Commit Graph
89 Commits
Author SHA1 Message Date
fallenoak 317d94cd1a feat(gx): handle projection and view matrices in GLL backend 2023-04-14 08:02:40 -05:00
fallenoak eb70607750 fix(gx): only change vertex array FFP state for used attrib slots 2023-04-14 07:45:19 -05:00
fallenoak eddc6f7f4a fix(gx): correct off-by-one error when popping render states 2023-04-11 00:24:59 -05:00
fallenoak dfb7fb0270 feat(gx): add FFP support for vertex arrays in GLL 2023-04-11 00:23:06 -05:00
fallenoak 30964bf827 fix(gx): walk dirty states backward when syncing 2023-04-09 22:41:02 -05:00
fallenoak 43f6d1f3cd fix(gx): set remaining values in ortho proj matrix 2023-04-08 23:03:09 -05:00
fallenoak 0003d5bd4b chore(gx): tweak style in GxPrimVertexPtr 2023-04-07 14:46:08 -05:00
Phaneron 1ef7d46ba3 feat(gx): add locked vertex drawing functions 2023-04-07 14:40:32 -05:00
fallenoak 889395a79a feat(gx): add buf data helper function 2023-04-06 15:00:16 -05:00
fallenoak 4a1b84ad57 fix(gx): correct GxScenePresent behavior 2023-04-06 12:22:04 -05:00
fallenoak 7beaf8d992 fix(screen): build layer visibility rects in correct order 2023-04-01 08:24:27 -05:00
fallenoak 6e48b775aa feat(gx): add setter for screen layer rect 2023-03-31 15:19:03 -05:00
fallenoak fad901796c chore(gx): clean up screen stock initialization 2023-03-31 13:16:45 -05:00
fallenoak 21c2484809 chore(gx): clean up screen declarations 2023-03-31 13:09:30 -05:00
fallenoak ee1d46db19 chore(build): remove unused includes 2023-03-31 12:03:37 -05:00
fallenoak e7780e67fb feat(gx): wire up screen regions in OnPaint 2023-03-30 17:11:19 -05:00
fallenoak aeade5b085 chore(build): update libs 2023-03-27 17:46:26 -05:00
Phaneron da23578002 feat(gx): implement CGxDevice::BufData 2023-03-20 17:28:23 -05:00
fallenoak acaa42019a feat(gx): add getter for device window 2023-03-19 23:48:52 -05:00
fallenoak d5562cb82a feat(gx): reset d3d device on window size changes 2023-03-19 13:29:10 -05:00
fallenoak 313e2b81ff chore(gx): pool discard uses pool invalidate 2023-03-19 13:27:55 -05:00
fallenoak 73859890b1 feat(gx): use caps-defined shader profiles 2023-03-17 17:04:58 -05:00
fallenoak 92ba4b66ae feat(gx): force render state update when setting d3d defaults 2023-03-17 09:29:32 -05:00
fallenoak c0bf0d58e0 feat(gx): set default d3d states after creating d3d device 2023-03-17 09:21:34 -05:00
fallenoak 7dbb4af868 feat(gx): apply client area adjustments in d3d backend 2023-03-15 16:33:51 -05:00
fallenoak 69493f48ae fix(gx): use correct define for show window call 2023-03-15 16:12:55 -05:00
fallenoak aecd79a57c feat(gx): adjust window for desired client area in d3d backend 2023-03-15 16:10:25 -05:00
fallenoak aafbada709 fix(event): use correct types for window proc params 2023-03-15 15:24:14 -05:00
fallenoak 9ccd1884f3 feat(gx): handle custom window proc in device creation 2023-03-14 16:49:01 -05:00
fallenoak de0050d111 fix(gx): correct stub handler for WM_SIZING in d3d backend 2023-03-14 16:24:35 -05:00
fallenoak 7bda95494d feat(gx): handle WM_ACTIVATE in d3d backend 2023-03-14 16:20:43 -05:00
fallenoak 10e5fbb42b feat(gx): handle texture uv wrapping in d3d backend 2023-03-14 12:48:39 -05:00
fallenoak 3328134c58 fix(gx): preload all non-render-target textures in d3d backend 2023-03-14 08:34:22 -05:00
fallenoak c057fa1bac fix(gx): correct proj matrix shrink logic in gll backend 2023-03-13 01:21:34 -05:00
fallenoak 3b7978b84d feat(gx): add conditional shrink of proj matrix in d3d backend 2023-03-13 01:16:07 -05:00
fallenoak 91baaebd5b feat(gx): set native projection matrix in d3d backend 2023-03-12 23:49:48 -05:00
fallenoak 8d36078606 feat(gx): implement window size queries in d3d backend 2023-03-12 00:38:36 -06:00
fallenoak 99691860d6 feat(gx): handle cull mode state in d3d backend 2023-03-12 00:23:40 -06:00
fallenoak af59a58fa2 fix(gx): add missing break 2023-03-12 00:12:13 -06:00
fallenoak 6581142c64 feat(gx): handle blend mode state in d3d backend 2023-03-12 00:11:18 -06:00
fallenoak 56b24bfb3c feat(gx): implement scene clear in d3d backend 2023-03-11 16:56:47 -06:00
fallenoak c0d256f0a0 feat(gx): handle scissor test render state in d3d backend 2023-03-11 16:40:05 -06:00
fallenoak ddcbd5829d feat(gx): handle texture filter device states in d3d backend 2023-03-11 16:33:42 -06:00
fallenoak d6cada50cd feat(gx): handle alpha ref render state in d3d backend 2023-03-11 16:20:42 -06:00
fallenoak 648468531f feat(gx): handle texture uploads in d3d backend 2023-03-11 15:57:46 -06:00
fallenoak ffb121fe42 feat(gx): handle depth render states in d3d backend 2023-03-11 14:21:25 -06:00
fallenoak 5d80397fa6 feat(gx): handle depth device states in d3d backend 2023-03-11 13:03:50 -06:00
fallenoak 2c059ce55e feat(gx): handle alpha device states in d3d backend 2023-03-11 13:00:26 -06:00
fallenoak 756cb7e05a feat(gx): handle shader constants in d3d backend 2023-03-11 09:13:23 -06:00
fallenoak 434fba0e86 feat(gx): handle shader render state in d3d backend 2023-03-11 09:02:01 -06:00