Commit Graph

161 Commits

Author SHA1 Message Date
superp00t
21dcc7d8ae feat(gx): handle SDL window resize event 2023-11-26 14:42:47 -05:00
superp00t
dbac391d9e fix(gx): change charactersize to int32 2023-11-26 12:43:31 -05:00
superp00t
2dd65b2b5d fix(gx): SUniSGetUTF8, not SUniGetUTF8 2023-11-26 12:25:07 -05:00
superp00t
18572b35fc fix(gx): include <storm/Unicode.hpp 2023-11-26 12:22:36 -05:00
superp00t
a336165cef feat(gx): translate SDL_TextInput events into OS_INPUT_CHAR events 2023-11-26 12:13:32 -05:00
superp00t
c0d5e2a0c8 feat(gx): GLSDL window closes upon SDL_EVENT_QUIT 2023-11-24 23:52:34 -05:00
superp00t
73912ed71a feat(gx): correct translation of mouse button index 2023-11-24 23:51:01 -05:00
superp00t
49bc9d5d8b feat(gx): GLSDL window dispatches mouse button events 2023-11-24 23:25:58 -05:00
superp00t
eccf4db2e0 feat(gx): GLSDL window dispatches mouse and key events to input queue 2023-11-24 19:33:48 -05:00
superp00t
ec66da49c5 fix(gx): when not on Windows or Linux, use dummy NewOpenGl 2023-11-18 11:30:06 -05:00
Phaneron
706c8903a1
feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
2023-11-18 10:50:16 -05:00
superp00t
8a7d89b52f feat(gx): implement GxuFontClearBatch 2023-08-16 19:24:24 -04:00
fallenoak
bc1ce52f7d
chore(gx): use uint32_t union member in CGxStateBom when appropriate 2023-04-17 16:52:11 -05:00
fallenoak
58272f1212
chore(gx): clean up function declarations in GLDevice 2023-04-17 12:16:38 -05:00
fallenoak
01ca76788c
chore(gx): clean up member function declarations in CGxMatrixStack 2023-04-15 21:23:03 -05:00
fallenoak
912d643e9c
chore(gx): add flag enum to CGxMatrixStack 2023-04-15 21:21:27 -05:00
fallenoak
d67e13087a
feat(gx): sync viewport in d3d backend 2023-04-15 13:56:49 -05:00
fallenoak
37996fa79c
feat(gx): set marker when viewport changes 2023-04-15 12:36:57 -05:00
fallenoak
5174970b24
feat(gx): sync projection and view xforms in d3d backend 2023-04-15 12:14:33 -05:00
fallenoak
c0e623d02b
feat(gx): add const getter for top of matrix stack 2023-04-15 10:32:07 -05:00
fallenoak
4a1101bd7d
feat(gx): stub ffp state syncing in d3d backend 2023-04-15 10:04:29 -05:00
fallenoak
36fa30eba8
feat(gx): add equality operator to CGxStateBom 2023-04-15 09:16:59 -05:00
fallenoak
317d94cd1a
feat(gx): handle projection and view matrices in GLL backend 2023-04-14 08:02:40 -05:00
fallenoak
eb70607750
fix(gx): only change vertex array FFP state for used attrib slots 2023-04-14 07:45:19 -05:00
fallenoak
eddc6f7f4a
fix(gx): correct off-by-one error when popping render states 2023-04-11 00:24:59 -05:00
fallenoak
dfb7fb0270
feat(gx): add FFP support for vertex arrays in GLL 2023-04-11 00:23:06 -05:00
fallenoak
30964bf827
fix(gx): walk dirty states backward when syncing 2023-04-09 22:41:02 -05:00
fallenoak
43f6d1f3cd
fix(gx): set remaining values in ortho proj matrix 2023-04-08 23:03:09 -05:00
fallenoak
0003d5bd4b
chore(gx): tweak style in GxPrimVertexPtr 2023-04-07 14:46:08 -05:00
Phaneron
1ef7d46ba3
feat(gx): add locked vertex drawing functions 2023-04-07 14:40:32 -05:00
fallenoak
889395a79a
feat(gx): add buf data helper function 2023-04-06 15:00:16 -05:00
fallenoak
4a1b84ad57
fix(gx): correct GxScenePresent behavior 2023-04-06 12:22:04 -05:00
fallenoak
7beaf8d992
