Commit Graph

1189 Commits

Author SHA1 Message Date
Ryan Holtz
4c31089ae1 Missed a file, oops, nw 2012-02-11 16:51:48 +00:00
Ryan Holtz
5cb480e748 - Added polynew.h multithreaded-render support to N64 RDP emulation. Speedup ratios of 1.6x to 2.8x observed. [Ryan Holtz]
(nw) If anyone has any suggestions on how better to sync per-scanline state than what I'm currently doing, I'd be all ears. The renderer is now pretty darn fast, but every little bit counts.
2012-02-11 16:05:10 +00:00
Michaël Banaan Ananas
2a7ca78de4 placeholder 2012-02-09 05:27:09 +00:00
R. Belmont
d37f1bb316 New modern object-oriented bus-signals-available SCSI implementation [O. Galibert] 2012-02-09 03:41:36 +00:00
Curt Coder
1f25060412 Added PLS100 (82S100) PLA emulation which utilizes a binary JED fusemap. [Curt Coder] 2012-02-05 15:49:34 +00:00
Angelo Salese
a6ab6ec40c New NOT WORKING game
--------------------
Bounty Hunter [Gatinho]
2012-02-05 13:59:47 +00:00
R. Belmont
2181d363cd Model 1: add skeleton device for Z80 version of the MPEG sound board. No playback, just running the Z80. [R. Belmont] 2012-02-04 23:57:03 +00:00
Scott Stone
39dfe5ea91 First pass of cleaning up LDPLAYER to allow for building (nw) 2012-02-02 15:14:43 +00:00
Angelo Salese
b9bc1733b9 From Haze:
new not working:
---------------
Unknown BMC Poker Game, 
Gone Fishing 2
Chess Challenge 2
EZ Touch
Sega Shooting Zone

new clones
---------
Warriors of Fate ('sgyxz' bootleg) (not working)
2012-01-31 17:22:15 +00:00
Aaron Giles
ed0207f126 Move devices into a proper hierarchy and handle naming
and paths consistently for devices, I/O ports, memory
regions, memory banks, and memory shares. [Aaron Giles]

NOTE: there are likely regressions lurking here, mostly
due to devices not being properly found. I have temporarily
added more logging to -verbose to help understand what's
going on. Please let me know ASAP if anything that is being
actively worked on got broken.

As before, the driver device is the root device and all 
other devices are owned by it. Previously all devices
were kept in a single master list, and the hierarchy was
purely logical. With this change, each device owns its
own list of subdevices, and the hierarchy is explicitly
manifest. This means when a device is removed, all of its
subdevices are automatically removed as well.

A side effect of this is that walking the device list is
no longer simple. To address this, a new set of iterator
classes is provided, which walks the device tree in a depth
first manner. There is a general device_iterator class for
walking all devices, plus templates for a device_type_iterator
and a device_interface_iterator which are used to build
iterators for identifying only devices of a given type or
with a given interface. Typedefs for commonly-used cases
(e.g., screen_device_iterator, memory_interface_iterator)
are provided. Iterators can also provide counts, and can
perform indexed lookups.

All device name lookups are now done relative to another 
device. The maching_config and running_machine classes now
have a root_device() method to get the root of the hierarchy. 
The  existing machine->device("name") is now equivalent to
machine->root_device().subdevice("name").

A proper and normalized device path structure is now
supported. Device names that start with a colon are
treated as absolute paths from the root device. Device
names can also use a caret (^) to refer to the owning
device. Querying the device's tag() returns the device's
full path from the root. A new method basetag() returns
just the final tag.

The new pathing system is built on top of the 
device_t::subtag() method, so anyone using that will 
automatically support the new pathing rules. Each device
has its own internal map to cache successful lookups so
that subsequent lookups should be very fast.

Updated every place I could find that referenced devices,
memory regions, I/O ports, memory banks and memory shares
to leverage subtag/subdevice (or siblingtag/siblingdevice
which are built on top).

Removed the device_list class, as it doesn't apply any
more. Moved some of its methods into running_machine
instead.

Simplified the device callback system since the new 
pathing can describe all of the special-case devices that
were previously handled manually.

Changed the core output function callbacks to be delegates.

Completely rewrote the validity checking mechanism. The
validity checker is now a proper C++ class, and temporarily
takes over the error and warning outputs. All errors and 
warnings are collected during a session, and then output in
a consistent manner, with an explicit driver and source file
listed for each one, as well as additional device and/or
I/O port contexts where appropriate. Validity checkers 
should no longer explicitly output this information, just
the error, assuming that the context is provided.

Rewrote the software_list_device as a modern device, getting
rid of the software_list_config abstraction and simplifying
things.

Changed the way FLAC compiles so that it works like other
external libraries, and also compiles successfully for MSVC
builds.
2012-01-24 20:18:55 +00:00
Olivier Galibert
c8822a8937 mess sync (nw) 2012-01-23 21:49:46 +00:00
R. Belmont
8703f92910 Added FLAC (lossless audio) codec support plus experimental hooks in samples and chdman. Bumped up CHD-CD hunk size to get better compression ratios on both zlib and flac. [David Haywood, R. Belmont] 2012-01-22 18:38:22 +00:00
Curt Coder
2af25c4c7e Added Intersil IM6402 UART emulation. [Curt Coder] 2012-01-20 14:07:54 +00:00
Angelo Salese
8e09bd59fa New NOT WORKING game
--------------------
Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]
2012-01-18 18:13:08 +00:00
Aaron Giles
49f15acb7d tagmap is just a C++ template now. Added iterators to it as
well. Updated a few outlying uses.
2012-01-17 19:06:55 +00:00
R. Belmont
f6b2c736c4 Add libjpeg; converted Sliver to decompress pictures on the fly [David Haywood, R. Belmont] 2012-01-16 17:06:42 +00:00
mariuszw1
a70481349e New games added as NOT_WORKING
------------------------------
Ichi Ban Jyan [Guru]
2012-01-15 22:10:00 +00:00
Aaron Giles
845c34f586 Created new testcpu driver that shows how to develop an empty
test driver that (ab)uses the core to single step a CPU executing
arbitrary instructions and capturing before/after state and 
tracking memory. Currently this driver is always compiled, but is
not referenced in mame.lst.

Also updated and modernized the dummy empty driver.
2012-01-14 09:14:28 +00:00
Aaron Giles
e4238fb654 Major bitmap-related changes throughout the system. There are
almost certainly some regressions lurking. Let me know if
something seems busted.

Bitmaps are now strongly typed based on format. bitmap_t still
exists as an abstract base class, but it is almost never used.
Instead, format-specific bitmap classes are provided:

   bitmap_ind8 == 8bpp indexed
   bitmap_ind16 == 16bpp indexed
   bitmap_ind32 == 32bpp indexed
   bitmap_ind64 == 64bpp indexed
   bitmap_rgb32 == 32bpp RGB
   bitmap_argb32 == 32bpp ARGB
   bitmap_yuy16 == 16bpp YUY

For each format, a generic pix() method is provided which
references pixels of the correct type. The old pix8/pix16/pix32/
pix64 methods still exist in the short term, but the only one
available is the one that matches the bitmap's pixel size. Note
also that the old RGB15 format bitmaps are no longer supported
at all.

Converted model1, megadriv, and stv drivers away from the RGB15
format bitmaps.

New auto_bitmap_<type>_alloc() macros are provided for allocating
the appropriate type of bitmap.

Screen update functions now must specify the correct bitmap type
as their input parameters. For static update functions the
SCREEN_UPDATE macro is now replaced with SCREEN_UPDATE_RGB32 and
SCREEN_UPDATE_IND16 macros. All existing drivers have been 
updated to use the correct macros. 

Screen update functions are now required for all screens; there
is no longer any default behavior of copying a "default" bitmap
to the screen (in fact the default bitmap has been deprecated).
Use one of the following to specify your screen_update callback:

   MCFG_SCREEN_UPDATE_STATIC(name) - static functions
   MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members
   MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members

Because the target bitmap format can now be deduced from the
screen update function itself, the MCFG_SCREEN_FORMAT macro is
no longer necessary, and has been removed. If you specify a
screen update callback that takes a bitmap_ind16, then the screen
will be configured to use a 16bpp indexed bitmap, and if you
specify a callback that takes a bitmap_rgb32, then a 32bpp RGB
bitmap will be provided.

