Commit Graph

10521 Commits

Author SHA1 Message Date
Angelo Salese
0a68adee32 Added bare-bones audio support 2010-12-05 17:39:48 +00:00
R. Belmont
bdf82dfa28 New games added as GAME_NOT_WORKING
-----------------------------------
Ridge Racer V Arcade Battle [Guru]
Smash Court Pro Tournament [Guru]
2010-12-05 16:13:36 +00:00
R. Belmont
8d78845b0d New games added as GAME_NOT_WORKING
-----------------------------------
Outrun 2 Special Tours [Heywood Floyd, The Dumping Union]
Crazy Taxi High Roller [The Dumping Union]
2010-12-05 04:16:41 +00:00
R. Belmont
b9f9066078 Removed incorrectly labeled "wldkicks" dump. 2010-12-05 03:24:53 +00:00
R. Belmont
fa8850a6ab Added 2 keys to Naomi list (no whatsnew) 2010-12-05 02:16:59 +00:00
R. Belmont
33df0fefd1 New games added as GAME_NOT_WORKING
-----------------------------------
World Kicks [The Dumping Union]
Shakatto Tambourine Cho Powerup Chu [The Dumping Union]
Dirty Pigskin Football [Cah4e3]
2010-12-05 02:13:31 +00:00
R. Belmont
1ce59b1b2a Fixed array bounds problems found by GCC 4.5.x [qmc2, R. Belmont] 2010-12-04 22:08:28 +00:00
Angelo Salese
3ec6511b1b Other improvements, enters into attract mode 2010-12-04 19:14:13 +00:00
Angelo Salese
b0525516b0 Various improvements 2010-12-04 17:08:30 +00:00
Miodrag Milanovic
bda71c1cd5 Allowed the use of either decimal or hexadecimal values for <dataarea> size, <rom> size, and <rom> offset in software lists. [Curt Coder] 2010-12-04 13:29:12 +00:00
Miodrag Milanovic
135a1a9e08 Empty implementation for WIN32 sdlsocket to enable compile (no whatsnew) 2010-12-04 13:28:17 +00:00
Brian Troha
572b4ee688 Correct rom names for Power Drift sets 2010-12-03 22:28:33 +00:00
Angelo Salese
2721d179b0 Some early work to show the test mode (that is certainly more useful than the current 'Call Attendant' msg) 2010-12-03 20:31:13 +00:00
Angelo Salese
825283787e Removed an outdated note 2010-12-03 19:45:54 +00:00
Angelo Salese
0d4874232b Forgot mamedriv.c 2010-12-03 19:42:33 +00:00
Angelo Salese
dc70d117a2 new not working
---------------
NeoPrint V1 [ANY]
2010-12-03 19:39:33 +00:00
mariuszw1
f530031ff9 CPS-1 update [Team CPS-1]:
* Added Street Fighter II: The World Warrior (World 910228)
* Added missing notes about roms sockets to megaman
* Confirmed B-Board # for forgottnua, willowje, cawingu, fixed
  their labels where wrong and added pcb infos to video\cps1.c
* Removed incorrect roms relationship between parent/clones
  in ffightj, ffightj1, ffightj2 and cawingj
* Minor cleanups and fixes

New clones added
-----------------------------------------------------------------------------------------
Street Fighter II: The World Warrior (World 910228) [Layne, Smitdogg, The Dumping Union]
2010-12-02 21:40:08 +00:00
Aaron Giles
57ef3a5ed6 Split the screen device into a separate module.
Converted global video routines into a video_manager.
Moved video manager initialization earlier in startup.
2010-12-02 17:26:38 +00:00
Curt Coder
3c55c67436 Added xtal for MESS. (no whatsnew) 2010-12-01 16:56:24 +00:00
Angelo Salese
81607254ca Added proper sample playback in Rougien [Andrew Welburn, Angelo Salese] 2010-12-01 00:03:01 +00:00
Andreas Naive
7899e8601b More updates to Naomi/Naomi2 M2/M3 decryption. [Andreas Naive] 2010-11-29 22:32:22 +00:00
R. Belmont
ff11583e4e Same F4 fix for Mac OS X debugger (no whatsnew) 2010-11-29 16:35:11 +00:00
Aaron Giles
4a032ab057 Fix F4 shortcut so it explicitly labels the address as a number
by preceding it with "0x". This allows F4 to work properly, for
example, on the 68000 stepping to address a6, which also happens
to be a register name.
2010-11-29 16:23:20 +00:00
Angelo Salese
6aea3af6c1 Improved some documentation, not worth again 2010-11-28 12:16:18 +00:00
Andreas Naive
f24bd1e5b4 Updated Naomi/Naomi2 M2/M3 encryption. [Andreas Naive] 2010-11-27 23:49:13 +00:00
Brian Troha
c2aa06f3ca new Merit Mega Touch 2 clone
New Clone Added
----------------------------------
Pit Boss Megatouch II 9255-10-01 R0E [Smitdogg, The Dumping Union]
2010-11-27 21:59:22 +00:00
Angelo Salese
a02a06c619 Hooked up MSM5205 sample playback routines to Rougien, disabled by default because sample start write handler is still a mystery [Angelo Salese] 2010-11-27 18:12:11 +00:00
Angelo Salese
8c07f16ecb Haze: Ketsui et al protection cleanups (no whatsnew) 2010-11-27 16:43:27 +00:00
Brian Troha
813f420574 minor update to Sega System32 rom renaming. 2010-11-27 16:14:48 +00:00
Brian Troha
8620477847 Corrected several rom names in the Sega System32 driver. Most notably the correct revision for Spider-man & Golden Axe II US sets. [The Dumping Union] 2010-11-26 22:45:46 +00:00
Miodrag Milanovic
33b47edf95 - Fixed issue with image empty slot [Miodrag Milanovic]
- Default for writeconfig is now 0 for MESS since it is not needed anymore
- Fixed handling of mounted devices on hard reset
- Unified some emuopts code, and removed ifdefs
2010-11-26 13:50:56 +00:00
mariuszw1
c55f86f326 New clones added
-------------------
Dogyuun (test location version) [Andrew Welburn]
2010-11-25 21:22:29 +00:00
mariuszw1
1325ad0581 New clones added
-------------------
Time Killers (v1.21) [Gnoppi, Smitdogg, The Dumping Union]
2010-11-24 20:59:36 +00:00
mariuszw1
c90f825da6 New clones added
-------------------
Buck Rogers: Planet of Zoom (not encrypted, set 2) [Smitdogg, The Dumping Union]
2010-11-24 20:46:40 +00:00
mariuszw1
a3aa7831dc New games marked as NOT_WORKING
-------------------------------
X Tom 3D [Guru]
2010-11-23 22:18:15 +00:00
mariuszw1
22fe36f17f Replaced smgolfb with correct dump [D. Beneke, M. David, Smitdogg, The Dumping Union] 2010-11-23 21:01:16 +00:00
mariuszw1
60bf38cdeb New clones added
-------------------
Sunset Riders 2 (bootleg) [f205v, Smitdogg, The Dumping Union]
2010-11-23 20:43:22 +00:00
Scott Stone
a81c7b8acf Reverted a non-functioning patch submitted some 6 months ago which got rid of all rotary emulation in timesold and clones.
Comment:  Is the old implementation correct (12 direction rotary)?  The bootleg (bltfieldb) doesn't react with the mapping so I'd assume it's not fixed for such control?
2010-11-23 13:15:44 +00:00
Curt Coder
5bd39b69a1 Added missing CPU types to assert. (no whatsnew) 2010-11-22 15:13:16 +00:00
Angelo Salese
7e88fc6ba9 new clones
----------------
Jungle Boy [Andrew Welburn]
Bee Storm - DoDonpachi II (ver 101) [JackC] (not working)

