Commit Graph

267 Commits

Author SHA1 Message Date
Scott Stone
fdb070c61d Started commandline documents update to dismiss items no longer in source and start listing recently added commands. More work to come. [Tafoid] 2018-09-24 13:55:18 -04:00
Wellington Uemura
1ab4cac22c
Add missing short commands
I've noticed this while I was translating the manual.
2018-09-13 20:33:40 -03:00
Firehawke
43aa0dbc75 Reword the entire merged set example to avoid long sentence soup (#3857)
* Reword the entire merged set example to avoid long sentence soup, also clarify parent/clone (nw)

* Per request, adjust phrasing slightly more. (nw)
2018-08-17 14:43:01 +10:00
ajrhacker
6d20c2322e
Merge pull request #3843 from felipesanches/wuemura_typo_fix_3805
Fix a typo (found by Wellington Uemura, @katananja) and...
2018-08-09 23:13:26 -04:00
Wellington Uemura
1b47072e49 Fix a typo (found by Wellington Uemura, @katananja) and...
... also replace the '--' by a Harvard comma, as suggested by @cuavas.
(see also: pull request #3805)
2018-08-09 18:49:06 -03:00
Vas Crabb
e0df7a929f finish off layout documentation for now 2018-08-03 16:54:36 +10:00
Vas Crabb
6ea9ff9042 (nw) Further layout work:
* Allow <orientation> and <color> to work on group references
* Fix some corner cases where group bounds could be miscalculated
* Fix a corner case where MAME could incorrectly refuse to instantiate groups
* Add more checks to complay.py
* Document more of the layout format
2018-08-02 23:11:17 +10:00
Vas Crabb
4c0c840f96 (nw) be less eager to shadow variables in layouts, make highlights visible on white squares in modena 2018-07-31 23:54:12 +10:00
Vas Crabb
781d943b36 (nw) more layout documentation 2018-07-31 21:40:20 +10:00
Vas Crabb
0ce07a8a1e (nw) more render work:
* Clean up some corner cases in layouts with repeating blocks
* Make complay.py validate many more elements and attributes
* Make complay.py easier to use for just validating a layout
* Remove redundant view from Sega VMU layout
* Make buttons visually respond to input in whousetc.lay
* Add view with LED displays as well as terminal for aim65_40 and use repeats
* Clean up some outdated "game" terminology in clifront.cpp
* Initiaise a couple of members in tap/tun network module
* Start documenting layout format
2018-07-31 04:18:28 +10:00
Vas Crabb
ccfcb431d0 cherry-pick fixes from mainline and clean up some stuff (nw) 2018-07-23 12:29:25 +10:00
Vas Crabb
6669489679 allow repeating elements and groups - useful if you need e.g. a lot of numbered labels, but it limits complay.py's ability to check for invalid references as it can't evaluate expressions (nw) 2018-07-22 09:52:50 +10:00
Justin Kerk
7809e9005d Better Emscripten parameter handling, & update docs (nw) 2018-07-21 22:05:45 +00:00
Erik Dominikus
34be272b36 Document debugger expression number syntax 2018-03-27 02:06:25 +11:00
Nigel Barnes
ab394331ce Spelling fix in castool documentation (nw) 2018-03-06 13:37:56 +00:00
Vas Crabb
7f6f2a03ff note required Emscripten version (nw) 2018-02-25 18:55:53 +11:00
Vas Crabb
bd473383c8 support multiple patterns and devices in -listfull verb 2018-02-24 03:56:15 +11:00
Stiletto
e51076bd41
(nw)
(nw)
2018-02-07 16:40:50 -05:00
Stiletto
ec5d60720f
Minor updates (nw)
Minor updates (nw)
2018-02-07 16:38:41 -05:00
Firehawke
b2e11d00e0 More docs work: escapes, debugger update (nw) (#3168)
* Missed a couple escape sequences. (nw)

* A little more escaping, acronym fixes, fix oddity in symlist (nw)

* Update debugger internal help to match docs (nw)

