ImJezze
4610935e79
Small Fixes
...
- fixed position of reflection effect for vector graphics
- fixed size of rounded corners
- fixed very small black border
2015-10-20 20:07:38 +02:00
Miodrag Milanovic
a93a5f53ef
update suggested by DrMefistO (nw)
2015-10-20 08:13:12 +02:00
Miodrag Milanovic
b49f780f7a
fix compile on VS2013 (need check on VS2015 if this is needed at all) (nw)
2015-10-19 11:13:07 +02:00
ImJezze
7eb83c31a5
Artwork Support
...
- added special post.fx and distortion.fx shader, which support enabled
artworks, but they cannot apply some of the previously implemented
corrections (e.g. bloom staircase artifacts when screen is curved,
elliptic rounded corners when aspect ratio is not 4:3)
2015-10-18 19:16:46 +02:00
Miodrag Milanović
fb179e042c
Merge pull request #401 from fulivi/pty_dev3
...
PTY support for u*x OSes [F.Ulivi]
2015-10-18 16:00:23 +02:00
ImJezze
2577b29602
Cleanup
...
- changed default values of curvature, vignetting, reflection, round
corner and smooth border to 0
- reverted compute_size_subroutine() back to non static
- removed some test code
2015-10-18 14:35:46 +02:00
fulivi
3f70abab45
pty: added inclusion of stdlib.h on systems != Linux
2015-10-18 10:13:31 +02:00
fulivi
e496024c9c
pty: changed pstname_r to ptsname for OSX compatibility
2015-10-17 18:26:41 +02:00
Miodrag Milanovic
58bf8e3345
Disabled DX12 on mingw since it is not working (nw)
2015-10-15 10:52:18 +02:00
fulivi
ba6f6fc127
pty: put a stopper in windows & osdmini versions of OSD as they don't
...
support PTYs
2015-10-14 11:44:56 +02:00
fulivi
f8cb153519
pty: first step of pseudo terminal implementation
...
Conflicts:
scripts/src/bus.lua
2015-10-13 12:00:52 +02:00
ImJezze
534cd86c17
Bloom Overdrive
...
- added experimental bloom overdrive effect and options, this effect
allows to overdrive pure colors like red, green and blue to become more
brighter
- added lcd.ini to parse_standard_inis()
2015-10-10 17:02:51 +02:00
ImJezze
81c15decf8
Smooth Borders
...
- enabled smooth border effect and added option, its amount is limited
by the amount of rounded corners
- added raster.ini to parse_standard_inis()
- merged vector and raster bloom options, use vector.ini or raster.ini
to distinguish
2015-10-09 18:49:39 +02:00
ImJezze
5addcdd2da
Small fixes
...
- fixed defocus strength with difference prescales
- removed default screen ratio of 4:3, ratio is now based on the screen
quad size
- reverted some space to tab changes
2015-10-04 15:57:07 +02:00
Sergey Svishchev
b05c038b77
Remove obsolete CapsLock hack.
2015-10-02 10:58:28 +03:00
Peter Ferrie
a4e655513d
osdcomm.h: func me MSVC (nw)
2015-09-30 09:06:15 -07:00
Miodrag Milanovic
8e4ced4b53
Cleanups and version bump
2015-09-30 08:29:01 +02:00
ImJezze
062e6e0383
Refactoring, Fixes and Cleanup
...
- added distortion pass, which is applied after the bloom pass
- moved vignetting, curvature, round corners and reflection effect to
distortion pass
- disabled distortion pass for multi screens and activated artworks due
to not yet fixed misalignments
- disabled scanlines for vector rendering in post pass shader
- removed prescale knowledge from downsample, bloom and post pass shader
- fixed half pixel offset in most shaders
- fixed position of reflection effect when screen is rotated or flipped
- fixed roundness of round corners in any aspect ratio
- fixed shadow mask bleeding (nearly completly)
- added bounds() and screen_bounds() getter to layout_view
- added current_view() getter to render_target
- some cleanup and refactoring
2015-09-26 18:22:51 +02:00
balr0g
459c86dee3
Fix build with Xcode 7 (nw)
2015-09-18 16:00:03 -04:00
David Haywood
f93c013f8b
added 'global_inputs' (disabled by default) to allow MAME to read inputs even when it doesn't have the focus [Scrooge McClunk]
...
SailorSat made it possible to run multiple instances of MAME for link games, but the problem is that you can only control one MAME instance at a time (the window that has focus). Because win32 MAME supports RawInput, we can make linked games playable with global inputs that will poll simultaneously regardless of whether that MAME instance has focus. In win32 MAME using RawInput, keyboards were already registered for global inputs (RIDEV_INPUTSINK), but the polling code checks if the window has focus, so it wasn't taking advantage of it.
I thought it'd be a good idea to add an option for global inputs to win32 MAME with RawInput. The WINOPTION is the "global_inputs" boolean. The option is disabled by default because this is an uncommon use case for MAME. The option is also disabled when forcing direct input and debugging. If the RawInput initialization code fails for whatever reason, the option will not be enabled. If the option is disabled, keyboards are no longer registered for global inputs (dwFlags set to 0 instead of RIDEV_INPUTSINK), because they won't work globally with the screen focus check anyway.
2015-09-14 02:08:12 +01:00
Miodrag Milanovic
a4ea92de24
Update scripts for compile with latest BGFX (nw)
2015-09-12 11:06:14 +02:00
arbee
a392cdbdb9
netdev: fix pcap crashes on OS X [Rob Braun]
2015-09-10 09:19:54 -04:00
arbee
ee81c1ff9c
opengl: fix overly-strict requirement on SCREEN shaders to match docs [cgwg]
2015-09-06 15:29:27 -04:00
Vladimir Kryvian
27f3177dda
Update window.c
...