new not working
---------------
Dream Crown [Charles MacDonald, Smitdogg, The Dumping Union]

(Plus some other stuff that nobody wants credit on)
2010-11-22 01:10:01 +00:00
R. Belmont
a0d97cb19f New games added as GAME_NOT_WORKING
-----------------------------------
Samba de Amigo ver. 2000 [Anonymous]
Derby Owner's Club 2000 [Anonymous, f205v]
Shootout Pool Medal [Anonymous]
2010-11-21 22:53:00 +00:00
mariuszw1
73261bf6d1 New clones added
-------------------
Buccaneer [Gerald (COY), Smitdogg, The Dumping Union]
2010-11-21 21:57:02 +00:00
mariuszw1
94cc3a1252 CPS-1 update [Team CPS-1]:
* Added Mega Man: The Power Battle (CPS1, USA 951006)
  and set as new parent
* Fixed slammast, slammastu labels,
  added D-Board PALs and pcb infos
* mercs -> mercsr1, mercsua -> mercs


New clones added
----------------------------------------------------------------------------------------------
Mega Man: The Power Battle (CPS1, USA 951006) [john666, gamerfan, Smitdogg, The Dumping Union]
2010-11-21 20:38:19 +00:00
Scott Stone
e7e29b437c Corrected filename to list actual board location (per Guru) 2010-11-21 15:01:34 +00:00
Brian Troha
6f0061cfa8 minor correction of ROM labels for newly added Merit Touch set 2010-11-20 23:55:08 +00:00
mariuszw1
59c646a43d New clones added
-------------------
Mortal Kombat II (rev L1.1) [TerryMasters]
2010-11-20 20:56:12 +00:00
mariuszw1
82bc4b3132 New clones added
-------------------
Mortal Kombat (prototype, rev 4.0 07/14/92) [xDisciplex]
2010-11-20 20:44:53 +00:00
Scott Stone
9e576b2f79 Misc spell fixes 2010-11-20 20:14:54 +00:00
mariuszw1
ffb748f215 CPS-1 update [Team CPS-1]:
* Added The King of Dragons (World 910805)
  and set as new parent
* Minor cleanups and fixes

New clones added
-----------------------------------------------------------------------
The King of Dragons (World 910805) [cacis, Smitdogg, The Dumping Union]
2010-11-20 19:56:45 +00:00
Angelo Salese
c105b2ae16 Another anonymous addition, ddp3 black label 2010-11-20 17:00:12 +00:00
Scott Stone
05d46f95bf Added Button 3 to the original Yie Ar Kung-Fu boardsets. While not shown in manual, there is function for these buttons and the emulation should account for this possibility.
Mapping is off by default.
2010-11-20 16:15:54 +00:00
mariuszw1
56e812c034 New clones added
-------------------
Super Megatouch IV (9255-41-01 ROG, Standard version) [N. Francfort, Smitdogg, The Dumping Union]
2010-11-20 08:21:22 +00:00
R. Belmont
0dd880a3cb SDL: add ptty (*IX/OS X) and sockets (all SDL builds) capability [Tim Lindner, R. Belmont] 2010-11-20 04:14:19 +00:00
Angelo Salese
8ef357dcdd Another one (ESP Galuda), still no whatsnew 2010-11-19 20:32:01 +00:00
Angelo Salese
9c3077a557 From Haze, testing the waters (Ketsui and DDP3 addition), no whatsnew 2010-11-19 19:59:14 +00:00
Miodrag Milanovic
975ae93fde Fixed interrupt handing in V810 core,and flag position in PCW [Miodrag Milanovic] 2010-11-19 13:19:26 +00:00
Andreas Naive
c8bbb4ab25 Updated Naomi's M2/M3 decryption. On the fly decryption of Virtua Striker III is now possible. [Andreas Naive] 2010-11-18 23:01:51 +00:00
Angelo Salese
2ae85ae98b Added bare bones irq support to V810 CPU [Miodrag Milanovic] 2010-11-18 17:36:16 +00:00
Luca Elia
35c83a4901 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pac-Slot [Bicycle Repair Man, Luca Elia]
2010-11-17 17:29:57 +00:00
mariuszw1
9480396d65 New clones added
-------------------
Megatouch III (9255-20-06 ROD, California version) [f205v, Smitdogg, The Dumping Union]
Megatouch IV (9255-40-01 ROB, Standard version) [Kevin Eshbach, Smitdogg, The Dumping Union]
2010-11-16 21:30:08 +00:00
mariuszw1
d1bfc7a210 New games marked as NOT_WORKING
-------------------------------
Barroom Baseball (prototype) [Mariusz Wojcieszek]
2010-11-16 20:41:14 +00:00
R. Belmont
b7fe2d497c SDL: Mac compile warning fix [Wilbert Pol] 2010-11-16 03:16:12 +00:00
R. Belmont
b2c5f44b25 SDL: Build fixes for Ubuntu, -uifont non-ASCII rendering fix [R. Belmont, Barry Rodewald] 2010-11-16 03:14:21 +00:00
R. Belmont
64141e7c07 SDL: OS X support for -uifont [Tim Lindner] 2010-11-15 17:34:03 +00:00
Aaron Giles
3c10bcaed2 From: Atari Ace <atari_ace@frontier.com>
Date: Sun, Nov 7, 2010 at 3:43 PM
Subject: [patch] Split entangled drivers
To: submit@mamedev.org
Cc: atariace@hotmail.com


