Commit Graph

1658 Commits

Author SHA1 Message Date
Miodrag Milanovic
48e3d6cca0 Fix for MESS SDL build (checked only on windows platform).
Needed since getcwd function is used.
Couriersud and R.Belmont please check (no whatsnew)
2010-01-30 20:20:44 +00:00
Aaron Giles
e1085c9890 Remove some deprecated stuff that was copied from the Windows build.
Fix mismatched free/osd_free in main.c
2010-01-28 08:57:53 +00:00
Aaron Giles
cd7f69ad65 Apply osd_free fix to SDL version of code as well. 2010-01-28 08:36:33 +00:00
Aaron Giles
fe3d7c4af4 Cleanups and version bump. 2010-01-28 08:03:44 +00:00
Couriersud
a8bd722f18 GTK-Debugger
- fix a compile warning for gcc-4.4 (not detected by gcc-4.2)
- Horizontal divider bar to individually size views.
- minimum height aligned to win32 debugger
2010-01-28 00:01:32 +00:00
Couriersud
8afbfd9dca GTK-Debugger
- Functionality now matches win32 debugger
- Further code review/rewrite/simplification
- Added more comment headings
2010-01-26 01:27:35 +00:00
Phil Bennett
ff8cb78876 Converted the following drivers to use driver_data structs: [Atari Ace]
39in1, raiden2, safarir, sbowling, shougi, skeetsht, skyarmy, sliver,
spoker, spool99, srmp5, srmp6, ssingles, sstrangr, sub, supdrapo,
superdq, supertnk, suprgolf.


---------- Forwarded message ----------
From: Atari Ace <atari_ace@verizon.net>
Date: Thu, Jan 21, 2010 at 1:53 AM
Subject: [patch] Additional driver_data conversions, PCTSTR => LPCTSTR
To: submit@mamedev.org
Cc: atariace@hotmail.com

Another driver_data patch, this one converting the following single
file drivers

39in1, raiden2, safarir, sbowling, shougi, skeetsht, skyarmy, sliver,
spoker, spool99, srmp5, srmp6, ssingles, sstrangr, sub, supdrapo,
superdq, supertnk, suprgolf.

I also tossed in a one line fix to winmain.c (PCTSTR => LPCTSTR).  My
unofficial toolchain doesn't have a definition for PCTSTR, it
certainly looks like a typo.

~aa
2010-01-25 14:56:09 +00:00
Couriersud
3e7ae30094 GTK-Debugger (SDL)
- implement key handling (Up, down, ..) like in windows
- Tab and ESC not yet handled
2010-01-24 22:14:14 +00:00
Couriersud
e5dc859628 Removed duplicate declarations from debug-cb.h 2010-01-24 21:25:55 +00:00
R. Belmont
eaf0d1b924 SDL: fixed GTK debugger compile 2010-01-23 03:39:46 +00:00
Couriersud
fb5b325830 GTK-Debugger
- Run to cursor (main view)
- In place memory editing (memory view)

There are still some issue with e.g. scrolling. 
However, it is usable.
2010-01-23 01:08:15 +00:00
Couriersud
3a35df8d63 GTK Debugger work
- glade-2 can now be used again to edit the debug.glade file. 
- No more need to edit the files created by glade-2
- All "activate" handlers now pass the parent window pointer.
- malloc ==> osd_malloc to prevent mixed c++/c window allocations.
2010-01-22 22:16:27 +00:00
Couriersud
3003882f9b Fix DEBUG build 2010-01-22 21:14:06 +00:00
Couriersud
10bee5ce78 The return of the "misc"
- Added sdlmisc_<targetos>.c again. This was necessary since
  certain tools create stubs for e.g. osd_break_into_debugger.
  If we do not have this in a separate file, the link stage may
  break.
- Applied OS/2 patch [Credit: KO Myung-Hun]
- Cleaned up #includes. Removed stdlib.h were possible.
- More malloc to osd_malloc rename.
- SDL monitor modes are read now when they are needed. This is now consistent across platforms.
2010-01-21 22:54:49 +00:00
Couriersud
a63d3b5de4 malloc ==> osd_malloc, free ==> osd_free 2010-01-21 20:12:33 +00:00
Couriersud
8611469df7 Fix a typo 2010-01-20 17:37:23 +00:00
Aaron Giles
093637cc29 Exit from the unhandled exception filter cleanly now.
Use SetErrorMode() to disable the appearance of dialog boxes
when crashes occur.
2010-01-20 06:59:01 +00:00
Aaron Giles
4aa2483e57 Attempt to fix OS X debugger. 2010-01-20 03:41:48 +00:00
Couriersud
eb9ed61a68 OpenBSD support in makefile/sdl.mak
Fix XBSD detection of PTR64 (uses amd64)
Cosmetic change to sdlprefix.h
2010-01-20 01:18:35 +00:00
Couriersud
0328f34acb Autodetection of PTR64 can be inhibited now by specifying PTR64=0.
On mixed 32bit/64bit targets identifying themselves as 64bit this can be used to build a 32bit executable.
2010-01-19 22:09:45 +00:00
Couriersud
98b6824982 sdl.mak updates
- On targets supporting "-m64" and "-m32" use them.
- On unix ppc targets, add -Dpowerpc automatically
2010-01-19 21:58:26 +00:00
Couriersud
81e85ffd7a Bring sdl in line with windows 2010-01-18 23:55:14 +00:00
Aaron Giles
ba36521102 Fix compile error. 2010-01-18 19:51:30 +00:00
Aaron Giles
e738b79785 Correct a long-standing design flaw: device configuration state
is now separate from runtime device state. I have larger plans
for devices, so there is some temporary scaffolding to hold
everything together, but this first step does separate things
out.

There is a new class 'running_device' which represents the
state of a live device. A list of these running_devices sits
in machine->devicelist and is created when a running_machine
is instantiated.

To access the configuration state, use device->baseconfig()
which returns a reference to the configuration.

The list of running_devices in machine->devicelist has a 1:1
correspondance with the list of device configurations in
machine->config->devicelist, and most navigation options work
equally on either (scanning by class, type, etc.)

For the most part, drivers will now deal with running_device
objects instead of const device_config objects. In fact, in
order to do this patch, I did the following global search &
replace:

  const device_config -> running_device
  device->static_config -> device->baseconfig().static_config
  device->inline_config -> device->baseconfig().inline_config

and then fixed up the compiler errors that fell out.

Some specifics:

  Removed device_get_info_* functions and replaced them with
  methods called get_config_*.
  
  Added methods for get_runtime_* to access runtime state from
  the running_device.
  
  DEVICE_GET_INFO callbacks are only passed a device_config *.
  This means they have no access to the token or runtime state
  at all. For most cases this is fine.
  
  Added new DEVICE_GET_RUNTIME_INFO callback that is passed
  the running_device for accessing data that is live at runtime.
  In the future this will go away to make room for a cleaner
  mechanism.
  
  Cleaned up the handoff of memory regions from the memory
  subsystem to the devices.
2010-01-18 09:34:43 +00:00
Couriersud
269e2cf4fc Removed stdlib.h from osdcomm.h.
- Added #include stdlib.h where now necessary
Fixed Solaris build
Fixed building unidasm for OSD=sdl on win32
2010-01-17 19:27:03 +00:00
Couriersud
b347a5135a Minor cosmetic changes:
- order of includes
- remove duplicate code
2010-01-16 22:21:11 +00:00
Couriersud
f702582726 Added GTL_INSTLL_ROOT to optionally build win32 with the mame debugger. 2010-01-16 22:18:47 +00:00
Aaron Giles
0c191eac42 Compile fix for MSVC psikyosh (dynamic array sizes are a later
extension).

Improved stack walking on crash in Windows. Now using StackWalk64 to
do the stack walk, resulting in cleaner logs. Also will try to use
system function to look up symbol and source/line information if
present. End results:

- 32-bit gcc: parses symbol info from map file as before (this would
work better if we could coax gcc into outputting static functions in
the map)

- 64-bit gcc: has runtime issue that causes the exception handler to
not be invoked. Will work with mingw folks on it.

