Commit Graph

6824 Commits

Author SHA1 Message Date
Ryan Holtz
89d4356142 Improved some aspects of SuperFX emulation, Star Fox now executes SuperFX code, but does not stop. [Anonymous] 2009-08-24 01:57:02 +00:00
Brian Troha
1e238433e4 adds comment / documentation about 2 games coming on compact flash in the Taito G-Net driver. 2009-08-24 01:52:54 +00:00
Brian Troha
7aaa4d5f79 New clone added: Kollon (Compact Flash version)
New Clone Added
------------------
Kollon (V2.04JC)  [Joerg Hartenberger, Frank Berlt]
2009-08-24 01:43:43 +00:00
Roberto Fresca
9d0e437ccd Switched the code to load an external default NVRAM for Noraut Joker Poker. 2009-08-24 00:27:36 +00:00
Couriersud
c2f7c33479 discrete.c: fixed a state saving bug 2009-08-23 19:11:39 +00:00
Couriersud
20caff1c3b Discrete work - this one needs a full recompile
- change the way custom modules are handled
- updated drivers mario and dkong accordingly
- minor change to stream input handling
- no more linear lists for nodes. All node processing switched to linked lists.
- module step and reset now only get a node pointer passed
- Added discrete_info * pointer to node
- Only nodes with a step routine actually get processed.
- Fixed a bug: discrete logs did not work since some time
- preliminary parallel task constants; depending on results these may vanish again.
- Overall slight performance increase. dkong 940% to 960%, galaxian 740% to 790%
2009-08-23 19:04:41 +00:00
Luca Elia
dc0df4572e tmaster.c update [Luca Elia]
- implemented carts banking and multiple EEPROMs
- added "pen replacement" blit mode
- fixed palette size

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Galaxy Games StarPak 2 [Luca Elia, Siftware]
2009-08-23 18:22:46 +00:00
Ryan Holtz
eb25141647 Fixed a handful of SuperFX core bugs. Star Fox begins to run code. [Anonymous]
Over to you, Kale...
2009-08-23 15:19:30 +00:00
Ryan Holtz
2618dfaabc Hooked up Branch instructions in the Argonaut SuperFX core. [Anonymous] 2009-08-23 08:23:09 +00:00
Ryan Holtz
a820e450c3 Fixes the build. 2009-08-23 08:10:51 +00:00
Ryan Holtz
76a4664cb9 Implemented basic Argonaut SuperFX support, needs to be hooked to the SNES driver. [Anonymous] 2009-08-23 08:06:50 +00:00
Roberto Fresca
055946db2b ...Forgot some comments... 2009-08-23 03:37:26 +00:00
Roberto Fresca
5736feff4d Added a default NVRAM for Noraut Joker Poker, otherwise the message 'F U' is displayed on screen and a combination of simultaneous inputs is needed to bypass it. Currently we can't handle 4 simultaneous inputs due to the phisical keyboard limitation. 2009-08-23 03:29:37 +00:00
Aaron Giles
2128210d76 Ok, disassembler is implemented with basic functionality. 2009-08-22 23:31:02 +00:00
Roberto Fresca
31d85e814f Added an extra DIP switch to Noraut Red Hot Joker Poker.
Also added DIP locations to the whole bank.
2009-08-22 22:18:06 +00:00
Couriersud
520c130148 02191: wseries, basebal2, dblplay, strkzone: Speech quality regression
- The dac enable lines are not reset by hardware. They are only controlled by ay8910 output ports.
2009-08-22 21:02:39 +00:00
Michaël Banaan Ananas
604f213729 unnecessary (dangerous) type conversion in comparison with ioc_timercnt being UINT32 2009-08-22 20:50:22 +00:00
Scott Stone
a39fe7846c Fixed redundancy in clock speed assignments in some drivers by cleaning all divided by 1 (/1) instances. 2009-08-22 20:43:31 +00:00
Olivier Galibert
26dee2df8e Fix the i386 disassembler duplication. 2009-08-22 19:55:33 +00:00
Michaël Banaan Ananas
52ab73d4de thepit.c: improved colors in funnymou, suprmous, machoumou
(fixes http://www.mametesters.org/view.php?id=2608 )
2009-08-22 17:25:57 +00:00
Roberto Fresca
bd92820d44 Improvements to Noraut Poker driver...
* Switched to pre-defined Xtal clock.
 * Changed the way how graphics are banked/accessed.
 * Fixed the graphics offset and number of tiles per bank.
 * Added new set: Noraut Red Hot Joker Poker.
 * Added new set: Noraut Poker (NTX10A).
 * Added new set: Noraut Joker Poker (V3.010a).
 * Fixed the tile size/decode for the first GFX bank.
 * Added proper norautrh inputs, including the readout button.
 * Added partial DIP switches to norautrh.
 * Added more technical notes.

Also fix Mantis 03284.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Noraut Red Hot Joker Poker [Roberto Fresca, Alan Griffin]


New games marked as GAME_NOT_WORKING
------------------------------------
Noraut Poker (NTX10A) [Roberto Fresca, Alan Griffin]
Noraut Joker Poker (V3.010a) [Roberto Fresca, Alan Griffin]
2009-08-22 17:10:35 +00:00
Roberto Fresca
267d560d67 Added a POKER_BET general input definition.
This is needed to mantain the standard inputs layout in the poker games.
You'll need a clean compile after this addition.
2009-08-22 16:57:12 +00:00
Aaron Giles
ad5f236d45 Fix the makefile. 2009-08-22 14:04:38 +00:00
Aaron Giles
f474114e1d Added infrastructure to compile universal standalone disassembler:
- added unidasm to the tools build
 - split the disassemblers out of libcpu and into new libdasm
 - ensured the disassembly entry points for all disassemblers are
    in the source file for the disassembler (sometimes new generic
    versions were created)

Still needs command line options and file loading, but the 
fundamentals are present, and it links.
2009-08-22 06:25:07 +00:00
Ryan Holtz
b99862230d Ported Capcom CX4 implementation over from bsnes. Mega Man X2 and X3 are now playable in MESS, with bugs. [Anonymous]
Please credit as anonymous.
2009-08-22 06:12:10 +00:00
Angelo Salese
d5ea019fe8 [SNES]: Fixed half colour blending behaviour 2009-08-22 00:35:34 +00:00
Nathan Woods
80f0e5be81 Sync with MESS 2009-08-21 22:30:58 +00:00
Couriersud
0978f15208 Battle Zone discrete sound & discrete sound additions
- added discrete sound to battle zone
- engine frequency (resistor R11) can be changed with slider
- discrete sound may be disabled by setting BZONE_DISCRETE to 0 in bzone.h

DISCRETE_RCDISC3
- added diode junction voltage 
- junction voltage also indicates polarity

DISCRETE_OPAMP_FILTER
- added type DISC_OP_AMP_FILTER_IS_LOW_PASS_1M
- INP2 takes role of v_ref in this type

DISCRETE_OPAMP
- Fixed a bug (possible divide by 0)

DISCRETE_LFSR
- Fixed bug preventing output of shift reg to sub node 1
2009-08-21 20:55:04 +00:00
Phil Bennett
2ed96fd12f Added Dirt Dash wave ROM redumps [Guru] 2009-08-21 16:58:34 +00:00
Michaël Banaan Ananas
cc2717d847 workaround for driftout http://www.mametesters.org/view.php?id=3356 2009-08-21 16:10:09 +00:00
Curt Coder
fb98a61886 Added helper macros for input lines tied to GND/Vcc. 2009-08-21 13:05:08 +00:00
Curt Coder
b2dcbb3b68 Intel 8085:
- refactored callbacks to use devcb
- added 8080A variant
2009-08-21 08:19:17 +00:00
Aaron Giles
ac3d58fad5 Cleanups and version bump. 2009-08-21 01:52:51 +00:00
Aaron Giles
2e64cfa8f3 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Thursday, August 20, 2009 4:20 PM
> Cc: Aaron Giles
> Subject: Re: Brap Boys progress
> 
> Last one for tonight.  I'm sending these because I have no idea when
> the
> next source update will be and I'd prefer it to be as up to date as
> possible so that this info can't be lost.
> 
> We're almost half way there as far as decrypting brapboysj tables is
> concerned, however, we still need to better understand how the
> protection device uses them.
> 
> These all apply against a clean SVN, not the previous patches I sent.
> 
> David Haywood wrote:
> > more progress in decrypting the tables.
> >
> > David Haywood wrote:
> >> current progress, 2 extra tables decrypted.
> >>
> >>
> >> David Haywood wrote:
> >>> Further work on the decrypting of tables from the ROM.  Added a
> >>> status table of the data I've decrypted, data I have to study etc.
> >>>
> >>> David Haywood wrote:
> >>>> Missed an 'else' sorry, wasn't decoding the table correctly.
> >>>>
> >>>> David Haywood wrote:
> >>>>> here's another which will decrypt table 0x19 for brapboys.  (use
> >>>>> this instead of previous)
> >>>>>
> >>>>> I guess I need to understand something else like where it REALLY
> >>>>> writes the table data, or some other maths related ops, because
> it
> >>>>> just does a trap #0 to an infinite loop and then watchdog resets
> >>>>> now without requesting any more tables than the ones I've
> >>>>> decrypted.  I'll work on decrypting the rest of them tho, as we
> >>>>> have a trojan that can supply whatever tables we request, however
> >>>>> understanding how to use them is becoming more important.
> >>>>>
> >>>>> David Haywood wrote:
> >>>>>> this decrypts table 11 (ugly ... but correct compared to the
> >>>>>> extracted data which is included for verification at this point)
> >>>>>>
> >>>>>> I may send newer versions as more tables are decrypted,
> depending
> >>>>>> on progress.  This is so that nothing gets lost, and can be
> >>>>>> included.
2009-08-21 01:26:24 +00:00
Aaron Giles
f65cad4a5a Verified and added correct xtals values for cps1 boards.
Added correct xtal and divisor for OKI6295 taken from Forgotten Worlds 
schematics

[Corrado Tomaselli]
2009-08-21 01:25:14 +00:00
Aaron Giles
10492cc57f > From: Xander [mailto:xander85@operamail.com]
> Sent: Sunday, August 16, 2009 1:53 AM
> To: submit@mamedev.org
> Subject: bug 3389 diff
> 
> Fixed bug 3389
> 
> Xander
2009-08-21 01:24:03 +00:00
Aaron Giles
88c58d8998 Verified clocks + Vsyncs on Downtown, Caliber 50 and Xmen (2-4 players)
Changed to mono both Downtown and Caliber 50: these pcbs don't have a 
stereo connector.

Regarding the conversion to mono, I would like to know if it's good to 
lower the output of the channels to 0.50 if each channel was previously 
1.0 in stereo.

[Corrado Tomaselli]
2009-08-21 01:22:44 +00:00
Aaron Giles
0ca9cd3553 > Here a MAME patch to implement transparent mode access for some 6845
> model sy6845.
> I tested it under my MESS z80ne driver.
> I don't know any other system using transparent access mode.
> 
> src/emu/video/mc6845.c
> 
> 
> Best Regards
> Roberto Lavarone
2009-08-21 01:21:33 +00:00
Phil Bennett
48bac4be7b [Minor]
Added dirtdash to mamedriv.c
Unbroke Aqua Jet
2009-08-20 23:38:52 +00:00
Angelo Salese
14aeb37220 [SNES]: added OBJ interlace support 2009-08-20 19:53:05 +00:00
Wilbert Pol
dd46ee883a Added support TMS1000 family models TMS1000/1070/1100/1200/1270/1300.
Added support for configuration of output PLA to the tms0980/tms1000 interface.
2009-08-20 19:15:30 +00:00
R. Belmont
d49a0062f8 Naomi update [R. Belmont, Deunan Knute, Alex, Mr. Mudkips, Frank Bukor]
- Use new dump for ic31/32, ROM board test passes now
- Add protection hookup for Marvel vs. Capcom 2, game is playable w/sound

I'm not removing GAME_NOT_WORKING because I don't trust the Naomi emulation
in general that much yet, although I was able to coin up and play (slowly ;-)

Dump is uploading.
2009-08-20 18:25:42 +00:00
R. Belmont
4750c6b9d5 Rearranged ROM mapping for xtrmhnt2, game boots now and complains about
missing network board.
2009-08-20 17:07:34 +00:00
R. Belmont
dc647ff3b2 New games marked as GAME_NOT_WORKING
------------------------------------
Dirt Dash (Rev. DT2) [Guru]


Olivier, this one's all yours.  It pretty much nukes the existing video h/w
emulation but maybe you'll have better luck with it on your rewrite.
2009-08-20 16:52:58 +00:00
Andreas Naive
a2abce1d74 Added decryption key for Extreme Hunting 2. [Andreas Naive] 2009-08-20 16:43:44 +00:00
Brian Troha
d256a29ba3 New clone added: Samuria Shodown II (Korea)
New Clone Added
----------------------------------------
Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II) [Guru / David Haywood]
2009-08-20 03:27:59 +00:00
Yasuhiro Ogawa
b329b86272 taito_z DIPSW fixes [kanikani] 2009-08-20 00:43:38 +00:00
R. Belmont
6106e6bae4 mcs51: fix GCC 64-bit warning 2009-08-19 20:48:21 +00:00
Michaël Banaan Ananas
611e566967 Fixed insignificant 'file not found' compile error when using windows cmd.
It was (still is) fine on msys
2009-08-19 17:53:53 +00:00
R. Belmont
b7597bff1b New games marked as GAME_NOT_WORKING
------------------------------------
Extreme Hunting 2 [Guru]


I don't have an encryption key for this yet so don't try to run it :)
2009-08-19 17:06:07 +00:00
Aaron Giles
4176a014ac From Pugsy:
> 
> Currently MESS supports single system cheat xmls
> 
> eg ALL cheats for any SNES game must be in snes.xml, this means that
> there will be a lot of cheats
> that are not applicable to the  game being played.
> 
> This change reverts MESS to a close approximation of how it used to
> handle cheats. It will get the
> crc32 of the image and load only the appropriate cheats to go with that
> image/game by loading
> crc32.xml (eg. DEADBEEF.xml).
> 
> 
> These changes are within  ifdef MESS structures so should have no
> affect on MAME, and my testing has
> not encountered any problems.
> 
> Diff File attached
2009-08-19 16:45:49 +00:00
Aaron Giles
c3b50fe048 Changed profiler to separate start/stop cases. [Christophe Jaillet] 2009-08-19 16:43:04 +00:00
Aaron Giles
1182c615e6 From: David Haywood [neohaze@nildram.co.uk]
Sent: Thursday, August 13, 2009 12:22 PM
To: Aaron Giles
Subject: Re: Fw: Triple draw poker!

adding this fixes the colours.

Klaus Sommer wrote:
> Attached is the bprom from "Triple Draw Poker"
>
> Klaus
2009-08-19 16:33:19 +00:00
Aaron Giles
8b4d1c84b5 Fixed MSVC 64-bit compile errors.
Added rgb[a]int_sh[l|r] operations to the rgbutils. rgbvmx needs to be updated.
(Nobody is using them yet.)
2009-08-19 16:32:11 +00:00
Michaël Banaan Ananas
93d7716c87 - fixed cycle deduction on unconditional CALL / RET, it took about half too many cycles
- added cycle tables and cleaned up source layout. This was done very carefully, it should be errorfree.
- removed HLT cycle eating (earlier, HLT after EI could theoretically fail)
- fixed parity flag on add/sub/cmp. Bug was caused by z80 overflow detection accidentally left in
- renamed temp register XX to official name WZ
- renamed flags from Z80 style S Z Y H X V N C  to  S Z X5 H X3 P V C, and fixed X5 / V flags where accidentally broken due to flag names confusion
2009-08-19 15:42:35 +00:00
Michaël Banaan Ananas
8a74f58d3b obsolete file 2009-08-19 15:30:28 +00:00
Michaël Banaan Ananas
06829cb2f7 Z80 changes:
- Fixed X/Y flags in CCF/SCF/BIT, ZEXALL is happy now
- Simplified DAA, renamed MEMPTR (3.8) to WZ (same temp register as the officially named WZ in the 8080), added TODO

the cycle fix by Marshmellow, in the 3.9 z80.c comments was already committed in june, just added there for documentation
2009-08-19 15:27:22 +00:00
Aaron Giles
fd1eff262e And bye bye 5110intf.* 2009-08-19 15:11:13 +00:00
Michaël Banaan Ananas
ae75228a1d Please credit [gregf, hap] for this update: added spacwalk extended time setting and DIP locations 2009-08-19 15:07:42 +00:00
Aaron Giles
e4b94176bb Bye bye 5220intf.* 2009-08-19 14:50:17 +00:00
Angelo Salese
395e35face [SNES]: Improved cart mode 20 reserved access behaviour 2009-08-19 14:36:15 +00:00
Michaël Banaan Ananas
57c0e1690f typo fix
(test commit)
2009-08-19 11:31:11 +00:00
Aaron Giles
df435f8701 Attempt to define an I64FMT string that can be used for printf'ing 64-bit
integers. This is defined to be "I64" on MSVC and recent mingw compilers,
and "ll" for all others.

