Commit Graph

1658 Commits

Author SHA1 Message Date
Miodrag Milanovic
379c9afa5f Fix narrowing (nw) 2015-12-04 08:50:24 +01:00
Miodrag Milanovic
5a2f80dcde clang-modernize part 5 2015-12-04 07:06:18 +01:00
Miodrag Milanovic
91605d3f4d clang-modernize part 1 (nw) 2015-12-03 18:17:25 +01:00
Miodrag Milanovic
92f81361d6 Initial conversion of core to C++14. Note that compilers are now limited to GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up [Miodrag Milanovic] 2015-12-03 11:40:45 +01:00
arbee
1c7c1e479a Support float view in OS X debugger (nw) 2015-11-30 21:34:29 -05:00
yz70s
0b0701b32d Show 32 bit floating point values in qt debugger memory view (issue #476)
Since i was at it also 8 byte chunks
2015-11-30 22:49:03 +01:00
yz70s
b052dcb402 First commit for issue #476
"byte per chunk" is sostituted by "data format"
  data formats lesser than 9 work as before, data format 9 is 32 but floating point
  in the debug_view_memory class method bytes_per_chunk is substituted by get_data_format, set_bytes_per_chunk is substituted by set_data_format
  floating point values cannot be edited
  currently floating point values are available only in the windows debugger, next commit will add them to the qt debugger, osx i won't be able to do it
  afterwards 64 and 80 bit formats will be added
2015-11-30 10:15:25 +01:00
Miodrag Milanovic
0825ce4f3b Cleanups and version bump 2015-11-25 08:22:24 +01:00
Justin Kerk
7470f47f23 Warning fix (nw) 2015-11-24 21:06:14 +00:00
Justin Kerk
9744037cd7 Compile with Emscripten out of the box. [Justin Kerk] 2015-11-24 15:38:42 +00:00
arbee
fee2af52af Updated OS/2 support [KO Myung-Hun] 2015-11-23 21:24:58 -05:00
ImJezze
1cda42b22e Fixed missing shadow mask
- fixed missing shadow mask texture when switching between window mode
and full screen
2015-11-20 12:42:19 +01:00
ImJezze
0095c77163 Cleanup (nw)
- removed some tabs at line ends
2015-11-18 18:09:09 +01:00
ImJezze
d5c6dc78e9 Cleanup
- fixed not used HLSL settings from <custom>.ini if MAME was started
without driver parameter
- removed default values from HLSL sliders, the defaults here are more
like null values to hint when an effect would be disable
- slightly changed default HLSL settings
2015-11-18 18:01:01 +01:00
ImJezze
05f83580c0 Fixed dynamic beam width for invariabel vector intensity
- the vector renderer now tries to detect a invariabel vector intensity
and disables the calculation of a dynamic beam width
2015-11-18 13:37:53 +01:00
ImJezze
8d3ef79c0f Fixed changed screen adjustment for multi screens
- fixed changed screen adjustment for multi screens
2015-11-17 23:50:19 +01:00
ImJezze
94453b474d Fixed reset of HLSL settings
- fixed bug that resets the HLSL settings when switching between window
mode and fullscreen
2015-11-17 19:59:54 +01:00
ImJezze
8be53c28f0 Changed screen adjustment for HLSL
- screen adjustment (scale, offset) can now be handled by the respective
render API itself (default behavior is as before)
- D3D (if HLSL) is activated handles screen adjustment by itself within
the shader, which fixes the odd behavior of some effects (e.g. round
corners) when screen scale and offset is used
2015-11-17 19:37:56 +01:00
ImJezze
5200f15ace Merge remote-tracking branch 'remotes/mamedev/master' 2015-11-15 13:07:26 +01:00
ImJezze
2844aa7b02 Fixed HLSL visibility when toggling off/on
- sliders will be hidden when toggled off and will be shown when toggled
on again
2015-11-15 12:04:25 +01:00
ImJezze
8446d718bb Fixed missing shadow mask texture when enabling HLSL via shortcut keys
- fixed creation order of D3D and HLSL resources
2015-11-14 21:59:18 +01:00
Thomas Klausner
fc37423e70 OSD/SDL: add missing header to fix build on NetBSD. 2015-11-13 14:30:25 +01:00
Miodrag Milanovic
927a8a5302 ups, sorry for this 2015-11-11 18:41:32 +01:00
Miodrag Milanovic
4df2317ad7 Fix compile SDL build on win32 (nw) 2015-11-11 17:19:27 +01:00
Miodrag Milanovic
02f128df25 more cleanups and fix (nw) 2015-11-11 17:19:26 +01:00
