Sent: Saturday, May 30, 2009 8:30 PM
To: submit@mamedev.org
Subject: Amiga Custom sound - Paula?
As part of the conversion of custom sound devices, the sound chip for
Amiga-hardware games is now named "Amiga Custom" on the Game
Information display. The Amiga sound chip was called Paula, so it
would be nicer to show that instead, as in the attached patch. (You
could also use "MOS 8364" but that's not as catchy....)
-Justin
--
dopefish justin at gmail dot com
http://interbutt.com/
----------
Street Fighter II - The World Warrior (World 910214, TAB Austria bootleg)
From: Klaus Sommer, B.Sc [mailto:klaus@hotsummer.at]
Sent: Tuesday, May 26, 2009 10:29 PM
To: submit@mamedev.org
Subject: E-Mail schreiben an: sf2ebbl.zip, sf2tabaustria.diff
hello!
we dumped a new bootleg of Street Fighter 2. One Differenz to the original set is that the logo's (capcom) are blanked.
Attached are the romset (Maskroms are the same as in the original set) and the DIFF...which is already verified from Haze!
Your's
TeamEurope
roms as NO_DUMP. The versions used in the source were from where from
the export version and they're incompatible with the japanese program
roms. Hopefully that will help scare out a board.
Guessed at the name too.
Namco custom IDs where appropriate.
Added clocks to the Namco 06xx in anticipation of improved
device interconnection.
Added new file devtempl.h which can be used to generate the
DEVICE_GET_INFO function. Updated all the Namco I/O devices
to use this.
Updated galaga driver to use computed video timing.
New Clone Added
--------------------------------------
Off Road Challenge v1.63 [Tormod, Smitdogg, Dumping Union]
This set is not working like all the other Off Road Challenge sets and has all the same issues.
Sent: Wednesday, May 27, 2009 11:50 PM
To: submit@mamedev.org
Subject: Memory Leaks
This patch fixes a few potential memory leaks detected by cppcheck
and also adds an errormessage to verinfo.
Sent: Monday, May 25, 2009 9:31 PM
To: submit@mamedev.org
Subject: DIFF: vertical.ini & horizont.ini
This simple 4 line change (5 if you count the comment) to mame.c adds the
ability to parse vertical.ini and/or horizont.ini files.
I wanted this functionality so that I could specify different resolution
and artwork options for all vertical games in one shot.
I had a MAMEUI user ask that I submit this code to baseline MAME so that
it could be included in MAMEUI GUI without making changes to the core
codebase.
I chose to shorten "horizontal" to "horizont" to make sure that the
ini file falls within 8.3 filename guidelines.
thanks for your consideration
...
Krick
Sent: Sunday, May 24, 2009 4:11 AM
To: submit@mamedev.org
Subject: Compilation fix for ARM7 core
This fixes the compilation with ARM7_DEBUG_CORE. It was actually
found by Reijo Tomperi from the cppcheck team after I issued a bug
report.
----------
Cherry Bonus III (alt) [David Haywood]
New non-working
---------------
Super Cherry Master / New Cherry Gold '99 [David Haywood]
Super Cherry Master / Super Cherry Gold [David Haywood]
Super Cherry Master / Grand Cherry Master [David Haywood]
Updated polepos and bosco drivers to use the new 52xx sound
emulation, wiring up the output through the discrete mixer that
Derrick had already plumbed but left disabled.
This required several MB88xx changes/fixes:
- internal timer support now works; prescaler is guessed based
on Pole Position sample playback frequency
- external counter support works
- a basic mechanism for reading serial input has been added; it
is not sufficient for a full implementation, but good enough
to sample the SI pin at startup
- fixed TSTS/TSTV to clear their respective flags
- fixed CI and CYI to compute imm-reg instead of reg-imm
- added masking of the PA register upon RTI/RTS to prevent bogus
PC values
the information needed to connect to the CPU and other devices
specified in the definition.