Updated all instances of 64-bit prints to use the new macro.
2009-08-19 08:49:01 +00:00
Aaron Giles
03d5253dca Added some missing casts and other minor tweaks. 2009-08-19 04:58:54 +00:00
Jonathan Gevaryahu
185e124797 forgot one comment, ignore for whatsnew
also Charles' last name the first D should be capitalized. oops.
2009-08-19 02:34:31 +00:00
Jonathan Gevaryahu
7ccedb006f [Deniam.c] Verified and fixed M68K, Z80, YM3812 and OKIM6295 clocks and OKI pin 7 for logic pro and logic pro 2.
Fixed visible area on logic pro and logic pro 2 to match real PCBs.
Add comment about what ym3812 clone is used.
Add note about missing graphical effect in logic pro (screen dim on coin insert) and marked as IMPERFECT_GRAPHICS.
Add note about 4 pixels at left edge of screen.
[Charles Macdonald, Lord Nightmare]
2009-08-19 02:23:51 +00:00
Curt Coder
5ef13d160a Added xtal for MESS. 2009-08-18 20:25:05 +00:00
Angelo Salese
89e0ce6d8e [SNES]: Fixed serial port for player 2 as well 2009-08-18 14:59:56 +00:00
Angelo Salese
7b78fbbe02 [SNES]: improved joypad read/write handling and fixed a serial port quirk. 2009-08-18 14:36:54 +00:00
Angelo Salese
5c7fdc4570 [SNES]: Corrected a bunch of SPC registers behaviour 2009-08-18 10:59:58 +00:00
Roberto Fresca
4ece6966e3 Coinmaster VGA driver...
- Renamed Roulette V75 to Coinmaster Roulette V75.
 - Added Roulette controller program & sound ROMs.
 - Added 2 complete spanish Keno sets.
 - Added technical notes.


New games marked as GAME_NOT_WORKING
------------------------------------
Coinmaster Keno (Y2K, spanish, 2000-12-14) [Roberto Fresca]
Coinmaster Keno (Y2K, spanish, 2000-12-02) [Roberto Fresca]
2009-08-18 07:20:37 +00:00
Roberto Fresca
f20c3afdf8 Fixed comment... 2009-08-18 03:26:57 +00:00
Roberto Fresca
5787281248 American Poker II driver...
- Added Rabbit Poker / Arizona Poker? set (with GAL22V10 and PIC16F84A).
 - Added proper decryption algorithms.
 - Updated technical notes.


New games marked as GAME_NOT_WORKING
------------------------------------
Rabbit Poker (Arizona Poker v1.1?) [Roberto Fresca, Andreas Naive, Tomasz Slanina]
2009-08-18 03:24:22 +00:00
Brian Troha
2f4be161bd Multifish driver update:
Corrected info about the rom change for the Roll Fruit set
2009-08-17 23:21:23 +00:00
Angelo Salese
c611d6039a [SNES]: Made the gfx mode switches more accurate. 2009-08-17 21:40:00 +00:00
Couriersud
737e80bac6 Discrete sound enhancements
- Put some life into RCDISC5 enable mode. This now acts as a switch between R and C. Capacitor voltage will be preserved if disabled.
- Made galaxian use the above. Saved 2 nodes and increased accuracy.
- Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise generator. This will output the value of the shift register to sub-node 1. This is needed for future bzone discrete sound emulation. BTW: RCDISC5 will be used as well. 
- Left a note on RCDISC3 on what is needed to be implemented for bzone.
- Optimized the LFSR a bit. LFSRs running at high frequency (> sample_freq) should benefit.
2009-08-17 20:07:27 +00:00
Roberto Fresca
28e4394616 New driver for Coinmaster-Gaming VGA based games. [Roberto Fresca, Angelo Salese]
Colorama is a standalone game driven for 1x VGA board plus a mechanical arm.
Roulette is just the bet station, since the phisical wheel has its own controller. Each roulette has 10/15 stations.


New games marked as GAME_NOT_WORKING
------------------------------------
Colorama (english) [Roberto Fresca, Angelo Salese]
Roulette V75 (spanish) [Roberto Fresca, Angelo Salese]
2009-08-17 18:28:10 +00:00
Brian Troha
d987a9f264 rom set correct for multifish driver. 2009-08-17 16:59:24 +00:00
Brian Troha
b3f6a7b3ba adds a banking mirror to the multfish.c driver which is used by some games. 2009-08-17 00:49:17 +00:00
Angelo Salese
1e7cc505a1 Added a BTANB note about Logic Pro 2 2009-08-16 22:29:38 +00:00
Brian Troha
9478d26f4a multifish driver update.
reverted names back to just "1" versus multi_fish.001.  It was pointed out the actual rom labels read just "1"... though in Igrosoft's list of hashes the full "multi_fish.001" name is used.

Stripped out the "hack" comments per game in lieu of a single comment about the first set being the "official" has while the other sets may be hacks or alt regions version.
2009-08-16 19:33:03 +00:00
Brian Troha
edaad16fb8 multifish driver update....
corrected keks rom names and added info about the later update added an alt version of Island 2.
2009-08-16 18:15:07 +00:00
Couriersud
4ab4908ac7 Galaxian sound
- Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes :-) ) and saves a node
- Use DISCRETE_BITS_DECODE and save 2 nodes.
2009-08-16 16:35:46 +00:00
Angelo Salese
74d1de9d17 [SNES]: Made dynamic H resolutions to be called only at vblank start and and fixed gfx mode switching 1/5 and 5/1 2009-08-16 13:50:08 +00:00
Fabio Priuli
100afe3a03 [SNES] minor change: converted color clipping to use struct entries 2009-08-16 11:41:53 +00:00
Brian Troha
4a20d195df better rom name for odd set in multfish.c 2009-08-16 03:05:01 +00:00
Brian Troha
62d977350f Multifish driver update:
updated rom name based on listed files and hashes listed by Igrosoft.  Added additional info about rom changes and found a bad_dump rom so 1 set gets removed.
2009-08-16 02:43:07 +00:00
R. Belmont
da129b6a6d [03312] Default "music" DIP to off in ertictac.
Game was hanging due to missing sound hardware emulation and IRQs, turning
off the DIP makes it run while that's worked on.
2009-08-16 01:40:41 +00:00
R. Belmont
aee9affc56 [02959] snesb: enable perfect timeslicing, fixes sound CPU comms hang in kinstb. 2009-08-16 00:54:57 +00:00
R. Belmont
1061eef9f7 nwk-tr.c: fix RF5c400 clock
Again the crystal value from the Guru readme was previously ignored :)
2009-08-16 00:41:28 +00:00
R. Belmont
71e8c63a60 [03275] Fixed RF5C400 clock in hornet.c games.
Guru had the right clock in the PCB readme all along (16.9344 MHz = 44100 Hz
sample rate) :)
2009-08-16 00:37:16 +00:00
Angelo Salese
cba2819dd9 [SNES]: Added clip colors to black window function 2009-08-15 22:16:00 +00:00
Couriersud
61f12dbf6c Added DISCRETE_BIT(S)_DECODE
- decodes individual bits from input values
- Updated drivers which had macro DISCRETE_BITSET (which was a bit misleading)
- This should be slightly faster than using DISCRETE_TRANSROM
2009-08-15 18:43:56 +00:00
Angelo Salese
5ad5752fd1 [SNES]: Fixed HDMA mid-frame inits. 2009-08-15 17:42:38 +00:00
Brian Troha
891c5d7ad1 update to the Multifish driver.
Added some 2006 revisions that are at least 3 years old to the driver.  Minor formating / white space clean up.  Minor header information change / clean up.

Added copyright year to mamedriv.c for the Multifish sets.

New Clones Added
--------------------------------
Fruit Cocktail (060111) [Vampirz]

New Games Added
--------------------------------
Island 2 (060529) [Vampirz]
Pirate (060210) [Vampirz]
Keks (several sets) [Vampirz]
2009-08-15 14:25:34 +00:00
Angelo Salese
5684f6198d [SNES]: Made the OAM address reset more accurate. 2009-08-15 14:03:21 +00:00
Couriersud
6f63ec3117 Galaxian sound
- removed emu_timer, this was causing a stream of stream_updates only updating 3 samples
- replaced with discrete timer module DSS_TIMER now.
2009-08-15 13:01:13 +00:00
Couriersud
3874ecc65c DSS_COUNTER updates
- clock_node no longer needs to be static for DISC_CLK_IS_FREQ
- rewrote inc/dec logic to avoid loop
2009-08-15 12:56:48 +00:00
Angelo Salese
1f4ecb37a3 [SNES]: Reverted last commit since that some gfxs breaks badly. 2009-08-15 12:56:29 +00:00
Angelo Salese
02cfc27453 [SNES]: Fixed HDMA boundary as well 2009-08-15 11:15:07 +00:00
R. Belmont
2a76fb52c6 YM2612/3834 updates [Eke-Eke, Nemesis]
- Split YM2612/3834 to a separate file to avoid disturbing other OPN chips
- SSG-EG, envelope, LFO, and CSM behavior all improved to better match 
  tested behavior on real YM2612 chips
2009-08-15 02:48:52 +00:00
Angelo Salese
fd4684ace5 [SNES]: fixed a GDMA boundary bug 2009-08-15 00:09:08 +00:00
Couriersud
417069088f Added define LOG to enable/disable calling logerror 2009-08-14 21:35:59 +00:00
Couriersud
bb4a4dfa8d Galaxian sound updates
- Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage.
- Cleaned up driver, added some section titles and comments, removed old code.
2009-08-14 21:33:55 +00:00
Couriersud
3608d0e4e2 This one requires a "make clean"
Discrete sound 
- removed global variable discrete_current_context
- discrete_info is now passed instead of device, we may get device by using disc_info->device
- Added DISCRETE_IMPORT(*block): imports another discrete block
- Added DISCRETE_REMOVE(node1, node2): removes a range of nodes
- Added DISCRETE_REPLACE: next node replaces existing node, thus preserving run order
- Added DISCRETE_NOP(node): does nothing, to be replaced.
- Added a prescanning stage to build final block list after execution of the above.
- The additions provide an easy way to document subtle difference between boards. 
- Please see audio/galaxian.c for an example
2009-08-14 21:30:15 +00:00
Fabio Priuli
ff6bd235a1 On behalf of Haze: fixed sound ROM with correct dump in Wow New Fantasia 2009-08-14 21:01:27 +00:00
Angelo Salese
84c4dbd3c4 [SNES]: Fixed interlace mode gfxs when not in gfx modes 5/6 2009-08-14 20:36:38 +00:00
Angelo Salese
2e9ac77847 Fixed a compile bug when the debug build is on 2009-08-14 19:20:43 +00:00
Angelo Salese
c9e2503f70 [SNES]: Fixed a blending bug involving main/sub color maths 2009-08-14 17:27:04 +00:00
Brian Troha
ca26eac6e8 sfbonus.c driver corrections:
Corrected name from Devil's Island to Devil Island
filled in year for Fruit Bonus 2006 SE & Bug Fever

Both were released in August of 2006
2009-08-14 16:47:00 +00:00
Angelo Salese
4349fa2591 [SNES]: Fixed a potential bug with direct colors 2009-08-14 16:10:09 +00:00
Scott Stone
0408e71919 Fixes: 03387: galmedes: Demo Sound Dip Inverted 2009-08-14 16:08:27 +00:00
Fabio Priuli
25cc8302b9 New games added or promoted from NOT_WORKING status
---------------------------------------------------
WOW New Fantasia [David Haywood]
2009-08-14 07:55:04 +00:00
Fabio Priuli
cf2629e730 Removed missing sets from multfish.c
Sorry, but I was tricked by (the way I used) clrmame and thought the parents were available
2009-08-14 07:30:18 +00:00
Angelo Salese
a25aad62d6 [SNES]: Fixed a vram out-of-bounds bug 2009-08-13 23:15:51 +00:00
Angelo Salese
4fb422ad3f [SNES]: Reverted color shifting since that it's confirmed that data is actually zero padded. 2009-08-13 21:11:05 +00:00
Angelo Salese
8e4fdfe7e5 ST-V: Improved timer 1 irq behaviour. Pebble Beach still have issues with gameplay start though (writes lots of garbage for whatever reason, really worked for random chances before). 2009-08-13 19:43:35 +00:00
Angelo Salese
48c1032e98 [SNES]: Fixed direct color gfxs in mode 3/4, also fixed color data shifting in both modes. 2009-08-13 18:33:20 +00:00
Angelo Salese
3c4fbfa9f7 [SNES]: Fixed direct color gfxs in mode 7 2009-08-13 16:48:46 +00:00
Yasuhiro Ogawa
3db0af5eef further ROM name fixes and driver name changes
- renamed digdugb to digdug1 (it's a rev1, not a bootleg)
 - renamed digduga1 to digdugat1
2009-08-13 08:08:31 +00:00
Fabio Priuli
9a136e1355 Added a lot of new clones to multfish and cleaned up the driver.
Not sure if the original sender wants to be mentioned as Maurizio Clementini or Vampirz.
2009-08-13 07:38:39 +00:00
Aaron Giles
e3f1f454f8 Cleanups and version bump. 2009-08-13 05:56:25 +00:00
Aaron Giles
55480e3ce9 From: hoge hoge [c8cv@hotmail.com]
Sent: Wednesday, August 12, 2009 4:27 PM
To: submit@mamedev.org
Subject: twin16 update
Hello,

Attached is an update for the Konami twin16 driver, see diff for details.
Functional changes:
- improved sprite status register, this fixed the rogue sprites problem in devilw
- added fround coin counters
- lowered k007232 volume
- added savestate support
- added shadows
- fixed devilw and gradius2 sprite lag
- added text layer x/y flipping
- reverted gradius2 sprite-background priority hack, this fixes severe priority problems in 
devilw, but reintroduces bugs on gradius2 level 7 and ending

affected mametesters bugs:
fixed: 02267, 00191, 02553
partial, due to revert: 02523 (intro is ok again, but old priority bugs are reintroduced), 
02268 (ok in-game, small priority problem in prologue)

Greets,
hap
2009-08-13 05:17:16 +00:00
Aaron Giles
5fae7c5093 From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, August 12, 2009 1:39 PM
Cc: Aaron Giles
Subject: Re: Fw: [The Dumping Union] Triple Draw Poker

after double checking, the correct credit on this should be

New Games
-------------

Triple Draw Poker [Team Europe, David Haywood] (Wrong Colours)