ImJezze
2e4f148a96 Merge remote-tracking branch 'mamedev/master' 2015-11-09 18:06:48 +01:00
therealmogminer@gmail.com
7b5119e166 nw, more PVS-Studio fixes 2015-11-09 12:23:29 +01:00
ImJezze
e57eb2c76b Renamed *.c to *.cpp (nw)
- renamed *.c to *.cpp of changed files to be able to merge with base
master
2015-11-09 09:08:10 +01:00
Miodrag Milanovic
0f07b50595 logerror to osd_printf_verbose for osd (nw) 2015-11-09 08:36:54 +01:00
ImJezze
b06d506fd5 Fixed reset of HLSL settings
- fixed bug that resets the HLSL settings when the screen size has
changed
- removed hardcoded HLSL presets
- updates HLSL readme
2015-11-08 22:46:08 +01:00
Miodrag Milanovic
4bff9fcca7 renamed m -> mm (nw) 2015-11-08 13:43:04 +01:00
Miodrag Milanovic
7c19aac60e Rename *.c -> *.cpp in our source (nw) 2015-11-08 12:56:12 +01:00
ImJezze
2a3bd8b8d0 Cleanup
- removed duplicate prescale fields
- made visibility of HLSL options depending on screen type
- disabled scanlines for LCD screen type
2015-11-07 12:03:36 +01:00
therealmogminer@gmail.com
52fa9421b9 - Fix some instances of PVS-Studio warning V501, "There are identical sub-
expressions to the left and to the right of an operator". [MooglyGuy]
2015-11-06 14:02:51 +01:00
Miodrag Milanovic
41fea29de5 Relaxed emu.h a bit, should make compile a bit faster (nw) 2015-11-05 20:39:57 +01:00
Vas Crabb
80f55d4f66 Let's assume no-one uses a broken 450 core in a multi-CPU configuration (nw) 2015-11-02 23:40:03 +11:00
Miodrag Milanovic
7f03841c2a Merge branch 'master' of https://github.com/mamedev/mame 2015-11-01 14:34:52 +01:00
Miodrag Milanovic
18188cb13b making logerror part of machine and device classes [Miodrag Milanovic]
display tag of device that logged message
2015-11-01 14:34:45 +01:00
Vas Crabb
fca1106249 Clean up some stuff that upsets GCC5 2015-11-01 15:45:10 +11:00
dankan1890
b51e3df525 Fixed comment. 2015-10-30 01:02:09 +01:00
dankan1890
c6a8dafe09 Fix for VS2013 build. 2015-10-30 00:53:40 +01:00
Miodrag Milanovic
47f56372ee Cleanup and version bump 2015-10-28 08:06:12 +01:00
Miodrag Milanović
0a415253a1 Merge pull request #432 from ImJezze/master
Vector Rendering Fixes and Improvements
2015-10-27 11:35:37 +01:00
Vas Crabb
f0065308e9 Fix for some configurations 2015-10-27 21:00:23 +11:00
ImJezze
21b577483b Cleanup
- some renamings
- reverted one unwanted change in vector.fx
2015-10-26 19:49:17 +01:00
hap
a6094ce5aa champbas.c driver needs cleanup, i'll continue on that if i can sort out MCU emulation for it (via hmcs40 instead simulation) 2015-10-26 18:19:01 +01:00
hap
0095fa01e6 windows rawinput: allow nameless input devices 2015-10-26 04:39:00 +01:00
ImJezze
5f1f5d500a Experimental Dynamic Beam Width
- replace beam width by beam min. and beam max. width, this makes it
possible to create a linear dynamic beam width by the amount of
intensity of the beam
- added beam intensity weight, this adds an exponential factor to the
dynamic beam width (values greater than 0 will push larger intensities
more than smaller intensities)
- fixed displayed ratio of vector points (zero-length lines)
2015-10-25 20:54:00 +01:00
arbee
bd5fca7042 Apollo changes: [Hans Ostermeyer]
- fixed the Apollo floppy disk emulation
 - added the media option -node_id resp. -ni to set the node ID from a node ID rom image file
 - fixed the unmapped ISA Bus access to return 0xff instead of 0x00
 - removed excessive log entries from unmapped ISA Bus access
 - fixed date (and some other issues) in mc146818 (new in MAME 0166)
2015-10-24 17:09:09 -04:00
ImJezze
a7b8acbe3e Merge pull request #6 from mamedev/master
Sync to base master
2015-10-20 21:34:36 +02:00
ImJezze
4610935e79 Small Fixes
- fixed position of reflection effect for vector graphics
- fixed size of rounded corners
- fixed very small black border
2015-10-20 20:07:38 +02:00
Miodrag Milanovic
a93a5f53ef update suggested by DrMefistO (nw) 2015-10-20 08:13:12 +02:00
Miodrag Milanovic
