Commit Graph

1658 Commits

Author SHA1 Message Date
ImJezze
4610935e79 Small Fixes
- fixed position of reflection effect for vector graphics
- fixed size of rounded corners
- fixed very small black border
2015-10-20 20:07:38 +02:00
Miodrag Milanovic
a93a5f53ef update suggested by DrMefistO (nw) 2015-10-20 08:13:12 +02:00
Miodrag Milanovic
b49f780f7a fix compile on VS2013 (need check on VS2015 if this is needed at all) (nw) 2015-10-19 11:13:07 +02:00
ImJezze
7eb83c31a5 Artwork Support
- added special post.fx and distortion.fx shader, which support enabled
artworks, but they cannot apply some of the previously implemented
corrections (e.g. bloom staircase artifacts when screen is curved,
elliptic rounded corners when aspect ratio is not 4:3)
2015-10-18 19:16:46 +02:00
Miodrag Milanović
fb179e042c Merge pull request #401 from fulivi/pty_dev3
PTY support for u*x OSes [F.Ulivi]
2015-10-18 16:00:23 +02:00
ImJezze
2577b29602 Cleanup
- changed default values of curvature, vignetting, reflection, round
corner and smooth border to 0
- reverted compute_size_subroutine() back to non static
- removed some test code
2015-10-18 14:35:46 +02:00
fulivi
3f70abab45 pty: added inclusion of stdlib.h on systems != Linux 2015-10-18 10:13:31 +02:00
fulivi
e496024c9c pty: changed pstname_r to ptsname for OSX compatibility 2015-10-17 18:26:41 +02:00
Miodrag Milanovic
58bf8e3345 Disabled DX12 on mingw since it is not working (nw) 2015-10-15 10:52:18 +02:00
fulivi
ba6f6fc127 pty: put a stopper in windows & osdmini versions of OSD as they don't
support PTYs
2015-10-14 11:44:56 +02:00
fulivi
f8cb153519 pty: first step of pseudo terminal implementation
Conflicts:
	scripts/src/bus.lua
2015-10-13 12:00:52 +02:00
ImJezze
534cd86c17 Bloom Overdrive
- added experimental bloom overdrive effect and options, this effect
allows to overdrive pure colors like red, green and blue to become more
brighter
- added lcd.ini to parse_standard_inis()
2015-10-10 17:02:51 +02:00
ImJezze
81c15decf8 Smooth Borders
- enabled smooth border effect and added option, its amount is limited
by the amount of rounded corners
- added raster.ini to parse_standard_inis()
- merged vector and raster bloom options, use vector.ini or raster.ini
to distinguish
2015-10-09 18:49:39 +02:00
ImJezze
5addcdd2da Small fixes
- fixed defocus strength with difference prescales
- removed default screen ratio of 4:3, ratio is now based on the screen
quad size
- reverted some space to tab changes
2015-10-04 15:57:07 +02:00
Sergey Svishchev
b05c038b77 Remove obsolete CapsLock hack. 2015-10-02 10:58:28 +03:00
Peter Ferrie
a4e655513d osdcomm.h: func me MSVC (nw) 2015-09-30 09:06:15 -07:00
Miodrag Milanovic
8e4ced4b53 Cleanups and version bump 2015-09-30 08:29:01 +02:00
ImJezze
062e6e0383 Refactoring, Fixes and Cleanup
- added distortion pass, which is applied after the bloom pass
- moved vignetting, curvature, round corners and reflection effect to
distortion pass
- disabled distortion pass for multi screens and activated artworks due
to not yet fixed misalignments
- disabled scanlines for vector rendering in post pass shader
- removed prescale knowledge from downsample, bloom and post pass shader
- fixed half pixel offset in most shaders
- fixed position of reflection effect when screen is rotated or flipped
- fixed roundness of round corners in any aspect ratio
- fixed shadow mask bleeding (nearly completly)
- added bounds() and screen_bounds() getter to layout_view
- added current_view() getter to render_target
- some cleanup and refactoring
2015-09-26 18:22:51 +02:00
balr0g
459c86dee3 Fix build with Xcode 7 (nw) 2015-09-18 16:00:03 -04:00
David Haywood
f93c013f8b added 'global_inputs' (disabled by default) to allow MAME to read inputs even when it doesn't have the focus [Scrooge McClunk]
SailorSat made it possible to run multiple instances of MAME for link games, but the problem is that you can only control one MAME instance at a time (the window that has focus). Because win32 MAME supports RawInput, we can make linked games playable with global inputs that will poll simultaneously regardless of whether that MAME instance has focus. In win32 MAME using RawInput, keyboards were already registered for global inputs (RIDEV_INPUTSINK), but the polling code checks if the window has focus, so it wasn't taking advantage of it.

 I thought it'd be a good idea to add an option for global inputs to win32 MAME with RawInput. The WINOPTION is the "global_inputs" boolean. The option is disabled by default because this is an uncommon use case for MAME. The option is also disabled when forcing direct input and debugging. If the RawInput initialization code fails for whatever reason, the option will not be enabled. If the option is disabled, keyboards are no longer registered for global inputs (dwFlags set to 0 instead of RIDEV_INPUTSINK), because they won't work globally with the screen focus check anyway.
2015-09-14 02:08:12 +01:00
Miodrag Milanovic
a4ea92de24 Update scripts for compile with latest BGFX (nw) 2015-09-12 11:06:14 +02:00
arbee
a392cdbdb9 netdev: fix pcap crashes on OS X [Rob Braun] 2015-09-10 09:19:54 -04:00
arbee
ee81c1ff9c opengl: fix overly-strict requirement on SCREEN shaders to match docs [cgwg] 2015-09-06 15:29:27 -04:00
Vladimir Kryvian
27f3177dda Update window.c
Just a mistype.