- 32/64-bit MSVC: nice stack dumps with symbol and source/line info,
if the PDB file is present. If not, falls back to the MAP file.
2010-01-16 21:14:23 +00:00
Couriersud
ec71e879db It worked on OSX, broke on windows ... 2010-01-16 19:45:53 +00:00
Couriersud
ab8ac327eb sdl.mak rewrite
- TARGETOS=freebsd may now be given on make invocation
- modular approach, separate sections for opengl, x11, debugger
- most target specific settings parametrized.
2010-01-16 19:34:04 +00:00
R. Belmont
cfa1a02096 Add SDLMAME keymaps (no whatsnew) 2010-01-16 14:40:50 +00:00
Aaron Giles
98c015372e Fix memory allocation issue in debug builds. 2010-01-16 11:57:58 +00:00
Aaron Giles
1c38c3eb87 Fix SDL Win32 build to build as unicode. 2010-01-16 05:55:15 +00:00
Aaron Giles
f373246c42 Fix PTR64 autodetect for Windows 2010-01-16 04:40:55 +00:00
Aaron Giles
aebc07a897 Cleanups and version bump. 2010-01-16 04:12:04 +00:00
Couriersud
f6c832ea90 - testkeys now builds again
- for unix targets, added a depend rule to sdl.mak which builds a .depend file.
2010-01-16 02:20:45 +00:00
Aaron Giles
971151c8d7 Cheesy autodetect for PTR64 on Windows using standard build tools. 2010-01-15 23:42:49 +00:00
Couriersud
2a0dcc679e Cosmetic changes, no credit 2010-01-15 23:28:30 +00:00
Couriersud
b998026736 SDLMAME: add BGRA support to -video soft 2010-01-15 21:13:12 +00:00
R. Belmont
9ba62e6bce SDLMAME: improved OS X and SDL 1.3 SVN support, try to autodetect SDLMAME targets [Couriersud] 2010-01-15 21:05:29 +00:00
Couriersud
997a17cc2d Changed all CFLAGS to CCOMFLAGS to be consistent to what windows.mak does 2010-01-14 22:53:04 +00:00
R. Belmont
b53bb2c6ac SDLMAME initial import [R. Belmont, Couriersud] 2010-01-13 04:01:20 +00:00
Aaron Giles
470f843262 Within src/emu, basic conversions:
devtag_get_device ... machine->device()
  memory_find_address_space ... device->space()
2010-01-12 06:54:57 +00:00
Aaron Giles
46b81c390e Explicitly allow PAIR and PAIR64 in save states. 2010-01-12 03:32:07 +00:00
Aaron Giles
2b23d7c017 Bulk driver.h -> emu.h switch. 2010-01-10 18:00:42 +00:00
Aaron Giles
4498faacd9 First round of an attempted cleanup of header files in the system.
- Created new central header "emu.h"; this should be included
    by pretty much any driver or device as the first include. This
    file in turn includes pretty much everything a driver or device
    will need, minus any other devices it references. Note that
    emu.h should *never* be included by another header file.
 - Updated all files in the core (src/emu) to use emu.h.
 - Removed a ton of redundant and poorly-tracked header includes
    from within other header files.
 - Temporarily changed driver.h to map to emu.h until we update
    files outside of the core.

Added class wrapper around tagmap so it can be directly included
and accessed within objects that need it. Updated all users to
embed tagmap objects and changed them to call through the class.

Added nicer functions for finding devices, ports, and regions in
a machine:

   machine->device("tag") -- return the named device, or NULL
   machine->port("tag") -- return the named port, or NULL
   machine->region("tag"[, &length[, &flags]]) -- return the
      named region and optionally its length and flags
      
Made the device tag an astring. This required touching a lot of 
code that printed the device to explicitly fetch the C-string
from it. (Thank you gcc for flagging that issue!)
2010-01-10 00:29:26 +00:00
Aaron Giles
91a1b8d634 NOTE: This change requires two new osd functions: osd_malloc() and
osd_free(). They take the same parameters as malloc() and free().

Renamed mamecore.h -> emucore.h.

New C++-aware memory manager, implemented in emualloc.*. This is a
simple manager that allows you to add any type of object to a
resource pool. Most commonly, allocated objects are added, and so
a set of allocation macros is provided to allow you to manage
objects in a particular pool:

  pool_alloc(p, t) = allocate object of type 't' and add to pool 'p'
  pool_alloc_clear(p, t) = same as above, but clear the memory first
  pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type
                              't' and add to pool 'p'
  pool_alloc_array_clear(p, t, c) = same, but with clearing
  pool_free(p, v) = free object 'v' and remove it from the pool

Note that pool_alloc[_clear] is roughly equivalent to "new t" and
pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also
note that pool_free works for single objects and arrays.

There is a single global_resource_pool defined which should be used
for any global allocations. It has equivalent macros to the pool_*
macros above that automatically target the global pool.

In addition, the memory module defines global new/delete overrides
that access file and line number parameters so that allocations can
be tracked. Currently this tracking is only done if MAME_DEBUG is
enabled. In debug builds, any unfreed memory will be printed at
the end of the session.

emualloc.h also has #defines to disable malloc/free/realloc/calloc.
Since emualloc.h is included by emucore.h, this means pretty much
all code within the emulator is forced to use the new allocators.
Although straight new/delete do work, their use is discouraged, as
any allocations made with them will not be tracked.

Changed the familar auto_alloc_* macros to map to the resource pool
model described above. The running_machine is now a class and contains
a resource pool which is automatically destructed upon deletion. If
you are a driver writer, all your allocations should be done with
auto_alloc_*.

Changed all drivers and files in the core using malloc/realloc or the 
old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros 
instead, or the global_alloc_* macros if necessary.

Added simple C++ wrappers for astring and bitmap_t, as these need
proper constructors/destructors to be used for auto_alloc_astring and
auto_alloc_bitmap.

Removed references to the winalloc prefix file. Most of its 
functionality has moved into the core, save for the guard page 
allocations, which are now implemented in osd_alloc and osd_free.
2010-01-08 06:05:29 +00:00
Aaron Giles
5885e973db Makefile changes:
- Changed INLINE to map to "static inline"
 - (Windows only) Made -static-libgcc standard for both 32-bit and 64-bit
 - (Windows only) Some fixes for MSVC builds
2010-01-05 22:01:10 +00:00
Aaron Giles
a3b0cf0aea Make MSVC compile once again. 2010-01-04 01:30:53 +00:00
Aaron Giles
13c6148885 Fix debug build. 2010-01-04 00:06:45 +00:00
Aaron Giles
b4099c91bc Changes to sync with new toolchain:
1. Removed CPP_COMPILE option. All files (except expat and zlib)
are now compiled as C++ by default. For now, imagine nothing has
changed. The goal is not to go hog-wild with C++isms, but to
leverage it where it makes the most sense.

2. Mapped INLINE to plain old C++ inline now, fixing several
cases where this was problematic.

3. Marked global const structures explicitly extern since consts
are locally-scoped by default in C++.

4. Added new 'default' make target which just builds the emulator.
Use 'make all' to build everything including the tools.

5. 64-bit builds now get a '64' suffix on them. We might want to
just make this true for Windows builds, but it's on for everyone
at the moment.

6. (Windows) Removed UNICODE option. UNICODE is enabled by default
on all Windows builds now. The 32-bit version links against
libunicows.a for continued Win9x compatibility.

7. (Windows) Removed hacks surrounding unicode handling of main().
They are no longer necessary with the new tools.
2010-01-03 21:31:44 +00:00
Aaron Giles
81523f2e10 gcc 4.5.0 compilation fixes. 2009-12-29 14:35:54 +00:00
Aaron Giles
bd24fb23c1 Results of running the latest srcclean. 2009-12-28 09:04:00 +00:00
Aaron Giles
93d465ad3c Whitespace cleanup. (No, a release is not yet imminent.) 2009-12-28 08:49:12 +00:00
Aaron Giles
f20a2e6b17 Fixes so we can compile as C++ again. 2009-12-28 07:34:17 +00:00
Aaron Giles
67bef66987 Changed behavior of -watchdog option to act like a real watchdog. It now
specifies the number of seconds after the last video update that will
cause auto-termination of MAME. Also modified it to output a message
when the watchdog triggers the exit.

Updated windows.txt to reflect this option and the debugger_font options
which were never previously documented.
2009-12-24 02:52:17 +00:00
Phil Bennett
bc485032d7 03583: Windows Debug: Stack crawl is not generated anymore [Oliver Stoneberg]
---------- Forwarded message ----------
From: Oliver Stöneberg <oliverst@online.de>
Date: Tue, Dec 15, 2009 at 5:40 PM
Subject: Stack Crawl
To: submit@mamedev.org


This patch enables the stack crawl on windows platforms again (bug
3583).
2009-12-21 16:25:32 +00:00
Couriersud
3af4cd9bec Added option "numprocessors"
-numprocessors <auto|value>
        Specify the number of processors to use for work queues. Specifying
        "auto" will use the value reported by the system or environment 
        variable OSDPROCESSORS. To avoid abuse, this value is internally limited
        to 4 times the number of processors reported by the system. 
        The default is "auto".
2009-12-19 23:12:07 +00:00
Aaron Giles
2d22e450f2 Cleanups and version bump. 2009-10-12 08:45:25 +00:00
Aaron Giles
357e36fc84 Eliminated osd_cpu.h.
Types are pretty much unified now.
Multiply operations are handled by eminline.h.
Divide operations were just silly in macros.
64/32-bit combination/extraction macros moved to osdcomm.h and renamed.