fix(screen): build layer visibility rects in correct order 2023-04-01 08:24:27 -05:00
fallenoak
6e48b775aa
feat(gx): add setter for screen layer rect 2023-03-31 15:19:03 -05:00
fallenoak
fad901796c
chore(gx): clean up screen stock initialization 2023-03-31 13:16:45 -05:00
fallenoak
21c2484809
chore(gx): clean up screen declarations 2023-03-31 13:09:30 -05:00
fallenoak
ee1d46db19
chore(build): remove unused includes 2023-03-31 12:03:37 -05:00
fallenoak
e7780e67fb
feat(gx): wire up screen regions in OnPaint 2023-03-30 17:11:19 -05:00
fallenoak
aeade5b085
chore(build): update libs 2023-03-27 17:46:26 -05:00
Phaneron
da23578002
feat(gx): implement CGxDevice::BufData 2023-03-20 17:28:23 -05:00
fallenoak
acaa42019a
feat(gx): add getter for device window 2023-03-19 23:48:52 -05:00
fallenoak
d5562cb82a feat(gx): reset d3d device on window size changes 2023-03-19 13:29:10 -05:00
fallenoak
313e2b81ff chore(gx): pool discard uses pool invalidate 2023-03-19 13:27:55 -05:00
fallenoak
73859890b1
feat(gx): use caps-defined shader profiles 2023-03-17 17:04:58 -05:00
fallenoak
92ba4b66ae feat(gx): force render state update when setting d3d defaults 2023-03-17 09:29:32 -05:00
fallenoak
c0bf0d58e0 feat(gx): set default d3d states after creating d3d device 2023-03-17 09:21:34 -05:00
fallenoak
7dbb4af868 feat(gx): apply client area adjustments in d3d backend 2023-03-15 16:33:51 -05:00
fallenoak
69493f48ae fix(gx): use correct define for show window call 2023-03-15 16:12:55 -05:00
fallenoak
aecd79a57c feat(gx): adjust window for desired client area in d3d backend 2023-03-15 16:10:25 -05:00
fallenoak
aafbada709
fix(event): use correct types for window proc params 2023-03-15 15:24:14 -05:00
fallenoak
9ccd1884f3
feat(gx): handle custom window proc in device creation 2023-03-14 16:49:01 -05:00
fallenoak
de0050d111 fix(gx): correct stub handler for WM_SIZING in d3d backend 2023-03-14 16:24:35 -05:00
fallenoak
7bda95494d feat(gx): handle WM_ACTIVATE in d3d backend 2023-03-14 16:20:43 -05:00
fallenoak
10e5fbb42b feat(gx): handle texture uv wrapping in d3d backend 2023-03-14 12:48:39 -05:00
fallenoak
3328134c58 fix(gx): preload all non-render-target textures in d3d backend 2023-03-14 08:34:22 -05:00
fallenoak
c057fa1bac
fix(gx): correct proj matrix shrink logic in gll backend 2023-03-13 01:21:34 -05:00
fallenoak
3b7978b84d feat(gx): add conditional shrink of proj matrix in d3d backend 2023-03-13 01:16:07 -05:00
fallenoak
91baaebd5b
feat(gx): set native projection matrix in d3d backend 2023-03-12 23:49:48 -05:00
fallenoak
8d36078606 feat(gx): implement window size queries in d3d backend 2023-03-12 00:38:36 -06:00
fallenoak
99691860d6 feat(gx): handle cull mode state in d3d backend 2023-03-12 00:23:40 -06:00
fallenoak
af59a58fa2 fix(gx): add missing break 2023-03-12 00:12:13 -06:00
fallenoak
6581142c64 feat(gx): handle blend mode state in d3d backend 2023-03-12 00:11:18 -06:00
fallenoak
56b24bfb3c feat(gx): implement scene clear in d3d backend 2023-03-11 16:56:47 -06:00
fallenoak
c0d256f0a0 feat(gx): handle scissor test render state in d3d backend 2023-03-11 16:40:05 -06:00
fallenoak
ddcbd5829d feat(gx): handle texture filter device states in d3d backend 2023-03-11 16:33:42 -06:00
fallenoak
d6cada50cd feat(gx): handle alpha ref render state in d3d backend 2023-03-11 16:20:42 -06:00
