Commit Graph

5775 Commits

Author SHA1 Message Date
smf-
c96c490060 preliminary work on beatmania iidx, still lots to do but I didn't want to waste anyones time. 2009-05-28 07:13:38 +00:00
Fabio Priuli
a4ee598d53 Some number-to-tag conversions in CPU calls. Also, removed some unused code from audio/scramble.c 2009-05-28 06:52:52 +00:00
Aaron Giles
ee4aeb9d0b Fix typos. 2009-05-28 05:13:03 +00:00
Aaron Giles
f9f03182fb Replaced simulation of Namco 53xx with emulation. Both
Pole Position and Dig Dug are now properly hooked up.
2009-05-28 05:08:54 +00:00
Fabio Priuli
1fe720014c A few more number-to-tag conversions in CPU calls 2009-05-27 18:07:41 +00:00
Fabio Priuli
f5c9d8989e A few more number-to-tag conversions in CPU calls 2009-05-27 16:31:28 +00:00
Fabio Priuli
f34ddea20b A few number-to-tag conversions in CPU calls 2009-05-27 14:31:52 +00:00
Aaron Giles
27e2aac0fe Added internal memory maps and internal clock divider to the MB88xx
CPUs. Removed now-redundant memory maps from drivers and removed
explicitly-specified clock dividers.
2009-05-27 14:18:44 +00:00
Yasuhiro Ogawa
47112c063b many DIPSW fixes [kanikani]
- added DIPLOCATION to scontra and thunderx
- added some DEF_STRs (Difficult, Very Difficult, etc.) and modified drivers using them
2009-05-27 08:15:29 +00:00
Aaron Giles
658a3e51f9 Pole Position fixes.
Also added mirrors to Pole Position memory maps.
2009-05-27 05:13:21 +00:00
Aaron Giles
8048a37ae7 Split the Namco 06xx interface into a separate device, which has
the information needed to connect to the CPU and other devices
specified in the definition.

Updated drivers to use this new device.

(I notice that the bosco shoot sound no longer changes pitch during
another explosion. Not sure if this was fixed prior or if the
recent device-ification cleaned something up....)
2009-05-27 05:03:08 +00:00
R. Belmont
f84ab7a300 Games promoted from NOT_WORKING status
--------------------------------------
Aqua Jet (Rev. AJ2 Ver.B)

Game is now fully playable - I was able to finish a race and everything.

OG take note - the test mode is *very* extensive now that it's navigable.
Look under "OTHERS".
2009-05-27 04:16:10 +00:00
Angelo Salese
a5e0819256 Guessed ADPCM PAL shuffling in Idol Janshi Suchie-Pai Special, it sounds better but I'm not sure if it's 100% accurate (I need a side-by-side test). 2009-05-26 21:34:18 +00:00
Angelo Salese
8bc83d86cb Fixed Bronx regression. 2009-05-26 20:24:54 +00:00
Aaron Giles
adffaf795b Split out Namco 51xx and 53xx into separate modules.
Converted Namco 51xx and 53xx into proper devices. The MB84xx is not
yet emulated, but is now present.

Converted 51xx and 53xx interfaces to use the devcb system for 
port I/O callbacks.

Dig Dug is known to be somewhat broken at the moment.
2009-05-26 15:16:58 +00:00
Aaron Giles
ca0bee02b5 Converted Namco 54xx to a device. The interface now specifies the name
of the target discrete sound object and the base node, rather than
making assumptions.
2009-05-26 05:43:32 +00:00
Aaron Giles
44eb499a4a Converted Namco 52xx to a device. Note the MB8842 for this is still
not emulated yet, but it is now present and disabled, and the ROMs
centrally loaded via the device.
2009-05-26 05:11:46 +00:00
Aaron Giles
996de3e466 Converted the Namco 50xx into a proper device.
Extended the Namco 60xx and namcoio_init() interfaces to accept 
a device name string in addition to an interface struct, until 
all the interfaces are replaced with devices.

Added DERIVED_CLOCK() macro which can be used by sub-devices to
derive their clock from the parent device.

Tweaked some of the laserdisc interfaces to use ROM_NAME() and
MACHINE_DRIVER_NAME() macros.
2009-05-26 04:35:01 +00:00
Yasuhiro Ogawa
2d0b375973 added some security custom info (http://www.higenekodo.jp/sega_n.htm) 2009-05-26 01:34:05 +00:00
Ryan Holtz
1fa3febc6b Eliminated SMH_* usage in all memory maps in drivers beginning with A and B. [MooglyGuy] 2009-05-25 23:16:26 +00:00
Aaron Giles
8a770e7b4e * Added MCU dumps to quart21 and bodyslam
* Hooked up MCU in these games
* Marked games using simulated MCU as "unemulated protection"
   as the MCUs clearly do more than what we are simulating
2009-05-25 23:15:31 +00:00
Aaron Giles
8581fc7b28 CPUs actually take some time to reset. Changed the 68000/68010 to
eat an appropriate number of cycles after a reset.
2009-05-25 23:13:36 +00:00
Angelo Salese
fdc4f315c3 Decoded color proms and fixed bitplanes in Mirax 2009-05-25 21:54:47 +00:00
Angelo Salese
a75112d480 Fixed priorities in Mirage Youjuu Mahjongden [Angelo Salese] 2009-05-25 21:07:04 +00:00
Angelo Salese
725312a6e8 Fixed sound banking in Mirage Youjuu Mahjongden [Angelo Salese] 2009-05-25 20:39:15 +00:00
mariuszw1
3a9f379193 Added readmes to Jail Break, Ninja Warriors, Operation Wolf and Rainbow Islands [Guru] 2009-05-25 19:50:11 +00:00
Angelo Salese
354a1068a3 Hand-tuned bgm OKI sound chip frequency. 2009-05-25 18:58:52 +00:00
Brian Troha
a046f235ea grrrr... now make sure the alt B board for the world version of Forgotten Worlds is accurately set in the config table 2009-05-25 05:12:31 +00:00
Brian Troha
fbfb7b5854 update the CPS1 config table in /video to use the new clone name for Forgotten Worlds (US) 2009-05-25 05:02:44 +00:00
Brian Troha
b250100cf9 Forgotten Worlds (World) - programs dumped and added
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Forgotten Worlds (World) [Please added the right name]

Made the "World" set the new parent and the old parent, which is the US set, a clone.
2009-05-25 04:23:57 +00:00
Brian Troha
f68d801a7b Corrects the clock speed for Pirate Ship Higemaru as measured and verified by Stefan Lindberg 2009-05-25 03:04:07 +00:00
Aaron Giles
8d6d6b77a6 The default DIP for this game has the "FULL TESTS" switched ON .
This DIFF simply changes the default state to "OFF", allowing 
you to play the game and fixing MT Bug #3196.

tafoid@yahoo.com
2009-05-25 01:19:29 +00:00
Aaron Giles
e1d2aff4d9 From: AGEMAME Development <agemame@gmail.com>
Date: Tue, 19 May 2009 12:24:35 
To: submit@mamedev.org<submit@mamedev.org>
Subject: Added Aristocrat dumps from Heihachi_73


ROMs at http://agemame.fruit-emu.com/aristo/

Original email follows..

Here's another ROM dump to add to the list of non-working games in 
aristmkv.c (only another 3000-odd to go!).

Enchanted Forest (E - 23/06/95, Local)
Both games are essentially the same game but half a world apart. One is 
unfortunately known for being a kiddie magnet on the fruit-emu forums. 
Both are in the same zip file.

=================================
Golden Pyramids (B - 13-05-97, USA)
Queen of the Nile (B - 13-05-97, NSW/ACT)

Golden Pyramids is a 9 line game with a 90 credit (10x) max bet, whereas 
Queen of the Nile is a 20 line game with a 500 credit (25x) max bet.

Note: The Golden Pyramids ROM reads QUEEN OF THE NILE, the same date and 
'NSW/ACT' as the region inside, but it is a proper US romset (with 
English and Portuguese languages selectable). Both games have identical 
graphics but different percentage variations (reel strips). However, the 
string 'GOLDEN PYRAMIDS' is at 0x043148, and is not present at all in 
Queen of the Nile. I never received any label info for Golden Pyramids 
either, except for this text file:

Checksum for u7.BIN  ==> $4DD8
Checksum for u8.BIN  ==> $9D11
Checksum for u11.BIN ==> $F8F6
Checksum for u12.BIN ==> $F8BF
2009-05-25 01:17:35 +00:00
Aaron Giles
64b527f6ec 2009/5/16 Mike Green <mikedx@gmail.com>:
> Here is a small patch for the touchmaster driver
>
> This removes the pulse input on the touchscreen for the touchmaster
> drivers, making centipede returns (tm4k), breakout3k (tm3k),
> wordsearch (tm8k) and possibly other games playable do to the need for
> "dragging" the screen. An example of this is the word search game
> where it is necessary to drag from the start letter to the end to
> highlight the selection, which is not possible with a pulse input.
>
> Best regards
>
> Mike
2009-05-25 01:07:07 +00:00
Aaron Giles
446c154bb1 From: Oliver Stoeneberg [oliverst@online.de]
Sent: Friday, May 15, 2009 9:13 AM
To: submit@mamedev.org
Subject: Unused Variables - second try

This is a new version of the patch, that disables some unused
variables. It fixes some warnings, that came up in an optimized build
and adds a few more things.
2009-05-25 01:03:10 +00:00
Aaron Giles
fa92ddb425 Intruder:
Sorry I forgot to mention, can you make sure the credits for this also
include jmurjr and ranger_lennier when it gets added, they paid for
part of it.