b49f780f7a fix compile on VS2013 (need check on VS2015 if this is needed at all) (nw) 2015-10-19 11:13:07 +02:00
ImJezze
7eb83c31a5 Artwork Support
- added special post.fx and distortion.fx shader, which support enabled
artworks, but they cannot apply some of the previously implemented
corrections (e.g. bloom staircase artifacts when screen is curved,
elliptic rounded corners when aspect ratio is not 4:3)
2015-10-18 19:16:46 +02:00
Miodrag Milanović
fb179e042c Merge pull request #401 from fulivi/pty_dev3
PTY support for u*x OSes [F.Ulivi]
2015-10-18 16:00:23 +02:00
ImJezze
2577b29602 Cleanup
- changed default values of curvature, vignetting, reflection, round
corner and smooth border to 0
- reverted compute_size_subroutine() back to non static
- removed some test code
2015-10-18 14:35:46 +02:00
fulivi
3f70abab45 pty: added inclusion of stdlib.h on systems != Linux 2015-10-18 10:13:31 +02:00
fulivi
e496024c9c pty: changed pstname_r to ptsname for OSX compatibility 2015-10-17 18:26:41 +02:00
Miodrag Milanovic
58bf8e3345 Disabled DX12 on mingw since it is not working (nw) 2015-10-15 10:52:18 +02:00
fulivi
ba6f6fc127 pty: put a stopper in windows & osdmini versions of OSD as they don't
support PTYs
2015-10-14 11:44:56 +02:00
fulivi
f8cb153519 pty: first step of pseudo terminal implementation
Conflicts:
	scripts/src/bus.lua
2015-10-13 12:00:52 +02:00
ImJezze
534cd86c17 Bloom Overdrive
- added experimental bloom overdrive effect and options, this effect
allows to overdrive pure colors like red, green and blue to become more
brighter
- added lcd.ini to parse_standard_inis()
2015-10-10 17:02:51 +02:00
ImJezze
81c15decf8 Smooth Borders
- enabled smooth border effect and added option, its amount is limited
by the amount of rounded corners
- added raster.ini to parse_standard_inis()
- merged vector and raster bloom options, use vector.ini or raster.ini
to distinguish
2015-10-09 18:49:39 +02:00
ImJezze
5addcdd2da Small fixes
- fixed defocus strength with difference prescales
- removed default screen ratio of 4:3, ratio is now based on the screen
quad size
- reverted some space to tab changes
2015-10-04 15:57:07 +02:00
Sergey Svishchev
b05c038b77 Remove obsolete CapsLock hack. 2015-10-02 10:58:28 +03:00
Peter Ferrie
a4e655513d osdcomm.h: func me MSVC (nw) 2015-09-30 09:06:15 -07:00
Miodrag Milanovic
8e4ced4b53 Cleanups and version bump 2015-09-30 08:29:01 +02:00
ImJezze
062e6e0383 Refactoring, Fixes and Cleanup
- added distortion pass, which is applied after the bloom pass
- moved vignetting, curvature, round corners and reflection effect to
distortion pass
- disabled distortion pass for multi screens and activated artworks due
to not yet fixed misalignments
- disabled scanlines for vector rendering in post pass shader
- removed prescale knowledge from downsample, bloom and post pass shader
- fixed half pixel offset in most shaders
- fixed position of reflection effect when screen is rotated or flipped
- fixed roundness of round corners in any aspect ratio
- fixed shadow mask bleeding (nearly completly)
- added bounds() and screen_bounds() getter to layout_view
- added current_view() getter to render_target
- some cleanup and refactoring
2015-09-26 18:22:51 +02:00
balr0g
459c86dee3 Fix build with Xcode 7 (nw) 2015-09-18 16:00:03 -04:00
David Haywood
f93c013f8b added 'global_inputs' (disabled by default) to allow MAME to read inputs even when it doesn't have the focus [Scrooge McClunk]
SailorSat made it possible to run multiple instances of MAME for link games, but the problem is that you can only control one MAME instance at a time (the window that has focus). Because win32 MAME supports RawInput, we can make linked games playable with global inputs that will poll simultaneously regardless of whether that MAME instance has focus. In win32 MAME using RawInput, keyboards were already registered for global inputs (RIDEV_INPUTSINK), but the polling code checks if the window has focus, so it wasn't taking advantage of it.