* Lowercasing for CPU in command parameters, fix casing on ASCII. (nw)
2018-02-05 20:27:02 +11:00
Firehawke
752cf3d073 Missed a couple escape sequences. (nw) 2018-02-03 19:26:25 +11:00
Firehawke
87cc4b5c4b Terminology cleanup second pass (nw) 2018-02-01 16:58:52 +11:00
Firehawke
010d35fa3f Final pass of verbiage cleanup. (nw) 2018-02-01 16:58:52 +11:00
Firehawke
699de02498 A few corrections for wave 2, more to come. (nw) 2018-02-01 16:58:52 +11:00
Firehawke
7322eeccc3 Terminology update wave 1 (nw) 2018-02-01 16:58:52 +11:00
Firehawke
f481e6b23a Overhaul commandline section of docs, includes index with linkable anchors. (#3112)
* The first set of commandline overhauls. (NW)

* Correct case on headings, further improvements to index, spelling fix

* More updates to the index and cleanup to the commandline stuff. [NW]

* More core options in the index. [NW]

* Finished multiplatform commandline index [NW]

* Completion of first revision commandline index [NW]
2018-01-25 08:37:48 +11:00
Stiletto
feecaac20e
update docs version
update docs version
*nw* just taking care of an annoyance. As far as we know, docs are in sync. If not, it's easily fixed.
2018-01-16 13:56:02 -05:00
Firehawke
88c8b5b0c7 Add additional memory operators per request (NW) (#3067)
* Add additional memory operators per request and further cleanups to expressions (NW)

* Requested adjustments to expressions. (NW)
2018-01-15 15:25:23 +11:00
Firehawke
f2859d0db0 Correct command heading case and adjustments to expressions (NW) 2018-01-15 02:11:15 +11:00
Firehawke
18d3d5ac50 First pass of MAME Debugger help for documentation. (NW) 2018-01-13 21:56:18 -07:00
Nigel Barnes
13b75ab76a Updated documentation for castool and added floptool (nw) 2018-01-11 20:52:49 +00:00
Jonathan Holt
c25b98226d Updates "2017" strings to "2018" where relevant. 2018-01-06 00:48:05 +11:00
Firehawke
52667a4b20 Basic anchor links for FAQ page (#2975) 2017-12-27 14:23:37 -05:00
vadosnaprimer
7e7f2fafd0 rewind implementation fixes and improvements
- reset scheduler savestate to what it was for years before rewind
-- changing saved variables should be done after thorough testing. right now, adding some vars breaks some machines, adding other vars breaks others
- switch to megabyte-wise capacity
-- savestate size greatly differs between machines, relying on state count is unstable
- switch to internal indexing
-- no longer depends on inaccurate machine time
- rewind accelerator key in debugger (Ctrl+F11)
- report capacity hit (once), with some useful info
- make error reports saner
- mention rewind and rewind_capacity in the docs
2017-12-22 04:39:14 +03:00
Stiletto
c8f7dfe105
(nw) 2017-12-21 07:51:28 -05:00
Stiletto
ded50220ad
(nw) more minor typo fixes for docs.mamedev.org 2017-12-14 00:57:18 -05:00
Firehawke
9ece34eb21 Revert "Revert "Merge branch 'master' of https://github.com/mamedev/mame""
This reverts commit 54155441e9.
2017-12-13 21:31:27 -07:00
Firehawke
54155441e9 Revert "Merge branch 'master' of https://github.com/mamedev/mame"
This reverts commit f537428e5a, reversing
changes made to 0d70d79810.
2017-12-13 21:01:10 -07:00
Stiletto
edb558b916
(nw) more self-service 2017-12-13 15:11:37 -05:00
Stiletto
34ab1202e7
Update whatis.rst
(nw) self-service
2017-12-13 14:26:34 -05:00
AJR
412ef97d71 No more UINT (nw) 2017-12-10 15:32:59 -05:00
AJR
e733af5b08 Documentation update (nw) 2017-12-10 15:32:24 -05:00
Olivier Galibert
6caef2579a dvdisasm: Overhaul [O. Galibert]
Disassemblers are now independant classes.  Not only the code is
cleaner, but unidasm has access to all the cpu cores again.  The
interface to the disassembly method has changed from byte buffers to
objects that give a result to read methods.  This also adds support
for lfsr and/or paged PCs.
2017-11-26 17:41:27 +01:00
hap
2069183658 doc: update MAME short description (nw) 2017-11-05 18:12:28 +01:00
hap
560c8192de leaving MESS as-is (nw) 2017-11-05 02:06:40 +01:00
hap
adb7ce7b2e put original abbreviation meaning as trivia here (nw) 2017-11-05 02:01:20 +01:00
hap
7d7c2c5507 make emulator description generic (nw) 2017-11-05 01:50:16 +01:00
Martin Lindhe
b3c2645085 fix some typos (#2772) 2017-11-03 14:58:54 +01:00
Vas Crabb
cebff96608 move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
Vas Crabb
1e8c0b23c3 This is too contentious, please put it up for review
Revert "Changes to debugger memory address translation"