Also fixed compile errors in recent 68k changes.
2009-10-12 08:37:04 +00:00
Aaron Giles
3851b425b7 Moved all the OSD/windows code over to straight BSD license.
Updated osdmini to work again and compile as an actual target
(doing nothing at the moment). Converted all of its code over
to straight BSD as well.
2009-10-12 05:56:47 +00:00
Couriersud
138d136ea8 Add EXPECTED macro
- This complements the already existing UNEXPECTED
2009-10-05 21:54:18 +00:00
Aaron Giles
fe289e67f5 > -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 27, 2009 7:58 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] More _NAME macros
> 
> Hi mamedev,
> 
> MAME's idiom for function/data macros is to first implement
> <name>_NAME, then implement the other macros in terms of the _NAME
> macro.  Then in principle only a single line needs editing to change
> the naming convention.
> 
> This patchset implements this idiom more completely.  The first patch
> adds some missing _NAME macros and fixes cases in source files that
> should be using the macros.  The second patch then changes header
> files where the macros should have been used, but weren't.  This
> required changing the idiom for removing a machine driver function
> pointer from MDRV_<FUNCTION>(NULL) to MDRV_<FUNCTION>(0), to avoid
> problems with NULL being macro expanded.  This actually unifies the
> handling of all such cases, as we already had ipt_0 and driver_init_0.
> It also required reworking the devtempl.h implementation in a way that
> triggered a warning on MSVC about using empty macros, so vconv.c
> needed to be updated.  The third patch then renames all the _NAME and
> _0 macros to verify that all the cases have been covered, so it isn't
> intended to be applied.
> 
> ~aa
2009-10-01 17:27:29 +00:00
Aaron Giles
38978f878a Move MSVC clean out of core makefile and into windows.mak where it belongs. 2009-09-21 09:03:25 +00:00
Aaron Giles
f60bbef070 Rename osd_profiling_ticks() to get_profile_ticks(). Moved implemention into
inline functions in eminline.h and the ei* functions. [couriersud, Aaron Giles]
2009-09-06 23:30:26 +00:00
Aaron Giles
191fe9cdc3 > From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 06, 2009 7:25 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] Deglobalize input.c
> 
> Hi mamedev,
> 
> These patches deglobalize input.c.  The first adds running_machine to
> some driver apis.  The (large) second patch adds the machine parameter
> to the most input_code_pressed apis (generated by script, not
> compilable).  The last patch then actually changes those apis and
> others to take running_machine, and adds struct _input_private to hold
> the input state variables.
> 
> ~aa
2009-09-06 22:28:58 +00:00
Aaron Giles
f0ba9131eb osd_is_bad_read_ptr is no more. 2009-08-29 22:53:40 +00:00
Michaël Banaan Ananas
611e566967 Fixed insignificant 'file not found' compile error when using windows cmd.
It was (still is) fine on msys
2009-08-19 17:53:53 +00:00
Aaron Giles
df435f8701 Attempt to define an I64FMT string that can be used for printf'ing 64-bit
integers. This is defined to be "I64" on MSVC and recent mingw compilers,
and "ll" for all others.

Updated all instances of 64-bit prints to use the new macro.
2009-08-19 08:49:01 +00:00
Aaron Giles
564aa21bc1 Removed round() hack in favor of MSVC-specific #define in winprefix.h.
Changed bilinear filter to use faster rgbutil.h version. It would
be even faster if the texture code downconverted to fixed-point
earlier and then used the integer values when doing the texture
lookups.
2009-05-09 22:03:21 +00:00
Aaron Giles
c80c4730c4 From: Xander Xander [xander85@operamail.com]
Sent: Wednesday, May 06, 2009 12:01 PM
To: submit@mamedev.org
Subject: MAME Debugger

In some processors (like Z80), it is not possible to put the BPs to
0x000A, 0x000B, 0x000C, 0x000D, 0x000E with the key F9, and if it
is inserted more than 10 BP, the BP A, B, C, D, E cannot be removed
with the key F9.

Xander
2009-05-07 15:29:33 +00:00
Aaron Giles
9eb86548bb Added missing casts and made other tweaks. The entire project
can now be optionally compiled with the C++ compiler (mingw g++
only for the moment; MSVC still has issues).
2009-04-27 09:18:17 +00:00
Aaron Giles
ad4910a8a8 Bulk change alert.
This update changes the way we handle memory allocation. Rather
than allocating in terms of bytes, allocations are now done in
terms of objects. This is done via new set of macros that replace
the malloc_or_die() macro:

  alloc_or_die(t) - allocate memory for an object of type 't'
  alloc_array_or_die(t,c) - allocate memory for an array of 'c' objects of type 't'
  alloc_clear_or_die(t) - same as alloc_or_die but memset's the memory to 0
  alloc_array_clear_or_die(t,c) - same as alloc_array_or_die but memset's the memory to 0

All original callers of malloc_or_die have been updated to call these
new macros. If you just need an array of bytes, you can use
alloc_array_or_die(UINT8, numbytes).

Made a similar change to the auto_* allocation macros. In addition,
added 'machine' as a required parameter to the auto-allocation macros,
as the resource pools will eventually be owned by the machine object.
The new macros are:

  auto_alloc(m,t) - allocate memory for an object of type 't'
  auto_alloc_array(m,t,c) - allocate memory for an array of 'c' objects of type 't'
  auto_alloc_clear(m,t) - allocate and memset
  auto_alloc_array_clear(m,t,c) - allocate and memset

All original calls or auto_malloc have been updated to use the new
macros. In addition, auto_realloc(), auto_strdup(), auto_astring_alloc(),
and auto_bitmap_alloc() have been updated to take a machine parameter.

Changed validity check allocations to not rely on auto_alloc* anymore
because they are not done in the context of a machine.

One final change that is included is the removal of SMH_BANKn macros.
Just use SMH_BANK(n) instead, which is what the previous macros mapped
to anyhow.
2009-04-26 23:54:37 +00:00
Derrick Renaud
415360fc4a removed a DirectX gun change that was not meant to be committed with my last update. 2009-04-20 16:24:47 +00:00
Derrick Renaud
36a7c1ffc9 When using RawInput - Fixed UI selection of Gun axis so Gun 1 is not always selected with the desired gun. 2009-04-20 02:01:38 +00:00
Derrick Renaud
2d85128b03 Fixed verbose output of RAW device names for XP. 2009-04-19 23:07:14 +00:00
Derrick Renaud
07ed3cdd71 Fixed mouse/lightgun buttons to individually select when using -mouse/-multimouse and -lightgun. Meaning you will not receive Mouse Button 0 Gun Button 0 when selecting in the UI. 2009-04-18 23:43:58 +00:00
Derrick Renaud
01962d4fc5 Crosshair update
* Added Crosshair Options menu
  - ability to individually enable/disable crosshairs
  - ability for them to automatically disappear after a set amount of time
  - ability to select crosshair graphic
  - all settings are saved in the cfg file
 * Removed F1 toggle for crosshairs
 * Added new command option -crsshairpath
  - store all selectable graphics here
  - see config.txt for further info

OSD NOTE: render_load_png() has been changed to no longer force usage of the artwork directory.
Do a search for "render_load_png(" and replace with "render_load_png(OPTION_ARTPATH, " if needed.

----------------------------
F1 is now free to use for something new.  I was thinking it would be perfect for a context sensitive help file.  Each menu item could have a help tag, that it would look up and display info from an HTML file.
2009-03-28 22:55:34 +00:00
Aaron Giles
58d832602b Having decided to look at the MAME source again, I have a fairly minor patch:
* Fix build of ldplayer on OS X.  Since the CUSTOM sound module no longer exists, I 
arbitrarily changed it to WAVE, as ar gets upset if it has no input files.  I also 
removed the -all_load flag for ldplayer from the main makefile as it upsets the linker 
on OS X.

* Fix build for PPC64 Linux.  (This slightly messes up static branch prediction hints 
on OS X and AIX, but OS X for PPC64 is dead, and no- one builds MAME for AIX, and 
it will still build, anyway.)

* Paramaterise the arguments to check for NULL in the ATTR_NONNULL macro rather than 
just checking the first argument.  This requires compiler support for C99 variadic 
macros (MSVC2005 and GCC4 have this AFAIK).

Vas
2009-03-19 06:15:14 +00:00
Aaron Giles
475762a3fd Sound cores compile cleanly. 2009-03-12 15:25:58 +00:00
Aaron Giles
eb539cce9d Many casts added to the core files, and various other tweaks
to make them compile as either C or C++.
2009-03-12 07:43:03 +00:00
Aaron Giles
99d297a6fd Cleanups and version bump. 2009-03-05 09:38:53 +00:00
Couriersud
8d92bff0b7 02180: Corrupt archives are read without problems
* corrupt files in archives now generate an error
* archive files ending in "/" will not be tested for crc - skip path entries
* add new flag FILE_OPEN_NO_PRELOAD to skip decompressing on open
  This is used in audit.c, which only tests whether files exist
* added error checking to all calls to load_file_zipped
2009-03-04 21:30:52 +00:00
Aaron Giles
e2757c60d2 Modified the makefile to support experimental optional C++
compilation:
 - new option CPP_COMPILE to trigger this (off by default)
 - split CFLAGS into common, C-only, and C++-only flags
 - when enabled, CPP_COMPILE causes 'pp' to be appended to 
    the target name

NOTE THAT THE SYSTEM CANNOT ACTUALLY BE COMPILED THIS WAY 
YET. IT IS JUST AN EXPERIMENT.

Modified lib.mak to always build zlib/expat as C regardless 
of CPP_COMPILE.

Modified windows.mak to fix warnings with MAXOPT=1, and to 
leverage the new CFLAGs definitions.

Modified vconv.c to do appropriate conversions for new C++ 
options.