 I thought it'd be a good idea to add an option for global inputs to win32 MAME with RawInput. The WINOPTION is the "global_inputs" boolean. The option is disabled by default because this is an uncommon use case for MAME. The option is also disabled when forcing direct input and debugging. If the RawInput initialization code fails for whatever reason, the option will not be enabled. If the option is disabled, keyboards are no longer registered for global inputs (dwFlags set to 0 instead of RIDEV_INPUTSINK), because they won't work globally with the screen focus check anyway.
2015-09-14 02:08:12 +01:00
Miodrag Milanovic
a4ea92de24 Update scripts for compile with latest BGFX (nw) 2015-09-12 11:06:14 +02:00
arbee
a392cdbdb9 netdev: fix pcap crashes on OS X [Rob Braun] 2015-09-10 09:19:54 -04:00
arbee
ee81c1ff9c opengl: fix overly-strict requirement on SCREEN shaders to match docs [cgwg] 2015-09-06 15:29:27 -04:00
Vladimir Kryvian
27f3177dda Update window.c
Just a mistype.
2015-08-27 15:06:01 +03:00
Vladimir Kryvian
d7cf28647a Fixed create_window_class
First, try to unregister previously registered class.
2015-08-27 14:10:21 +03:00
Vladimir Kryvian
ee826f16cb Fixed register_window_classcreate_window_class
First, try to unregister previously registered class.
2015-08-27 14:08:38 +03:00
Vladimir Kryvian
d1c123beeb Fixed register_window_class
First, try to unregister previously registered class.
2015-08-27 14:07:13 +03:00
Vladimir Kryvian
40b357731b Fixed register_window_class
First, try to unregister previously registered class.
2015-08-27 14:05:59 +03:00
Vladimir Kryvian
8b2b67d9e4 Fixed GetModuleHandleUni
VirtualQuery first argument fixed.
2015-08-26 11:56:49 +03:00
Vladimir Kryvian
5a36c43800 Fixed GetModuleHandleUni 2015-08-26 10:04:41 +03:00
Vladimir Kryvian
0170d6b995 Fixed GetModuleHandle to be universal. 2015-08-25 16:39:50 +03:00
couriersud
fe8e6aca65 Added seconds() and attoseconds() to attotime and prefixed members with
m_. Rewrote code accessing members to use seconds() and attoseconds(). 

The changes were triggered by a test how gcc __int128_t would perform as
the internal representation. This test revealed that the current
implementation is still faster. (nw)
2015-08-15 17:56:10 +02:00
Justin Kerk
ae23d2ca40 Fix emscripten compile (nw) 2015-08-12 19:09:11 +00:00
Peter Ferrie
9b0c6dbd54 debugviewinfo.c: destroy window before destroying view (nw)
destroying the focus window triggers a killfocus event.  for
cursor-supporting windows, this accesses the just-deleted view data, and
then crashes
2015-08-10 21:56:26 -07:00
ImJezze
37f6ff0b65 Refactoring and Fixes
- removed position offset in post.fx
- fixed texture offset caused by 0th level of bloom.fx
- fixed texture offset caused by focus.fx
- changed Passthrough parameter in phosphor.fx to boolean
- simplified defocus pass function and calling it twice
- removed CU_PHOSPHOR_IGNORE (Passthrough) uniform, which was only used
in phosphor pass function and is now directly set
- added CU_TARGET_DIMS (TargetDims) uniform based on the current render
target
- fixed missing Prescal parameter in downsample pass function
- some code cleanup
2015-08-02 17:31:54 +02:00
Olivier Galibert
9485ca9d43 Revert "debugqt: Port to Qt5 [O. Galibert]"
Experience shows it's too early for that.  I'll keep that in a corner
and we'll see again later.
2015-08-01 20:43:47 +02:00
Vas Crabb
668c54497f Debugger fix from Judge (nw) 2015-07-31 16:22:20 +10:00
Vas Crabb
2479dfce8a Doesn't fix the crash, but it doesn't hurt either nw 2015-07-30 23:03:45 +10:00
Olivier Galibert
a83ad4d11f debugqt: Port to Qt5 [O. Galibert] 2015-07-29 11:19:43 +02:00
R. Belmont
d6f784219f Merge pull request #266 from wallyweek/wallyweek
Bump *nix man pages version
2015-07-22 15:46:58 -04:00
R. Belmont
b83cc37ae2 Merge pull request #257 from 0-wiz-0/master
Re-add NetBSD support.
2015-07-22 15:46:15 -04:00
Cesare Falco
97236de577 Bump *nix man pages version 2015-07-22 16:26:46 +02:00
ImJezze
4bcb0c13f5 Merge pull request #5 from mamedev/master
Sync to base master
2015-07-20 08:11:41 +02:00
ImJezze
d132946c6f Vector curvature correction
- corrected vector curvature on x-axis when screen dims and render
target dims differ (there is still a difference on y-axis)
2015-07-19 12:28:51 +02:00
Cowering
6b9fecb7f2 fix linux compile with -Wodr in GCC 5.2 2015-07-17 10:17:58 -05:00
Thomas Klausner
7769689bd7 Fix error handling of osd_truncate.
