Explicit regions in address maps (AM_REGION) are now looked up relative to the
device rather than as siblings when in an internal address map (similar to
devices and shared pointers) Besides being more orthogonal than before, this
allows internal ROMs of MCUs and similar devices to be hooked up in a nicer
and more foolproof way. Updated the m37710 and m5074x (m6502 derivative)
to take advantage of this.
Divided the M37702/M37710 into specific models, with each model having its own
internal address map containing the correct amounts of internal RAM and ROM.
M37702 MCUs found on various Namco PCBs are now all unique devices and have
their respective internal ROMs loaded as device ROMs.
(nw)
Also did some spring (fall) cleaning in addrmap.c/memory.c/dimemory.c
m_devbase (the base device used for tagmap lookup when late-binding handlers and
finding memory regions and shares) is now a reference rather than a pointer,
since we know what it is when the address_map_entry is constructed and it
doesn't change (it depends solely on whether it's an entry in an MCFG-provided
address map or an internal one) And for the same reason, there's now only one
m_devbase per address_map_entry rather than individual copies for
read/write/setoffset/sharedptr.
Removed mysterious unused address_map_entry member "m_region_string", along
with a silly assert probably left over from when Aaron was replacing AM_BASE
with AM_SHARE years ago.
Added a comment noting that "make sure all devices exist" in
device_memory_interface::interface_validity_check() actually does nothing,
like the proverbial goggles. The reason there's just a comment and not a fix
is I haven't figured out how to fix it yet
(is it possible to extract the original device tag that was given to a
proto-delegate? Sorry, the template hell in devdelegate.h and
lib/util/delegate.h makes me want to run screaming like a little girl)
Moved delegates into /src/lib/util to enable usage of delegates in other project parts
Moved mame_printf_* calls into /src/osd/osdcore.c and renamed them to osd_printf_*
Changed mess.mak to display compilation of ymmu100.ppm nicely
Added macros to facilitate declaring gfxdecode info arrays as members
of a device class.
AM_SHAREs in a device's internal address map or its default address map are
now tagmapped as children of that device rather than siblings (analogous
to how handlers in internal/default address maps are scoped).
Converted the Namco C45 to device_gfx_interface.
[Aaron Giles]
* these classes now no longer take a resource_pool; everything is
managed globally -- this means that objects added to lists must be
allocated with global_alloc
* added new auto_pointer<> template which wraps a pointer and auto-frees
it upon destruction; it also defaults to NULL so it doesn't need to
be explicitly initialized
* moved tagged_list template to tagmap.h
Redo of the low-level memory tracking system: [Aaron Giles]
* moved low-level tracking out of emu\emualloc into lib\util\corealloc
so it can be shared among all components and used by core libraries
* global_alloc and friends no longer use a resource pool to track
allocations; turns out this was a wholly redundant system that wasted
a lot of memory
* removed global_resource_pool entirely
* added global_free_array to delete arrays allocated with
global_alloc_array
* added tracking of object versus array allocation; we will now error
if you use global_free on an array, or global_free_array on an object
Added new utility helper const_string_pool which can be used to
efficiently accumulate strings that are not intended to be modified.
Used by updated makelist and software list code. [Aaron Giles]
Updated png2bdc and makelist tools to not leak memory and use more modern
techniques (no more MAX_DRIVERS in makelist, for example). [Aaron Giles]
Deprecated auto_strdup and removed all uses by way of caller-managed
astrings and the software list rewrite. [Aaron Giles]
Rewrote software list management: [Aaron Giles]
* removed the notion of a software_list that is separate from a
software_list_device; they are one and the same now
* moved several functions into device_image_interface since they really
didn't belong in the core software list class
* lots of simplification as a result of the above changes
Additional notes (no whatsnew):
Moved definition of FPTR to osdcomm.h.
Some changes happened in the OSD code to fix issues, especially regarding
freeing arrays. SDL folks may need to fix up some of these.