Updated drivers to use this new device.
(I notice that the bosco shoot sound no longer changes pitch during
another explosion. Not sure if this was fixed prior or if the
recent device-ification cleaned something up....)
--------------------------------------
Aqua Jet (Rev. AJ2 Ver.B)
Game is now fully playable - I was able to finish a race and everything.
OG take note - the test mode is *very* extensive now that it's navigable.
Look under "OTHERS".
Converted Namco 51xx and 53xx into proper devices. The MB84xx is not
yet emulated, but is now present.
Converted 51xx and 53xx interfaces to use the devcb system for
port I/O callbacks.
Dig Dug is known to be somewhat broken at the moment.
Extended the Namco 60xx and namcoio_init() interfaces to accept
a device name string in addition to an interface struct, until
all the interfaces are replaced with devices.
Added DERIVED_CLOCK() macro which can be used by sub-devices to
derive their clock from the parent device.
Tweaked some of the laserdisc interfaces to use ROM_NAME() and
MACHINE_DRIVER_NAME() macros.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Forgotten Worlds (World) [Please added the right name]
Made the "World" set the new parent and the old parent, which is the US set, a clone.
Date: Tue, 19 May 2009 12:24:35
To: submit@mamedev.org<submit@mamedev.org>
Subject: Added Aristocrat dumps from Heihachi_73
ROMs at http://agemame.fruit-emu.com/aristo/
Original email follows..
Here's another ROM dump to add to the list of non-working games in
aristmkv.c (only another 3000-odd to go!).
Enchanted Forest (E - 23/06/95, Local)
Both games are essentially the same game but half a world apart. One is
unfortunately known for being a kiddie magnet on the fruit-emu forums.
Both are in the same zip file.
=================================
Golden Pyramids (B - 13-05-97, USA)
Queen of the Nile (B - 13-05-97, NSW/ACT)
Golden Pyramids is a 9 line game with a 90 credit (10x) max bet, whereas
Queen of the Nile is a 20 line game with a 500 credit (25x) max bet.
Note: The Golden Pyramids ROM reads QUEEN OF THE NILE, the same date and
'NSW/ACT' as the region inside, but it is a proper US romset (with
English and Portuguese languages selectable). Both games have identical
graphics but different percentage variations (reel strips). However, the
string 'GOLDEN PYRAMIDS' is at 0x043148, and is not present at all in
Queen of the Nile. I never received any label info for Golden Pyramids
either, except for this text file:
Checksum for u7.BIN ==> $4DD8
Checksum for u8.BIN ==> $9D11
Checksum for u11.BIN ==> $F8F6
Checksum for u12.BIN ==> $F8BF
> Here is a small patch for the touchmaster driver
>
> This removes the pulse input on the touchscreen for the touchmaster
> drivers, making centipede returns (tm4k), breakout3k (tm3k),
> wordsearch (tm8k) and possibly other games playable do to the need for
> "dragging" the screen. An example of this is the word search game
> where it is necessary to drag from the start letter to the end to
> highlight the selection, which is not possible with a pulse input.
>
> Best regards
>
> Mike
Sent: Friday, May 15, 2009 9:13 AM
To: submit@mamedev.org
Subject: Unused Variables - second try
This is a new version of the patch, that disables some unused
variables. It fixes some warnings, that came up in an optimized build
and adds a few more things.
Sorry I forgot to mention, can you make sure the credits for this also
include jmurjr and ranger_lennier when it gets added, they paid for
part of it.