This reverts commit bb0964f9a2.
2017-08-01 15:19:44 +10:00
AJR
bb0964f9a2 Changes to debugger memory address translation
- memory_translate now returns an address space number rather a boolean flag, permitting addresses in part of one space to map to an entirely different space. This is primarily intended to help MCUs which have blocks of internal memory that can be dynamically remapped, but may also allow for more accurate emulation of MMUs that drive multiple external address spaces, since the old limit of four address spaces per MAME device has been lifted.
- memory_translate has also been made a const method, in spite of a couple of badly behaved CPU cores that can't honestly treat it as one.
- The (read|write)_(byte|word|dword|qword|memory|opcode) accessors have been transferred from debugger_cpu to device_memory_interface, with somewhat modified arguments corresponding to the translate function it calls through to if requested.
2017-08-01 00:21:19 -04:00
Michael.S.G
02cfda6957 Include -output option in documentation
Include -output and it's available options in documentation.
2017-07-05 21:38:39 +10:00
Brian King
834da5a8c1 Updated Fedora instructions
DNF is now preferred package manager. alsa-lib-devel is also required (not mentioned in the current docs)
2017-07-04 12:00:51 -05:00
Olivier Galibert
cbbbd07484 dimemory: Lift the cap on the number of address spaces per device [O. Galibert] 2017-07-03 08:03:57 +02:00
Olivier Galibert
cb1930f6e6 Rename AS_DECRYPTED_OPCODES to AS_OPCODES [O. Galibert] 2017-07-03 08:03:57 +02:00
Stiletto
580898e4ca (nw)
(nw)
2017-06-25 10:34:31 -04:00
Dan Amador
3a43ec44cc Update luaengine.rst 2017-05-22 18:08:28 -05:00
Stiletto
4803de2501 (nw)
(nw)
2017-05-10 14:38:31 -04:00
Stiletto
80b155c290 (nw)
(nw)
2017-05-10 10:49:13 -04:00
Stiletto
847e0a1d14 update edit docs link (nw)
update edit docs link (nw)
2017-05-10 10:41:29 -04:00
Prayag Verma
eb7b1f3d20 Fix typos
slighly → slightly
transistion → transition
2017-03-24 23:26:03 +05:30
Stiletto
9db7b63e9a Updates "2016" strings to "2017 where relevant.
Updates "2016" strings to "2017 where relevant.
2017-01-24 17:29:49 -05:00
Vas Crabb
66f1cb5f3a srcclean again (nw) 2016-11-30 07:04:04 +11:00
Olivier Galibert
0136468462 dirom: Document the interface evalution [O. Galibert] 2016-11-28 19:16:39 +01:00
ImJezze
e6580c50a2 Corrected HLSL documentation
- removed -antialias option (does not exist anymore)
- added missing -vector_beam_smooth option
- fixed suggested default values for -bloom_lvl_weights options (were messed up in the last update)
2016-11-14 15:59:15 +01:00
Firehawke
ce943bd45b NW - More documentation updates..
* Fix a few 'mess' references.
* Add important note for -listslots
* FAQ: Wouldn't MAME be faster if X?
2016-10-29 23:32:36 -07:00
Tomer Verona
845b36dae2 Adding id() property to input_device
This change adds id() property to input_device, which represents the
unique device id. This allows the osd layer when creating a device to
pass a friendly display name along with a unique identifier.