The following devices still are using tokens and should be modernized
(I found them because they kept their token as void * and tried to
delete it, which you can't):
namco_52xx_device (mame/audio/namco52.c)
namco_54xx_device (mame/audio/namco54.c)
namco_06xx_device (mame/machine/namco06.c)
namco_50xx_device (mame/machine/namco50.c)
namco_51xx_device (mame/machine/namco51.c)
namco_53xx_device (mame/machine/namco53.c)
voodoo_device (emu/video/voodoo.c)
mos6581_device (emu/sound/mos6581.c)
aica_device (emu/sound/aica.c)
scsp_device (emu/sound/scsp.c)
dmadac_sound_device (emu/sound/dmadac.c)
s3c2440_device (emu/machine/s3c2440.c)
wd1770_device (emu/machine/wd17xx.c)
latch8_device (emu/machine/latch8.c)
duart68681_device (emu/machine/68681.c)
s3c2400_device (emu/machine/s3c2400.c)
s3c2410_device (emu/machine/s3c2410.c)
strataflash_device (mess/machine/strata.c)
hd63450_device (mess/machine/hd63450.c)
tap_990_device (mess/machine/ti99/990_tap.c)
omti8621_device (mess/machine/omti8621.c)
vdt911_device (mess/video/911_vdt.c)
apollo_graphics_15i (mess/video/apollo.c)
asr733_device (mess/video/733_asr.c)
pcatmem(p|d|i). [Andrew Gardner]
Fixes left-click selection bug in the memory window. [Andrew Gardner]
Explanation:
------------
Call trackmem to start tracking which PC writes to which address in memory and
pcatmem(p|d|i) to query a memory region for which PC wrote to it. Users of
the QT debugger can also right click on a memory address in the memory window
to make a popup message appear with the results - right-clicking also
automatically copies the resultant PC onto the clipboard. (I'll attach an
image of this behavior in a follow-up mail).
program counter has visited in the dasm windows.
Run "help trackpc" in the debugger to see the options. [Andrew Gardner]
Out of whatsnew:
This isn't enabled by default because of how sloooow it is to disassemble each
opcode when you want to compute its crc32. That can be sped up with lookup
tables and the like.
There's a good chance I should pull the 'clear tracks' argument into its own
command, but it functions as-is.
This can be added to the windows debugger with a simple change to the
osd display code.
Fixed "ignore" command reporting incorrect invalid CPUs.
Fixed crazy code responsible for opcodes' crc32s in the comments system
(what was I thinking back then?). [Andrew Gardner]
- Save and load window locations.
- Preliminary work on "run and hide" and "hard reset"
(don't crash on one of my copmilers but do on another - more work to do!)
- Fixed color when cursor is the same as PC in debug view.
- Closing the main window now shuts down the machine (same as quit)
- Help now wraps to the log window size.
- Fixed disassembly window not following PC correctly.
- Switched font to Courier New since it seems more universal.
- Fixed gaps between rendered text characters.
- Plumbed mouse handling through the debugger core (clicking selects).
- Made the Enter key behave like old SDL debugger; silently steps.
device_memory_interface::space() assert against NULL and
return a reference, and pushed references throughout all
address space usage in the system. Added a has_space()
method to check for those rare case when it is ambiguous.
[Aaron Giles]
Also reinstated the generic space and added fatal error
handlers if anyone tries to actually read/write from it.
read/write handlers to take an address_space & instead
of an address_space *. Also update pretty much all other
functions to take a reference where appropriate.
[Aaron Giles]
and set_state() to set_state_int() for consistency.
Update all callers. Also add set_pc() helper and updated
all callers to use that instead of set_state_int(STATE_GENPC)
[Aaron Giles]
Added device_t::state() method to get the state interface.
Added redundant device_state_interface::state() method to
catch redundant use of it. [Aaron Giles]
Removed cpu_get_reg() and cpu_set_reg() macros in favor of
using the above methods. [Aaron Giles]
memory_region management into the memory manager instead
of directly in the machine. Hid the global region method;
now all regions must be looked up relative to a device.
If you're a member function, you can just use memregion("tag")
directly. If you're a global function or a device referencing
global regions, use machine().root_device().memregion("tag")
to look up regions relative to the root.
S&R to convert all references:
machine([()]*)\.region
machine\1\.root_device\(\).subregion
Then remove redundant machine().root_device() within src/mame:
([ \t])machine\(\)\.root_device\(\)\.
\1
And use state->memregion() if we have a state variable present:
(state *= *[^;]+driver_data[^}]+)([^ \t]*)machine[()]*\.root_device\(\)\.
