------------------------------
Milton Bradley MicroVision [kevtris, Wilbert Pol]
Because of the tiny screen use -prescale 3 to
get decent video output.
Bowling Try [H.A. Pontes, R. Mucciarelli, Tormod, Yohji, Smitdogg, The Dumping Union]
CPU: H8 3008 (currently set to H8 3002 because 3008 doesn't exist in the core)
GFX: YGV631-B (we have no docs for this, might be related to the Namco ND1 chip?)
SOUND: TT5665 (there are datasheets about, but I don't think we have a core)
I claim no ownership over this, I won't be working on it, up for grabs.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Kuru Kuru Pyon Pyon (Japan) [Roberto Fresca, hap, Fyrecrypts, anonymous,
btribble, Yohji, Smitdogg, The Dumping Union]
note, external submission, cleaned up a bit by me, was sent with the following message
From Brian Griffin:
To Haze:
I've made some changes to the drivers for the fruities by continuing to split things into proper versions and adding some you were missing continuing with the patterns you have set. We had some Maygay machines come in and I saw they hadn't been done yet.
No 'Brian Griffin' isn't my real name I'd rather remain anonymous / not be in the credits if that's alright with your team because of my job my employer or customers could take issue with me helping.
I work as a repair technician for these fruities and what's happening in Mame is the best thing to happen in the last 10 years. By that I mean the effort being made to recognize the different rom versions of each game, it's invaluable when it comes to repairing these and fitting programs the operators are happy with. Until Mame came along everybody was just sticking with one set and that was only good for people wanting to play the games on a PC not people operating and maintaining the original machines where you often need a specific version for a specific hardware profile.
It is with great lament we threw away many different 'sets' at my former place of employment 5 years back because nobody at all was interested in them at the time. I wish Mame had shown an interest back then but they're long gone now.
Regarding sound roms I'm not hopeful of you finding the missing ones, what you don't realise is except for the most popular / profitable they were in and out in under 3 months, scrapped for parts, reskinned, fitted with new roms, and recycled. We had arcade video games on location test for longer than some of these were around if they weren't bringing in the money or worse were instead bleeding it because people had found emptier exploits. You could probably consider many of them to be 'prototypes' using Mame terminology they were so short lived. Nobody I work with has seen some of them for 15-20 years and these machines are sizeable enough so you can't just misplace them. Anything more than a few years old not owned by a collector or retro-arcade more than likely no longer exists anywhere.
Everything you need is at (speedy share link removed)
New games marked as GAME_NOT_WORKING
------------------------------------
Dragon's Lair 2: Time Warp (US v3.19)
Space Ace (DL2 Conversion) (US v1.3)
New clones added
----------------
Dragon's Lair 2: Time Warp (Euro v3.19) (not working)
Dragon's Lair 2: Time Warp (Spanish v3.19) (not working)
Dragon's Lair 2: Time Warp (US v3.18) (not working)
Dragon's Lair 2: Time Warp (Euro v3.16) (not working)
Dragon's Lair 2: Time Warp (US v3.15) (not working)
Dragon's Lair 2: Time Warp (Spanish v3.15) (not working)
Dragon's Lair 2: Time Warp (US v3.14) (not working)
Dragon's Lair 2: Time Warp (US v3.12) (not working)
Dragon's Lair 2: Time Warp (US v3.00) (not working)
Dragon's Lair 2: Time Warp (US v2.11) (not working)
Space Ace (DL2 Conversion) (Euro v1.3) (not working)
(rather ugly for now, the code *should* be collapsible to a single set of functions but we're not there yet, not even close, lots of push and pull of system specific bits needed before everything is in the right place)
Added Dip Locations to vastar.c driver [Tafoid]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Planet Probe [Alberto Grego, Corrado Tomaselli, f205v, David Haywood]
based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014
for sound. The status is still preliminary. [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
Super Card (encrypted) [Roberto Fresca, Team Europe]
- Renamed the internal layout artwork: bigdeal --> bonuscrd.