Hi mamedev,

This patch takes some driver_device classes that cover multiple
drivers and splits them so that each driver gets their own
driver_device class.  In most cases, these drivers got entangled
because of audio/mcu code that was shared between multiple drivers.
The first patch breaks that dependency by making a separate base class
for the common code and having each driver_device derive from that.
That solution isn't really the typical MAME approach, so the second
incremental patch changes them into proper devices.

espial/marineb/zodiak
       - common code duplicated
m52/m57/m58/m62/travrusa
       - common code in audio/irem.c
junofrst/pooyan/rallyx/rocnrope/timeplt/tutankm
       - common code in audio/timeplt.c
hyperspt/sbasketb/trackfld/yiear
       - common code in audio/trackfld and audio/hyprolyb.c
40love/bking/buggychl/msisaac
       - common code in machine/buggychl.c
2010-11-15 16:52:56 +00:00
Angelo Salese
eafc948100 Small note for Turbo Force, not worth 2010-11-14 14:56:10 +00:00
Brian Troha
a11cb3c8de new clone added: Super Space Invaders '91 (older)
New Clone Added
----------------------------------
Super Space Invaders '91 [Irongiant]
2010-11-14 02:11:52 +00:00
Brian Troha
ea76312a25 correct rom names for an Area51 set 2010-11-14 01:31:38 +00:00
R. Belmont
b3df32cbc8 Games added as GAME_NOT_WORKING
-------------------------------
Virtual On Oratorio Tangram M.S.B.S. ver5.66 2000 Edition [Anonymous]
Ringout 4x4 [Anonymous]
Inu no Osanpo [Anonymous]
King of Route 66 [Anonymous]
2010-11-13 18:36:13 +00:00
R. Belmont
fb70e23067 SDL: Fix OS X and Windows builds (no whatsnew) 2010-11-13 03:50:33 +00:00
R. Belmont
f75bcedd30 SDL: -uifont now can also look up system font families like Windows [R. Belmont] 2010-11-13 02:51:23 +00:00
Fabio Priuli
2917a254c3 tms7000: Corrected two opcodes: typo in inv_b
and JPZ was wrong in official TI document. [Gilles Fetis]

sent through MESS bugzilla and reviewed by Tim Lindner
2010-11-12 17:46:39 +00:00
R. Belmont
db0b32ddb0 SDL: Support -uifont for using arbitrary TrueType fonts on Linux/BSD builds.
This takes full pathname/filename to the font, and the name can have styles 
appended as in Windows: [b] for bold, [i] for italic, [s] for strikethrough, 
and [u] for underlined.  Fonts are rendered at a size of 120 points and scaled 
down by the core, which looks superb on high-res displays.  (Liberation Sans
that comes with most recent distros looks really good).

Warning: Linux/BSD builds now require SDL_ttf 2.x.  On Fedora the required 
package names are "SDL_ttf" and "SDL_ttf-devel".
2010-11-12 03:57:19 +00:00
Scott Stone
ef200e5ff2 Cleaned up many duplicate inputs and fixed others in a number of drivers. [Tafoid] 2010-11-11 01:40:32 +00:00
Fabio Priuli
65ddb70768 Fixing a SRAM bug in MESS. not worth mention. 2010-11-10 18:54:40 +00:00
Fabio Priuli
940917c1ac Fix for MT04111: timesold, timesold1, btlfield: Coins are not reacting correctly (MCU problem) [stephh] 2010-11-10 18:52:37 +00:00
mariuszw1
195d5e1bbe Fixed 03879: pbst30, pbst30a, pitbossm, pitbossma: Game does not boot [Mariusz Wojcieszek] 2010-11-09 21:37:30 +00:00
mariuszw1
522819b0f4 Fixed problems with i2cmem. Cubo CD32 games now save and load settings properly. [Mariusz Wojcieszek] 2010-11-09 21:02:38 +00:00
Aaron Giles
92b3dd111f Cleanup & version bump. 2010-11-08 09:08:55 +00:00
Aaron Giles
12111c21d0 Fix issues with setting condition expressions on break/watchpoints. 2010-11-08 08:58:41 +00:00
Tomasz Slanina
c9b82055c5 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bygone [Cananas, Mr. Do, S. Brown, J. Bijl,ranger_lennier, F. Xerri, Gor, Kevin Eshbach, Smitdogg, Tormod, Guru, Tomasz Slanina , The
Dumping Union]
2010-11-07 19:21:47 +00:00
Angelo Salese
50dcbb6222 Fix for MT bug #4096 2010-11-07 15:45:43 +00:00
Angelo Salese
a23dc5167e Removed deprecat.h usage and rewritten irq routines in DJ Boy [Angelo Salese] 2010-11-07 15:10:42 +00:00
Luca Elia
a4b0d0e79b New games added or promoted from NOT_WORKING status
---------------------------------------------------
Janputer Special [gamerfan, ranger_lennier, Smitdogg, The Dumping Union]

New clones added
----------------
Mahjong Neruton Haikujiradan (Japan, Rev. A?) [Smitdogg, The Dumping Union]
2010-11-06 17:26:08 +00:00
Scott Stone
7f4071e1f1 Incorporate MESS change into MAME core. 2010-11-06 17:24:58 +00:00
Brian Troha
33de482b1b Minor documentation update. Added Sega Romboard ID for a Golden Axe set, added PCB # for Big Karnak and correct rom names for the Touchmaster v2.xx & v3.00 sets - not worth mentioning ;-) 2010-11-06 15:58:35 +00:00
R. Belmont
879a99b75a Games added as GAME_NOT_WORKING
-------------------------------
Zero Gunner 2 [The Dumping Union]
2010-11-06 15:41:23 +00:00
Curt Coder
8734e944ee Added UTF-8 constants for cursor key arrows, and accented characters on the Swedish/Finnish keyboard layout. [Curt Coder] 2010-11-05 06:21:40 +00:00
Aaron Giles
d4a893ffbb Fix O umlaut like I suggested, hoping this will fix XML parsing for -listxml 2010-11-04 06:44:54 +00:00
R. Belmont
ae4981f8a9 kofxi: Redumped mask ROMs due to error in TSOP70 adaptor [Cah4e3]
Game still doesn't boot in MAME (works in Demul) - Kale, if you're bored... :)
2010-11-04 03:34:56 +00:00
Derrick Renaud
988b462047 Atari Cops'n Robbers Updates [Derrick Renaud]
Added Motor 0 & 1, and Zings sounds.
Zings sound not hooked up until address for Fires & Zings is found.

Fixed operation of DISCRETE_COUNTER_7492 [Derrick Renaud]

---------- Not Whats New stuff  ----------

If anyone can figure out the address/bits for the Zings/Fires sounds that would be great.  I figured out all the others.  FWIW, it does not seem to be any of the bits at 0x1000,  The bits should be high, then go low to trigger the sound effect.