\1state->
Finally some cleanup:
screen.state->
state->
device->state->
state->
space->state->
state->
And a few hand-tweaks.
and paths consistently for devices, I/O ports, memory
regions, memory banks, and memory shares. [Aaron Giles]
NOTE: there are likely regressions lurking here, mostly
due to devices not being properly found. I have temporarily
added more logging to -verbose to help understand what's
going on. Please let me know ASAP if anything that is being
actively worked on got broken.
As before, the driver device is the root device and all
other devices are owned by it. Previously all devices
were kept in a single master list, and the hierarchy was
purely logical. With this change, each device owns its
own list of subdevices, and the hierarchy is explicitly
manifest. This means when a device is removed, all of its
subdevices are automatically removed as well.
A side effect of this is that walking the device list is
no longer simple. To address this, a new set of iterator
classes is provided, which walks the device tree in a depth
first manner. There is a general device_iterator class for
walking all devices, plus templates for a device_type_iterator
and a device_interface_iterator which are used to build
iterators for identifying only devices of a given type or
with a given interface. Typedefs for commonly-used cases
(e.g., screen_device_iterator, memory_interface_iterator)
are provided. Iterators can also provide counts, and can
perform indexed lookups.
All device name lookups are now done relative to another
device. The maching_config and running_machine classes now
have a root_device() method to get the root of the hierarchy.
The existing machine->device("name") is now equivalent to
machine->root_device().subdevice("name").
A proper and normalized device path structure is now
supported. Device names that start with a colon are
treated as absolute paths from the root device. Device
names can also use a caret (^) to refer to the owning
device. Querying the device's tag() returns the device's
full path from the root. A new method basetag() returns
just the final tag.
The new pathing system is built on top of the
device_t::subtag() method, so anyone using that will
automatically support the new pathing rules. Each device
has its own internal map to cache successful lookups so
that subsequent lookups should be very fast.
Updated every place I could find that referenced devices,
memory regions, I/O ports, memory banks and memory shares
to leverage subtag/subdevice (or siblingtag/siblingdevice
which are built on top).
Removed the device_list class, as it doesn't apply any
more. Moved some of its methods into running_machine
instead.
Simplified the device callback system since the new
pathing can describe all of the special-case devices that
were previously handled manually.
Changed the core output function callbacks to be delegates.
Completely rewrote the validity checking mechanism. The
validity checker is now a proper C++ class, and temporarily
takes over the error and warning outputs. All errors and
warnings are collected during a session, and then output in
a consistent manner, with an explicit driver and source file
listed for each one, as well as additional device and/or
I/O port contexts where appropriate. Validity checkers
should no longer explicitly output this information, just
the error, assuming that the context is provided.
Rewrote the software_list_device as a modern device, getting
rid of the software_list_config abstraction and simplifying
things.
Changed the way FLAC compiles so that it works like other
external libraries, and also compiles successfully for MSVC
builds.
A3) in the i386 and NEC disassemblers. The argument (the memory
address) was being displayed as a signed number, which doesn't make
any sense. [Alex Jackson]
Fixed a tiny bug with the debugger hex dump command: the printable
characters in ASCII range from 32 to 12*6*, not 127. [Alex Jackson]
- non-device timer callbacks
- machine state changing callbacks
- configuration callbacks
- per-screen VBLANK callbacks
- DRC backend callbacks
For the timer case only, I added wrappers for the old-style functions.
Over time, drivers should switch to device timers instead, reducing the
number of timers that are directly allocated through the scheduler.
existing modern devices and the legacy wrappers to work in this
environment. This in general greatly simplifies writing a modern
device. [Aaron Giles]
General notes:
* some more cleanup probably needs to happen behind this change,
but I needed to get it in before the next device modernization
or import from MESS :)
* new template function device_creator which automatically defines
the static function that creates the device; use this instead of
creating a static_alloc_device_config function
* added device_stop() method which is called at around the time
the previous device_t's destructor was called; if you auto_free
anything, do it here because the machine is gone when the
destructor is called
* changed the static_set_* calls to pass a device_t & instead of
a device_config *
* for many devices, the static config structure member names over-
lapped the device's names for devcb_* functions; in these cases
the members in the interface were renamed to have a _cb suffix
* changed the driver_enumerator to only cache 100 machine_configs
because caching them all took a ton of memory; fortunately this
implementation detail is completely hidden behind the
driver_enumerator interface
* got rid of the macros for creating derived classes; doing it
manually is now clean enough that it isn't worth hiding the
details in a macro
meant adding a machine() accessor but it's worth it for consistency.