Thanks,
Smitdogg
2009-05-25 01:00:37 +00:00
Aaron Giles
24590f7ccc New clones
==========
Pro. Sports (alternate) [Smitdogg] -- not working


From: Smitdogg <smitdoggjones@gmail.com>

Date: Sat, 2 May 2009 11:59:09 
To: submit@mamedev.org<submit@mamedev.org>; the-dumping-union@googlegroups.com<the-dumping-union@googlegroups.com>
Subject: Pro Sports and Lady Bug


I dumped these, the Lady Bug is the same game as the parent set in
MAME but the roms are different sizes. The Pro Sports is a different
version than the one in MAME, it appears to be this one:
http://www.arcadeflyers.com/?page=flyer&db=videodb&id=4547&image=4

Pics:
http://smitdogg.mameworld.info/pics/prosportspcb1.jpg
http://smitdogg.mameworld.info/pics/prosportspcb2.jpg
http://smitdogg.mameworld.info/pics/ladybugpcb.jpg

Smitdogg
2009-05-25 00:59:44 +00:00
Aaron Giles
54ae9e7073 New clones
==========
Intruder [Smitdogg]


From: Smitdogg <smitdoggjones@gmail.com>

Date: Fri, 1 May 2009 15:35:07 
To: submit@mamedev.org<submit@mamedev.org>; the-dumping-union@googlegroups.com<the-dumping-union@googlegroups.com>
Subject: Intruder


Here's my dump of Intruder. Pics:
http://smitdogg.mameworld.info/pics/intruderpcb1.jpg
http://smitdogg.mameworld.info/pics/intruderpcb2.jpg
http://smitdogg.mameworld.info/pics/intruderpcb3.jpg

Romident:

01                  = n01prm.6b             Moon Base
                    = cv01-7643.2c          Lunar Rescue (Model Racing bootleg)
                    = cv01_1.bin            Space Invaders (CV Version)
                    = cv01_1.bin            Space Invaders (SV Version)
                    = cv01_1.bin            Space Invaders (SV Version 2)
02                  = n02prm.6a             Moon Base
                    = cv02-7643.1c          Lunar Rescue (Model Racing bootleg)
                    = cv02_2.bin            Space Invaders (CV Version)
                    = cv02_2.bin            Space Invaders (SV Version)
                    = cv02_2.bin            Space Invaders (SV Version 2)
la01-1              = la01                  Space Laser
la02-1              = spcewarl.2            Space Laser
                    = spcewarl.2            Space War (Leijac Corporation)
la03-1              NO MATCH
la04-1              = la04                  Space Laser


Smitdogg
2009-05-25 00:49:11 +00:00
Brian Troha
1234aeb8f5 removed a left over comment from superqix.c driver. 2009-05-25 00:32:52 +00:00
Brian Troha
22732330ea New clone added: High Impact Football (rev LA5 02/15/91)
New Clone Added
---------------------------------
High Impact Football (rev LA5 02/15/91) [Tormod, Smitdogg, Dumping Union]
2009-05-25 00:11:28 +00:00
Brian Troha
00194e2290 New Clone added: Super Qix (World, Rev 2)
New Clone Added
----------------------
Super Qix (World, Rev 2) [Stefan Lindberg]


Dumping missing SQ-IU3 mask rom and added it to the non bootleg sets.  Added NO_DUMP for the B03-03 I8751 MCU and added additional documentation about the roms.  Rearranged the sets and names based on known information (Stefan Lindberg, Dumping Union)
2009-05-24 23:52:37 +00:00
Angelo Salese
ba1be382fb Forgot to disable a popmessage... 2009-05-24 21:16:26 +00:00
Angelo Salese
7bccda6530 Fixed scrolling issues in Tryout, removed the GAME_IMPERFECT_GRAPHICS flag. [Angelo Salese] 2009-05-24 21:14:18 +00:00
Angelo Salese
98d5f69f46 Added screen disable flag 2009-05-24 20:25:38 +00:00
Angelo Salese
4f8b3ec270 Fixed flip X on the sprites. 2009-05-24 16:26:01 +00:00
Angelo Salese
90368f3ba4 Fixed foreground color offsets in Tryout, game colors should now be 100% accurate. [Angelo Salese] 2009-05-24 15:45:58 +00:00
Angelo Salese
b69b61e2d8 Forgot to update the clocks... 2009-05-24 15:05:07 +00:00
Angelo Salese
4dd7f64ac9 Cleaned-up the Mazer Blazer driver 2009-05-24 14:57:47 +00:00
Yasuhiro Ogawa
171057c9ea New Clones added
Fighters' Impact (Japan) [TH60]
Ehrgeiz (Japan) [Uki]

also fixed ROM filename in mgcldate (contents of E32-07 is the same as E32-10 in mgcldtex, but we should use correct name)
2009-05-24 14:50:08 +00:00
Angelo Salese
78744c8059 Fixed background colors in Tryout and cleaned-up the NMI firings on coin insertion [Angelo Salese] 2009-05-24 13:55:20 +00:00
Angelo Salese
e7e1f17e24 03101: jantotsu: Game gives incorrect calls 2009-05-24 12:29:58 +00:00
Angelo Salese
cdc77347d6 Started to properly work on the Jantotsu ADPCM indexs... 2009-05-23 19:23:31 +00:00
Angelo Salese
55c11475ae Added MSM hook-up for Ganbare Chinsan Ooshoubu [Angelo Salese]
Fixed MSM frequency in Jantotsu [Angelo Salese]
2009-05-23 18:42:05 +00:00
Angelo Salese
7c4836dd83 Fixed coin lockout in Tetris (Arkanoid HW) and removed the GAME_WRONG_COLORS flag since the colors are correct. [Angelo Salese]
========================================================================================

I don't know who uploaded the snaps from the original pcb on the ftp, but they matches
current emulation.
2009-05-23 17:38:06 +00:00
Brian Troha
2a31240fd0 Documentation update: Added the release date of Wing Shooting Championship v2.00 based on paperwork shown in an eBay auction. 2009-05-23 16:15:59 +00:00
Nicola Salmoria
712f9d3fd8 added I8751 ROM to sqixu [Dr. Decapitator, Nicola Salmoria]
fixed sqix/sqixa bootleg MCU bad dump by comparison with the original [Nicola Salmoria]
2009-05-23 15:18:38 +00:00
Angelo Salese
d366385a77 Minor trivial fix. 2009-05-23 15:13:27 +00:00
Angelo Salese
48a4a69e41 Splitted memory maps for the different sshangha version, makes the parent set sound to work too. 2009-05-23 15:09:58 +00:00
Yasuhiro Ogawa
24dca01b03 updated config table to make bldyroar work 2009-05-23 14:16:19 +00:00
Brian Troha
46a0af4d43 New clone added: Bloody Roar (Japan)
New Clone Added
----------------------
Bloody Roar (Japan) [D. Alves, Smitdogg, Dumping Union]

This is more then a simple region byte change for the program roms, and of course dumped from a legit Japanese version board  ;-)
2009-05-23 13:35:46 +00:00
Angelo Salese
fe07b30773 Fixed flickering in Super Shanghai Dragon's Eye on girl presentation screens. 2009-05-23 13:15:23 +00:00
Angelo Salese
42abf3b0cc Some ST-V fixes... 2009-05-23 11:47:02 +00:00
Angelo Salese
ac6d3cbc7e New games marked as GAME_NOT_WORKING
------------------------------------
Microman Battle Charge [Guru]
Technical Bowling [Guru]

=========================================================================

They both moans for i/o settings*, I'll fix/re-arrange some stuff in the 
driver then look forward to find a solution to them...