Updated sources so that libutil, libocore (Windows), and 
libosd (Windows) can be cleanly compiled as C or C++. This
was mostly adding some casts against void *.

Fixed a few more general obvious problems at random 
locations in the source:
 - device->class is now device->devclass
 - TYPES_COMPATIBLE uses typeid() when compiled for C++
 - some functions with reserved names ('xor' in particular)
    were renamed
 - nested enums and structs were pulled out into separate
    definitions (under C++ these would need to be scoped to
    be referenced)
 - TOKEN_VALUE cannot use .field=x initialization in C++ :(
2009-02-28 22:10:06 +00:00
Phil Bennett
7b24a65600 Added -D_CRT_NONSTDC_NO_DEPRECATE to Visual C make defines (to stop strdup-related warnings). 2009-02-07 20:49:57 +00:00
Aaron Giles
835ace034d Cleanups and version bump. 2009-01-04 23:31:12 +00:00
Aaron Giles
e044b80e97 02676: All Laserdisc Games: Wrong colors using Direct3D on ATI cards
You can't add only 1 pixel to border YUY textures. Changed to add 2 instead
and generate proper borders.
2009-01-01 21:32:34 +00:00
Aaron Giles
5938ef61cd 02790: Mame will crash on single monitor system if set to numscreens 2 in the *.ini. 2009-01-01 01:22:44 +00:00
Aaron Giles
06970c54a7 Added two new Windows OSD options: -debugger_font and -debugger_font_size,
which control the font and size used in the debugger text Windows. These 
default to "Lucida Console" and 9pt, which is the same face as previously 
hard-coded but 1pt larger. Personally, I prefer "Consolas" 9pt, which is
one of the new "C" fonts included with Windows Vista and later (also
available for free download on older systems). Note that only fixed-width
fonts really work here, for obvious reasons.
2008-12-30 19:43:34 +00:00
Roberto Zandona
33e828c111 fix for bug #01092: debugger crashes when exiting during "run to cursor" 2008-12-29 23:04:28 +00:00
Andrew Gardner
2485660bfd Fixes 'run to cursor' and 'toggle breakpoint' operations in the win32 debugger. [Andrew Gardner]
(It was doing a double-shift for CPUs with a address shift)
(The bpset command seems to occasionally behave oddly for cpus with address shifts as well.  Didn't figure that problem out in the few minutes i looked at it.)
2008-12-22 04:51:20 +00:00
Aaron Giles
f36fc8641e This update is the below two patches, plus the remaining changes
necessary to remove 12 of the final 14 references to the global
Machine. The remaining 2 are in fatalerror() and logerror(), which
are both local to mame.c, so Machine is now fully static.

--

From: Atari Ace [mailto:atari_ace@verizon.net] 
Sent: Thursday, December 18, 2008 5:47 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Make Machine static followup

Hi mamedev,

This incremental patch to my last patch undoes the change that caches
the ppu2c0x videorom.  I changed the code back to how it behaved
originally, using an existing machine on the chip struct to eliminate
the one troublesome Machine reference.

~aa

--

From: Atari Ace [mailto:atari_ace@verizon.net] 
Sent: Thursday, December 18, 2008 2:54 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Make Machine static!

Hi mamedev,

This large patch completes the removal of the use of Machine
throughout MAME.  It does so primarily by adding machine, device or
space to various apis and modifying the callers, but for some
remaining cases it adds a new api, mame_get_running_machine(), which
will be called instead.  There are only 14 uses of this api currently,
and that number should drop over time.

There are a few changes of note:
1.  6821pia.c.  I attached machine to the 'device' structure.  I'm
working on converting this to a proper device, but that change isn't
ready.
2.  fddebug.c.  I added a proper header so that the apis won't get
accidentally converted to static again.
3.  scsi.c.  I added a machine to SCSIInstance.
4.  system16.c.  I modified sys16_patch_code to take an array of
patches.
4.  custom.h.  I added the owning sound device to the reset/stop
routines as well as the token.  Note that passing only the device
would require exposing the internals of custom_sound, as the token
passed is not the device token, but the token returned from the
CUSTOM_START routine.  Better ideas here are welcome.
4.  ppc2c0x.c.  To avoid changing more interfaces, the init routine
saves the videorom location rather than looks it up each time.

I tried to choose what I felt was the natural parameter for an api,
rather than always pass machine, but in some cases I used machine to
limit the number of additional changes.  Some additional cleanup here
is probably warranted, I'll look into that later once I'm recovered
from this two-week project.

~aa
2008-12-19 19:40:22 +00:00
Aaron Giles
54db8f077b Cleanups and version bump. 2008-12-15 01:46:32 +00:00
Aaron Giles
04fbf4f825 Removed unnecessary masking in disassembly view.
Changed console subview computations to leave the registers portion
fixed.
2008-12-14 21:34:02 +00:00
Aaron Giles
cfadc42b71 02740: resizing the debug window, the text is only in the old area
(Can't believe people still run with live resizing/dragging turned off :)
2008-12-14 00:33:42 +00:00
Aaron Giles
5b64c00674 Added logic to track OSD updates separately from internal view updates in the
debugger. In order to get the OSD to update, a new function 
debug_view_flush_updates() must be called. Currently this is automatically
called before osd_wait_for_debugger(), and during the periodic updates while
executing. The OSD code may occasionally need to call it under other
circumstances (for example, the Windows code calls it explicitly while
tracking scrollbar thumbs to get live scrolling).
2008-12-08 10:11:29 +00:00
Aaron Giles
872ec20658 From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Saturday, December 06, 2008 4:52 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Deprecat.h cleanup

Hi mamedev,

This patch changes some global Machine references to use machine,
device->machine, ... instead, and removes any unneeded #include
"deprecat.h" lines as well (about 10% of them in fact).  It was
generated using the attached script, and then reverting some cases
where it was overzealous.

~aa
2008-12-07 14:51:36 +00:00
Aaron Giles
d92a2e0c4e Cleanups/version bump/added missing drivers. 2008-12-06 17:54:42 +00:00
Aaron Giles
e2c9b10241 Fixed some memory view-related issues:
* select correct memory region by default when created
   (should be first address space of visible CPU)
* when created, default bytes/chunk is correct
* when changing width, cursor no longer moves around
* memory regions display more than all 0xff now

Also fixed:

* qword big-endian memory reads no longer call little-endian handlers
* memory regions are tracked in creation order (show up in order
   in the menu now)
* ROMREGION_DISPOSE memory regions are not disposed if the debugger
   is enabled
2008-12-05 16:02:22 +00:00
Aaron Giles
60bc02ae1b Removed fillbitmap() macro in favor of direct calls to bitmap_fill().
Note that the parameters to the latter are in a different order
(bitmap, clip, color). [Atari Ace]
2008-12-04 10:17:17 +00:00
Aaron Giles
c742f29634 02676: All Laserdisc Games: Wrong colors using Direct3D on ATI cards 2008-12-04 10:01:53 +00:00
Aaron Giles
ec6dcfc192 02702: [Sound] tturf: no audio
Fixed debugger cursor positioning when scrolled.
2008-12-04 09:44:18 +00:00
Aaron Giles
8169eeefca 02687: emuopts.c: CORE INPUT AUTOMATIC ENABLE OPTIONS
02683: Pressing F5 while running debugger causes access violation 
02669: pandoras: music tempo is too fast 
02691: Some drivers with z80/ay8910 Audio: Audio tempo has changed 

Also fixed debugger memory leak.

Added a number of new cputag_* macros to cpuexec.h.
2008-12-04 09:34:38 +00:00
Aaron Giles
85b961f5af CPU_IS_LE -> ENDIANNESS_LITTLE
CPU_IS_BE -> ENDIANNESS_BIG

Also fixed help for step over/in to specify correct keys.
2008-12-04 06:08:32 +00:00
Aaron Giles
30aa31f163 More debugger changes.
Added the concept of 'subviews' to the debugger views. The core
now creates a list of possible subviews, and the OSD can select
between them. This removes code from the OSD that was previously
required to find all possible memory and disassembly views.

Added machine parameters to debugger console output functions.

Fixed some oddities in the memory view.

Moved globals to hang off of the machine structure.

Fixed bug where the visiblecpu was not updated immediately upon
a break.
2008-12-03 17:31:20 +00:00
Aaron Giles
d924407859 Big debugger cleanup.
Important note for OSD ports: the get/set property functions have 
been retired for debug_views. Instead, there are specific functions
to perform each get/set operation. In addition, the format of the
update callback has changed to pass the osd private data in, and
the update callback/osd private data must be passed in at view
allocation time. And osd_wait_for_debugger() now gets a CPU object
instead of the machine.

Removed extra debugger tracking for address spaces and added some
of the useful data to the address_space structure. Updated all
debugger commands and views to use CPU and address space objects
where appropriate.

Added new memory functions for converting between bytes and
addresses, and for performing translations for a given address
space. Removed debugger macros that did similar things in favor
of calling these functions.