This will allow future changes from reference to pointer to happen
transparently for devices. [Aaron Giles]
Simple S&R:
m_machine( *[^ (!=;])
machine()\1
loader rewrite, which is still in progress....)
Replaced mamedriv.c with a new driver list mechanism that is generated
by the build tools. The emulator core now expects the presence of a
file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of
driver names, one per line. C and C++ comments are still permitted.
This file is parsed by a new build tool makelist which extracts the
driver names, sorts them, and generates a file called drivlist.c, which
is consumed by the core. [Aaron Giles]
Added new osdcore function osd_malloc_array() which is identical to
osd_malloc() but obviously hints that the underlying allocation is for
an array. Updated all callers to use the appropriate form. Modified the
Windows allocator to only use guard pages for array-style allocations,
allowing us to enable them once again in debug builds. [Aaron Giles]
Created new static class driver_list to wrap accesses to the list of
available drivers. Improved speed of driver lookups by relying on the
presorting done by makelist. [Aaron Giles]
Created helper class driver_enumerator as a helper for iterating through
the list of drivers. This class supports basic filtering and iteration,
and also serves as a temporary cache of machine_configs. [Aaron Giles]
Created cli_frontend object to wrap all the CLI handling code in
clifront.c. Updated/simplified all the code to take advantage of the
driver_enumerator. [Aaron Giles]
Created media_auditor object to wrap all the auditing functions in
audit.c. Updated all users to the new interface. Note that the new
auditing mechanism is slightly out of sync with the romload code in
terms of finding ROMs owned by devices, so it may mis-report some
issues until the new ROM loading code is in. [Aaron Giles]
Added concept of a per-device searchpath. For most devices, their
searchpath is just the short name of the device. For driver_devices, the
searchpath is driver[;parent[;bios]]. This searchpath will eventually be
used by the rom loader to find ROMs. For now it is used by the media
auditor only. [Aaron Giles]
Created info_xml_creator object to wrap all the info generation functions
in info.c. Converted the file to C++ and cleaned up the input processing
code. [Aaron Giles]
(not for whatsnew ... Known issues: auditing of CHDs appears busted, and
debug builds report unfreed memory if you use the built-in game picker)
Remove redundant machine items from address_space and device_t.
Neither machine nor m_machine are directly accessible anymore.
Instead a new getter machine() is available which returns a
machine reference. So:
space->machine->xxx ==> space->machine().xxx
device->machine->yyy ==> device->machine().yyy
Globally changed all running_machine pointers to running_machine
references. Any function/method that takes a running_machine takes
it as a required parameter (1 or 2 exceptions). Being consistent
here gets rid of a lot of odd &machine or *machine, but it does
mean a very large bulk change across the project.
Structs which have a running_machine * now have that variable
renamed to m_machine, and now have a shiny new machine() method
that works like the space and device methods above. Since most of
these are things that should eventually be devices anyway, consider
this a step in that direction.
98% of the update was done with regex searches. The changes are
architected such that the compiler will catch the remaining
errors:
// find things that use an embedded machine directly and replace
// with a machine() getter call
S: ->machine->
R: ->machine\(\)\.
// do the same if via a reference
S: \.machine->
R: \.machine\(\)\.
// convert function parameters to running_machine &
S: running_machine \*machine([^;])
R: running_machine \&machine\1
// replace machine-> with machine.
S: machine->
R: machine\.
// replace &machine() with machine()
S: \&([()->a-z0-9_]+machine\(\))
R: \1
// sanity check: look for this used as a cast
(running_machine &)
// and change to this:
*(running_machine *)
to private member variables with accessors:
machine->m_respool ==> machine->respool()
machine->config ==> machine->config()
machine->gamedrv ==> machine->system()
machine->m_regionlist ==> machine->first_region()
machine->sample_rate ==> machine->sample_rate()
Also converted internal lists to use simple_list.
space by index. Update functions and methods that accepted an
address space index to take an address_spacenum instead. Note that
this means you can't use a raw integer in ADDRESS_SPACE macros, so
instead of 0 use the enumerated AS_0.