Extended the bitmap classes to support wrapping a subregion of
another bitmap, and cleaner allocation/resetting. The preferred
use of bitmaps now is to define them directly in drivers/devices
and use allocate() or wrap() to set them up, rather than 
allocating them via auto_bitmap_*_alloc().

Several common devices needed overhauls or changes as a result
of the above changes:

 * Reorganized the laserdisc base driver and all the laserdisc 
    drivers as modern C++ devices, cleaning the code up 
    considerably. Merged ldsound device into the laserdsc
    device since modern devices are flexible enough to handle
    it.

 * Reorganized the v9938 device as a modern C++ device. Removed
    v9938mod.c in favor of template functions in v9938.c directly.

 * Added independent ind16 and rgb32 callbacks for TMS340x0 devices.

 * All video devices are now hard-coded to either ind16 or rgb32
    bitmaps. The most notable is the mc6845 which is rgb32, and
    required changes to a number of consumers.

 * Added screen_update methods to most video devices so they can be
    directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
    tons of stub functions.
2012-01-12 21:19:49 +00:00
Michaël Banaan Ananas
2dd6b44714 beaminv.c: added color overlay [MASH] 2012-01-12 14:51:04 +00:00
R. Belmont
f44cec2da5 ARM7: Gave ARM mode its own file & cleaned up formatting/indenting [David Haywood] 2012-01-11 17:47:39 +00:00
R. Belmont
749b1fa9e7 and 2 more (nw) 2012-01-11 03:49:08 +00:00
R. Belmont
ab2555b4d0 missed a file (nw) 2012-01-11 03:48:06 +00:00
Olivier Galibert
517ae1369f Placeholders. 2012-01-07 20:50:20 +00:00
Angelo Salese
532dff205f New file addition 2012-01-06 17:50:46 +00:00
Phil Bennett
2bec585837 New games added as NOT_WORKING
----------------------------------
Virtuality SU2000 [Phil Bennett, SailorSat]
2012-01-05 18:08:59 +00:00
Scott Stone
15d533f21b Consistency fix: Moved .h file out of DRIVERS and placed into INCLUDES (nw) 2012-01-05 00:13:16 +00:00
Miodrag Milanovic
35af256640 Removed not needed files (no whatsnew) 2012-01-01 17:23:43 +00:00
Wilbert Pol
25818c4b1a Fix svn properties. 2011-12-31 19:15:58 +00:00
Wilbert Pol
65d63e8e0b Moved the implementation for the Sega 315-5124, 315-5246, and 315-5378 video chips from MESS to src/emu/video. 2011-12-31 19:15:02 +00:00
Angelo Salese
48687df54a Moved pc_cga again 2011-12-27 13:59:30 +00:00
Miodrag Milanovic
d27e240394 Added missing files (no whatsnew) 2011-12-25 08:19:37 +00:00
Angelo Salese
2300eaa029 Ported PC CGA device emulation from MESS to MAME, and updated Filetto and Tetris (KR) to use it accordingly [Angelo Salese] 2011-12-25 04:16:20 +00:00
Angelo Salese
54ffceb6ac Added proper ROM labels for Taxi Driver [f205v] 2011-12-24 18:39:48 +00:00
Angelo Salese
18c5b64f2b Merged dacholer.c and itaten.c drivers, fixes priority and sprite Y positions in Dacholer and Kick Boy [Angelo Salese] 2011-12-24 17:31:48 +00:00
Yasuhiro Ogawa
46e4689e38 New game added
--------------
Itazura Tenshi [Team Japump!!!, Hau, Yohji]
2011-12-24 03:39:48 +00:00
mariuszw1
ef97ae5210 New games added as NOT_WORKING
----------------------------------
Special Criminal Investigation (Tourvision PCE bootleg) [Mariusz Wojcieszek, Clawgrip, Charles MacDonald, AUMAP]
2011-12-19 22:15:02 +00:00
Roberto Fresca
e97020e394 Forte Card improvements: [Roberto Fresca]
- A lot of work on inputs.
 - Added DIP locations.
 - Lamps documentation and support.
 - Added Lamps layout.
2011-12-15 06:23:10 +00:00
Angelo Salese
d31830b994 deprecat.h for seta.c, nuked deprecat library (at last) 2011-12-14 20:37:10 +00:00
Miodrag Milanovic
6e79bb2629 Sync with MESS all credited there (no whatsnew) 2011-12-12 14:20:12 +00:00
Angelo Salese
c6d91f775e Missing files, nothing new ... 2011-12-01 17:21:07 +00:00
Angelo Salese
086a5e453e Added a template for devices (new model) in etc/ folder, nw 2011-11-30 23:48:28 +00:00
Angelo Salese
0d9dca1964 Added a template for drivers (old model) in etc/ folder, nw 2011-11-30 23:42:38 +00:00
Miodrag Milanovic
f37d6fb4ab Removed multcart from imagedev, slots and softlists replaces this functionality (no whatsnew) 2011-11-26 08:26:58 +00:00
Angelo Salese
3c4c946e66 svn add the files ... 2011-11-22 22:41:02 +00:00
Miodrag Milanovic
6aadd7d787 Sync with MESS, also placed back sdlmain change since it proved working on BSD (no whatsnew) 2011-11-22 09:07:58 +00:00
Aaron Giles
b4a1e04703 Introduce polynew.h which is a modernized C++ version of the old poly.c.
Cleaned up a lot of stuff and made some changes in preparation for the
future. Converted gaelco3d and midvunit over to the new system.
2011-11-21 18:23:01 +00:00
R. Belmont
f5a4b7dc30 SDL updates [R. Belmont, Carl, cgwg]
- pcap network support for OS X and Windows SDL targets
- GLSL tweaks to better support the "CRT" shader
2011-11-18 22:16:21 +00:00
Miodrag Milanovic
be8bd3552f Move per emulator constants info into separate class [Miodrag Milanovic]
out of log:
This way it is possible to link two or more separated executables with different 
copyright/xml out/name/... in one compilation, just one step closer...
2011-11-17 10:02:55 +00:00
Olivier Galibert
66a7a12491 placeholders 2011-11-10 16:42:32 +00:00
Olivier Galibert
be2ada81fd http://www.flickr.com/photos/discoweasel/2851814771/ 2011-11-08 17:10:35 +00:00
Olivier Galibert
bef9812970 cavesh3: Cave says "Please don't" 2011-11-07 10:02:35 +00:00
Angelo Salese
aec813c34e Converted neogeo mvs driver to use software lists in preparation for
multislot support [David Haywood]

Please note: launching convention for Neo-Geo games is now the same as
MESS software lists "mame neogeo gamename" or "mame neogeo -cart
gamename".
2011-11-06 18:26:09 +00:00
R. Belmont
2f3b6bc006 Rewrote NCR539x SCSI emulation from scratch [R. Belmont] 2011-11-02 02:07:46 +00:00
Olivier Galibert
55e17a2bb9 ipf: Describe the remaining fields [O. Galibert, SPS] 2011-11-01 11:36:43 +00:00
Olivier Galibert
974ea3d59e placeholders 2011-11-01 11:13:54 +00:00
mariuszw1
c0cfcc0c68 New games marked as NOT_WORKING
-------------------------------
Galaxy Game [Mariusz Wojcieszek]
2011-10-31 21:04:34 +00:00
R. Belmont
fd0be74ab4 SDL: Add TAP/TUN networking capability and shell script for configuration [Carl] 2011-10-31 01:30:24 +00:00
Scott Stone
ab7999d477 New games marked as GAME_NOT_WORKING
------------------------------------
Arcana Heart Full [Tormod, Smitdogg, The Dumping Union]


Comments from Haze: Note, I haven't marked this as a bootleg, but 75% of the rom is actually MAME ROM zips, they've clearly recycled flash chips from one of the MAME multi-boots, so I have a feeling that this might have been a 3rd party upgrade.  I doubt they shipped like this from the factory, so I've added a comment to that effect because it should definitely be verified against other copies of the game at some point.
2011-10-30 23:33:33 +00:00
Miodrag Milanovic
4403e7bdd8 Synced with MESS (no whatsnew) 2011-10-23 15:50:00 +00:00
Angelo Salese
db68c2d2dd More reverts, added missing file 2011-10-23 14:32:33 +00:00
Scott Stone
5ce1caff87 New games marked as GAME_NOT_WORKING
------------------------------------
Speed Driver [XingXing]
2011-10-21 18:02:14 +00:00
R. Belmont
509f2c1be5 Preliminary emulation of the YMZ770 sound chip [R. Belmont, O. Galibert]
(not-for-whatsnew section)
Note: extremely preliminary.  No music, just sfx.  No per-voice volume/panning.  No attempts to optimize.  Lots of hardcoding for how the CV1000 uses the chip.  I will fix all of these later, but I gotta get to sleep now ;-)
2011-10-21 04:05:44 +00:00
Roberto Fresca
3dc2595bbe Novo Play Multi Card / Club Card improvements: [Roberto Fresca]
* Added proper button-lamps support and layout.
 * Added default NVRAM, necessary to boot.
 * Added technical notes.
2011-10-20 19:44:16 +00:00
Roberto Fresca
4b5fb1e4df New driver for Kasino '89 6-players roulette series.
A kind of MSX2 hardware on steroids...