Currently the device id is only used to map a physical controller device
to controller id, but can be used more generally in the future. For raw
input devices, we use the full raw input name as the device id. For all
other devices, we fall back to device name as the device id. The
"uniqueness" of the device id is not currently enforced in code.
2016-09-20 12:19:58 -07:00
Tomer Verona
32ea8266a3 A couple of fixes
- Fix null-reference exception when mapping device to unused (null)
controller index
- Restrict device map to controller configs
2016-09-20 01:24:36 -07:00
Tomer Verona
0ed1ce5663 Tweak info message 2016-09-14 17:53:34 -07:00
Tomer Verona
2bd18d5fea Support for configuring device to conrtoller id
This change adds support for configuring device to conrtoller id. This
allows for stable controller ids even if USB devices are plugged /
unplugged, system is rebooted, etc.

See documentation for additional context.
2016-09-12 18:35:36 -07:00
Olivier Galibert
a2c306e923 dimemory, dirom: Add some documentation [O. Galibert] 2016-09-06 12:47:20 +02:00
Firehawke
9d93c07c66 First draft on ROM management for newbies, FAQ entry on common problems with unofficial builds 2016-09-05 00:21:23 -07:00
Miodrag Milanovic
d5c646b336 Update permissions (nw) 2016-08-24 15:30:19 +02:00
Miodrag Milanovic
cb30b9d307 Added documentation to main tree (nw) 2016-08-24 15:16:43 +02:00
Miodrag Milanovic
a86a53fb64 remove old doc content (nw) 2016-08-24 15:16:43 +02:00
Cesare Falco
8fe3ae2cef Updated *nix man pages. 2016-07-21 19:08:08 +02:00
ImJezze
6ea15072a7 Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
2016-06-05 23:50:44 +02:00
ImJezze
92c2bdf917 Normalized vector attenuation settings
- vector_length_ratio is now independent from screen size
- changed vector_length_ratio range from [0.0, 1000.0] to [0.0, 1.0]
- updated display name and description of vector_length_scale vector_length_ratio
2016-05-22 20:54:30 +02:00
Jordi Mallach
6a0754a3e4 Remove testkeys.1 and all references to it. 2016-04-30 01:17:47 +02:00
ImJezze
8ed3a7d94a Refactored distortion pass
- separated curvature parameter into distortion, cubic_distortion and distort_corner
- distortion and cubic_distortion can be negative, to compensate each other
- distort_corner is intependent from the image distortion
2016-04-19 21:13:20 +02:00
Jordi Mallach
81751745c1 Get rid of some options that no longer exist. 2016-04-14 22:51:12 +02:00
Miodrag Milanovic
528a39fc54 moved man files to proper location (nw) 2016-04-03 17:19:41 +02:00
Scott Stone
28c9be35ea Change INIPATH default to cover new HLSL presets (ini/presets) (nw) 2016-03-30 00:38:08 -04:00
ImJezze
19bbdaac35 Moved presets to subfolder (nw)
- added lcd-matrix.ini and vector-mono.ini
2016-03-28 21:58:17 +02:00
ImJezze
fe9dfdbf99 Refactored Bloom
- reduced raster bloom level to 8
- extended vector bloom level to 15
- changed vector bloom to be less blocky
- removed bloom_lvl9_weight and bloom_lvl10_weight options
2016-03-28 20:19:01 +02:00
ImJezze
41595c05c4 Change vector and gameboy preset (nw) 2016-03-26 11:18:08 +01:00
ImJezze
c731b59cbe Added oversampling option
- and some cleanup
2016-03-25 16:40:32 +01:00
ImJezze
c2d4e3c018 Cleanup (nw)
- options are reset to loaded preset when game is closed
- changed default values of options to result in no effects activated
- init_slider_list() does not returns but sets g_slider_list directly
- removed unnecessary oriented_vector_texcoords
2016-03-13 17:11:08 +01:00
ImJezze
a026a582f1 Merge pull request #15 from mamedev/master
Sync to base master
2016-03-12 12:31:13 +01:00
Miodrag Milanovic
d4fe78a48a Added README and LICENSE files (CC0) to folders containing meta-data or documentation (nw) 2016-03-05 10:31:41 +01:00
jbu
8bb033276a mame.txt: remove surplus "under" 2016-03-04 17:49:15 +01:00
balr0g
aa2d32e426 proofreading (nw) 2016-03-04 10:07:37 -05:00
Miodrag Milanovic
1b7317f004 typos, thanks Logan (nw) 2016-03-04 13:30:03 +01:00
Vas Crabb
f6d0dc13ee More doc updates/clarifications 2016-03-04 22:15:05 +11:00
Vas Crabb
1f4f10f1c5 Clean up, update to reflect inclusion of more systems 2016-03-04 21:36:19 +11:00
Miodrag Milanovic
35ccf865aa deleted old license and restrictions mentioned in mame.txt (nw) 2016-03-04 11:04:29 +01:00
ImJezze
cc24a339d8 Merge remote-tracking branch 'refs/remotes/mamedev/master'
Second attempt
2016-02-21 11:48:45 +01:00
ImJezze