Rewrote most of the memory view handling. Disasm and register views
still need some additional tweaking.
2008-12-03 06:35:34 +00:00
Aaron Giles
1d05ea6089 Cleanups and version bump for 0.128u4. 2008-11-24 04:10:18 +00:00
Aaron Giles
5d89160f3b Further debugger cleanup. Symbol tables now have a global ref
as well as a per-symbol ref. Debugcpu is now clear of active
CPU references and global Machine references.
2008-11-22 16:50:00 +00:00
Aaron Giles
5816061f8e Debugger interfaces cleanup. Still more to do but this compiles and
works. Added callback parameters to the expression engine. Improved
CPU parsing so you can use a CPU tag or index in most commands that
take one. Switched to passing CPU and address space objects around
where appropriate. Lots of other minor tweaks.
2008-11-21 16:53:48 +00:00
Aaron Giles
371cd0a56d Another big one.
Moved memory global state into a struct hanging off of the machine.
Updated almost all memory APIs to take an address_space * where
appropriate, and updated all callers. Changed memory internals to
use address spaces where appropriate. Changed accessors to point
to the memory_* functions instead of the address space-specific
functions. Improved internal handling of watchpoints.

Added cputag_* functions: cputag_reset(), cputag_get_index(),
cputag_get_address_space(). These just expand via macros to an
initial fetch of the CPU via cputag_get_cpu() followed by the
standard CPU call.

Added debugger_interrupt_hook() and debugger_exception_hook() calls
which intelligently look at the debugger flags before calling.

Did minimal cleanup of debugger, mainly moving CPU-specific data
to hang off of the CPU classdata for more direct access.
2008-11-20 09:50:31 +00:00
Aaron Giles
62a2f2fba0 This patch:
- removed unnecessary deprecat.h includes
- replaces Machine with existing running_machine* instances
- re-adds a peroid I accidentally removed when changed a message to
use defines
- adds a running_machine* to win_window_info and debugwin_info to get
rid of most Machine occurances and clean up the running_machine*
parameters I added in the past

[Oliver Stoeneberg]
2008-11-13 07:33:00 +00:00
Aaron Giles
92f3053105 Major cpuintrf changes:
* added a set of cpu_* calls which accept a CPU device object;
  these are now the preferred means of manipulating a CPU

* removed the cpunum_* calls; added an array of cpu[] to the
  running_machine object; converted all existing cpunum_* calls
  to cpu_* calls, pulling the CPU device object from the new
  array in the running_machine

* removed the activecpu_* calls; added an activecpu member to
  the running_machine object; converted all existing activecpu_*
  calls to cpu_* calls, pulling the active CPU device object
  from the running_machine

* changed cpuintrf_push_context() to cpu_push_context(), taking
  a CPU object pointer; changed cpuintrf_pop_context() to
  cpu_pop_context(); eventually these will go away

* many other similar changes moving toward a model where all CPU
  references are done by the CPU object and not by index
2008-11-10 07:42:09 +00:00
Aaron Giles
296347baab Plumbed machine parameters through the renderer. Removed need for
deprecat.h.

Changed render_texture_set_bitmap() to accept a palette object 
instead of a palette index. The renderer remains optimized for the 
system palette but will work if objects have their own palette as 
well.

Changed renderer to permit palettes for RGB and YUY textures. If
specified, these palettes specify a 32-entry (RGB15) or 256-entry
(others) lookup for applying additional brightness/contrast/gamma
on a per-texture basis.

Removed rescale notification. It never really worked that well and 
violated proper layering.

Renamed palette_set_brightness() to palette_set_pen_contrast() for 
clarity.

Changed palette objects to support global brightness/contrast/gamma
in addition to per-group and per-entry controls.
2008-09-29 08:02:58 +00:00
Aaron Giles
0f3e79564d From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Sunday, September 21, 2008 10:45 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] More static qualifiers

Hi mamedev,

Another static function update from yours truly, almost entirely
affecting code added in the last few months to MAME.  The fixes are
the usual lot, changing enum definitions so they aren't declared,
decorating dead code/declarations with #if...#endif, and of course,
adding static where appropriate.  In addition, I fixed a bunch of
UNUSED_FUNCTON symbols to be spelled correctly (I didn't introduce
this).

~aa
2008-09-26 05:25:11 +00:00
Aaron Giles
990ef98b53 02280: any set with multiple CPUs: Disassembler freezes when doing a Run on any CPU other than CPU 0 2008-09-22 06:06:23 +00:00
Aaron Giles
aa2b6bd29a Cleanups and version bump. 2008-09-11 16:25:46 +00:00
Aaron Giles
3d1dbafcc2 From: Oliver Stoeneberg [mailto:oliverst@online.de]
Subject: Machine -> machine

This is a big patch adding running_machine* parameters and using 
"machine" where available.
2008-09-11 15:57:52 +00:00
Aaron Giles
f67c8732b2 From: Christophe Jaillet [mailto:christophe.jaillet@wanadoo.fr]
Subject: Several patchlets

    ledutil.diff
- checking if memory is allocated before using it is good, freeing what
has
been allocated in the error path is better
2008-09-11 15:40:54 +00:00
Aaron Giles
ec2639d221 OSD notice: you now need to report separate mouse up/mouse down events
for this new support to work.

Clickable input support. Mostly by Nathan. A few changes from the
proposal:

* as far as the layout is concerned, states are 0 (off) or 1 (on) and
   aren't impacted by the port's ACTIVE_HIGH or ACTIVE_LOW

* instead of checking each individual field for a hit, we look to see
   what is hit once per frame and then just check against that; this
   is faster, but does limit us to a single hit item

* added function input_field_by_tag_and_mask() to look up a particular
   input_field_config by tag and mask; this makes it possible to easily
   get the port default value or other information as necessary
2008-09-09 17:11:52 +00:00
Aaron Giles
a2caa558e2 Cleanups and version bump. 2008-08-28 15:26:11 +00:00
Aaron Giles
6ccd121185 02159: cubeqst: Cubequest asserts on ATI hardware w/ prescale > 1
Added 1:1 fallback if surface creation fails at prescale values. Changed
prescale logic to create prescale target surfaces as ARGB for YUY2 
sources. Forced the use of render-to-texture over StretchRect for YUY2
sources.
2008-08-26 04:38:29 +00:00
smf-
cbe9983e42 changed DIRECTINPUT & DIRECT3D handling, so they can be overridden by environment variables. 2008-08-19 08:03:38 +00:00
Aaron Giles
8b8585328c From: Christophe Jaillet [mailto:christophe.jaillet@wanadoo.fr]
Subject: Profiler related
Hi,

here is a smalll patch that :
   - remove include "profiler.h" to files that do not use profiling function
        * emu/machine/laserdsc.c
        * osd/windows/video.c

    - use PROFILER_USER2 instead of PROFILER_USER1 in mame/video/tx1.c
      USER1 was used twice, USER3 once. I guess that USER1 should be used
only once and USER2 used in the 2nd place

   - remove unused MACRO in emu/memory.c

Best regards,
Christophe JAILLET
2008-08-19 06:13:26 +00:00
smf-
c860d00f1b reverted incorrect checkin, caused by lack of concentration when retrying the checkin due to an update being required. 2008-08-18 12:10:31 +00:00
smf-
e334a63782 reverted unit mask changes and removed the unused & unsafe memory_install functions. 2008-08-18 12:08:08 +00:00
Aaron Giles
111a34fea5 Added video level detection and reporting to ldverify.
Removed channels parameter from avcomp decode configuration.

Fixed incorrect test in winwork that led to spinning instead
of using the nicely allocated events we had on hand.

Forced a sound synchronization on each vsync in the laserdisc
playback. This prevents overwriting the tail end of the
buffer which was fouling up the MACH 3 audio decoding.

Removed obsolete size check for uncompressable audio data.
2008-08-12 17:37:53 +00:00
Aaron Giles
776b251aa2 Removed per-frame metadata support from chdman. Creating an A/V
now simply requires an AVI file input.

Relaxed VBI Manchester code clocking to allow for a little bit
of wiggle when finding the clock.

Changed laserdisc support to parse white flags and other data
from the VBI data directly, rather than relying on the textual
metadata. Expanded video frame cache to 3. Changed the way
frames are assembled to decrease the likelihood of getting an
interlaced weave. Fixed sound creation so that it is done at
reset time instead of device start, when the sound devices aren't
yet live.

Fixed bug in winwork that caused the creation of single work 
items to return NULL, and thus lead to massive memory leaks when
using A/V CHDs.
2008-08-01 02:23:26 +00:00
Aaron Giles
57bd1856b5 Cleanups/version bump. 2008-07-31 09:00:13 +00:00
Aaron Giles
e0409bc7b1 From: Oliver Stoeneberg [mailto:oliverst@online.de]
Subject: a few cleanups

This patch contains:
- removal of unprintable chars (newlines) in SH-2 disassembler (I 
submitted this in the past nd it wasn't included)
- a few unnecessary checks after malloc_ort_die() calls
- changes two romload.c warnings to use GAMENOUN instead
- adds "deprecat.h" in a  few src/mame/drivers files (would be 
necessary, if the debugger.h one would be removed)
- cleans up the mame.mak by adding all missing defines and grouping 
them based on cpu.mak
- renamed video_exit() to winvideo_exit() for consistency in function 
names
2008-07-31 08:26:39 +00:00
Aaron Giles
4a6fc8d5e5 Region classes go bye-bye. 2008-07-28 16:22:20 +00:00
smf-
7cecc0bb3c added cast so direct input 8 code will build on mingw. 2008-07-28 13:20:04 +00:00
Aaron Giles
27fed1ec97 Changed the way memory regions are referenced. Instead of a single
integer value, regions are now referred to by a region class and
a region tag. The class specifies the type of region (one of CPU,
gfx, sound, user, disk, prom, pld) while the tag uniquely specifies
the region. This change required updating all the ROM region
definitions in the project to specify the class/tag instead of
region number.

