, you still need to clean and build
all.
New games marked as GAME_NOT_WORKING
------------------------------------
Swiss Poker ('50 SG-.10', V2.5) [Roberto Fresca, Tomasz Slanina, Team Europe & Housi]
out of megadriv.c [Sonikos]
---------- Forwarded message ----------
From: abcd efgh <cix_999@yahoo.it>
Date: Thu, Sep 2, 2010 at 8:50 PM
Subject: megadrvb.c - ssgbl
To: submit@mamedev.org
Hi
This is the finished work for megadrvb.c:
Merge ssgbl into megadrvb
Moved inputs game from megadriv.c to megadrvb.c
if you use R2 diff i change also the roms names for a better fit the
drive in ending with "mdb" wich means "mega drive bootleg" so the
result is:
aladbl -> aladmdb
mk3ghw -> mk3mdb
ssf2ghw -> ssf2mdb
ssgbl -> srmdb
The R2 diff is the better way but you choose the best for you.
Bye Sonikos
have no core use, they are simply there for the convenience of drivers.
Now that drivers are required to have devices, the data should move there.
[Atari Ace]
---------- Forwarded message ----------
From: Atari Ace <atari_ace@frontier.com>
Date: Sun, Sep 5, 2010 at 4:45 PM
Subject: [patch] Eliminate generic.videoramm generic.videoram_size
To: submit@mamedev.org
Cc: atariace@hotmail.com
Hi mamedev,
This set of patches removes generic.videoram and
generic.videoram_size. These generics have no core use, they are
simply there for the convenience of drivers. Now that drivers are
required to have devices, the data should move there.
The first patch sets the stage for the rest of the patch. It includes
several changes.
1. It replaces all the uses of generic.videoram_size with appropriate
constants.
2. It eliminates the write handlers from pc_video.c. These are
unused in MAME and MESS appears to have a private copy.
3. It splits some drivers:
a. It separates mcr68 from the mcr driver, mostly by dividing
machine/mcr.c.
b. It separates naughtyb from the phoenix driver by introducing an
audio/pleiads.h include.
c. It replaces video/system1.h with includes/system1.h.
4. It fixes some videoram related bugs.
a. balsente, mole didn't need videoram.
b. sbowling has a dangling reference to videoram from an earlier
driver_data conversion
5. It expands some namcona functions to multiple lines so that later
scripted-edits look sensible.
The second patch is generated by vram01_1.pl. It introduces videoram
local variables in function that use videoram read-only and removes
AM_SIZE_GENERIC(videoram).
The third patch is generated by vram01_2.pl. It replaces all
occurances of generic.videoram with state->videoram,
introducing/modifying driver_device classes as needed.
The fourth patch then actually removes the generics, and fixes one
issue the scripts didn't handle.
~aa
properly. Hooked the correct TMS9980 CPU, added a preliminary memory
map and some technical notes. [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
Jubilee Double-Up Poker [Roberto Fresca]
work just like required_device<> and optional_device<> for retrieving a
pointer by tag from an address space that specifies AM_SHARE("tag").
Also added templates required_shared_size<> and optional_shared_size<>
for retrieving the size of the AM_SHARE region.
Created a new generic NVRAM device. It can be configured to default to
0-fill, 1-fill, random-fill, or custom fill. In all cases, a same-named
memory region overrides the default fill. The address range where the
NVRAM can be found is now identified by an AM_SHARE() region of the
same tag as the NVRAM device. Drivers can also explicitly configure a
separately-allocated NVRAM region via nvram_device::set_base().
Replaced all instances of MDRV_NVRAM_HANDLER(generic_*) with
MDRV_NVRAM_ADD_*("nvram"). Replaced all AM_BASE_GENERIC/AM_SIZE_GENERIC(nvram)
with AM_SHARE("nvram"). For all remaining drivers that referenced the
generic.nvram directly, changed them to hold a required_shared_ptr<UINTx>
to the NVRAM in their driver state, and use that instead. Removed
nvram and nvram_size from the generic_ptrs.
