VDm
|
0e4ef3aa29
|
feat(world): make test routines to render CM2Scene in CWorldScene
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2025-08-02 16:08:28 +04:00 |
|
VDm
|
b1694c2897
|
feat(world): add CWorldScene class
|
2025-08-02 01:41:58 +04:00 |
|
VDm
|
1326c896df
|
feat(map): add CMap static members
|
2025-07-31 01:03:23 +04:00 |
|
VDm
|
c4e56fd99d
|
feat(map): add CMap::LoadWdt
|
2025-07-30 02:07:07 +04:00 |
|
VDm
|
15608f11e7
|
fix(daynight): improve DNSky::GenSphere
|
2025-07-29 00:36:54 +04:00 |
|
VDm
|
a886fe7d63
|
fix(daynight): fix compilation issues
|
2025-07-28 00:30:40 +04:00 |
|
VDm
|
add79bdc94
|
feat(daynight): add DNSky class
|
2025-07-27 23:06:12 +04:00 |
|
VDm
|
45ceb6354b
|
feat(gameui): add CGCamera and workaround to control it
|
2025-07-27 19:09:15 +04:00 |
|
VDm
|
5be5ba35b9
|
feat(gameui): add game camera script methods
|
2025-07-27 17:27:18 +04:00 |
|
VDm
|
35e44e0976
|
feat(world): add skeleton for DayNight system
|
2025-07-16 01:21:26 +04:00 |
|
VDm
|
4418c789f9
|
chore(build): update dependencies
|
2025-07-12 17:40:25 +04:00 |
|
VDm
|
d9ba8bbf47
|
chore(build): update dependencies
|
2025-06-28 16:07:44 +04:00 |
|
VDm
|
96afb86320
|
feat(gameui): implement CSimpleCamera methods
|
2025-06-23 22:38:09 +04:00 |
|
VDm
|
9b17543f5b
|
chore(build): update dependencies
|
2025-06-23 21:17:10 +04:00 |
|
VDm
|
46a0ca82f1
|
chore(build): update dependencies
|
2025-06-23 20:51:34 +04:00 |
|
VDm
|
a30b405251
|
feat(gameui): add CSimpleCamera class
|
2025-06-23 00:20:16 +04:00 |
|
VDm
|
a99dc295c4
|
fix(ui): fix infinite loop in CSimpleFrame::SetBeingScrolled
|
2025-06-22 23:11:59 +04:00 |
|
VDm
|
f67c8cfc04
|
feat(net): implement character creation (request and response)
|
2025-06-22 15:45:12 +04:00 |
|
VDm
|
3fb86ab12e
|
feat(ui): implement CSimpleCheckbox methods to support textures
|
2025-06-22 13:56:06 +04:00 |
|
VDm
|
e7434860ff
|
feat(glue): implement CCharacterCreation::SetSelectedRace and CSimpleCheckbox::SetChecked
|
2025-06-22 03:44:55 +04:00 |
|
VDm
|
386edba3d1
|
feat(glue): implement CCharacterCreation::SetSelectedSex
|
2025-06-22 02:51:35 +04:00 |
|
VDm
|
c2c2fad400
|
feat(glue): update CCharacterCreation to render character model
|
2025-06-22 01:47:00 +04:00 |
|
VDm
|
d955f0cbd2
|
fix(font): add temporary workaround for scroll frames rendering
|
2025-06-21 23:07:47 +04:00 |
|
VDm
|
838558115d
|
feat(glue): implement basic geosets support
|
2025-06-20 01:17:45 +04:00 |
|
VDm
|
57980ba822
|
feat(glue): update CCharacterSelection
|
2025-06-19 00:54:34 +04:00 |
|
VDm
|
c98a41a761
|
feat(glue): improve CCharacterSelection to support CCharacterComponent
|
2025-06-18 01:43:13 +04:00 |
|
VDm
|
52a1b4e05b
|
feat(model): implement CM2Model::SetGeometryVisible
|
2025-06-18 00:15:50 +04:00 |
|
VDm
|
9b704b3366
|
fix(model): remove workaround for AffineInverse
|
2025-06-15 22:30:53 +04:00 |
|
VDm
|
442aa10690
|
chore(build): upgrade .gitignore
|
2025-06-15 20:48:25 +04:00 |
|
VDm
|
38116e7f0b
|
chore(build): upgrade dependencies
|
2025-06-15 20:47:26 +04:00 |
|
VDm
|
29994c1181
|
feat(model): first implementation of character rendering
|
2025-05-25 23:07:13 +04:00 |
|
VDm
|
6780f5061f
|
feat(model): implement CM2Model::AttachToParent
|
2025-05-25 20:33:03 +04:00 |
|
VDm
|
03cb7e699e
|
feat(glue): implement methods of CCharacterCreation
|
2025-05-18 16:12:28 +04:00 |
|
VDm
|
b4ff9994e2
|
feat(ui): implement script methods for character creation screen
|
2025-05-18 14:58:01 +04:00 |
|
VDm
|
77cb9ed966
|
feat(ui): add background support for character creation screen
|
2025-05-18 01:52:28 +04:00 |
|
VDm
|
e08b41a133
|
feat(ui): implement several character creation scripts
|
2025-05-18 00:54:34 +04:00 |
|
VDm
|
58954a9655
|
feat(glue): implement CCharacterCreation::Initialize
|
2025-05-17 21:38:30 +04:00 |
|
VDm
|
f2a253f5ad
|
feat: update CCharacterComponent and CCharacterCreation classes
|
2025-05-17 20:00:10 +04:00 |
|
VDm
|
971b781368
|
feat(ui): implement video player (#8)
|
2025-05-06 20:40:28 +03:00 |
|
VDm
|
fbaeb2e052
|
feat(ui): introduce cross-platform solution for CSimpleMovieFrame
|
2025-05-06 21:29:28 +04:00 |
|
VDm
|
bd0e59a795
|
fix(d3d): fix calling conventions
|
2025-05-03 15:54:49 +04:00 |
|
VDm
|
1cc668be95
|
feat(ui): update CSimpleMovieFrame to support Divx/Xvid Decoders (Windows only)
|
2025-05-03 15:48:16 +04:00 |
|
VDm
|
4caed1318e
|
fix(ui): use workaround to update movie textures
|
2025-05-01 02:12:18 +04:00 |
|
VDm
|
6ec90df663
|
style(ui): update stride data array declaration in CSimpleMovieFrame.cpp
|
2025-05-01 01:42:45 +04:00 |
|
VDm
|
2a526e6196
|
style(ui): update code style in CSimpleMovieFrame.cpp
|
2025-05-01 01:35:16 +04:00 |
|
VDm
|
c721538698
|
fix(gx): fix Blit_uint32_uint32 when inStride != outStride
|
2025-05-01 00:10:25 +04:00 |
|
VDm
|
690a90a65b
|
feat(ui): switch to original DivX decoder (32-bit only)
|
2025-04-30 00:25:17 +04:00 |
|
VDm
|
5bd40352e1
|
feat(ui): first working implementation of CSimpleMovieFrame with real video
|
2025-04-27 14:36:01 +04:00 |
|
VDm
|
7bc252a0e7
|
feat(ui): implement CSimpleMovieFrame::Render method
|
2025-04-27 01:31:24 +04:00 |
|
VDm
|
81f25b93f6
|
feat(ui): implement OpenVideo and CloseVideo methods
|
2025-04-26 16:07:53 +04:00 |
|