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Kasino '89 [Roberto Fresca, Rob Ragon, Tomasz Slanina]
2011-10-19 19:20:25 +00:00
Angelo Salese
99e67e56c6 New NOT WORKING game
--------------------
Sega's Golden Poker Series "Joker's Wild" [Yasuhiro Ogawa]
2011-10-13 20:22:06 +00:00
Scott Stone
8ba2394f81 new .c file from previous submit (nw) 2011-10-12 21:01:33 +00:00
Scott Stone
f623fc2de6 Haze: basic RTC-9701 eeprom support + hookup (RTC part not done) (nw) 2011-10-12 20:50:00 +00:00
Angelo Salese
83e5f7ff2b New WORKING game
--------------------
Waku Waku Doubutsu Land TonTon [Angelo Salese, Yasuhiro Ogawa]

(Simplest MSX2 usage evah?)
2011-10-11 21:42:43 +00:00
Scott Stone
38fbe471ad properties fix for csh3blt.c (nw) 2011-10-11 20:26:01 +00:00
Scott Stone
86bdce5c64 Bugfix (from metallic) for the issues introduced in previous commit + further optimization from Haze (nw) 2011-10-11 20:24:33 +00:00
Roberto Fresca
f1cef7cf62 New driver for unknown TMS9980 gambling hardware. [Roberto Fresca]
Data/address lines are scrambled. Main program is selectable through banks.


New games marked as GAME_NOT_WORKING
------------------------------------
Unknown TMS9980 Poker Game [Roberto Fresca, Team Europe]
2011-10-11 02:26:24 +00:00
Scott Stone
6d00689c35 Preliminary hook up of sh3 dma from Haze + flash access code from Luca. (nw) 2011-10-09 23:09:13 +00:00
Miodrag Milanovic
56e64fe500 Reusing the SH4 timer code for the SH3 after a bit of refactoring by Haze (no whatsnew) 2011-10-07 12:57:06 +00:00
Scott Stone
a2f9a37099 Added explicit checks on functions making use of SH4 internal registers to ensure they don't accidentally get used on SH3 (some were) and split the code paths in various places so that areas where the sh3 differs can be implemented properly (interrupt controller especially) Also logging of some internal registers etc. accessed by some games, and rudimentary fixing of a few opcodes (like trap) which were also tied to internal stuff. From Haze (nw) 2011-10-03 16:41:06 +00:00
Scott Stone
ad39fb1a14 not ready for this one yet (nw) 2011-10-03 15:23:47 +00:00
Miodrag Milanovic
0d28efe8fa Added Stren SAM pinball (no whatsnew) 2011-09-29 14:05:11 +00:00
Scott Stone
71bb99bb31 More new gambling machines added by Haze (nw)
Comment: This is mostly konami stuff.. if anybody knows the cpu on konendev please hook it up.. i think the sets are all incomplete, but unless it's missing a bios it should be possible to run the code at least.
2011-09-29 00:07:28 +00:00
Miodrag Milanovic
ead4f3a96d Split of SC5 sets and more new fruit sets by Haze (no whatsnew) 2011-09-28 14:35:55 +00:00
Miodrag Milanovic
0ce41d3fbd First, let put things back (no whatsnew) 2011-09-28 13:50:08 +00:00
Miodrag Milanovic
d662684539 Added render layout repeating elements and made whitestar pinball use it (no whatsnew)
Comments are welcomed
2011-09-28 13:11:06 +00:00
Miodrag Milanovic
3902c4f83d Split of SC4 sets and more new fruit sets by Haze (no whatsnew) 2011-09-28 06:56:57 +00:00
Miodrag Milanovic
fc7bb8bec5 More set splits by Haze and new fruit hardware addition (no whatsnew) 2011-09-26 15:51:00 +00:00
Roberto Fresca
6cf71e553a Major rewrite of umipoker and saiyukip input system.
Added missing inputs, fixing structure. Added button-
lamps support and layout to saiyukip, coin counters
and complete documented outputs to both games.
Also reworked the DIP switches structure to match
what the test mode shows, with their respective DIP
locations [Roberto Fresca]
2011-09-22 04:44:50 +00:00
mariuszw1
2aafe27e9e New games added or promoted from NOT_WORKING
-----------------------------------
Super Shot [Mariusz Wojcieszek, Team Europe & fallout]
2011-09-20 20:32:52 +00:00
Miodrag Milanovic
d6ccb5380f Sync with MESS, floppy work by OG, and addition of AY8914 (no whatsnew) 2011-09-19 14:32:46 +00:00
Angelo Salese
44d543d9fd New NOT WORKING game
--------------------
Slot Poker Saiyuki [Angelo Salese]
Umi de Poker [Angelo Salese]
2011-09-18 16:19:38 +00:00
Miodrag Milanovic
3fa9a01acc More fruit resolved by Haze and J.Wallace (no whatsnew) 2011-09-18 14:58:30 +00:00
R. Belmont
d01d0460fa Moved DECO BSMT2000 sound board out to a device shared between Whitestar and tattass [R. Belmont]
not whatsnew: make clean strongly recommended after getting this.
2011-09-17 19:14:39 +00:00
Miodrag Milanovic
909cb007c2 Split of SC4 and SC5 by Haze (no whatsnew) 2011-09-15 14:49:59 +00:00
Angelo Salese
c7359dafe9 Started rewriting of HD63484, using ADP driver as a starting base 2011-09-12 15:36:38 +00:00
Angelo Salese
7ba1c143b8 Added preliminary 7-seg artwork for King Derby [Angelo Salese] 2011-09-11 19:54:58 +00:00
Angelo Salese
96738d01e1 Missing file 2011-09-10 17:36:04 +00:00
Angelo Salese
d8c9ee1725 Implemented default INIT register for MC68HC11 CPU core, necessary for Namco's 30 Test HC11 sub-variant to work properly [Angelo Salese] 2011-09-10 13:27:50 +00:00
Miodrag Milanovic
1063a955cc Added network support used by MESS implemented by Carl (no whatsnew)
part is disabled for now by compile options. Will be enabled,at least in MESS
when all platforms get their implementation.
2011-09-09 14:21:42 +00:00
Roberto Fresca
c57aa860c0 Added Bingo, by Wing (2 sets). They have different addressing
and GFX offsets. Both sets are working properly. [Roberto Fresca]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bingo (set 1) [Roberto Fresca, EMMA Italian Dumping Team]
Bingo (set 2) [Roberto Fresca, The Dumping Union]
2011-09-08 06:34:39 +00:00
Angelo Salese
5ff1b6aefc WIP code for SCU DSP CPU core 2011-09-06 19:30:24 +00:00
Olivier Galibert
bfbaefbb4e placeholders 2011-09-03 20:33:03 +00:00
Miodrag Milanovic
f971fb71d9 unknown sets placed back but commented in mame.lst (no whatsnew) 2011-09-03 17:55:49 +00:00
Miodrag Milanovic
3a7273bc42 Import 6551acia and i8251 from MESS and hooked up i8251 in ecoinfr (no whatsnew) 2011-09-03 13:04:35 +00:00
Miodrag Milanovic
04169b13d4 Added serial image device, was in serial.c in mess/machine (no whatsnew) 2011-09-03 12:19:34 +00:00
Miodrag Milanovic
768cdfa354 Removed unknown fruit on demand, since it's not the way how it should be done (no whatsnew) 2011-09-03 08:09:33 +00:00
Miodrag Milanovic
262c951a5b Filtered out rest of roms for fruit machines by Haze (no whatsnew) 2011-09-02 16:57:17 +00:00
Miodrag Milanovic
b764156f07 - Created device_serial_interface that should be used by UART's (no whatsnew)
- It is used by MESS side i8251 and 6551 are using it now
- Also created simple serial source devices (used by some cassette interface)