David Haywood wrote:
> This adds it, seems to be playable.  Colours are bad due to lack of
> proper Prom
>
> Klaus Sommer wrote:
>> hi!
>>
>> i know there should be a bprom....i contacted the owner
>> already....hopefully he will/could dump it!   Can it be added anyway?
>>
>>
>>
>> ----- Original Message ----- From: "David Haywood"
>> <neohaze@nildram.co.uk>
>> To: "Klaus Sommer" <klaus@hotsummer.at>
>> Sent: Wednesday, August 12, 2009 10:02 PM
>> Subject: Re: Fw: [The Dumping Union] Triple Draw Poker
>>
>>
>>> I'm guessing there should be a PROM somewhere?  Galaxian hardware
>>> uses one for colour.
>>>
>>> Klaus Sommer wrote:
>>>> Maybe you can add it, if you want!
>>>>
>>>> Klaus
>>>>
>>>> ----- Original Message ----- From: "Sommer" <klaus@hotsummer.at>
>>>> To: <the-dumping-union@googlegroups.com>
>>>> Sent: Wednesday, August 12, 2009 12:41 PM
>>>> Subject: [The Dumping Union] Triple Draw Poker
>>>>
>>>>
>>>>> hi!
>>>>>
>>>>> just got this dump from an teammember in germany! The Game is
>>>>> called "Triple Draw Poker" and it's based on (Galaxian Hardware).
>>>>> the game is made by "Thomas Automatics INC (T.A.I.)" in 1983.
>>>>>
>>>>>
>>>>>
>>>>> attached are the roms, an ingame-screenshot, a board-picture and a
>>>>> rom-position-picture!
>>>>>
>>>>> If the game get's added to mame please mention "Team Europe".
>>>>>
>>>>> thx,
>>>>> Klaus
>>>>>
>>>>>
>>>>> --~--~---------~--~----~------------~-------~--~----~
>>>>> To send an e-mail to the group: the-dumping-union@googlegroups.com
>>>>> Group home page: http://groups.google.com/group/the-dumping-union
>>>>> -~----------~----~----~----~------~----~------~--~---
>>>>>
2009-08-13 05:15:13 +00:00
Aaron Giles
fa26ea736b From: Kevin Eshbach [mailto:keshbach@comcast.net]
Sent: Sunday, August 09, 2009 6:38 PM
To: submit@mamedev.org
Subject: Patch file with some minor documentation updates

Enclosed is a patch file with the following minor documentation updates:
 
*	Added placeholders for the PALs that Sarge uses
*	Added documentation on the boards used by Sarge and Spy Hunter
 
 
 
Kevin Eshbach
2009-08-13 05:13:56 +00:00
Aaron Giles
0285f8bf60 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Sunday, August 09, 2009 4:55 PM
> To: Aaron Giles
> Subject: 9-Ball Shootout Championship
> 
> redumped bad roms in 9-Ball Shootout Championship + verified checksums
> against rom labels [SiftWare]
> 
> new working
> -------------
> 
> 9-Ball Shootout Championship [SiftWare]
2009-08-13 05:13:14 +00:00
Aaron Giles
21d9be570c From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Sunday, August 09, 2009 8:39 AM
To: submit@mamedev.org
Subject: depthch overlay

Hi,

Attached diff for 0133u1 adds a simple color overlay for Depthcharge 
based on http://www.arcadeflyers.com/?page=flyer&db=videodb&id=1701&image=1 , 
clone subhunt is excluded since that's a different cab and no good photos were 
found. Related mametesters bug: http://www.mametesters.org/view.php?id=2858

hap
________________________________________
2009-08-13 05:12:31 +00:00
Aaron Giles
e77d5b559a > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Sunday, August 09, 2009 11:38 AM
> To: Angelo Salese; Aaron Giles
> Subject: Re: SkyLove
> 
> This adds 'skylove'
> 
> I don't know who to credit
> 
> New Games
> ----
> 
> Sky Love [????, David Haywood]
> 
> I've assumed (for lack of any better information) that it uses the same
> layout as shuttle invader.
> 
> Angelo Salese wrote:

--

From: bbmmamoh [bbmmamoh@mx9.ttcn.ne.jp]
Sent: Friday, August 07, 2009 9:37 AM
To: Aaron Giles
Subject: "SKYLOVE (OEC, 1980)" has been uploaded !
Hello Aaron, 
 
The ROM images of "SKYLOVE (OEC, 1980)" 
have been uploaded at 
 
http://rapidshare.com/files/264778937/SKYLOVE.ZIP
 
Also,
the ROM images of "PROGOLF (bootleg, 9 holes, ROM ver.)" 
have been uploaded at 
 
http://rapidshare.com/files/264778938/PROGOLFB.zip
 
Please use these files for the MAME project. 
 
BBM
2009-08-13 05:10:59 +00:00
Aaron Giles
9d7fceab3b From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, August 07, 2009 2:36 PM
To: submit@mamedev.org
Subject: spacwalk color overlay
Hello,

Here's a color overlay for spacwalk, based on the photo in this thread: 
http://www.mameworld.info/ubbthreads/showflat.php?Number=197946
NOTE: this diff is not complete, mame/drivers/mw8080bw.c needs some small 
changes manually due to the diff being incorrect for others since I 
changed that file already:
at the includes: #include "spacwalk.lh"
at the gamelist: /* 640 */ GAMEL(1978, spacwalk, 0,        spacwalk, spacwalk, 0, ROT0,   "Midway", "Space Walk", GAME_NO_SOUND | GAME_SUPPORTS_SAVE , layout_spacwalk )

Greets,
hap
2009-08-13 05:09:22 +00:00
Aaron Giles
6f8be150e6 From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, August 07, 2009 9:33 AM
To: submit@mamedev.org
Subject: z180 daatable removed
Since I removed the daatable from i8085, and the z180 one is exactly the 
same, I might as well remove that one too, see attached diff.

hap
2009-08-13 05:07:00 +00:00
Aaron Giles
4b7d4376ff From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, August 07, 2009 8:49 AM
To: Aaron Giles
Subject: Qix alt set

Klaus / Team Europe dumped this alt Qix set.

Qix (set 2, smaller roms) [Team Europe]

It actually appears to be the same set as one of the supported ones, but
with smaller roms.  This one is definitely from an original Taito board
(he sent a picture), I'm not so sure about the other set because it's
the odd one out as far as rom sizes go.  I've left both in the driver
for best reference.

I've also renamed 'qixa' to 'qixo' as it seems to be an older version
and tagged it as such.  Language selection is disabled, and there is a
spelling error on the screen not present in the other sets.  Please
update mamdriv.c accordingly.
2009-08-13 05:06:00 +00:00
Aaron Giles
8ff3556c40 From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, August 07, 2009 6:45 AM
To: submit@mamedev.org
Subject: spacwalk dips and player2 support
Hello,

Attached is a diff for 0133u1 Space Walk that adds game time and coinage 
DIP switches, as well as service mode and input test. DIP switches 5 and 6 
are still unknown. It also adds support for the 2nd controller and 
coincounter, similar to clowns. I've removed the GAME_NOT_WORKING flag, since 
other than a glitch with the CPU controlled pad on the left side, the gameplay 
is working fine. The fact that the middle section is inaccessible looks 
deliberate: there's probably a vertical-shape object in the original artwork 
the clown (astronaut in this case:P) can bump into.

Greets,
hap
2009-08-13 05:04:23 +00:00
Aaron Giles
9b0333264b Should have been deleted. 2009-08-13 05:02:21 +00:00
Aaron Giles
53a55a0548 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Thursday, August 06, 2009 7:09 AM
To: submit@mamedev.org
Subject: i8080 daa + multiple memreads fix, gottlieb audio, looping log

Hello,

i8080_daa_multiplememreads.zip: diff for 0133u1 i8080/i8085 cpu, removing the 
DAA table and fixing multiple memory reads on some opcodes (which would possibly 
only trigger on memorymapped I/O), and making M_ANA(R) halfcarry calculation a 
bit more straightforward. The functionality is basically the same as before.
i8080_newdaa_test.zip was used to test the new DAA implementation.
src/emu/cpu/i8085/i8085daa.h can be removed in 0.134, or is DIFF capable of 
removing files completely?

Greets,
hap
2009-08-13 05:02:01 +00:00
Aaron Giles
3379123e40 Fix URL. 2009-08-13 04:59:20 +00:00
Aaron Giles
c4fb979fa6 Also found that R34 and R35 should be 10k resistors as well as R56 and R58.
Made the changes. I don't have svn access so if someone can submit the
attached diff for me...

Ruben



-----Original Message-----
From: Derrick Renaud [mailto:derrickrenaud@yahoo.com] 
Sent: Wednesday, 5 August 2009 6:19 AM
To: mamedev@dspnet.fr.eu.org
Subject: RE: [MAME] Stern Cliffhanger Tone Sounds Fix


Thanks.  So it looks like the code needs to be changed from 19k resistors to
10k.  That should make it sound right.

I'm not near a computer with svn access at the moment.  So if anyone want to
make the change, feel free.

D.

--- On Sun, 8/2/09, Ruben Panossian <malcor@tpg.com.au> wrote:

> From: Ruben Panossian <malcor@tpg.com.au>
> Subject: RE: [MAME] Stern Cliffhanger Tone Sounds Fix
> To: mamedev@dspnet.fr.eu.org
> Received: Sunday, August 2, 2009, 4:39 AM
> > From those schematics, the
> enclosed pic shows what parts need to be
> verified.
> 
> 
> Verified values.
> See attachment.
>
2009-08-13 04:57:35 +00:00
Aaron Giles
40cc74b98f > -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Monday, August 03, 2009 10:52 PM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] De-globalize romload.c/validity.c
> 
> Hi mamedev,
> 
> Static and global variables in the core of MAME have slowly been
> replaced with opaque structures latched onto the running machine. This
> patch extends this idiom to two more files, romload.c and validity.c.
> validity.c in fact didn't need any global state (it was used only to
> pass data between function calls), and romload.c already had a struct
> that largely served that purpose.
> 
> ~aa
2009-08-13 04:55:32 +00:00
Aaron Giles
259fb90602 From: David Haywood [neohaze@nildram.co.uk]
Sent: Monday, August 03, 2009 11:23 AM
To: Aaron Giles
Subject: Shogwarr redump

added redumped gfx rom on Shogun Warrior [Guru]
2009-08-13 04:43:00 +00:00
Aaron Giles
9d033c98e7 > From: atari_ace@verizon.net
> To: submit@mamedev.org
> CC: atariace@hotmail.com
> Subject: [patch] Introduce tilemap_private to running_machine
> Date: Thu, 23 Jul 2009 18:49:08 -0700
> 
> Hi mamedev,
> 
> Tilemaps in MAME are currently globally tracked. If multiple machines
> with different tilemaps are ever to be supported, this needs to be
> changed, which this patchset does.
> 
> 0. This patch add tilemap_private to running_machine, adds machine to
> a few apis and adds two new apis to replace the convention that tmap =
> NULL => all tilemaps.
> 1. This patch mechanically converts all the uses of ALL_TILEMAPS to
> use the new apis.
> 2. This patch removes ALL_TILEMAPS and makes tilemap_private
> dynamically allocated per machine.
> 
> ~aa
2009-08-13 04:42:13 +00:00
Aaron Giles
019d919850 Hi Aaron,
I have done Intel 4004 implementation, here is a patch (it also
contain a POC driver for 4004 Nixie tube clock, that runs under MESS).

4004clk is artwork file, and roms file contain needed roms (just rename ZIP).

Regards,
Miodrag


> -----Original Message-----
> From: Micko [mailto:mmicko@gmail.com]
> Sent: Tuesday, August 04, 2009 8:11 AM
> To: Aaron Giles
> Subject: Intel 4004 core
> 
> Hi Aaron,
> 
> Here is a final version of CPU core for MAME submition.
> 
> Regards,
> Miodrag
2009-08-13 04:30:33 +00:00
Aaron Giles
229995b643 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Monday, August 03, 2009 5:33 AM
To: submit@mamedev.org
Subject: with attachment: fixing bootleg + sonson fixes

Woops, forgot the attachment..



Hello,

Thanks for including my fixes in the u1 release :)

Attached diff for 0133u1 fixes 2 small things related to u1 fixes:
- description bootleg inconsistency didn't include goldnpkr.c
- forgot Y in sonson sprite wrap (see titlescreen when the 2 guys jump up)

hap
2009-08-13 04:25:07 +00:00
Angelo Salese
0e6ddcf9a2 [SNES]: Fixed 8bpp layer colors. 2009-08-12 23:36:47 +00:00
Scott Stone
fcf3613988 Corrected error (changed maincpu speed rather than audiocpu). 2009-08-12 18:22:56 +00:00
Scott Stone
cdb724ed60 - Corrected TNZS vsync to 59.15 as verified on pcb. [Corrado Tomaselli]
- Reverted back to 3mhz gng sound z80 clock. (Fixes MT#03370) [Corrado Tomaselli]
2009-08-12 18:16:06 +00:00
Angelo Salese
5e1f170a9e [SNES]: Fixed a partial update bug when the screen is in interlace mode 2009-08-12 17:11:02 +00:00
Angelo Salese
1cf0cbaba2 [SNES]: Even more aggressive open bus fixes. 2009-08-12 10:17:12 +00:00
Angelo Salese
2bbee12ebe [SNES]: fixed irq ack and fixed TIMEUP register open bus behaviour. 2009-08-12 09:15:39 +00:00
R. Belmont
7e37c7fa9c Revert last check-in, I just realized that was actually correct (doh). 2009-08-12 03:46:58 +00:00
R. Belmont
ba1580bf7d SH2DRC: Fixed output register marking errors
Probably not harmful currently, but if the UML core ever gets more aggressive 
with optimization (e.g. if we spliced in something like LLVM as a code 
generator) it could've become an issue.
2009-08-12 03:39:01 +00:00
Angelo Salese
14f1e90bed [SNES]: Fixed a bug that were causing a row of corrupted tiles during scrolling situations 2009-08-12 00:12:29 +00:00
Yasuhiro Ogawa
f916e5968b ROM name fixes [Team Japump!!!] 2009-08-11 23:02:43 +00:00
R. Belmont
6e15c81c68 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ridge Racer (3 screen? Rev. RR2, World) [Guru, Smitdogg]