Just a mistype.
2015-08-27 15:06:01 +03:00
Vladimir Kryvian
d7cf28647a
Fixed create_window_class
...
First, try to unregister previously registered class.
2015-08-27 14:10:21 +03:00
Vladimir Kryvian
ee826f16cb
Fixed register_window_classcreate_window_class
...
First, try to unregister previously registered class.
2015-08-27 14:08:38 +03:00
Vladimir Kryvian
d1c123beeb
Fixed register_window_class
...
First, try to unregister previously registered class.
2015-08-27 14:07:13 +03:00
Vladimir Kryvian
40b357731b
Fixed register_window_class
...
First, try to unregister previously registered class.
2015-08-27 14:05:59 +03:00
Vladimir Kryvian
8b2b67d9e4
Fixed GetModuleHandleUni
...
VirtualQuery first argument fixed.
2015-08-26 11:56:49 +03:00
Vladimir Kryvian
5a36c43800
Fixed GetModuleHandleUni
2015-08-26 10:04:41 +03:00
Vladimir Kryvian
0170d6b995
Fixed GetModuleHandle to be universal.
2015-08-25 16:39:50 +03:00
couriersud
fe8e6aca65
Added seconds() and attoseconds() to attotime and prefixed members with
...
m_. Rewrote code accessing members to use seconds() and attoseconds().
The changes were triggered by a test how gcc __int128_t would perform as
the internal representation. This test revealed that the current
implementation is still faster. (nw)
2015-08-15 17:56:10 +02:00
Justin Kerk
ae23d2ca40
Fix emscripten compile (nw)
2015-08-12 19:09:11 +00:00
Peter Ferrie
9b0c6dbd54
debugviewinfo.c: destroy window before destroying view (nw)
...
destroying the focus window triggers a killfocus event. for
cursor-supporting windows, this accesses the just-deleted view data, and
then crashes
2015-08-10 21:56:26 -07:00
ImJezze
37f6ff0b65
Refactoring and Fixes
...
- removed position offset in post.fx
- fixed texture offset caused by 0th level of bloom.fx
- fixed texture offset caused by focus.fx
- changed Passthrough parameter in phosphor.fx to boolean
- simplified defocus pass function and calling it twice
- removed CU_PHOSPHOR_IGNORE (Passthrough) uniform, which was only used
in phosphor pass function and is now directly set
- added CU_TARGET_DIMS (TargetDims) uniform based on the current render
target
- fixed missing Prescal parameter in downsample pass function
- some code cleanup
2015-08-02 17:31:54 +02:00
Olivier Galibert
9485ca9d43
Revert "debugqt: Port to Qt5 [O. Galibert]"
...
Experience shows it's too early for that. I'll keep that in a corner
and we'll see again later.
2015-08-01 20:43:47 +02:00
Vas Crabb
668c54497f
Debugger fix from Judge (nw)
2015-07-31 16:22:20 +10:00
Vas Crabb
2479dfce8a
Doesn't fix the crash, but it doesn't hurt either nw
2015-07-30 23:03:45 +10:00
Olivier Galibert
a83ad4d11f
debugqt: Port to Qt5 [O. Galibert]
2015-07-29 11:19:43 +02:00
R. Belmont
d6f784219f
Merge pull request #266 from wallyweek/wallyweek
...
Bump *nix man pages version
2015-07-22 15:46:58 -04:00
R. Belmont
b83cc37ae2
Merge pull request #257 from 0-wiz-0/master
...
Re-add NetBSD support.
2015-07-22 15:46:15 -04:00
Cesare Falco
97236de577
Bump *nix man pages version
2015-07-22 16:26:46 +02:00
ImJezze
4bcb0c13f5
Merge pull request #5 from mamedev/master
...
Sync to base master
2015-07-20 08:11:41 +02:00
ImJezze
d132946c6f
Vector curvature correction
...
- corrected vector curvature on x-axis when screen dims and render
target dims differ (there is still a difference on y-axis)
2015-07-19 12:28:51 +02:00
Cowering
6b9fecb7f2
fix linux compile with -Wodr in GCC 5.2
2015-07-17 10:17:58 -05:00
Thomas Klausner
7769689bd7
Fix error handling of osd_truncate.
...
Noted by startaq in https://github.com/mamedev/mame/pull/257 .
Signed-off-by: Thomas Klausner <wiz@NetBSD.org>
2015-07-14 23:41:06 +02:00
Michael Zapf
2fe1b16c63
Fixed image truncate and a lockup during disk formatting
2015-07-14 23:20:24 +02:00
Thomas Klausner
923b78aa71
Implement missing osd_truncate().
...
Fixes linking on Unix when SDL is disabled.
Signed-off-by: Thomas Klausner <wiz@NetBSD.org>
2015-07-14 21:50:06 +02:00
Cowering
fca72facdc
fix compile (possibly only GCC5.1) (nw)
2015-07-14 08:11:52 -05:00
arbee
7f6f8d0b8d
SDL: fix 0.160 aspect ratio regression. [Hans Ostermeyer]
2015-07-13 09:10:21 -04:00
ImJezze
9ce2864141
Post Pass effects for Vector rendering
...
- added support for post pass effects for vector rendering (does not
work properly in full screen mode, yet)
- made texture_info::compute_size_subroutine() function public static
2015-07-12 23:28:38 +02:00
ImJezze
6e5f7f5d94
Refactoring
...