Zings has a oneshot with a minimum 0.2s length which is extended while the trigger is low.

Fires goes low to fully charge a cap.  As long as it is low, the shot will be at full volume, then decay after it goes high.

Thanks,
D.
2010-11-04 01:54:17 +00:00
Tomasz Slanina
e5abe36fd1 new NOT WORKING
----------------
Shooting Star [Tomasz Slanina]
2010-11-03 15:31:08 +00:00
Aaron Giles
39cd5cc7f5 Fix compile error. 2010-11-03 04:10:51 +00:00
mariuszw1
b59eb83588 Fixed crash in cubocd32/akiko [Mariusz Wojcieszek] 2010-11-02 22:11:31 +00:00
Curt Coder
52276db123 Fixed MSVC compile. (no whatsnew) 2010-11-02 18:06:10 +00:00
Tomasz Slanina
b3b3913080 OSX compile fix. 2010-11-01 23:51:09 +00:00
Scott Stone
102b11ce06 Neo Geo Changes: [Johnboy]
. maglord/maglordh - Mixed up crc's, fixed
. flipshot - Added correct p1
. kotm2 - Tagged MVS AND AES VERSION
. miexchng - Added correct c3/c4
. Updated game pcb info
. Continued to document mask ROM types
2010-11-01 12:04:18 +00:00
Aaron Giles
a2ce61ac6c Converted the expression engine to C++, did the usual cleanup. 2010-11-01 07:48:02 +00:00
Derrick Renaud
c956d18f78 Atari Cops'n Robbers Updates [Derrick Renaud]
Converted controls to Positional type.
Started Discrete sounds. (Motor 2 & 3, Crash sounds implemented)

Optimized speed of DISCRETE_DAC_R1 [Derrick Renaud]
2010-11-01 03:31:24 +00:00
R. Belmont
a9521177b8 Sync ASC with MESS (no whatsnew) 2010-11-01 00:57:11 +00:00
Wilbert Pol
5976655411 i286.c: Partially implemented protected mode. Fixed verw, verr, lar, lsl, and arpl instructions. [Wilbert Pol] 2010-10-31 15:29:10 +00:00
Wilbert Pol
dd12c245a8 i80186/i80286: Fixed bound instruction restart when prefixed with a segment. [Wilbert Pol] 2010-10-31 07:54:54 +00:00
R. Belmont
66ccc4c8a4 PPC: don't crash 601
(Aaron, please feel free to hate this and redo it correctly.  It does seem to work for me though).
2010-10-30 01:15:51 +00:00
R. Belmont
508c3c3677 M6805: Add extremely preliminary 68HC05EG support. 2010-10-29 02:13:12 +00:00
Wilbert Pol
ca8ed2cc36 i286.c: Moved call of i80286_urinit to CPU_INIT. Fixed display of PC in the debugger. [Wilbert Pol] 2010-10-28 20:45:35 +00:00
Wilbert Pol
fd5c78edff Fix OSX compile. 2010-10-28 20:43:52 +00:00
R. Belmont
65030fc8e8 New games added as GAME_NOT_WORKING
-----------------------------------
The King of Fighters XI (Cah4e3)
2010-10-28 13:34:43 +00:00
R. Belmont
2287dbffc8 Naomi updates:
Redumped Kick 4 Cash to fix bad dumps [f205v]
Completed dump of Neo Geo Battle Coliseum [Guru]
2010-10-28 00:58:10 +00:00
mariuszw1
cf82233a83 New games marked as NOT_WORKING
-------------------------------
Odeon Twister 2 [XoreX, Mariusz Wojcieszek]
2010-10-27 20:18:23 +00:00
Aaron Giles
354eec3124 C++-ified the cheat engine. 2010-10-27 05:16:06 +00:00
Aaron Giles
e56b4c9c02 Fixed error that caused us to repeatedly re-render characters
that had empty bitmaps.
2010-10-27 05:15:12 +00:00
Derrick Renaud
13c39be494 Discrete Updates [Derrick Renaud]
Removed old DISCRETE_74LS624 code and replaced it with new 74LS629 based code.
Updated Mario to use new DISCRETE_74LS624 and DISCRETE_XTIME_logic modules.

----
Some not whats.new stuff:
I also fixed the regression to Galaxian.
I made a DISCRETE_DECLARE_CONTEXT() macro to clean up the discrete module code and make it easier for any future possible C++ conversion.
2010-10-27 02:09:13 +00:00
Scott Stone
411f90023d Fixed and verified with Test Mode the few System 18 bootlegs located in the system16.c driver for Inputs and Dip Switches. [Tafoid] 2010-10-27 00:30:25 +00:00
Roberto Fresca
3e8fe39103 Replaced the "replaced" char, plus some copyright addition (no whatsnew) 2010-10-25 21:57:44 +00:00
Angelo Salese
e91181bcf9 Fix compile 2010-10-25 16:28:53 +00:00
Roberto Fresca
ba9ad5c3a2 Replaced some previously replaced chars (no whatsnew)
The original chars were switched automatically to question signs "?".
Now replaced by "'".
2010-10-25 05:52:16 +00:00
Roberto Fresca
af905c067a New clones added
----------------

Mega Double Poker (conversion kit, set 2) [Roberto Fresca]
2010-10-25 05:44:31 +00:00
Aaron Giles
e61f11756a Hard-code a limit to the number of passes in case it doesn't converge
(found 1 case so far).
2010-10-25 04:16:34 +00:00
Roberto Fresca
0161a84852 Added support for original TAB Austria Royal Card.
Still need to reparent the sets.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Royal Card (TAB original) [Roberto Fresca]
2010-10-25 01:46:21 +00:00
Angelo Salese
8648f4a482 Latest megadriv source 2010-10-25 01:29:55 +00:00
Aaron Giles
1eb4b23585 Fix for previous fix. 2010-10-24 21:06:19 +00:00
Aaron Giles
504cee4992 ui_draw_text_box now iterates until its calculations converge. It also
adds a small epsilon value to the wrap width to allow for FP computation
tweaks.
2010-10-24 20:47:27 +00:00
Aaron Giles
4cd55f3c0a Use "default" font for artwork elements as well.
Make UI backgrounds a bit more opaque.
Fix crash when passing NULL filename to OSD code.
2010-10-24 06:32:07 +00:00
Aaron Giles
59559fe282 Added support for OSD-generated fonts. The OSD is queried first to see
if it owns a given font (based on the name), and if it does, it is
responsible for generating bitmaps on the fly as characters are requested.

