Commit Graph

748 Commits

Author SHA1 Message Date
Aaron Giles
ab97dc30ef First pass at modernizing struct definitions. 2012-09-15 21:47:30 +00:00
R. Belmont
80e6e662b1 SDL: don't enable XInput by default (nw) 2012-09-15 15:44:59 +00:00
Oliver Stöneberg
9ef51b6bcd added missing \n to some fatalerror() calls (no whatsnew) 2012-09-07 19:46:27 +00:00
Curt Coder
518205f199 Fixed default SDL OSX UI toggle key name. [Curt Coder] 2012-08-29 18:37:08 +00:00
Scott Stone
f22b57d092 Fixed for an SDL sound bug surrounding use of -speed and pausing frequently causing corrupt sound. [Antonio Giner] 2012-08-29 17:28:47 +00:00
Couriersud
6c4f9a0d65 Added gcc-4[567]-generic entries to sdl.mak to select gcc with DISTRO= switch. 2012-08-20 19:19:15 +00:00
Oliver Stöneberg
06ba8ecf43 added missing \n to some fatalerror() calls (no whatsnew) 2012-08-18 11:25:01 +00:00
Oliver Stöneberg
aab3cad57f fixed debugger window to just use fixed-pitch font and removed fallback since CreateFont will still return a font based on other characteristics when the face was not found (no whatsnew) 2012-08-18 10:01:13 +00:00
Miodrag Milanovic
10294b81ab Made UI mouse cursor optional (default is off for now), in games with clickable artwork cursor is visible, application is not taking mouse control anymore (no whatsnew) 2012-08-17 13:42:21 +00:00
Miodrag Milanovic
b2b8a48438 Added internal mouse cursor visible in menus and when clickable artwork is used [Miodrag Milanovic] 2012-08-15 14:39:48 +00:00
R. Belmont
71373ae179 SDL: Fix -prescale option for SDL builds [Matthias Reichl] 2012-08-11 12:06:44 +00:00
Oliver Stöneberg
765271cb05 removed redundant interlocked function wrappers from Windows code (no whatsnew) 2012-08-07 13:05:00 +00:00
Miodrag Milanovic
19179ec9b6 Clean-ups and version bump 2012-07-30 07:55:43 +00:00
Oliver Stöneberg
97dbb9484f removed unnecessary strlen() usage (no whatsnew) 2012-07-27 15:37:39 +00:00
Oliver Stöneberg
5864158d33 allow "windowname" in win_create_window_ex_utf8() to be NULL to match behavior of CreateWindowEx() (no whatsnew) 2012-07-27 15:24:08 +00:00
R. Belmont
b987e8d872 SDL: more compile fixes (nw) 2012-07-26 22:10:32 +00:00
R. Belmont
a93ee65b41 Fix some non-Windows compiles (nw) 2012-07-26 21:23:51 +00:00
Oliver Stöneberg
eb937ea06a fixed version check in windows.mak (no whatsnew) 2012-07-26 19:36:30 +00:00
R. Belmont
351b3a9d8e SDL: some compile fixes for OS X and Windows (nw) 2012-07-26 13:32:29 +00:00
R. Belmont
beba639471 SDL: Use XInput to allow multiple lightguns on Linux/*BSD targets. [Markus Rathgeb, based on a patch by SpritesMods.com] 2012-07-25 01:32:48 +00:00
Miodrag Milanovic
ed9afac60c Clean-ups and version bump 2012-07-15 09:28:52 +00:00
R. Belmont
b3dec1e4f7 SDL: Greatly improve drawing speed of GTK+ debugger windows [Fabrice Bellet] 2012-07-13 01:46:26 +00:00
Miodrag Milanovic
869a0ab7af fix for profiler memory leaks mtbug #04094 (no whatsnew) 2012-07-09 17:02:00 +00:00
R. Belmont
994de882e9 SDL: Clean up GCC 4.7 test so it's the same path on all targets (nw) 2012-06-19 01:25:24 +00:00
Miodrag Milanovic
85cda51486 Make it compile on windows mingw 4.7.x (no whatsnew) 2012-06-18 16:06:11 +00:00
R. Belmont
72e6e33b4c SDL: Support newer Linux distros using GCC 4.7 [R. Belmont] 2012-06-15 02:23:19 +00:00
Michaël Banaan Ananas
d82cead34c fix mistake by me a while ago: sr(syncrefresh) clashed with emuopts sr(samplerate) 2012-06-10 21:24:15 +00:00
smf-
d52292616e fixed building with Visual Studio 11 RC 2012-06-02 22:31:32 +00:00
R. Belmont
8dac2bd9e5 SDL: More OS/2 fixes [K.O. Myung-Hun] 2012-05-31 13:26:39 +00:00
R. Belmont
144234d9f6 SDL: Preliminary Haiku OS support [PulkoMandy] 2012-05-28 18:15:02 +00:00
R. Belmont
821f78f286 SDL: fix for OS/2 compile [K.O. Myung-Hun] 2012-05-27 16:31:22 +00:00
Miodrag Milanovic
932910a75e fixed some "comparison is always true/false" warnings reported by clang by Firewave
in timer.c I have commented not removed lines that are always false
2012-05-20 11:43:57 +00:00
Miodrag Milanovic
63362efd37 fix for -video ddraw causing crash on 16bit video output (no whatsnew) 2012-05-19 17:06:03 +00:00
Miodrag Milanovic
206d7d92c6 Fixed display of icon in windows (no whatsnew) 2012-05-15 13:20:26 +00:00
Miodrag Milanovic
2139f1b17d end of line was missing (nw) 2012-05-15 12:29:40 +00:00
Miodrag Milanovic
eb43dbb7a3 MAME windows executable gets it's own icon (no whatsnew) 2012-05-15 12:21:20 +00:00
smf-
a7229679c7 fixes for building with visual studio 11 beta. 2012-05-10 19:02:23 +00:00
R. Belmont
f03200ab01 Don't optimize tms57002 on OS X PowerPC builds [Couriersud] 2012-05-08 01:26:33 +00:00
Miodrag Milanovic
0238c610f7 Clean-ups and version bump 2012-05-07 06:57:50 +00:00
Miodrag Milanovic
5616c1e9d5 removed -static for sdl windows build (no whatsnew) 2012-05-04 06:18:42 +00:00
Miodrag Milanovic
6231165166 -static is not needed anymore for latest tools (no whatsnew) 2012-05-03 16:45:36 +00:00
Miodrag Milanovic
36ea482ace Sync with MESS (no whatsnew) 2012-05-03 09:16:42 +00:00
Aaron Giles
2a88e54278 ioport.c C++ conversion. Mostly internal changes, with no
intended differences from previous behavior. For drivers,
the main change is that input_port_read() no longer exists.
Instead, the port must be fetched from the appropriate device,
and then read() is called.