- separated downsample pass and bloom pass into two function calls
- removed/replaced simple.fx by using primary.fx to render on screen
- changed PostPass parameter of primary.fx to boolean
- simplified bloom.fx and downsample.fx, Prescale parameter is now set
correctly from outside depending on raster/vector rendering
2015-07-11 20:01:24 +02:00
Cowering
8f695663b4
don't include it if you don't want it (nw)
2015-07-08 14:25:22 -05:00
Cowering
a821b6c4be
blame balrog for this :) (NW)
2015-07-08 14:05:56 -05:00
Cowering
9306af2c50
some extremely low hanging pedantic fruit
2015-07-08 14:00:24 -05:00
Curt Coder
4005f0568e
winfile.c: Stop crashing after saving to a disk image loaded from a software list. [Curt Coder]
2015-07-05 22:15:57 +03:00
ImJezze
35ad49dd03
Refactoring
...
- made most render pass functions independent from each other
- resused phosphor and bloom pass function for vector rendering
2015-07-05 18:01:21 +02:00
ImJezze
ae39030c78
Refactoring
...
- reduced number of used render textures/targets from 7 to 4
- some code cleanup
2015-07-04 19:10:55 +02:00
Vas Crabb
eb38a7ad25
Align memory with MALLOC_DEBUG (nw)
2015-07-04 00:37:56 +10:00
Vas Crabb
454895659e
Don't make malloc replacement incompatible with malloc (nw)
2015-07-03 22:31:19 +10:00
R. Belmont
a4b17c1ae7
Revert "In SDL version, fix refresh rate setting in fullscreen"
2015-06-27 15:57:23 -04:00
R. Belmont
e03ae73a5d
Merge pull request #215 from dnlopez/sdl_refreshrate
...
In SDL version, fix refresh rate setting in fullscreen
2015-06-27 11:49:52 -04:00
R. Belmont
154cd29ec1
Merge pull request #209 from dnlopez/master
...
In SDL version command line, don't look for depth in -resolution
2015-06-27 11:49:38 -04:00
Daniel Lopez
d562e7fb64
In SDL version, fix refresh rate setting in fullscreen
2015-06-17 23:02:22 +01:00
Peter Ferrie
47e8753be9
fix compile on MSVC (nw)
2015-06-17 12:08:04 -07:00
Vas Crabb
dff97806b0
Hook up -uimodekey for Windows
2015-06-15 13:58:04 +10:00
Vas Crabb
8ea36b999d
Move UI mode key out of SDL options into generic options
2015-06-15 13:58:04 +10:00
Vas Crabb
277bd7e759
Fix off-by-one
2015-06-15 12:38:50 +10:00
Daniel Lopez
6ccbaeda7e
Fix/extend parsing of -resolution command line arg
...
In both Windows and SDL builds, format of -resolution can now be any of:
<width>x<height>
<width>x<height>x<depth>
<width>x<height>x<depth>@<refresh>
<width>x<height>@<refresh>
Omitted values are defaulted to 0, at the point of parsing (as before).
2015-06-14 20:02:48 +01:00
Daniel Lopez
d77295b722
In SDL version command line, don't look for depth in -resolution
...
-showusage says, and the Windows version looks for,
"<width>x<height>[@<refreshrate>]", but the SDL version was scanning for
"<width>x<height>[x<depth>][@<refreshrate>]", with the effect of
silently ignoring refreshrate if depth was omitted. And if given, the
depth didn't appear to be used anywhere anyway.
2015-06-13 23:40:55 +01:00
arbee
cda571268b
GLSL: unlimit shader file size. [R. Belmont]
2015-06-13 14:31:36 -04:00
ImJezze
78b0529c00
Refactoring
...
- simplified render pass functions
- some code cleanup
2015-06-08 00:21:17 +02:00
balr0g
021aa9eb6c
Nope. (nw)
...
This reverts commit 72794f8ff1
.
At least this provides a more useful stacktrace, if anyone wants to
debug.
2015-06-07 12:25:38 -04:00
balr0g
72794f8ff1
Use attribute unused for inlined new/delete. (nw)
...
This is still not compliant code, and will probably break with LTO,
but is a cleaner fix for the warning. Using this attribute also ensures
that the linker doesn't remove the code.
2015-06-07 12:02:20 -04:00
Julian Sikorski
9027ce9575
Added the ability to use system flac, jpeg, lua, sqlite3, portmidi and zlib based on wallyweek's work
2015-06-06 23:39:24 +02:00
balr0g
8923954751
Minor license tag fix (nw)
2015-06-02 14:38:39 -04:00
Cowering
ea2762e799
Merge branch 'master' of https://github.com/mamedev/mame
2015-05-28 17:07:47 -05:00
Cowering
4332164659
compile fixes for GCC5.1.1 win64 and CPP11 mode.. requested by mingw team to test LTO fixes. please add #ifdefs if 64 bit printf does not work for you
2015-05-28 17:03:36 -05:00
Miodrag Milanovic
a54c5aace9
fix bgfx on windows sdl build (nw)
2015-05-28 08:57:48 +02:00
Miodrag Milanovic
64e16ca8cf
Cleanups and version bump
2015-05-27 09:03:32 +02:00
Curt Coder
b8136ba189
Don't segfault on software list image save. (nw)
2015-05-26 13:20:06 +03:00
couriersud
c702261bae
Discrete audio license update. Put my name on quite a number of discrete
...
audio drivers which I created. Also inserted D. Renaud were appropriate.
Left FIXMEs were I think the copyright holder could actually be D. R.
