conversions. [Atari Ace]
1. cclimber and galaxian audio code and seibuspi decryption code get
their own includes.
2. galpani2 video declarations are moved from kaneko16.h to their own
file.
3. cchance and champbwl subclass from tnzs, xevious/bosco/digdug
subclass from galaga and vmetal subclasses from metro.
4. yvg608 is made independent of namcond1
5. ettrivia duplicates the palette code from naughtyb
6. mshuttle decryption code is moved into galaxian.
7. tetrisp2_draw_sprites is split into two versions, one for ms32.c,
one for tetrisp2.c.
--------------
Ropeman (bootleg of Roc'n Rope)
Comment:
Yes, this is that one.
It's been sourced numerous times over the years and it's a very popular bootleg, even if the changes are minimal. It was time to add back to the documentation. Cool thing is that it is fully playable now when it did not when it was taken out of MAME in 0.36b10. :)
unmapping of static memory types does not change the memory parameters.
This fixes the case where dynamically unmapping memory could lead to
incorrectly reported offsets. [Aaron Giles]
Undo part of r2230 (Frogger related):
"also fixes that the frog disappears for player 2 if moved backwards. This will position him on x=242. All games in this driver now have the sprites in cocktail/player 2 now offset by 2"
It made sprite offsets in cocktail mode wrong in every game. The Frogger glitch must be due to something else, not this.
sx=base3 -> sx=base3+1: As documented in video/galaxold.c, this is evident in many games: scramble, turtles, anteater, jumpbug, spdcoin, ..
----
also cleaned up video/galaxian.c source a bit and renamed anteater clones (anteatg/anteatgb to anteaterg/anteateruk). I couldn't be bothered to add anteater colorsplit to galaxold.c, so the clones aren't fixed
Added new support for Ruleta RCI.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ruleta RCI (6-players, Spanish) [Roberto Fresca, Rob Ragon]
Added M48T37 variant to timekpr.c. Fixed some bugs that caused
registers to be initialized to 0xff and caused odd behavior.
Updated to modern device timers.
Converted vegas to use M48T37 instead of its own implementation.
conversion efforts: [Atari Ace]
* taito_f3 is disentangled from a number of other drivers by using
an AM_SHARE tag instead of a common variable.
* Several drivers are made into explicit subclasses of other drivers:
8080bw from mw8080bw, missb2 from bublbobl, quasar from cvs, taito_x
from seta.
* arcadecl is separated from rampart by duplicating the bitmap
rendering code.
* jaleco decryption code is moved to jalcrpt.c.
* cischeat is separated from megasys1 by duplicating some video code.
* mcr3 is partly separated from mcr.
* machine/midwunit.c is split into wunit and xunit files with some
code duplication.
* midtunit gfx_rom variables are made distinct from midyunit
variables, making midyunit independent of midtunit.
* contants in namconb1 are duplicated/renamed in namcofl.
* namcos2 uses of namcos21 are eliminated by introducing
namcos2_kickstart.
* toypop is separated from mappy by duplicating some video code.
memory consumption when iterating through all drivers like -romident
does.
Also moved softlist scanning into the main loop so that machine_configs
are only constructed once.
=====================
Catch (prototype) [Siftware, hap]
-------
not working flag is because of the broken sound
also, should it be a clone of avalnche?
- Fixed lamp timing in MPU4 and laid groundwork for MPU3 support in the steppers (I've also cleared up the reel code in drivers).
- Removed some unneeded timing code.
- BwB support is here, but preliminary, it's mainly to show people how the CHR chip might work in those games.
- Some sets reparented and renamed as well as a cleanup of source comments:
grindstm (parent), vfive (clone)
kingdmgp (parent), shippumd (clone)
The set formerly known as "sstrikera" is now "sstriker" and is now the parent of mahoudai (clone).
Reverted batrid to batrider and bkraid to bbakraid.
- Put common init code into MACHINE_START, leaving DRIVER_INITs only for games that actually need unique initialization.
- Dead code cleanup: Removed old hacks and some no-longer-used used member variables from the driver class.
- ROM banking cleanup: Added a device address map for the OKI in fixeightbl. Stopped misusing the bank system for memory that isn't actually bankswitched (fixeightbl again) Simplified the Z80 ROM banking (and loading) in the Raizing games.
- Address map cleanup: Unified 8-bit shared RAM handling between the Z80-based and the V25-based games. Replaced lots of pointless READ_HANDLERs with AM_RAM_WRITE. Moved fixeight EEPROM handling into the input ports instead of using READ/WRITE_HANDLERs. Incidentally, this makes toaplan2.c the very first MAME driver to use the AM_READWRITE_PORT macro.