2015-08-27 15:06:01 +03:00
Vladimir Kryvian
d7cf28647a Fixed create_window_class
First, try to unregister previously registered class.
2015-08-27 14:10:21 +03:00
Vladimir Kryvian
ee826f16cb Fixed register_window_classcreate_window_class
First, try to unregister previously registered class.
2015-08-27 14:08:38 +03:00
Vladimir Kryvian
d1c123beeb Fixed register_window_class
First, try to unregister previously registered class.
2015-08-27 14:07:13 +03:00
Vladimir Kryvian
40b357731b Fixed register_window_class
First, try to unregister previously registered class.
2015-08-27 14:05:59 +03:00
Vladimir Kryvian
8b2b67d9e4 Fixed GetModuleHandleUni
VirtualQuery first argument fixed.
2015-08-26 11:56:49 +03:00
Vladimir Kryvian
5a36c43800 Fixed GetModuleHandleUni 2015-08-26 10:04:41 +03:00
Vladimir Kryvian
0170d6b995 Fixed GetModuleHandle to be universal. 2015-08-25 16:39:50 +03:00
couriersud
fe8e6aca65 Added seconds() and attoseconds() to attotime and prefixed members with
m_. Rewrote code accessing members to use seconds() and attoseconds(). 

The changes were triggered by a test how gcc __int128_t would perform as
the internal representation. This test revealed that the current
implementation is still faster. (nw)
2015-08-15 17:56:10 +02:00
Justin Kerk
ae23d2ca40 Fix emscripten compile (nw) 2015-08-12 19:09:11 +00:00
Peter Ferrie
9b0c6dbd54 debugviewinfo.c: destroy window before destroying view (nw)
destroying the focus window triggers a killfocus event.  for
cursor-supporting windows, this accesses the just-deleted view data, and
then crashes
2015-08-10 21:56:26 -07:00
ImJezze
37f6ff0b65 Refactoring and Fixes
- removed position offset in post.fx
- fixed texture offset caused by 0th level of bloom.fx
- fixed texture offset caused by focus.fx
- changed Passthrough parameter in phosphor.fx to boolean
- simplified defocus pass function and calling it twice
- removed CU_PHOSPHOR_IGNORE (Passthrough) uniform, which was only used
in phosphor pass function and is now directly set
- added CU_TARGET_DIMS (TargetDims) uniform based on the current render
target
- fixed missing Prescal parameter in downsample pass function
- some code cleanup
2015-08-02 17:31:54 +02:00
Olivier Galibert
9485ca9d43 Revert "debugqt: Port to Qt5 [O. Galibert]"
Experience shows it's too early for that.  I'll keep that in a corner
and we'll see again later.
2015-08-01 20:43:47 +02:00
Vas Crabb
668c54497f Debugger fix from Judge (nw) 2015-07-31 16:22:20 +10:00
Vas Crabb
2479dfce8a Doesn't fix the crash, but it doesn't hurt either nw 2015-07-30 23:03:45 +10:00
Olivier Galibert
a83ad4d11f debugqt: Port to Qt5 [O. Galibert] 2015-07-29 11:19:43 +02:00
R. Belmont
d6f784219f Merge pull request #266 from wallyweek/wallyweek
Bump *nix man pages version
2015-07-22 15:46:58 -04:00
R. Belmont
b83cc37ae2 Merge pull request #257 from 0-wiz-0/master
Re-add NetBSD support.
2015-07-22 15:46:15 -04:00
Cesare Falco
97236de577 Bump *nix man pages version 2015-07-22 16:26:46 +02:00
ImJezze
4bcb0c13f5 Merge pull request #5 from mamedev/master
Sync to base master
2015-07-20 08:11:41 +02:00
ImJezze
d132946c6f Vector curvature correction
- corrected vector curvature on x-axis when screen dims and render
target dims differ (there is still a difference on y-axis)
2015-07-19 12:28:51 +02:00
Cowering
6b9fecb7f2 fix linux compile with -Wodr in GCC 5.2 2015-07-17 10:17:58 -05:00
Thomas Klausner
7769689bd7 Fix error handling of osd_truncate.
Noted by startaq in https://github.com/mamedev/mame/pull/257.

Signed-off-by: Thomas Klausner <wiz@NetBSD.org>
2015-07-14 23:41:06 +02:00
Michael Zapf
2fe1b16c63 Fixed image truncate and a lockup during disk formatting 2015-07-14 23:20:24 +02:00
Thomas Klausner
923b78aa71 Implement missing osd_truncate().
Fixes linking on Unix when SDL is disabled.

