Commit Graph

71 Commits

Author SHA1 Message Date
VDm
bd0e59a795 fix(d3d): fix calling conventions 2025-05-03 15:54:49 +04:00
superp00t
31f215ea14 feat(console): hardware detection et cetera 2025-04-12 04:35:49 -04:00
superp00t
7bd7d1ac9e fix(d3d): badly copied code 2025-04-01 14:55:45 -04:00
superp00t
8adf3a0061 feat(d3d): clean up hardware cursor stuff 2025-04-01 12:43:55 -04:00
VDm
2a02ba3657 feat(d3d): update CGxDeviceD3d::ISceneBegin 2025-03-31 00:08:41 +04:00
VDm
9c0c0c64ba fix(d3d): fix cursor shape for non-client window area 2025-03-30 12:41:01 +04:00
VDm
2f070a489e feat(d3d): add GxRs_Lighting case in CGxDeviceD3d::IRsSendToHw (fix cursor appearance) 2025-03-29 22:42:18 +04:00
VDm
d80e2b4b4f feat(d3d): add hardware cursor support 2025-03-29 18:04:21 +04:00
superp00t
7240aa5dd2 fix(gx): removed DirectXMath-less matrix multiplication shim 2024-09-10 20:21:03 -04:00
superp00t
3e77eb935a feat(gx): add directxmath for MinGW 2024-09-07 13:54:54 -04:00
superp00t
9fc5476ef7 feat(gx): add broken cursor drawing implementation 2024-09-06 12:32:50 -04:00
superp00t
422a36cd93 fix(gx): log what api is being used when initializing device 2024-07-22 16:16:41 -04:00
superp00t
20f392cd74 chore(build): make Thunderbrew zig-buildable 2024-07-21 16:41:14 -04:00
fallenoak
d67e13087a
feat(gx): sync viewport in d3d backend 2023-04-15 13:56:49 -05:00
fallenoak
5174970b24
feat(gx): sync projection and view xforms in d3d backend 2023-04-15 12:14:33 -05:00
fallenoak
4a1101bd7d
feat(gx): stub ffp state syncing in d3d backend 2023-04-15 10:04:29 -05:00
Phaneron
da23578002
feat(gx): implement CGxDevice::BufData 2023-03-20 17:28:23 -05:00
fallenoak
acaa42019a
feat(gx): add getter for device window 2023-03-19 23:48:52 -05:00
fallenoak
d5562cb82a feat(gx): reset d3d device on window size changes 2023-03-19 13:29:10 -05:00
fallenoak
73859890b1
feat(gx): use caps-defined shader profiles 2023-03-17 17:04:58 -05:00
fallenoak
92ba4b66ae feat(gx): force render state update when setting d3d defaults 2023-03-17 09:29:32 -05:00
fallenoak
c0bf0d58e0 feat(gx): set default d3d states after creating d3d device 2023-03-17 09:21:34 -05:00
fallenoak
7dbb4af868 feat(gx): apply client area adjustments in d3d backend 2023-03-15 16:33:51 -05:00
fallenoak
69493f48ae fix(gx): use correct define for show window call 2023-03-15 16:12:55 -05:00
fallenoak
aecd79a57c feat(gx): adjust window for desired client area in d3d backend 2023-03-15 16:10:25 -05:00
fallenoak
aafbada709
fix(event): use correct types for window proc params 2023-03-15 15:24:14 -05:00
fallenoak
9ccd1884f3
feat(gx): handle custom window proc in device creation 2023-03-14 16:49:01 -05:00
fallenoak
de0050d111 fix(gx): correct stub handler for WM_SIZING in d3d backend 2023-03-14 16:24:35 -05:00
fallenoak
7bda95494d feat(gx): handle WM_ACTIVATE in d3d backend 2023-03-14 16:20:43 -05:00
fallenoak
10e5fbb42b feat(gx): handle texture uv wrapping in d3d backend 2023-03-14 12:48:39 -05:00
fallenoak
3328134c58 fix(gx): preload all non-render-target textures in d3d backend 2023-03-14 08:34:22 -05:00
fallenoak
3b7978b84d feat(gx): add conditional shrink of proj matrix in d3d backend 2023-03-13 01:16:07 -05:00
fallenoak
91baaebd5b
feat(gx): set native projection matrix in d3d backend 2023-03-12 23:49:48 -05:00
fallenoak
8d36078606 feat(gx): implement window size queries in d3d backend 2023-03-12 00:38:36 -06:00
fallenoak
99691860d6 feat(gx): handle cull mode state in d3d backend 2023-03-12 00:23:40 -06:00
fallenoak
af59a58fa2 fix(gx): add missing break 2023-03-12 00:12:13 -06:00
fallenoak
6581142c64 feat(gx): handle blend mode state in d3d backend 2023-03-12 00:11:18 -06:00
fallenoak
56b24bfb3c feat(gx): implement scene clear in d3d backend 2023-03-11 16:56:47 -06:00
fallenoak
c0d256f0a0 feat(gx): handle scissor test render state in d3d backend 2023-03-11 16:40:05 -06:00
fallenoak
ddcbd5829d feat(gx): handle texture filter device states in d3d backend 2023-03-11 16:33:42 -06:00
fallenoak
d6cada50cd feat(gx): handle alpha ref render state in d3d backend 2023-03-11 16:20:42 -06:00
fallenoak
648468531f feat(gx): handle texture uploads in d3d backend 2023-03-11 15:57:46 -06:00
fallenoak
ffb121fe42 feat(gx): handle depth render states in d3d backend 2023-03-11 14:21:25 -06:00
fallenoak
5d80397fa6 feat(gx): handle depth device states in d3d backend 2023-03-11 13:03:50 -06:00
fallenoak
2c059ce55e feat(gx): handle alpha device states in d3d backend 2023-03-11 13:00:26 -06:00
fallenoak
756cb7e05a feat(gx): handle shader constants in d3d backend 2023-03-11 09:13:23 -06:00
fallenoak
434fba0e86 feat(gx): handle shader render state in d3d backend 2023-03-11 09:02:01 -06:00
fallenoak
69282c0c94 feat(gx): handle scene lifecycle in d3d backend 2023-03-11 08:59:17 -06:00
fallenoak
9a15edb6e4 feat(gx): partially handle size wm event in d3d backend 2023-03-11 00:09:06 -06:00
fallenoak
298590f52c
feat(gx): sync vertex buffers in d3d backend 2023-03-10 23:54:01 -06:00