- Removed IPT_VBLANK input ports (no longer used since the video rewrite)
- Removed Truxton 2 player 2 "button 4" (after confirming that the game never reads it) and changed player 1 "button 4" to an IPT_OTHER not bound to any key by default, since it's clearly some kind of test/debug input not meant to be hooked up in a regular cabinet (for one thing, it works whether you're actually playing or in attract mode)
- Added button 3 to Batsugun Special Version. It's a full auto fire button like Cave games have. The service mode input test doesn't show it, presumably because Toaplan didn't bother to update the service mode code from the original version of the game.
- Fixed region jumpers and dipswitches in many sets, based on analysis of the program code and strings in the ROMs.
- Added a #define to optionally make Truxton 2 stereo (commented out by default). See the comments at the top of the driver and in the MACHINE_CONFIG.
- Corrected kbash ROM names, thanks to information from Charles MacDonald. Also fixed inconsistent ROM naming between some of the batrider clones.
- Loaded bbakraid default EEPROM as a ROM rather than hardcoding the contents into the driver.
- Completely removed audio/toaplan2.c, which isn't needed any more now that all the V25s are decrypted and hooked up.
New Clone Added
--------------------------------------
Street Fighter Alpha 3 (Hispanic 980904) [Layne, Dr. Spankenstein, ranger_lennier, Smitdogg, The Dumping Union]
- calculate palette with resnet info from Popper (same year, same company, very similar hardware)
- make bgcolor emulation more logical
- small cleanups
Cleaned up and improved memory maps, added NVRAM
to all winners circle sets, fixed the ay8910 clock
for winners circle 82 type to match the other hardware.
Fixed a blitter buffer to bitmap problem.
Reparented the sets. Added new technical notes.
Input/output work and new set supported.
Redumped the winner82 sound program.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Winners Circle (81, 28*28 PCB) [Roberto Fresca, Rob Ragon]
Winners Circle (81, 18*22 PCB) [Roberto Fresca, Rob Ragon]
memory map, and complete multiplexed inputs/outputs for
Lucky Roulette type games. Also added NVRAM and inverted
blitter [Roberto Fresca]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Lucky Roulette (6-players, Spanish) [Roberto Fresca, Rob Ragon]
accurate periodic interrupt timing for sound CPU, meters,
DIP switches, and other minor things. We got Winners Circle
82 playable. [Roberto Fresca]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Winners Circle 82 [Roberto Fresca, Angelo Salese, Rob Ragon]
functionality in favor of alternate mechanisms. Errors are
now reported via an astring rather than via callbacks. Every
option must now specify a type (command, integer, float, string,
boolean, etc). Command behavior has changed so that only one
command is permitted. [Aaron Giles]
Changed fileio system to accept just a raw searchpath instead of
an options/option name combination. [Aaron Giles]
Created emu_options class dervied from core_options which wraps
core emulator options. Added mechanisms to cleanly change the
system name and add/remove system-specific options, versus the
old way using callbacks. Also added read accessors for all the
options, to ensure consistency in how parameters are handled.
Changed most core systems to access emu_options instead of
core_options. Also changed machine->options() to return emu_options.
[Aaron Giles]
Created cli_options class derived from emu_options which adds the
command-line specific options. Updated clifront code to leverage
the new class and the new core behaviors. cli_execute() now accepts
a cli_options object when called. [Aaron Giles]
Updated both SDL and Windows to have their own options classes,
derived from cli_options, which add the OSD-specific options on
top of everything else. Added accessors for all the options so
that queries are strongly typed and simplified. [Aaron Giles]
Out of whatsnew: I've surely screwed up some stuff, though I have
smoke tested a bunch of things. Let me know if you hit anything odd.
Also I know this change will impact the WINUI stuff, please let me
know if there are issues. All the functionality necessary should
still be present. If it's not obvious, please talk to me before
adding stuff to the core_options class.
New games marked as GAME_NOT_WORKING
------------------------------------
Winners Circle (81) [Roberto Fresca, Rob Ragon]
Winners Circle (82) [Roberto Fresca, Rob Ragon]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ruleta RE-800 (earlier) [Roberto Fresca]
Ruleta RE-800 (v1.0) [Roberto Fresca]
Ruleta RE-800 (v3.0) [Roberto Fresca, Grull Osgo]
----------------
Big Twin (No Girls Conversion) [Andrew Welburn, Pierpaolo Prazzoli]
uploaded to:
roms\uploads\bigtwinb.zip
if someone wants to write a pcb layout, there's a photo inside the zip