Updated the core memory_region_* functions to accept a class/tag
pair. Added new memory_region_next() function to allow for iteration
over all memory regions of a given class. Added new function
memory_region_class_name() to return the name for a given CPU
memory region class.

Changed the auto-binding behavior of CPU regions. Previously, the
first CPU would auto-bind to REGION_CPU1 (that is, any ROM references
would automatically assume that they lived in the corresponding
region). Now, each CPU automatically binds to the RGNCLASS_CPU region
with the same tag as the CPU itself. This behavior required ensuring
that all previous REGION_CPU* regions were changed to RGNCLASS_CPU
with the same tag as the CPU.

Introduced a new auto-binding mechanism for sound cores. This works
similarly to the CPU binding. Each sound core that requires a memory
region now auto-binds to the RGNCLASS_SOUND with the same tag as the
sound core. In almost all cases, this allowed for the removal of the
explicit region item in the sound configuration, which in turn 
allowed for many sound configurations to removed altogether.

Updated the expression engine's memory reference behavior. A recent
update expanded the scope of memory references to allow for referencing
data in non-active CPU spaces, in memory regions, and in EEPROMs.
However, this previous update required an index, which is no longer
appropriate for regions and will become increasingly less appropriate
for CPUs over time. Instead, a new syntax is supported, of the form:
"[tag.][space]size@addr", where 'tag' is an optional tag for the CPU
or memory region you wish to access, followed by a period as a 
separator; 'space' is the memory address space or region class you
wish to access (p/d/i for program/data/I/O spaces; o for opcode space;
r for direct RAM; c/u/g/s for CPU/user/gfx/sound regions; e for 
EEPROMs); and 'size' is the usual b/w/d/q for byte/word/dword/qword.

Cleaned up ROM definition flags and removed some ugly hacks that had
existed previously. Expanded to support up to 256 BIOSes. Updated
ROM_COPY to support specifying class/tag for the source region.

Updated the address map AM_REGION macro to support specifying a
class/tag for the region.

Updated debugger windows to display the CPU and region tags where
appropriate.

Updated -listxml to output region class and tag for each ROM entry.
2008-07-28 09:35:36 +00:00
Nathan Woods
251b59b069 Cleaned up MESS-specific hooks 2008-07-27 12:08:09 +00:00
smf-
0124a7cc68 Builds with latest DirectX SDK, which doesn't support Direct 3D 8 & Direct Input 7. If you want to compile in support for earlier versions then you can set DIRECT3D=8 & DIRECTINPUT=7. Based on a diff posted on the mameworld compiling board by RansAckeR, who was helped by uRebelScum. 2008-07-26 21:13:35 +00:00
Aaron Giles
1cc0010977 Attempted fix for 01092: debugger crashes when exiting during "run to cursor" 2008-07-26 14:24:11 +00:00
Aaron Giles
7a14f21c15 Cleanups and version bump. 2008-07-24 09:07:49 +00:00
Aaron Giles
56d6052e1f 01892: calspeed: Refreshspeed causes horrible screetching in some games [Calspeed used for example]. 2008-07-24 06:55:03 +00:00
Aaron Giles
0b77a69691 From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] Conditional code cleanup resubmit

Hi mamedev,

This is a resubmit of a previous patch.  The earlier version would not
compile with 32-bit MSVC, due to the fact that its linker required
external dependencies in dead code to be met before dead code
elimination was done, causing linker errors.  The proper fix for this
would be to add the necessary dependencies, so I instead simply left
the conditional code in place in winalloc.c and chd.c.

~aa

Original submission email below:
----
Conditionally compiled code tends to bitrot, so MAME should try to
avoid it as much as possible.  I sent a patch six months ago to
eliminate conditional code associated with logging, here's another
patch that does more of this.  Some notes:

1.  drc_ops.c: I couldn't find a LOG_CODE anywhere, so I used if (0).
2.  romload.c: I converted all the users of debugload to use
LOG((...)) instead, following the traditional conditional logging
pattern.
3.  windows/sound.c: I eliminated the separate sound log and directed
the few outputs to the error log.

~aa
2008-07-24 06:26:47 +00:00
Aaron Giles
e5a0b682da Minor cleanup from last checkin. 2008-07-17 16:10:46 +00:00
Aaron Giles
517a24c0ef Robustified key behavior when the debugger is visible. Should now
properly ignore the "break into debugger" keypress and not allow
related characters to filter through. Removed some hacks related to
making that work in the past.

Changed osd_wait_for_debugger() to take a machine parameter and a
"firsttime" parameter, which is set to 1 the first time the function
is called after a break. The Windows debugger uses this to ensure
that the debugger has focus when you break into it.
2008-07-17 16:09:52 +00:00
Aaron Giles
5244807bf3 Cleanups. 2008-07-17 08:09:52 +00:00
Aaron Giles
d8715ab4ac Note: I have done some testing, but there are probably more bugs
lurking. If you run into anything odd, please let me know.

Added new module uiinput.c which manages input for the user interface.
The OSD is responsible for pushing mouse events and character events
to this interface in order to support mouse movement and text-based
input (currently only used for the select game menu). Added support
for navigating through the menus using the mouse. 
[Nathan Woods, Aaron Giles]

Redesigned the UI menus so that they can maintain a richer state. Now
the menus can be generated once and reused, rather than requiring them
to be regenerated on each frame. All menus also share a comment eventing
system and navigation through them is managed centrally. Rewrote all the 
menus to use the new system, apart from the cheat menus, which are now 
disabled. Reorganized the video menu to make it easier to understand.
[Aaron Giles]
2008-07-12 20:18:25 +00:00
Aaron Giles
50c5ee82e5 From: Jeff Shanholtz [mailto:jpublic@shanholtz.com]
Sent: Thursday, July 03, 2008 9:16 AM
To: submit@mamedev.org
Subject: fix for output.c unregister_client crash

My app is causing mame to crash when it unregisters itself as an output client. 
Output.c's unregister_client() is guaranteed to crash because if it finds a 
match then it ends up doing a "->next" twice -- once in the "if" body, and once 
in the "for" statement. This patch to 0.125u8 fixes this problem. It simply adds 
a "break" to the "if" body since at that point there is no need to continue.

Hope this can make it in for 0.126.
2008-07-06 06:13:56 +00:00
Aaron Giles
233ab77ab4 This is to fix the memory leak in ledutil.c
Thanks
HeadKaze
2008-07-03 14:41:36 +00:00
Aaron Giles
0e6397d14d 01957: Access Violation on hardreset with -debug 2008-06-30 15:03:24 +00:00
Aaron Giles
ba2fb8554b From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] make MSVC_BUILD=1 -j<n> build fix

Hi mamedev,

The following build tweak fixes make MSVC_BUILD=1 -j2.  It also fixes
an oversight in the cross-build support.

~aa
2008-06-26 15:27:12 +00:00
Aaron Giles
68f3a9ab9e Removed DEBUGGER flag from makefile and ENABLE_DEBUGGER
macro from the source code. All MAME builds now include
the debugger, and it is enabled/disabled exclusively by
the runtime command-line/ini settings. This is a minor 
speed hit for now, but will be further optimized going 
forward.

Changed the 'd' suffix in the makefile to apply to DEBUG
builds (versus DEBUGGER builds as it did before).

Changed machine->debug_mode to machine->debug_flags.
These flags now indicate several things, such as whether
debugging is enabled, whether CPU cores should call the
debugger on each instruction, and whether there are live
watchpoints on each address space.

Redesigned a significant portion of debugcpu.c around
the concept of maintaining these flags globally and a
similar, more complete set of flags internally for each
CPU. All previous functionality should work as designed
but should be more robust and faster to work with.

Added new debugger hooks for starting/stopping CPU
execution. This allows the debugger to decide whether
or not a given CPU needs to call the debugger on each
instruction during the coming timeslice.

Added new debugger hook for reporting exceptions.
Proper exception breakpoints are not yet implemented.

Added new module debugger.c which is where global
debugger functions live.
2008-06-26 14:51:23 +00:00
Aaron Giles
57c35a0efc From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] memory_region madness reloaded
Hi mamedev,

The memory_region and memory_region_length functions are probably the
two most common functions in MAME that don't take a machine parameter
but should given the syntax of the related apis memory_region_type and
memory_region_flags.  Clearly they didn't get the parameter because of
the sheer number of changes needed to change the apis.  This pair of
patches makes the change, and deals with the consequences.