*
techbowl: http://mamedev.emulab.it/kale/fast/files/0000_189977285.png 
micrombc: http://mamedev.emulab.it/kale/fast/files/0000_485217218.png
2009-05-23 09:59:41 +00:00
Brian Troha
e8760370c0 new clone adde: Chaos Heat v2.09O
New Clone Added
----------------------
Chaos Heat (World) [Tormod / Brian Troha]
2009-05-22 20:48:18 +00:00
Wilbert Pol
2d5f849e19 Only sync the z80 busreq changes when the z80 is running. 2009-05-22 18:21:29 +00:00
Wilbert Pol
18ed233407 Improved timing of communication between the main and sound cpus in the megadriv driver. 2009-05-22 13:17:57 +00:00
Angelo Salese
fb0923bdf3 Forgot to update a comment... 2009-05-21 23:02:22 +00:00
Angelo Salese
6459b8745e Fixed some dip-switches quirks in the Mexico 86 driver and enabled the single board 4 players mode. 2009-05-21 22:50:34 +00:00
Angelo Salese
cba19c3286 Hooked up sound in Super Shanghai Dragon's Eye [Angelo Salese] 2009-05-21 21:03:05 +00:00
Angelo Salese
f2223359ba Added an heuristic table for the msm samples, making less sense than expected... 2009-05-21 19:17:38 +00:00
Angelo Salese
d79728c31c Fixed clocks. 2009-05-21 17:19:35 +00:00
Angelo Salese
8aac8b57ad Fixed ADPCM stop flag in Jantotsu, and cleaned up some routines in the driver [Angelo Salese] 2009-05-20 22:55:28 +00:00
Angelo Salese
5c6cea8175 Corrected Euro League clock speeds [Mike Coates] 2009-05-20 21:41:22 +00:00
Angelo Salese
f2aff17480 Hooked up sprite buffering in the Jaleco Mega System 1 driver. [Angelo Salese] 2009-05-20 21:09:56 +00:00
Angelo Salese
c8bfb4755b Converted some AM_WRITE(SMH_RAM) to AM_WRITEONLY in the crgolf.c driver. 2009-05-19 23:29:31 +00:00
Angelo Salese
e818ba4773 Found & hooked up the flip screen bit 2009-05-19 23:00:58 +00:00
Angelo Salese
a49ccdceb6 Fixed NMI generation for Super Crowns Golf, sound should now be 100% accurate [Angelo Salese, Tomasz Slanina] 2009-05-19 22:06:04 +00:00
Angelo Salese
0a6120923e Added basic MSM support for Super Crowns Golf, it basically works but the NMI generation is probably wrong because the post
screen gives to me a RAM error. I disable it by default until I understand it properly...
2009-05-19 20:35:36 +00:00
Yasuhiro Ogawa
52d6643964 fixed ROM filename for Battle Zone [Andrew Welburn] 2009-05-19 15:29:20 +00:00
Brian Troha
8a404e19ac added PCB rom locations to Dog Fight (Thunderbolt) romdef as well as the bprom type. 2009-05-19 03:03:13 +00:00
Brian Troha
90d2e8e705 Corrected the 202 entry in the LFO Frequency Table (and comments for it) for the YMF271 based on a formula by Olivier Galibert. (Brian Troha, Roman Scherzer) 2009-05-19 01:37:45 +00:00
Angelo Salese
c4b557d602 Converted wc90.c memory map to current standards 2009-05-18 22:51:36 +00:00
Angelo Salese
0232d3ac16 Fixed nested NMIs on wc90b.c, improves msm sound. 2009-05-18 22:41:06 +00:00
Angelo Salese
809ac1895b Fixed regressed sound in wc90b.c 2009-05-18 21:56:14 +00:00
Fabio Priuli
1fdd4da092 Gladiator coinage fix [Tafoid] 2009-05-18 07:21:33 +00:00
Fabio Priuli
51edcfc751 Fixed Aliens P2 inputs [stephh] 2009-05-18 07:20:32 +00:00
R. Belmont
8c5a573da6 File missing from last commit. 2009-05-18 05:28:05 +00:00
R. Belmont
2e2d792930 Namco System Super 22 update
- Reimplemented SPOT RAM - Tokyo Wars relied on some details not previously seen
- Fixed uninitialized RAM area that caused random sprite colors since 0.120 (thanks to Phil Bennett for debugging the problem)
- Updated Guru Readme(tm)

Help wanted:

Tokyo Wars would be fully playable but it doesn't write complete sprite lists and doesn't erase old sprite list entries on scene changes.  Possibly a missing DMA function somewhere.

Aqua Jet needs the analog controls hooked up and possibly some other TLC.  It accesses the keycus in a very odd way but appears to run fine and coin up without it returning anything in particular.  I just don't have time right now and I didn't want to "hoard" this stuff when someone else could be making it better.

New games marked as GAME_NOT_WORKING
------------------------------------
Alpine Racer 2 (Rev. ARS2 Ver.A) [Guru]
Tokyo Wars (Rev. TW2 Ver.A) [Guru, R. Belmont, Phil Bennett]
Aqua Jet (Rev. AJ2 Ver.B) [Guru, R. Belmont, Phil Bennett]
2009-05-18 04:12:56 +00:00
R. Belmont
a7383eaece Namco System 23 update
- Changes and documentation added on how the I/O board is hooked up.

The H8/3334 based TSS-I/O board sometimes handshakes successfully in 
Time Crisis 2 now but timing-related problems remain.
2009-05-18 04:00:08 +00:00
R. Belmont
a59e2337ea H8 series MCU updates
- Implemented 8-bit timers and free-running counter for H8/3334
- Added bld #imm, @Rd instruction
- Improvements to interrupts and the serial ports
2009-05-18 03:55:28 +00:00
Brian Troha
92c85c173c CF card redump and ID metadata added to create a CHD [Guru] 2009-05-17 18:39:47 +00:00
davidhay
cde4e45fdc split video ram access into 32-bit / 64-bit areas pending more information on how they actually mirror (it's not a straight mirror) 2009-05-17 13:30:15 +00:00
davidhay
6ea5efd0e9 undo 5563, it breaks the driver. 2009-05-17 13:05:40 +00:00
Angelo Salese
1b8c5dfc00 03190: 86lions: 'Wrong' colours seem fixed when you swap R/B values 2009-05-17 11:09:10 +00:00
davidhay
20b4eb25a0 new clones
US AAF Mustang (TAB Austria bootleg) [Klaus Sommer]

(see http://www.hotsummer.at/guru/Mustang.JPG incase anybody wants to do a quick text mockup of the PCB for reference)

not especially interesting (mainly just minor sound program changes compared to the other bootleg) but it is a complete dump of the bootleg roms, and it documents the TAB Austria bootleg at least.
2009-05-17 10:59:29 +00:00
Ryan Holtz
cedf65e3f2 Added hooks to HOLLY emulation to dump frame captures for an optional offline viewer driver, IVY. [MooglyGuy] 2009-05-17 03:36:41 +00:00
Brian Troha
2c05834518 Correct rom labels per set for the Wizard Fire sets. 2009-05-16 19:09:31 +00:00
Angelo Salese
3415f6c8cd Readded the table without the *offending* last column 2009-05-16 14:55:44 +00:00
Angelo Salese
71eb504d3b Fixed MCU names as per Guru 2009-05-16 13:50:41 +00:00
davidhay
b495b1916a the DES key / PIC information belongs in the PIC rom dumps, not in the source (reduced legal risk, standard/known real format already known) 2009-05-16 12:07:16 +00:00
Fabio Priuli
bfe79e09ed Fix to 03187: scin: Game title is different as shown in picture 2009-05-16 08:35:37 +00:00
Aaron Giles
252fdd1922 Fix mcatadv regression. 2009-05-16 02:24:01 +00:00
Brian Troha
4792a8e850 new clone added: Wizard Fire (Over Sea v2.1)
New Clone Added
-----------------
Wizard Fire (Over Sea v2.1) [Irongiant]

New set becomes the parent... renamed the old "JF" prefixed roms to JE. Added PCB location to rom name where needed and added a note about rom label prefixs.
2009-05-15 22:08:01 +00:00
Wilbert Pol
bc5d8587c4 Moved the configuration of m6502-family callbacks to the cpu configuration. 2009-05-15 19:28:52 +00:00
Yasuhiro Ogawa
82e853dd52 added Guru-readme(TM) for Sega model3 and I/O board [the Guru] 2009-05-15 13:51:58 +00:00
Pierpaolo Prazzoli
1e887cf719 Fixed 03176: cheekyms: Graphic Regression [Pierpaolo Prazzoli] 2009-05-15 09:43:37 +00:00
Yasuhiro Ogawa
f7627e13a3 added Guru-readme(TM) for Triforce [the Guru] 2009-05-15 07:42:52 +00:00
Aaron Giles
3fd14bb4f9 Fix CPS3 regression. 2009-05-15 06:02:23 +00:00
Aaron Giles
de269aeb45 Sent: Monday, May 11, 2009 10:32 PM
To: submit@mamedev.org
Subject: LSHIFT/<< expression diff fix

Tafoid pointed out that it's currently impossible to use '<<' in a 
cheat xml file, this fix adds an alternate LSHIFT to cheat.c and
express.c and also adds the working '>>' as an alternate RSHIFT to 
express.c (not needed in cheat.c as >> parses fine)

diff file attached
2009-05-15 05:29:09 +00:00
Aaron Giles
07388c4544 Sent: Monday, May 11, 2009 10:15 PM
To: submit@mamedev.org
Subject: megatech.c notes

I updated the megatech.c parts list with info from more carts and
fixed some errors in the notes for the rom definitions, and arranged
them in correct order. The diff is kind of messy so I included the c
file too.

Smitdogg
2009-05-15 05:28:10 +00:00
Aaron Giles
93245f1816 From: AGEMAME Development [agemame@gmail.com]
Sent: Monday, May 11, 2009 10:36 AM
To: submit@mamedev.org
Subject: MPU4 lamp smoothing

Lamp output in MPU4.c smoothed. Redrawing now only occurs on the peaks
of the 50Hz AC Power.

(Based on documentation from FME Forever)

(After fixing the silly beginnner C errors)
2009-05-15 05:26:46 +00:00
Aaron Giles
6dfeee8520 From: Luigi30 [mailto:luigi30@gmail.com]
Sent: Sunday, May 10, 2009 10:46 PM
To: submit@mamedev.org
Subject: lottofun coin lockout

Adds missing coin lockout to lottofun
2009-05-15 05:25:37 +00:00
Aaron Giles
4063eeeaca From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Sunday, May 10, 2009 5:41 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Static qualifier update

Hi mamedev,

Here's my periodic static qualifier patch for MAME, mostly adding
static to new code introduced over the past couple of months.

~aa
2009-05-15 05:24:32 +00:00
Aaron Giles
3ed8adbf9f Hi again Aaron,
Remember me, I sent you the Aliens ASIAN EPROM dump a few days ago?

Anyhow, I've just been repairing an original Data 
East Robocop boardset and noticed that only the 
PROM at 2A on the ROM board had been dumped - the 
two PROMs on the CPU board were undumped. So I 
desoldered those two from my boardset and dumped 
them for you. They didn't have labels on them so 
the attached filename dumps are made up of the 
type of PROM followed by the IC location on the PCB.

I also noticed that the filename of the already 
dumped PROM at 2A (which I verified okay against 
mine) didn't include the PROM type, although it's mentioned here:

http://maws.mameworld.info/maws/driverinfo/dec0.c

so I renamed that file and re-sent it. Up to you 
or the MAME team to decide whether to change the 
name, although I guess it's no big deal, although 
it makes life a bit easier for anyone repairing a 
boardset and wishing to know the PROM type (the 
boardset itself is screened wrong I believe - for 
the PROM at 2A it's screened as MB7130, yet the 
PROM used (and mentioned on the above page) is in fact an MB7124).