Thanks,
Smitdogg
==========
Intruder [Smitdogg]
From: Smitdogg <smitdoggjones@gmail.com>
Date: Fri, 1 May 2009 15:35:07
To: submit@mamedev.org<submit@mamedev.org>; the-dumping-union@googlegroups.com<the-dumping-union@googlegroups.com>
Subject: Intruder
Here's my dump of Intruder. Pics:
http://smitdogg.mameworld.info/pics/intruderpcb1.jpghttp://smitdogg.mameworld.info/pics/intruderpcb2.jpghttp://smitdogg.mameworld.info/pics/intruderpcb3.jpg
Romident:
01 = n01prm.6b Moon Base
= cv01-7643.2c Lunar Rescue (Model Racing bootleg)
= cv01_1.bin Space Invaders (CV Version)
= cv01_1.bin Space Invaders (SV Version)
= cv01_1.bin Space Invaders (SV Version 2)
02 = n02prm.6a Moon Base
= cv02-7643.1c Lunar Rescue (Model Racing bootleg)
= cv02_2.bin Space Invaders (CV Version)
= cv02_2.bin Space Invaders (SV Version)
= cv02_2.bin Space Invaders (SV Version 2)
la01-1 = la01 Space Laser
la02-1 = spcewarl.2 Space Laser
= spcewarl.2 Space War (Leijac Corporation)
la03-1 NO MATCH
la04-1 = la04 Space Laser
Smitdogg
New Clone Added
----------------------
Super Qix (World, Rev 2) [Stefan Lindberg]
Dumping missing SQ-IU3 mask rom and added it to the non bootleg sets. Added NO_DUMP for the B03-03 I8751 MCU and added additional documentation about the roms. Rearranged the sets and names based on known information (Stefan Lindberg, Dumping Union)
Fighters' Impact (Japan) [TH60]
Ehrgeiz (Japan) [Uki]
also fixed ROM filename in mgcldate (contents of E32-07 is the same as E32-10 in mgcldtex, but we should use correct name)
========================================================================================
I don't know who uploaded the snaps from the original pcb on the ftp, but they matches
current emulation.
New Clone Added
----------------------
Bloody Roar (Japan) [D. Alves, Smitdogg, Dumping Union]
This is more then a simple region byte change for the program roms, and of course dumped from a legit Japanese version board ;-)
- Reimplemented SPOT RAM - Tokyo Wars relied on some details not previously seen
- Fixed uninitialized RAM area that caused random sprite colors since 0.120 (thanks to Phil Bennett for debugging the problem)
- Updated Guru Readme(tm)
Help wanted:
Tokyo Wars would be fully playable but it doesn't write complete sprite lists and doesn't erase old sprite list entries on scene changes. Possibly a missing DMA function somewhere.
Aqua Jet needs the analog controls hooked up and possibly some other TLC. It accesses the keycus in a very odd way but appears to run fine and coin up without it returning anything in particular. I just don't have time right now and I didn't want to "hoard" this stuff when someone else could be making it better.
New games marked as GAME_NOT_WORKING
------------------------------------
Alpine Racer 2 (Rev. ARS2 Ver.A) [Guru]
Tokyo Wars (Rev. TW2 Ver.A) [Guru, R. Belmont, Phil Bennett]
Aqua Jet (Rev. AJ2 Ver.B) [Guru, R. Belmont, Phil Bennett]
- Changes and documentation added on how the I/O board is hooked up.
The H8/3334 based TSS-I/O board sometimes handshakes successfully in
Time Crisis 2 now but timing-related problems remain.
US AAF Mustang (TAB Austria bootleg) [Klaus Sommer]
(see http://www.hotsummer.at/guru/Mustang.JPG incase anybody wants to do a quick text mockup of the PCB for reference)
not especially interesting (mainly just minor sound program changes compared to the other bootleg) but it is a complete dump of the bootleg roms, and it documents the TAB Austria bootleg at least.
New Clone Added
-----------------
Wizard Fire (Over Sea v2.1) [Irongiant]
New set becomes the parent... renamed the old "JF" prefixed roms to JE. Added PCB location to rom name where needed and added a note about rom label prefixs.