Noted by startaq in https://github.com/mamedev/mame/pull/257.

Signed-off-by: Thomas Klausner <wiz@NetBSD.org>
2015-07-14 23:41:06 +02:00
Michael Zapf
2fe1b16c63 Fixed image truncate and a lockup during disk formatting 2015-07-14 23:20:24 +02:00
Thomas Klausner
923b78aa71 Implement missing osd_truncate().
Fixes linking on Unix when SDL is disabled.

Signed-off-by: Thomas Klausner <wiz@NetBSD.org>
2015-07-14 21:50:06 +02:00
Cowering
fca72facdc fix compile (possibly only GCC5.1) (nw) 2015-07-14 08:11:52 -05:00
arbee
7f6f8d0b8d SDL: fix 0.160 aspect ratio regression. [Hans Ostermeyer] 2015-07-13 09:10:21 -04:00
ImJezze
9ce2864141 Post Pass effects for Vector rendering
- added support for post pass effects for vector rendering (does not
work properly in full screen mode, yet)
- made texture_info::compute_size_subroutine() function public static
2015-07-12 23:28:38 +02:00
ImJezze
6e5f7f5d94 Refactoring
- separated downsample pass and bloom pass into two function calls
- removed/replaced simple.fx by using primary.fx to render on screen
- changed PostPass parameter of primary.fx to boolean
- simplified bloom.fx and downsample.fx, Prescale parameter is now set
correctly from outside depending on raster/vector rendering
2015-07-11 20:01:24 +02:00
Cowering
8f695663b4 don't include it if you don't want it (nw) 2015-07-08 14:25:22 -05:00
Cowering
a821b6c4be blame balrog for this :) (NW) 2015-07-08 14:05:56 -05:00
Cowering
9306af2c50 some extremely low hanging pedantic fruit 2015-07-08 14:00:24 -05:00
Curt Coder
4005f0568e winfile.c: Stop crashing after saving to a disk image loaded from a software list. [Curt Coder] 2015-07-05 22:15:57 +03:00
ImJezze
35ad49dd03 Refactoring
- made most render pass functions independent from each other
- resused phosphor and bloom pass function for vector rendering
2015-07-05 18:01:21 +02:00
ImJezze
ae39030c78 Refactoring
- reduced number of used render textures/targets from 7 to 4
- some code cleanup
2015-07-04 19:10:55 +02:00
Vas Crabb
eb38a7ad25 Align memory with MALLOC_DEBUG (nw) 2015-07-04 00:37:56 +10:00
Vas Crabb
454895659e Don't make malloc replacement incompatible with malloc (nw) 2015-07-03 22:31:19 +10:00
R. Belmont
a4b17c1ae7 Revert "In SDL version, fix refresh rate setting in fullscreen" 2015-06-27 15:57:23 -04:00
R. Belmont
e03ae73a5d Merge pull request #215 from dnlopez/sdl_refreshrate
In SDL version, fix refresh rate setting in fullscreen
2015-06-27 11:49:52 -04:00
R. Belmont
154cd29ec1 Merge pull request #209 from dnlopez/master
In SDL version command line, don't look for depth in -resolution
2015-06-27 11:49:38 -04:00
Daniel Lopez
d562e7fb64 In SDL version, fix refresh rate setting in fullscreen 2015-06-17 23:02:22 +01:00
Peter Ferrie
47e8753be9 fix compile on MSVC (nw) 2015-06-17 12:08:04 -07:00
Vas Crabb
dff97806b0 Hook up -uimodekey for Windows 2015-06-15 13:58:04 +10:00
Vas Crabb
8ea36b999d Move UI mode key out of SDL options into generic options 2015-06-15 13:58:04 +10:00
Vas Crabb
277bd7e759 Fix off-by-one 2015-06-15 12:38:50 +10:00
Daniel Lopez
6ccbaeda7e Fix/extend parsing of -resolution command line arg
In both Windows and SDL builds, format of -resolution can now be any of:

<width>x<height>
<width>x<height>x<depth>
<width>x<height>x<depth>@<refresh>
<width>x<height>@<refresh>

Omitted values are defaulted to 0, at the point of parsing (as before).