Added new option -uifont to specify the UI font. It can be set to a filename,
in which case a BDF font will be loaded. It can also be set to a font name
(assuming the OSD support is present), in which case the OSD font by that
name is used. The default value is 'default' which can be used by the OSD
to substitute a default font or by the OSD, which will default to ui.bdf
as before. In all cases, it falls back to the built-in font by default if
none of the previous options works.

On Windows, the OSD will default to Tahoma as the font name. Also on
Windows, font names can be specified with [b] to indicate bold or [i] to
indicate italic.
2010-10-24 00:16:54 +00:00
Andrew Gardner
1b872c9b0b Removes all std::strings from the dsp56k cpu core. (Not worth mentioning) 2010-10-23 07:05:44 +00:00
Andrew Gardner
216a806fdb [SDL Debugger] Removed an unnecessary assert and brought focus back to
the main debugger window on startup. [Andrew Gardner]
2010-10-23 06:41:57 +00:00
Aaron Giles
43eca9d9c8 Convert rendfont to C++. 2010-10-23 06:39:13 +00:00
Andrew Gardner
b6647f7ae1 [Util] Added + and += operators to the astring class. 2010-10-23 06:38:17 +00:00
Andrew Gardner
df645b4a72 Fix Linux SDL build. 2010-10-23 06:14:17 +00:00
Brian Troha
ef30f1498d correct program rom name for megat2 and add minor info 2010-10-22 21:04:28 +00:00
mariuszw1
16affaae96 New games added or promoted from NOT_WORKING
--------------------------------------------
Pit Boss Megatouch II [Mariusz Wojcieszek, f205v, Smitdogg, The Dumping Union]
2010-10-22 20:46:54 +00:00
Derrick Renaud
03666c53d2 Discrete Sound - Added DISCRETE_XTIME_xxx logic modules. These allow you to do logic operations on nodes that use x_time anti-alias info. Added the ability to decode x_time to the DISCRETE_BIT_DECODE module. This means you can have an oscillator pass x_time onto a counter, get the counter bits decoded, pass that through the new logic modules and also have them convert the x_time to energy/anti-alaised voltage. Updated Donkey Kong Jr. to use these new modules. [Derrick Renaud] 2010-10-22 04:07:05 +00:00
R. Belmont
a2df0152ab Sync latest ASC from MESS (no whatsnew) 2010-10-22 02:58:17 +00:00
Aaron Giles
f661970a4a Make osdmini build again. 2010-10-21 16:14:46 +00:00
Aaron Giles
e4beed95a6 Create new class osd_interface to house OSD callbacks. Added new
module osdepend.c with default empty implementations. Changed
mame_execute() and cli_execute() to accept a reference to an
osd_interface which is provided by the caller.

Updated SDL and Windows OSD to create an osd_interface-derived
class and moved their OSD callbacks to be members.
2010-10-21 15:59:44 +00:00
Scott Stone
f3be589604 Import from MESS which fixes throttle mapping for Windows (non-SDL builds) (no whatsnew) 2010-10-21 14:52:42 +00:00
Aaron Giles
3ae00656d4 Cleanups and version bump. 2010-10-21 06:01:17 +00:00
Aaron Giles
082621bd25 Fix aristmk4 regressions. 2010-10-21 05:44:47 +00:00
Angelo Salese
72a66946fd Ported code from MESS, not worth 2010-10-20 19:19:10 +00:00
Aaron Giles
0b464fb4d6 Fix madalien regression. 2010-10-20 15:45:35 +00:00
Angelo Salese
50ccebbddc Sync with latest 2010-10-20 00:39:21 +00:00
Angelo Salese
b115282378 Removed stray deprecat.h, no whatsnew 2010-10-19 22:08:06 +00:00
Angelo Salese
bd252914d2 Rewrote Alien Command irqs by not using cpu_getiloops() function [Angelo Salese] 2010-10-19 21:58:34 +00:00
Angelo Salese
fed52bcee0 Appendix of the previous fix, not worth 2010-10-19 21:25:02 +00:00
Angelo Salese
1df2745154 Removed deprecat.h usage and did some minor clean-ups to the 4enraya driver [Angelo Salese] 2010-10-19 20:58:38 +00:00
smf-
091ef4761a fixed build 2010-10-19 20:57:43 +00:00
Angelo Salese
51f1c80f36 Removed deprecat.h usage from 40love driver [Angelo Salese] 2010-10-19 20:40:50 +00:00
Angelo Salese
b4f208ad92 Removed deprecat.h usage from 1943 driver [Angelo Salese] 2010-10-19 20:33:08 +00:00
Angelo Salese
fb0c3fb1d9 Fixed broken Many Block timings and screwed service dip (not worth) 2010-10-19 19:02:47 +00:00
Curt Coder
23e5c53aa0 Removed stray includes. (no whatsnew) 2010-10-19 18:32:24 +00:00
Angelo Salese
8aea6d8cd3 Reworked 1942 interrupts by not using cpu_getiloops() function [Angelo Salese] 2010-10-19 17:52:26 +00:00
Angelo Salese
66fb765d2b Fix compile 2010-10-19 16:45:33 +00:00
Angelo Salese
14bc74d1cf Reworked NMK16 irqs again by using TIMER_ADD_SCANLINE (not worth) 2010-10-19 16:18:14 +00:00
Aaron Giles
9e1ebf8795 03770: Setting 'snapname %g' does not allow snap to be saved with F12. 2010-10-19 14:41:25 +00:00
Scott Stone
7bba786329 oops (comment correction) 2010-10-19 14:30:16 +00:00
Aaron Giles
9c553510dd For MSVC, explicitly include assert.h so that we can override the MSVC
version of assert(), which gets implicitly included later.
2010-10-19 14:30:14 +00:00
Aaron Giles
ec93220f95 03937: Using CTRL-C to end MAME no longer works reliably
Added explicit control handler for the console. Ctrl+C/Ctrl+Break now
explicitly terminate the process forcefully, rather than unwinding
through the system in an unexpected state. Other console events 
(exit, shutdown, logoff) request a graceful exit.
2010-10-19 14:15:46 +00:00
Scott Stone
12f9dbe1b0 Clarification of Cool Riders copyright date in MAME being different than shown on title. (no whatsnew) 2010-10-19 14:10:17 +00:00
Aaron Giles
359a06727c 03915: All sets using -autosave: "auto.sta" can mistakenly be erased 2010-10-19 13:55:11 +00:00
Curt Coder
aa8bd5fbd3 Refactored the CDP1869 chip into a C++ device. [Curt Coder] 2010-10-19 13:03:57 +00:00
Curt Coder
0f268291ed Removed old CDP1802 CPU. (no whatsnew) 2010-10-19 13:01:57 +00:00
Aaron Giles
353f612831 Updated tiny build to include upcoming free ROMs. 2010-10-19 05:58:15 +00:00
Aaron Giles
cf6927cb9f Fix MT04065: tiny (and ldplayer) don't link.
This needs an unfortunate hack with a dummy driver added to seed references to
the devices that are only otherwise referenced by libemu.a.