Standardized the project on the shortened constants AS_* over the
older ADDRESS_SPACE_*. Removed the latter to prevent confusion.
Also centralized the location of these definitions to memory.h.
functionality in favor of alternate mechanisms. Errors are
now reported via an astring rather than via callbacks. Every
option must now specify a type (command, integer, float, string,
boolean, etc). Command behavior has changed so that only one
command is permitted. [Aaron Giles]
Changed fileio system to accept just a raw searchpath instead of
an options/option name combination. [Aaron Giles]
Created emu_options class dervied from core_options which wraps
core emulator options. Added mechanisms to cleanly change the
system name and add/remove system-specific options, versus the
old way using callbacks. Also added read accessors for all the
options, to ensure consistency in how parameters are handled.
Changed most core systems to access emu_options instead of
core_options. Also changed machine->options() to return emu_options.
[Aaron Giles]
Created cli_options class derived from emu_options which adds the
command-line specific options. Updated clifront code to leverage
the new class and the new core behaviors. cli_execute() now accepts
a cli_options object when called. [Aaron Giles]
Updated both SDL and Windows to have their own options classes,
derived from cli_options, which add the OSD-specific options on
top of everything else. Added accessors for all the options so
that queries are strongly typed and simplified. [Aaron Giles]
Out of whatsnew: I've surely screwed up some stuff, though I have
smoke tested a bunch of things. Let me know if you hit anything odd.
Also I know this change will impact the WINUI stuff, please let me
know if there are issues. All the functionality necessary should
still be present. If it's not obvious, please talk to me before
adding stuff to the core_options class.
to pass a core_options object to the constructor, along with
a search path. This required pushing either a running_machine
or a core_options through some code that wasn't previously
ready to handle it. emu_files can be reused over multiple
open/close sessions, and a lot of core code cleaned up
nicely as things were converted to them.
Also created a file_enumerator class for iterating over files
in a searchpath. This replaces the old mame_openpath functions.
Changed machine->options() to return a reference.
Removed public nvram_open() and fixed jchan/kaneko16 to
stop directly saving NVRAM.
Removed most of the mame_options() calls; this will soon go
away entirely, so don't add any more.
Added core_options to device_validity_check() so they can be
used to validate things.
are still intact. The new state_manager class has templatized methods
for saving the various types, and through template specialization can
save more complex system types cleanly (like bitmaps and attotimes).
Added new mechanism to detect proper state save types. This is much
more strict and there will likely be some games/devices that fatalerror
at startup until they are remedied. Spot checking has caught the more
common situations.
The new state_manager is embedded directly in the running_machine,
allowing objects to register state saving in their constructors now.
Added NAME() macro which is a generalization of FUNC() and can be
used to wrap variables that are registered when directly using the
new methods as opposed to the previous macros. For example:
machine->state().save_item(NAME(global_item))
Added methods in the device_t class that implicitly register state
against the current device, making for a cleaner interface.