2015-06-14 20:02:48 +01:00
Daniel Lopez
d77295b722 In SDL version command line, don't look for depth in -resolution
-showusage says, and the Windows version looks for,
"<width>x<height>[@<refreshrate>]", but the SDL version was scanning for
"<width>x<height>[x<depth>][@<refreshrate>]", with the effect of
silently ignoring refreshrate if depth was omitted. And if given, the
depth didn't appear to be used anywhere anyway.
2015-06-13 23:40:55 +01:00
arbee
cda571268b GLSL: unlimit shader file size. [R. Belmont] 2015-06-13 14:31:36 -04:00
ImJezze
78b0529c00 Refactoring
- simplified render pass functions
- some code cleanup
2015-06-08 00:21:17 +02:00
balr0g
021aa9eb6c Nope. (nw)
This reverts commit 72794f8ff1.
At least this provides a more useful stacktrace, if anyone wants to
debug.
2015-06-07 12:25:38 -04:00
balr0g
72794f8ff1 Use attribute unused for inlined new/delete. (nw)
This is still not compliant code, and will probably break with LTO,
but is a cleaner fix for the warning. Using this attribute also ensures
that the linker doesn't remove the code.
2015-06-07 12:02:20 -04:00
Julian Sikorski
9027ce9575 Added the ability to use system flac, jpeg, lua, sqlite3, portmidi and zlib based on wallyweek's work 2015-06-06 23:39:24 +02:00
balr0g
8923954751 Minor license tag fix (nw) 2015-06-02 14:38:39 -04:00
Cowering
ea2762e799 Merge branch 'master' of https://github.com/mamedev/mame 2015-05-28 17:07:47 -05:00
Cowering
4332164659 compile fixes for GCC5.1.1 win64 and CPP11 mode.. requested by mingw team to test LTO fixes. please add #ifdefs if 64 bit printf does not work for you 2015-05-28 17:03:36 -05:00
Miodrag Milanovic
a54c5aace9 fix bgfx on windows sdl build (nw) 2015-05-28 08:57:48 +02:00
Miodrag Milanovic
64e16ca8cf Cleanups and version bump 2015-05-27 09:03:32 +02:00
Curt Coder
b8136ba189 Don't segfault on software list image save. (nw) 2015-05-26 13:20:06 +03:00
couriersud
c702261bae Discrete audio license update. Put my name on quite a number of discrete
audio drivers which I created. Also inserted D. Renaud were appropriate.
Left FIXMEs were I think the copyright holder could actually be D. R.
(nw)
2015-05-25 21:24:02 +02:00
couriersud
e1e0e9edbd Fixed some clang 3.6 compilation errors and gcc -Wextra warnings. (nw) 2015-05-25 19:32:31 +02:00
Paul Priest
51f0046d04 Self-service (nw)
Drivers/core where made (still) recognisable contributions as non-primary author. Any objections, feel free to revert.
2015-05-24 21:32:07 +01:00
Miodrag Milanovic
d22ab4e6e2 owner name consistency and typo fix (nw) 2015-05-22 19:51:00 +02:00
Miodrag Milanovic
5f75a0f05e unified licenses names (nw) 2015-05-22 15:53:53 +02:00
Miodrag Milanovic
2a52761339 Sven gave permission for BSD3 distribution (nw) 2015-05-22 14:34:28 +02:00
Cesare Falco
84638a73cf Bump version on *nix man pages. 2015-05-22 12:40:08 +02:00
couriersud
a121403aa3 Fixed a number of "-Wextra -Wdouble-promotion" warnings. (nw) 2015-05-18 00:38:30 +02:00
Vas Crabb
a443584b1f Cocoa debugger: correctly size controls for user font selection (nw) 2015-05-14 19:36:09 +10:00
R. Belmont
26572a83c3 Merge pull request #173 from ImJezze/master
Many HLSL shader improvements [Jezze]
2015-05-11 11:02:01 -04:00
Miodrag Milanovic
db9f8ea39c did license settings for OG and Andrew, cleared up OSD part for licenses (nw) 2015-05-09 17:02:35 +02:00
Miodrag Milanovic
5df1b60963 MAME now represent full build, for building MESS drivers only use [Miodrag Milanovic]
make SUBTARGET=mess, for building only Arcades drivers only use:
make SUBTARGET=arcade
2015-05-09 15:10:29 +02:00
ImJezze
f940c884a0 Fixed automatic Shadow Mask rotation
- fixed usage of OrientationSwapXY shader parameter
- added RotationSwapXY shader parameters to consider the user defined
screen rotation
2015-05-09 11:40:23 +02:00
Miodrag Milanovic
f5ba2d39b3 removed restriction link for BSD3 licensed files (nw) 2015-05-07 11:25:01 +02:00
Miodrag Milanovic
1a3af8b611 Added license headers to the rest of files (nw) 2015-05-07 10:52:45 +02:00
ImJezze
a70198a5fb HLSL shader improvements
- changed shadow mask implementation, shadow count XY now represent the
number of pixel the shadow UV sized tiles will take on the screen
- implemented rotation of the shadow mask texture depending on the
default landscape or portrait view of the screen