Signed-off-by: Thomas Klausner <wiz@NetBSD.org>
2015-07-14 21:50:06 +02:00
Cowering
fca72facdc fix compile (possibly only GCC5.1) (nw) 2015-07-14 08:11:52 -05:00
arbee
7f6f8d0b8d SDL: fix 0.160 aspect ratio regression. [Hans Ostermeyer] 2015-07-13 09:10:21 -04:00
ImJezze
9ce2864141 Post Pass effects for Vector rendering
- added support for post pass effects for vector rendering (does not
work properly in full screen mode, yet)
- made texture_info::compute_size_subroutine() function public static
2015-07-12 23:28:38 +02:00
ImJezze
6e5f7f5d94 Refactoring
- separated downsample pass and bloom pass into two function calls
- removed/replaced simple.fx by using primary.fx to render on screen
- changed PostPass parameter of primary.fx to boolean
- simplified bloom.fx and downsample.fx, Prescale parameter is now set
correctly from outside depending on raster/vector rendering
2015-07-11 20:01:24 +02:00
Cowering
8f695663b4 don't include it if you don't want it (nw) 2015-07-08 14:25:22 -05:00
Cowering
a821b6c4be blame balrog for this :) (NW) 2015-07-08 14:05:56 -05:00
Cowering
9306af2c50 some extremely low hanging pedantic fruit 2015-07-08 14:00:24 -05:00
Curt Coder
4005f0568e winfile.c: Stop crashing after saving to a disk image loaded from a software list. [Curt Coder] 2015-07-05 22:15:57 +03:00
ImJezze
35ad49dd03 Refactoring
- made most render pass functions independent from each other
- resused phosphor and bloom pass function for vector rendering
2015-07-05 18:01:21 +02:00
ImJezze
ae39030c78 Refactoring
- reduced number of used render textures/targets from 7 to 4
- some code cleanup
2015-07-04 19:10:55 +02:00
Vas Crabb
eb38a7ad25 Align memory with MALLOC_DEBUG (nw) 2015-07-04 00:37:56 +10:00
Vas Crabb
454895659e Don't make malloc replacement incompatible with malloc (nw) 2015-07-03 22:31:19 +10:00
R. Belmont
a4b17c1ae7 Revert "In SDL version, fix refresh rate setting in fullscreen" 2015-06-27 15:57:23 -04:00
R. Belmont
e03ae73a5d Merge pull request #215 from dnlopez/sdl_refreshrate
In SDL version, fix refresh rate setting in fullscreen
2015-06-27 11:49:52 -04:00
R. Belmont
154cd29ec1 Merge pull request #209 from dnlopez/master
In SDL version command line, don't look for depth in -resolution
2015-06-27 11:49:38 -04:00
Daniel Lopez
d562e7fb64 In SDL version, fix refresh rate setting in fullscreen 2015-06-17 23:02:22 +01:00
Peter Ferrie
47e8753be9 fix compile on MSVC (nw) 2015-06-17 12:08:04 -07:00
Vas Crabb
dff97806b0 Hook up -uimodekey for Windows 2015-06-15 13:58:04 +10:00
Vas Crabb
8ea36b999d Move UI mode key out of SDL options into generic options 2015-06-15 13:58:04 +10:00
Vas Crabb
277bd7e759 Fix off-by-one 2015-06-15 12:38:50 +10:00
Daniel Lopez
6ccbaeda7e Fix/extend parsing of -resolution command line arg
In both Windows and SDL builds, format of -resolution can now be any of:

<width>x<height>
<width>x<height>x<depth>
<width>x<height>x<depth>@<refresh>
<width>x<height>@<refresh>

Omitted values are defaulted to 0, at the point of parsing (as before).
2015-06-14 20:02:48 +01:00
Daniel Lopez
d77295b722 In SDL version command line, don't look for depth in -resolution
-showusage says, and the Windows version looks for,
"<width>x<height>[@<refreshrate>]", but the SDL version was scanning for
"<width>x<height>[x<depth>][@<refreshrate>]", with the effect of
silently ignoring refreshrate if depth was omitted. And if given, the
depth didn't appear to be used anywhere anyway.
2015-06-13 23:40:55 +01:00
arbee
cda571268b GLSL: unlimit shader file size. [R. Belmont] 2015-06-13 14:31:36 -04:00
ImJezze
78b0529c00 Refactoring
- simplified render pass functions
- some code cleanup
2015-06-08 00:21:17 +02:00
balr0g
021aa9eb6c Nope. (nw)
This reverts commit 72794f8ff1.
At least this provides a more useful stacktrace, if anyone wants to
debug.
2015-06-07 12:25:38 -04:00
balr0g
72794f8ff1 Use attribute unused for inlined new/delete. (nw)
This is still not compliant code, and will probably break with LTO,
but is a cleaner fix for the warning. Using this attribute also ensures
that the linker doesn't remove the code.
2015-06-07 12:02:20 -04:00
Julian Sikorski
9027ce9575 Added the ability to use system flac, jpeg, lua, sqlite3, portmidi and zlib based on wallyweek's work 2015-06-06 23:39:24 +02:00
balr0g
8923954751 Minor license tag fix (nw) 2015-06-02 14:38:39 -04:00
Cowering
ea2762e799 Merge branch 'master' of https://github.com/mamedev/mame 2015-05-28 17:07:47 -05:00
Cowering
4332164659 compile fixes for GCC5.1.1 win64 and CPP11 mode.. requested by mingw team to test LTO fixes. please add #ifdefs if 64 bit printf does not work for you 2015-05-28 17:03:36 -05:00
Miodrag Milanovic
a54c5aace9 fix bgfx on windows sdl build (nw) 2015-05-28 08:57:48 +02:00
Miodrag Milanovic
64e16ca8cf Cleanups and version bump 2015-05-27 09:03:32 +02:00
Curt Coder
b8136ba189 Don't segfault on software list image save. (nw) 2015-05-26 13:20:06 +03:00
couriersud
c702261bae Discrete audio license update. Put my name on quite a number of discrete
audio drivers which I created. Also inserted D. Renaud were appropriate.
Left FIXMEs were I think the copyright holder could actually be D. R.