Also removed SOUNDS += CUSTOM since such a sound device no longer exists.
2010-10-19 05:52:41 +00:00
Aaron Giles
05421623da Fix custom mapping for dsp56k internal memory. 2010-10-19 04:40:28 +00:00
Derrick Renaud
4c4fd7e862 03074: dkongjr and clones: Discrete audio output is lower pitched than normal (Derrick Renaud) 2010-10-19 03:14:33 +00:00
Angelo Salese
bb26dc0816 ... actually removed deprecat.h from this driver too (obviously not worth) 2010-10-19 01:05:34 +00:00
Angelo Salese
da6831bb0a Reworked NMK16 irqs by not using cpu_getiloops() function [Angelo Salese] 2010-10-19 00:27:23 +00:00
Ryan Holtz
071827fc4f MAMETesters Bugs Fixed
----------------------
- 03854: [Misc. sfa3b, sfa3h: "NO CARD" warning during
          attract mode. [MooglyGuy]
2010-10-19 00:24:47 +00:00
Phil Bennett
9076aa1b02 Sigh 2010-10-18 22:02:00 +00:00
Aaron Giles
e03c4b7367 Whoops, forgot to remove the tag parameter. 2010-10-18 15:28:34 +00:00
Aaron Giles
c3ec783b3e Added new devcb type DEVCB_TYPE_DRIVER, which implies the driver_device.
Added new macros DEVCB_DRIVER_LINE_MEMBER and DEVCB_DRIVER_MEMBER to
specify member functions of the driver device in callbacks.
2010-10-18 15:28:00 +00:00
Curt Coder
3c3f26a66f Converted the RCA CDP1802 CPU into a C++ device. Refactored cidelsa.c to use the new RCA COSMAC CPU. [Curt Coder] 2010-10-18 12:13:58 +00:00
Aaron Giles
40910ec4a6 Fix MT04059: Add new method reset_origin() to screen devices to allow
manual synchronization of VBLANK start against an external timing source.
Updated the MC6845 device to call reset_origin() on its screen at the
start of each frame if a screen is present.

The practical upshot is that now the screen timing and MC6845 timing is
once against synchronized, but by tying the screen timing to the MC6845
and not the other way around.
2010-10-18 08:07:02 +00:00
Aaron Giles
c724f32a28 Fix divide by zero with no-screen games. 2010-10-18 04:23:27 +00:00
Ryan Holtz
628f203db1 MAMETesters Bugs Fixed:
-----------------------
- 04067 [Misc.] blktiger: Test mode doesn't work. (MooglyGuy)

Non-Whatsnew note: In my opinion, I feel that it's a reasonable assumption that whatever video ASIC or other hardware is used defaults to having at *least* the text layer turned on.  The game doesn't even attempt to write any video configuration registers apart from the bank reigster when booting with test mode turned on, which strongly implies certain default states of certain registers.
2010-10-18 02:43:13 +00:00
Aaron Giles
d8edbd14f2 Convert rendlay objects into C++, reduce the number of unused textures
allocated.

Fix texture leak in crsshair.c.
2010-10-18 01:51:58 +00:00
Angelo Salese
d73bcf6e1c Yet another Mega CD update 2010-10-18 00:37:20 +00:00
Derrick Renaud
425be6c117 Minor dkongjr sound documentation update. Not worth mentioning. 2010-10-18 00:14:35 +00:00
Ryan Holtz
3d7ba70853 MAMETesters Bugs Fixed
----------------------
- 04060: [Debugger] Many sets in snk.c: Viewing c000-c700
         in debugger for "SUB" Z-80 causes memory
         corruption [MooglyGuy]
2010-10-17 20:41:14 +00:00
Ryan Holtz
8d4e4262c1 - Re-worked Quizard MCU communications handling to be more easily expanded. [Harmony]
MAMETesters Bugs Fixed:
-----------------------
04083: All sets in balsente.c: Black screen corruption (missing graphics) [Harmony]
2010-10-17 20:19:51 +00:00
R. Belmont
0d8e40acb6 ASC: sync with MESS improvements (no whatsnew) 2010-10-17 20:15:40 +00:00
Wilbert Pol
1d4ea432e9 emualloc.h: Force inlining of MAME's new and delete operators. 2010-10-16 18:17:00 +00:00
Angelo Salese
84cdaed285 Attempt to provide a correct M50458 char rom, used by the Nintendo Super System [Pat Dardenko, Angelo Salese] 2010-10-16 15:02:31 +00:00
Aaron Giles
b1d5550ff0 Correctly free textures when screen size dynamically changes.
Fixes texture assert when exiting on a number of games.
2010-10-16 03:25:42 +00:00
R. Belmont
29149cf734 More Clang fixes (verified OK with GCC) [Balrog] 2010-10-16 03:17:49 +00:00
Roberto Fresca
570c5d992e Added new clone of Streaking with different sized ROMs.
Corrected the year to 1980.

New clones added
----------------
Streaking (set 2) [Roberto Fresca]
2010-10-16 01:13:00 +00:00
Aaron Giles
f7a0ba5a88 Fix mtrap asserts. 2010-10-16 01:05:57 +00:00
Aaron Giles
c30bcb6948 Fix crash when specifying -effect.
Moved -effect implementation out of OSD code and into core since
the implementations were identical across Windows/SDL and implemented
in the core itself.
2010-10-16 00:55:11 +00:00
Angelo Salese
dbdc1594ff another megadriv.c update 2010-10-15 18:27:37 +00:00
Angelo Salese
0cfb585253 Recent megadriv.c 2010-10-15 13:06:35 +00:00
Scott Stone
e166247fda Haze: Clamp Roz stuff to 24-bit, seems to fix the remaining issues with the Sega logos. 2010-10-15 00:19:24 +00:00
Scott Stone
ff1db7eb48 Haze: Fixed use of the sign bits on the SegaCD Roz parameters, improves the SegaCD intro rotations etc. which now appear correct. 2010-10-14 23:38:03 +00:00
Ryan Holtz
41001a2ab3 - Considerably improved UART communications in the CD-i 68070 implementation, increasing Quizard stability as a result. [Harmony] 2010-10-14 22:02:16 +00:00
Brian Troha
8efa3ccf32 New game: Devil Island (2 sets)
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Devil Island (2 sets) [Brian Troha, The Dumping Union]
2010-10-14 22:00:58 +00:00
mariuszw1
9f1c81e8ad Fix for previous submission: Removed unused function, gcc probably complains about it (no whatsnew). 2010-10-14 21:02:07 +00:00
mariuszw1
633d76bbbf New games marked as NOT_WORKING
-------------------------------
Magical Touch [Siftware, Mariusz Wojcieszek]
2010-10-14 20:51:54 +00:00
smf-
3c6c94c8a2 fixed 64bit compiling with visual studio 2010 2010-10-14 19:29:13 +00:00
Wilbert Pol
636e86e8cc OSX compile fix. 2010-10-14 18:50:34 +00:00
Aaron Giles
2a2c9a0cb8 Whoops, fix incorrect address space layout for intelfsh in last update. 2010-10-14 15:38:21 +00:00
Aaron Giles
75857ce298 Fix artwork issues from recent render.c update. 2010-10-14 15:30:22 +00:00
Aaron Giles
ae4ba214b6 Fix 64-bit compile. 2010-10-14 07:44:53 +00:00
Aaron Giles
1c9f6ebea2 Fix validation issue with new x2212 maps. 2010-10-14 07:21:15 +00:00
Aaron Giles
3e621b169b Cleanups and version bump. 2010-10-14 07:04:16 +00:00
Aaron Giles
ec6298ad89 Misc regression fixes. 2010-10-14 06:52:00 +00:00
Aaron Giles
3be6961acc Fix some inconsistencies in intelfsh, fixes taitogn. 2010-10-14 06:41:48 +00:00
Aaron Giles
4355bf0017 Update driver-specific sound devices to use tokens and store
their state like other devices. [Atari Ace]