Claimed to be 3 screen but it comes up fine in the driver as-is.  The I/O
test does complain about the C139 serial being unable to talk to anything so
I'm assuming that's how the 3-screen-ness works and will not purse that 
angle :)
2009-08-11 22:27:52 +00:00
Angelo Salese
0d88d2896b [SNES]: Fixed the x scrolling wrap around bug when hscroll == 0 2009-08-11 17:14:05 +00:00
Scott Stone
b3e818a56b Re-affirm that games with external samples are kept with flagged with GAME_IMPERFECT_SOUND. 2009-08-11 15:32:53 +00:00
Yasuhiro Ogawa
2a7a63c7a5 ROM name fixes for sicv, sisv, and sisv2 [Team Japump!!!] 2009-08-11 09:52:57 +00:00
Yasuhiro Ogawa
3583338e9b fixed ROM names of duckhunt according to http://img283.auctions.yahoo.co.jp/users/6/3/1/7/tekepum-img600x450-1249115547zjpbmt51293.jpg 2009-08-11 02:15:03 +00:00
Yasuhiro Ogawa
8079f3a7e8 vsnes update [Team Japump!!!]
- fixed ROM names
- added vssoccerj
2009-08-11 00:41:53 +00:00
Angelo Salese
bfda786802 [SNES]: Fixed buggy layer clearance when in H-512 modes 2009-08-10 20:25:13 +00:00
Angelo Salese
d417e0726d [SNES] Removed a kludge with color windows. 2009-08-10 18:42:21 +00:00
Fabio Priuli
d692baf769 jaguar/cojag video updates:
* Added variable pixel width.
* Fixed display of screens wider than 360 pixels.
* Enabled use of RGB16.
[Robbbert]
2009-08-10 17:00:20 +00:00
Angelo Salese
674e64217f [SNES]: Improved window effects when in H-512 mode. 2009-08-10 15:34:57 +00:00
Angelo Salese
44e62d5408 [SNES]: Fixed doubled y-axis sprites when in interlace mode 2009-08-10 11:05:20 +00:00
Fabio Priuli
d8ac356e90 [SNES] simplified window masking code and moved some more regs to PPU struct 2009-08-10 09:54:45 +00:00
Fabio Priuli
381bf28978 NES: Fixing bank switching in multigm3 (broken due to a mistake of mine when including original Rob Bohms' code). The game still refuses to work, unfortunately 2009-08-10 06:38:10 +00:00
Brian Troha
cf4fd951e9 Put in year for Around the World (Amcoe, sfbonus.c) so we know why it was disabled for now. 2009-08-10 03:17:58 +00:00
R. Belmont
7b004731a9 Improved speaker-toggle emulation with alias filter [Anders Hallström]
This was submitted in May and never put in because nobody from MESS commented.
I just tried it hooked up to the Apple II in MESS and it sounds quite nice.
2009-08-10 00:33:05 +00:00
Couriersud
4720d3349b Discrete sound may nuke performance - timers as well
- Rewrote timer code so that the pitch timer is only used when it produces audible results.
2009-08-09 23:08:40 +00:00
Fabio Priuli
060c4654ac SNES: added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be more accurate (even if still not perfect) 2009-08-09 23:08:07 +00:00
Fabio Priuli
6f1d76124a Not worth mentioning: removed atworld & clone, because too new 2009-08-09 23:06:09 +00:00
Couriersud
9a9e892dac Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels.
Hit sound (explosion) has been hacked to increase volumne. Currently, we can not accurately model the switch/opamp filter circuit.
2009-08-09 21:54:18 +00:00
Angelo Salese
61594c329d [SNES]: Hooked up interlace mode 2009-08-09 21:37:56 +00:00
Angelo Salese
5015eefafa [SNES]: Fixed vram size when in hires mode 2009-08-09 21:02:44 +00:00
Angelo Salese
abd75e1b58 SNES: fixed a bug with open bus behaviour 2009-08-09 19:43:29 +00:00
Brian Troha
6c95409c1f Corrects Kamakazi III's dipswitch setting (the same as superg) and relabeled it a superg hack. Also the dipswitch setting for the Taito license was the same as superg so I eliminated one. 2009-08-09 17:05:59 +00:00
Fabio Priuli
b9f6760e13 [SNES]
* Fixed Mode 7 shared scrolling/matrix registers
* Slightly optimized Mode 7 math (by using Anomie's recursive formula)
* Moved some more register contents to PPU struct
2009-08-09 16:51:47 +00:00
Couriersud
c4765b716b - Fixed a bug in pitch volume circuit
- Renamed inputs for better readability
2009-08-09 15:50:00 +00:00
Roberto Zandona
e0d1e470c0 looping: some improvement to mcu support 2009-08-09 15:20:29 +00:00
Roberto Zandona
db6150b7bb looping: preliminary mcu support 2009-08-09 14:52:56 +00:00
Angelo Salese
311b757c1b Redumped bingor2 program roms [Klaus Sommers] 2009-08-09 10:57:15 +00:00
Roberto Zandona
2850d4e0fb looping: fix mcu rom region in clone set 2009-08-09 07:19:42 +00:00
Fabio Priuli
b63f9602f0 Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg's Sprite Overflow tests) [Robert Bohms] 2009-08-09 06:30:36 +00:00
Roberto Zandona
cd932c1c27 looping: modified the cop420 rom region 2009-08-09 06:25:48 +00:00
Fabio Priuli
560566518e [SNES]
* merged OAM functions, 
* fixed a small bit in Mode 7 math, 
* added a few elements to PPU struct (this might be handy if we ever come to convert SNES PPU to a device)
2009-08-09 06:12:25 +00:00
Fabio Priuli
14743260e2 On behalf of Robbbert: cojag/jaguar video updates 2009-08-09 05:27:42 +00:00
Couriersud
7ed3463c85 Created discrete sound emulation for galaxian
- Must be enabled in includes/galaxian.h: GALAXIAN_USE_DISCRETE = 1
- Changed all audio related AM_WRITE to AM_DEV_WRITE
- Moved discrete sound related pieces such as initialization into audio/galaxian.h
- Split some memory maps into sound related and not sound related parts.
You need a Core2 to really enjoy the sound.
2009-08-09 01:48:32 +00:00
Yasuhiro Ogawa
8dcd4f9668 added 1 missing sample [Team Japump!!!] 2009-08-09 01:11:18 +00:00
Couriersud
5a0fd74a12 - Added "abs" function to DISCRETE_TRANSFORM
- Fixed a bug in DISCRETE_RCDISC5
2009-08-08 21:28:36 +00:00
Fabio Priuli
890ea90e32 SNES: Implemented Mosaic in Mode 7 2009-08-08 21:11:36 +00:00
Fabio Priuli
fa30b49348 Not worth any mention: fixed wrong experimental code which broke more than expected 2009-08-08 20:43:29 +00:00
Angelo Salese
ea23fba274 SNES: Make the unsupported reads on i/o open bus, fixes a layer enable in Super Kick Boxing 2009-08-08 17:51:18 +00:00
Fabio Priuli
0102fbe6ab [SNES] Improved Mode 7 math precision (but still some issues remain) and added a few elements to PPU struct 2009-08-08 17:00:55 +00:00
Yasuhiro Ogawa
e8a98bf880 New games added or promoted from NOT_WORKING status
---------------------------------------------------
beatmania ClubMIX [Team Japump!!!, The Guru]
2009-08-08 13:34:17 +00:00
R. Belmont
2632396c20 Updated Sega Hikaru readme [Guru]
The DEMUL guys have this booting but not passing POST yet, this updated
readme was done per their request.
2009-08-08 05:02:37 +00:00
Fabio Priuli
ad56c32869 Fix for MT 3881: pc_moglf, pc_mtoid: Crashes with access violation a short time after boot. [hap] 2009-08-07 21:10:13 +00:00
Yasuhiro Ogawa
7eb4557016 added notes on ROM label (uses Japanese character) 2009-08-07 15:48:11 +00:00
Yasuhiro Ogawa
d4bb77f0e9 n8080 update [Team Japump!!!]
- corrected ROM names for Space Fever and SF High Splitter
- renamed spacefeva to spacefevo2
- added spacefevo
- added highspltb
2009-08-07 15:18:17 +00:00
Angelo Salese
45c133ceaa SNES: Fixed rowscroll line bugs in many games 2009-08-07 14:40:11 +00:00
R. Belmont
5f07384209 Fix Atomiswave COIN ERROR [Wind]
All dumped AW games now boot into attract mode with sound.

Controls work the same as the home console DC controller and lightgun (none of 
this Maple to JVS nonsense), so that'll be handy for MESS as well :)
2009-08-07 14:15:02 +00:00
Angelo Salese
8fade1f6dd Fixed buggy breakpoints in the g65816 cpu core. [Angelo Salese] 2009-08-07 11:38:06 +00:00
R. Belmont
ede41d3262 And another place. 2009-08-07 05:32:27 +00:00
R. Belmont
57dd49d32e Re-fix it more portably. 2009-08-07 05:30:42 +00:00
R. Belmont
2dbacc1a43 Cast large int to UINT64. 2009-08-07 05:27:29 +00:00
R. Belmont
1f5292d3c8 Atomiswave updates: [R. Belmont, Cah4e3]
- Hooked up flash ROM at 0
- Use proper AW memory map
- Emulate AW ROM board (different from Naomi)


All dumped AW games now boot and show something.  Unfortunately they all 
show "COIN ERROR" for as-yet unknown reasons, and only sprtshot actually 
continues in spite of the error.
2009-08-07 04:46:13 +00:00
R. Belmont
e314429bbb New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pop n' Music 2 [Guru]


ROMs are already up, CHD is uploading now (~465 MB) to:
roms/unemulated/Konami/DJMain/831jhdda01.chd
2009-08-07 00:36:30 +00:00
Brian Troha
f8e2939366 added remaining PCB "U" locations to roms that didn't have for G-Stream G2020. 2009-08-07 00:13:49 +00:00
Angelo Salese
b013a70cd8 helps with the correct file... 2009-08-06 23:39:17 +00:00
Angelo Salese
6fa599a698 SNES: Improved mode 5/6 gfxs when tile size = 16x16. 2009-08-06 23:30:12 +00:00
Roberto Zandona
8f14acedbf fix "error: no newline at end of file" 2009-08-06 22:46:00 +00:00
mariuszw1
e0a1c6eff7 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Python (Photon System) [Mick, Mariusz Wojcieszek]
2009-08-06 21:18:10 +00:00
Fabio Priuli
ff1a4ec6a0 SNES video update, part 3:
* reworked video drawing routine to simplify the various graphic 
mode drawing and to allow proper implementation of priority orders 
(especially bg3 priority bit and mode 7 priority order)
* improved mode 7 extbg (still missing mosaic)
* added some more debugging options
2009-08-06 18:44:56 +00:00
Angelo Salese
aa108566a6 SNES: More accurate behaviour of the last scroll register. 2009-08-06 18:13:49 +00:00
Scott Stone
fd5ab6e92a Fixed: 03376: All Sets with Rev 1 Sound Board in gottlieb.c: Access Violation [hap]
Fixed: 03373: looping: Unmapped I/O read/writes result in large error log and major performance drop [hap]

Both are from the FW: i8080 daa + multiple memreads fix, gottlieb audio, looping log
2009-08-06 17:54:18 +00:00
Fabio Priuli
50ee0930d2 SNES video updates, take two:
* further simplification of tile drawing routines
* added palette index to 8bpp tiles (correct color_shift still unsure, though)
2009-08-06 11:09:24 +00:00
Fabio Priuli
80f73ab376 More NES work: [Robert Bohms]
* Fixes bug in nes_apu that caused errors reading $4015
* Adds length counter status bits to $4015
* Fixes 4-screen mirroring (PPU regression)
* Fixed cham24

Also, I fixed the tab lengths in nes_apu.c
2009-08-06 10:58:38 +00:00
Angelo Salese
1934fb76af Fixed non-C99 complaint 2009-08-06 10:06:31 +00:00
Fabio Priuli
16f656b1f2 I should hit 'save' before commit, not after ;) 2009-08-06 00:41:30 +00:00
Fabio Priuli
0b4fddc5fb SNES video updates:
* Re-enabled video debug functionalities in debug build (to toggle background layers)
* Added proper priority tables for various bg/obj layers
* Largely simplified tile and line drawing routines, and fixed small bits here and there
2009-08-06 00:36:19 +00:00
Brian Troha
0c8f831c7a New clone added: Winding Heat (JAA)
New Clone Added
------------------------------
Winding Heat (JAA, JPN v2.11) [Guru]
2009-08-05 23:00:12 +00:00
Brian Troha
a29b0bd9c1 New Clone added: Dragon World (V021O)
Minor reorganization of decryption routines.  Clone set rename and new clone added.

New Clone Added
--------------------------------------
Dragon World (V021O) [f205v, Olivier Galibert, David Haywood]
2009-08-05 22:42:18 +00:00
Roberto Zandona
e7f0e08a40 prosport: removed AM_SHARE macro and used AM_MIRROR in memory definition 2009-08-05 22:28:34 +00:00
Roberto Zandona
00d8b29d9c prosport: fixed tile flip y (in golf game) 2009-08-05 22:03:24 +00:00
Scott Stone
d94a805ab4 Added GAME_IMPERFECT_SOUND flag to all sets that use external samples which were not already flagged for sound.
Flagged Speed Freak (speedfrk) as GAME_SUPPORTED_SAVE to match the rest of the driver.
2009-08-05 21:11:29 +00:00
Roberto Zandona
50a225928c prosport: added some dsws 2009-08-05 20:17:08 +00:00
Angelo Salese
c10776a23a Fixed (presumably) broken gfxs in nss_sten 2009-08-05 20:09:11 +00:00
Angelo Salese
a93f68cbf0 Small driver acks adjustments, not worth mentioning 2009-08-05 17:28:45 +00:00
Roberto Zandona
7080ca2adb progolf: updated info 2009-08-05 17:10:02 +00:00
Roberto Zandona
e0007592dd New games added or promoted from NOT_WORKING status
---------------------------------------------------
18 Holes Pro Golf [Roberto Zandona', Angelo Salese]
2009-08-05 16:31:54 +00:00
Roberto Zandona
77038246ed progolf: fixed banking (now the rom test pass) 2009-08-05 16:28:30 +00:00
Roberto Zandona
ef5915ffbb improvements in rom banking (now all the maps are right) 2009-08-05 14:52:49 +00:00
Brian Troha
a16d511d43 remove unnecessary Off/On after conversion to PORT_DIPUNUSED_DIPLOC 2009-08-05 01:25:38 +00:00
Yasuhiro Ogawa
e014aa3a27 DIPSW fix [kanikani] 2009-08-05 01:08:47 +00:00
Angelo Salese
702458cb6a Aristocrat MK-4 HW: Hooked up mc6845, fixed a rom crc in goldenc and implemented flip y 2009-08-04 22:58:05 +00:00
Scott Stone
7d43b65ad6 Fixed a mapping error with Maikobana [BET] (mmaiko) which caused the NVRAM not to save correctly. 2009-08-04 22:51:37 +00:00
Angelo Salese
19ba26a126 Silly error from my side == improved gfxs 2009-08-04 22:38:46 +00:00
Angelo Salese
19f10a56d0 Implemented preliminary bg map banking in 18 Holes Pro Golf [Angelo Salese, Robiza] 2009-08-04 22:20:30 +00:00
Brian Troha
fac1859add adds the 8751 MCU code to Saigo no Nindou (nspiritj) [Guru, David Haywood]
Though there is some corruption on the warning screen (layer enable?)
2009-08-04 21:59:32 +00:00
Brian Troha
c8790328fa nmk16.c driver documentation update / clean up:
Moved the PCB layout for S.B.S Gomorrah (Bio-Ship Paladin) down by the game's romdef.

Added PCB layout for Spectrum 2000 & corrected company name to YONA Tech

Added PCB layout for Red Hawk

moved decryption routines (if needed) to between the info/PCB layout header and game romdef.
2009-08-04 21:35:31 +00:00
Fabio Priuli
e093c31701 Fix to MT 03352: cobram3: No demo (attract) sound [Xander] 2009-08-04 20:03:13 +00:00
Angelo Salese
6fd486f61a SNES (MESS-specific): Fixed mode 5/6 bg drawing cutted in half bug 2009-08-04 13:53:26 +00:00
Angelo Salese
2c356fa776 Fixed color prom hook-up in Panther [Angelo Salese] 2009-08-04 10:50:27 +00:00
Fabio Priuli
e39c0d0680 Forgot to make P2 hanafuda input descriptions as complete as P1 ones 2009-08-04 10:16:18 +00:00
Fabio Priuli
c7fc844911 Removed fake P3 Start from Nichibutsu mahjong games and properly called "Credit Clear" that input.
Also, added back Bet button in nb1413m3.c fixing omotesnd
2009-08-04 10:08:26 +00:00
Jonathan Gevaryahu
38cc1d8c54 (remove a line accidentally left on last commit) 2009-08-04 02:25:34 +00:00
Jonathan Gevaryahu
2ff1fc2d17 Add correct color PROM for panther [Mr. Do] 2009-08-04 02:19:36 +00:00
Fabio Priuli
549dc697c2 Added default input mappings for Hanafuda games. Updated most of the Hanafuda games to use them.
Like for Mahjong games, keys A->H are used. "Yes" is mapped to M, "No" is mapped to N.
2009-08-04 00:13:25 +00:00
Brian Troha
5f5509cf8a New clone added: Megatouch 5 (9255-60-01 ROI, Standard version)
includes a redump of Megatouch 5 (9255-60-01 ROC, Standard version) U38 rom, which ironicly is also a BAD_DUMP... it doesn't work.  The rom gives consist read but the game just will not fire up.

New Clone Added
---------------------------------
Megatouch 5 (9255-60-01 ROI, Standard version) [Brian Troha, Dumping Union]
2009-08-04 00:09:20 +00:00
Fabio Priuli
ed102e0b45 oops. forgot to commit this. 2009-08-04 00:06:59 +00:00
Fabio Priuli
bd45171bb1 Updated sfbonus.c to use the new gambling inputs. Fixed many years and descriptions. Reworked parent/clone relationships so that parent is the higher revision and/or the Export version. Also, tried to establish common rules in the choice of the romset names. 2009-08-04 00:05:08 +00:00
Fabio Priuli
0c25ea26ad Added a stop4 input to slot default and remapped slot default keys to better suit Amcoe games. 2009-08-04 00:00:06 +00:00
Angelo Salese
3a4ef6d6c9 SNES (MESS-specific): Preliminary open bus emulation for allowing Shien's Revenge / Shien the Blade Chaser to boot 2009-08-03 21:48:28 +00:00
Brian Troha
23612784b3 New Clone Added: Gun Bullet (World)
Added in PCB locations to Point Blank / Gun Bullet and where possible in other sets.

Gun Bullet GN3 all English version with no "for use in" copyright notice.