For further info, this is what happens when the 
relevant PROMs are removed from the board (one at a time!):

MB7122E (EN-24) PROM at 17E on CPU board -- 
Removing this causes all text to disappear along 
with the sprites and the foreground layer of the 
background graphics to be absent (but the background layer is still visible)

MB7116E at 12C on CPU board -- Removing this causes all sprites to disappear

MB7124E at 12A on ROM Board (although the board 
is screened as MB7130) -- Removing this causes the 
display to disappear, although coining up makes 
the correct text appear (and sound to play), 
intro graphics appear on starting a game, then 
nothing, it won't even play blind (although the 
coin up sound still plays on coin insert)


There's also a PAL on the ROM board but 
unfortunately it's protection fuse is of course 
blown so I can't read it. Ah well.

If you need to credit me when these are 
incorporated into the code, just put in my name Irongiant

Hope all this helps.


Cheers,
Phil
2009-05-15 05:22:33 +00:00
Aaron Giles
d9f4734cfa From: Xander Xander [mailto:xander85@operamail.com]
Sent: Sunday, May 10, 2009 1:28 AM
To: submit@mamedev.org
Subject: Save state for artmagic.c and runaway.c

I have added the save state to artmagic.c and runaway.c

Xander
2009-05-15 05:14:52 +00:00
Aaron Giles
a5699e8513 > From: atari_ace@verizon.net
> To: submit@mamedev.org
> CC: atariace@hotmail.com
> Subject: [patch] Search all rom sources for merges
> Date: Sat, 18 Apr 2009 20:32:15 -0700
> 
> Hi mamedev,
> 
> The logic for detecting merged roms does not check all the rom sources
> in the parent, leading to cases where roms from devices aren't
> detected as merged (e.g. ldv1000 in superdqs). This fixes it.
> 
> ~aa
2009-05-15 05:13:28 +00:00
Aaron Giles
f05270246f Fixed sound mute for system 2 games. 2009-05-15 04:46:15 +00:00
Angelo Salese
a52c2c5356 Fixed title screen display in Joshi Volleyball [Angelo Salese] 2009-05-14 21:44:20 +00:00
Angelo Salese
728b617f74 Added basic ADPCM support to Grand Cross [Angelo Salese] 2009-05-14 20:46:22 +00:00
Angelo Salese
aa7b8f9323 Fixed Oki banking in Grand Cross. [Angelo Salese] 2009-05-14 19:44:56 +00:00
Aaron Giles
befc46f257 Cleanups and version bump. 2009-05-14 16:30:38 +00:00
Wilbert Pol
7dc342691f fix typo 2009-05-14 16:28:09 +00:00
Angelo Salese
8226d123f8 Fixed King Derby sprites wrap-around and flip x positioning. 2009-05-13 21:41:55 +00:00
Angelo Salese
e7e544c0c1 Fixed typo 2009-05-13 20:48:30 +00:00
Angelo Salese
3f2794f4de Dumped io board rom to Dynamic Golf [Guru] 2009-05-13 20:12:56 +00:00
Angelo Salese
ca351bba59 Fixed Kiki Kai Kai exception. 2009-05-13 19:05:01 +00:00
Aaron Giles
a909ca4b4a Fixed MCS-51 to not access RAM in wraparound fashion.
Hooked up Noboranka MCU (very different from the others).

New games working: Noboranka
2009-05-13 15:53:11 +00:00
Aaron Giles
0e3bd92f71 Fixed buffer overflow with longer driver names. 2009-05-13 02:58:45 +00:00
Aaron Giles
8125878cfa Fixed misaligned table. 2009-05-13 02:58:21 +00:00
Nathan Woods
4b092a9122 Readded read_vector callback 2009-05-13 02:53:12 +00:00
Angelo Salese
48f28c7c0b Improved the single board 4p mode in Kick N Run / Mexico 86. It basically works but 2p mode is broken so I still keep it as disabled by default. [Angelo Salese] 2009-05-13 00:21:43 +00:00
davidhay
8a65213590 TA Fifo / YUV Transfers leave the SB_C2DSTAT register as it was 2009-05-12 22:27:55 +00:00
Brian Troha
c88bceb266 removes "BAD_DUMP" from the Red Baron AVG bprom, it has been verified correct (contents and label) by the Dumping Union ;-) 2009-05-12 22:27:13 +00:00
Jonathan Gevaryahu
2a8f2a9b69 add two crystal values needed for MESS 2009-05-12 19:10:25 +00:00
Angelo Salese
30cd851a93 Fixed Legend of Makai regression. 2009-05-12 16:27:58 +00:00
Angelo Salese
53cb336c1d Fixed regression on homedata.c driver 2009-05-12 16:13:51 +00:00
Phil Bennett
d1627e2692 Marked polystar, hellngt and totlvice CHDs as bad. Will be replaced soon.
Added missing YMZ280B ROM to evilngt/hellngt. [Guru]
2009-05-12 12:42:58 +00:00
Phil Bennett
7e9414b9e9 03173: batman: Audio samples are incorrectly pitched [Phil Bennett] 2009-05-12 12:10:14 +00:00
davidhay
e1341c0524 marked wboyu as 'prototype'? the evidence at http://www.mameitalia.net/index.php?showtopic=12508&st=0&#entry149552 would seem to suggest that it is. 2009-05-12 06:41:07 +00:00
Fabio Priuli
5629699d97 Reverted bogus change. The correct fix had already been added by Reip. I should really go to sleep. Sorry. 2009-05-11 23:18:27 +00:00
Fabio Priuli
71338cd990 Fixed MT3171. Since I'm a bit confused about all the memory map macros, can anyone take a look if there is a more compact way to code this? thanks. 2009-05-11 23:14:58 +00:00
Brian Troha
9d20f1ad00 Changes Hatris (World) to Hatris (US) as it's the US set... now that I can actually see it run ;-) 2009-05-11 21:03:28 +00:00
Fabio Priuli
aa32dab8d1 Fixed very stupid tag mistake I had introduced 2009-05-11 18:46:14 +00:00
Angelo Salese
c152695381 Fixed a pointless memory map name 2009-05-11 18:11:51 +00:00
Angelo Salese
3efe048152 03169: All sets in hvyunit.c: Access Violation
Also renamed cpu tags to be master/slave.
2009-05-11 18:08:09 +00:00
Fabio Priuli
6810501703 Fixed halleys.c sound: ay8910 write handlers work on two bytes 2009-05-11 18:04:09 +00:00
Fabio Priuli
0a134f782c Fixed P2 palette write handlers for fromancr and fromanc4 2009-05-11 17:20:40 +00:00
Fabio Priuli
9bb141db5f Fixed tattass regression from map merging 2009-05-11 15:44:32 +00:00
Yasuhiro Ogawa
e6265a189f updated CHD hash of 2 newly added games to genuine one [the Guru] 2009-05-11 09:57:11 +00:00
Aaron Giles
00c5f34211 MCS-51 fixes:
* jb int0,<self> loops are now broken out of if int0 comes and is taken
 * externally-clocked counters only count when enabled

System 1 changes:
 * hooked up 8751 properly
 * removed old 8751 hacks
 * shuffled Shooting Master sets

New Games Marked Working
------------------------
Choplifter (8751 315-5151)
Shooting Master (EVG, 8751 315-5159a)
2009-05-11 09:14:26 +00:00
davidhay
a95bed239b replaced sha1s in the new gnet additions
aaron> files are in the same place
2009-05-11 07:57:57 +00:00
Fabio Priuli
eaff98fd77 Mamesick's fixes for a couple of bugs introduced while merging memory maps 2009-05-11 07:00:13 +00:00
Yasuhiro Ogawa
6ac3b1d971 fixed DIPSW and notes [kanikani] 2009-05-11 06:03:12 +00:00
Aaron Giles
8e290e62d8 Fixed validity check failure. 2009-05-11 05:54:30 +00:00
Fabio Priuli
eff9a60365 Fixed pipedrm tag problem 2009-05-11 05:21:06 +00:00
Brian Troha
f7e60a3c7b New Clone Added: Hatris (World)
New Clone Added:
--------------------
Hatris (World) [Andrew Welburn]


Also corrected the the difficulties in the dipswitches to stated "Hat Fall Velocity" and "End Line Position" as found in a scanned PDF manual.
2009-05-11 03:30:50 +00:00
Angelo Salese
39ff59a5ac Made a main clock correction for M14 HW 2009-05-11 01:10:40 +00:00
Angelo Salese
081c0cfce5 Converted DJ Boy memory maps to current standards 2009-05-11 00:54:38 +00:00
Angelo Salese
12f1da5981 Disabled some unneeded register logging. 2009-05-10 23:37:58 +00:00
Angelo Salese
ef7dae23cb 03162: baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasa : Game has no sound at all 2009-05-10 22:53:27 +00:00
Angelo Salese
20b2ab2b92 Improved the debugging on the Wave DMA handler. 2009-05-10 22:00:12 +00:00
Angelo Salese
b95de6056c Commented out the ACIA irq, was causing missing bgms in Street Fighter Zero 3 Upper 2009-05-10 20:48:21 +00:00
Angelo Salese
bbf0b5cd1d Added MCU no-dump to Air Buster 2009-05-10 20:26:47 +00:00
Pierpaolo Prazzoli
a36738d222 Fixed regression for mitchell.c games 2009-05-10 19:05:53 +00:00
davidhay
03b002307a New games added
--------------