For member functions, this is actually simpler/cleaner:

  value = ioport("tag")->read()

For legacy functions which have a driver_data state, it goes:

  value = state->ioport("tag")->read()

For other legacy functions, they need to fetch the root device:

  value = machine.root_device().ioport("tag")->read()

The other big change for drivers is that IPT_VBLANK is gone.
Instead, it has been replaced by a device line callback on the
screen device. There's a new macro PORT_VBLANK("tag") which
automatically points things to the right spot.

Here's a set of imperfect search & replace strings to convert
the input_port_read calls and fix up IPT_VBLANK:

input_port_read( *\( *)(machine\(\)) *, *([^)]+ *\))
ioport\1\3->read\(\)

input_port_read( *\( *)(.*machine[()]*) *, *([^)]+ *\))
\2\.root_device\(\)\.ioport\1\3->read\(\)

(state = .*driver_data[^}]+)space->machine\(\)\.root_device\(\)\.
\1state->

(state = .*driver_data[^}]+)device->machine\(\)\.root_device\(\)\.
\1state->

input_port_read_safe( *\( *)(machine\(\)) *, *([^,]+), *([^)]+\))
ioport\1\3->read_safe\(\4\)

IPT_VBLANK( *\))
IPT_CUSTOM\1 PORT_VBLANK("screen")
2012-05-03 09:00:08 +00:00
Miodrag Milanovic
4296762a20 Killed unicows (no whatsnew) 2012-04-28 07:10:04 +00:00
Miodrag Milanovic
708eb8bb6f Same change for sdl build on windows (no whatsnew) 2012-04-24 13:11:12 +00:00
Miodrag Milanovic
b9e61fd29b Fix linking for mingw GCC 4.6.3 and upper using libwinpthread (no whatsnew) 2012-04-24 12:24:57 +00:00
Angelo Salese
ded30e907e Clean-ups and version bump 2012-04-22 14:10:44 +00:00
Aaron Giles
9091010c87 Broke dependency between mcr68 and mcr by creating
sound devices for each of the Midway 8-bit sound
boards. This will also aid in eventually hooking them
up to pinballs.

Enhanced the mixer interface support to allow for
more than one output line. To use this you need to
use the MCFG_MIXER_ROUTE macro instead of 
MCFG_SOUND_ROUTE so that the mixer output index can
be specified. See midway_ssio_device for an example.
2012-04-17 14:58:05 +00:00
Aaron Giles
7d27b8c9ff Hooray for templates. 2012-04-12 07:35:57 +00:00
Miodrag Milanovic
986f1ef77d Sync with MESS (no whatsnew) 2012-04-11 14:48:01 +00:00
R. Belmont
4243eab5c4 SDL: fix build on non-OS X targets (nw) 2012-04-09 22:47:42 +00:00
Wilbert Pol
6711559e87 SDL: Got rid of some code duplication between the _unix and _macosx implementations for sdlptty and sdlmisc. (nw) 2012-04-09 19:55:43 +00:00
R. Belmont
f7a94cda02 SDL: Fix formatting of chdman man page [wallyweek] 2012-03-29 21:50:36 +00:00
Michaël Banaan Ananas
67364cfe81 Change DirectInput joystick acquisition method to be non exclusive. [bdam] 2012-03-25 17:55:05 +00:00
R. Belmont
58eb388fd5 Update SDL man pages. chdman has formatting glitches but at least matches the binary we ship. [wallyweek, R. Belmont] 2012-03-25 02:27:58 +00:00
Wilbert Pol
e3cf71776b Fixed typo (nw) 2012-03-07 19:46:01 +00:00
R. Belmont
11a3efc873 abort() is intended in this instance (nw) 2012-02-29 14:12:38 +00:00
Miodrag Milanovic
bef76826c9 fixed several Visual Studio compiler warnings and 64-bit libflac compilation by Firewave, and idectrl change from Carl (no whatsnew) 2012-02-29 09:13:22 +00:00
R. Belmont
a0b7883fa3 SDL: support unofficial (not in the OSD class) num_processors API used by chdman. Allows chdman to use multiple cores/processors on non-Windows. [R. Belmont] 2012-02-26 22:55:18 +00:00
Angelo Salese
cf4b58b6f6 Clean-ups and version bump 2012-02-19 15:23:23 +00:00
Miodrag Milanovic
4ba8461f7c Added windows implementation of pseudo tty access functions over pipes [Carl] 2012-02-19 08:50:03 +00:00
Aaron Giles
f0823886a6 Major CHD/chdman update. The CHD version number has been increased
from 4 to 5. This means any diff CHDs will no longer work. If you
absolutely need to keep the data for any existing ones you have,
find both the diff CHD and the original CHD for the game in question 
and upgrade using these commands:

  rename diff\game.dif diff\game-old.dif
  chdman copy -i diff\game-old.dif -ip roms\game.chd -o diff\game.dif -op roms\game.chd -c none

Specifics regarding this change:

Defined a new CHD version 5. New features/behaviors of this version:
  - support for up to 4 codecs; each block can use 1 of the 4
  - new LZMA codec, which tends to do better than zlib overall
  - new FLAC codec, primarily used for CDs (but can be applied anywhere)
  - upgraded AVHuff codec now uses FLAC for encoding audio
  - new Huffman codec, used to catch more nearly-uncompressable blocks
  - compressed CHDs now use a compressed map for significant savings
  - CHDs now are aware of a "unit" size; each hunk holds 1 or more units
     (in general units map to sectors for hard disks/CDs)
  - diff'ing against a parent now diffs at the unit level, greatly
     improving compression

Rewrote and modernized chd.c. CHD versions prior to 3 are unsupported,
and version 3/4 CHDs are only supported for reading. Creating a new
CHD now leaves the file open.  Added methods to read and write at the 
unit and byte level, removing the need to handle this manually. Added
metadata access methods that pass astrings and dynamic_buffers to
simplify the interfaces. A companion class chd_compressor now
implements full multithreaded compression, analyzing and compressing
multiple hunks independently in parallel. Split the codec 
implementations out into a separate file chdcodec.*

Updated harddisk.c and cdrom.c to rely on the caching/byte-level read/
write capabilities of the chd_file class. cdrom.c (and chdman) now also 
pad CDs to 4-frame boundaries instead of hunk boundaries, ensuring that
the same SHA1 hashes are produced regardless of the hunk size.