New Clone Added
----------------------------------
Gun Bullet (World, GN3 Rev B) [Brian Troha, Dumping Union]
2009-08-03 20:50:32 +00:00
Roberto Zandona
5543a7e62c removed bad dump flag in progolf; with progolfa you get the same rom error in test mode and progolfa have different encryption 2009-08-03 20:47:31 +00:00
Roberto Zandona
defbb7e2b2 patch progolfa rom like progolf 2009-08-03 20:35:37 +00:00
Angelo Salese
cbe82354ed SNES (MESS specific): fixed Super Kick Boxing booting and sound 2009-08-03 19:56:19 +00:00
Angelo Salese
573f9a4d48 Hand-tuned BGM tempo in Tryout thanks to a side-by-side reference [Angelo Salese] 2009-08-03 16:36:23 +00:00
Ryan Holtz
a56fa949b6 Added preliminary sound to 39in1, still buggy. [MooglyGuy] 2009-08-03 05:02:38 +00:00
Brian Troha
64da24341e Add PCB locations to the rom names for Dream Land (Bubble Bobble bootleg) 2009-08-03 01:20:31 +00:00
R. Belmont
70d825920b 39in1 update
Protection cheat, now playable, removed GAME_NOT_WORKING.

Yes, the cheat sucks and yes this redefines slow, but I was able to coin up
and play Mappy :)
2009-08-02 23:58:59 +00:00
Aaron Giles
213c72af7f Cleanups and version bump. 2009-08-02 23:42:42 +00:00
Scott Stone
59ef1456fb Added swtht2nz (aristmk4.c) that was missing to mamedriv.c 2009-08-02 23:21:54 +00:00
Aaron Giles
6e858ca7e6 New clones:
Dream Land / Super Dream Land (bootleg of Bubble Bobble) [unknown]
2009-08-02 22:56:02 +00:00
Aaron Giles
0131119e09 Oops forgot part of the CHD changes. 2009-08-02 22:55:26 +00:00
Fabio Priuli
645ea861e0 Changed default key for Mahjong P1 Bet to '3', because '2' was conflicting with P2 Start in 2 players Mahjong games.
This may be worth of mention in the whatsnew, to warn users about the new behavior.
2009-08-02 22:50:46 +00:00
Aaron Giles
6a36bae504 Fix chdman -update to leave the write protect state alone when updating
uncompressed CHDs. [Michael Zapf]
2009-08-02 22:01:47 +00:00
Aaron Giles
6564c7b398 From: Kevin Eshbach [mailto:keshbach@comcast.net]
Sent: Sunday, August 02, 2009 11:02 AM
To: submit@mamedev.org
Subject: Patch file with minor documentation updates

Enclosed is patch file with some minor documentation changes:
 
* Updated all of the TRON sets with location of the roms and the board they belong to
* Updated the name of the PROM on the Super Sound I/O board
* Added notes about PALs that need to be dumped (The same PAL part numbers are also 
used on Xenophobe and probably other MCR II & III games.)
 
Kevin Eshbach
2009-08-02 21:59:27 +00:00
Aaron Giles
30df0d4d1c From: hoge hoge
Date: Sat, 1 Aug 2009 13:07:41 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: sbrkout paddle fix
Hi,

Attached diff for 0133 is a simple fix to mametesters bug 02645, the paddle now correctly has a range of 00 to FF.

hap
2009-08-02 21:58:21 +00:00
Aaron Giles
9a5d3dfe0e From: hoge hoge [c8cv@hotmail.com]
Sent: Saturday, August 01, 2009 5:20 AM
To: submit@mamedev.org
Subject: quizf1, mslug4, description changes
Hi,

Attached diff for 0133 changes 2 descriptions:
"Quiz F-1 1,2finish" to "Quiz F1 1-2 Finish (Japan)"
manufacturer for mslug4 "Mega" to "Mega / Playmore"

Another thing: if the manufacturer is unknown, MAME either puts "????", "<unknown>", "Unknown", or "unknown".
Just pick 1 for consistency :P

hap
2009-08-02 21:57:38 +00:00
Aaron Giles
6996ddec73 From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, July 31, 2009 12:46 PM
To: submit@mamedev.org
Subject: galaxian background hum speed better with NEW_LFO
Hello,

The background hum of Galaxian sounds better, though not perfect yet, 
with NEW_LFO enabled (audio/galaxian.c). Maybe it was disabled by default 
because the quite drastic frequency change was thought to be inaccurate? 
While the truth is that MAME has been wrong forever.
mametesters bug: http://www.mametesters.org/view.php?id=443
see attachment for fix, it's not much

Greets,
hap
2009-08-02 21:55:55 +00:00
Aaron Giles
994ab6e0d5 Changed vsyncs to the following games: truxton, demon's world, Pang,
super pang, block block, yie ar kungfu and kikikaikai
Corrected sn76459 clock to Ye Ar Kungfu and verified the other clocks.
Changed the main clock of Pang, Super Pang and Block Block

[Corrado Tomaselli]
2009-08-02 21:54:25 +00:00
Aaron Giles
00717f0d79 From: hoge hoge
Date: Wed, 29 Jul 2009 13:31:56 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: starblade polys fix
Hello,

See attachment for a diff that fixes a regression (mametesters 03317) with 
Starblade in machine/namcos2.c while still allowing Rolling Thunder and 
Fine Hour to work. I've also changed the comments a bit, since the extra 3 
IRQ lines are nonsense: The C148 only has 5 IRQ lines.

Greets,
hap

--

From: hoge hoge 
Date: Thu, 30 Jul 2009 11:48:37 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: namcos2 multiple posirq
Hello,

I went ahead and properly added support for namcos2 multiple posirq anyway.
Attached diff for 0133 fixes the following issues:
- fourtrax track and mirror
- dirtfoxj game start spotlight effect, game still locks up tho
- burnforc 'hiccup' glitches when scrolling left/right
- luckywld tunnel glitch (still a bit glitchy though)

(this diff includes starblad_polys_fix too)

hap

--

From: hoge hoge 
Date: Fri, 31 Jul 2009 09:34:20 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: namcos2 posirq update
Hi,

Here's a small update to my namcos2 submit of yesterday, it simplifies 
namcos2_GetPosIrqScanline, making both burnforc and fourtrax work fine, and 
increases MDRV_QUANTUM_TIME because finehour didn't work properly anymore 
in the 2nd attract demo. The posirq fix also fixes bad sprite colours in 
finehour by the way.

hap
2009-08-02 21:52:14 +00:00
Aaron Giles
42b97afb05 From: David Haywood <neohaze@nildram.co.uk>
Date: Wed, 29 Jul 2009 13:06:35 
To: Aaron Giles<aaron@aarongiles.com>
Subject: Soccer Superstars JAC


this adds the JAC version dumped by f205v, it replaces the current JAA 
version which is renamed to soccerssja

DRIVER( soccerssja ) is needed in mamedriv.c after DRIVER( soccerssj )

new clones
-----------

Soccer Superstars (ver JAC) [f205v] (NOT WORKING)
2009-08-02 21:49:14 +00:00
Aaron Giles
fdba4b54a3 From: David Haywood <neohaze@nildram.co.uk>
Date: Tue, 28 Jul 2009 23:56:42 
To: Aaron Giles<aaron@aarongiles.com>
Subject: Led Storm Rally 2011 (US)


I've marked the sprite roms on this as bad again.

There is no possible way that I can see to get good sprites with the 
sprite roms we have.  If those sprite roms were really on Guru's board, 
then Guru's board has the wrong sprite roms too.

The tile numbering of the sprites simply doesn't match what the game 
requests at all, many of them are offset by a varying amount of tiles 
due to additional tiles that should have been inserted into the graphics 
for this game.  It is entirely inconceivable that these are correct.
2009-08-02 21:48:11 +00:00
Aaron Giles
ef21f3ea4b From: AGEMAME Development <agemame@gmail.com>
Date: Tue, 28 Jul 2009 14:14:42 
To: submit@mamedev.org<submit@mamedev.org>
Subject: Aristocrat updates


Addition of more games from Heihachi_73 - email included:

Hey again. I was just greeted with a heap of ROM dumps for the older 
8-bit MK4 hardware. They all show more than a black screen at least!

Enchanted Forest - 4VXFC818 (1995) [eforesta]
Top Gear - 4VXFC969 (1996) [topgear]
K.G. Bird - 4VXFC5341 - (1996, New Zealand, 87.98%) [kgbird]
K.G. Bird - 4VXFC5341 - (1996, New Zealand, 91.97%) [kgbirda]. Only U87 
differs from the parent set.
Enchanted Forest - 3VXFC5343 (1996, New Zealand) [eforestb]
Black Rhino - 3VXFC5344 (1996, New Zealand) [blkrhino]
3 Bags Full - 3VXFC5345 (1996, New Zealand) [3bagflnz]. Graphics ROMs 
need redumping, this causes small glitches in-game.
Phantom Pays - 4VXFC5431 (1998, New Zealand) [phantomp]
Fantasy Fortune - 1VXFC5460 (1998, New Zealand) [ffortune]
Sweet Hearts II - 1VXFC5461 (1998, New Zealand) [swtht2nz]
Golden Canaries - 1VXFC5462 (1998) [goldenc]
Autumn Moon - 1VXFC5468 (1999) [autmmoon]
Coral Riches II - 1VXFC5472 (2000, New Zealand) [coralr2]

Not all those were in the ZIP, those that were are at 
http://agemame.fruit-emu.com/aristo/

Also m_brkfst is in the same directory, that's a Scorpion 2 game, The 
Big Breakfast which is being used to test whether any new code is needed 
to support Starpoint disc reels (basically vertically mounted 
turntables, rather than drums). Much more work is needed to hook up the 
inputs before the clones are added.
2009-08-02 21:47:23 +00:00
Aaron Giles
6ef1d51785 From: David Haywood <neohaze@nildram.co.uk>
Date: Tue, 28 Jul 2009 11:43:54 
To: Aaron Giles<aaron@aarongiles.com>
Subject: Re: Neo Print


helps if i attach it.  please add to mamedriv.c yourself

David Haywood wrote:
> new not working
> ----
>
> '98 NeoPri Best 44 (Neo Print) [JohnBoy]
>
> thanks to Gridle for properly identifying it, maybe one day we'll find 
> more out about this rather obscure system / variation on the NeoGeo.
>
>
>
2009-08-02 21:44:35 +00:00
Aaron Giles
f36241ee82 From: David Haywood <neohaze@nildram.co.uk>
Date: Mon, 27 Jul 2009 01:12:34 
Cc: Aaron Giles<aaron@aarongiles.com>; Angelo Salese<salese_corp_ltd@email.it>
Subject: Re: Calc 3 update


wrong file, sorry.

David Haywood wrote:
> Shuffled a few things around based on new findings
> Added an extra decryption table used for the Brap Boys startup code 
> (still doesn't do anything interesting)
> Noted that one of the unknown parameters for the MCU Init command is 
> where it reads / writes eeprom data from.
> Noted that an additional parameter in the MCU commands may cause 
> further displacement of the writeback address, as BRap Boys seems to 
> rely on this (needs further testing) - added a hack for now so that 
> BRap Boys places the writeback address of the initial table somewhere 
> that causes it to get executed.
>
> The MCU generally seems to be annoying, and places restrictions on 
> what you can call, when you can call it etc.
2009-08-02 21:42:28 +00:00
Aaron Giles
0e7df88608 From: David Haywood <neohaze@nildram.co.uk>
Date: Sun, 26 Jul 2009 09:31:24 
To: Aaron Giles<aaron@aarongiles.com>; Angelo Salese<salese_corp_ltd@email.it>
Subject: Space Walk?


I got the Software This guy to redump the 'Space Walk' rom which was 
obviously bad, and added it to the driver.

A second opinion is needed, maybe there is something else wrong because 
the gameplay doesn't appear to make any sense at all.  It's a similar 
game to clowns, but more often than not the character falls through the 
pad, and the pads jump and flip positions when they reach the middle of 
the screen.  Since this falls into the 'ultra rare' category I think it 
would be a good idea if somebody with a good knowledge of the CPU made 
absolutely sure that things are correct.


New not-working
===============
Space Walk [Siftware, David Haywood]
2009-08-02 21:41:39 +00:00
Aaron Giles
1fc576e72f From: hoge hoge
Date: Sat, 25 Jul 2009 11:57:29 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: 68k cpu reset eat cycles fix
Hello,

Attached is a diff for 0133 that fixes a bug related to eating cycles 
during 68k cpu reset. Previously, initial_cycles had a wrong value 
after reset, and if cycles were < 0, it'd always return 0, .. check 
the diff to see what I mean.

This change also happens to fix a scrolling bug in Fantasy Zone, 
introduced when that cycle eating thing was added.

Greets,
hap
2009-08-02 21:37:45 +00:00
Aaron Giles
422c6c0d60 Hooked up Cobra Command sound ROM. [Jim Hernandez, Aaron Giles]
Also:
From: Xander [xander85@operamail.com]
Sent: Thursday, July 30, 2009 4:55 AM
To: submit@mamedev.org
Subject: cobram3 dip switch (bugs 3352, 3354)

Fixed cobram3 dip switch.

Xander
2009-08-02 21:33:05 +00:00
R. Belmont
95bce0e30f 39in1 updates: [R. Belmont, MooglyGuy]
- Video, inputs, and flash data ROM hooked up
- Improved PXA255 LCDC, DMA and I2S emulation
- Working but not great CPLD protection simulation


It now boots but fails after the initial POST (notes on that are at the
top of the driver - MG and I are chasing it, but more eyes is good too).

You can get into service mode with F2 and step through the service screens
with F2.  All of them behave except the input test, which will time out after
a little bit and say "System Check Error".

Delete your .nv if it doesn't start up.
2009-08-02 19:32:45 +00:00
Angelo Salese
13e81ac1fe Made irqs more accurate in City Connection [Angelo Salese] 2009-08-02 19:10:48 +00:00
Brian Troha
dae1b76b21 New Clone Added: Kamamkazi III (Galaxian hack/bootleg)
New Clone Added
-----------------------------------
Kamakazi III (Galaxian Clone) [Darran]
2009-08-02 18:52:14 +00:00
Angelo Salese
0d0866a42e Documented lamps/motor usage for Night Striker [Angelo Salese] 2009-08-02 18:41:37 +00:00
Aaron Giles
c2ec1768ad > -----Original Message-----
> From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Saturday, July 25, 2009 4:44 AM
> To: Aaron Giles; Angelo Salese; Klaus Sommer, B.Sc
> Subject: new Pinball Action clone
> 
> I've asked Klaus to check if the roms which appear overdumped are the
> correct size for the rom types on the PCB he has.  rom 12 in his dump
> appeared to be bad, but as it's just another plane of the sprite roms
> (the rest of which matched) I've used the one from the other sets.
> 
> This is a 'less encrypted' version, which just uses the Sega encryption
> without the extra overlay / protection present on set 3.
> 
> new clones
> -----------
> 
> Pinball Action (set 4, encrypted)  [Team Europe / Dumping Project]
>
2009-08-02 18:40:08 +00:00
Aaron Giles
96662603ba Minor namechange fix. Unsure whether "Hologram Time Traveler" should be
the actual name based on the two-piece bezel and occasional flyer, but
it's only one "l".
--------------------------------------------
Stiletto
stiletto@fastmail.fm
2009-08-02 18:39:03 +00:00
Aaron Giles
7d83f221e0 Changed sound z80 of ghost and goblins from 3mhz to 1.5mhz as verified
on pcb
[Corrado Tomaselli]
2009-08-02 18:38:19 +00:00
Aaron Giles
cb94f096d8 From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, July 24, 2009 11:18 AM
To: submit@mamedev.org
Subject: bootleg manufacturers inconsistent
Hello,

Attached is a diff that fixes some inconsistencies with bootleg 
manufacturer names, eg. using Bootleg (big B), or using the 
original company if the rom is a bootleg.

hap
2009-08-02 18:36:28 +00:00
Aaron Giles
9af10a7e50 I verified the vertical syncs on the following pcb:
system18 motherboards
ninja ryukenden
tricky doc
raiden
Ninja Kid 2
atomic robokid
tiger road
stv motherboard
toki
raiden 2 / raiden dx (same pcb)
cabal
blood bros
tengai
gng
rally byke
vimana

[Corrado Tomaselli]
2009-08-02 18:35:14 +00:00
Aaron Giles
64e4c6b35f From: hoge hoge [c8cv@hotmail.com]
Sent: Thursday, July 23, 2009 1:11 PM
To: submit@mamedev.org
Subject: scudhamm analog controls improved
Hi,

Attached is a diff for mame 0133 that changes Scud Hammer analog controls 
from paddle to accelerometer. Previously, if you did nothing, the paddle 
control caused the hammer to smash automatically.