(nw)
2015-05-25 21:24:02 +02:00
couriersud
e1e0e9edbd
Fixed some clang 3.6 compilation errors and gcc -Wextra warnings. (nw)
2015-05-25 19:32:31 +02:00
Paul Priest
51f0046d04
Self-service (nw)
...
Drivers/core where made (still) recognisable contributions as non-primary author. Any objections, feel free to revert.
2015-05-24 21:32:07 +01:00
Miodrag Milanovic
d22ab4e6e2
owner name consistency and typo fix (nw)
2015-05-22 19:51:00 +02:00
Miodrag Milanovic
5f75a0f05e
unified licenses names (nw)
2015-05-22 15:53:53 +02:00
Miodrag Milanovic
2a52761339
Sven gave permission for BSD3 distribution (nw)
2015-05-22 14:34:28 +02:00
Cesare Falco
84638a73cf
Bump version on *nix man pages.
2015-05-22 12:40:08 +02:00
couriersud
a121403aa3
Fixed a number of "-Wextra -Wdouble-promotion" warnings. (nw)
2015-05-18 00:38:30 +02:00
Vas Crabb
a443584b1f
Cocoa debugger: correctly size controls for user font selection (nw)
2015-05-14 19:36:09 +10:00
R. Belmont
26572a83c3
Merge pull request #173 from ImJezze/master
...
Many HLSL shader improvements [Jezze]
2015-05-11 11:02:01 -04:00
Miodrag Milanovic
db9f8ea39c
did license settings for OG and Andrew, cleared up OSD part for licenses (nw)
2015-05-09 17:02:35 +02:00
Miodrag Milanovic
5df1b60963
MAME now represent full build, for building MESS drivers only use [Miodrag Milanovic]
...
make SUBTARGET=mess, for building only Arcades drivers only use:
make SUBTARGET=arcade
2015-05-09 15:10:29 +02:00
ImJezze
f940c884a0
Fixed automatic Shadow Mask rotation
...
- fixed usage of OrientationSwapXY shader parameter
- added RotationSwapXY shader parameters to consider the user defined
screen rotation
2015-05-09 11:40:23 +02:00
Miodrag Milanovic
f5ba2d39b3
removed restriction link for BSD3 licensed files (nw)
2015-05-07 11:25:01 +02:00
Miodrag Milanovic
1a3af8b611
Added license headers to the rest of files (nw)
2015-05-07 10:52:45 +02:00
ImJezze
a70198a5fb
HLSL shader improvements
...
- changed shadow mask implementation, shadow count XY now represent the
number of pixel the shadow UV sized tiles will take on the screen
- implemented rotation of the shadow mask texture depending on the
default landscape or portrait view of the screen
- removed prescale and pixel border of the shadow mask texture
- added option to change the shadow UV offset, to reduce the color
bleeding of the shadow mask
- adjusted presets to work with the changed mask implementation
- reduced defocus offset
- improved downsampling for better blurring
- improved alignment of bloom layers (raster and vector)
- applied bloom effect to the render output of screenshot and AVI
recording
- changed curvature effect to fit screen size
- changed scanlines to be not rendered into bloom layers
- changed shadow mask to be not rendered into bloom layers
- changed color floor to not light the bloom layers
- changed shadow mask to not dark the color floor
- added image vignetting simulation and option
- added round screen corner simulation and option
- added screen light reflection simulation and option
- made usage of unused brightness offset (additive)
- removed unused pincushion option
- removed duplicate shadow count Y options
- removed artwork/adapture.png
- added artwork/adapture-grill.png
- added artwork/shadow-mask.png
- added artwork/slot-mask.png
- added hlsl/simple.fx
- removed unused shaders::blit() function
- added shaders::screen_pass() function, which handles the
(raster-)rendering on screen, into screenshot and AVI recording
- added effect:set_bool() function
2015-05-03 14:41:05 +02:00
Miodrag Milanovic
76b978d039
Cleanups and version bump
2015-04-29 08:18:54 +02:00
Vas Crabb
c25f6d922d
SDLMAME v0.160 selects the first mode unconditionally as a best mode when -switchres is used on SDL12 [KO Myng-Hun]
2015-04-26 07:31:43 +10:00
Cesare Falco
140e7b4618
*nix man pages: Added new options to select debugger font face and size
2015-04-25 08:56:42 +02:00
Miodrag Milanovic
98297ad03d
fix linux build (nw)
2015-04-22 13:41:00 +02:00
Miodrag Milanovic
da12f5356a
bugix and sdl fix (nw)
2015-04-22 13:22:18 +02:00
Miodrag Milanovic
54f8b3ae5d
moved all to std::string (nw)
2015-04-22 11:30:45 +02:00
couriersud
0e5436c325
Make sure monitor refresh is called when switchres is used (SDL). Remove
...
a printf. (nw)
2015-04-21 21:22:53 +02:00
couriersud
eb7b5c027e
Fix repetitive monitor updates. By design, MAME has an issue setting
...