[Atari Ace]
---------- Forwarded message ----------
From: Atari Ace <atari_ace@frontier.com>
Date: Sun, Aug 29, 2010 at 10:35 PM
Subject: [patch] Add missing include files for multi-file drivers
To: submit@mamedev.org
Cc: atariace@hotmail.com
Hi mamdev,
Converting a driver to use driver_data requires that multi-file
drivers have a common include file to host the driver_data class. Thus
this patch, which gets ahead of the curve and adds missing include
files to all multi-file drivers (minus ones covered by my last
driver_data patch). The first patch is include-related cleanup of the
existing drivers. The second patch then adds ~100 files to
mame/includes.
~aa
address_space. Also added unaligned variants that can read
unaligned values. Rewrote the core handler as a template that
handles all cases, along with a simple unit test to verify that
everything is correct.
Updated 68k, v60, i86, and nec cores to use unaligned read/
write instead of their own stubs for handling misalinged reads.
Fixed memory management of ga2 decryption.
supporting cleaner implementations of drivers in the explicitly OO world.
Expect a follow-on of several more changes to clean up from this one, which
deliberately tried to avoid touching much driver code.
Converted address_space to a class, and moved most members behind accessor
methods, apart from space->machine and space->cpu. Removed external references
to 8le/8be/16le/16be/32le/32be/64le/64be. All external access is now done via
virtual functions read_byte()/read_word()/etc. Moved differentiation between
the endianness and the bus width internal to memory.c, and also added a new
axis to support small/large address spaces, which allows for faster lookups
on spaces smaller than 18 bits.
Provided methods for most global memory operations within the new address_space
class. These will be bulk converted in a future update, but for now there are
inline wrappers to hide this change from existing callers.
Created new module delegate.h which implements C++ delegates in a form that
works for MAME. Details are in the opening comment. Delegates allow member
functions of certain classes to be used as callbacks, which will hopefully
be the beginning of the end of fetching the driver_data field in most
callbacks. All classes that host delegates must derive from bindable_object.
Today, all devices and driver_data do implicitly via their base class.
Defined delegates for read/write handlers. The new delegates are always
passed an address_space reference, along with offset, data, and mask. Delegates
can refer to methods either in the driver_data class or in a device class.
To specify a callback in an address map, just use AM_READ_MEMBER(class, member).
In fact, all existing AM_ macros that take read/write handlers can now accept
delegates in their place. Delegates that are specified in an address map are
proto-delegates which have no object; they are bound to their object when
the corresponding address_space is created.
Added machine->m_nonspecific_space which can be passed as the required
address_space parameter to the new read/write methods in legacy situations
where the space is not provided. Eventually this can go away but we will
need it for a while yet.
Added methods to the new address_space class to dynamically install delegates
just like you can dynamically install handlers today. Delegates installed this
way must be pre-bound to their object.
Moved beathead's read/write handlers into members of beathead_state as an
example of using the new delegates. This provides examples of both static (via
an address_map) and dynamic (via install_handler calls) mapping using delegates.
Added read/write member functions to okim6295_device as an example of using
delegates to call devices. Updated audio/williams.c as a single example of
calling the device via its member function callbacks. These will be bulk
updated in a future update, and the old global callbacks removed.
Changed the DIRECT_UPDATE_CALLBACKs into delegates as well. Updated all users
to the new function format. Added methods on direct_read_data for configuring the
parameters in a standard way to make the implementation clearer.
Created a simple_list template container class for managing the common
singly-linked lists we use all over in the project.
Many other internal changes in memory.c, mostly involving restructuring the code
into proper classes.