e57c90084c Quality and Performance improvements
- HLSL now uses NPOT sized target surfaces (breaks compatibility with
graphics cards based on R300/R400/NV30 and older)
- HLSL target surfaces now have the size of the screen canvas
- removed HLSL pre-scale factor
- HLSL now uses a sharp bilinear interpolation to pre-scale textures to
screen canvas size, based on [Themaister's] implementation
- improved overall performance (based on the previously required
pre-scale factor, you might notice a 5-50% speed-up depending on your
graphics card, more if you used a higher pre-scale factor)
- improved shadow mask quality (pixel-perfect) in screen-mode
- fixed half source texel offset of bloom level alignment
- removed ./hlsl/artwork_support folder
- all shaders after pre-scale are now based on screen coordinate
(workaground, till both raster and vector pass can work on texture
coordinates)
- disabled distortion shader for more than one screen and for artworks
in full mode, does not affect artworks in copped mode (workaground, till
both raster and vector pass can work on texture coordinates)
- moved compute_texture_size() from texture_info to texture_manager (nw)
2016-02-20 21:58:56 +01:00
Jeffrey Clark
bacced3c81 lua api: cleanup options handling and fix cheat state return value (nw) 2016-02-16 15:28:46 -06:00
Jeffrey Clark
6db430bafc Extend mame LUA api (nw) 2016-02-14 19:30:37 -06:00
Justin Kerk
99d0ae34cc Add a document with Emscripten build instructions 2016-02-04 20:37:36 -08:00
ImJezze
d516871e6f NTSC Refactoring and Options
- merged YIQ encode and decode pass into one NTSC pass
- added options for most NTSC settings
- reduced sample count to 64
- changed default O value to 0
- fit NTSC signal jitter between a reasonable limit of 0 and 1
- fit A and B value between a reasonable limit of -1 and 1
- fit scanline jitter between a reasonable limit of 0 and 1
- added hum bar simulation based on [MooglyGuy's] GLSL port of the mame
shader pipeline
- added monochrome-chessboard.png
- added slot-mask-aligned.png (to simulate a TFT LCD)
2016-01-25 22:02:24 +01:00
ImJezze
ff77b7897b Cleanup (nw)
- renamed shadow_mask_type to shadow_mask_tile_mode
- renamed bloom_type to bloom_blend_mode
- implemented "Source" shadow mask tile mode for artwork_support/post.fx
2015-12-26 12:27:07 +01:00
ImJezze
1b373eb812 Extended Shadow Mask and Bloom functionality
- added shadow mask type option to choose between "Screen" and "Source"
tile mode ("Screen" is the default as before)
- added bloom type option to choose between "Addition" and "Darken"
blend mode ("Addition" is the default as before)
- the alpha channel of a shadow mask is now filled with the background
color of the screen by the amount of the inverted alpha value
- added monochrome-matrix.png which can be used in combination with
"Source" tile mode and "Darken" blend mode to simulate a STN LCD, for
example
2015-12-25 20:02:47 +01:00
ImJezze
b06d506fd5 Fixed reset of HLSL settings
- fixed bug that resets the HLSL settings when the screen size has
changed
- removed hardcoded HLSL presets
- updates HLSL readme
2015-11-08 22:46:08 +01:00
Robbbert
7822e262fe Small doc update. 2015-07-18 11:42:30 +10:00
Olivier Galibert
88949a5b47 memory: Remove support for decrypted bases, use an address space instead [O. Galibert] 2015-06-24 08:43:34 +02:00
Scott Stone
03a5bfa56f Updated documents to reflect new commands added and made some additions and fixes. (nw) 2015-06-23 19:22:06 -04:00
Scott Stone
8f4d8bf37e Addition of commands and details as well as some reordering to match -showusage output (nw) 2015-05-28 14:39:59 -04:00
balr0g
6c34d7366e No longer need this (nw) 2015-05-25 10:20:51 -04:00
balr0g
634eb8edf9 Further clarifications (nw) 2015-05-25 10:00:00 -04:00
balr0g
7006c39be4 Properly, legally handle license stuff as we are still contacting people (nw) 2015-05-25 09:47:10 -04:00
Miodrag Milanovic
24461e1355 Update license information on github (nw) 2015-05-25 14:33:52 +02:00
Luca Bruno
87babe720a docs: document LUA color format and screen origin
Signed-off-by: Luca Bruno <lucab@debian.org>
2015-04-21 21:49:42 +02:00
Zoë Blade
90f110f261 Fix various typos and spelling mistakes
I'm purposefully leaving /src/emu/bus/cbmiec/c1541.c's kernal.bin
as it is, as this particular spelling mistake was originally made
by Robert Russell, therefore is canon.  See
http://en.wikipedia.org/wiki/KERNAL for details.