Rewrote chdman.exe entirely, switching from positional parameters to
proper options. Use "chdman help" to get a list of commands, and
"chdman help <command>" to get help for any particular command. Many 
redundant commands were removed now that additional flexibility is
available. Some basic mappings:

  Old: chdman -createblankhd <out.chd> <cyls> <heads> <secs>
  New: chdman createhd -o <out.chd> -chs <cyls>,<heads>,<secs>

  Old: chdman -createuncomphd <in.raw> <out.chd> ....
  New: chdman createhd -i <in.raw> -o <out.chd> -c none ....

  Old: chdman -verifyfix <in.chd>
  New: chdman verify -i <in.chd> -f

  Old: chdman -merge <parent.chd> <diff.chd> <out.chd>
  New: chdman copy -i <diff.chd> -ip <parent.chd> -o <out.chd>

  Old: chdman -diff <parent.chd> <compare.chd> <diff.chd>
  New: chdman copy -i <compare.chd> -o <diff.chd> -op <parent.chd>

  Old: chdman -update <in.chd> <out.chd>
  New: chdman copy -i <in.chd> -o <out.chd>

Added new core file coretmpl.h to hold core template classes. For now
just one class, dynamic_array<> is defined, which acts like an array
of a given object but which can be appended to and/or resized. Also
defines dynamic_buffer as dynamic_array<UINT8> for holding an 
arbitrary buffer of bytes. Expect to see these used a lot.

Added new core helper hashing.c/.h which defines classes for each of
the common hashing methods and creator classes to wrap the 
computation of these hashes. A future work item is to reimplement
the core emulator hashing code using these.

Split bit buffer helpers out into C++ classes and into their own
public header in bitstream.h.

Updated huffman.c/.h to C++, and changed the interface to make it
more flexible to use in nonstandard ways. Also added huffman compression
of the static tree for slightly better compression rates.

Created flac.c/.h as simplified C++ wrappers around the FLAC interface.
A future work item is to convert the samples sound device to a modern
device and leverage this for reading FLAC files.

Renamed avcomp.* to avhuff.*, updated to C++, and added support for
FLAC as the audio encoding mechanism. The old huffman audio is still
supported for decode only.

Added a variant of core_fload that loads to a dynamic_buffer.

Tweaked winwork.c a bit to not limit the maximum number of processors
unless the work queue was created with the WORK_QUEUE_FLAG_HIGH_FREQ
option. Further adjustments here are likely going to be necessary.

Fixed bug in aviio.c which caused errors when reading some AVI files.
2012-02-16 09:47:18 +00:00
Couriersud
ebe89a47d3 Fixed testkeys to work with SDL2.0. Keymaps can now contain SDL1.3 and SDL2.0 mappings. Updated km-de.txt as an example. [Couriersud] 2012-02-16 01:38:13 +00:00
Couriersud
19c3217408 Added support for (track)balls to osd/sdl. [Couriersud]
To test it, I used my Logitech Trackball (normally a mouse) and configured it as a joystick.

Prerequisites:

- Locate your linux input device for the trackball. In my case that's /dev/input/event3
- "sudo chmod a+r /dev/input/event3"
- "export SDL_JOYSTICK_DEVICE=/dev/input/event3"

This forces sdl to recognize the trackball as a input device.

-mame64 missile -nomouse -w

Configure the trackball axis. Make sure the mouse pointer is outside the window and window still has keyboard focus - most modern window manager should support this. 

Quit and restart with

-mame64 missile -mouse -now

to hide the mouse. Voila. Works.
2012-02-15 21:40:35 +00:00
R. Belmont
634199ff6e (nw) 2012-02-13 23:38:49 +00:00
R. Belmont
0419f03478 (nw) 2012-02-13 23:23:41 +00:00
Couriersud
5344166555 updated sdl os-core to compile against stock SDL-2.0 [couriersud].
- The SDL team has moved from 1.3 to 2.0. At the same time, changes were made to allow SDL1.2 and SDL2.0 to coexist. All SDL2.0 include files are now in /usr/include/SDL2.
- Added sdlinc.h to avoid having tons of #ifdef .. #include in the code.
- Scalemode is no longer a per-window setting
- Fixed a bug in YUV rendering.
- Use SDL_GetClipboard (SDL2.0)
- Updated README_SDL20.txt

Currently, SDL 2.0 is only supported on *nix. Volunteers welcome.
2012-02-12 20:59:24 +00:00
Michaël Banaan Ananas
f84735dcef cmdline option shortcuts for:
waitvsync -> vs
syncrefresh -> sr
2012-02-10 19:26:14 +00:00
R. Belmont
d58200c58c SDL: don't show misleading message for .BDF UI fonts [R. Belmont, The Flying Ape] 2012-01-29 02:32:28 +00:00
Miodrag Milanovic
41324054a1 Fixed pcap network device search [Carl] 2012-01-25 09:56:25 +00:00
Aaron Giles
ed0207f126 Move devices into a proper hierarchy and handle naming
and paths consistently for devices, I/O ports, memory
regions, memory banks, and memory shares. [Aaron Giles]

NOTE: there are likely regressions lurking here, mostly
due to devices not being properly found. I have temporarily
added more logging to -verbose to help understand what's
going on. Please let me know ASAP if anything that is being
actively worked on got broken.

As before, the driver device is the root device and all 
other devices are owned by it. Previously all devices
were kept in a single master list, and the hierarchy was
purely logical. With this change, each device owns its
own list of subdevices, and the hierarchy is explicitly
manifest. This means when a device is removed, all of its
subdevices are automatically removed as well.

A side effect of this is that walking the device list is
no longer simple. To address this, a new set of iterator
classes is provided, which walks the device tree in a depth
first manner. There is a general device_iterator class for
walking all devices, plus templates for a device_type_iterator
and a device_interface_iterator which are used to build
iterators for identifying only devices of a given type or
with a given interface. Typedefs for commonly-used cases
(e.g., screen_device_iterator, memory_interface_iterator)
are provided. Iterators can also provide counts, and can
perform indexed lookups.