- removed prescale and pixel border of the shadow mask texture
- added option to change the shadow UV offset, to reduce the color
bleeding of the shadow mask
- adjusted presets to work with the changed mask implementation
- reduced defocus offset
- improved downsampling for better blurring
- improved alignment of bloom layers (raster and vector)
- applied bloom effect to the render output of screenshot and AVI
recording
- changed curvature effect to fit screen size
- changed scanlines to be not rendered into bloom layers
- changed shadow mask to be not rendered into bloom layers
- changed color floor to not light the bloom layers
- changed shadow mask to not dark the color floor
- added image vignetting simulation and option
- added round screen corner simulation and option
- added screen light reflection simulation and option
- made usage of unused brightness offset (additive)
- removed unused pincushion option
- removed duplicate shadow count Y options
- removed artwork/adapture.png
- added artwork/adapture-grill.png
- added artwork/shadow-mask.png
- added artwork/slot-mask.png
- added hlsl/simple.fx
- removed unused shaders::blit() function
- added shaders::screen_pass() function, which handles the
(raster-)rendering on screen, into screenshot and AVI recording
- added effect:set_bool() function
2015-05-03 14:41:05 +02:00
Miodrag Milanovic
76b978d039 Cleanups and version bump 2015-04-29 08:18:54 +02:00
Vas Crabb
c25f6d922d SDLMAME v0.160 selects the first mode unconditionally as a best mode when -switchres is used on SDL12 [KO Myng-Hun] 2015-04-26 07:31:43 +10:00
Cesare Falco
140e7b4618 *nix man pages: Added new options to select debugger font face and size 2015-04-25 08:56:42 +02:00
Miodrag Milanovic
98297ad03d fix linux build (nw) 2015-04-22 13:41:00 +02:00
Miodrag Milanovic
da12f5356a bugix and sdl fix (nw) 2015-04-22 13:22:18 +02:00
Miodrag Milanovic
54f8b3ae5d moved all to std::string (nw) 2015-04-22 11:30:45 +02:00
couriersud
0e5436c325 Make sure monitor refresh is called when switchres is used (SDL). Remove
a printf. (nw)
2015-04-21 21:22:53 +02:00
couriersud
eb7b5c027e Fix repetitive monitor updates. By design, MAME has an issue setting
aspect correctly on monitor resolution changes. This needs to be
addressed separately. [Couriersud]
2015-04-20 23:57:44 +02:00
Miodrag Milanovic
ca0b1aaeaa fix a leak (nw) 2015-04-20 08:49:04 +02:00
Vas Crabb
8c2c7994cc Fix OSX build and get rid of an astring while at it 2015-04-20 11:51:16 +10:00
couriersud
91a86a45e1 Fix debug build. (nw) 2015-04-19 19:23:51 +02:00
Miodrag Milanovic
2f095e71f1 SDL fix (nw) 2015-04-19 12:21:16 +02:00
Miodrag Milanovic
71c4d9f304 removed bool conversion and implicit empty check (nw) 2015-04-19 12:08:52 +02:00
Miodrag Milanovic
3c3ee1d177 more conversions to std::string (nw) 2015-04-19 08:08:34 +02:00
Miodrag Milanovic
38458c4d8f fixed alloca define to standard one (nw) 2015-04-18 12:50:19 +02:00
Vas Crabb
bf30ebe77e Fix build 2015-04-17 00:22:37 +10:00
Miodrag Milanovic
cce44e050a Fix compiling tools on OSX 10.10 (nw) 2015-04-16 15:26:52 +02:00
Scott Stone
826aa7900f Attempt fix of Windows inability to compile (from Vas Crabb) (nw) 2015-04-14 19:39:32 -04:00
Olivier Galibert
278cf84e55 Replace dynamic_array with std::vector [O. Galibert] 2015-04-14 19:58:17 +02:00
Miodrag Milanovic
2edee0b811 updated astring constructors to have just one string param, to be more like std::string (nw) 2015-04-13 12:25:21 +02:00
Miodrag Milanovic
f2243d6020 string -> str part 1 (nw) 2015-04-12 15:36:44 +02:00
couriersud
cbce884666 Fix compile. (nw) 2015-04-12 12:00:58 +02:00
Miodrag Milanovic
7faba31b1b There is no implicit conversion to char* in std::string (nw) 2015-04-12 08:05:43 +02:00
Miodrag Milanovic
6b36c7ab22 cstr() - > c_str() as preparation for move to std::string (nw) 2015-04-11 15:26:58 +02:00
Miodrag Milanovic
9458659b71 VS2015 compile works (nw) 2015-04-10 15:34:16 +02:00
Vas Crabb
e42b2099b1 Merge branch 'master' of https://github.com/ZoeB/mame
Conflicts:
	src/mess/drivers/elecbowl.c
	src/mess/drivers/hh_hmcs40.c
	src/mess/drivers/hh_tms1k.c
2015-04-10 18:28:57 +10:00
Zoë Blade
cbe827d44e Tidy tidying
Vas correctly points out that I'm a bit overzealous with blank line
deletions when they're there for perfectly good reasons.