I'm also leaving /src/emu/machine/nscsi_bus.c's RECIEVE as I don't
want to break anything, but it's worth someone looking into.

I renamed some variables in /src/mame/drivers/sfbonus.c,
/src/mame/video/tia.c and /src/mame/video/tia.h, so if anyone wants
to verify I didn't break anything, that would be nice.
2015-04-11 00:52:26 +01:00
Zoë Blade
4cc89fb552 Tidy whitespace in plain text files 2015-04-08 15:27:15 +01:00
Zoë Blade
ef56cf3e1b Tidy documentation 2015-04-05 19:51:18 +01:00
Scott Stone
0d8fea30ec documentation fix for docs/hlsl.txt (nw) 2015-03-25 15:43:57 -04:00
Luca Bruno
1fa8b4ea4f docs: add initial documentation for luaengine API
This commits add some initial documentation for current API
exposed via luaengine. This doc is meant to be a quick
walkthrough for script writers coming from mame-rr.

Full methods reference is not yet included, as the API is still
rapidly changing.

Signed-off-by: Luca Bruno <lucab@debian.org>
2015-03-16 12:03:09 +01:00
Zoë Blade
52e9bfd75d Tidy comments
Squashed commit of the following:

commit 8d8a0d9713d4614b22f06fda4cf948d4d5561de0
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Tue Dec 2 17:15:42 2014 +0000

    Revert fixes to libraries

    I'll fix those at the source, where possible.

commit 5dde94e3e60dcc622d5b782acaa62e590c62bafb
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Tue Dec 2 16:57:32 2014 +0000

    Add apostrophes

commit b27e168b58861f1ad0ca7af1c6ca1629cc6730ce
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 16:28:58 2014 +0000

    Fix some more word duplication

    I've left some instances of " in in " in, as they're ambiguous and
    may actually be correct.

commit a3dfd10cd501c3a521010942f950f5ca2c5395a7
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 10:35:03 2014 +0000

    Fix another typo

commit 01a3702209d9e880ac8f60dc4d74f26d426234fb
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 10:33:57 2014 +0000

    Fix more typos

commit 56c6fffd8769cdfab62c59c04d41b98b7f425262
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 10:30:19 2014 +0000

    Hopefully fix typos

    I'm not entirely sure about src/mame/drivers/nova2001.c line 933,
    as it could plausibly be either "which is not the top bit" or "which
    is now the top bit", with almost opposite meaning.

commit 906507b221de0175d236e252dc51f122cb56db23
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 08:39:55 2014 +0000

    Fix another typo

commit 14fcd939ae1c0570c10aacf00c6ea86724086f92
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 08:38:16 2014 +0000

    Fix some more word doubling in comments

commit d21283a447b94b28a38ec742a09fe425d77b55b2
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Sun Nov 30 23:06:07 2014 +0000

    Fix some more typos

commit 59b14d204af6d5983ea6dea2f5c8ad5bcc80460c