All device name lookups are now done relative to another 
device. The maching_config and running_machine classes now
have a root_device() method to get the root of the hierarchy. 
The  existing machine->device("name") is now equivalent to
machine->root_device().subdevice("name").

A proper and normalized device path structure is now
supported. Device names that start with a colon are
treated as absolute paths from the root device. Device
names can also use a caret (^) to refer to the owning
device. Querying the device's tag() returns the device's
full path from the root. A new method basetag() returns
just the final tag.

The new pathing system is built on top of the 
device_t::subtag() method, so anyone using that will 
automatically support the new pathing rules. Each device
has its own internal map to cache successful lookups so
that subsequent lookups should be very fast.

Updated every place I could find that referenced devices,
memory regions, I/O ports, memory banks and memory shares
to leverage subtag/subdevice (or siblingtag/siblingdevice
which are built on top).

Removed the device_list class, as it doesn't apply any
more. Moved some of its methods into running_machine
instead.

Simplified the device callback system since the new 
pathing can describe all of the special-case devices that
were previously handled manually.

Changed the core output function callbacks to be delegates.

Completely rewrote the validity checking mechanism. The
validity checker is now a proper C++ class, and temporarily
takes over the error and warning outputs. All errors and 
warnings are collected during a session, and then output in
a consistent manner, with an explicit driver and source file
listed for each one, as well as additional device and/or
I/O port contexts where appropriate. Validity checkers 
should no longer explicitly output this information, just
the error, assuming that the context is provided.

Rewrote the software_list_device as a modern device, getting
rid of the software_list_config abstraction and simplifying
things.

Changed the way FLAC compiles so that it works like other
external libraries, and also compiles successfully for MSVC
builds.
2012-01-24 20:18:55 +00:00
R. Belmont
87c3d68343 Changes for GCC 4.7 compatibility [Belegdol] 2012-01-21 20:39:52 +00:00
R. Belmont
e981a9771e fix 64-bit Intel OS X compile w/latest Xcode (nw) 2012-01-16 16:52:54 +00:00
Angelo Salese
7b631e4c5b Clean-ups and version bump 2012-01-15 21:40:54 +00:00
Aaron Giles
e4238fb654 Major bitmap-related changes throughout the system. There are
almost certainly some regressions lurking. Let me know if
something seems busted.

Bitmaps are now strongly typed based on format. bitmap_t still
exists as an abstract base class, but it is almost never used.
Instead, format-specific bitmap classes are provided:

   bitmap_ind8 == 8bpp indexed
   bitmap_ind16 == 16bpp indexed
   bitmap_ind32 == 32bpp indexed
   bitmap_ind64 == 64bpp indexed
   bitmap_rgb32 == 32bpp RGB
   bitmap_argb32 == 32bpp ARGB
   bitmap_yuy16 == 16bpp YUY

For each format, a generic pix() method is provided which
references pixels of the correct type. The old pix8/pix16/pix32/
pix64 methods still exist in the short term, but the only one
available is the one that matches the bitmap's pixel size. Note
also that the old RGB15 format bitmaps are no longer supported
at all.

Converted model1, megadriv, and stv drivers away from the RGB15
format bitmaps.

New auto_bitmap_<type>_alloc() macros are provided for allocating
the appropriate type of bitmap.

Screen update functions now must specify the correct bitmap type
as their input parameters. For static update functions the
SCREEN_UPDATE macro is now replaced with SCREEN_UPDATE_RGB32 and
SCREEN_UPDATE_IND16 macros. All existing drivers have been 
updated to use the correct macros. 

Screen update functions are now required for all screens; there
is no longer any default behavior of copying a "default" bitmap
to the screen (in fact the default bitmap has been deprecated).
Use one of the following to specify your screen_update callback:

   MCFG_SCREEN_UPDATE_STATIC(name) - static functions
   MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members
   MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members

Because the target bitmap format can now be deduced from the
screen update function itself, the MCFG_SCREEN_FORMAT macro is
no longer necessary, and has been removed. If you specify a
screen update callback that takes a bitmap_ind16, then the screen
will be configured to use a 16bpp indexed bitmap, and if you
specify a callback that takes a bitmap_rgb32, then a 32bpp RGB
bitmap will be provided.

Extended the bitmap classes to support wrapping a subregion of
another bitmap, and cleaner allocation/resetting. The preferred
use of bitmaps now is to define them directly in drivers/devices
and use allocate() or wrap() to set them up, rather than 
allocating them via auto_bitmap_*_alloc().

Several common devices needed overhauls or changes as a result
of the above changes:

 * Reorganized the laserdisc base driver and all the laserdisc 
    drivers as modern C++ devices, cleaning the code up 
    considerably. Merged ldsound device into the laserdsc
    device since modern devices are flexible enough to handle
    it.

 * Reorganized the v9938 device as a modern C++ device. Removed
    v9938mod.c in favor of template functions in v9938.c directly.

 * Added independent ind16 and rgb32 callbacks for TMS340x0 devices.

 * All video devices are now hard-coded to either ind16 or rgb32
    bitmaps. The most notable is the mc6845 which is rgb32, and
    required changes to a number of consumers.

