fallenoak
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317d94cd1a
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feat(gx): handle projection and view matrices in GLL backend
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2023-04-14 08:02:40 -05:00 |
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fallenoak
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eb70607750
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fix(gx): only change vertex array FFP state for used attrib slots
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2023-04-14 07:45:19 -05:00 |
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fallenoak
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eddc6f7f4a
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fix(gx): correct off-by-one error when popping render states
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2023-04-11 00:24:59 -05:00 |
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fallenoak
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dfb7fb0270
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feat(gx): add FFP support for vertex arrays in GLL
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2023-04-11 00:23:06 -05:00 |
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fallenoak
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30964bf827
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fix(gx): walk dirty states backward when syncing
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2023-04-09 22:41:02 -05:00 |
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fallenoak
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43f6d1f3cd
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fix(gx): set remaining values in ortho proj matrix
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2023-04-08 23:03:09 -05:00 |
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fallenoak
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0003d5bd4b
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chore(gx): tweak style in GxPrimVertexPtr
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2023-04-07 14:46:08 -05:00 |
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Phaneron
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1ef7d46ba3
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feat(gx): add locked vertex drawing functions
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2023-04-07 14:40:32 -05:00 |
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fallenoak
|
889395a79a
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feat(gx): add buf data helper function
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2023-04-06 15:00:16 -05:00 |
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fallenoak
|
4a1b84ad57
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fix(gx): correct GxScenePresent behavior
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2023-04-06 12:22:04 -05:00 |
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fallenoak
|
7beaf8d992
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fix(screen): build layer visibility rects in correct order
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2023-04-01 08:24:27 -05:00 |
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fallenoak
|
6e48b775aa
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feat(gx): add setter for screen layer rect
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2023-03-31 15:19:03 -05:00 |
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fallenoak
|
fad901796c
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chore(gx): clean up screen stock initialization
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2023-03-31 13:16:45 -05:00 |
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fallenoak
|
21c2484809
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chore(gx): clean up screen declarations
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2023-03-31 13:09:30 -05:00 |
|
fallenoak
|
ee1d46db19
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chore(build): remove unused includes
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2023-03-31 12:03:37 -05:00 |
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fallenoak
|
e7780e67fb
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feat(gx): wire up screen regions in OnPaint
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2023-03-30 17:11:19 -05:00 |
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fallenoak
|
aeade5b085
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chore(build): update libs
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2023-03-27 17:46:26 -05:00 |
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Phaneron
|
da23578002
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feat(gx): implement CGxDevice::BufData
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2023-03-20 17:28:23 -05:00 |
|
fallenoak
|
acaa42019a
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feat(gx): add getter for device window
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2023-03-19 23:48:52 -05:00 |
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fallenoak
|
d5562cb82a
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feat(gx): reset d3d device on window size changes
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2023-03-19 13:29:10 -05:00 |
|
fallenoak
|
313e2b81ff
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chore(gx): pool discard uses pool invalidate
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2023-03-19 13:27:55 -05:00 |
|
fallenoak
|
73859890b1
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feat(gx): use caps-defined shader profiles
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2023-03-17 17:04:58 -05:00 |
|
fallenoak
|
92ba4b66ae
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feat(gx): force render state update when setting d3d defaults
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2023-03-17 09:29:32 -05:00 |
|
fallenoak
|
c0bf0d58e0
|
feat(gx): set default d3d states after creating d3d device
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2023-03-17 09:21:34 -05:00 |
|
fallenoak
|
7dbb4af868
|
feat(gx): apply client area adjustments in d3d backend
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2023-03-15 16:33:51 -05:00 |
|
fallenoak
|
69493f48ae
|
fix(gx): use correct define for show window call
|
2023-03-15 16:12:55 -05:00 |
|
fallenoak
|
aecd79a57c
|
feat(gx): adjust window for desired client area in d3d backend
|
2023-03-15 16:10:25 -05:00 |
|
fallenoak
|
aafbada709
|
fix(event): use correct types for window proc params
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2023-03-15 15:24:14 -05:00 |
|
fallenoak
|
9ccd1884f3
|
feat(gx): handle custom window proc in device creation
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2023-03-14 16:49:01 -05:00 |
|
fallenoak
|
de0050d111
|
fix(gx): correct stub handler for WM_SIZING in d3d backend
|
2023-03-14 16:24:35 -05:00 |
|
fallenoak
|
7bda95494d
|
feat(gx): handle WM_ACTIVATE in d3d backend
|
2023-03-14 16:20:43 -05:00 |
|
fallenoak
|
10e5fbb42b
|
feat(gx): handle texture uv wrapping in d3d backend
|
2023-03-14 12:48:39 -05:00 |
|
fallenoak
|
3328134c58
|
fix(gx): preload all non-render-target textures in d3d backend
|
2023-03-14 08:34:22 -05:00 |
|
fallenoak
|
c057fa1bac
|
fix(gx): correct proj matrix shrink logic in gll backend
|
2023-03-13 01:21:34 -05:00 |
|
fallenoak
|
3b7978b84d
|
feat(gx): add conditional shrink of proj matrix in d3d backend
|
2023-03-13 01:16:07 -05:00 |
|
fallenoak
|
91baaebd5b
|
feat(gx): set native projection matrix in d3d backend
|
2023-03-12 23:49:48 -05:00 |
|
fallenoak
|
8d36078606
|
feat(gx): implement window size queries in d3d backend
|
2023-03-12 00:38:36 -06:00 |
|
fallenoak
|
99691860d6
|
feat(gx): handle cull mode state in d3d backend
|
2023-03-12 00:23:40 -06:00 |
|
fallenoak
|
af59a58fa2
|
fix(gx): add missing break
|
2023-03-12 00:12:13 -06:00 |
|
fallenoak
|
6581142c64
|
feat(gx): handle blend mode state in d3d backend
|
2023-03-12 00:11:18 -06:00 |
|
fallenoak
|
56b24bfb3c
|
feat(gx): implement scene clear in d3d backend
|
2023-03-11 16:56:47 -06:00 |
|
fallenoak
|
c0d256f0a0
|
feat(gx): handle scissor test render state in d3d backend
|
2023-03-11 16:40:05 -06:00 |
|
fallenoak
|
ddcbd5829d
|
feat(gx): handle texture filter device states in d3d backend
|
2023-03-11 16:33:42 -06:00 |
|
fallenoak
|
d6cada50cd
|
feat(gx): handle alpha ref render state in d3d backend
|
2023-03-11 16:20:42 -06:00 |
|
fallenoak
|
648468531f
|
feat(gx): handle texture uploads in d3d backend
|
2023-03-11 15:57:46 -06:00 |
|
fallenoak
|
ffb121fe42
|
feat(gx): handle depth render states in d3d backend
|
2023-03-11 14:21:25 -06:00 |
|
fallenoak
|
5d80397fa6
|
feat(gx): handle depth device states in d3d backend
|
2023-03-11 13:03:50 -06:00 |
|
fallenoak
|
2c059ce55e
|
feat(gx): handle alpha device states in d3d backend
|
2023-03-11 13:00:26 -06:00 |
|
fallenoak
|
756cb7e05a
|
feat(gx): handle shader constants in d3d backend
|
2023-03-11 09:13:23 -06:00 |
|
fallenoak
|
434fba0e86
|
feat(gx): handle shader render state in d3d backend
|
2023-03-11 09:02:01 -06:00 |
|