2015-04-10 08:54:37 +01:00
Vas Crabb
511c2462aa More Leopard fun (nw) 2015-04-10 08:27:00 +10:00
Vas Crabb
768fbd1b64 Honour -debugger_font and -debugger_font_size in Cocoa debugger.
Not perfect yet - text fields and popup menus aren't sized to fit
2015-04-09 22:01:16 +10:00
Vas Crabb
e973a403a0 Honour debugger font choice with Qt debugger 2015-04-09 21:19:41 +10:00
Miodrag Milanovic
73dfafaa95 removed vconv, updated warnings/error for vs and icl (nw) 2015-04-09 13:05:10 +02:00
Vas Crabb
5523e7fffe Small cleanup 2015-04-09 18:32:00 +10:00
Vas Crabb
94149cd5a6 Proper C++ for DirectSound module, get rid of all static variables, some encapsulation 2015-04-09 18:05:44 +10:00
Vas Crabb
9deeec3f9c Attempt Leopard compatibility 2015-04-09 09:46:24 +10:00
Vas Crabb
b9a298b847 Add audio output selection for CoreAudio 2015-04-09 00:47:19 +10:00
Zoë Blade
4cc89fb552 Tidy whitespace in plain text files 2015-04-08 15:27:15 +01:00
Vas Crabb
afc3990d46 Make AUEffectUtil suck less
* Save window positions with .aueffect documents
* Allow generic view to be selected for effects with custom views
* Allow factory presets to be loaded
2015-04-08 19:16:05 +10:00
Vas Crabb
f8f29ba8c2 Add save all menu item to AUEffectUtil 2015-04-08 03:27:36 +10:00
Vas Crabb
aa3b457f35 Improvements to CoreAudio output
* Clean up CoreAudio module, break up big functions, re-use more code
* A little cleanup in AUEffectUtil
* AUEffectUtil sizes windows automatically
* Proper handling of unsaved changes in AUEffectUtil
2015-04-08 03:17:25 +10:00
Olivier Galibert
3f90ddd678 Fix yuv texture conversion for opengl [O. Galibert] 2015-04-07 19:07:17 +02:00
Vas Crabb
23247b3fb6 Add AudioUnit effect support to MAME 2015-04-07 21:38:43 +10:00
Vas Crabb
caf4face0d Convert CoreAudio output to use AUGraph in preparation for effects 2015-04-07 21:38:43 +10:00
Vas Crabb
e3df530786 Make OSD options an init parameter for modules 2015-04-07 21:38:43 +10:00
Vas Crabb
7bdafcf33c Add options for AudioUnit effects 2015-04-07 21:38:42 +10:00
Vas Crabb
7251c89cf4 Add a crappy utility for editing AU effect presets 2015-04-07 21:38:42 +10:00
Miodrag Milanovic
cdc1fb2bee fix for mingw-clang sdl build (nw) 2015-04-06 14:09:09 +02:00
Miodrag Milanovic
9eafc36819 removed not needed declaration (nw) 2015-04-06 14:08:50 +02:00
Miodrag Milanovic
1c61e69daf Fixed non-unicode builds (nw) 2015-04-06 11:52:35 +02:00
Vas Crabb
29d96af74d CoreAudio sound output good enough to be default on OSX 2015-04-05 23:56:19 +10:00
Vas Crabb
971a8da26d Bigger isn't always better (nw) 2015-04-05 07:53:33 +10:00
Vas Crabb
ee0fd53c28 I can be really dumb sometimes 2015-04-05 02:13:46 +10:00
Vas Crabb
bec996831e the AudioUnit is happier if we don't stop it for silence (nw) 2015-04-05 02:38:41 +11:00
Vas Crabb
18ec0951bd Add a simple CoreAudio sound output module
It doesn't provide facilities for AU effects, although that could be
added pretty easily if someone wants to.  Advantages over SDL sound
output are simpler code and lower latency.
2015-04-05 01:48:35 +11:00