Greets,
hap
2009-08-02 18:31:11 +00:00
Aaron Giles
0df8391ad7 > From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Wednesday, July 22, 2009 8:18 PM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] priority_bitmap global begone!
> 
> Hi mamedev,
> 
> This patch set migrates priority_bitmap from a global variable to the
> running_machine object.  The first patch adds it to the machine
> object, adjusting some routines to take a machine/screen object in
> preparation and others to use a local variable for the bitmap.  The
> second patch then converts all the global vars to (typically)
> machine->priority_bitmap, this patch was generated by the included
> script.  The last patch removes the global priority_bitmap.
> 
> ~aa
2009-08-02 18:30:00 +00:00
Aaron Giles
0ca4404705 quakeat.c: Changed quake CPU speed to 233MHz, added basic PC IO map, hooked up 8259, corrected year to 1998, added some TODO statements.
[Luigi30]
2009-08-02 18:24:13 +00:00
Aaron Giles
c94f9a445c Changed clocks on Trojan as verified on pcb [Corrado Tomaselli] 2009-08-02 18:23:23 +00:00
Fabio Priuli
1356d85768 Fixed bmdct description (as per hap report and confirmation on various websites) 2009-08-02 17:49:11 +00:00
Brian Troha
407d84ec14 Documents what the "language" dipswitch actually does for Rapid Hero. When set to "Japanese", the main characters text "talk" on the Stage Clear screens. When set to "English" you simply see "Stage 'x' Clear" (where 'x' is the current stage you just finished). 2009-08-02 17:23:47 +00:00
Roberto Zandona
cd8369e0ee progolfa: removed a unnecessary for 2009-08-02 17:19:04 +00:00
Roberto Zandona
c2f590cf7d better implementation of the decryption routine in progolfa 2009-08-02 17:15:25 +00:00
Roberto Zandona
a674247f45 decrypted progolfa 2009-08-02 17:00:48 +00:00
Fabio Priuli
671dbc5716 Fixed MT 03314: mrdrillr, mrdrilr2: Title should be "Mr. Driller" (dot), not "Mr Driller" 2009-08-02 15:04:50 +00:00
Fabio Priuli
6d2a03d200 Unified sets with unknown manufacturer to use all the same manufacturer <unknown> 2009-08-02 14:36:46 +00:00
Fabio Priuli
7e22c033cf Removed a last redundant element from NES PPU struct 2009-08-02 10:40:58 +00:00
Roberto Zandona
567ca7d7dd bowl3d: added some dsws 2009-08-02 07:54:19 +00:00
Roberto Zandona
bac28fa7a4 some improvements to the meadows driver:
- set autocenter value to 0 in deadeye
- implemented correct inputs in bowl3d and removed not working flag

New games added or promoted from NOT_WORKING status
---------------------------------------------------
3-D Bowling [robiza]
Panther [Angelo Salese, robiza]
2009-08-02 06:53:02 +00:00
Fabio Priuli
bfd3937587 Added default input mappings for gambling / poker / slot games. Converted many drivers to use the new mappings. 2009-08-02 02:05:26 +00:00
Fabio Priuli
d57100051b Made "static" the new functions and handlers in NES PPU code 2009-08-02 02:01:40 +00:00
Brian Troha
ef069cefdd NMK16 driver clean ups.
Merging some of the duplicated code in nmk16.c, and attempting to handle the larger tilemaps used by Thunder Dragon 2, Rapid Hero and Macross 2 in a more correct way. This has fixed some glitches in the intro of Rapid Hero without breaking the ingame graphics. [David Haywood]
2009-08-02 00:38:21 +00:00
Brian Troha
19b9ab7ed5 New Clone Added: Cruis'n Exotica v2.0
New Clone Added
------------------------------------------
Cruis'n Exotica v2.0 [Smitdogg, Guru, Dumping Union] (not working)
2009-08-01 23:59:46 +00:00
Roberto Zandona
ca7dda36ac panther: removed debug code 2009-08-01 20:03:48 +00:00
Roberto Zandona
78159346f0 panther:
- better inputs implementation
- removed some info in the driver
2009-08-01 19:58:09 +00:00
Roberto Zandona
fe72a804dc panther:
implemented inputs
promoted to working
2009-08-01 19:52:09 +00:00
Couriersud
003b3e79d0 03349: mpatrol, mpatrolw: Wimpy explosion sound
- Revisited schematics
- Found 10-Yard schematics as well
- Corrected a bug, some discrete values and added two RC nodes from schematics
2009-08-01 18:38:38 +00:00
Roberto Zandona
706b6385e4 panther:
different implementation of c020 port; now the game boot up
2009-08-01 17:39:32 +00:00
Fabio Priuli
6ab50fc436 Cleaned up NES PPU interface and struct [Fabio Priuli]
Fixed multigam & multigmb [Robert Bohms]
2009-08-01 12:08:52 +00:00
Scott Stone
3f4b8a9c42 Sound map cleanup for the taito_x.c driver. 2009-07-31 23:05:15 +00:00
Brian Troha
99686eabe5 Enable the new clone in mamedriv.c for Touchmaster 5000 2009-07-31 19:50:04 +00:00
Brian Troha
e818609cd1 New clone added: Touchmaster 5000 V7.01 Standard
New Clone Added
--------------------------
Touchmaster 5000 (v7.01 Standard) [Brian Troha, Dumping Union]
2009-07-31 19:47:05 +00:00
Angelo Salese
5ef26ba2d4 I was sure that I've added this note before... 2009-07-31 19:42:23 +00:00
Brian Troha
e154f47cf9 adds dip port location to Super Pac-Man, Pac & Pal, Grodbda, Phozon, Mappy, Tower of Druaga, Dig Dug II and Motos as well as clones [Brian Troha] 2009-07-31 18:51:29 +00:00
Brian Troha
1012c7ee95 adds dip port location to Air Attack, SS Mission and Twin Action [Brian Troha] 2009-07-31 16:48:37 +00:00
Angelo Salese
f738a4b3c4 new not working
---------------
Panther [Mr. Do]

(issues should be very simple to fix, I don't have free time to check them out in these days so if anybody wants to fix them...)
2009-07-31 15:47:20 +00:00
Fabio Priuli
fd631b29b6 Commit of Robert Bohms' NES PPU updates (please refer to his -emails for details)
Also, not worth mention, I've done some readability tweaks and fixed some crashes in cham24 and multigam (due to wrong copy and paste in the original diffs). multigam.c games still have some issues (which I'm trying to fix with Rob's help)
2009-07-31 09:10:31 +00:00
Fabio Priuli
6cdff80638 Fixed MT3366: Default mametiny build no longer compiles 2009-07-31 05:16:12 +00:00
R. Belmont
04e71e4d70 39in1: Fixed EEPROM byte order on load so ID check passes. 2009-07-31 03:21:22 +00:00
Scott Stone
cb6691e7ba Fixed a expanded setname in tiny.c (for default mametiny build) 2009-07-31 02:23:23 +00:00
Brian Troha
9f7153365b adds dip port location to Stagger I & clones, Bubble 2000, Fire Hawk and Spectrum 2000 [Brian Troha] 2009-07-31 01:22:29 +00:00
Brian Troha
168ae7f259 New Clone Added: Outrun (Original revision)
New Clone Added
----------------------------
Outrun (original revision) [Guru]
2009-07-31 00:42:09 +00:00
Brian Troha
d1d32e4a4f Guardian Storm in working state by Haze
Please list the as follows under New Clone Added (and not the New Game that I had originally)

New Clone Added
------------------------------
Guardian Storm [Christian Raftopol, David Haywood, Dumping Union]
2009-07-30 23:08:09 +00:00
Ryan Holtz
d0cbfcb018 Fixed LCD DMA behavior in 39in1. [MooglyGuy] 2009-07-30 22:34:58 +00:00
Roberto Fresca
0bb0bac126 funworld.c improvements...
- Removed generic funworld DRIVER_INIT.
- Added partial PIAs connection diagram.
- Updated technical notes.
2009-07-30 18:06:45 +00:00
Brian Troha
84486f008b Enable clone of Guardian Storm...
Also, though not mention in the former check-in:  Added Guardian Storm PCB layout [Brian Troha]
2009-07-30 16:52:43 +00:00
Roberto Fresca
b6e7e2ee67 Ok.. Fixed the stuff and added proper PAL dump. Code gen needs to be reversed.
New clones added
----------------
Royal Card Professional v2.0 [Team Europe / Dumping Project] (NOT WORKING)
2009-07-30 15:59:07 +00:00
Jonathan Gevaryahu
21334d8600 add new xtal for vk100 in mess 2009-07-30 14:46:29 +00:00
Fabio Priuli
067fa4e60a Fixed a last validation issue 2009-07-30 12:42:39 +00:00
Scott Stone
566b865ccc A number of corrections to video, machine or encryption routines tied to the use of 'gamedrv->name' to lookup an individual setname or for use in a table. A more exhaustive search will be done to find more. 2009-07-30 10:40:22 +00:00
Brian Troha
1ac9522a97 New game added and dip port locations added to nmk16.c
New Game Added
------------------------------
Guardian Storm [Christian Raftopol, Dumping Union] (not working)

Also dip port locations add to:

Vandyke, Blackheart, Many Block, Task Force Harrier, US AFF Mustang, Hacha Mecha Fighter, Koutetsu Yousai Strahl, Bio-Ship Paladin, Acrobat Mission, Super Spacefortress Macross, Super Spacefortress Macross II, Thunder Dragon, Thunder Dragon 2, GunNail, Sabotan Bombers, Bombjack Twin, Nouryoku Koujou Iinkai, Guardian Storm [Brian Troha]
2009-07-30 02:34:40 +00:00
Brian Troha
f5ae0101c7 Revised dipswitch settings based on translated information and added the Country Code dips for switches 6-8 (DSW2) in the default list. 2009-07-30 00:46:47 +00:00
Andreas Naive
059b62aa1d Simplified Atomiswave's decryption routine & keys. [Andreas Naive]
-----
Furthermore, i have uploaded a new revision of the cracking tool to 
/encryption/aw_key_distiller.zip
2009-07-29 21:59:55 +00:00
Brian Troha
71d9499524 Fixes remaining regression from massive clone name change in the model3.c 2009-07-29 19:53:07 +00:00
Brian Troha
030939af9e Makes the 2 Magic Card alternate sets clones so the file name can exceed 8 chars, fixes a regression from massive clone name change. 2009-07-29 19:45:35 +00:00
Brian Troha
a42ef2cc3b Makes the 4 player Minesweeper a clone so the fine name can exceed 8 chars, fixes a regression from massive clone name change. 2009-07-29 19:36:18 +00:00
Brian Troha
c88e673ebb adds dip port location to DECO Cassette System driver.
Adds game specific settings for: Terranean, Super Astro Fighter, Lock'n'Chase, Pro Golf, Explorer, Tornado, Mission-X, Cluster Buster / Graplop, Night Star, Pro Soccer, Scrum Try, Fighting Ice Hockey and Boulder Dash.

[Brian Troha]
2009-07-29 19:25:38 +00:00
Angelo Salese
4b1f35ee4a Redumped set 2/4 gfx roms [Team Europe] 2009-07-29 18:56:03 +00:00
Brian Troha
5575090154 adds dip port location to B-Wings and clones. [Brian Troha] 2009-07-29 17:27:20 +00:00
Brian Troha
c6cc7da9b7 Document the oddly labeled Asteroids proms:
035144-02-03
    035145-02-03

Thought to be a rev 03 set, when dumped match the rev 02 set :-(
2009-07-29 16:32:36 +00:00
Scott Stone
5e9f8529e9 Fixes a problem with r6177 which deleted a ROM_REGION from the source. This caused the game to fail to load or be audited properly. 2009-07-29 16:30:57 +00:00
Brian Troha
5d7ab248a3 adds dip port location to Dragon Master. [Brian Troha] 2009-07-29 04:31:47 +00:00
Brian Troha
80be86b573 adds dip port location to Multi Champ and clone as well as added support for coinage mode 1 & 2. [Brian Troha] 2009-07-29 04:09:29 +00:00
Brian Troha
6b1eb809f4 adds dip port location to Magical Cat Adventure, Nostradamus and various clones. [Brian Troha] 2009-07-29 03:31:52 +00:00
Brian Troha
0094c166b7 adds dip port location to The Main Event, Devastators and various clones. [Brian Troha] 2009-07-29 03:13:27 +00:00
Brian Troha
8149a67024 adds dip port location to Haunted Castles and clones. Changed dipswitch names to more like the actual manual. Added notes in the source on Difficulty 2. [Brian Troha] 2009-07-28 23:28:00 +00:00
Angelo Salese
13e382190d Various improvements to the Speed Attack driver [Angelo Salese]
* Hooked up basic mc6845 crtc, fixing resolution and refresh rate;
* Added the watchdog;
* Corrected system clock;
* Removed a video quirkness (tilemap h/w values were bigger than its VRAM) and cleaned up some other minor stuff;
2009-07-28 20:39:30 +00:00
Brian Troha
6dee83b373 Adds dip port locations to Aquarium, Gun Dealer plus clones and Wise Guy plus clone [Brian Troha] 2009-07-28 17:30:11 +00:00
Brian Troha
9a92c4b0b1 Adds dip port locations to Got-cha Mini Game Festival and clone [Brian Troha] 2009-07-28 16:45:31 +00:00
Brian Troha
dd7ceb6137 Adds dip port locations to Food Fight and clones [Brian Troha] 2009-07-28 16:32:47 +00:00
Andrew Gardner
493e0d9c6b Whitespace cleanup (not whatsnew worthy) 2009-07-28 15:25:28 +00:00
Brian Troha
f765b946c8 removes extra (unneeded) comma from the bonus in the Galaga.c driver 2009-07-28 05:18:35 +00:00
Brian Troha
b70e69a1f8 Adds a note about not all Polygonet Commanders (ver UAA) boards have the "extra" UA in the labels. 2009-07-28 05:08:45 +00:00
Brian Troha
490f378a70 Adds dip port locations to MX5000 / Flack Attack.
Better bonus verbiage for the galaga.c, gberet.c & gbusters.c drivers.  Verbiage more like the actual manual. [Brian Troha]
2009-07-28 04:58:56 +00:00
Yasuhiro Ogawa
f2ee602fe8 some more clone name changes 2009-07-28 04:44:09 +00:00
Brian Troha
5a5be72598 Adds dip port locations to Grand Champion. [Brian Troha] 2009-07-28 04:10:16 +00:00
Brian Troha
a5b0b1601a Adds dip port locations to Goindol and clones. [Brian Troha] 2009-07-28 04:00:00 +00:00
Brian Troha
5e2a5d4aac Adds dip port locations to Ghosts'n Goblins and clones. Restated bonus values in a clearer way to users (actually more like the manaul). [Brian Troha] 2009-07-28 03:46:56 +00:00
Brian Troha
c4f440b377 Adds dip port locations to Gladiator and clones. Corrected dip settings to factory defaults. [Brian Troha] 2009-07-28 03:18:38 +00:00
Brian Troha
6db73395f8 Adds dip port locations to GI Joe and clones [Brian Troha] 2009-07-28 03:02:42 +00:00
Brian Troha
a1cf7e09fa more accurate program rom names for Polygonet Commanders (ver UAA) set 2009-07-28 02:44:18 +00:00
Brian Troha
0b8e69bed3 Adds dip port locations to Green Beret plus clones and Mr. Goemon. Condensed port definitions to port_include & port_modify. [Brian Troha] 2009-07-27 23:33:20 +00:00
Brian Troha
fdd27d25aa Adds dip port locations to Gang Busters and clones [Brian Troha] 2009-07-27 23:04:55 +00:00
Brian Troha
41971e0eaa Adds dip port locations to Funny Bubble and clone [Brian Troha] 2009-07-27 22:33:13 +00:00
Brian Troha
f40e8fc287 Adds dip port locations to Bosconian, Galaga, Xevious Dig Dug and clones. Added proper conditional bonus (based on number of starting fighters) to Bosconian and Galaga [Brian Troha] 2009-07-27 22:22:27 +00:00
Angelo Salese
3237d65ede Small commentary fix that I've always wanted to fix but didn't do it even in the last patch... 2009-07-27 22:16:59 +00:00
Angelo Salese
e2728b54fd Various improvements to Yumefuda / Alba ZG driver [Angelo Salese]
* Hooked up basic mc6845 crtc, fixing resolution and refresh rate;
* Hooked up the ppi8255;
* Hooked up some previously unemulated system inputs;
* Added coin counter / coin lockout and added proper flip screen bit;
* Corrected system clock;
2009-07-27 22:13:36 +00:00
Brian Troha
1a86a296a2 Adds dip port locations to Gaplus / Galaga 3 and clones [Brian Troha] 2009-07-27 21:03:17 +00:00
Brian Troha
d3b40a1589 Tiny update to the Atomiswave cart information. Updated with full knowledge and permission from the Guru ;-) 2009-07-27 16:57:33 +00:00
Scott Stone
ba6689daa1 Updated DIP LOCATIONS and defaults to match those of the game upgrade manual. 2009-07-27 16:57:03 +00:00
Yasuhiro Ogawa
97a1cc1646 updated config table for cps1 and cps2 2009-07-27 11:04:37 +00:00
Brian Troha
7fc844c142 a tiny correction... change "OKis" to OKIs in gstream.c driver 2009-07-27 06:16:31 +00:00
Brian Troha
727ce2d764 Added basic PCB layout and added "U" locations to as many rom names as I could identify in a hi-res pic of the PCB. 2009-07-27 06:10:38 +00:00
Ryan Holtz
d0a3efcd55 Commenting out a driver I didn't mean to enable. No whatsnew. 2009-07-27 05:40:59 +00:00
Ryan Holtz
ecc5e73a50 Hooked up 93C66 EEPROM in 39in1. [MooglyGuy] 2009-07-27 05:13:29 +00:00
Ryan Holtz
e5c2064384 Improved PXA255 DMA controller emulation. [MooglyGuy] 2009-07-27 04:39:07 +00:00
Angelo Salese
7d181c2a77 Small bug fix 2009-07-27 00:14:13 +00:00
Angelo Salese
0b2be7fe39 Missed to checkin two files... 2009-07-26 23:59:06 +00:00
Angelo Salese
acfed1e509 new not working
-----------------
Bingo Roll (4 sets) [Team Europe, Dumping Project]
2009-07-26 23:57:39 +00:00
Angelo Salese
2b476d34d7 Added a small extra note 2009-07-26 20:46:40 +00:00
Angelo Salese
4eea9db584 new not working
---------------
Videotronics Poker [Angelo Salese, SoftwareThis]
2009-07-26 20:43:41 +00:00
Brian Troha
0a70ea3589 Typo fix... for zn.c driver. I guess I should learn how to spell "Force" ;-) 2009-07-26 18:18:18 +00:00
Brian Troha
aca8105687 Fix some regressions from massive clone name change. IE:
Fighter's Impact A is actually the parent, so it has to stay 8 chars this is an issue within the core. Only clone names can exceed 8 chars... not parents.