(nw)
2015-05-25 21:24:02 +02:00
couriersud
e1e0e9edbd Fixed some clang 3.6 compilation errors and gcc -Wextra warnings. (nw) 2015-05-25 19:32:31 +02:00
Paul Priest
51f0046d04 Self-service (nw)
Drivers/core where made (still) recognisable contributions as non-primary author. Any objections, feel free to revert.
2015-05-24 21:32:07 +01:00
Miodrag Milanovic
d22ab4e6e2 owner name consistency and typo fix (nw) 2015-05-22 19:51:00 +02:00
Miodrag Milanovic
5f75a0f05e unified licenses names (nw) 2015-05-22 15:53:53 +02:00
Miodrag Milanovic
2a52761339 Sven gave permission for BSD3 distribution (nw) 2015-05-22 14:34:28 +02:00
Cesare Falco
84638a73cf Bump version on *nix man pages. 2015-05-22 12:40:08 +02:00
couriersud
a121403aa3 Fixed a number of "-Wextra -Wdouble-promotion" warnings. (nw) 2015-05-18 00:38:30 +02:00
Vas Crabb
a443584b1f Cocoa debugger: correctly size controls for user font selection (nw) 2015-05-14 19:36:09 +10:00
R. Belmont
26572a83c3 Merge pull request #173 from ImJezze/master
Many HLSL shader improvements [Jezze]
2015-05-11 11:02:01 -04:00
Miodrag Milanovic
db9f8ea39c did license settings for OG and Andrew, cleared up OSD part for licenses (nw) 2015-05-09 17:02:35 +02:00
Miodrag Milanovic
5df1b60963 MAME now represent full build, for building MESS drivers only use [Miodrag Milanovic]
make SUBTARGET=mess, for building only Arcades drivers only use:
make SUBTARGET=arcade
2015-05-09 15:10:29 +02:00
ImJezze
f940c884a0 Fixed automatic Shadow Mask rotation
- fixed usage of OrientationSwapXY shader parameter
- added RotationSwapXY shader parameters to consider the user defined
screen rotation
2015-05-09 11:40:23 +02:00
Miodrag Milanovic
f5ba2d39b3 removed restriction link for BSD3 licensed files (nw) 2015-05-07 11:25:01 +02:00
Miodrag Milanovic
1a3af8b611 Added license headers to the rest of files (nw) 2015-05-07 10:52:45 +02:00
ImJezze
a70198a5fb HLSL shader improvements
- changed shadow mask implementation, shadow count XY now represent the
number of pixel the shadow UV sized tiles will take on the screen
- implemented rotation of the shadow mask texture depending on the
default landscape or portrait view of the screen
- removed prescale and pixel border of the shadow mask texture
- added option to change the shadow UV offset, to reduce the color
bleeding of the shadow mask
- adjusted presets to work with the changed mask implementation
- reduced defocus offset
- improved downsampling for better blurring
- improved alignment of bloom layers (raster and vector)
- applied bloom effect to the render output of screenshot and AVI
recording
- changed curvature effect to fit screen size
- changed scanlines to be not rendered into bloom layers
- changed shadow mask to be not rendered into bloom layers
- changed color floor to not light the bloom layers
- changed shadow mask to not dark the color floor
- added image vignetting simulation and option
- added round screen corner simulation and option
- added screen light reflection simulation and option
- made usage of unused brightness offset (additive)
- removed unused pincushion option
- removed duplicate shadow count Y options
- removed artwork/adapture.png
- added artwork/adapture-grill.png
- added artwork/shadow-mask.png
- added artwork/slot-mask.png
- added hlsl/simple.fx
- removed unused shaders::blit() function
- added shaders::screen_pass() function, which handles the
(raster-)rendering on screen, into screenshot and AVI recording
- added effect:set_bool() function
2015-05-03 14:41:05 +02:00
Miodrag Milanovic
76b978d039 Cleanups and version bump 2015-04-29 08:18:54 +02:00
Vas Crabb
c25f6d922d SDLMAME v0.160 selects the first mode unconditionally as a best mode when -switchres is used on SDL12 [KO Myng-Hun] 2015-04-26 07:31:43 +10:00
Cesare Falco
140e7b4618 *nix man pages: Added new options to select debugger font face and size 2015-04-25 08:56:42 +02:00
Miodrag Milanovic
98297ad03d fix linux build (nw) 2015-04-22 13:41:00 +02:00
Miodrag Milanovic
da12f5356a bugix and sdl fix (nw) 2015-04-22 13:22:18 +02:00
Miodrag Milanovic
54f8b3ae5d moved all to std::string (nw) 2015-04-22 11:30:45 +02:00
couriersud
0e5436c325 Make sure monitor refresh is called when switchres is used (SDL). Remove
a printf. (nw)
2015-04-21 21:22:53 +02:00
couriersud
eb7b5c027e Fix repetitive monitor updates. By design, MAME has an issue setting
aspect correctly on monitor resolution changes. This needs to be
addressed separately. [Couriersud]
2015-04-20 23:57:44 +02:00
Miodrag Milanovic
ca0b1aaeaa fix a leak (nw) 2015-04-20 08:49:04 +02:00
Vas Crabb
8c2c7994cc Fix OSX build and get rid of an astring while at it 2015-04-20 11:51:16 +10:00
couriersud
91a86a45e1 Fix debug build. (nw) 2015-04-19 19:23:51 +02:00