Otenami Haiken (V2.04J) [Joerg Hartenberger]
Shanghai Sangokuhai Tougi (Ver 2.01J) [Joerg Hartenberger]

they're g-net games and the metadata is currently wrong (used ident from another game) but I'll fix it when I get sent the proper one.  Both work fine.
2009-05-10 18:16:05 +00:00
Angelo Salese
5ff1f61b3c Removed some unneeded " 2009-05-10 17:20:04 +00:00
Angelo Salese
5c95aa672d Converted niyanpai.c and nbmj9195.c to use AM_IMPORT_FROM 2009-05-10 17:16:20 +00:00
Angelo Salese
a0aa7c791c Converted namcos2.c to use AM_IMPORT_FROM 2009-05-10 17:07:23 +00:00
Angelo Salese
f7b8a87fe4 New clones added
----------------
Samurai Nihon-ichi (set 3, harder) [f205v]

Moved Nunchackun to be a clone of Lady Master of Kungfu (same game, different gfxs).
2009-05-10 16:10:17 +00:00
Angelo Salese
b01833d08d New games marked as GAME_NOT_WORKING
------------------------------------
IQ Pipe [SoftwareThis]
2009-05-10 15:22:09 +00:00
davidhay
ca4752d9b7 hacked the YUV interrupt to fire when the base register is written. (Currently looking at implementing properly, but this prevents KuruCham and SS2005 from hanging) 2009-05-10 13:14:12 +00:00
Fabio Priuli
1836c5e1fe Fixed tubep.c tags as per Aaron's suggestion 2009-05-10 12:05:55 +00:00
Aaron Giles
564aa21bc1 Removed round() hack in favor of MSVC-specific #define in winprefix.h.
Changed bilinear filter to use faster rgbutil.h version. It would
be even faster if the texture code downconverted to fixed-point
earlier and then used the integer values when doing the texture
lookups.
2009-05-09 22:03:21 +00:00
Angelo Salese
9216688bb1 Added a work-around for the UART FIFO read only status register on the SH-4 to make Tetris Kiwamemichi happy to boot.
It crashes shortly after that like La Keyboard though (jumps to an unmapped address).
2009-05-09 19:18:36 +00:00
davidhay
053d30b140 changed a few things to make unhandled stride cases show up more obviously. 2009-05-09 16:16:33 +00:00
davidhay
bc6810f131 better enforcement of texture rules 2009-05-09 16:01:20 +00:00
Nicola Salmoria
c9f7ad6772 marked bad dump 2009-05-09 15:04:13 +00:00
Nicola Salmoria
0711387b26 typos and mcu hash 2009-05-09 14:57:01 +00:00
davidhay
1b188c1974 ok, not sure about this one... maybe the stride value is valid in this case, need to check. 2009-05-09 14:10:35 +00:00
davidhay
4796659533 implement a few more texture rules 2009-05-09 13:52:47 +00:00
davidhay
e3b4a07d07 applied some of the exclusive texture mode rules (fix guilty gear regression with previous checkin) 2009-05-09 13:38:34 +00:00
Nicola Salmoria
6dae83c584 added MC-8123 key for Gigas. Of course the game still doesn't work because the program ROM is missing. 2009-05-09 13:12:36 +00:00
davidhay
49945ae809 made stride select an extra (unsupported) texture mode. 2009-05-09 13:06:06 +00:00
davidhay
5b959d28aa put bilinear enable as a debug feature for now, it's pretty, but a little slow to be developing with :-) 2009-05-09 11:43:03 +00:00
davidhay
ccc344ef61 short-circuit the naomi rendering in non-textured cases, prevents a lot of bad graphics. 2009-05-09 11:04:09 +00:00
Fabio Priuli
ed033f2799 Fixed tubepb regression (it uses a different tag for 3rd CPU) 2009-05-09 09:13:48 +00:00
Ryan Holtz
5932d858db Added bilinear filtering to Naomi video emulation. Textures are still a bit crawly since we're always using the lowest MIP level. [MooglyGuy] 2009-05-09 07:09:52 +00:00
Aaron Giles
09d58a6c7f Removed address_map2 items from the CPU config, etc. 2009-05-09 05:30:43 +00:00
Aaron Giles
0f1e0cc8e5 Removed second parameter from MDRV_CPU_PROGRAM_MAP, MDRV_CPU_DATA_MAP,
and MDRV_CPU_IO_MAP. For the remaining drivers that used multiple
address maps, converted them to use AM_IMPORT_FROM to import the base
map.
2009-05-09 04:11:55 +00:00
Aaron Giles
9671ee9208 Added cheesy workaround for round(), until a better one is found. 2009-05-09 04:09:19 +00:00
Yasuhiro Ogawa
946aba63d0 fixed spelling of company name 2009-05-09 02:04:53 +00:00
davidhay
77f8cfea08 fix bug in computedilated, was causing bad portraits in shikgam2 2009-05-09 00:29:11 +00:00
Ryan Holtz
cb3ebf5bf8 Merged memory maps in the follow remaining drivers and cleaned up some comments. The terms readmem and writemem no longer exist in src/mame/drivers. [MooglyGuy]
- homedata.c, intrscti.c, inufuku.c, irobot.c, jack.c, kaneko16.c, naughtyb.c, scobra.c, scramble.c, slapfght.c, spaceg.c
2009-05-08 23:58:06 +00:00
Brian Troha
870afda8b6 Cart info documentation update for the two resent Mega-Tech cart dumps: Shadow Dancer & Streets of Rage 2009-05-08 21:57:49 +00:00
Angelo Salese
7ee34f4d3a Fixed a surely wrong Maple behaviour, will double-check it later but this fix should allow Under Defeat to boot. 2009-05-08 19:14:48 +00:00
Angelo Salese
9899c14bdc Some Maple fixes, now Street Fighter Zero 3 Upper should be fully playable. 2009-05-08 18:26:03 +00:00
Fabio Priuli
df9cd55f44 Fixed nss sound tag (to make it the same as snesb.c and MESS snes.c). This fixes MT3152. 2009-05-08 15:48:07 +00:00
Angelo Salese
fc3da46e20 Lowered the ay volumes, my ears thanks... 2009-05-08 15:12:48 +00:00
davidhay
527ad38449 added profile markers to naomi, to see what % of cpu time things are using
right now cvs title screen
48% main CPU
11% Memory Read
16% Memory WRITE64_HANDLER
20% User1 (Start Render->End Render)

at 8% speed

So.. main CPU and Memory Access are still the main bottlenecks, although the video rendering is significant.
2009-05-08 14:52:35 +00:00
Angelo Salese
7a24de64f0 Removed a debug logging 2009-05-08 14:27:19 +00:00
Angelo Salese
63d2d6b503 Fixed background colors in Alien Command 2009-05-08 13:42:53 +00:00
Angelo Salese
79ab4468b6 Added MCU no dumps for the Grand Striker driver 2009-05-08 13:29:56 +00:00
Angelo Salese
88c1d2db97 Renamed yumefuda.c/hanaroku.c drivers to albazg.c/albazc.c (like they should be properly named) 2009-05-08 12:38:13 +00:00
Angelo Salese
139620156a New games added or promoted from NOT_WORKING status
---------------------------------------------------
PT Reach Mahjong [Angelo Salese]
2009-05-08 11:34:21 +00:00
Angelo Salese
d124a13e29 Fixed inputs, it's now playable but not yet working (investigating...) 2009-05-08 10:28:01 +00:00
Angelo Salese
4898f905f2 Converted Irem M14 HW to tilemaps and cleaned-up the driver 2009-05-08 09:34:34 +00:00
Fabio Priuli
8c71e9a7ce Fixed a couple of minor regressions from device-ization of nes ppu (MT 3151) 2009-05-08 06:45:33 +00:00
Fabio Priuli
d4987f1134 fixed 3 more tags 2009-05-08 06:03:57 +00:00
Fabio Priuli
d4fb6ec81f commented out unused variable. 2009-05-08 06:03:27 +00:00
Fabio Priuli
f581b98781 Wrong cpu tag fixed 2009-05-07 22:41:11 +00:00
Olivier Galibert
309ed153c8 Naomi renderer: make it anal-retentive where it comes to position precision 2009-05-07 22:30:45 +00:00
Olivier Galibert
cb9412bb8c Naomi renderer: add all 64 blending modes 2009-05-07 21:16:43 +00:00
smf-
1443386e33 fixed visual studio 64 bit compile 2009-05-07 19:43:17 +00:00
Angelo Salese
888d92cda8 Some driver updates that involves MCU that needs to be decapped for Guru (mostly the ones that I recall right now). 2009-05-07 19:39:37 +00:00
Aaron Giles
673ca66750 Cleanups and version bump. 2009-05-07 15:46:14 +00:00
Aaron Giles
c80c4730c4 From: Xander Xander [xander85@operamail.com]
Sent: Wednesday, May 06, 2009 12:01 PM
To: submit@mamedev.org
Subject: MAME Debugger

In some processors (like Z80), it is not possible to put the BPs to
0x000A, 0x000B, 0x000C, 0x000D, 0x000E with the key F9, and if it
is inserted more than 10 BP, the BP A, B, C, D, E cannot be removed
with the key F9.

Xander
2009-05-07 15:29:33 +00:00
Aaron Giles
4aa04501e7 Here's my dumps of these carts. Please have the credits include
Smitdogg, cricri_pingouin, incog, B. Sparks, ANY. I have some carts to
go through for the driver notes but no time today to update the
source. For these 2 carts, both pcb's are 171-5782. Shadow Dancer uses
an intel 27256 and a MASK uPD27c4000, sticker on the pcb is
837-6963-43. Streets of Rage uses TMS 27c256 and MASK uPD27c4000. pcb
sticker is 837-6963-51.