---------- Forwarded message ----------
From: abcd efgh <cix_999@yahoo.it>
- Hide quoted text -
Date: Sat, Aug 14, 2010 at 8:41 PM
Subject: topshoot/genesisb
To: submit@mamedev.org
Hi
I merge topshoot into genesisb driver.
bye sonikos
---------- Forwarded message ----------
From: abcd efgh <cix_999@yahoo.it>
Date: Mon, Aug 9, 2010 at 7:51 PM
Subject: genesisb.c
To: submit@mamedev.org
Hi everybody !
I made just a little work, i moved ssf2md in to aladinb.c driver and
renamed this one genesisb.c for create a new driver for all the
Genesis\Megadrive bootleg.
Bye Sonikos.
--------------------------------------------
The Last Starfighter (prototype) [Phil Bennett, Ken Van Mersbergen]
Air Race (prototype) [Phil Bennett, Ken Van Mersbergen]
--
From: Atari Ace <atari_ace@frontier.com>
Date: Tue, Aug 3, 2010 at 3:03 PM
Subject: [patch] Convert seta/seta2/ssv to driver_data
To: submit@mamedev.org
Cc: atariace@hotmail.com
Hi mamedev,
This patch removes all global variables from seta.c, seta2.c and
ssv.c. The number of AM_BASE() macros drops by 4% from 3111 to 2989.
Note: ssv.h and seta2.h are new files.
~aa
up the definition, rather than the whole tokenizing system, which lost type
checking. Added a new module addrmap.c which implements the address map
classes, and changed the macros to call methods on the address_map and
address_map_entry classes which are strongly typed.
Fixed a few incorrectly specified memory map entries along the way. Please
double-check to make sure the behavior is expected in: twincobr.c, lordgun.c,
galaxold.c.
This change also means that since the address_maps are now constructor
functions, they are detected when not used, so a number of #ifdef UNUSED_CODE
were added around dangling address map definitions.
Also included with this change:
- removed cputag_clocks_to_attotime() and cputag_attotime_to_clocks() in
favor of just expanding the class
- same for cputag_suspend() and cputag_resume()
* Initial release.
* Preliminary memory map.
* Hooked both PIAs, but need more analysis to confirm the offsets.
* Accurate graphics and color decode.
* Added main PCB and daughterboard layouts.
* Added partial docs and diagrams about the CPU/MCU/ROMs addressing.
* Added debug and technical notes.
New games marked as GAME_NOT_WORKING
------------------------------------
Mega Double Poker (conversion kit) [Roberto Fresca, ChrisQC, Smitdogg]
* Corrected the way the steering wheel is hooked up, fixing the jittery
steering in the sets with MCUs.
* Added a new layout file for the bootleg sets without MCUs (topracern and polepos2bi).
* Converted clock frequencies to crystal values from xtal.c.
* Added correct ROM names for the Namco-manufactured sets (polepos and polepos2).
* Completely removed the unused global variable polepos_gear_bit.
* Fixed a couple of bootleg ROMs that were very likely bit-rotted.
running_machine definition and implementation.
Moved global machine-level operations and accessors into methods on the
running_machine class. For the most part, this doesn't affect drivers
except for a few occasional bits:
mame_get_phase() == machine->phase()
add_reset_callback() == machine->add_notifier(MACHINE_NOTIFY_RESET, ...)
add_exit_callback() == machine->add_notifier(MACHINE_NOTIFY_EXIT, ...)
mame_get_base_datetime() == machine->base_datetime()
mame_get_current_datetime() == machine->current_datetime()
Cleaned up the region_info class, removing most global region accessors
except for memory_region() and memory_region_length(). Again, this doesn't
generally affect drivers.
like them, but it's a start. Split implementation of individual view
types out to separate files. Updated all callers.
Also:
* fixed okim6295 memory view
* changed emualloc to free resource pools from earliest to latest
so that early objects can safely clean up stuff they allocated
- moved image legacy device implementation to devimage.c
- created image.c implementation with initialization of devices/configuration for image devices, used those calls from mame.c
- some minor cleanup of legacy device and initial implementation of some calls
(no whatsnew for now, this is just for log,will put more info on final commit)