Miodrag Milanovic
2f095e71f1 SDL fix (nw) 2015-04-19 12:21:16 +02:00
Miodrag Milanovic
71c4d9f304 removed bool conversion and implicit empty check (nw) 2015-04-19 12:08:52 +02:00
Miodrag Milanovic
3c3ee1d177 more conversions to std::string (nw) 2015-04-19 08:08:34 +02:00
Miodrag Milanovic
38458c4d8f fixed alloca define to standard one (nw) 2015-04-18 12:50:19 +02:00
Vas Crabb
bf30ebe77e Fix build 2015-04-17 00:22:37 +10:00
Miodrag Milanovic
cce44e050a Fix compiling tools on OSX 10.10 (nw) 2015-04-16 15:26:52 +02:00
Scott Stone
826aa7900f Attempt fix of Windows inability to compile (from Vas Crabb) (nw) 2015-04-14 19:39:32 -04:00
Olivier Galibert
278cf84e55 Replace dynamic_array with std::vector [O. Galibert] 2015-04-14 19:58:17 +02:00
Miodrag Milanovic
2edee0b811 updated astring constructors to have just one string param, to be more like std::string (nw) 2015-04-13 12:25:21 +02:00
Miodrag Milanovic
f2243d6020 string -> str part 1 (nw) 2015-04-12 15:36:44 +02:00
couriersud
cbce884666 Fix compile. (nw) 2015-04-12 12:00:58 +02:00
Miodrag Milanovic
7faba31b1b There is no implicit conversion to char* in std::string (nw) 2015-04-12 08:05:43 +02:00
Miodrag Milanovic
6b36c7ab22 cstr() - > c_str() as preparation for move to std::string (nw) 2015-04-11 15:26:58 +02:00
Miodrag Milanovic
9458659b71 VS2015 compile works (nw) 2015-04-10 15:34:16 +02:00
Vas Crabb
e42b2099b1 Merge branch 'master' of https://github.com/ZoeB/mame
Conflicts:
	src/mess/drivers/elecbowl.c
	src/mess/drivers/hh_hmcs40.c
	src/mess/drivers/hh_tms1k.c
2015-04-10 18:28:57 +10:00
Zoë Blade
cbe827d44e Tidy tidying
Vas correctly points out that I'm a bit overzealous with blank line
deletions when they're there for perfectly good reasons.
2015-04-10 08:54:37 +01:00
Vas Crabb
511c2462aa More Leopard fun (nw) 2015-04-10 08:27:00 +10:00
Vas Crabb
768fbd1b64 Honour -debugger_font and -debugger_font_size in Cocoa debugger.
Not perfect yet - text fields and popup menus aren't sized to fit
2015-04-09 22:01:16 +10:00
Vas Crabb
e973a403a0 Honour debugger font choice with Qt debugger 2015-04-09 21:19:41 +10:00
Miodrag Milanovic
73dfafaa95 removed vconv, updated warnings/error for vs and icl (nw) 2015-04-09 13:05:10 +02:00
Vas Crabb
5523e7fffe Small cleanup 2015-04-09 18:32:00 +10:00
Vas Crabb
94149cd5a6 Proper C++ for DirectSound module, get rid of all static variables, some encapsulation 2015-04-09 18:05:44 +10:00
Vas Crabb
9deeec3f9c Attempt Leopard compatibility 2015-04-09 09:46:24 +10:00
Vas Crabb
b9a298b847 Add audio output selection for CoreAudio 2015-04-09 00:47:19 +10:00
Zoë Blade
4cc89fb552 Tidy whitespace in plain text files 2015-04-08 15:27:15 +01:00
Vas Crabb
afc3990d46 Make AUEffectUtil suck less
* Save window positions with .aueffect documents
* Allow generic view to be selected for effects with custom views
* Allow factory presets to be loaded
2015-04-08 19:16:05 +10:00
Vas Crabb
f8f29ba8c2 Add save all menu item to AUEffectUtil 2015-04-08 03:27:36 +10:00
Vas Crabb
aa3b457f35 Improvements to CoreAudio output
* Clean up CoreAudio module, break up big functions, re-use more code
* A little cleanup in AUEffectUtil
* AUEffectUtil sizes windows automatically
* Proper handling of unsaved changes in AUEffectUtil
2015-04-08 03:17:25 +10:00
Olivier Galibert
3f90ddd678 Fix yuv texture conversion for opengl [O. Galibert] 2015-04-07 19:07:17 +02:00
Vas Crabb
23247b3fb6 Add AudioUnit effect support to MAME 2015-04-07 21:38:43 +10:00
Vas Crabb
caf4face0d Convert CoreAudio output to use AUGraph in preparation for effects 2015-04-07 21:38:43 +10:00
Vas Crabb
e3df530786 Make OSD options an init parameter for modules 2015-04-07 21:38:43 +10:00
Vas Crabb
7bdafcf33c Add options for AudioUnit effects 2015-04-07 21:38:42 +10:00
Vas Crabb
7251c89cf4 Add a crappy utility for editing AU effect presets 2015-04-07 21:38:42 +10:00
Miodrag Milanovic
cdc1fb2bee fix for mingw-clang sdl build (nw) 2015-04-06 14:09:09 +02:00
Miodrag Milanovic
9eafc36819 removed not needed declaration (nw) 2015-04-06 14:08:50 +02:00
Miodrag Milanovic
1c61e69daf Fixed non-unicode builds (nw) 2015-04-06 11:52:35 +02:00
Vas Crabb
29d96af74d CoreAudio sound output good enough to be default on OSX 2015-04-05 23:56:19 +10:00
Vas Crabb
971a8da26d Bigger isn't always better (nw) 2015-04-05 07:53:33 +10:00
Vas Crabb
ee0fd53c28 I can be really dumb sometimes 2015-04-05 02:13:46 +10:00
Vas Crabb
bec996831e the AudioUnit is happier if we don't stop it for silence (nw) 2015-04-05 02:38:41 +11:00
Vas Crabb
18ec0951bd Add a simple CoreAudio sound output module
It doesn't provide facilities for AU effects, although that could be
added pretty easily if someone wants to.  Advantages over SDL sound
output are simpler code and lower latency.