Smitdogg
2009-05-07 15:27:59 +00:00
Fabio Priuli
6790318845 Moved mapping for 'skip to next level' buttons to Q,W. Feel free to change them to anything else if you like. 2009-05-07 15:27:03 +00:00
Aaron Giles
1e81454f3e Cruis'n World v1.7 [MSN] 2009-05-07 15:11:27 +00:00
Aaron Giles
537c6394f5 From: Luis Faria [mailto:luis.faria@gmail.com]
Sent: Tuesday, April 28, 2009 6:20 AM
To: submit@mamedev.org
Subject: Some protection fixes for galpani2

Hi, I'm submitting a fix for the current protection emulation in
galpani2 driver, based in MAME0131.

I've modified somewhat the protection handling, geeting rid of
the need to call galpani2_mcu_run from VIDEO_UPDATE, as
that function is performed by CPU2's INT7 and it now works.
And added support for command 2, making gp2se go into
demo mode and allowing to go ingame, nice skulls! ;-)
Unfortunately, this set is still not playable because of missing
gals in the background and sometimes there's an ADDRESS
ERROR, causing a reset. Included in these changes, I added
support for MCU triggering by CPU2 .

Also:

- changed some 8 bit writes disguised as 16 bit to
AM_WRITE8 and AM_DEVWRITE8 and some
AM_WRITE(SMH_NOP)s to AM_WRITENOP.

- "crystallized" the clocks of the M68000s and OKIs,
deriving the latter from the former.

- fixed a Copy&Paste mistake I made in the previous
submission, in the sound rom mappings for galpani2/2t/2g.

- reduced the input port definition duplication by using
PORT_INCLUDE where applicable instead of defining
everything again.

- reduced the CPU#2 Code region size to the effectively
used size, and expanded the CPU#2 Backgrounds Data
region size to the maximum usable size, making it the
same for all sets.

Keep on the good work!

Regards,
Luis Faria
2009-05-07 15:03:29 +00:00
Aaron Giles
d074b034a6 From: Corrado Tomaselli
Corrected sauro main cpu to 5Mhz and YM3812 to 2.5Mhz as verified on the pcb
2009-05-07 14:56:41 +00:00
Aaron Giles
0cdc6294dc From: Corrado Tomaselli
Special Criminal Investigation (Negro Torino hack)

I added this hack running on the original pcb. There are some changes in 
the gfx of the game.
The company is the same that did Puzznic hack (again running on original 
pcb). An arcade owner once told me Negro s.a.s from Turin was once the 
official dealer of Taito games. I wonder if taito knew they hacked their 
games ;)
2009-05-07 14:55:33 +00:00
Aaron Giles
3d3eddc80b Added and began hooking up the 8751's for the System 1 games.
Still some work to do.
2009-05-07 14:00:31 +00:00
Aaron Giles
d72f98cb3c Fix MCS51 disassembler to work properly when there are two
memory arguments (the second would overwrite the first).
2009-05-07 13:59:46 +00:00
Fabio Priuli
7498554ec1 Moved 'skip to next level' buttons from BUTTON_2 to F1/F2 keys. 2009-05-07 12:09:07 +00:00
Angelo Salese
9dc31cb7c3 Disabled newer games from mamedriv.c 2009-05-07 11:23:22 +00:00
Olivier Galibert
faf1defc0a Naomi renderer: target the pixel center. 2009-05-06 23:30:15 +00:00
Olivier Galibert
b696ed9b88 Naomi renderer: cleanups and renaming before I go nuts. 2009-05-06 21:43:41 +00:00
Angelo Salese
63cd0a8f45 Added proper MCU dump for Meikyuu Hunter G. [Dr. Decapitator, Guru, Angelo Salese] 2009-05-06 18:43:34 +00:00
davidhay
85ad4afb67 removed copy+pasted comment, this bootleg is a single board. 2009-05-06 18:22:26 +00:00
davidhay
07f91dc456 added note about manufacturer of the cabal bootleg that was just added. 2009-05-06 17:19:30 +00:00
davidhay
6fcdf3140d renamed black tiger sets. 2009-05-06 17:16:45 +00:00
davidhay
c89d2e7d44 new clones
Cabal (bootleg set 2) [Klaus]

this one is closer to the original sets, basically it's just a version of the game with the sound cpu pre-decrypted & split into decrypted data / encrypted data.  Came from a legitimate bootleg board tho.
2009-05-06 17:03:53 +00:00
Ryan Holtz
29f46d4576 - Fixed display of the i8085's SP register when in the debugger. [MooglyGuy] 2009-05-06 15:19:41 +00:00
davidhay
d3ebaa0724 added some not-amazingly-good code to use the correct full-resolution textures in mipmapped cases (the mipmapped versions come first, so to find the full resolution you have to calculate an offset). This improves ikaruga, text in kurucham etc. Not heavily tested. 2009-05-06 14:44:43 +00:00
Angelo Salese
71464b3db8 Minor variables clean-up 2009-05-06 13:10:59 +00:00
Angelo Salese
f35a64163e Added proper MCU dump for Black Tiger. [Dr. Decapitator, Guru, Angelo Salese]
===============================================================================

Notice that I'm not sure about who I should properly credit for the dump (Dr. Decapitator or Decapping Project?).
2009-05-06 12:57:32 +00:00
Brian Troha
8935dc57ef New Clone added: Pit Fighter (Rev 5)
New Clone Added
===============
Pit Fighter (Rev 5) [Smitdogg, The Dumping Union]

Adds Rev 5 of Pit Fighter to the driver.  It works as well as the other sets ;-P

Also added correct 4megabit mask rom dumps to Rev 5 & 6.
2009-05-06 02:01:15 +00:00
Brian Troha
5168c61d45 Changes name of a set Glass... as verified by a dump from Andrew Welburn. His PCB shows the "set 2" we had as the set the has "Break Edition" under the main Glass logo.
BrianT
2009-05-06 00:23:17 +00:00
davidhay
3831a065ef actually draw to the edges of the screen on naomi. 2009-05-05 22:25:29 +00:00
Fabio Priuli
ccdf4727ad Forgot to commit this file 2009-05-05 22:23:42 +00:00
Fabio Priuli
6be9cb9992 A few number-to-tag changes in megadrive/sms based drivers.
Also changed some tags (needed until all drivers are updated from using genesis.c to megadriv.c) and made explicit a few header includes.
2009-05-05 22:14:45 +00:00
Olivier Galibert
08ed5c16e6 Naomi renderer: render sprites as polys. Add bitsliced alpha. 2009-05-05 21:42:30 +00:00
Angelo Salese
a770f077d0 Modified mahjong games in Naomi to be loaded with a specific configuration, will add the proper JVS hook-up on my next update 2009-05-05 18:54:58 +00:00
Angelo Salese
f8bf2de8bc New clones added
----------------
Noraut Joker Poker [Alan Griffin]

===============================================

I don't know if he wants to be credited with his name, I guess so...
I'll also contact him for the initialize info...
2009-05-05 18:15:02 +00:00
Jonathan Gevaryahu
c713b0ba1a minor update to sn76496.c to make the cycles to ready change made more sane (still not completely right), and document why. 2009-05-05 17:06:28 +00:00
Pierpaolo Prazzoli
38833fa1dc Fixed
03143: screwloo: screwy graphics area on one screen [Pierpaolo Prazzoli]

As a result, now the floor "moves" when the character moves around
2009-05-05 16:42:38 +00:00
Angelo Salese
00fdcf6adf Improved logging for the PVR-DMA 2009-05-05 14:34:17 +00:00
Fabio Priuli
ca876a8a0a Made a few more number-to-tag conversions. Also, removed chd.h includes from cps2.c (leftover of pre-decrypt versions, I guess) 2009-05-05 09:08:33 +00:00
Jonathan Gevaryahu
08c182fbe7 New games marked as GAME_NOT_WORKING
------------------------------------
Gigas [Andy Welburn]
2009-05-05 01:21:34 +00:00
Olivier Galibert
f0d2b4ff53 Naomi renderer: add yuv-linear textures, but it's kinda useless without the TA yuv pipe. 2009-05-04 23:22:54 +00:00
Olivier Galibert
0480162bcc Naomi renderer: bunch of fixes and cleanups 2009-05-04 20:47:23 +00:00
Angelo Salese
ea7a4c5b3a New clones added
----------------
Aliens (Asia) [Irongiant]
2009-05-04 20:38:15 +00:00
Tomasz Slanina
0d71c2d7c8 Various improvements to Parent Jack driver. 2009-05-04 15:49:40 +00:00
davidhay
2f3a715a85 slightly different implementation after talking to sar. the 'z' value probably already is 1/z 2009-05-04 14:51:53 +00:00
davidhay
0c5ebcb2ee small wbuffer priority hack to make things more usable (things are generally in the right order now) 2009-05-04 13:58:22 +00:00
Curt Coder
91a7d9908b Converted the WAVE sound device to stereo (for MESS). 2009-05-04 13:18:58 +00:00
davidhay
1067adb1a1 fix out of bounds write issue (wrong array dimensions of buffer) on new Naomi rendering code, was causing various glitches [Olivier Galibert] 2009-05-04 12:24:11 +00:00
Olivier Galibert
1e2829da9c Naomi: hacked up 3D renderer.
It doesn't work at all the way the real hardware works and it's still
buggy as hell, but at least Kale will be able to see more than the
flat sprites.