This will be optimized and rechecked after new chips are converted to use it
No whatsnew for now, but there will be info for the release.
2011-09-02 14:53:41 +00:00
Miodrag Milanovic
dbe5cfe7e0 Electrocoin driver splitup by Haze (no whatsnew)
Out of log: it require msm8251 from mess, which I will convert in next days and hookup again.
2011-08-31 17:45:18 +00:00
R. Belmont
a0515ca5d2 New games added as GAME_NOT_WORKING
-----------------------------------
Fighting Bujutsu [Ville Linde, R. Belmont]
2011-08-30 01:07:06 +00:00
Miodrag Milanovic
29f358dc40 Sync ROMs with PinMAME (no whatsnew) 2011-08-28 10:50:51 +00:00
Olivier Galibert
2393deea86 naomi: Split the rom boards into a collection of devices. [O. Galibert] 2011-08-23 18:47:49 +00:00
Olivier Galibert
ca3a17ace0 Placeholders 2011-08-23 18:47:27 +00:00
Miodrag Milanovic
f6890038e6 WIP from Haze, note pushover and jpcoin are both video games (no whatsnew) 2011-08-22 16:34:39 +00:00
Miodrag Milanovic
b2003b6f46 Sync with MESS, changes by Oliver Galibert (no whatsnew) 2011-08-21 07:10:25 +00:00
Miodrag Milanovic
095b050750 Big fruit machine update by Haze (no whatsnew) 2011-08-21 06:08:29 +00:00
Olivier Galibert
27886f2f2b placeholders 2011-08-20 15:41:37 +00:00
Miodrag Milanovic
36136e2293 Added support for loading other image types to cdrom device, with use of chdman part of code [Miodrag Milanovic] 2011-08-20 06:47:40 +00:00
Miodrag Milanovic
a2ac914795 Fruit machine WIP by Haze (no whatsnew) 2011-08-17 18:20:44 +00:00
Angelo Salese
5d5a29a5e8 Moved ST-V game-specific overrides from saturn.c/stvinit.c to stv.c, makes games to correctly return stv.c instead of saturn.c if you use -listsource [Angelo Salese] 2011-08-17 16:34:24 +00:00
Miodrag Milanovic
7bfbf41e23 Driver for S-PLUS [agemame]
More fruit machine work from Haze (no whatsnew)
2011-08-17 07:13:43 +00:00
Michaël Banaan Ananas
10d02ae673 moved tecmosys video related stuff from drivers folder to video folder 2011-08-15 20:39:09 +00:00
Miodrag Milanovic
dba6290e6f More fruit work by Haze (no whatsnew) 2011-08-15 18:17:43 +00:00
Brian Troha
60ac3841d7 galpanic.c: Added dipswitch locations to Gals Panic, Fantasia, Super Model, New Fantasia, Fantasy '95, Miss World '96, Ms/Mr World '96, Fantasia II & Gals Hustler. [Brian Troha] 2011-08-12 18:00:24 +00:00
Miodrag Milanovic
1c31ff75a9 - MPS sets, and some PCP sets I couldn't place anywhere yet
- adds some additional skeletons BGT, Stella
- adds even more MPS sets, and basic support for what looks like something which was an earlier unknown system similar to MPS/System 80, but with different mappings etc. by Haze (no whatsnew)
2011-08-12 07:00:24 +00:00
Miodrag Milanovic
907ba4f8f9 MPU2 skeleton by Haze (no whatsnew) 2011-08-11 14:12:08 +00:00
Miodrag Milanovic
73c086df6b Electrocoin skeleton by Haze (no whatsnew) 2011-08-11 06:18:35 +00:00
stephh
bf178883fb Readded basics (without sound stuff) to peyper.c driver + default layout (no whatsnew) 2011-08-10 09:55:31 +00:00
Miodrag Milanovic
554b3cd1d0 Astra Fruit Machines skeleton by Haze (no whatsnew) 2011-08-09 17:48:36 +00:00
Miodrag Milanovic
5aa5a1d553 Proconn,Ace System 1,sp.Ace System ,more sets in Bellfruit System 85 by Haze (no whatsnew) 2011-08-07 15:21:29 +00:00
Miodrag Milanovic
e707d44a08 MPU4 and Scorpion 1 update by Haze (no whatsnew) 2011-08-05 08:15:26 +00:00
Miodrag Milanovic
3bdfb55b35 - Updated romload so devices are loaded from separate files [Miodrag Milanovic]
- Removed LOADBYNAME, since it is deprecated by using per device rom load_software_part_region

- Created makedev tool to generate array of devices, and created lst file according to current devices usage.

- Changed listxml command to output device roms too
2011-08-02 15:09:21 +00:00
Miodrag Milanovic
573cf99b4d Scoripion 2 sets added, and some skeletons without sets by Haze (no whatsnew) 2011-08-02 08:08:10 +00:00
Miodrag Milanovic
23e7538be6 Default layout for 4 screens systems added [Robbbert] 2011-07-31 09:50:24 +00:00
R. Belmont
8ce951b7ea h8: Added peripheral and IRQ support for H8S/2xxx CPUs. [Tim Schuerewegen, R. Belmont] 2011-07-30 22:06:30 +00:00
Miodrag Milanovic
919780a6bc Added socket support to windows osd [Miodrag Milanovic] 2011-07-28 11:23:37 +00:00
R. Belmont
1429b0052e m68k: Added FSIN, FCOS, and FTAN using SoftFloat extensions [Stanislav Shwartsman, R. Belmont] 2011-07-28 02:21:12 +00:00
Miodrag Milanovic
73a52b5b7b New games added
---------------------------------------------------
Castle Revolution [David Haywood]
2011-07-23 06:01:20 +00:00
Miodrag Milanovic
4698b08773 Skeleton for JPM System 80 and MPU4 cleanup by Haze (no whatsnew) 2011-07-22 16:50:12 +00:00
Miodrag Milanovic
c5ac471ca8 JPM MPS1/2 by Haze (no whatsnew) 2011-07-22 07:58:55 +00:00
R. Belmont
3006a3db6d add "AWACS" sound core from MESS (nw) 2011-07-21 22:42:07 +00:00
Miodrag Milanovic
27fb0aabb0 MPU4 and Maygay EPOCH (no whatsnew) 2011-07-21 18:01:49 +00:00
Miodrag Milanovic
4bcdefb7e9 Floppy work WIP (no whatsnew) 2011-07-21 16:07:25 +00:00
Michaël Banaan Ananas
6db0059e3b added standard shifter layout for speed control lever. NW 2011-07-21 01:05:26 +00:00
Miodrag Milanovic
f80f96d564 New floppy image WIP (no whatsnew) 2011-07-20 17:55:14 +00:00
Miodrag Milanovic
036b025ba4 MPU4 and MPU4 updates by Haze (no whatsnew) 2011-07-19 07:24:45 +00:00
Scott Stone
4993418b5f Corrected Cosmic Monsters overlay to match that from a reference video of an actual cabinet. [Tafoid) 2011-07-13 18:27:07 +00:00
Angelo Salese
9f62c8339e lay f-iles 2011-07-06 23:38:10 +00:00
Angelo Salese
ea17524391 Driver for Aristocrat Mk-6, nw 2011-07-06 20:22:28 +00:00
Miodrag Milanovic
3502cb9133 Added default screenless layout, and update pinball devices to relay on that one (no whatsnew) 2011-07-04 13:22:08 +00:00
mariuszw1
84e52b87d7 New games marked as NOT_WORKING
-------------------------------
Tap-a-Tune [Mariusz Wojcieszek, Phil Bennett, R. Belmont]
2011-07-01 23:24:02 +00:00
Angelo Salese
d05d998ea5 Port from MESS, nw 2011-06-30 13:43:46 +00:00
Aaron Giles
6bd42bd8df inptport.* -> ioport.*
Plus fix headers of device.*
2011-06-28 19:38:11 +00:00
Aaron Giles
cd1c840ba4 devintrf.* -> device.* 2011-06-28 19:30:32 +00:00
R. Belmont
c982c12945 Remove no longer used C7x support now that all MCUs have been dumped (nw) 2011-06-26 15:07:32 +00:00
Aaron Giles
f8adbd63fa Added byuu's cothread library, along with a wrapper class. Switched to
using one cothread for each executable device. This functionality is
strictly internal and should result in no changes in scheduling
behavior. However, it now becomes possible to exit out of a device's 
execution in the midst of an instruction by calling 
machine().scheduler().make_active(). Note that this is somewhat dangerous
for cores that have logic at the start of their execute loop to check for
interrupts or other conditions, as those checks will be skipped upon
resume, so consider this sort of early exiting to be highly experimental 
for now. [Aaron Giles, Miodrag Milanovic, byuu]
2011-06-25 07:03:07 +00:00
Andreas Naive
697eff192e Added code to manage NAOMI's M4 decryption. [Andreas Naive] 2011-06-17 23:05:26 +00:00
Angelo Salese
3e0775cb1f Forgot .lay files 2011-06-15 19:34:48 +00:00
Miodrag Milanovic
45fa774c24 Moved rest of mess formats to lib before rewrite(no whatsnew) 2011-06-13 09:20:58 +00:00
mariuszw1
cf990f5e38 New games marked as NOT_WORKING
-------------------------------
Warp Speed (prototype) [TrevEB, Siftware, Mariusz Wojcieszek]
2011-06-09 20:03:25 +00:00
Ryan Holtz
844296b795 Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into a couple of headers. [Ryan Holtz, Bat Country Entertainment] 2011-06-02 06:22:09 +00:00
Ryan Holtz
796e691522 HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]
- Added the ability to render screenshots at arbitrary resolutions.
- Added the ability to record AVI videos (albeit with no audio) at arbitrary resolutions.
- Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q frequency response.
- Updated scanlines to have a user-tunable pixel-height ratio in addition to the current screen-height ratio.
- Fixed a VRAM leak that was causing many dynamic-resolution drivers to run out of memory mid-run.
2011-05-30 21:10:23 +00:00
Aaron Giles
665d213ee4 (Finally found the time to finish this....)
Low-level input upgrade. Classes now exist for input_codes, input_items,
input_devices, and input_seqs. Also created an input_manager class to
hold machine-global state and made it accessible via machine.input().
Expanded the device index range (0-255, up from 0-16), and the OSD can
now specify the device index explicitly if they can better keep the 
indexes from varying run-to-run. [Aaron Giles]