Just a couple of required regexes for now:
state_save_register_postload( *)\(( *)([^,;]+), *
\3->state().register_postload\1\(\2
state_save_register_presave( *)\(( *)([^,;]+), *
\3->state().register_presave\1\(\2
global functions which are now superceded by the operators and
methods on the class. [Aaron Giles]
Required mappings are:
attotime_make(a,b) => attotime(a,b)
attotime_to_double(t) => t.as_double()
double_to_attotime(d) => attotime::from_double(d)
attotime_to_attoseconds(t) => t.as_attoseconds()
attotime_to_ticks(t,f) => t.as_ticks(f)
ticks_to_attotime(t,f) => attotime::from_ticks(t,f)
attotime_add(a,b) => a + b
attotime_add_attoseconds(a,b) => a + attotime(0, b)
attotime_sub(a,b) => a - b
attotime_sub_attoseconds(a,b) => a - attotime(0, b)
attotime_compare(a,b) == 0 => a == b
attotime_compare(a,b) != 0 => a != b
attotime_compare(a,b) < 0 => a < b
attotime_compare(a,b) <= 0 => a <= b
attotime_compare(a,b) > 0 => a > b
attotime_compare(a,b) >= 0 => a >= b
attotime_mul(a,f) => a * f
attotime_div(a,f) => a / f
attotime_min(a,b) => min(a,b)
attotime_max(a,b) => max(a,b)
attotime_is_never(t) => t.is_never()
attotime_string(t,p) => t.as_string(p)
In addition, some existing #defines still exist but will go away:
attotime_zero => attotime::zero
attotime_never => attotime::never
ATTOTIME_IN_SEC(s) => attotime::from_seconds(s)
ATTOTIME_IN_MSEC(m) => attotime::from_msec(m)
ATTOTIME_IN_USEC(u) => attotime::from_usec(u)
ATTOTIME_IN_NSEC(n) => attotime::from_nsec(n)
ATTOTIME_IN_HZ(h) => attotime::from_hz(h)
Not for whatsnew: I added -Wno-conversion unconditionally to disable the
warnings Thomas reported. That setting is the default for GCC out-of-the-box
but apparently not on NetBSD. As far as I know it shouldn't cause a problem
with any GCC version back to at least 4.0.0 so we're safe even on PPC OSX,
but do let me know if hilarity ensues.
into one file, and separated the speaker device into its own file.
Generalized the concept of dynamically assigned inputs and re-wired the
speaker to work this way, so it is now treated just like any other
sound device. Added methods to the device_sound_interface for controlling
output gain and mapping device inputs/outputs to stream inputs/outputs.
Also made the sound_stream_update() method pure virtual, so all modern
sound devices must use the new mechanism for stream updates.
Primary changes outside of the core are:
stream_update(stream) == stream->update()
stream_create(device,...) == machine->sound().stream_alloc(*device,...)
sound_global_enable(machine,enable) == machine->sound().system_enable(enable)
Beyond this, the patterns are relatively obvious for the remaining calls.
that manually XORed addresses to pass the XOR instead.
This improves behavior when direct accessors hit non-RAM regions, or
when watchpoints are used, because we now know the original, un-xored
address and can fall back to standard read/write handlers properly.
Also fixes glitched disassembly when read watchpoints are enabled.
---------- Forwarded message ----------
From: Pugsy <pugsy@gmx.net>
Date: Tue, Dec 14, 2010 at 3:13 PM
Subject: Minor patch to improve cheat finding functionality
To: submit@mamedev.org
Cc: "stephh U.P." <upstephh_wip@yahoo.com>
Hi
Here is a simple patch that will add a "changed by" search - it's effectively a increased and decreased search rolled into one. It is useful when you are uncertain if the value has increased by x or decreased by x so it saves having to guess which search method to try first.
--
Martin 'Pugsy' Pugh
MAME Cheat File Maintainer http://mamecheat.co.uk
Gamebase64 Team Member http://www.gamebase64.com
module osdepend.c with default empty implementations. Changed
mame_execute() and cli_execute() to accept a reference to an
osd_interface which is provided by the caller.
Updated SDL and Windows OSD to create an osd_interface-derived
class and moved their OSD callbacks to be members.
debugger do it. This allows the device to start itself up before the
debugger tries to figure out what to do with it. Fixes the problem
where register names were not populated into the symbol table
correctly after I shuffled the initialization order.
The purpose of making it const before was to discourage direct tampering,
but private/protected does a better job of that now anyhow, and it is
annoying now.
s/const[ \t]+address_space\b/address_space/g;
Is basically what I did.
supporting cleaner implementations of drivers in the explicitly OO world.
Expect a follow-on of several more changes to clean up from this one, which
deliberately tried to avoid touching much driver code.
Converted address_space to a class, and moved most members behind accessor
methods, apart from space->machine and space->cpu. Removed external references
to 8le/8be/16le/16be/32le/32be/64le/64be. All external access is now done via
virtual functions read_byte()/read_word()/etc. Moved differentiation between
the endianness and the bus width internal to memory.c, and also added a new
axis to support small/large address spaces, which allows for faster lookups
on spaces smaller than 18 bits.
Provided methods for most global memory operations within the new address_space
class. These will be bulk converted in a future update, but for now there are
inline wrappers to hide this change from existing callers.