 * Added screen_update methods to most video devices so they can be
    directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
    tons of stub functions.
2012-01-12 21:19:49 +00:00
R. Belmont
b4ab914f21 OS/2 updates [KO Myung-Hun] 2012-01-05 03:23:51 +00:00
Phil Bennett
2187468105 Revert r14902 for sdlmain.c. Fixes compilation on Intel OS X. 2012-01-03 09:50:40 +00:00
Aaron Giles
64f1231c63 Removed old C-based interface to astrings. astring exists only as
a class now. Updated all stragglers (mostly tools) to use the class
form. [Aaron Giles]
2012-01-03 00:21:13 +00:00
R. Belmont
0e7eaf5d24 SDL stopped compiling again. Imagine that! (nw) 2012-01-02 06:36:58 +00:00
Aaron Giles
80cd316a2a Bulk conversion of bitmap_t * to bitmap_t & . With this change the
parameters for the global SCREEN_UPDATE callback match the parameters
for the driver_device version. Added allocate() and deallocate()
methods to bitmap_t to permit cleaner handling of bitmaps in drivers
and modern devices. [Aaron Giles]
2012-01-02 04:59:11 +00:00
R. Belmont
c8680b9ca3 (nw) 2011-12-31 23:02:03 +00:00
R. Belmont
fcc664268b Et tu, Aaron? (nw) 2011-12-31 23:00:08 +00:00
Wilbert Pol
8ba7ddeec6 Fix OSX compile.
RB: Please verify if this fix is ok with you.
2011-12-31 11:58:49 +00:00
Aaron Giles
9cae38e0d8 Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR*
macros with bitmap->pix* functions, and moved bitmap_fill() to bitmap->fill()
among other similar changes. Bitmap fields now only available via accessors.
Replaced sect_rect with &= and union_rect with |= operators for rectangle
classes. Some general cleanup as a result of these changes. [Aaron Giles]
2011-12-31 07:52:26 +00:00
Angelo Salese
7e812d10d3 Clean-ups and version bump 2011-12-24 21:49:38 +00:00
Miodrag Milanovic
a2cf6501ea less ugly way to silence gcc 4.6 (no whatsnew) 2011-12-15 14:10:46 +00:00
Miodrag Milanovic
f23a3ef001 Added GCC check in windows.mak and win32 part of sdl.mak and also did silence of gcc 4.6 in win32 specific video.c (no whatsnew) 2011-12-15 08:17:18 +00:00
Angelo Salese
f0649b4e22 cleanups and version bump 2011-12-14 21:33:51 +00:00
Miodrag Milanovic
6e79bb2629 Sync with MESS all credited there (no whatsnew) 2011-12-12 14:20:12 +00:00
Miodrag Milanovic
72212fbbba Handling error where filenames are too long [Chad] 2011-12-07 07:54:47 +00:00
Scott Stone
5bceba7caa Moved a condition check (tex->d3dtex == tex->d3dfinaltex) to happen before one of them was set to NULL (tex->d3dfinaltex). Fixes MT Bug #4538. [Antonio Giner] 2011-11-29 19:20:25 +00:00
Scott Stone
74deaabe33 This change makes sure that the watchdog message will be displayed in case other messages are also waiting to be displayed. Useful in regression testing where such messages were not being displayed in some cases. (nw) 2011-11-27 14:46:34 +00:00
Angelo Salese
9f8125a24e Clean-ups and version bump 2011-11-27 14:06:49 +00:00
Aaron Giles
4a3512c756 Fix obvious use-after-free error in device_delete().
Remove explicit freeing of HLSL shadow_texture, since it is allocated
by texture_create() which does its own tracking and freeing.
2011-11-27 04:58:47 +00:00
R. Belmont
d5581057e1 (nw) 2011-11-22 14:21:24 +00:00
R. Belmont
0e513db597 (nw) 2011-11-22 13:14:23 +00:00
Miodrag Milanovic
98c917e0a1 Fixed memory leaks in networking, used core functions for allocating memory, fix sdl win32 building with network enabled (no whatsnew) 2011-11-22 11:25:14 +00:00
Miodrag Milanovic
6aadd7d787 Sync with MESS, also placed back sdlmain change since it proved working on BSD (no whatsnew) 2011-11-22 09:07:58 +00:00
Miodrag Milanovic
43245e3777 Fixed compile warning with 4.6.2 (no whatsnew) 2011-11-21 12:41:14 +00:00
R. Belmont
1ad9d735c7 Various SDL netdev fixes (nw) 2011-11-21 02:43:59 +00:00
R. Belmont
f5a4b7dc30 SDL updates [R. Belmont, Carl, cgwg]
- pcap network support for OS X and Windows SDL targets
- GLSL tweaks to better support the "CRT" shader
2011-11-18 22:16:21 +00:00
R. Belmont
fbf346da6f Not yet, *BSD stops compiling otherwise (nw) 2011-11-18 13:02:28 +00:00
Miodrag Milanovic
17006c8890 Updated sdlmain.c due to fact that there is no more -DMESS compile option (no whatsnew)
Functionality stay the same.
2011-11-18 10:04:56 +00:00
Ryan Holtz
9063cb221f - Fixed HLSL memory leak and crash on exit on 32-bit targets. [Ryan Holtz, Bat Country Entertainment]
Word around the campfire is this totally works and stuff. More technically, it eliminates a number of double-frees and also now cleans up the shadow mask PNG and hlsl_options allocations. (nw)
2011-11-18 06:23:04 +00:00
Miodrag Milanovic
be8bd3552f Move per emulator constants info into separate class [Miodrag Milanovic]
out of log:
This way it is possible to link two or more separated executables with different 
copyright/xml out/name/... in one compilation, just one step closer...
2011-11-17 10:02:55 +00:00
Angelo Salese
18b06709c8 Clean-ups and version bump 2011-11-13 20:35:34 +00:00
R. Belmont
b384d01bc3 syncing MESS (nw) 2011-11-06 22:08:37 +00:00
R. Belmont
c22e712313 Please don't use whizzy new GCC features without asking me first (nw) 2011-11-06 21:16:34 +00:00
Nathan Woods
cdd0600db4 Added hot/cold attributes. Made the MAME executable 1% smaller by using the
cold attribute on setup functions
2011-11-06 11:06:58 +00:00
R. Belmont
fd0be74ab4 SDL: Add TAP/TUN networking capability and shell script for configuration [Carl] 2011-10-31 01:30:24 +00:00
Angelo Salese
e6b9af5ec6 Clean-ups and version bump 2011-10-23 15:06:49 +00:00
Miodrag Milanovic