Note that I've built and run SDL on Windows, but not all the code paths
were exercised. If you use mice/joysticks extensively double-check them
to be sure it all still works as expected.

This is mainly an OSD and core change. The only thing impacting drivers
is if they query for specific keys for debugging. The following S&Rs
took care of most of that:

S: input_code_pressed( *)\(( *)([^, ]+) *, *
R: \3\.input\(\)\.code_pressed\1\(\2

S: input_code_pressed_once( *)\(( *)([^, ]+) *, *
R: \3\.input\(\)\.code_pressed_once\1\(\2
2011-05-30 19:07:19 +00:00
Tomasz Slanina
54f3296521 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Reality Tennis [Tomasz Slanina, Antonio 'Peluko' Carrillo, Smitdogg, The Dumping Union]
2011-05-28 14:32:44 +00:00
Miodrag Milanovic
0eb16cefbd Placed in a MESS version of pc_vga (no whatsnew) 2011-05-28 13:22:26 +00:00
Olivier Galibert
f424a6b6f1 SVN sucks, let me count the ways. 2011-05-25 11:15:49 +00:00
smf-
2c8245a4c7 converted PlayStation GPU to a device [smf] 2011-05-24 23:04:47 +00:00
Ryan Holtz
873978a025 Adding hlsl.txt to /docs 2011-05-23 21:37:34 +00:00
Ryan Holtz
62f733b938 Removing outdated performance-tuned HLSL shaders now that better performance tuning is available, nw 2011-05-20 22:20:49 +00:00
Ryan Holtz
cfd6731fa8 HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg]
- The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning.
- Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off.
- More authentic NTSC dot crawl and bandwidth limiting.
2011-05-19 19:14:20 +00:00
Angelo Salese
de9c2b6e5e Implemented multi-cart support to ST-V driver [Angelo Salese] 2011-05-18 23:22:43 +00:00
Ryan Holtz
2820e31451 HLSL Updates [Ryan Holtz, Bat Country Entertainment]
- Potential fix for some crashing reported by John IV
- Split color convolution and deconvergence into separate shaders for potential GPU savings down the line
- Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed
- Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor.
- Removed Edge Detection, as it was just for fun and can easily be added in by users if desired.
- Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask.
2011-05-18 00:35:16 +00:00
Angelo Salese
def3409db0 Removed SMS, nw 2011-05-17 18:41:45 +00:00
Angelo Salese
d0186209e2 Removed SG-1000, nw 2011-05-17 18:27:10 +00:00
Ryan Holtz
6dcd8d5e1a The art of destruction. (nw)
Part II: Artwork.
aperture.png: Based on Aaron's aperture_4x6 mask but with more prominent notching to bring out the "brick" pattern that was used on many period colour monitors, including the Commodore 1702 - which was, admittedly, not an arcade monitor, but it looks believable and can be changed.
white.png: Default 8x8 255,255,255,255 texture.
2011-05-16 18:07:48 +00:00
Ryan Holtz
f3d341a544 Initial shader import (nw)
Focus: 8-sample blur that averages 7 samples around a center sample.
Phosphor: Not currently used, treated as a pass-through by drawd3d.c, but could be used to implement additional convolutions in a second pass.
Pincushion: Used (when commented in in drawd3d.c) to pincushion an entire full-screen texture but not otherwise apply any convolutions.
Post: The meat and potatoes. It does scanlines, it does aperture masking, it does dot crawl, it does chroma subsampling, it does YIQ colorspace convolution, it does RGB colorspace convolution, it does pincushioning, it walks, it talks, it does the dishes, it'll screw your wife for you, and if you don't have a wife it will find one for you, get you married to her, and screw her for you, IT IS THAT GOOD, LADIES AND GENTLEMEN.
Primary: Simple passthrough for UI and artwork.
2011-05-16 16:55:34 +00:00
smf-
6b3bb8fd75 "I'm sorry. Am I interrupting anything?" -- Lando Calrissian
Moved PlayStation IRQ code to sub device of the CPU. [smf]
2011-05-16 00:01:37 +00:00
Angelo Salese
06f9239ca4 Moved k053252 emulation into a separate file, nw 2011-05-15 22:46:05 +00:00
smf-
9447052d30 The codes changed, we need R2 -- Princess Leia
Root counter & Serial I/O converted to internal CPU devices [smf]
2011-05-14 17:39:20 +00:00
Miodrag Milanovic
03129d576d Removed file not used anymore (no whatsnew) 2011-05-13 08:09:37 +00:00
Angelo Salese
ae73e1503a Removed stuff that is MESS-only, nw 2011-05-12 20:51:40 +00:00
Angelo Salese
518779c19e Again 2011-05-12 20:06:14 +00:00
Angelo Salese
a9fa45e24a Dreamcast 2011-05-12 19:40:58 +00:00
Angelo Salese
2ab7957d74 astrocdh ... 2011-05-12 19:30:44 +00:00
Angelo Salese
82700b27c3 MSX says goodbye 2011-05-12 19:20:43 +00:00
Angelo Salese
361ef2675c Start of the boredom ... 2011-05-12 18:03:32 +00:00
Aaron Giles
d5af6b6a9b Switch input ports to use function-based constructors instead of tokens.
Remove the old tokenizing helpers. Add basic classes for ports, fields,
settings, and dip locations as a first step. These will be fully cleaned
up later. Added machine() method to field to hide all the necessary
indirection. Changed custom/changed handlers into generic read/write
handlers, and added wrappers to convert them to device read/write
lines. [Aaron Giles]
2011-05-10 22:20:27 +00:00
smf-
7940e28ae2 "Why do you take this apart now? I'm trying to get us out of here and you pull both of these. Put them back together right now." --Han Solo
MDEC is now an internal device of the PlayStation CPU [smf]
PlayStation DMA uses delegates so devices can be hooked up.
device_t::siblingdevice() uses device list on mconfig() so it can work before the machine is constructed.
moved unused console code back to mess.
2011-05-10 21:21:55 +00:00
Tomasz Slanina
4041b4da0f New games added or promoted from NOT_WORKING status
----------------------------
Super Wing [Tomasz Slanina, Wulfman]
2011-05-08 16:15:01 +00:00
Miodrag Milanovic
df7401d0e2 Moved some devices back to MESS since they belong there and are not used by arcades. (no whatsnew)
Note that msm8251 would be nice to have on emu section but it depends of serial.c which needs to be rewritten in order to be useful. Also upd765 is used only by MESS and it's pain to keep it in emu since it is not yet bug free.
2011-05-07 12:03:33 +00:00
smf-
d1b109625d "You have taken your first step into a larger world." ―Obi-Wan Kenobi
Converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. [smf]

The following MAME core changes have been required to allow internal devices to be configurable by the main machine config & to work with internal memory maps.
 device.machine_config_additions() are now processed as soon as the device is added, so sub devices can be configured straight away. 
 replacing or removing a device removes any devices owned by the device being removed, as now they are added straight away.
 device_t::subdevice() uses the machine config device list instead of the machine to find the device as the machine is not created until after all the devices have been created.
 devices in an internal address map are assumed to be owned by the CPU, while devices in a standard address maps are assumed to be siblings of the CPU.