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Sun Nov 30 22:56:53 2014 +0000

    Tidy more

commit 9b3c9a868596c04c1a61b35aa8c96fb82c885149
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Sun Nov 30 22:43:30 2014 +0000

    Tidy more comments
2014-12-02 17:16:41 +00:00
Michaël Banaan Ananas
4f193a31da and what a fine horse it was 2014-10-26 02:00:27 +02:00
Michaël Banaan Ananas
818be1ef5e test 2014-10-26 01:55:15 +02:00
Olivier Galibert
f5570dc9c6 If we were documented, we'd be dangerous (nw) 2014-09-17 20:50:32 +00:00
Alex W. Jackson
f661e32ec8 Change remaining references to -nosound to -sound none in code and docs; move description of -sound option to OSD-specific doc files to be orthogonal to -video (nw) 2014-06-13 21:01:35 +00:00
Scott Stone
1358278e4d Correct format of -sound command in documents to match recent changes. (nw) 2014-06-13 20:17:06 +00:00
Scott Stone
eb86cbcb77 Updated hlsl.txt to mirror fact that some commands are no longer valid (nw) 2014-03-22 09:56:40 +00:00
Olivier Galibert
7a9492213b (mess): Floppy subsystem documentation checkpoint. Incomplete, but
there's too many people looking at it not to push it. [O. Galibert]
2014-01-30 20:13:38 +00:00
Olivier Galibert
f692af9cc0 placeholder 2014-01-30 20:13:05 +00:00
Dirk Best
f503c9a88c add license info for some things i worked on, some small cleanups 2013-10-17 14:26:24 +00:00
Aaron Giles
5d0ce54f9e Bulk convert files that already had standard BSD license in my name
to new license tagged form.
2013-10-16 08:14:49 +00:00
Jonathan Gevaryahu
e78f9c7638 add licenseinfo.txt for lookup of the newly added license tags; please add to this file if you multi-license using a license not listed in it 2013-10-15 22:13:10 +00:00
R. Belmont
5fa112b5a4 SDL.txt: edited by someone who actually knows what these do ;-) (nw) 2013-06-09 00:22:42 +00:00
Scott Stone
54915f17b1 Further SDL.txt document improvement (nw) 2013-06-08 22:31:35 +00:00
Scott Stone
4d2ee5eb67 Added SDL.txt document for users of SDL builds containing up to date listing of commands as well as updating parts of windows.txt and config.txt to take in account SDL differences. (nw) 2013-06-08 22:10:35 +00:00
Scott Stone
451c10e146 Updated windows related documentation (nw) 2013-06-07 12:57:05 +00:00
Scott Stone
dbd2a940eb Adding recently added commands to official documentation (nw) 2013-06-07 11:57:26 +00:00
Scott Stone
01326586a9 Updating of DOCS/hlsl.txt for cover new command additions. (nw) 2013-06-06 22:18:40 +00:00
Fabio Priuli
8d7e236c83 emuopts.c: Added a new option -statename which allows to specify the location of state saving,
relative to -state_directory (whose usage remains unchanged). Syntax is basically the same 
as snapname, allowing for the  / character as path separator, %g as the driver name, and 
%d_[media] as the image name mounted in the "media" device. 