a1f1b43fda Fixed compile under GCC 4.6 (no whatsnew) 2011-10-22 09:55:22 +00:00
Angelo Salese
5ee0c7d818 clean-ups and version bump 2011-10-10 21:17:54 +00:00
Michaël Banaan Ananas
6ee05f83d3 hide_cursor option for chess games and clickable artwork and such.
default to on means exactly the same behaviour as it was before, off means mousecursor is _always_ shown
2011-10-10 19:45:31 +00:00
Michaël Banaan Ananas
325dc41b5d revert r14152, good idea but please add a -grabcursor option instead 2011-10-10 18:37:18 +00:00
Olivier Galibert
07519ce890 Windows only - for evaluation - changed when mouse pointer goes off. Pointer will always be on in windowed mode. In full-screen, it will obey the -mouse / -nomouse option. This means that you will always have a mouse pointer in mouse-enabled artwork (such as chess), since these must always be run in windowed mode. 2011-10-10 07:56:14 +00:00
Ryan Holtz
2e76ba4306 - Fixed all HLSL stability issues except visible crease. [Ryan Holtz, Bat Country Entertainment]
No whatsnew: There is no creasing visible to me, using either -window -nomaximize or -nowindow on a 1920x1080 display. If someone can get me a consistently reproducible case, it will be fixed.
2011-09-29 06:49:36 +00:00
Miodrag Milanovic
f44e93375a uncommenting line in winmain (no whatsnew) 2011-09-22 13:34:16 +00:00
Miodrag Milanovic
9bfa6c5bc2 Fixed warnings found by GCC 4.6.2 without change of h63484.c since that one is wip (no whatsnew) 2011-09-22 12:48:44 +00:00
Angelo Salese
cb74ddd807 Clean-ups and version bump 2011-09-20 21:10:48 +00:00
Miodrag Milanovic
8831b63c04 Made network device selection to be per id, which makes it simpler, and doesn't need hardcoded values (no whatsnew) 2011-09-09 14:45:13 +00:00
Miodrag Milanovic
1063a955cc Added network support used by MESS implemented by Carl (no whatsnew)
part is disabled for now by compile options. Will be enabled,at least in MESS
when all platforms get their implementation.
2011-09-09 14:21:42 +00:00
R. Belmont
00e0852cd3 Fix OpenBSD compile [fgsch] 2011-09-08 00:15:12 +00:00
Ryan Holtz
4523bfa2d0 HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat
Country Entertainment]
- Created two flags, -hlsl_ini_write and -hlsl_ini_read. The former enables
  custom HLSL INI writing explicitly, the other enables loading of the same.
- Fixed disappearing aperture effect when using custom INI files.
- Fixed diagonal seam on some games, for serious real this time
- Fixed phosphor simulation, now works as expected
2011-08-28 09:10:53 +00:00
Scott Stone
b6cd64c7ab "English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over and goes through their pockets for loose grammar!"
Hand-checked the most popular English word misspellings and made the appropriate changes.  Nearly all of the changes made were in commented areas. (no whatsnew)
2011-08-23 04:59:11 +00:00
Angelo Salese
fd97e3da4c Clean-ups and version bump 2011-08-14 23:01:08 +00:00
Miodrag Milanovic
1d67e27539 Various memory leaks and unnecessary checks removed by Oliver Stoneberg (no whatsnew) 2011-08-14 07:20:37 +00:00
Miodrag Milanovic
9856fdfb87 fixed potential NULL pointer dereferences / also removed unnecessary NULL checks by Oliver Stoneberg (no whatsnew) 2011-08-08 13:19:56 +00:00
R. Belmont
8157337c42 OS/2 build fixes [K.O. Myung-Hun] 2011-08-02 02:27:31 +00:00
Michaël Banaan Ananas
ec0f083375 DI_PROPNOEFFECT after dinput property change is not an error 2011-08-01 23:06:12 +00:00
Miodrag Milanovic
8449a9cbdc - Removing MD5 support in ROMLOAD_* [Oliver Stoneberg]
- Various core and tools memory leaks fixes [Oliver Stoneberg]
2011-07-31 15:46:18 +00:00
Jonathan Gevaryahu
471762e7df Fix for the hlsl scanline jitter effect [nimitz] 2011-07-28 21:16:50 +00:00
Miodrag Milanovic
38e4c3f09d Fix for VS2010 build (no whatsnew) 2011-07-28 15:34:33 +00:00
Miodrag Milanovic
919780a6bc Added socket support to windows osd [Miodrag Milanovic] 2011-07-28 11:23:37 +00:00
Miodrag Milanovic
dea70e7f6a Fixed hlsl mem leak by Firewave (no whatsnew) 2011-07-27 08:19:32 +00:00
Miodrag Milanovic
b39238d672 Fixed double-free of d3d->hlsl [Oliver Stoneberg] 2011-07-26 17:11:13 +00:00
R. Belmont
6ca8f8a8c3 Fixes for variable shadowing [Oliver Stöneberg] 2011-07-21 13:19:08 +00:00
R. Belmont
77e86084ab Fix autorelease pool warnings when running multithreaded on Mac OS X [Tim Lindner] 2011-07-18 22:37:20 +00:00
R. Belmont
497927733d Corrected syntax in some inline assembly [Balrog] 2011-07-09 16:56:11 +00:00
Angelo Salese
ef7acc5d65 Cleanups (?) and version bump 2011-06-28 14:28:46 +00:00
Miodrag Milanovic
9704fb140c Fixed memory leaks in HLSL code (no whatsnew) 2011-06-28 08:14:45 +00:00
Angelo Salese
e6050ace10 Cleanups and version bump 2011-06-19 19:29:25 +00:00
Miodrag Milanovic
079e1fa5fa Cassette device modernized (no whatsnew) 2011-06-15 09:18:10 +00:00
Ryan Holtz
23976ade94 HLSL Updates: [Ryan Holtz, Bat Country Entertainment]
- MAME will now save an HLSL INI file on the first run of a game that doesn't already have an INI file.
- HLSL INI files must have their parameters left in the order in which they are saved out.
- Fixed a diagonal 'crease' visible on the screen in HLSL mode.
2011-06-13 23:09:41 +00:00
Ryan Holtz
5838be042b Next time feel free to apply the obvious fix, no whatsnew :-) 2011-06-12 08:42:23 +00:00
Ryan Holtz
80d66bb1d6 HLSL Cleanup, no whatsnew:
- Fixed set_vector functionality and simplified shaders as a result
- Fixed HLSL presets, 0 to 3, in increasing level of terribleness
- Reduced options footprint from RGB triplets