Created new module delegate.h which implements C++ delegates in a form that
works for MAME. Details are in the opening comment. Delegates allow member
functions of certain classes to be used as callbacks, which will hopefully
be the beginning of the end of fetching the driver_data field in most
callbacks. All classes that host delegates must derive from bindable_object.
Today, all devices and driver_data do implicitly via their base class.
Defined delegates for read/write handlers. The new delegates are always
passed an address_space reference, along with offset, data, and mask. Delegates
can refer to methods either in the driver_data class or in a device class.
To specify a callback in an address map, just use AM_READ_MEMBER(class, member).
In fact, all existing AM_ macros that take read/write handlers can now accept
delegates in their place. Delegates that are specified in an address map are
proto-delegates which have no object; they are bound to their object when
the corresponding address_space is created.
Added machine->m_nonspecific_space which can be passed as the required
address_space parameter to the new read/write methods in legacy situations
where the space is not provided. Eventually this can go away but we will
need it for a while yet.
Added methods to the new address_space class to dynamically install delegates
just like you can dynamically install handlers today. Delegates installed this
way must be pre-bound to their object.
Moved beathead's read/write handlers into members of beathead_state as an
example of using the new delegates. This provides examples of both static (via
an address_map) and dynamic (via install_handler calls) mapping using delegates.
Added read/write member functions to okim6295_device as an example of using
delegates to call devices. Updated audio/williams.c as a single example of
calling the device via its member function callbacks. These will be bulk
updated in a future update, and the old global callbacks removed.
Changed the DIRECT_UPDATE_CALLBACKs into delegates as well. Updated all users
to the new function format. Added methods on direct_read_data for configuring the
parameters in a standard way to make the implementation clearer.
Created a simple_list template container class for managing the common
singly-linked lists we use all over in the project.
Many other internal changes in memory.c, mostly involving restructuring the code
into proper classes.
up the definition, rather than the whole tokenizing system, which lost type
checking. Added a new module addrmap.c which implements the address map
classes, and changed the macros to call methods on the address_map and
address_map_entry classes which are strongly typed.
Fixed a few incorrectly specified memory map entries along the way. Please
double-check to make sure the behavior is expected in: twincobr.c, lordgun.c,
galaxold.c.
This change also means that since the address_maps are now constructor
functions, they are detected when not used, so a number of #ifdef UNUSED_CODE
were added around dangling address map definitions.
Also included with this change:
- removed cputag_clocks_to_attotime() and cputag_attotime_to_clocks() in
favor of just expanding the class
- same for cputag_suspend() and cputag_resume()
devices. Debugger now creates one for each device. C++-ified most
debugger operations to hang off the debugging class, and updated
most callers. This still needs a little cleanup, but it fixes most
issues introduced when the CPUs were moved to their own devices.
Got rid of cpu_count, cpu_first, cpu_next, etc. as they were badly
broken. Also removed cpu_is_executing, cpu_is_suspended,
cpu_get_local_time, and cpu_abort_timeslice.
Some minor name changes:
state_value() -> state()
state_set_value() -> set_state()
DECLARE_LEGACY_CPU_DEVICE and DEFINE_LEGACY_CPU_DEVICE. Changed CPUs
to be their own device types, rather than all of type CPU with a
special internal subtype. Note that as part of this process I removed
the CPU_ prefix from the ALL-CAPS device name, so CPU_Z80 is just
plain old Z80 now. This required changing a couple of names like
8080 to I8080 so that there was an alphabetic first character.
Added memory interfaces to the list of fast-access interfaces. To do
this properly I had to add a separate method to devices which is
called immediately after construction, when it is possible to perform
dynamic_casts on fully-constructed objects. (This is just internal,
no changes necessary to the devices themselves.)
Some additional notes:
* SH2 and SH4 had typedefs that conflicted with their CPU_-less names
so I bulk renamed to structures to sh2_state and sh4_state; RB, feel
free to choose alternate names if you don't like 'em
* SCSP was caught doing something to the 3rd indexed CPU. Since several
systems that use SCSP don't even have 3 CPUs, I had no idea what
this was supposed to do, so I changed to it reference "audiocpu"
assuming that stv was the assumed target. This is really gross and
should be a configuration parameter, not a hard-coded assumption.