--
From: Atari Ace <atari_ace@frontier.com>
Date: Mon, Oct 11, 2010 at 12:32 AM
Subject: [patch] Audio device conversions
To: submit@mamedev.org
Cc: atariace@hotmail.com

Hi mamedev,

I've been working on auto-converting the majority of the remaining
drivers to use driver_data (by finding global and static state and
moving it to a state class programmatically), but a number of issues
make it tricky to do. One problem is the various audio device drivers
that are in src\mame\audio that don't encapsulate their state and thus
get pulled accidentally into the driver_device by my scripts.  Here's
a patch that fixes most of them.  The first patch makes sure the
interface is always a device (mostly changing space handler to device
handlers) and does some minor cleanup.  The second patch then places
the state into an appropriate token.

~aa
2010-10-14 05:09:21 +00:00
Aaron Giles
aef77af2cf Update psx drivers to use a driver_device.
---------- Forwarded message ----------
From: Atari Ace <atari_ace@frontier.com>
Date: Sat, Sep 25, 2010 at 7:46 PM
Subject: [patch] Introduce psx_state
To: submit@mamedev.org
Cc: atariace@hotmail.com


Hi mamedev,

This set of patches introduces psx_state.  The first patch introduces
driver_device skeletons, adding psxram to the common psx_state and
makes a variety of minor adjustments to the code to prepare for the
conversion of the remaining static state.  The second patch then does
the heavy lifting to fill in all the skeletons.

~aa
2010-10-14 05:01:09 +00:00
mariuszw1
3f92039f09 New clones added
----------------------------
Star Raker [Andreas Kraemer, Steffen & Laschek]
2010-10-13 19:44:11 +00:00
Wilbert Pol
161707c527 8237dma.c: Initialize the command register to 0 on reset. [Wilbert Pol] 2010-10-13 19:24:16 +00:00
Scott Stone
25e560b54d Eliminated non-functioning service mode mapping which was a duplicate (ssridersb - tmnt.c). Added new labels to bombkick (yunsun16.c) to better describe the status required for each DIP, rather than the duplicate label "DON"T CHANGE IT!". 2010-10-13 16:33:00 +00:00
Scott Stone
6a31852f6c Small fix to separate shared inputs for glfgreat (tmnt.c)
Comment:
It's hard to know if a 4th button is even used as the test mode only shows SHOT1 through SHOT3.  Pressing SHOT4 for player one as mapped toggles the all 3 bits that are to the right of the DIP bank status display at the bottom of the test screen.  Pressing mapped buttons for player 2-4 do not appear to have any effect.
2010-10-13 16:07:23 +00:00
Scott Stone
ff4b1864be Changes LIVES to use only a single DIP instead of being split up between two input ports by using a CUSTOM_INPUT. [Tafoid, Fabio Priuli] 2010-10-13 15:55:51 +00:00
Ryan Holtz
7d6d601476 - Removed RAM protection patches from Quizard games. All games now at least boot with simulated protection, and the ones that were playable before remain playable. [Harmony] 2010-10-13 15:24:36 +00:00
Aaron Giles
d9e92c7896 Slightly cleaner fix for SDL. 2010-10-13 13:43:35 +00:00
Ryan Holtz
47448a6080 - Replaced the excessively large Quizard patch scheme with a much smaller 4-byte patch plus basic protection obfuscation simulation. [Harmony]
- Found the appropriate patch values for Quizard 2.2 and promoted it to working. [Harmony]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Quizard 2.2 [Harmony]
2010-10-13 09:02:23 +00:00
Miodrag Milanovic
eb90f8e5d4 Fix for SDL compile (no whatsnew) 2010-10-13 08:40:33 +00:00
Roberto Fresca
cff726a19a Improvements to Subsino driver. [Roberto Fresca]
* Created proper inputs for all Victor 6 sets.
 * Fixed/extended Magic Train technical notes.
 * Eliminated the 3 undumped bipolar PROMs from Magic Train
    since these are in fact Darlington Arrays instead of bipolar PROMs.
2010-10-13 06:57:30 +00:00
Aaron Giles
3beb0ec246 Converted render.c objects into C++ objects. Updated all callers. 2010-10-13 06:20:10 +00:00
Scott Stone
f391c5f8d7 Fixed vspinbalj (vsnes.c) flipper control and eliminated duplicated inputs. [Tafoid] 2010-10-13 03:03:02 +00:00
Scott Stone
575a04c88d Attempt to untie the shared mapping for all games in zr107.c (midnrun, windheat, waveshrk). Buttons now have labels and match up to test mode, even if you cannot play the games. [Tafoid] 2010-10-13 01:24:42 +00:00
Angelo Salese
8dd3a9eb4d Temp fix compile (offending code will be ported to a MESS-specific file at the very end) 2010-10-13 01:12:26 +00:00
Angelo Salese
c329379caa Latest sync with MESS, define switch following ... 2010-10-13 00:58:19 +00:00
Phil Bennett
41d365a71f video/neogeo.c: Call optimize_sprite_data() at VIDEO_RESET (for the convenience of Neo Geo CD) [Barry Rodewald]
From	Barry Rodewald <bsr@xnet.co.nz>
To	submit@mamedev.org
Date	Wed, Sep 29, 2010 at 6:30 AM
Subject	A couple of fixes...