To: submit@mamedev.org
Subject: LSHIFT/<< expression diff fix
Tafoid pointed out that it's currently impossible to use '<<' in a
cheat xml file, this fix adds an alternate LSHIFT to cheat.c and
express.c and also adds the working '>>' as an alternate RSHIFT to
express.c (not needed in cheat.c as >> parses fine)
diff file attached
To: submit@mamedev.org
Subject: megatech.c notes
I updated the megatech.c parts list with info from more carts and
fixed some errors in the notes for the rom definitions, and arranged
them in correct order. The diff is kind of messy so I included the c
file too.
Smitdogg
Sent: Monday, May 11, 2009 10:36 AM
To: submit@mamedev.org
Subject: MPU4 lamp smoothing
Lamp output in MPU4.c smoothed. Redrawing now only occurs on the peaks
of the 50Hz AC Power.
(Based on documentation from FME Forever)
(After fixing the silly beginnner C errors)
Sent: Sunday, May 10, 2009 5:41 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Static qualifier update
Hi mamedev,
Here's my periodic static qualifier patch for MAME, mostly adding
static to new code introduced over the past couple of months.
~aa
Remember me, I sent you the Aliens ASIAN EPROM dump a few days ago?
Anyhow, I've just been repairing an original Data
East Robocop boardset and noticed that only the
PROM at 2A on the ROM board had been dumped - the
two PROMs on the CPU board were undumped. So I
desoldered those two from my boardset and dumped
them for you. They didn't have labels on them so
the attached filename dumps are made up of the
type of PROM followed by the IC location on the PCB.
I also noticed that the filename of the already
dumped PROM at 2A (which I verified okay against
mine) didn't include the PROM type, although it's mentioned here:
http://maws.mameworld.info/maws/driverinfo/dec0.c
so I renamed that file and re-sent it. Up to you
or the MAME team to decide whether to change the
name, although I guess it's no big deal, although
it makes life a bit easier for anyone repairing a
boardset and wishing to know the PROM type (the
boardset itself is screened wrong I believe - for
the PROM at 2A it's screened as MB7130, yet the
PROM used (and mentioned on the above page) is in fact an MB7124).
For further info, this is what happens when the
relevant PROMs are removed from the board (one at a time!):
MB7122E (EN-24) PROM at 17E on CPU board --
Removing this causes all text to disappear along
with the sprites and the foreground layer of the
background graphics to be absent (but the background layer is still visible)
MB7116E at 12C on CPU board -- Removing this causes all sprites to disappear
MB7124E at 12A on ROM Board (although the board
is screened as MB7130) -- Removing this causes the
display to disappear, although coining up makes
the correct text appear (and sound to play),
intro graphics appear on starting a game, then
nothing, it won't even play blind (although the
coin up sound still plays on coin insert)
There's also a PAL on the ROM board but
unfortunately it's protection fuse is of course
blown so I can't read it. Ah well.
If you need to credit me when these are
incorporated into the code, just put in my name Irongiant
Hope all this helps.
Cheers,
Phil
Sent: Sunday, May 10, 2009 1:28 AM
To: submit@mamedev.org
Subject: Save state for artmagic.c and runaway.c
I have added the save state to artmagic.c and runaway.c
Xander
> To: submit@mamedev.org
> CC: atariace@hotmail.com
> Subject: [patch] Search all rom sources for merges
> Date: Sat, 18 Apr 2009 20:32:15 -0700
>
> Hi mamedev,
>
> The logic for detecting merged roms does not check all the rom sources
> in the parent, leading to cases where roms from devices aren't
> detected as merged (e.g. ldv1000 in superdqs). This fixes it.
>
> ~aa
* jb int0,<self> loops are now broken out of if int0 comes and is taken
* externally-clocked counters only count when enabled
System 1 changes:
* hooked up 8751 properly
* removed old 8751 hacks
* shuffled Shooting Master sets
New Games Marked Working
------------------------
Choplifter (8751 315-5151)
Shooting Master (EVG, 8751 315-5159a)