Next plan: Separate INI writing.
2011-06-11 23:46:24 +00:00
Fabio Priuli
509b39374d sdlsocket: workaround for a problem in the detection of tcp/ip socket address [Michael Zapf]
out of whatsnew
remark 1- this is for MESS only to my knowledge, let me know if I should credit the change in MESS instead
remark 2 (mainly for Arbee) - sorry if I touched the SDL side of the source, but mizapf was eager to fix the ti99 issues 
            and since tlinder approved the change and you did not object on the MESS list, I think it was time to commit it ;)
2011-06-08 19:49:12 +00:00
Miodrag Milanovic
3853306c85 Added image devices menu to debugger (windows only for now) [Miodrag Milanovic] 2011-06-08 12:59:11 +00:00
Ryan Holtz
1ec454197a HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere]
- Reworked default shadow mask settings, eliminating rainbow banding and matching reference shots more closely
- Moved color power to occur after shadow mask, as it is intended to simulate nonlinear phosphor response
- Added a variable-width notch filter to the Y channel in NTSC post-processing, eliminating luma banding on e.g. CoCo 2 and Apple II
2011-06-06 21:25:38 +00:00
Angelo Salese
a449c766a2 Cleanups and version bump 2011-06-05 22:35:20 +00:00
Ryan Holtz
ad8a4985f9 Memory leak fix, nwn 2011-06-03 14:41:30 +00:00
Ryan Holtz
771b77142f Fix for performance regression and slider regression in HLSL, also re-enabling pixel prescaling in yiq_encode.fx. No whatsnew. 2011-06-03 14:38:59 +00:00
Ryan Holtz
30b0cb9a6f De-regressing HLSL performance on certain resolutions of game, nwn 2011-06-02 17:01:08 +00:00
Ryan Holtz
844296b795 Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into a couple of headers. [Ryan Holtz, Bat Country Entertainment] 2011-06-02 06:22:09 +00:00
Ryan Holtz
b3406aac94 nwn: bad printf, bad! 2011-06-01 22:21:35 +00:00
Ryan Holtz
b6f85b8c26 Kill height-based HLSL prescaling, only prescale based on frame width. Brings Kangaroo's prescale down from 5 to 2 and thus within a more reasonable GPU budget. Games that have a ridiculously higher vertical resolution than horizontal resolution will still have issues. 2011-06-01 22:08:28 +00:00
Ryan Holtz
130b3fcabb Keep HLSL prescaling from blowing out VRAM when regular prescaling is enabled. 2011-05-31 15:58:49 +00:00
Ryan Holtz
61eda625cb NWN: Fixing the NTSC codec. Oops. 2011-05-31 14:43:47 +00:00
Ryan Holtz
f42b5ccda0 No whatsnew
Attempting to fix the HLSL 'blurriness' reported by a few people. Now HLSL will auto-prescale to the nearest texture size that is greater than the target screen size on both axes and is also an even multiple of the raw bitmap's size.
2011-05-31 13:53:25 +00:00
Ryan Holtz
103358104c nwn, reducing default scanline brightness offset to 0 2011-05-31 05:08:35 +00:00
Ryan Holtz
ed6689e2d4 Fixed scanlines, nwn. This took much longer to fix than it should have. :[ 2011-05-31 05:02:17 +00:00
Ryan Holtz
37e8c1d7e4 Fixing some scanline-alignment issues. 2011-05-31 02:04:28 +00:00
Ryan Holtz
773e35d79b Moved "color floor" functionality to occur after scanlines but before shadow mask. Scanlines look much better and no longer cut black lines through the shadow mask. No whatsnew. 2011-05-30 21:40:25 +00:00
Ryan Holtz
796e691522 HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]
- Added the ability to render screenshots at arbitrary resolutions.
- Added the ability to record AVI videos (albeit with no audio) at arbitrary resolutions.
- Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q frequency response.
- Updated scanlines to have a user-tunable pixel-height ratio in addition to the current screen-height ratio.
- Fixed a VRAM leak that was causing many dynamic-resolution drivers to run out of memory mid-run.
2011-05-30 21:10:23 +00:00
Aaron Giles
e532e74a8a Should fix osd keys. 2011-05-30 20:58:55 +00:00
Aaron Giles
665d213ee4 (Finally found the time to finish this....)
Low-level input upgrade. Classes now exist for input_codes, input_items,
input_devices, and input_seqs. Also created an input_manager class to
hold machine-global state and made it accessible via machine.input().
Expanded the device index range (0-255, up from 0-16), and the OSD can
now specify the device index explicitly if they can better keep the 
indexes from varying run-to-run. [Aaron Giles]