Hi,

Here are a couple more small fixes, one is an i386 fix, the other for Neo Geo.

The first one is a fix for unaligned word and doubleword I/O reading and writing.  It makes 16 and 32-bit I/O accesses become effectively a set of 8-bit accesses, preventing accesses from being re-aligned to an incorrect I/O port.  This fixes issues in the FM-Towns where programs would set the palette by using MOV DX,FD92; OUT DX,EAX; (or similar) which would cause it to write to I/O ports 0xfd90-93, instead of 0xfd92-95 as it should.

The second is not so much of a fix, but as a convenience for the Neo Geo CD, by calling optimize_sprite_data() at VIDEO_RESET(), which will re-convert sprite data after it has been copied into RAM.  Otherwise, sprites will always be wrong.

Thanks,
Barry Rodewald
mailto:bsr@xnet.co.nz
2010-10-12 19:15:56 +00:00
Angelo Salese
d1bcf2c6b5 Daily work about Mega CD from MESS 2010-10-12 00:09:27 +00:00
Angelo Salese
12fe16133b Haze: Mega CD related progresses 2010-10-11 16:06:17 +00:00
R. Belmont
1d31c17353 cdi: fixed 64-bit compile (no whatsnew) 2010-10-11 14:27:05 +00:00
Ryan Holtz
c88f346827 Added incomplete protection patches to Quizard 3.2 and Quizard Rainbow 4.1; both now run through attract mode and coin up, but crash when going in-game. [Harmony] 2010-10-11 04:57:21 +00:00
Ryan Holtz
e0a73faa0c - Patched out the majority of the Quizard 1.2 protection check and made the patch more generic. [Harmony]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Quizard 1.2 [Harmony]
2010-10-11 03:11:17 +00:00
Ryan Holtz
47a0037db4 - Patched out the majority of the Quizard 1.7 protection check and emulated the game's inputs. [Harmony]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Quizard 1.7 [Harmony]
2010-10-11 02:47:19 +00:00
Roberto Fresca
f19b17518b Added brief description of Arrow Bingo game, from flyer. 2010-10-11 02:09:43 +00:00
Angelo Salese
2e43a3d36d Ported code from MESS 2010-10-11 01:14:11 +00:00
Roberto Fresca
30e795e988 New driver for Advanced Video Technology (AVT) platform [Roberto Fresca]
* Almost accurate memory map.
  * Decoded graphics.
  * Decoded the bipolar PROM.
  * Detected a CRTC (MC6845 type) reversing the code.
  * Guessed the CRTC clock to get proper values.
  * Hooked the AY-3-8910.
  * Added games notes.
  * Added technical notes.


New games marked as GAME_NOT_WORKING
------------------------------------
Symbols (ver 1.4) [Roberto Fresca, Dave Ormiston]
Symbols (ver 2.5) [Roberto Fresca, Dave Ormiston]
Arrow Bingo [Roberto Fresca, Dave Ormiston]
NFL (ver 109) [Roberto Fresca, Dave Ormiston]
2010-10-10 14:16:08 +00:00
Ryan Holtz
bef05587c8 Changed visible area and resolution of CD-i based arcade games. [Harmony]
Got Quizard 1.7 to boot with a targeted hack. Still not playable. [Harmony]
2010-10-10 06:51:16 +00:00
Angelo Salese
8a0f33bf15 Latest megadriv.c from MESS 2010-10-09 17:59:19 +00:00
Angelo Salese
3830a0299d Fixed mame.mak / mamedriv.c 2010-10-09 15:10:33 +00:00
Angelo Salese
67f3668a31 new working game
----------------
Victor 6 [Smitdogg, The Dumping Union]

new NOT WORKING
---------------
Dual Games (prototype) [Smitdogg, The Dumping Union]
2010-10-09 15:08:14 +00:00
R. Belmont
d319816d9c Naomi: added protection key for gundmct, it boots now [Cah4e3] 2010-10-09 14:37:20 +00:00
Ryan Holtz
b1bd0d4d42 Compile fix, no whatsnew 2010-10-09 11:25:58 +00:00
Ryan Holtz
a21c960b56 Added UART Tx/Rx framework to the CD-i 68070 implementation, necessary for Quizard protection. [Harmony]
Changed default CD-i SLAVE video setting to PAL, necessary for Quizard to boot. [Harmony]
2010-10-09 09:58:51 +00:00
Scott Stone
ec998af5e0 Standards and Practices cleanup 2010-10-08 22:34:47 +00:00
R. Belmont
77e7fada3f Games added as GAME_NOT_WORKING
-------------------------------
Virtua Striker 3 (rev. B) [ANY]
Puyo Puyo DA! [Guru, f205v]
Mobile Suit Gundam: Federation vs. Zeon [Guru]
2010-10-08 13:36:40 +00:00
Scott Stone
21eb56de6f Fixes MT#04068: viofight: Missing Player 2 button 3 2010-10-08 12:38:57 +00:00
Angelo Salese
1f3494d18c Clean-ups 2010-10-07 11:27:16 +00:00
Angelo Salese
b0e060ffbd Haze: more Mega CD improvements 2010-10-07 10:27:37 +00:00
Roberto Fresca
a4ad950160 Added new driver for NSM TMS9995 based hardware. [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
NSM Poker (TMS9995) [Roberto Fresca, Team Europe]
2010-10-07 06:29:17 +00:00
Roberto Fresca
ea3e48934c Improvements to vpoker.c driver [Roberto Fresca]
- Added 5-Aces Poker.
 - Fixed, improved and merged memory map.
 - Fixed the ROM loading.
 - Removed the mame rnd hack from the blitter read handler.
 - Preliminary inputs.
 - Fixed visible screen.


New games marked as GAME_NOT_WORKING
------------------------------------
5-Aces Poker [Roberto Fresca]
2010-10-07 03:31:09 +00:00
R. Belmont
f1e355c62e SH2: Further improvements to PC_relative loads in the delay slot. 2010-10-07 03:18:08 +00:00
R. Belmont
9ea6e5de56 SH2: fix PC relative MOV in delay slot 2010-10-07 01:29:17 +00:00
Curt Coder
2fa7094eab Added INT1, INT2, INT3, DRQ0, DRQ1, TMRIN0, TMRIN1 input and TMROUT0, TMROUT1 output lines to the Intel 80186 CPU interface. [Curt Coder] 2010-10-06 12:35:12 +00:00
Miodrag Milanovic
7db585fdde v9938 - Set default value for status register 4 and 6 [Michael Zapf] 2010-10-06 07:13:06 +00:00