- Default Bonus Card & Big Deal DIP switches positions, that
allow boot the system without errors.
-avr8: Implemented MULS, ANDI, STD Z+, LD -Z, LD Y+, LD -Y, LD -X, SWAP, ASR,
ROR, and SBIS opcodes. [MooglyGuy]
-avr8: Moved Timer 0-2 into the CPU core itself, 30x driver speedup [MooglyGuy]
-cratft.c: Fixed DAC bit order, audio now plays but is 40% too slow [Mooglyguy]
- Fixed some glitches with the SE/30's built-in video
- Added preliminary infrastructure for LC and '030-type processor-direct slots
- Support for SE/30 processor-direct slot version of RasterOps Colorboard 264
types. Created a binding_type_exception which is thrown when
a bind attempt fails due to mismatched types.
Added helper templates to driver_device to wrap legacy
device read/write handlers into driver_device member functions.
This should help move some things forward until more common
code is converted into proper devices.
Introduce new module devcb2 which contains modernized
versions of devcb. Compared to previous implementation
this one is simpler overall, trampolining calls through
a single internal set of adapter functions. The new
versions are also designed to be specified in the
machine_config rather than in structures, so they are
no longer simple POD types. Additional new/changed
features:
* reads and writes can map to delegates for line or 8/16/32/64-bit
* reads and writes can map to an I/O port
* reads can be mapped to a constant value, with or without logging
* writes can be mapped to a device's input line
* all reads/writes can have a shift, mask, and/or xor applied
* devices can opt to make the functions safe-if-NULL when resolving
* only member function types are supported
Rewrote the YM2151 interface to be fully modernized, and
removed the ym2151_interface struct in favor of inline configs
using the new devcb2 mechanism. In many cases, removed
no longer needed trampolines, instead taking advantage of
direct support for input line writes.
greatly improving performaces (e.g. Manic Miner demo went from 20% to 380%
ingame). Plus added some very preliminary softlists. [David Haywood]
(MESS) spectrum_cass.xml: added very preliminary softlist containing some
interesting test case for emulation. [David Haywood]
Remaining TODO list:
- take WP into account
- test the amstrad, implement its observational format (edsk) using
pasti as a start. Or find the legendary amstrad IPFs. Or both.
- correct read track, the implementation is completely wrong. See
previous for testing, it's only used in protections the check the
inter-sector gaps.
- shake and bake on the amstrad, protections are the best to find bugs
in a fdc
- add the scan id commands, but nothing seems to use them
- debug the 2.88M formatting which is unreliable. Fix its IDAM/DAM
gap size on formatting too (but that's not what's making it
unreliable)
- test all the systems that were hit, and fix what needs to be fixed.
Beware that multiple problems may happen:
- upd765 may be wrong
- the driver may not be working
- the hookup may be wrong/incomplete (bitrate selection and floppy
rpm in particular)
- the driver may be too limited for the new implementation (the x68k
dma device does not handle non-instant dma yet for instance)
- report invalid command when appropriate depending on the actual chip
emulated
- add the russian clones with their real names
and added a new command line option of "-viewlist" which will print out a list
of all the devices that can be viewed in human readable logic equations.
Also updated the jedutil regression test to support passing in an additional argument of "debug" to print out a detailed log. Also moved the jedutil regression test
data into separate directories composed of the device's name to make things
more organized. [Kevin Eshbach]
non-templatized helper class so that the code can live
co-located, rather than invading device.h.
Changed the read/write delegates to derive from
device_delegate. Updated the address map macros to create
these properly.
Removed remnants of the old AM_BASE/SIZE macros from the
memory system.
eventually, nes_mmc and its pieces (nes_pcb, nes_ines & nes_unif) will contain a cart slot device and allow for
things like on-cart sound chips and eeprom devices to be properly emulated
---------------------
Blankity Bank (PCP) (SYSTEM80) [TTX]
Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff. (nw)