Note that I've built and run SDL on Windows, but not all the code paths
were exercised. If you use mice/joysticks extensively double-check them
to be sure it all still works as expected.

This is mainly an OSD and core change. The only thing impacting drivers
is if they query for specific keys for debugging. The following S&Rs
took care of most of that:

S: input_code_pressed( *)\(( *)([^, ]+) *, *
R: \3\.input\(\)\.code_pressed\1\(\2

S: input_code_pressed_once( *)\(( *)([^, ]+) *, *
R: \3\.input\(\)\.code_pressed_once\1\(\2
2011-05-30 19:07:19 +00:00
R. Belmont
601301fc95 GCC 4.6 "Variable assigned but not used" fixes, part 6 (no whatsnew) 2011-05-30 03:31:11 +00:00
R. Belmont
999394b8f5 GCC 4.6 "Variable assigned but not used" fixes, part 5 (no whatsnew) 2011-05-30 03:19:31 +00:00
Angelo Salese
81036ed1f9 Robbbert port from MESS, nw! 2011-05-29 12:42:57 +00:00
Ryan Holtz
0d2bc3300f Fix -nohlsl 2011-05-24 19:35:47 +00:00
Ryan Holtz
e97aa6b56d Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X] 2011-05-24 18:28:54 +00:00
Ryan Holtz
6760f6a40c HLSL bugfxes, nwn 2011-05-24 00:23:40 +00:00
Angelo Salese
95f06e11a8 Cleanups and version bump 2011-05-24 00:13:27 +00:00
Angelo Salese
b91ca7e606 Initial frameworking for upcoming artwork updates [Mr. Do] 2011-05-23 16:28:23 +00:00
Ryan Holtz
b63233e7a6 Call off the dogs, the OSD routing for OSD-side sliders has been fixed. nwn 2011-05-23 05:03:16 +00:00
Ryan Holtz
b1b15dd44e Oops. 2011-05-23 00:57:17 +00:00
Ryan Holtz
25029d2dbf Fixing broken Red Power slider 2011-05-23 00:15:18 +00:00
Ryan Holtz
01f16cb0f8 HLSL Updates: [Ryan Holtz, Bat Country Entertainment]
- Created a new OSD function, osd_get_slider_list, which allows OS-specific slider controls.
- Plumbed new OSD-specific slider controls for HLSL parameters on Direct3D 9 targets. And there was much rejoicing.
2011-05-22 23:59:27 +00:00
Curt Coder
dbe84fd73d Fixed MSVC warning. (nw) 2011-05-22 14:56:59 +00:00
Ryan Holtz
f38312b078 NULL crash fix, nwn 2011-05-22 02:50:39 +00:00
Ryan Holtz
53e20c168f Fixing multiscreen games, nwn 2011-05-22 02:27:31 +00:00
Ryan Holtz
2cd23c1476 Made texture_create display a verbose message if texture creation fails, as texture creation failure leads to a crash and thus the user should know about it, nwn 2011-05-22 01:43:35 +00:00
Ryan Holtz
99dffc122e HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, Bat Country Entertainment]
HLSL: Fixed resolution-change crash and likely D3D performance regression with -nohlsl on low-spec cards [Ryan Holtz, Bat Country Entertainment]
2011-05-22 01:30:55 +00:00
Ryan Holtz
0235cef534 Fix for -noyiq issues, nw 2011-05-20 07:51:59 +00:00
Ryan Holtz
fd7a110eba HLSL Updates [Ryan Holtz, Bat Country Entertainment]
- Re-worked render target handling to align pixels better, reducing unintentional blurring
- Made major fixes to CVBS simulation, significantly increasing color saturation
2011-05-20 07:37:34 +00:00
Aaron Giles
8d7c1cb8ad Link to DLL version of SDL since the static version is hard to come by. 2011-05-20 00:50:48 +00:00
Aaron Giles
2625a01395 Update needed for new toolchain. 2011-05-20 00:49:03 +00:00
Scott Stone
af20a718d3 Change default value/maximum setting for audio_latency in SDL to match that of baseline. (no whatsnew) 2011-05-19 23:58:10 +00:00
Ryan Holtz
cfd6731fa8 HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg]
- The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning.
- Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off.
- More authentic NTSC dot crawl and bandwidth limiting.
2011-05-19 19:14:20 +00:00
Ryan Holtz
2820e31451 HLSL Updates [Ryan Holtz, Bat Country Entertainment]
- Potential fix for some crashing reported by John IV
- Split color convolution and deconvergence into separate shaders for potential GPU savings down the line
- Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed
- Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor.
- Removed Edge Detection, as it was just for fun and can easily be added in by users if desired.
- Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask.
2011-05-18 00:35:16 +00:00
Miodrag Milanovic
9cf16652c7 Enable Visual Studio basic run-time checks in non-optimized builds [Oliver Stoneberg]
Flush stderr, so the data is actually written when output is being redirected [Oliver Stoneberg]
2011-05-17 13:15:29 +00:00
Ryan Holtz
66756f18d9 Implemented experimental HLSL post-processing support on Direct3D 9 targets. [Ryan Holtz, Bat Country Entertainment]
- 5-pass post-processing: Upscale, Post-Process, Store Last Frame, Defocus 1, Defocus 2
- Many tunable effects including: Scanlines, defocus, linear deconvergence, radial deconvergence, pincushion, RGB colorspace convolution, YIQ colorspace convolution, saturation, simulated dot crawl, simulated chroma subsampling, aperture masking, and more.
- Requires a GPU that supports Shader Model 3.0 to be enabled and a powerful GPU, the entire pipeline consists of approximately 30 texel fetches and approximately 230 arthimetic ops.
- Will supersample the framebuffer up to 9x in both X and Y, but this requires an enormously powerful GPU that has not been invented; users with Radeon 5000-class cards should limit themselves to 3x, Radeon 4000 to 1.5x.
- The default configuration will NOT appear to do anything; it requires tuning to the user's liking.
- Should nicely fall back in all cases except missing shaders, and it might fall back correctly in that case as well. Report any anomalies.
- For obvious reasons, the Direct3D8 renderer cannont support this.
2011-05-16 18:23:25 +00:00
R. Belmont
2bb589beaf Compile fix for kFreeBSD [Christian Marillat] 2011-05-08 19:10:51 +00:00
Aaron Giles
932a42eac4 Be consistent about template argument naming. 2011-04-30 20:37:06 +00:00
Miodrag Milanovic
37c0ed3fad Fix compiling debugger in SDL (no whatsnew) 2011-04-28 12:07:50 +00:00
Miodrag Milanovic
96b402e8e1 Fixed typo in sdl/input.c (no whatsnew) 2011-04-28 11:51:06 +00:00
Aaron Giles
af94c692bb Switch to using delegates for some callbacks:
- non-device timer callbacks
 - machine state changing callbacks
 - configuration callbacks
 - per-screen VBLANK callbacks
 - DRC backend callbacks

For the timer case only, I added wrappers for the old-style functions.
Over time, drivers should switch to device timers instead, reducing the
number of timers that are directly allocated through the scheduler.
2011-04-27 20:34:45 +00:00
R. Belmont
dbfbf4e0b0 fix SDL compile (no whatsnew) 2011-04-27 16:46:21 +00:00
Aaron Giles
919913f118 Collapsed device_config and device_t into one class. Updated all
existing modern devices and the legacy wrappers to work in this
environment. This in general greatly simplifies writing a modern
device. [Aaron Giles]

General notes:
 * some more cleanup probably needs to happen behind this change,
   but I needed to get it in before the next device modernization 
   or import from MESS  :)

 * new template function device_creator which automatically defines
   the static function that creates the device; use this instead of
   creating a static_alloc_device_config function

 * added device_stop() method which is called at around the time
   the previous device_t's destructor was called; if you auto_free
   anything, do it here because the machine is gone when the 
   destructor is called

 * changed the static_set_* calls to pass a device_t & instead of
   a device_config *

 * for many devices, the static config structure member names over-
   lapped the device's names for devcb_* functions; in these cases
   the members in the interface were renamed to have a _cb suffix

 * changed the driver_enumerator to only cache 100 machine_configs
   because caching them all took a ton of memory; fortunately this
   implementation detail is completely hidden behind the 
   driver_enumerator interface

 * got rid of the macros for creating derived classes; doing it
   manually is now clean enough that it isn't worth hiding the
   details in a macro
2011-04-27 05:11:18 +00:00
R. Belmont
10e187e5c4 SDL: fix backwards texture rectangle option [AWJ] 2011-04-22 23:06:55 +00:00