Other people are welcome to work on something which could try to
pretend to be accurate.
2009-05-04 11:45:32 +00:00
Nathan Woods
298cf8348d Sync with MESS 2009-05-04 11:27:27 +00:00
Angelo Salese
6d6f31b9b1 Added preliminary coin latches for PT Reach Mahjong.
=========================================================================================

Any help here is appreciated, I don't know why the gameplay looks pretty much broken,
i8085a irq bug?
2009-05-04 01:21:50 +00:00
Yasuhiro Ogawa
e1e3de7f68 Changed the game name.
This game is 'PT Reach Mahjong (1979/11)' according to title screen.
'PT Mahjong (1979/01)' is different game.
2009-05-04 00:10:46 +00:00
davidhay
02bdddd184 added an extra set to goldstar.c, not sure if it's a good dump tho. 2009-05-03 22:42:06 +00:00
Angelo Salese
f0683906c3 New games marked as GAME_NOT_WORKING
------------------------------------
Triple Star 2000 [f205v]
Super Star [f205v]
2009-05-03 20:28:04 +00:00
Angelo Salese
0e77ecc1d2 test svn commit 2009-05-03 20:27:01 +00:00
Angelo Salese
a01f867cbe Removed deprecat.h dependancy for kopunch.c 2009-05-03 18:40:48 +00:00
davidhay
f618b47a3e changed some misleading comments too. 2009-05-03 18:39:00 +00:00
davidhay
20b78c3ae5 missing an #if 0 2009-05-03 18:37:34 +00:00
davidhay
cc5f71a1be a few changes to the 3d buffer code.. no improvements, but might make development easier. 2009-05-03 18:36:52 +00:00
Angelo Salese
cae3430d26 Found some inputs in PT Mahjong 2009-05-03 16:36:41 +00:00
Angelo Salese
eafc1367bf Added a preliminary driver for Irem M14 HW, will finish it soon if possible. 2009-05-03 15:07:54 +00:00
R. Belmont
2f0739cb34 S23: hooked up serial comms between subcpu and I/O board.
New games marked as GAME_NOT_WORKING
------------------------------------
Panic Park (PNP2 Ver. A) [Guru]



If anyone wants to mess with this driver, please feel free.  A few things that could use attention:
- Palette RAM is definitely not right
- The text layer isn't correct
- The I/O board now recieves a startup packet from the subcpu but doesn't send anything back, which in turn means the subcpu won't let the MIPS advance.  What else does the I/O board want?  It's a tiny program, shouldn't be too hard to work out.
- All the games download a giant mass of binary data through the 3D FIFO on startup.  Assuming it's a DSP program, identifying what kind it's for would be nice.
2009-05-03 15:04:51 +00:00
R. Belmont
4c4564753a H8: Better interrupt handling for the 8/16 bit H8s. 2009-05-03 14:53:17 +00:00
Yasuhiro Ogawa
9bd12cb993 New clones added
Crazy Kong 2 (Japan) [Team Japump!!!]
2009-05-03 12:16:03 +00:00
Wilbert Pol
813b577298 Changed the z80_bank_addr into a simple 9 bit shift register. Fixes mantis 2817. [Enik Land] 2009-05-03 12:00:02 +00:00
Yasuhiro Ogawa
c58dccfb7e forgot to add SHA1s 2009-05-03 09:41:27 +00:00
Yasuhiro Ogawa
1bd5cfa4a4 New clones added
Super Xevious (Japan)
2009-05-03 09:39:35 +00:00
R. Belmont
9ca33c5a1d Second verse, less "cargo cult" than the first. 2009-05-03 00:26:13 +00:00
R. Belmont
2ab1c30583 Fix 64-bit GCC compile problem. 2009-05-02 21:49:39 +00:00
Angelo Salese
d8d7a22a08 Cleaned-up HNG64 system ports 2009-05-02 16:50:06 +00:00
Ryan Holtz
90bd3d14ea Merged memory maps for all driver sources beginning with 'H':
- halleys.c, hanaawas.c, hanaroku.c, hcastle.c, hexa.c, hexion.c, higemaru.c, hnayayoi.c, holeland.c, homedata.c, hshavoc.c, hyhoo.c, hyperspt.c
2009-05-02 16:45:51 +00:00
Angelo Salese
3a023d7403 Memory maps merges for the following drivers:
* karnov.c
* kchamp.c
* kingobox.c
* klax.c
* koikoi.c
* konamigq.c
* ladyfrog.c
* liberate.c

Fixed Yellow Cab (Japan) booting, promoted to working status [Angelo Salese]
Attempted to fix colors in Koi Koi Part 2 [Angelo Salese]
Lowered DAC volume in Karate Champ from 0.50 to 0.15, it was having sound clipping problems since day one. [Angelo Salese]

(Fixed Karnov sound regression)
2009-05-02 16:23:57 +00:00
Fabio Priuli
5a06342216 number-to-tag conversions in CPU calls for most of drivers starting with 'G' 2009-05-02 10:53:04 +00:00
Fabio Priuli
46387ed4f2 Fixed failing MAME validation (wrong marukin io_map after mitchell.c map merging) 2009-05-02 09:38:09 +00:00
Fabio Priuli
ae9ad4ea6b Removed a few more MESS specific code from mame/machine/atari.c. Also, renamed a couple of functions to prevent conflicts with MESS. 2009-05-02 08:43:28 +00:00
Ryan Holtz
f5a98d1a86 Merged memory maps for all driver sources beginning with 'G': [MooglyGuy]
- gaelco.c, gaelco2.c, gaiden.c, galaga.c, galastrm.c, galaxold.c, galivan.c, gaplus.c, gbusters.c, gcpinbal.c, genesis.c, gijoe.c, ginganin.c, glass.c, gng.c, goal92.c, goindol.c, gomoku.c, gotcha.c, gotya.c, gridlee.c, gstriker.c, gumbo.c, gunbustr.c
2009-05-02 05:44:29 +00:00
Angelo Salese
904d22d694 missed a couple of files 2009-05-02 01:23:26 +00:00
Angelo Salese
04604bd621 Memory maps merges for the following drivers:
* lkage.c
* lsasquad.c
* lwings.c
* m62.c
* m90.c
* magmax.c
* mainevt.c
* marinedt.c
* markham.c
* mastboy.c
* matmania.c
* megadriv.c
* megazone.c

==============================================================================

There are currently 53 drivers with splitted memory maps as far as I know.
2009-05-02 01:14:48 +00:00
Angelo Salese
97d1735c71 Memory maps merges for the following drivers:
* metro.c
* mitchell.c
* ms32.c
* msisaac.c
* mugsmash.c
2009-05-01 23:26:34 +00:00
Angelo Salese
a492c09e43 Fixed merging quirk 2009-05-01 19:50:27 +00:00
Angelo Salese
48a8d4319e Merged memory maps in the mystwarr.c driver 2009-05-01 19:39:23 +00:00
Angelo Salese
5fa4cf1c9a First layer of memory map merging for namcos2.c and namcos21.c, needs a second hand in order to remove all the SMH references
(they both are macroized to hell).
2009-05-01 18:52:03 +00:00
Angelo Salese
213087537c Merged memory maps in the nbmj8891.c 2009-05-01 18:08:35 +00:00
Fabio Priuli
075798d3eb A final round of number-to-tag conversions in CPU call. Only drivers with 'G' and some delicate cases are left (but I won't touch them until I have run a deeper regression test) 2009-05-01 17:53:11 +00:00
Angelo Salese
839f1ec42e Merged memory maps for nycaptor and nbmj8991.c 2009-05-01 16:39:51 +00:00
Fabio Priuli
f932255eb4 number-to-tag conversions for drivers starting with 'S': remaining changes should not involve anymore so many drivers. 2009-05-01 15:01:13 +00:00
Fabio Priuli
f59c21a9ec Some more number-to-tag conversions in CPU calls 2009-05-01 07:54:55 +00:00
Derrick Renaud
c19d6768e7 Changed Lunar Lander thrust control to a pedal. This more accurately emulates the control.
Note: the current code uses IPT_PADDLE.  This causes the game to start with the thrust at 50%.  This is not correct.  The control is really a hand operated pedal.
2009-05-01 00:26:07 +00:00
davidhay
b5cd272823 noticed that i'd accidentally deleted a line in namcos1 2009-04-30 22:44:54 +00:00
Derrick Renaud
3f6eb0e765 lordgun - Fix: P1 Button2 is really P2 Button1 [Cananas] 2009-04-30 22:27:56 +00:00
Angelo Salese
823487401b Removed SMH references in namconb1.c 2009-04-30 18:57:34 +00:00
Angelo Salese
1c067e6187 Memory maps merges for the following drivers:
* nbmj9195.c
* niyanpai.c
* ninjaw.c
2009-04-30 18:53:17 +00:00
Fabio Priuli
5bd851a0d9 A couple more 2009-04-30 17:50:38 +00:00
Fabio Priuli
52fa72a778 More numbers-to-tags changes. Also, removed two unneeded variables in megadrive-related drivers:
genz80.z80_cpunum (it's safer to use the correct tag)
genesis_has_z80 (replaced by a check of cputag_get_cpu!=NULL)
2009-04-30 17:16:48 +00:00
Angelo Salese
5638eb7e1f Memory maps merges for the following drivers:
* nycaptor.c
* olibochu.c
* othldrby.c
* pandoras.c
* parodius.c
* pbaction.c
* pcktgal.c
* pingpong.c
* pirates.c
* pitnrun.c
* pktgaldx.
* pokechmp.c
* popeye.c