For example, using -statename foo/%g when running "mame wrally" will store save states into 
the folder sta/foo/wrally/ ; using -statename %g/%d_cart when running "mess nes -cart smb" 
will store save states into the folder sta/nes/smb/ ; using -statename %g/%d_cdrm when
running "mess pce -cart cdsys -cdrm draculax" will store save states into sta/pce/draculax/
Specifying a media switch which is not available (e.g. %d_cdrm in a c64) or a media switch
where no image is mounted (e.g. %d_cdrm in pce while playing a hucard game) will revert
the option to its default value %g and save states will be stored in sta/*gamename*/ as in
previous versions. [Fabio Priuli]

Needless to say, this option is very useful with home computers and consoles in MESS since it
allows to have 36 save slots for each game instead of 36 for the whole system library

Notice that a clean compile is required, due to the addition to the running_machine class
2013-05-28 05:12:28 +00:00
Olivier Galibert
90362d4baf m6502: Seriously untested multi-dispatch-table support [O. Galibert] 2013-03-20 16:14:39 +00:00
Curt Coder
9eb41bb391 2013 2013-01-01 09:00:57 +00:00
Olivier Galibert
fac1ca581b 6502: Rewrite modern, cycle-exact and interruptible [O. Galibert] 2012-11-06 16:27:39 +00:00
Olivier Galibert
54b3c7a31d placeholders 2012-11-06 16:26:29 +00:00
Scott Stone
8d1de4e030 Updated DOCS config.txt and windows.txt with recent commands that were never added to documentation as well as some clarifications. [Tafoid] 2012-09-16 02:49:18 +00:00
Michaël Banaan Ananas
bbfcc9df7f add a missing MESS file 2012-08-21 22:06:22 +00:00
Olivier Galibert
ebf2aac078 nscsi: documentation [O. Galibert] 2012-08-05 09:09:22 +00:00
Olivier Galibert
dfd3712f0a Fuck that shit (nw) 2012-08-05 09:09:05 +00:00
Scott Stone
19fb15b319 Refactored the hlsl.txt documentation file to match current MAME commands (nw) 2011-11-13 03:54:52 +00:00
Ryan Holtz
873978a025 Adding hlsl.txt to /docs 2011-05-23 21:37:34 +00:00
Aaron Giles
59559fe282 Added support for OSD-generated fonts. The OSD is queried first to see
if it owns a given font (based on the name), and if it does, it is
responsible for generating bitmaps on the fly as characters are requested.

Added new option -uifont to specify the UI font. It can be set to a filename,
in which case a BDF font will be loaded. It can also be set to a font name
(assuming the OSD support is present), in which case the OSD font by that
name is used. The default value is 'default' which can be used by the OSD
to substitute a default font or by the OSD, which will default to ui.bdf
as before. In all cases, it falls back to the built-in font by default if
none of the previous options works.

On Windows, the OSD will default to Tahoma as the font name. Also on
Windows, font names can be specified with [b] to indicate bold or [i] to
indicate italic.
2010-10-24 00:16:54 +00:00
Aaron Giles
c30bcb6948 Fix crash when specifying -effect.
Moved -effect implementation out of OSD code and into core since
the implementations were identical across Windows/SDL and implemented
in the core itself.
2010-10-16 00:55:11 +00:00