The second patch then changes the api for memory_region and
memory_region_length, and fixes the fallout.  It generally plumbs
through machine parameters where needed, except for the case of sound
apis which I deferred doing so till later.  This increased the number
of deprecat.h includes by ~50.  Given it is a massive patch, there are
bound to be a few mistakes in it (I had to make ~20% of the changes by
hand), but I exercised care and reviewed the patch several times to
minimize the problems.
2008-06-23 08:32:42 +00:00
Aaron Giles
2d035a1c6a Cleanups and version bump. 2008-06-17 15:19:10 +00:00
Aaron Giles
a7be43dc68 Added new function video_get_view_for_target() which selects a view based
on a command-line parameter and the configuration. Changed Windows OSD
code to use this instead of its own logic. Changed -snapview to share the
logic as well, enabling 'auto' as a -snapview option.
2008-06-16 17:05:44 +00:00
Aaron Giles
d5ff8c002a Cleanups and version bump. 2008-05-22 05:19:16 +00:00
Aaron Giles
41372cf177 Added verbosity for max texture size. 2008-05-22 05:08:01 +00:00
Aaron Giles
096331c856 Restructured input port internals and cleaned up inptport.c:
* Input ports are now maintained hierarchically. At the top
level are input ports, which contain a list of fields. Each
field represents one or more bits of the port. Certain fields
such as DIP switches and configuration switches contain a
list of settings, which can be selected. DIP switch fields
can also contain a list of DIP switch locations.

* Normalized behavior of port overrides (via PORT_INCLUDE or
by defining multiple overlapping bits). All fields within a
port are kept in strict increasing bit order, so altered DIP
switches are now kept in the appropriate order. This addresses
MAMETesters bug 01671.

* Live port state is now fully separate from configured 
state. This is manifested in a similar way to devices, where
a const list of ports can be managed either offline or live.
Each port has a pointer to an opaque set of live state which
is NULL when offline or valid when live. Each port also has
a running_machine * which is also NULL when offline.

* Because of this new arrangement, the conversion from tokens
to a list of ports now requires reasonably complex memory
allocation, so these port lists must be explicitly allocated
and freed (they are not mantained by automatic resource
allocation).

* Custom and changed callbacks now take a pointer to a field
config instead of a running machine. This provides more
information about what field triggered the change notification.
The machine can be found by referenced field->port->machine.

* The inptport.c module has been cleaned up and many 
ambiguities resolved. Most of this is internal, though it did
result in osd_customize_inputport_list() being changed to
osd_customize_input_type_list(). The parameter to this function
is now a linked list instead of an array, and the structures
referenced have been reorganized somewhat.

* Updated config.c to pass machine parameters to its callbacks.

* Updated validity checks, XML output, and UI system to handle
the new structures.

* Moved large table of default input settings to a separate
include file inpttype.h.

* Removed gross hacks in trackfld and hyperspt NVRAM. These
may be broken as a result.
2008-05-15 16:25:03 +00:00
Nathan Woods
dbbf66bb0b MESS specific: Fixed performance problems with -triplebuffer (bug #1539) [Justin
Kerk]
2008-05-12 10:23:15 +00:00
Aaron Giles
08c75151c7 Cleanups for 0.124u4. 2008-04-24 06:43:16 +00:00
Aaron Giles
e0533ec7c3 Added new Windows option -watchdog, which creates a watchdog thread
that forcibly kills the application after a certain number of seconds.
Primarily intended to be used in regression test runs to handle the
occasional hung game.
2008-04-20 22:29:29 +00:00
Aaron Giles
7b927dff67 From: Oliver Stoenberg
I cleaned up the Machine usage in the osd/windows files and added the 
running_machine parameter where possible.
I didn't add it to osd_wait_for_debugger() yet, but I would make 
sense to have it.
2008-04-11 14:05:25 +00:00
Aaron Giles
edb6e3de5a Fixed unicode crashing bug with input names. 2008-04-06 21:56:20 +00:00
Aaron Giles
efbe64428a Switched from ACCESSING_BYTE_*, ACCESSING_WORD_*, ACCESSING_DWORD_*
macros to ACCESSING_BITS_*_* macros.
2008-04-03 07:36:23 +00:00
Aaron Giles
a4a7ea967c From: Mike Haaland
src/osd/windows/ledutil.c

 Include osdcomm.h so INT32 is defined under VC.
2008-04-02 08:25:25 +00:00
Aaron Giles
509dc4c064 De-deprecat-ed ui.c.
Changed xmlfile.c to pass in memory handlers to expat so that
our memory overrides are properly managed.
2008-03-21 14:51:26 +00:00
Aaron Giles
04c0eba7b9 Centralized definitions of _WIN32_WINNT.
Removed malloc/calloc/realloc/free link-time overrides; we now
rely exclusively on compile-time overrides.

Made a few tweaks toward getting mingw-w64 working, but there
are still linker issues.
2008-03-21 05:02:18 +00:00
Aaron Giles
c44017b4fd Fixed chdman -extract to a physical drive on Windows. 2008-03-19 07:16:57 +00:00
Aaron Giles
1e3c411a46 Fix 01531: polygon-based drivers: winwork.c memory leak 2008-03-17 17:04:24 +00:00
Aaron Giles
ec550fa07b Fixed pick_best_mode in both d3d and ddraw cases to manually extract
refresh information from the device's inline_config, since this is
done before the screen devices are start. Fixes 01491: switchres 
causes Exception at EIP=009413BF: ACCESS VIOLATION.

Also, fixed render_target_get_minimum_size() to return nominal values
if no screens are found.
2008-03-17 15:50:12 +00:00
Nathan Woods
00f4374501 Added running_machine* parameter to MESS-specific calls 2008-03-16 22:46:56 +00:00
Zsolt Vasvari
d146f7dabc Removes the scrnum parameter from VIDEO_UPDATE, updates all drivers to use the screen device instead.
render.c now uses screen devices
2008-03-10 14:30:21 +00:00
Zsolt Vasvari
ac9778cdb0 Changes first argument of video_screen_* functions to take a device_config
All callers that used 0 for the screen number now use machine->primary_screen
As a gap meassure, Where necessary, create a parallel set of video_screen_*_scrnum functions that take scrnum
All callers that specified a specific screen number now call the *_scrnum versions
Changed game info screen and overlay UI to display the screen tag instead of screen number
2008-03-09 15:41:17 +00:00
Zsolt Vasvari
d0870c6936 Moves 'refresh' from public to internal video state and renames it to 'frame_period'
Changes all drivers that previously accessed 'refresh' to use video_screen_get_frame_period()
2008-03-07 14:34:04 +00:00
Couriersud
7df031fb4f Rewrote some potentially compiler specific code:
* added ATTR_FORCE_INLINE to osdcomm.h
* added ATTR_NONNULL
* moved U64 S64 fram mamecore.h to osdcomm.h
* define SETJMP_GNUC_PROTECT() in osdcomm.h for use in ppc602, ppc603
2008-03-02 00:35:58 +00:00
Zsolt Vasvari
f8cbcafd5e Replaces mame_bitmap with bitmap_t
Removes mame_bitmap
2008-02-29 04:01:09 +00:00
Aaron Giles
5d63aae855 Added a rule to make VS2008 compile seamlessly. 2008-02-23 18:21:20 +00:00
Couriersud
dd0ebc1d8d Remove some deprecat.h includes from osd layer:
* add machine as parameter to osd_update and osd_update_audio_stream
* change Machine to machine and remove include deprecat.h
2008-02-23 17:46:52 +00:00
Couriersud
9c460a6248 Makefile & build system update:
* verinfo: New syntax.
	verinfo now uses the following syntax: verinfo.exe -b windows|winui|mess. 
	Does not depend on compile time defines any longer.

* makefile will include - if it exists - src/osd/$(CROSS_BUILD_OSD)/build.mak.
	This was necessary to enable cross builds for winui. winui adds mkhelp to build tools and the rules for mkhelp thus had to be moved outside src/osd/winui/winui.mak

* Tested on Linux 64bit, Linux 32bit, Windows 32bit mingw, Windows 32bit MSVC

* Cross build environment to be posted to the list
2008-02-21 23:53:29 +00:00
Aaron Giles
b7c4a537cd Most important thing to note about this change:
ALL DRIVERS MUST NOW EXPLICITLY DECLARE THEIR SCREENS.

Read on for more detail....

Added device tag as a parameter to the start function for devices.
Updated MC6845 to accept this tag.

Added new functions for iterating through the device list and 
counting devices of a given type. Updated search and iteration
functions to accept DEVICE_TYPE_WILDCARD to work across all
devices.

Added new macro MDRV_DEVICE_CONFIG_DATA() which is used to set a
single item in an inline data structure.

Removed the per-screen palette_base. This was an idea that never
really worked out, nor have we really needed it.

Defined a new device type VIDEO_SCREEN. Currently this has no
live functionality, but merely serves as a placeholder/identifier
for video screens. Eventually some of the screen management code
may move into the start/stop/reset functions.

Changed MDRV_SCREEN_* macros to build up VIDEO_SCREEN devices
rather than storing values in the screen[] array.

Changed MDRV_SCREEN_ADD to specify a screen type (RASTER, VECTOR,
LCD for the moment).

Removed the older VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR; this
information is now determined by walking the screen list.