aspect correctly on monitor resolution changes. This needs to be
addressed separately. [Couriersud]
2015-04-20 23:57:44 +02:00
Miodrag Milanovic
ca0b1aaeaa
fix a leak (nw)
2015-04-20 08:49:04 +02:00
Vas Crabb
8c2c7994cc
Fix OSX build and get rid of an astring while at it
2015-04-20 11:51:16 +10:00
couriersud
91a86a45e1
Fix debug build. (nw)
2015-04-19 19:23:51 +02:00
Miodrag Milanovic
2f095e71f1
SDL fix (nw)
2015-04-19 12:21:16 +02:00
Miodrag Milanovic
71c4d9f304
removed bool conversion and implicit empty check (nw)
2015-04-19 12:08:52 +02:00
Miodrag Milanovic
3c3ee1d177
more conversions to std::string (nw)
2015-04-19 08:08:34 +02:00
Miodrag Milanovic
38458c4d8f
fixed alloca define to standard one (nw)
2015-04-18 12:50:19 +02:00
Vas Crabb
bf30ebe77e
Fix build
2015-04-17 00:22:37 +10:00
Miodrag Milanovic
cce44e050a
Fix compiling tools on OSX 10.10 (nw)
2015-04-16 15:26:52 +02:00
Scott Stone
826aa7900f
Attempt fix of Windows inability to compile (from Vas Crabb) (nw)
2015-04-14 19:39:32 -04:00
Olivier Galibert
278cf84e55
Replace dynamic_array with std::vector [O. Galibert]
2015-04-14 19:58:17 +02:00
Miodrag Milanovic
2edee0b811
updated astring constructors to have just one string param, to be more like std::string (nw)
2015-04-13 12:25:21 +02:00
Miodrag Milanovic
f2243d6020
string -> str part 1 (nw)
2015-04-12 15:36:44 +02:00
couriersud
cbce884666
Fix compile. (nw)
2015-04-12 12:00:58 +02:00
Miodrag Milanovic
7faba31b1b
There is no implicit conversion to char* in std::string (nw)
2015-04-12 08:05:43 +02:00
Miodrag Milanovic
6b36c7ab22
cstr() - > c_str() as preparation for move to std::string (nw)
2015-04-11 15:26:58 +02:00
Miodrag Milanovic
9458659b71
VS2015 compile works (nw)
2015-04-10 15:34:16 +02:00
Vas Crabb
e42b2099b1
Merge branch 'master' of https://github.com/ZoeB/mame
...
Conflicts:
src/mess/drivers/elecbowl.c
src/mess/drivers/hh_hmcs40.c
src/mess/drivers/hh_tms1k.c
2015-04-10 18:28:57 +10:00
Zoë Blade
cbe827d44e
Tidy tidying
...
Vas correctly points out that I'm a bit overzealous with blank line
deletions when they're there for perfectly good reasons.
2015-04-10 08:54:37 +01:00
Vas Crabb
511c2462aa
More Leopard fun (nw)
2015-04-10 08:27:00 +10:00
Vas Crabb
768fbd1b64
Honour -debugger_font and -debugger_font_size in Cocoa debugger.
...
Not perfect yet - text fields and popup menus aren't sized to fit
2015-04-09 22:01:16 +10:00
Vas Crabb
e973a403a0
Honour debugger font choice with Qt debugger
2015-04-09 21:19:41 +10:00
Miodrag Milanovic
73dfafaa95
removed vconv, updated warnings/error for vs and icl (nw)
2015-04-09 13:05:10 +02:00
Vas Crabb
5523e7fffe
Small cleanup
2015-04-09 18:32:00 +10:00
Vas Crabb
94149cd5a6
Proper C++ for DirectSound module, get rid of all static variables, some encapsulation
2015-04-09 18:05:44 +10:00
Vas Crabb
9deeec3f9c
Attempt Leopard compatibility
2015-04-09 09:46:24 +10:00
Vas Crabb
b9a298b847
Add audio output selection for CoreAudio
2015-04-09 00:47:19 +10:00
Zoë Blade
4cc89fb552
Tidy whitespace in plain text files
2015-04-08 15:27:15 +01:00
Vas Crabb
afc3990d46
Make AUEffectUtil suck less
...
* Save window positions with .aueffect documents
* Allow generic view to be selected for effects with custom views
* Allow factory presets to be loaded
2015-04-08 19:16:05 +10:00
Vas Crabb
f8f29ba8c2
Add save all menu item to AUEffectUtil
2015-04-08 03:27:36 +10:00
Vas Crabb
aa3b457f35
Improvements to CoreAudio output
...
* Clean up CoreAudio module, break up big functions, re-use more code
* A little cleanup in AUEffectUtil
* AUEffectUtil sizes windows automatically
* Proper handling of unsaved changes in AUEffectUtil
2015-04-08 03:17:25 +10:00
Olivier Galibert
3f90ddd678
Fix yuv texture conversion for opengl [O. Galibert]
2015-04-07 19:07:17 +02:00
Vas Crabb
23247b3fb6
Add AudioUnit effect support to MAME
2015-04-07 21:38:43 +10:00
Vas Crabb
caf4face0d
Convert CoreAudio output to use AUGraph in preparation for effects
2015-04-07 21:38:43 +10:00
Vas Crabb
e3df530786
Make OSD options an init parameter for modules
2015-04-07 21:38:43 +10:00
Vas Crabb
7bdafcf33c
Add options for AudioUnit effects
2015-04-07 21:38:42 +10:00
Vas Crabb
7251c89cf4
Add a crappy utility for editing AU effect presets
2015-04-07 21:38:42 +10:00
Miodrag Milanovic
cdc1fb2bee
fix for mingw-clang sdl build (nw)
2015-04-06 14:09:09 +02:00
Miodrag Milanovic
9eafc36819
removed not needed declaration (nw)
2015-04-06 14:08:50 +02:00
Miodrag Milanovic
1c61e69daf
Fixed non-unicode builds (nw)
2015-04-06 11:52:35 +02:00
Vas Crabb
29d96af74d
CoreAudio sound output good enough to be default on OSX
2015-04-05 23:56:19 +10:00
Vas Crabb
971a8da26d
Bigger isn't always better (nw)
2015-04-05 07:53:33 +10:00
Vas Crabb
ee0fd53c28
I can be really dumb sometimes
2015-04-05 02:13:46 +10:00
Vas Crabb
bec996831e
the AudioUnit is happier if we don't stop it for silence (nw)
2015-04-05 02:38:41 +11:00
Vas Crabb
18ec0951bd
Add a simple CoreAudio sound output module
...