fallenoak
648468531f feat(gx): handle texture uploads in d3d backend 2023-03-11 15:57:46 -06:00
fallenoak
ffb121fe42 feat(gx): handle depth render states in d3d backend 2023-03-11 14:21:25 -06:00
fallenoak
5d80397fa6 feat(gx): handle depth device states in d3d backend 2023-03-11 13:03:50 -06:00
fallenoak
2c059ce55e feat(gx): handle alpha device states in d3d backend 2023-03-11 13:00:26 -06:00
fallenoak
756cb7e05a feat(gx): handle shader constants in d3d backend 2023-03-11 09:13:23 -06:00
fallenoak
434fba0e86 feat(gx): handle shader render state in d3d backend 2023-03-11 09:02:01 -06:00
fallenoak
69282c0c94 feat(gx): handle scene lifecycle in d3d backend 2023-03-11 08:59:17 -06:00
fallenoak
9a15edb6e4 feat(gx): partially handle size wm event in d3d backend 2023-03-11 00:09:06 -06:00
fallenoak
298590f52c
feat(gx): sync vertex buffers in d3d backend 2023-03-10 23:54:01 -06:00
fallenoak
6723f810ed feat(gx): sync index buffer in d3d backend 2023-03-10 16:13:18 -06:00
fallenoak
38380ebc35 feat(gx): stub out state sync for d3d backend 2023-03-10 16:06:24 -06:00
fallenoak
02ddaa106f
feat(gx): clean up draw calls across gll and d3d backends 2023-03-10 11:29:00 -06:00
fallenoak
d869c6d898
feat(gx): implement draw calls in d3d backend 2023-03-10 10:33:38 -06:00
fallenoak
34c7593ddb feat(gx): set texture target caps in d3d backend 2023-03-10 08:06:58 -06:00
fallenoak
9fe6bc9cd6
feat(gx): set supported texture formats in gx caps 2023-03-09 23:10:25 -06:00
fallenoak
907c3faf8f
feat(gx): remove placeholder gx caps (#45) 2023-03-09 22:29:33 -06:00
fallenoak
0e0b57fce9
feat(gx): set generate mipmaps caps flag in d3d backend 2023-03-09 22:02:32 -06:00
fallenoak
27583b6f2e
feat(gx): remove placeholder max tex size field from gx caps 2023-03-09 21:55:24 -06:00
fallenoak
5d49ab72c4
feat(gx): set d3d shader targets 2023-03-09 21:45:15 -06:00
fallenoak
f818d5f397
feat(gx): set caps in d3d backend 2023-03-08 17:34:49 -06:00
fallenoak
eeda61c2d9 fix(gx): reset buffer index when discarding 2023-03-07 23:26:27 -06:00
fallenoak
5d294c5c2b
feat(gx): load shaders in d3d backend 2023-03-07 23:00:32 -06:00
fallenoak
84cc5e998f
feat(gx): add buffer handling to d3d backend 2023-03-07 22:48:57 -06:00
fallenoak
45eecdc66f
feat(gx): handle texture render state changes in d3d backend 2023-03-07 17:03:52 -06:00
fallenoak
5738079891
feat(gx): add device states to d3d backend 2023-03-07 08:51:06 -06:00
fallenoak
dad7f47b1d
feat(gx): add ctor to CGxDeviceD3d 2023-03-07 00:18:44 -06:00
fallenoak
0419802663
feat(gx): handle texture creation in d3d backend 2023-03-07 00:03:03 -06:00
fallenoak
6758062643
chore(gx): use succeeded macro for d3d call result checks 2023-03-06 09:06:20 -06:00
fallenoak
c34ea0f30d
feat(gx): handle window messages in d3d backend 2023-03-06 08:44:13 -06:00
fallenoak
f6d768ac59
feat(gx): create d3d device in d3d backend 2023-03-05 19:49:29 -06:00
fallenoak
c05ac69273
fix(gx): add missing initialization for d3d backend 2023-03-05 17:28:36 -06:00
fallenoak
80388f0279
feat(gx): add window creation to d3d backend 2023-03-05 16:13:31 -06:00
fallenoak
2010aa8e4e
feat(gx): add initial d3d backend 2023-03-05 11:55:12 -06:00
fallenoak
45c1978a85
feat(gx): handle changes to texture wrap settings 2023-03-04 12:20:15 -06:00