Also the decrypt table wasn't properly adjusted for the new clone names.  I think I got them all.
2009-07-26 18:14:28 +00:00
Brian Troha
865cdc196e new game added: Touchmaster 2000
New Game Added
--------------------------
Touchmaster 2000 [Mike Green, Dumping Union]
2009-07-26 17:44:45 +00:00
Angelo Salese
347f835803 03359: sonson: unsupported negative sprite positions 2009-07-26 14:20:24 +00:00
Angelo Salese
5da6a0477e 03358: sonson: Unimplemented coincounter 2009-07-26 13:47:46 +00:00
Brian Troha
45743c74f8 Correct clock comment for the C140 2009-07-25 20:20:29 +00:00
Brian Troha
b4e957f5a4 Corrects rom names for Four Trax. Adds the Guru's readme for Four Trax. Derive all CPU clocks based on actual OSC timing. [Guru, Brian Troha] 2009-07-25 20:17:37 +00:00
Brian Troha
944c595480 added PCB location to 4 roms in a Head Panic clone 2009-07-25 18:21:11 +00:00
Angelo Salese
80bb7c8943 ST-V: Hand-tuned pixel-clock to match measured fps from the pcb [Angelo Salese, Corrado Tomaselli]
Improved hblank duration behaviour [Angelo Salese]
2009-07-25 13:38:47 +00:00
Ryan Holtz
5334207183 Fixed FBARx register accesses to wait until the current DMA transfer has completed before triggering another interrupt. 39in1 now runs farther and attempts to access DMA registers. [MooglyGuy] 2009-07-25 13:30:20 +00:00
Roberto Zandona
a15d59b2b3 03348: jjsquawb: Background Graphics Incorrectly mapped 2009-07-25 10:01:08 +00:00
Ryan Holtz
b5aacf68ce Fleshed out some Intel PXA255 peripherals. 39in1 now kicks off a palette DMA and a framebuffer DMA, services the resulting interrupts, and repeats, but does not yet write any palette data or framebuffer data other than 0. [MooglyGuy] 2009-07-25 09:48:51 +00:00
Brian Troha
93dbc795f0 Adds dip port locations to Sky Soldier, Time Soldiers and Paddle Mania. Minor whitespace clean up. [Brian Troha] 2009-07-24 17:45:55 +00:00
Yasuhiro Ogawa
29ec8163d2 get rid of 8 character limitation for many clones 2009-07-24 16:47:50 +00:00
Brian Troha
f464daa480 Adds dip port locations to Big Karnak, Biomechanical Toy, Maniac Square (prototype), Squash & Thunder Hoop [Brian Troha] 2009-07-24 06:16:10 +00:00
Brian Troha
2ff2d859e8 Adds dip port locations to Glass, Alligator Hunt, Touch & Go, World Rally 2: Twin Racing & Maniac Square [Brian Troha] 2009-07-24 05:17:14 +00:00
R. Belmont
5ad309e39c Fixed bad filenames (not worth whatsnew). 2009-07-24 05:07:23 +00:00
R. Belmont
04c47e4cbe Naomi updates [Deunan Knute, CaH4e3, R. Belmont]
- Added protection emulation for Cosmic Smash
- Added protection emulation for Capcom vs. SNK (cartridge ver)

New games added as GAME_NOT_WORKING
-----------------------------------
Capcom vs. SNK Millenium Fight 2000 (000904) [Deunan Knute]


Guru's old capsnk dump was 000804, the new one is 000904 so it became 
the parent.  The protection hookup in Cosmic Smash passes if you step it in the 
debugger but it doesn't visibly improve the game so something else may be
wrong with it.  capsnk and capsnka appear to be fully playable.

ROMs and protection data in roms/unemulated/Sega/Naomi
2009-07-24 04:57:33 +00:00
Brian Troha
48197fcc9d rom name "enhancement"... closer to actual rom name without putting in "smash_t.v." ect 2009-07-24 03:01:50 +00:00
Angelo Salese
6539174c6d Added Screen Raw Params hook-up to the ST-V driver, fixes some of the current issues [Angelo Salese] 2009-07-23 23:36:44 +00:00
Brian Troha
d66257f047 Adds license information to the 2 Red Hawk sets (IE: the US & Italy) 2009-07-23 01:03:43 +00:00
Brian Troha
aa500e20b8 Fixes the version number of 2 sound roms for Mortal Kombat 4 and makes U2 1MB in size which is correct. The actual rom type is a 27C800 and has been verified on 2 seperate PCBs. All the rest of the roms are 27C160 as per the driver. 2009-07-22 22:32:05 +00:00
Angelo Salese
c8b4c557a1 Improved colors in Merit Poker [Angelo Salese] 2009-07-22 21:35:46 +00:00
Scott Stone
bffc06b8a3 Fixed DEMO_SOUND Dip assignment to work correctly when turned ON. 2009-07-22 21:06:49 +00:00
Angelo Salese
ce03bc23a2 Did the following changes to the tankbatt.c driver [Angelo Salese]:
* Cleaned-up the irq / nmi firing and fixed irq acks;
* Cleaned-up the memory map;
* Added coin counter, coin lockouts and added a second coin chute;
* Documented some unclear i/os;
* Flagged the game as GAME_IMPERFECT_SOUND since it uses samples instead of proper discrete sound emulation;
2009-07-22 20:36:29 +00:00
Scott Stone
48e1c2ac35 Fix: 03316: burglarx: The main music is distorted [Osso]
Submitted fix to maps to allow YM music to play properly.
2009-07-22 20:33:20 +00:00
Wilbert Pol
6e6098ed15 The 6532 RIOT timer should keep spinning after a timeout (regression introduced in 0.126u2). 2009-07-22 19:22:13 +00:00
Angelo Salese
52def314ff New not working:
----------------
Photo Play [Klaus Sommers, Angelo Salese]
2009-07-22 18:54:21 +00:00
Yasuhiro Ogawa
5c0fd48c7f DIPSW fix [kanikani]
argus: fixed service switch (was defined to port that does not exist), and fixed DIPLOCATION order.

valtric: fixed note for how to enter test mode.
coin1 and coin2 were swapped, and fixed DIPLOCATION order.

butasan: coin1 and coin2 were swapped, and fixed DIPLOCATION order.

To enter test mode:
argus:   power ON while coin2 is ON
valtric: power ON while coin1 is ON
butasan: power ON while service SW is ON

I don't know how to map multiple MAME keys to 1 real port on PCB, so I mapped service switch of butasan to "TEST(F2)".
As a result of this, you have to press F2 twice to use as normal service switch.
2009-07-22 08:06:07 +00:00
R. Belmont
5203197b12 Naomi/AW updates:
- DMA protection emulation for qmegamis, fixes in-game graphics [Deunan Knute]
- Correct decryption key for Extreme Hunting [CaH4e3]


Sega scholars will find the decrypted protection data for qmegamis hilarious.
Bonus points if the game actually does a strcmp() on it.

(Protection data is uploaded to roms/unemulated/Sega/Naomi/qmegamis_prot.zip).
2009-07-22 03:31:30 +00:00
Brian Troha
317db5d23f New Game Added (Not Working): Extreme Hunting
New Game Added (Not Working)
Extreme Hunting [Guru]

NOTE:  The decrypt key ("xh") is NOT correct and must be brute forced and corrected.
2009-07-21 06:29:31 +00:00
mariuszw1
c51200aed3 Fixed player 2 input port in photon.c. Fixed bad CRC/SHA1 in photon.c. 2009-07-21 04:42:17 +00:00
R. Belmont
3b09e634ac ARM7 updates:
- Preliminary PXA255 support, including Intel-specific CP14
- Hooked up TLB
2009-07-21 01:18:50 +00:00
mariuszw1
5c79939388 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tetris (Photon System) [Miodrag Milanovic, Mariusz Wojcieszek]
2009-07-20 21:53:25 +00:00
smf-
5433c123aa made cliffhga a clone of cliffhgr 2009-07-20 12:40:17 +00:00
Fabio Priuli
ced50d3810 Fixing assert in drivers using ARM9 CPU (e.g. 39in1) 2009-07-20 12:13:23 +00:00
Aaron Giles
0fdce58484 Cleanups and version bump. 2009-07-20 07:20:41 +00:00
Aaron Giles
66bddc00bc MT02916 2009-07-20 06:42:38 +00:00
Aaron Giles
c3f4e12e7a Fix out-of-bounds palette access in tmmjprd. Fixes MT03300. 2009-07-20 06:32:55 +00:00
Aaron Giles
9c15c715bc Actually, make cobram3 a clone of cobra. 2009-07-20 06:11:59 +00:00
Aaron Giles
fd18e54d68 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Sunday, July 19, 2009 8:48 AM
To: submit@mamedev.org
Subject: scudhamm interrupt fix

Hello again,

Attached is a diff for 0132u5 cischeat driver that mainly fixes a rather 
stupid bug: "break;" was omitted in a switch/case, causing severe glitches 
in Scud Hammer (no mametesters bug id) and Arm Champs II (bug id 03191).

hap
2009-07-20 06:10:09 +00:00
Aaron Giles
49c53270e8 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Sunday, July 19, 2009 6:20 AM
> To: Aaron Giles; Angelo Salese
> Subject: decode some ram based tiles in jclub2
> 
> as subject
2009-07-20 06:08:54 +00:00
Aaron Giles
13e515d590 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Saturday, July 18, 2009 7:19 AM
To: submit@mamedev.org
Subject: namcos2 bubbletr crosshair

Hi,

Attached is a diff for 0132u5 that adds a gun crosshair to namcos2 
bubbletr (Bubble Trouble), it's required to be able to calibrate 
the gun correctly.
If you don't mind, I've also removed the 'game not working flag', as 
IMO the game is playable just fine.

Greets,
hap
2009-07-20 06:07:55 +00:00
Aaron Giles
2d493cd5f9 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Thursday, July 16, 2009 6:59 PM
To: submit@mamedev.org
Subject: namcos22 timecris crosshair fix

Hello,

Attached is a diff for 0132u5 that fixes a problem with the Time Crisis gun crosshair. 
The right and bottom parts of the screen couldn't be accessed, and you couldn't shoot 
off-screen. Off-screen shooting has a function in test mode, in the fix this is the 
bottom edge of the screen. This fix requires the user to (re)calibrate the gun via 
test mode.

Greets,
hap
2009-07-20 06:07:01 +00:00
Aaron Giles
8671cd3085 From: David Haywood [neohaze@nildram.co.uk]
Sent: Thursday, July 16, 2009 12:15 PM
To: Aaron Giles
Subject: [Fwd: small fix in patch file, final one] (Gnet update/fix to reset mechanism, tested on real hw)

The problem in the old patch was that after g-net makes a card reset,
intentionally the lock mechanism should be reenabled. I did not
implement it because

The old MAME implementation had a wrong card reset:

Bios makes an unlock and then a card reset, this was wrong because card
reset was mapped wrong

In the right way card reset is done via the PCMCIA controller, after
this card reset G-NET again has to make a UNLOCK

Applied the latest patch, PLEASE DO NOT SUBMIT OR USE THE OLD ONE

MB3773 driver is included

Best regards

*DI Joerg Peter Hartenberger*

Tel  +43 (316) 403 890 53
Fax +43 (316) 403 890 40**

_j.hartenberger@zydacron.com_
ZYDACRON Austria GmbH
St.Peter Guertel 4, 8042 Graz, AUSTRIA
http://www.zydacron.com <http://www.zydacron.com/>
2009-07-20 06:05:54 +00:00
Aaron Giles
a5967aa333 Added documentation regarding different Cobra Command versions.
Fixed cobra command LD name in cobram3.
Fixed SHA1 for Cliff Hanger alternate set.
Turned on regular length scenes by default in Cliff Hanger.
2009-07-20 06:04:37 +00:00
Roberto Fresca
a1118b9137 Merit Multi-Poker improvements:
* Full Inputs.
 * DIP Switches.
 * Simulated spark-watchdog circuitery.
 * Demuxed custom port.
 * NVRAM support.
 * CPU clock derived from #defined crystal.
 * 8000-8007 Output ports.
 * Coin related counters.
 * Sound components and trigger found at 8000-8003, bit2.
 * Full lamps support.
 * PCBs layouts & technical notes.

The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced.
Colors are still wrong.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Multi-Poker [Roberto Fresca]
2009-07-20 01:54:58 +00:00
Angelo Salese
ef478440b0 (MESS-specific) snes: fixed 16x16 tiles in 2bpp mode, fixes gfxs in many games, most notably Super Adventure Island. 2009-07-19 22:36:56 +00:00
Angelo Salese
273cb7af50 Reverted last commit since it breaks other things... 2009-07-19 18:02:45 +00:00
Angelo Salese
14c24b5e88 Transparent pens DO count on horizontal mosaics... 2009-07-19 17:49:38 +00:00
Angelo Salese
22e08803f4 snes: Added basic Horizontal Mosaic effect, looks better but still not yet perfect. 2009-07-19 17:08:46 +00:00
Scott Stone
0803a2bec5 Some more fixes to format - this time to some drivers which didn't have standard spacing in the GAME( assignments. My previous mamedriv.c fixes and these changes aren't really worthy to be documented. 2009-07-19 15:16:52 +00:00
Angelo Salese
d3a133b89d (MESS-specific) snes: fixed a blending flag bug, fixes bg colors in Micro Machines.
=======================================================================

Found in 2-27-16 of the snes book 1 manual.
2009-07-19 13:46:50 +00:00
R. Belmont
902ad0ce83 ARM7 update
- Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy
- Fixed disassembly of CLZ
2009-07-19 03:13:17 +00:00
R. Belmont
de00e07c02 Naomi: Protection data regions can overlap 2009-07-18 23:17:15 +00:00
R. Belmont
87f2790ae0 Naomi: don't crash on games we don't have protection data for. 2009-07-18 22:19:48 +00:00
R. Belmont
e48daa45ae Naomi update [Deunan Knute, R. Belmont]
- Implemented cartridge protection chip mechanism
- Added protection data for doa2 and doa2m
- Added real dumped cartridge X76F100 data for doa2/doa2m



doa2 now hangs in a loop at c001192 waiting for some interrupt(?) that
never occurs.  doa2m is similar.  Kale, would you mind having a look?