A code review and regression test would be a good idea.
2011-05-06 23:55:53 +00:00
Miodrag Milanovic
edd7394ca8 moved aescart to machine, same as it is for other cart devices for nes and msx, let's don't make it too complicated structure (no whatsnew) 2011-05-06 20:22:53 +00:00
Miodrag Milanovic
62d841c270 Moved format handling and all formats to separate library [Miodrag Milanovic] 2011-05-06 19:42:26 +00:00
Angelo Salese
18f84bcc0c More porting ... 2011-05-06 17:13:14 +00:00
Miodrag Milanovic
29e7942986 Moved centronics device to proper location (no whatsnew) 2011-05-06 12:45:56 +00:00
Angelo Salese
f280fd9f99 Ported DC, SMS and SG1000 to main folder, nw 2011-05-06 10:52:23 +00:00
Angelo Salese
372a9d51b2 Bulk replace machine/armedf.c -> machine/nb1414m4.c 2011-05-04 21:25:00 +00:00
Angelo Salese
f535812870 Ported i8275 from MESS to MAME, will be needed for Dwarf's Den / Quarter Horse driver, nw 2011-05-04 20:27:34 +00:00
Angelo Salese
415f52befb Blame Micko ... 2011-05-04 19:05:02 +00:00
Angelo Salese
b1931a6769 Ok, enough Vectrshit for today 2011-05-04 18:56:54 +00:00
Angelo Salese
82b5fb6ab1 3do import from MESS, nw 2011-05-04 18:51:52 +00:00
Angelo Salese
c0214df35a Another one, shrug 2011-05-04 18:38:03 +00:00
Angelo Salese
89bf152dae Missed files 2011-05-04 18:31:47 +00:00
Miodrag Milanovic
eeff4d5133 Added support for dynamic devices, will add more info for log
later when there are more support added (no whatsnew)
2011-05-04 14:47:41 +00:00
Angelo Salese
eb0514c684 By request, testing the waters etcetera ... 2011-05-03 19:39:22 +00:00
Angelo Salese
fe2561055f Started unifying sprite implementations for setax001/x002 chips [David Haywood] 2011-05-03 15:20:11 +00:00
Olivier Galibert
7f4a2043d2 Placeholders. 2011-05-02 19:57:59 +00:00
Angelo Salese
6e801d187c .lay files 2011-05-01 19:06:14 +00:00
Curt Coder
83c16c9766 Added MCCS1850 RTC emulation. [Curt Coder] 2011-05-01 17:58:05 +00:00
smf-
d7b295a387 split out gte code from cpu core, although it's still part of the cpu device. 2011-04-27 12:29:39 +00:00
smf-
8f7caff5ea split out psx cpu core to it's own directory, ready for a reorganisation. 2011-04-27 10:31:44 +00:00
Curt Coder
d696ce66b4 Fixed build breakage. (nw) 2011-04-26 21:41:59 +00:00
Fabio Priuli
2444f3ae40 Temporary workaround to allow successful compile. No whatsnew
Please Curt, check the following drivers, when you can

pengudvb.c
sg1000.c
norautp.c
photon.c
2011-04-26 20:37:08 +00:00
Curt Coder
9b06486135 Refactored I8255 into a C++ device. (no whatsnew) 2011-04-26 14:10:10 +00:00
Curt Coder
92ebabc84f Imported LMC1992 audio mixer from MESS. (no whatsnew) 2011-04-25 14:56:03 +00:00
Angelo Salese
ae71618fd5 Celebrate marriage between stv.c and saturn.c, nw 2011-04-24 23:35:30 +00:00
Angelo Salese
fed08e39f7 Haze: Merged CoJag and Jaguar (MESS side) drivers, nw 2011-04-24 22:15:07 +00:00
Angelo Salese
647862de3a Merged Tatakae Big Fighter into Armed F driver [Angelo Salese] 2011-04-23 19:02:29 +00:00
Curt Coder
06fe09e29b Imported MM74C922 KBE from MESS. (no whatsnew) 2011-04-23 15:35:52 +00:00
Angelo Salese
27c3a972a4 Merged 86 Lions inside Aristocrat Mk-4 driver [Angelo Salese] 2011-04-23 00:34:16 +00:00
Curt Coder
6a429971f6 Added missing files. (nw) 2011-04-22 21:42:59 +00:00
Curt Coder
c39297ce17 Imported RP5C15 RTC from MESS. (no whatsnew) 2011-04-22 20:03:47 +00:00
Angelo Salese
e5ae0d5785 Code refactoring, and fixed some bugs while at it 2011-04-21 15:09:15 +00:00
Aaron Giles
543fa08fd0 Rename state_manager -> save_manager since the term "state" is overloaded. 2011-04-20 15:14:54 +00:00
Aaron Giles
60965715b2 Fix ldplayer, and convert the driver to modern style. 2011-04-19 06:57:57 +00:00
Olivier Galibert
59a98d5c7c segas24: Start untangling the Vogon poetry Atari Ace left is his wake.
Apply the new timing implementation per cgfm's analysis.
          Gain ground is going to be stuck in free play mode.
          [O. Galibert]
2011-04-17 18:00:35 +00:00
Curt Coder
8511e83106 Moved files to correct folder. 2011-04-17 14:12:06 +00:00
Curt Coder
4f3f0decb8 Imported MSM5832 RTC from MESS. (no whatsnew) 2011-04-17 14:10:26 +00:00
Curt Coder
47120dca49 Imported MSM58321 RTC from MESS. (no whatsnew) 2011-04-17 12:36:33 +00:00
Curt Coder
509663c0d5 Imported MOS6529 SPIA from MESS. (no whatsnew) 2011-04-17 10:19:49 +00:00
Curt Coder
2541451a8a Imported RP5C01 RTC from MESS. (no whatsnew) 2011-04-16 15:30:57 +00:00
Curt Coder
d45116c7f6 Imported ADC0808 A/DC from MESS. (no whatsnew) 2011-04-16 13:06:04 +00:00
Curt Coder
67cf590df8 Imported HD44102 LCDC from MESS. (no whatsnew) 2011-04-16 10:58:19 +00:00
Phil Bennett
4ab59dc7d1 Added reverse-spin support to the stepper motor simulator [James Wallace]
mpu4.c: Documented MOD 4 OKI program card ROM banking and improved the BwB characteriser emulation. [James Wallace]


New games added as GAME_NOT_WORKING:
------------------------------------

MPU3 Unit Test (Program 5)
Hyper Viper
2011-04-15 11:59:49 +00:00
Aaron Giles
00d745ca77 (Big tangle of changes that all happened as I was looking into the ROM
loader rewrite, which is still in progress....)