It doesn't provide facilities for AU effects, although that could be
added pretty easily if someone wants to. Advantages over SDL sound
output are simpler code and lower latency.
2015-04-05 01:48:35 +11:00
Vas Crabb
73f53bb15e
* Take more link dependencies caused by OSD out of genie.lua
...
* Always dynamically link SDL on Windows
* Fix SDL1 build on Windows
2015-04-04 18:25:04 +11:00
Vas Crabb
a119fc50ab
Remove some obsolete code, enable MALLOC_DEBUG for SDLWin32
2015-04-04 15:05:21 +11:00
Vas Crabb
4cd434246d
Bring back USE_SDL, CYGWIN_BUILD and malloc debugging for Windows OSD
2015-04-04 14:53:47 +11:00
Vas Crabb
80b4bd05e9
Some compilers don't like implicitly casting negative values to unsigned types
2015-04-03 09:34:35 +11:00
Vas Crabb
0a1b6b66b0
Fix warning with some clang configurations, don't automatically disable bgfx for 10.5 Leopard
2015-04-03 08:14:30 +11:00
Vas Crabb
c8a45461d5
get rid of some obsolete/unreachable stuff, get rid of more abuse of SDLMAME_ macros outside OSD
2015-04-02 23:37:34 +11:00
Vas Crabb
a63bd12019
Add back support for big endian targets including OSX-PPC
2015-04-02 22:26:35 +11:00
arbee
140163dcc7
netdev: fix race condition/crash when using the OSD to choose pcap devices. [Rob Braun]
2015-04-01 21:57:10 -04:00
Miodrag Milanovic
ec0553414d
MSVC build fix (nw)
2015-04-01 10:27:34 +02:00
Vas Crabb
5ca7080703
Link osdnet into a library reflecting its location, define USE_NETWORK properly, don't use SDL in non-SDL-specific macros
2015-04-01 18:00:35 +11:00
Vas Crabb
19d52cef70
Bring back NOASM
2015-04-01 16:12:03 +11:00
Vas Crabb
cb10350dd4
Fix Cocoa debugger leaks with SDL2, still looking into crash on exit
2015-04-01 12:44:59 +11:00
Vas Crabb
4d84885a29
Refactor out common OSD modules into separate lua file
2015-04-01 07:29:54 +11:00
Vas Crabb
30ef0cb847
Small cleanup to how macros are defined for SDL OSD
2015-04-01 03:03:17 +11:00
Miodrag Milanovic
49545f9e84
Remove need for winprefix.h and moved alloca define to osdcomm.h (nw)
2015-03-31 11:09:10 +02:00
Miodrag Milanovic
c44d434416
Changes in order to compile SDL build under VS2013, removed duplicated code, it exists in strconv (nw)
2015-03-31 09:48:28 +02:00
Vas Crabb
6bd93dc2c9
No more need for PATH_SEPARATOR inside SDL
2015-03-31 15:41:02 +11:00
Miodrag Milanovic
de541d79ee
removed windows/osinline.h and placed MSVC dependent files in top folder (nw)
...
moved MSVC defines from winprefix.h to osdcomm.h
removed empty file compilation - porttime.c
removed osinline.h in windows and sdl and change files using them.
2015-03-30 20:30:18 +02:00
Vas Crabb
945ff007a6
Fix creation of paths
2015-03-31 01:51:01 +11:00
Miodrag Milanovic
72d5222016
made bgfx compile on more platforms (nw)
2015-03-29 14:29:06 +02:00
Vas Crabb
3010be4c30
SDL and Windows strconv are the same thing.
2015-03-29 18:23:02 +11:00
Miodrag Milanovic
e14a06de87
Split OSD per file [qmc2]
2015-03-27 13:01:03 +01:00
Miodrag Milanovic
f76d59c41d
Moved build system to GENie [Miodrag Milanovic]
...
make TARGET=mess -j19
will generate all needed files and build MESS, while developing you can use
make TARGET=mess COMPILE=1 -j19
to prevent rebuilding of make files.
Build system have automatic generate of dependencies so will do incremental builds fine.
make clean
will remove all generated files/projects and obj files
2015-03-26 09:00:39 +01:00
Miodrag Milanovic
0147bb4cc8
Cleanups and version bump
2015-03-25 08:16:51 +01:00
Oliver Stöneberg
442aedc911
made -[no]dummywrite DEBUG only and removed it from the official documentation (nw)
2015-03-24 10:37:17 +01:00
Cesare Falco
efc7dedb57
Updated *nix manpages to forthcoming 0.160
2015-03-23 12:57:46 +01:00
Oliver Stöneberg
2849b81c5d
removed unnecessary assert.h includes (nw)
...
including global one for Visual Studio
2015-03-20 11:36:49 +01:00
Oliver Stöneberg
bf586d0bcc
small windows.mak cleanup (nw)
2015-03-20 10:56:51 +01:00
Peter Ferrie
9cf8308096
font_windows.c: don't crash if no memory for bitmap [Peter Ferrie]
...