2015-04-05 01:48:35 +11:00
Vas Crabb
73f53bb15e * Take more link dependencies caused by OSD out of genie.lua
* Always dynamically link SDL on Windows
* Fix SDL1 build on Windows
2015-04-04 18:25:04 +11:00
Vas Crabb
a119fc50ab Remove some obsolete code, enable MALLOC_DEBUG for SDLWin32 2015-04-04 15:05:21 +11:00
Vas Crabb
4cd434246d Bring back USE_SDL, CYGWIN_BUILD and malloc debugging for Windows OSD 2015-04-04 14:53:47 +11:00
Vas Crabb
80b4bd05e9 Some compilers don't like implicitly casting negative values to unsigned types 2015-04-03 09:34:35 +11:00
Vas Crabb
0a1b6b66b0 Fix warning with some clang configurations, don't automatically disable bgfx for 10.5 Leopard 2015-04-03 08:14:30 +11:00
Vas Crabb
c8a45461d5 get rid of some obsolete/unreachable stuff, get rid of more abuse of SDLMAME_ macros outside OSD 2015-04-02 23:37:34 +11:00
Vas Crabb
a63bd12019 Add back support for big endian targets including OSX-PPC 2015-04-02 22:26:35 +11:00
arbee
140163dcc7 netdev: fix race condition/crash when using the OSD to choose pcap devices. [Rob Braun] 2015-04-01 21:57:10 -04:00
Miodrag Milanovic
ec0553414d MSVC build fix (nw) 2015-04-01 10:27:34 +02:00
Vas Crabb
5ca7080703 Link osdnet into a library reflecting its location, define USE_NETWORK properly, don't use SDL in non-SDL-specific macros 2015-04-01 18:00:35 +11:00
Vas Crabb
19d52cef70 Bring back NOASM 2015-04-01 16:12:03 +11:00
Vas Crabb
cb10350dd4 Fix Cocoa debugger leaks with SDL2, still looking into crash on exit 2015-04-01 12:44:59 +11:00
Vas Crabb
4d84885a29 Refactor out common OSD modules into separate lua file 2015-04-01 07:29:54 +11:00
Vas Crabb
30ef0cb847 Small cleanup to how macros are defined for SDL OSD 2015-04-01 03:03:17 +11:00
Miodrag Milanovic
49545f9e84 Remove need for winprefix.h and moved alloca define to osdcomm.h (nw) 2015-03-31 11:09:10 +02:00
Miodrag Milanovic
c44d434416 Changes in order to compile SDL build under VS2013, removed duplicated code, it exists in strconv (nw) 2015-03-31 09:48:28 +02:00
Vas Crabb
6bd93dc2c9 No more need for PATH_SEPARATOR inside SDL 2015-03-31 15:41:02 +11:00
Miodrag Milanovic
de541d79ee removed windows/osinline.h and placed MSVC dependent files in top folder (nw)
moved MSVC defines from winprefix.h to osdcomm.h
removed empty file compilation - porttime.c
removed osinline.h in windows and sdl and change files using them.
2015-03-30 20:30:18 +02:00
Vas Crabb
945ff007a6 Fix creation of paths 2015-03-31 01:51:01 +11:00
Miodrag Milanovic
72d5222016 made bgfx compile on more platforms (nw) 2015-03-29 14:29:06 +02:00
Vas Crabb
3010be4c30 SDL and Windows strconv are the same thing. 2015-03-29 18:23:02 +11:00
Miodrag Milanovic
e14a06de87 Split OSD per file [qmc2] 2015-03-27 13:01:03 +01:00
Miodrag Milanovic
f76d59c41d Moved build system to GENie [Miodrag Milanovic]
make TARGET=mess -j19

will generate all needed files and build MESS, while developing you can use

make TARGET=mess COMPILE=1 -j19
to prevent rebuilding of make files.

Build system have automatic generate of dependencies so will do incremental builds fine.

make clean
will remove all generated files/projects and obj files
2015-03-26 09:00:39 +01:00
Miodrag Milanovic
0147bb4cc8 Cleanups and version bump 2015-03-25 08:16:51 +01:00
Oliver Stöneberg
442aedc911 made -[no]dummywrite DEBUG only and removed it from the official documentation (nw) 2015-03-24 10:37:17 +01:00
Cesare Falco
efc7dedb57 Updated *nix manpages to forthcoming 0.160 2015-03-23 12:57:46 +01:00
Oliver Stöneberg
2849b81c5d removed unnecessary assert.h includes (nw)
including global one for Visual Studio
2015-03-20 11:36:49 +01:00
Oliver Stöneberg
bf586d0bcc small windows.mak cleanup (nw) 2015-03-20 10:56:51 +01:00
Peter Ferrie
9cf8308096 font_windows.c: don't crash if no memory for bitmap [Peter Ferrie]
more graceful exit will occur when next malloc() fails, and condition
might be temporary
2015-03-18 19:18:00 -07:00
Peter Ferrie
672ce6c666 debugwin.c: avoid race condition where debugger window update request is made before debugger is initialised [Peter Ferrie] 2015-03-16 17:35:28 -07:00
Miodrag Milanovic
9b2a16c12f Added ability to completely disable MIDI [qmc2] (nw) 2015-03-16 17:37:07 +01:00
Miodrag Milanovic
41cfcb26c4 some compilers have trouble with this (nw) 2015-03-16 10:29:26 +01:00
Peter Ferrie
366a5b7272 osd_opengl.h: fix compile on MSVC 2012 (nw) 2015-03-15 21:06:36 -07:00
Vas Crabb
af7b120d82 OS/2 patches for SDLMAME 0.159 [KO Muyng-Hun] 2015-03-15 22:57:16 +11:00
Oliver Stöneberg
5366e265b6 default to DirectInput 8 so it builds with 3rdparty/dxsdk out of the box [Oliver Stöneberg] 2015-03-12 20:14:41 +01:00
Miodrag Milanovic
8908bdc264 Removed unused variable (nw) 2015-03-06 16:08:00 +01:00
Vas Crabb
c728179916 Fix SDL1 build 2015-03-06 12:38:11 +11:00
couriersud
8477b99c8c Swap interval for baseline opengl.