Replaced mamedriv.c with a new driver list mechanism that is generated
by the build tools. The emulator core now expects the presence of a
file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of
driver names, one per line. C and C++ comments are still permitted.
This file is parsed by a new build tool makelist which extracts the
driver names, sorts them, and generates a file called drivlist.c, which
is consumed by the core. [Aaron Giles]

Added new osdcore function osd_malloc_array() which is identical to
osd_malloc() but obviously hints that the underlying allocation is for
an array. Updated all callers to use the appropriate form. Modified the
Windows allocator to only use guard pages for array-style allocations,
allowing us to enable them once again in debug builds. [Aaron Giles]

Created new static class driver_list to wrap accesses to the list of
available drivers. Improved speed of driver lookups by relying on the
presorting done by makelist. [Aaron Giles]

Created helper class driver_enumerator as a helper for iterating through 
the list of drivers. This class supports basic filtering and iteration,
and also serves as a temporary cache of machine_configs. [Aaron Giles]

Created cli_frontend object to wrap all the CLI handling code in
clifront.c. Updated/simplified all the code to take advantage of the
driver_enumerator. [Aaron Giles]

Created media_auditor object to wrap all the auditing functions in
audit.c. Updated all users to the new interface. Note that the new
auditing mechanism is slightly out of sync with the romload code in
terms of finding ROMs owned by devices, so it may mis-report some
issues until the new ROM loading code is in. [Aaron Giles]

Added concept of a per-device searchpath. For most devices, their 
searchpath is just the short name of the device. For driver_devices, the
searchpath is driver[;parent[;bios]]. This searchpath will eventually be
used by the rom loader to find ROMs. For now it is used by the media
auditor only. [Aaron Giles]

Created info_xml_creator object to wrap all the info generation functions
in info.c. Converted the file to C++ and cleaned up the input processing
code. [Aaron Giles]

(not for whatsnew ... Known issues: auditing of CHDs appears busted, and 
debug builds report unfreed memory if you use the built-in game picker)
2011-04-13 20:31:00 +00:00
Scott Stone
c61bdcd0bb New Not Working
---------------
Nintendo FamicomBox  [Kevin Horton]
2011-04-13 02:02:12 +00:00
mariuszw1
6e0083a8d7 New games marked as NOT_WORKING
-------------------------------
Home Run Classic [Mariusz Wojcieszek]
Country Club Classic [Mariusz Wojcieszek]
Trap Shoot Classic [Mariusz Wojcieszek]
2011-04-12 21:03:36 +00:00
Angelo Salese
613401f005 new not working game
--------------------
Alien: The Arcade Medal Edition [Yohji, Tormod, Smitdogg, The Dumping Union]
2011-04-12 19:43:30 +00:00
Curt Coder
87a69b25ae Imported I8214 PIC from MESS. (no whatsnew) 2011-04-10 19:03:08 +00:00
Curt Coder
009a270864 Imported COM8116 DBRG from MESS. (no whatsnew) 2011-04-10 18:37:27 +00:00
Luca Elia
51e1ce8a43 subsino.c: moved decryption to machine/subsino.c
New games added or promoted from NOT_WORKING status
---------------------------------------------------

Water-Nymph (Ver. 1.4) [Team Europe, Luca Elia]
2011-04-10 13:44:01 +00:00
Curt Coder
c7d0b7bb64 Imported CDP1862 CGC from MESS. (no whatsnew) 2011-04-10 11:26:59 +00:00
Scott Stone
e488397757 Convert scramble/galaxold to driver_device [Atari Ace] 2011-04-09 18:31:55 +00:00
Curt Coder
5b8e012b82 Imported CDP1861 VDC from MESS. (no whatsnew) 2011-04-09 18:15:25 +00:00
Curt Coder
f9e0125246 Imported UPD7201 MPSC from MESS. (no whatsnew) 2011-04-09 12:01:11 +00:00
Curt Coder
21f309929e Imported MC6852 SSDA from MESS. (no whatsnew) 2011-04-09 09:25:34 +00:00
Curt Coder
1fcf326181 Imported UPD3301 CRTC from MESS. (no whatsnew) 2011-04-08 06:15:46 +00:00
Angelo Salese
a11930aeb4 Merged 3super8 driver inside spoker one [Angelo Salese] 2011-04-07 23:51:12 +00:00
Fabio Priuli
52d81e9a8e softlist: moved software list handling (in the Internal UI) to a separate source, and made the code more similar to the File Manager handling code. [Fabio Priuli]
out of whatsnew: this log covers all changes done today, for MAME. A more detailed log will be in MESS whatsnew.
2011-04-06 19:33:27 +00:00
Curt Coder
79cf761a31 Imported DM9368 7 segment LED from MESS. (no whatsnew) 2011-04-05 20:27:55 +00:00
Roberto Fresca
c890313ba5 New driver for Major Poker (PAL System) [Roberto Fresca, Tomasz Slanina]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Major Poker (v2.0) [Roberto Fresca, Tomasz Slanina, Rob Ragon]
2011-04-04 21:04:28 +00:00
Curt Coder
383a7ab8fe Imported SED1330 LCDC from MESS. (no whatsnew) 2011-04-04 05:58:57 +00:00
Aaron Giles
bf65492d5e MT#04287,04289 -- hook up bootleg video systems properly 2011-03-31 05:31:28 +00:00
Curt Coder
9ce28237de Imported uPD1990A RTC from MESS. (no whatsnew) 2011-03-30 18:36:47 +00:00
Angelo Salese
49eeca47b4 Implemented karnov style sprites in its own file, shared with karnov and dec8 drivers [David Haywood] 2011-03-30 15:42:18 +00:00
Curt Coder
b72cf3c570 Imported MSM6255 LCD controller device from MESS. (no whatsnew) 2011-03-29 07:19:09 +00:00
Angelo Salese
01c56fd81f started moving common deco MXC06 sprite controller code to it's own device files, reducing code duplication [David Haywood] 2011-03-28 21:41:32 +00:00
Curt Coder
399c6e8c26 Imported some common C++ devices from MESS to emu folder. 2011-03-28 20:15:05 +00:00
Angelo Salese
0b87c6e06a Converted DECO BAC06 tilemap (used by dec0.c) to be a device, reducing code duplication [David Haywood] 2011-03-27 13:38:52 +00:00
Scott Stone
7c267fe3c4 Haze: Added new files: video/decocomn.c video/decocomn. Split non-tilemap functions out of deco16ic and moved to decocomn. (no whatsnew) 2011-03-25 19:51:12 +00:00
Angelo Salese
4c1663441a Putted Deco 56 video sprite chip inside its own file [David Haywood] 2011-03-22 23:35:01 +00:00
Angelo Salese
235b0d2e01 Moved Kaneko Super Nova sprite chip emulation inside its own file [David Haywood] 2011-03-22 20:57:27 +00:00
Michaël Banaan Ananas
eb56337c34 r11913: forgot to add this file 2011-03-21 09:34:06 +00:00
Aaron Giles
f5dceea8a6 Converted asteroid/bzone/funworld/itech8/kongambl/legionna/leland/quakeat/
quizpun2/segas24/twincobr/warpwarp to driver_device. [Atari Ace]
2011-03-21 08:35:42 +00:00
Aaron Giles
c809bf3d3a Breaks some driver entanglements to simplify future driver_device
conversion efforts: [Atari Ace]
 * taito_f3 is disentangled from a number of other drivers by using
    an AM_SHARE tag instead of a common variable.
 * Several drivers are made into explicit subclasses of other drivers:
    8080bw from mw8080bw, missb2 from bublbobl, quasar from cvs, taito_x
    from seta.
 * arcadecl is separated from rampart by duplicating the bitmap
    rendering code.
 * jaleco decryption code is moved to jalcrpt.c.
 * cischeat is separated from megasys1 by duplicating some video code.
 * mcr3 is partly separated from mcr.
 * machine/midwunit.c is split into wunit and xunit files with some
    code duplication.
 * midtunit gfx_rom variables are made distinct from midyunit
    variables, making midyunit independent of midtunit.
 * contants in namconb1 are duplicated/renamed in namcofl.
 * namcos2 uses of namcos21 are eliminated by introducing
    namcos2_kickstart.
 * toypop is separated from mappy by duplicating some video code.
2011-03-10 07:30:54 +00:00
Scott Stone
8acf0fa5d3 Major toaplan2.c updates [Alex Jackson]
- Some sets reparented and renamed as well as a cleanup of source comments:
grindstm (parent), vfive (clone)
kingdmgp (parent), shippumd (clone)
The set formerly known as "sstrikera" is now "sstriker" and is now the parent of mahoudai (clone).
Reverted batrid to batrider and bkraid to bbakraid.

- Put common init code into MACHINE_START, leaving DRIVER_INITs only for games that actually need unique initialization.

- Dead code cleanup: Removed old hacks and some no-longer-used used member variables from the driver class.