more graceful exit will occur when next malloc() fails, and condition
might be temporary
2015-03-18 19:18:00 -07:00
Peter Ferrie
672ce6c666
debugwin.c: avoid race condition where debugger window update request is made before debugger is initialised [Peter Ferrie]
2015-03-16 17:35:28 -07:00
Miodrag Milanovic
9b2a16c12f
Added ability to completely disable MIDI [qmc2] (nw)
2015-03-16 17:37:07 +01:00
Miodrag Milanovic
41cfcb26c4
some compilers have trouble with this (nw)
2015-03-16 10:29:26 +01:00
Peter Ferrie
366a5b7272
osd_opengl.h: fix compile on MSVC 2012 (nw)
2015-03-15 21:06:36 -07:00
Vas Crabb
af7b120d82
OS/2 patches for SDLMAME 0.159 [KO Muyng-Hun]
2015-03-15 22:57:16 +11:00
Oliver Stöneberg
5366e265b6
default to DirectInput 8 so it builds with 3rdparty/dxsdk out of the box [Oliver Stöneberg]
2015-03-12 20:14:41 +01:00
Miodrag Milanovic
8908bdc264
Removed unused variable (nw)
2015-03-06 16:08:00 +01:00
Vas Crabb
c728179916
Fix SDL1 build
2015-03-06 12:38:11 +11:00
couriersud
8477b99c8c
Swap interval for baseline opengl.
...
I can't test this. Neither virtualbox nor wine seem to support WGL
Extensions. (nw)
2015-03-05 02:44:07 +01:00
couriersud
972de7ee3d
Fix debug build. (nw)
2015-03-04 21:45:47 +01:00
couriersud
98a6781c27
First step to move osd_printf_* into osd again. Callbacks are now
...
implemented using an interface and use a push/pop approach where the pop
can happen out of order of pushes. [Couriersud]
2015-03-04 01:39:52 +01:00
Peter Ferrie
a6890cb916
don't crash if malloc fails (nw)
2015-03-02 19:01:15 -08:00
Peter Ferrie
e77ccca75d
really fix opengl compile on MSVC (thanks to couriersud) (nw)
2015-03-02 19:00:45 -08:00
couriersud
9754f63086
Avoid members having the same names as wgl* functions. Renamed those to
...
pfn_wgl... If any windows headers do some macro magic, this should work
around it. (nw)
2015-03-03 02:23:12 +01:00
couriersud
fddd44793c
Just another one for Peter. (nw)
2015-03-02 23:21:05 +01:00
couriersud
401f483615
Reorder includes in drawogl.c. (nw)
2015-03-02 22:51:30 +01:00
couriersud
081cae6919
Fix fullscreen toggle for the accel driver os OSX. [Couriersud]
2015-03-02 22:04:21 +01:00
couriersud
de6b090917
OpenGL MSVC fix for Peter. If compiling under MSVC, don't use GL/gl.h or
...
GL/glext.h. Use our own headers. (nw)
2015-03-02 21:05:39 +01:00
couriersud
8338e0d7a4
Fix switchres for sdl build. (nw)
2015-03-02 01:53:25 +01:00
couriersud
168e4d3d2b
Some more alignment. (nw)
2015-03-01 22:08:27 +01:00
couriersud
563ff83b3b
Aligned monitor handling between sdl and baseline. [Couriersud]
2015-03-01 18:31:53 +01:00
couriersud
b818233abc
Fix clipping bug (e.g. apparent in neogeo) for video accel. Minor code
...
changes. [Couriersud]
2015-03-01 02:51:49 +01:00
couriersud
ea57f3ebaf
Fix detecting rotation for "-video accel" for quadratic screen bitmaps.
...
[Couriersud]
2015-02-28 20:35:52 +01:00
couriersud
86108cceea
Fix mame restart (builtin game selector) in draw13.c. [CourierSud]
2015-02-28 17:34:22 +01:00
couriersud
f33d0614c3
OpenGL on windows now supports glsl options. This worked out of the box
...
with wine64 and on virtualbox windows7 (64bit).
mametiny.exe gridlee -video opengl -gl_glsl -glsl_shader_mame0
shader/glsl_plain -glsl_shader_mame1 shader/TV/tv -now
-gl_forcepow2texture -keepaspect
[Couriersud]
2015-02-28 14:30:12 +01:00
couriersud
b414a032e6
Merged sdl_video_config and win_video_config
2015-02-28 13:28:23 +01:00
couriersud
8a3bc6b8e4
Moved all renderers to osd/modules/render. (nw)
2015-02-28 00:21:44 +01:00
couriersud
218c388088
Fix resizing on windows. (nw)
2015-02-27 18:09:39 +01:00
couriersud
50d7d0f8ad
Fixed windows baseline build.
...
More osd_dim use. (nw)
2015-02-27 01:42:50 +01:00
couriersud
dae49b998a
Fix windows sdl build. (nw)
2015-02-27 00:31:15 +01:00
couriersud
b77fbed384
Introduced osd_rect and osd_dim to allow for more code alignment. (nw)
2015-02-27 00:19:41 +01:00
couriersud
4001dfe147
C++'d more of window.c (nw)
2015-02-26 19:38:42 +01:00
couriersud
e3d8bf2f0d
Fix other builds. Still fighting a bit with eGit. (nw)
2015-02-26 08:26:58 +01:00
Vas Crabb
fa02cb4060
Speculatively fill in what couriersud forgot to commit. This is
...
probably horribly wrong, but it fixes the build and renders video OS X
with the OpenGL renderer. Treat it as an interim fix to keep things
working (for some values of "working") until couriersud commits the
actual code.
2015-02-26 16:21:30 +11:00
couriersud
a7e6dbdef2
Merge branch 'master' of https://github.com/mamedev/mame.git
2015-02-26 01:40:30 +01:00
couriersud
eb8144a3bb
Moved opengl related stuff to modules/opengl
2015-02-26 01:40:18 +01:00
cracyc
2139591ccc
fix building qt debugger on windows (nw)
2015-02-25 16:56:43 -06:00
couriersud
0fd2001a67
Enable OpenGL renderer on Windows. By default, run-time function
...
resolution is enabled.