I can't test this. Neither virtualbox nor wine seem to support WGL
Extensions. (nw)
2015-03-05 02:44:07 +01:00
couriersud
972de7ee3d Fix debug build. (nw) 2015-03-04 21:45:47 +01:00
couriersud
98a6781c27 First step to move osd_printf_* into osd again. Callbacks are now
implemented using an interface and use a push/pop approach where the pop
can happen out of order of pushes. [Couriersud]
2015-03-04 01:39:52 +01:00
Peter Ferrie
a6890cb916 don't crash if malloc fails (nw) 2015-03-02 19:01:15 -08:00
Peter Ferrie
e77ccca75d really fix opengl compile on MSVC (thanks to couriersud) (nw) 2015-03-02 19:00:45 -08:00
couriersud
9754f63086 Avoid members having the same names as wgl* functions. Renamed those to
pfn_wgl... If any windows headers do some macro magic, this should work
around it. (nw)
2015-03-03 02:23:12 +01:00
couriersud
fddd44793c Just another one for Peter. (nw) 2015-03-02 23:21:05 +01:00
couriersud
401f483615 Reorder includes in drawogl.c. (nw) 2015-03-02 22:51:30 +01:00
couriersud
081cae6919 Fix fullscreen toggle for the accel driver os OSX. [Couriersud] 2015-03-02 22:04:21 +01:00
couriersud
de6b090917 OpenGL MSVC fix for Peter. If compiling under MSVC, don't use GL/gl.h or
GL/glext.h. Use our own headers. (nw)
2015-03-02 21:05:39 +01:00
couriersud
8338e0d7a4 Fix switchres for sdl build. (nw) 2015-03-02 01:53:25 +01:00
couriersud
168e4d3d2b Some more alignment. (nw) 2015-03-01 22:08:27 +01:00
couriersud
563ff83b3b Aligned monitor handling between sdl and baseline. [Couriersud] 2015-03-01 18:31:53 +01:00
couriersud
b818233abc Fix clipping bug (e.g. apparent in neogeo) for video accel. Minor code
changes. [Couriersud]
2015-03-01 02:51:49 +01:00
couriersud
ea57f3ebaf Fix detecting rotation for "-video accel" for quadratic screen bitmaps.
[Couriersud]
2015-02-28 20:35:52 +01:00
couriersud
86108cceea Fix mame restart (builtin game selector) in draw13.c. [CourierSud] 2015-02-28 17:34:22 +01:00
couriersud
f33d0614c3 OpenGL on windows now supports glsl options. This worked out of the box
with wine64 and on virtualbox windows7 (64bit). 

mametiny.exe gridlee -video opengl -gl_glsl -glsl_shader_mame0
shader/glsl_plain -glsl_shader_mame1 shader/TV/tv  -now
-gl_forcepow2texture -keepaspect 

[Couriersud]
2015-02-28 14:30:12 +01:00
couriersud
b414a032e6 Merged sdl_video_config and win_video_config 2015-02-28 13:28:23 +01:00
couriersud
8a3bc6b8e4 Moved all renderers to osd/modules/render. (nw) 2015-02-28 00:21:44 +01:00
couriersud
218c388088 Fix resizing on windows. (nw) 2015-02-27 18:09:39 +01:00
couriersud
50d7d0f8ad Fixed windows baseline build.
More osd_dim use. (nw)
2015-02-27 01:42:50 +01:00
couriersud
dae49b998a Fix windows sdl build. (nw) 2015-02-27 00:31:15 +01:00
couriersud
b77fbed384 Introduced osd_rect and osd_dim to allow for more code alignment. (nw) 2015-02-27 00:19:41 +01:00
couriersud
4001dfe147 C++'d more of window.c (nw) 2015-02-26 19:38:42 +01:00
couriersud
e3d8bf2f0d Fix other builds. Still fighting a bit with eGit. (nw) 2015-02-26 08:26:58 +01:00
Vas Crabb
fa02cb4060 Speculatively fill in what couriersud forgot to commit. This is
probably horribly wrong, but it fixes the build and renders video OS X
with the OpenGL renderer.  Treat it as an interim fix to keep things
working (for some values of "working") until couriersud commits the
actual code.
2015-02-26 16:21:30 +11:00
couriersud
a7e6dbdef2 Merge branch 'master' of https://github.com/mamedev/mame.git 2015-02-26 01:40:30 +01:00
couriersud
eb8144a3bb Moved opengl related stuff to modules/opengl 2015-02-26 01:40:18 +01:00
cracyc
2139591ccc fix building qt debugger on windows (nw) 2015-02-25 16:56:43 -06:00
couriersud
0fd2001a67 Enable OpenGL renderer on Windows. By default, run-time function
resolution is enabled. 