Encryption fairies may wish to look and see if the protection data is derived
from the ROM contents at all, although it appears there's maybe just a ROM 
inside the protection ASIC.
2009-07-18 22:11:57 +00:00
Tomasz Slanina
afcb49623a Correct checksums for sfkicka set 2009-07-18 17:31:06 +00:00
Ryan Holtz
d23474f057 Forgot the important file... no whatsnew on this second one 2009-07-18 02:11:59 +00:00
Ryan Holtz
158ce1e86b Pleased Aaron - audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each) [MooglyGuy] 2009-07-18 00:37:15 +00:00
Tomasz Slanina
7617f3ec8c New Super FreeKick set.
New clones added
----------------
Super Free Kick (set 2) [Klaus Sommers]
2009-07-17 16:48:07 +00:00
Angelo Salese
6bbe0a4064 03311: p911uc + p911j equally named disks with different hashes: chd a00c02 is used in both clones but they use different hashes 2009-07-17 15:27:28 +00:00
Curt Coder
b214d44851 CDP1802:
- fixed state code output and load mode
2009-07-17 11:27:16 +00:00
Yasuhiro Ogawa
7e4e85f2e1 DIPSW fix [kanikani] 2009-07-17 06:54:49 +00:00
R. Belmont
7111f1aece ARM7: Add ARMv5+ CLZ instruction 2009-07-17 04:29:37 +00:00
Scott Stone
0fa02f401f Further format fixing of MAMEDRIV.c, using a decent editor. Many issues not present when using notepad were corrected. 2009-07-16 19:24:13 +00:00
Angelo Salese
83f221b3b6 Added a DASM note memo on the driver, not worth mentioning. 2009-07-16 19:05:40 +00:00
Scott Stone
16a5fe7f8e Preliminary fixing of MAMEDRIV.C formatting to make it more readable and keep to a uniform layout. 2009-07-16 18:04:33 +00:00
Aaron Giles
e8a7b064c6 Apparently Intel's fast reciprocal is too low-res compared to the PowerPC's
fast reciprocal. Fixes glitches in scud.
2009-07-16 17:31:21 +00:00
Aaron Giles
560d8586be Added FP registers to PPC debugger interface.
Fixed copy/paste error in 64-bit backend that takes us from no 3D in scud to
glitchy 3D. (Hey, it's an improvement.)
2009-07-16 17:14:23 +00:00
Angelo Salese
514e6fb786 Fixed missing backfirt from the mamedriv.c 2009-07-16 15:29:44 +00:00
Curt Coder
9956b7002f CDP1802:
- refactored the Q and DMA callbacks to use devcb
2009-07-16 12:19:43 +00:00
Fabio Priuli
c54ff15107 Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't emulate the sound CPU 2009-07-16 09:00:02 +00:00
Aaron Giles
f6f6e2eaff Oops, meant to say "core_stricmp" 2009-07-16 08:48:16 +00:00
Aaron Giles
6519412d59 Cleanups and version bump. 2009-07-16 07:37:54 +00:00
Aaron Giles
96b4503e04 Forgot to add it to the list of tools. 2009-07-16 07:12:18 +00:00
Aaron Giles
d879a67a4a Never send a monster to do the work of an evil scientist... 2009-07-16 07:10:16 +00:00
Aaron Giles
7254c65d28 From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, July 15, 2009 4:13 PM
Cc: Aaron Giles; Angelo Salese
Subject: Re: Back Fire (Tecmo)

Here is an improved version of the driver, with fixed dipswitches, MSM
removed (it isn't on this PCB), set tagged as bootleg (PCB was a
bootleg) etc.

David Haywood wrote:
> new games added as working
> ---------
> Back Fire (Tecmo) [Tirino73, David Haywood]
>
>
> it's not  really a clone of silkworm.. it's a very different game..
>
>
>
2009-07-16 06:44:34 +00:00
Aaron Giles
a273e83afa From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, July 15, 2009 3:36 PM
To: Aaron Giles; Angelo Salese; Klaus Sommer, B.Sc
Subject: new clones - witch card , scherrym

This adds the recent team europe dumps.  I haven't looked at them much

'Poker' is another Witch Card set
'Super Cherry Master' runs on cb2001 hardware, but the graphic rom is
missing.

new clones
-----------

Witch Card (german?) [Team Europe / Dumping Union]

new not working
-----------------

Super Cherry Master [Team Europe / Dumping Union] (incomplete set)
2009-07-16 06:41:43 +00:00
Aaron Giles
5736f84819 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Wednesday, July 15, 2009 1:10 AM
> To: Aaron Giles; Angelo Salese
> Subject: Back Fire (Tecmo)
> 
> new games added as working
> ---------
> Back Fire (Tecmo) [Tirino73, David Haywood]
> 
> 
> it's not  really a clone of silkworm.. it's a very different game..
> 
>
2009-07-16 06:40:15 +00:00
Aaron Giles
9a2b5e6998 > From: Roman Scherzer [mailto:roman.scherzer@gmx.de]
> Sent: Monday, July 13, 2009 11:14 AM
> To: submit@mamedev.org
> Subject: mantis 03299 fix
> 
> diff -Nru src/mame/drivers/tehkanwc.c src/mame/drivers/tehkanwc.c
> --- src/mame/drivers/tehkanwc.c	2009-07-10 18:10:24.000000000 +0200
> +++ src/mame/drivers/tehkanwc.c	2009-07-13 20:06:17.000000000 +0200
> @@ -849,7 +849,7 @@
>   	ROM_LOAD( "e12.bin",   0x00000, 0x4000, CRC(a9e274f8)
> SHA1(02b46e1b149a856f0be74a23faaeb792935b66c7) )	/* fg tiles */
> 
>   	ROM_REGION( 0x10000, "gfx2", 0 )
> -	ROM_LOAD( "e7.bin",    0x00000, 0x8000, CRC(055a5264)
> SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) )	/* sprites */
> +	ROM_LOAD( "e8.bin",    0x00000, 0x8000, CRC(055a5264)
> SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) )	/* sprites */
>   	ROM_LOAD( "e7.bin",    0x08000, 0x8000, CRC(59faebe7)
> SHA1(85dad90928369601e039467d575750539410fcf6) )
> 
>   	ROM_REGION( 0x10000, "gfx3", 0 )
2009-07-16 06:38:22 +00:00
Aaron Giles
be5730c5aa Verified Fruits & Bunny PROM (f205v) 2009-07-16 06:36:27 +00:00
Aaron Giles
56a0fff0e8 From: David Haywood <neohaze@nildram.co.uk>
Date: Sun, 12 Jul 2009 10:25:38 
To: Aaron Giles<aaron@aarongiles.com>
Subject: Jockey Club II notes


I've updated the notes in Jockey Club II based on the pictures from Gerald

It doesn't appear that there are any additional ROMs on the board.  It 
actually appears that on the original game (unlike the bootleg) the 
graphics are compressed in the program roms.  This may be CPS3-like 
hardware.  (SRMP6 uses CPS3 compression too)
2009-07-16 06:34:47 +00:00
Aaron Giles
7f2be9a275 From: Luigi30 <luigi30@gmail.com>
Date: Sat, 11 Jul 2009 22:01:46 
To: submit@mamedev.org<submit@mamedev.org>
Subject: empcity diff


Fixes bug 03250
2009-07-16 06:32:23 +00:00
Aaron Giles
4d1d8b7938 From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, July 10, 2009 11:38 PM
To: Aaron Giles; Angelo Salese
Subject: Shogun Warriors 11/07/09 backup

Fully inclusive patch

In addition to previous listed updates
 -- decodes a block of data used by the Japanese version (fjbuster) for
the character select screen.  Basically block 0x40 is the same as mcu
block/table 0x41, but using different encryption (inline encryption
table + additional overlay table instead of each byte being bit shifted)

Kaneko definitely wanted to be annoying with this, and all their
multiple modes, the roms contain everything from unencrypted blocks, to
simple bitshifts, 0x40 byte tables, right through to blocks which seem
to have everything enabled.

Will continue to work with dox to gather more data.

Current progress
-- decoded tables for several of the startup commands, made some
observations, was unable to properly decode table 0x80, second byte
scrambling is .. odd, so just using extract data right now.
-- properly mapped inputs in Shogun Warriors

Gets Shogun Warriors to the Titlescreen at least.  Will look at further
trojan work with Dox on Sunday.

I'm not sure all the sprite roms are the right size, some non-protected
sprite elements aren't appearing correctly, not sure yet tho.
2009-07-16 06:20:20 +00:00
Aaron Giles
061280b057 From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, July 10, 2009 11:02 AM
To: Aaron Giles; Angelo Salese
Subject: Otenami Haiken Final (V2.07JC)

Note, I've talked this one through with him, and this is correct.  Taito
sold this on a 64Mb CF card, it *requires* the V2 bios which is where CF
card support was added (it might be the reason the V2 bios exists)  The
supported bios is dumped from the PCB, I know we have the actual upgrade
kit, but afaik MAME can't upgrade it properly.  Only the new game uses
this bios, as it's actually a less featured bios aside from the CF support.

New Games added
--------------------

Otenami Haiken Final (V2.07JC) [Joerg Hartenberger]

Other changes
--------------

- Added flashv2.u30 (v2 bios) to the taitogn driver [Joerg Hartenberger]
- Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet
v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c
[Joerg Hartenberger]
2009-07-16 06:14:18 +00:00
Aaron Giles
1fc759af69 Fixed resource leak in core_fload(). 2009-07-16 06:11:17 +00:00
Andrew Gardner
44df7f7533 Silly whitespace thing. 2009-07-16 05:16:55 +00:00
Andrew Gardner
c32548fa6a Adds hardware notes to the Quake Arcade Tournament driver based on original press-release. [vidpro1] 2009-07-16 05:15:47 +00:00
R. Belmont
2ce6e69018 ARM7 updates [R. Belmont, Ryan Holtz]
- Prepped to support multiple architecture versions
- Added ARM9 CPU type (ARMv5TE)
- Added mostly-stubbed system coprocessor/MMU support
2009-07-16 05:09:35 +00:00
Yasuhiro Ogawa
00cdb38daf renamed rockola.c to snk6502.c as the hardware is made by SNK, not by Rock-ola 2009-07-16 04:43:17 +00:00
Fabio Priuli
1ad5c13f2c Made comments more precise. Thanks Guru. 2009-07-15 22:08:08 +00:00
Angelo Salese
b9f5e9d728 Reverted svn r6097 as per Aaron suggestion 2009-07-15 22:01:03 +00:00
Angelo Salese
6fd96d4954 Added 16-bits wide access function for the ymz280b sound chip core, needed by the upcoming Colorama driver submission [Angelo Salese] 2009-07-15 21:31:22 +00:00
Scott Stone
ee1a0535f5 Fixed year for Mighty Monkey (and clones) based on US Copyright Searches [Braille] 2009-07-15 17:27:44 +00:00
Fabio Priuli
dba379a55c There was still one CF image to update in viper.c... 2009-07-15 07:55:16 +00:00
Scott Stone
b6fd7073e5 Fixed #03309: All Sets in ojankohs.c: When game issues a sound/voice, the game crashes.
Another cpu->tag correction identified and corrected.
2009-07-15 00:36:06 +00:00
Aaron Giles
655eea7e94 New working games
=================
Cobra Command (M.A.C.H 3 conversion) [Aaron Giles, Warren Ondras]

Also updated the SHA1 in deco_ld to match (they use the same disc).
2009-07-14 23:54:03 +00:00
Aaron Giles
0610cdac0a Fix frame number timing for gottlieb games. 2009-07-14 23:22:05 +00:00
Aaron Giles
5f0436a948 Fix crasher in burnin code. 2009-07-14 23:14:45 +00:00
Scott Stone
922a6fc563 Fixed #03308: overdriv: Game Resets at "Ram Check"
This was caused by some incorrect cpu -> tag assignments.
2009-07-14 19:23:57 +00:00
Fabio Priuli
78ec853787 Removed bogus extensions from CHD in djmain.c 2009-07-14 18:03:57 +00:00
Fabio Priuli
f3c747fad3 Added thrild2c to viper.c (last CF missing among the ones Guru uploaded)
Also added stickers as mentioned by Guru (it's not the nicest way to preserve the info, but at least they won't get lost for the moment)
2009-07-14 18:03:03 +00:00
Angelo Salese
137872b1bf Same issue for sscopex... 2009-07-14 17:28:45 +00:00
Angelo Salese
67a3054357 Forgot to actually update the sha1 in code1dispatch, thanks to etabeta for the bug report 2009-07-14 17:18:10 +00:00
Fabio Priuli
78e780a65e Replaced a few cpu[0] with tags 2009-07-14 12:29:09 +00:00
Fabio Priuli
0507bfe2a3 Fixed bug MT 03235: timecris and clones: Severe graphics corruption
On behalf of Skeleton081983
2009-07-14 12:28:04 +00:00
Fabio Priuli
1e5f2af24f Fixed remaining occurrences of crsshairpath 2009-07-14 07:06:24 +00:00
Aaron Giles
f5c134ee2a Made pr8210 serial processing a little more robust. 2009-07-14 05:56:32 +00:00
Angelo Salese
6f2d3f59e0 New games marked as GAME_NOT_WORKING
------------------------------------
Time Traveller [Angelo Salese]
2009-07-13 23:29:15 +00:00
Aaron Giles
ba6c280210 Added basic support in bitmap.c for 64-bit indexed bitmaps. As a
result, you will need a full recompile with this change, since the
bitmap formats enum was altered.

Introduced new feature -burnin, which can be used to generate a PNG
that represents the overall brightness seen during the course of
running a game. This PNG can be used as a fake "bezel" that overlays
the screen via the artwork systems (with a low alpha, say 0.1 or 0.2)
to simulate running a game with a monitor that has been burned in
from another game.

Fixed the -crsshairpath option to be spelled properly.
2009-07-13 22:34:43 +00:00
Angelo Salese
ba36cda75e New games marked as GAME_NOT_WORKING
------------------------------------
Cobra Command (Data East LD) [Angelo Salese]
Road Blaster (Data East LD) [Angelo Salese]
2009-07-13 21:37:09 +00:00
Angelo Salese
f026a7e02a New games marked as GAME_NOT_WORKING
------------------------------------
Multipede [Angelo Salese]
2009-07-13 20:02:46 +00:00
Angelo Salese
28b445dca8 Promoted Final Lap 2 & Final Lap 3 to working since they just require to init their analog controls (same sequence as Final Lap R). 2009-07-13 19:52:33 +00:00
Aaron Giles
9db0a2d281 Added mechanism for the laserdisc core to return 0 for the
philips codes if video is squelched. Updated the Gottlieb
and Cliff Hanger drivers to request it this way, since they
decode externally.

Made a couple of minor tweaks to the Cliff Hanger driver.
Fixed interrupt timing (was not taking into account 
interlacing) to fix up glitches in playback and ensure the
disk test passes. Added SHA1 and marked the game as working.

New games marked working:
Cliff Hanger [Aaron Giles, Warren Ondras, Ernesto Corvi]
2009-07-13 18:56:09 +00:00
Fabio Priuli
d1ae6b893d Fix for MT 03305: blockout, blckoutj, blckout2: The text in yellow on the "blockmaster" screen is corrupted
We had lost the READ part of the RAM region ;)
2009-07-13 08:21:47 +00:00
Andrew Gardner
1123ddf1d1 Adds hardware notes to the Quake Arcade Tournament driver. [vidpro1] 2009-07-13 04:17:05 +00:00