To resolve addresses, the code now first tries GetProcAddress followed
by wglGetProcAddress. [Couriersud]
2015-02-25 23:44:17 +01:00
Miodrag Milanovic
6ae44e46f9
Cleanups and version bump
2015-02-25 08:09:13 +01:00
Miodrag Milanovic
65c0f32ba7
Fixed USE_BGFX build for SDL (nw)
2015-02-24 19:10:52 +01:00
Vas Crabb
c0be42503c
OS/2 patches for SDLMAME v0.158 [KO Myung-Hun]
2015-02-24 20:52:46 +11:00
Alex W. Jackson
757335d048
Whoops, I knew I'd miss something in src/osd/windows (nw)
2015-02-23 16:54:55 -05:00
Alex W. Jackson
afa3796da8
render.c: render_containers now always make their own copy of the emulation palette for paletted textures, whether or not there are custom brightness/contrast/gamma settings. Fixes -mt color issues in driftout, raphero, etc. without the additional complexity introduced in fde220f4a7
(which has been reverted) (nw)
2015-02-23 14:51:32 -05:00
Oliver Stöneberg
97d6571cfc
disabled another Visual Studio warning (nw)
2015-02-23 13:55:28 +01:00
Peter Ferrie
be54232cf6
make declarations match (nw)
2015-02-22 21:35:37 -08:00
couriersud
ed4d846b77
Fixed fullscreen toggling (SDL2) on OSX. Simplified multithreading
...
code-paths (via defines). (nw)
2015-02-23 02:33:44 +01:00
couriersud
c2c3a819a5
Merge branch 'master' of https://github.com/mamedev/mame.git
2015-02-22 20:34:12 +01:00
couriersud
9fcd415327
WM_DESTROY may be send multiple times. This also fixes
...
-bench X crashes. (nw)
2015-02-22 20:24:16 +01:00
Vas Crabb
3047ba4982
Add a whole line scroll mode to make breakpoints/watchpoints header work nicely
2015-02-23 04:23:12 +11:00
Vas Crabb
deaf2eef30
More intelligible auto window position code
2015-02-23 04:23:12 +11:00
couriersud
4ca1df404e
Fix 32bit build of sdlmame on Win32. (nw)
2015-02-22 17:37:46 +01:00
couriersud
996a15bbd7
More alignment of code:
...
- HDC is passed differently to gdi renderer (the only one using it).
- Merged sdl_window_config and win_window_config into osd_window_config.
- Use osd_window_config instead of replicating individual member
variables in osd_window.
2015-02-22 16:39:25 +01:00
Vas Crabb
79fcba5fe6
Slight improvement in Cocoa debug view performance
2015-02-22 21:12:00 +11:00
Vas Crabb
e3d0846478
Fix SDL1 builds
2015-02-22 21:12:00 +11:00
Vas Crabb
01bfefa336
More minor improvements to Cocoa debugger (nw)
2015-02-22 12:34:36 +11:00
Vas Crabb
67d741a80d
If verinfo.py fails don't touch the output file, so subsequent builds won't think it's up-to-date
2015-02-22 12:34:36 +11:00
couriersud
d2ea4df4ad
Make OpenGL renderer available in mainline build as well. This needs to
...
be explicitly enabled by specifying USE_OPENGL=1. More code alignment.
[Couriersud]
2015-02-22 01:14:37 +01:00
Vas Crabb
9151c0a9e2
Merge branch 'build-faster' of https://github.com/ramiropolla/mame
...
Conflicts:
src/osd/sdl/sdl.mak
2015-02-22 09:48:11 +11:00
Vas Crabb
28d60ae8bb
Cocoa debugger: suppress trailing whitespace on copy, draw background to edge, more efficient drawing
2015-02-22 09:28:43 +11:00
Vas Crabb
a581728a27
Qt debugger dynamically updates menu items controlling disassembly views
2015-02-22 01:19:09 +11:00
Vas Crabb
b5afc9dfea
More debugger consistency
2015-02-22 01:19:09 +11:00
Vas Crabb
582c9e4e37
Make behaviour of breakpoint control a bit more consistent with other debugger implementations
2015-02-21 22:53:18 +11:00
Vas Crabb
3c4fc89e66
WM_SIZE etc may be posted before CreateWindowEx returns
2015-02-21 22:46:20 +11:00
Vas Crabb
efaf154772
Embed info property list in OSX binaries
2015-02-21 18:17:19 +11:00
Ivan Vangelista
89e74e4b9c
Fixed debug build compile (nw)
2015-02-21 07:41:43 +01:00
Miodrag Milanović
fe91dfe9f1
Merge pull request #139 from cuavas/master
...
Debugger love: Windows edition
2015-02-21 06:43:19 +01:00
Vas Crabb
2edbf5565e
No longer need to mark dirty to hack around the points views
2015-02-21 08:35:49 +11:00
Vas Crabb
8d3efa367f
Fix image device menu
2015-02-21 08:18:50 +11:00
Vas Crabb
8a145904cf
Add enable/disable breakpoint from disasm window menus
2015-02-21 07:11:58 +11:00
Vas Crabb
f4c53c805d
(Break|Watch)points window for Windows debugger
2015-02-21 06:46:01 +11:00
balr0g
86abb5f822
Don't use $(DEFS) for moc (nw)
2015-02-20 13:24:59 -05:00