Added sound to Pocket Gal Deluxe (bootleg) [Angelo Salese]
2009-04-30 17:04:33 +00:00
Angelo Salese
4feca21faa Splitted Naomi / Atomiswave memory maps and improved sorting of the driver. 2009-04-30 12:39:02 +00:00
Fabio Priuli
3a3acbc79d Factored out some more MESS specific code for Atari 8bit 2009-04-30 10:08:26 +00:00
Fabio Priuli
706c525c72 Again, number-to-tag conversions in CPU calls 2009-04-30 08:17:28 +00:00
Yasuhiro Ogawa
1cf49c43b5 added some notes 2009-04-30 06:09:25 +00:00
Yasuhiro Ogawa
1145300678 fixed sprite trail for mnight and robokid [kanikani] 2009-04-30 04:36:37 +00:00
Brian Troha
3ea817d6ec minor documentation update about the security keys for the new Pit Boss Supertouch 30 sets. 2009-04-30 01:51:24 +00:00
Yasuhiro Ogawa
ba23cc5de7 added some descriptions 2009-04-30 01:43:12 +00:00
Brian Troha
fa7352c6bf remove "- megat4st doesn't boot, protection problem?" from todo list as this was fixed. Better describe the issue for for the megat5 set as well. 2009-04-30 01:32:20 +00:00
Angelo Salese
2d106bd74a Added RTC emulation for hng64 driver [Angelo Salese] 2009-04-29 22:25:56 +00:00
mariuszw1
b0b9441aa1 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pit Boss Supertouch 30 [Mariusz Wojcieszek]
2009-04-29 21:15:50 +00:00
Angelo Salese
8cf476826d Memory maps merges for the following drivers:
* powerins.c
* psikyo.c
* psikyo4.c
* psikyosh.c
* rohga.c
* sbugger.c
* spy.c
2009-04-29 19:44:15 +00:00
Fabio Priuli
8ec0f64f65 More number-to-tag conversions in CPU calls while Kale is busy (and not merging maps) 2009-04-29 15:33:20 +00:00
Angelo Salese
b317ad95bf Added sn76496 ready line hook-up for spcforce.c, doesn't make a difference since it's not actually used. 2009-04-29 12:58:56 +00:00
Curt Coder
1c86da07ed Fixed READY cycle count. 2009-04-29 11:29:14 +00:00
Jonathan Gevaryahu
efd44dee47 Add READY line readback, cleaned up struct a bit, cleaned up comments, added more TODOs, Fixed some unsaved savestate related stuff. 2009-04-29 04:31:25 +00:00
Fabio Priuli
4240bd3abf Fixed bug MT 3129 2009-04-29 00:33:44 +00:00
Angelo Salese
b9cffa68c9 Memory maps merges for the following drivers:
* puckpkmn.c
* punchout.c
* qdrmfgp.c
* quizpani.c
* rabbit.c
* rainbow.c
* rcorsair.c
* redclash.c (also cleaned-up the irq/nmi generation on coin insertion)
* renegade.c
* rmhaihai.c
* rockrage.c
* rocnrope.c
* rollerg.c
* rollrace.c
* runaway.c
* rungun.c
* sangho.c
* sauro.c (also cleaned-up a video function)
* sbasketb.c
* sbugger.c
* scregg.c
* segae.c

Removed deprecat.h dependancy for usgames.c
2009-04-28 23:43:22 +00:00
davidhay
d88da3d539 better fix for the dma, the last one caused an mmu fault on fatal fury 2009-04-28 21:46:30 +00:00
davidhay
4ef6f9103d fix a bug in the hng64 dma.. 2009-04-28 21:23:04 +00:00
Angelo Salese
7fd66deda9 Memory maps merges for the following drivers:
* senjyo.c
* seta2.c
* sfkick.c
* shangha3.c

Properly hooked-up player 2 mahjong panel in mj4simai
Moved paletteram_IIBBGGRR_w() from senjyo.c to emu/video/generic.c

===================================

I'm not sure if sfkick.c memory map is 100% correct, needs double checking (it's the same on MSX MESS driver)
Also anybody is interested in rewrite senjyo.c driver from scratch? ;P
2009-04-28 20:37:37 +00:00
Wilbert Pol
25bff72fe9 Made sure that both the RESET and BUSREQ lines are honored by the megadriv sound cpu. 2009-04-28 20:36:52 +00:00
Angelo Salese
d7f95e8e3d Fixed commit error 2009-04-28 19:17:54 +00:00
Angelo Salese
0b81310fa8 Memory maps merges for the following drivers:
* shaolins.c
* shisen.c
* shootout.c (and cleaned-up the NMIs on coin insertions)
* sidearms.c
* sidepckt.c (merged the two per-game memory maps and moved the protection simulation hook-up to be called on DRIVER_INIT)
* skyarmy.c
* skyfox.c (and cleaned-up the NMIs on coin insertions)
* skyraid.c
* slapfght.c (also cleaned-up the ram sharing)
* slapshot.c
* spbactn.c
* spcforce.c
* spdodgeb.c
* speedspn.c

Modified my coin_insertion() function to use ASSERT & CLEAR instead of PULSE_LINE in cntsteer.c & ssozumo.c
Small region map rename for funystrp.
2009-04-28 19:05:40 +00:00
Fabio Priuli
ae146312df A last round of number-to-tag changes, for the moment (I don't want to conflict with memory maps merging) 2009-04-28 15:32:49 +00:00
Angelo Salese
cc551d8d90 Memory maps merges for the following drivers:
* groundfx.c (also fixed 00487: groundfx: It has wrong default NVRAM settings, especially about the lap number (1) and the coin/credit settings (1/2).)
* lastduel.c
* macrossp.c
* madmotor.c (also cleaned-up some video variables in it)
* mcatadv.c (also reduced a 1.0 clipping out volume setting)
* moo.c

Converted ssingles.c case of AM_READ(SMH_ROM)
2009-04-28 15:08:42 +00:00
Fabio Priuli
2a0bcb26f3 And some more again... 2009-04-28 12:52:17 +00:00
Fabio Priuli
fdd2d4ab63 Again, number-to-tag conversions in CPU calls 2009-04-28 09:27:18 +00:00
Fabio Priuli
e120da4469 I had sent two outdated files. Now compile works again. 2009-04-28 07:46:24 +00:00
Fabio Priuli
4576576204 More number-to-tag conversions in CPU calls. As a result, simplified dec8.c removing game specific irqhandler and ym3526_interface (previously only needed because of different "audiocpu" number) 2009-04-28 07:40:05 +00:00
davidhay
484b50dc42 fixed mantis 3126
sbishi is a 2 player set, it uses the 'player 3' inputs for the 2nd player.

attempting to use the inputs mapped as 'player 2' in the parent set causes the game to break in strange ways, treating that player as both player 1 and/or player 2 depending on the situation, not awarding any score etc.

this removes the broken inputs for the 2 player set and renumbers the players correctly, as they are clearly not meant to be connected in this case.
2009-04-28 07:39:53 +00:00
Angelo Salese
fe193bc43c small memory map name clean-up in espial.c 2009-04-27 22:37:59 +00:00
Angelo Salese
e9f13aef3d Memory maps merges for the following drivers:
* mayumi.c (also cleaned-up the video routines)
* mazerbla.c
* momoko.c
* mosaic.c
* mouser.c
* mrflea.c
* mrjong.c (also cleaned-up the spriteram routines)
* srmp2.c
2009-04-27 22:35:02 +00:00
davidhay
62812a286c fix player controls in the 4 player version of tank force (thanks to tip posted by sxevious on mantis #3127) [David Haywood] 2009-04-27 21:40:22 +00:00
Angelo Salese
8f7f39b71c Memory maps merges for the following drivers:
* metlclsh.c
* mexico86.c (also added a basic hook-up for the 4p communication cpu, disabled by default)
* mirage.c
* mjkjidai.c
* mjsister.c
* mogura.c
* news.c
* ohmygod.c
* ojankohs.c (also cleaned-up some video variables in it)
* oneshot.c
* opwolf.c
2009-04-27 20:55:37 +00:00
Angelo Salese
cd8e7cde01 Fixed nested NMIs on Chequered Flag sound cpu, this fixes the sound loops and the music tempo [Phil Bennett] 2009-04-27 18:37:13 +00:00
Angelo Salese
ae56af5a44 Merged memory maps in the megasys1.c driver 2009-04-27 18:27:49 +00:00
Angelo Salese
54156976aa Added engine noise hook-up to Chequered Flag [Angelo Salese] 2009-04-27 18:03:36 +00:00
Angelo Salese
63ad07061e Merged memory maps in the overdriv.c and demoted it tothe GNW flag. 2009-04-27 14:38:53 +00:00
Fabio Priuli
74551d702d Again, number-to-tag conversions in CPU calls 2009-04-27 14:20:12 +00:00
Angelo Salese
fc59ddc7a0 Merged memory maps in the nbmj8688.c 2009-04-27 14:19:59 +00:00
Angelo Salese
e1f62a820f Merged memory map in the sf.c driver 2009-04-27 13:43:28 +00:00
Angelo Salese
faa95b2751 Merged memory maps for the sub cpus in the seta.c driver 2009-04-27 13:21:01 +00:00
Aaron Giles
9eb86548bb Added missing casts and made other tweaks. The entire project
can now be optionally compiled with the C++ compiler (mingw g++
only for the moment; MSVC still has issues).
2009-04-27 09:18:17 +00:00
Fabio Priuli
5d4816b665 A few more number-to-tag conversions in CPU calls 2009-04-27 09:16:08 +00:00
davidhay
64a5e34b3f hng64 improvements
fixed tile flipping
2009-04-27 08:03:08 +00:00