To resolve addresses, the code now first tries GetProcAddress followed
by wglGetProcAddress. [Couriersud]
2015-02-25 23:44:17 +01:00
Miodrag Milanovic
6ae44e46f9 Cleanups and version bump 2015-02-25 08:09:13 +01:00
Miodrag Milanovic
65c0f32ba7 Fixed USE_BGFX build for SDL (nw) 2015-02-24 19:10:52 +01:00
Vas Crabb
c0be42503c OS/2 patches for SDLMAME v0.158 [KO Myung-Hun] 2015-02-24 20:52:46 +11:00
Alex W. Jackson
757335d048 Whoops, I knew I'd miss something in src/osd/windows (nw) 2015-02-23 16:54:55 -05:00
Alex W. Jackson
afa3796da8 render.c: render_containers now always make their own copy of the emulation palette for paletted textures, whether or not there are custom brightness/contrast/gamma settings. Fixes -mt color issues in driftout, raphero, etc. without the additional complexity introduced in fde220f4a7 (which has been reverted) (nw) 2015-02-23 14:51:32 -05:00
Oliver Stöneberg
97d6571cfc disabled another Visual Studio warning (nw) 2015-02-23 13:55:28 +01:00
Peter Ferrie
be54232cf6 make declarations match (nw) 2015-02-22 21:35:37 -08:00
couriersud
ed4d846b77 Fixed fullscreen toggling (SDL2) on OSX. Simplified multithreading
code-paths (via defines). (nw)
2015-02-23 02:33:44 +01:00
couriersud
c2c3a819a5 Merge branch 'master' of https://github.com/mamedev/mame.git 2015-02-22 20:34:12 +01:00
couriersud
9fcd415327 WM_DESTROY may be send multiple times. This also fixes
-bench X crashes. (nw)
2015-02-22 20:24:16 +01:00
Vas Crabb
3047ba4982 Add a whole line scroll mode to make breakpoints/watchpoints header work nicely 2015-02-23 04:23:12 +11:00
Vas Crabb
deaf2eef30 More intelligible auto window position code 2015-02-23 04:23:12 +11:00
couriersud
4ca1df404e Fix 32bit build of sdlmame on Win32. (nw) 2015-02-22 17:37:46 +01:00
couriersud
996a15bbd7 More alignment of code:
- HDC is passed differently to gdi renderer (the only one using it).
- Merged sdl_window_config and win_window_config into osd_window_config.
- Use osd_window_config instead of replicating individual member
variables in osd_window.
2015-02-22 16:39:25 +01:00
Vas Crabb
79fcba5fe6 Slight improvement in Cocoa debug view performance 2015-02-22 21:12:00 +11:00
Vas Crabb
e3d0846478 Fix SDL1 builds 2015-02-22 21:12:00 +11:00
Vas Crabb
01bfefa336 More minor improvements to Cocoa debugger (nw) 2015-02-22 12:34:36 +11:00
Vas Crabb
67d741a80d If verinfo.py fails don't touch the output file, so subsequent builds won't think it's up-to-date 2015-02-22 12:34:36 +11:00
couriersud
d2ea4df4ad Make OpenGL renderer available in mainline build as well. This needs to
be explicitly enabled by specifying USE_OPENGL=1. More code alignment.
[Couriersud]
2015-02-22 01:14:37 +01:00
Vas Crabb
9151c0a9e2 Merge branch 'build-faster' of https://github.com/ramiropolla/mame
Conflicts:
	src/osd/sdl/sdl.mak
2015-02-22 09:48:11 +11:00
Vas Crabb
28d60ae8bb Cocoa debugger: suppress trailing whitespace on copy, draw background to edge, more efficient drawing 2015-02-22 09:28:43 +11:00
Vas Crabb
a581728a27 Qt debugger dynamically updates menu items controlling disassembly views 2015-02-22 01:19:09 +11:00
Vas Crabb
b5afc9dfea More debugger consistency 2015-02-22 01:19:09 +11:00
Vas Crabb
582c9e4e37 Make behaviour of breakpoint control a bit more consistent with other debugger implementations 2015-02-21 22:53:18 +11:00
Vas Crabb
3c4fc89e66 WM_SIZE etc may be posted before CreateWindowEx returns 2015-02-21 22:46:20 +11:00
Vas Crabb
efaf154772 Embed info property list in OSX binaries 2015-02-21 18:17:19 +11:00
Ivan Vangelista
89e74e4b9c Fixed debug build compile (nw) 2015-02-21 07:41:43 +01:00
Miodrag Milanović
fe91dfe9f1 Merge pull request #139 from cuavas/master
Debugger love: Windows edition
2015-02-21 06:43:19 +01:00
Vas Crabb
2edbf5565e No longer need to mark dirty to hack around the points views 2015-02-21 08:35:49 +11:00
Vas Crabb
8d3efa367f Fix image device menu 2015-02-21 08:18:50 +11:00
Vas Crabb
8a145904cf Add enable/disable breakpoint from disasm window menus 2015-02-21 07:11:58 +11:00
Vas Crabb
f4c53c805d (Break|Watch)points window for Windows debugger 2015-02-21 06:46:01 +11:00
balr0g
86abb5f822 Don't use $(DEFS) for moc (nw) 2015-02-20 13:24:59 -05:00