Removed the screen[] array from machine_config. Modified all code 
referencing Machine->config->screen[] and changed it to iterate 
over the devices using the new video_screen_first() and 
video_screen_next() functions.

(The next step will be to add video_* functions that accept a tag
instead of screen index, and then move systems over to always
referencing screens by tag instead of index.)

Removed implicit screen #0. This means that ALL DRIVERS MUST
EXPLICITLY DECLARE THEIR SCREENS. Updated all drivers to do
so. While there, grouped all MDRV_SCREEN_* parameters together.
Also removed unnecessary VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR.
Also removed VBLANK and bitmap format information from vector
games. This was painful and very tedious.

Changed game information to display info about all screens.
2008-02-21 08:50:36 +00:00
Aaron Giles
1f7c87ec68 From: RansAckeR [mailto:RansAckeR@pandora.be]
Subject: port definitions/DIP improvements
Simplified port definitions in armedf.c, artmagic.c & asteroid.c.

Added DIP locations to: cclimbr2 , legion, terraf, ultennis, cheesech,
stonebal, stoneba2,  scessjoe, ashnojoe, asteroid, llander, llander1,
astdelux.

(This is the follow-up submission with stephh's complaint addressed.)
2008-02-19 09:19:32 +00:00
Aaron Giles
109bb332f0 The term "driver" is way overloaded in the system.
machine->drv is now machine->config.
Sorry.
2008-02-18 06:08:39 +00:00
Aaron Giles
74015ed586 Changed VERINFO to build always. All tools in build should build for all platforms.
Fixed dependency problem in windows.mak due to the VERINFO move. Windows builds now work the first time.
2008-02-13 07:40:12 +00:00
Couriersud
88940550a1 makefiles:
* move verinfo.c to src/build
* move rules for verinfo to src/build/build.mak
2008-02-05 22:32:11 +00:00
Aaron Giles
aa16ee779d Changed debugger-related code to be based off a new makefile define (DEBUGGER) which sets
a new compile-time define (ENABLE_DEBUGGER). This means that MAME_DEBUG no longer means
"enable debugger", it simply enables debugging features such as assertions and debug code
in drivers.

Also removed the various levels of opbase protection in memory.h and always just turned 
on full bounds checking.

Fixed build break due to missing ampoker.lay -> ampoker2.lay renaming.
2008-02-02 08:57:39 +00:00
Couriersud
06cf28a0e6 build environment:
* added checks for CROSS_BUILD=1 to omit building m68kmake.exe, verinfo.exe, png2bdc.exe and file2str
* enables building mame using mingw on linux
2008-01-27 20:19:32 +00:00
Zsolt Vasvari
4930b2dbfd - Added deprecat.h that contains some deprecated/discouraged contructs (see below)
The idea is to create extra work if a driver wants to use these and hopefully
  gives an incentive to look for an alternate solution
- Added #include of deprecat.h that rely on these contructs
- Removed a bunch of unneccassary #include's from these files
2008-01-25 09:30:43 +00:00
Aaron Giles
444d77b838 From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] Fix C4305 warnings, other MSVC tweaks

Hi mamedev,

This patch is a bit of a potpourri.  It is the result of enabling most
of the suppressed warnings when using MSVC compilers and seeing what
issues arose with different compilers (I used 70,71,80,90).  Two of
the warnings were judged to be useful to enable and methodically fix.
Some issues spotted by the other warnings were also fixed.

1. Fixed issues flagged by MSVC warning C4305 (type truncation).
Almost all of these are harmless double->float narrowing in
initializers, but one warning spotlighted a bug in segasyse.c, where
code to use a higher sprite number had no effect due to the
insufficient range of UINT8.
2. Removed /wd4550 for VS7/VS71 compilers (expression evaluates to a
function which is missing an argument list).  There are no cases of
this warning currently, and if there were they would most certainly be
bugs.  This also allowed the warning suppression lists to be remerged
for VS7 and VS2005.
3. Decoupled intrinsic support decisions from PTR64 in eivc.h.
4. Fixed some VS7-specific issues (OPTIMIZE=0 at least compiles now).
That compiler doesn't support "long long" or "ll" (rsp.c/dkong.c).
5. Added a missing case statement in sm8500d.c.  Noticed while
reviewing dead code warnings.
6. Replaced a number of static constants with an enum in sidenvel.h.
This is unrelated to the rest of this patch, but it was overdue to be
done.
2008-01-24 14:24:59 +00:00
Aaron Giles
ba63d916a3 Fixed default memory view width for CPUs with >byte-sized minimum
Made menu updating dynamic at click time, fixing issues with incorrect checkmarks
2008-01-21 00:29:29 +00:00
Aaron Giles
66bfa62aa5 Reverted experimental D3D fix, since it breaks switchres. 2008-01-17 17:38:39 +00:00
Nathan Woods
c590cd8a56 Fixed MESS compilation error 2008-01-12 04:08:45 +00:00
Aaron Giles
73d0923d7f Cleanups for 0.122u5. 2008-01-11 15:22:56 +00:00
Aaron Giles
fa09519f26 (From Emuman)
Testing his fix for the full screen switch bug, which apparently works, but I am still baffled as to why.
2008-01-11 15:14:31 +00:00
davidhay
47cf2c7874 log:
- added MESS PC-Engine emulatation
- added Blazing Lazers (working)
- added Paranoia (non-working due to lack of jamma interface 
emulation)
- fixed MAME debug build under VC2003

Please co-credit Charles MacDonald & Mr. Do for Blazing Lazers.

Note to Nathan: video/vdc.* re taken as-is from MESS, for the 
machine stuff I extracted common code (to be shared by MAME and 
MESS) and created machine/pcecommn.*
2008-01-10 22:34:51 +00:00
Aaron Giles
3a0b58f14e Fixed winwork to use proper tchar functions for getenv. 2008-01-08 07:17:22 +00:00
Aaron Giles
a3b57f5fd5 (Windows only)
Added code to debug 64-bit builds to allocate all address space below 4GB to help find 64-bit errors.
Added environment variable OSDDEBUGMALLOC which, if set, explicitly overrides the debug malloc debug settings.
Added environment variable OSDDEBUG4GB which, if set, explicitly overrides the new 64-bit address space allocations.
(Sadly this is necessary due to my nvidia D3D drivers being 64-bit unclean....)
2008-01-08 06:19:50 +00:00
Aaron Giles
bce2fa84b4 Cleanups and version bump to 0.122u4. 2008-01-07 17:14:05 +00:00
Aaron Giles
6e6f4f3df2 Fixed verinfo for the yearless copyright. 2008-01-06 01:01:25 +00:00
Aaron Giles
ee9f88963c Copyright cleanup:
- removed years from copyright notices
 - removed redundant (c) from copyright notices
 - updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
2008-01-06 00:47:40 +00:00
Aaron Giles
a676fdc0ba Fixed stupid error in the recent D3D fix. 2008-01-05 03:19:05 +00:00
Aaron Giles
0a0327952f Fix for d3dwindow0117u3red (inspired by Emuman) 2008-01-05 03:14:05 +00:00
Aaron Giles
314928a333 (From Oliver Stoneberg)
beastrzb097u2red.patch
- added GAME_NOT_WORKING flag, so this bogus bug report can be 
removed (not even worth 1 buck!)

20080104_1.patch
- fixes a memory in src/mame/machine/stvcd.c

memoryleak0118u1ora.patch
- fixes a memory leak, that only happened when no RawInput API was 
available

memory_leak0111u6ora_1.patch
- only a partial patch - model3.c still missing
2008-01-04 18:09:45 +00:00
Aaron Giles
f0c52b57ba Fixed altf4_0111u4gre.
Also fixed potential issue using F10.
2008-01-04 17:57:59 +00:00
Aaron Giles
eafea60950 Enabled UNICODE by default for 64-bit builds.
Fixed several issues with building for Unicode on MSVC.
Almost certainly broke things for MESS/MAMEUI. (Sorry.)
2008-01-03 10:19:41 +00:00
Aaron Giles
d73ea1bf01 (From Oliver Stoneberg)
This patch fixes a few UNICODE=1 issues in the disassembly and memory 
windows of the MAME debugger. I also removed two redundant arrays.
2008-01-03 09:03:31 +00:00
Aaron Giles
76278ddf02 Spacing cleanups. 2007-12-24 04:03:00 +00:00
Aaron Giles
997890a56d Fixed bug that would cause events to leak through to the game when the debugger was up. 2007-12-21 17:46:00 +00:00
Aaron Giles
75265e5e23 Changes for MAME 0.122. 2007-12-18 08:09:03 +00:00
Aaron Giles
507ca2d275 Changes for MAME 0.121u4. 2007-12-17 16:41:39 +00:00
Aaron Giles
df34329a47 Changes for MAME 0.121u3. 2007-12-17 16:39:40 +00:00
Aaron Giles
c82a966b3b Changes for MAME 0.121u2. 2007-12-17 16:37:57 +00:00
Aaron Giles
8a8ccc5949 Changes for MAME 0.121u1. 2007-12-17 16:33:33 +00:00
Aaron Giles
7b77f12186 Initial checkin of MAME 0.121. 2007-12-17 15:19:59 +00:00