- ROM banking cleanup: Added a device address map for the OKI in fixeightbl. Stopped misusing the bank system for memory that isn't actually bankswitched (fixeightbl again) Simplified the Z80 ROM banking (and loading) in the Raizing games.

- Address map cleanup: Unified 8-bit shared RAM handling between the Z80-based and the V25-based games. Replaced lots of pointless READ_HANDLERs with AM_RAM_WRITE. Moved fixeight EEPROM handling into the input ports instead of using READ/WRITE_HANDLERs. Incidentally, this makes toaplan2.c the very first MAME driver to use the AM_READWRITE_PORT macro.

- Removed IPT_VBLANK input ports (no longer used since the video rewrite)

- Removed Truxton 2 player 2 "button 4" (after confirming that the game never reads it) and changed player 1 "button 4" to an IPT_OTHER not bound to any key by default, since it's clearly some kind of test/debug input not meant to be hooked up in a regular cabinet (for one thing, it works whether you're actually playing or in attract mode)

- Added button 3 to Batsugun Special Version. It's a full auto fire button like Cave games have. The service mode input test doesn't show it, presumably because Toaplan didn't bother to update the service mode code from the original version of the game.

- Fixed region jumpers and dipswitches in many sets, based on analysis of the program code and strings in the ROMs.

- Added a #define to optionally make Truxton 2 stereo (commented out by default). See the comments at the top of the driver and in the MACHINE_CONFIG.

- Corrected kbash ROM names, thanks to information from Charles MacDonald. Also fixed inconsistent ROM naming between some of the batrider clones.

- Loaded bbakraid default EEPROM as a ROM rather than hardcoding the contents into the driver.

- Completely removed audio/toaplan2.c, which isn't needed any more now that all the V25s are decrypted and hooked up.
2011-03-09 15:25:49 +00:00
Roberto Fresca
20c268248a More improvements to corona.c driver. Splitted new machine,
memory map, and complete multiplexed inputs/outputs for
Lucky Roulette type games. Also added NVRAM and inverted
blitter [Roberto Fresca]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Lucky Roulette (6-players, Spanish) [Roberto Fresca, Rob Ragon]
2011-03-06 06:19:44 +00:00
Roberto Fresca
78e2f896d0 New driver for Winners Circle (Corona), dual CPU hardware. [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
Winners Circle (81) [Roberto Fresca, Rob Ragon]
Winners Circle (82) [Roberto Fresca, Rob Ragon]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ruleta RE-800 (earlier) [Roberto Fresca]
Ruleta RE-800 (v1.0) [Roberto Fresca]
Ruleta RE-800 (v3.0) [Roberto Fresca, Grull Osgo]
2011-03-02 06:51:55 +00:00
Michaël Banaan Ananas
affffb43cb add navarone overlay based on old flyer 2011-02-24 23:25:55 +00:00
Angelo Salese
c9eacdf091 Forgot to actually add the files ... 2011-02-24 22:53:35 +00:00
Angelo Salese
bf65d6322d Refactored the CD32 code base to eliminate duplicate code between MAME and MESS [David Haywood] 2011-02-24 22:50:45 +00:00
Michaël Banaan Ananas
ea0ccbda32 change from hardcoded palette overlay to layout overlay (also changed hustle from yellow to green: there's only 1 flyer pic that shows greenish yellow images, other flyers are green) 2011-02-22 20:25:09 +00:00
Aaron Giles
93c8f9c014 Decoupled some entagled drivers: [Atari ACe]
- Removed unneeded #include lines (gal3.c galaxold.c asic65.c)
 - Split part of the driver include into a separate multi-driver
   include file (audio/exidy.h audio/exidy440.h audio/wiping.h
   machine/segag80.h)
 - Moved code to a new file/include to be referenced in multiple
   drivers (ms32crpt.[ch] opwolf.c rainbow.c)
 - Duplicated some code (palette related) between drivers (mainsnk
   rollrace sslam)
 - Moved a driver specific routine to a generic device file (atarimo)
 - Cleaned up a few include files (cubocd32 cidelsa metalmx seicross 
   thoop2).
2011-02-18 17:57:56 +00:00
Miodrag Milanovic
00ee3521a3 Removed hashfile and dependencies (no whatsnew) 2011-02-14 15:49:58 +00:00
Andrew Gardner
d14f5fbeab No propset == no commit. Added missing files. (no whatsnew) 2011-02-13 19:06:31 +00:00
R. Belmont
cf61877230 Replacement PSX SPU [pSXAuthor, R. Belmont] 2011-02-12 16:42:01 +00:00
Angelo Salese
c97ddb40d3 Fixed LLDT [reg], LTR and LMSW instructions, and added preliminary implementations of VERR, VERW and LAR in the i386 CPU core. [Barry Rodewald] 2011-02-12 13:59:59 +00:00
Angelo Salese
8eecdc0e5f I've said placeholderS ... ^^' 2011-02-11 18:42:03 +00:00
Angelo Salese
29508857c9 Placeholders for OG 2011-02-11 18:41:03 +00:00
Andrew Gardner
545f57a04c Added a new sound device: Oki MSM9810. Emulation is not yet perfect.
[out of whatsnew]
It sounds ~60% correct, and appears to play the right stuff, but there is still much to do.
I'm not respecting the volume command.
I'm not taking sample rate into account.
I'm not doing anything with stereo yet (though funcube doesn't tickle that functionality).
The ADPCM(2?) decoding clearly isn't perfect (I've made a local copy of the oki_adpcm class to mess around with).
The way i set the clock in the seta2 driver should show I don't know what I'm doing :).
None of the channel flags are being interpreted yet.
I haven't hooked up Luca's sigma98 games yet.
2011-02-10 15:52:50 +00:00
Angelo Salese
dd5ea079cd new not working game
--------------------
Last Bank [Yohji, Smitdogg, The Dumping Union]
2011-02-09 00:56:41 +00:00
Angelo Salese
e2d374a9ee new not working game
--------------------
Dream Fruit [Yohji, Smitdogg, The Dumping Union]

(being very busy lately, so if somebody wants to do this be my guest, shouldn't be too hard as the basics are inside Taito L driver ...)
2011-02-08 16:19:56 +00:00
Aaron Giles
07a66f8c54 Move generic templates from emucore.h to emutempl.h.
Normalize the tagged_list template to wrap a regular standard_list
and have similar semantics. Updated a few direct callers to handle
the changes.
2011-02-07 05:47:17 +00:00
R. Belmont
bf505cd350 tms57002: significantly improved build speed on lower-end h/w [R. Belmont]
No-whatsnew explanation: this takes OPTIMIZE=3 compile time for this core from 
over 1 hour down to about 2 minutes on PS3 Linux.  (Yes, the tms57002 itself 
took over an hour to compile before - the thing has 256 MB of RAM and 
a very slow HDD so when it hits swap, swap hits back).
2011-02-06 23:46:37 +00:00
Phil Bennett
89d42d492b Forgot to include the mpu4ext.lay file I requested. Sorry! 2011-02-06 11:33:04 +00:00
Miodrag Milanovic
10da185c4e - Cleanup of WINUI depending compiling (no whatsnew)
- Rewritten some checks to be runtime instead of compile dependent
- Added winmenu.c and "menu" option in windows build
- winmenu.c provide just dummy implementation, and makes linking with actual menu implementation easier.
2011-02-04 10:13:13 +00:00
Michaël Banaan Ananas
f7b1e68670 New non-working game
--------------------
18 Wheeler [hap, Siftware]
2011-02-03 22:08:42 +00:00
Roberto Fresca
3d3ffe3a59 Improvements to Magic's 10 driver. [Roberto Fresca]
* New inputs from the scratch for Music Sort.
 * Complete DIP Switches and DIP locations for Music Sort.
 * Added a new button-lamps layout for Music Sort.
 * Created a default NVRAM that allow Music Sort work properly.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Music Sort (ver 2.02, English) [Roberto Fresca, Team Europe]
2011-02-01 06:16:41 +00:00
Angelo Salese
b34fa47ece new not working game
----------------------
Funky Ball [krick, incog, Smitdogg, Guru, The Dumping Union]
2011-01-31 19:07:38 +00:00
Luca Elia
746d4fb7e0 Renamed bishjan.c to subsino2.c [Luca Elia]
- Implemented reel layer
- Fixed rogue tiles in xplan
- Hopper emulation in bishjan

New games added or promoted from NOT_WORKING status
---------------------------------------------------

Express Card / Top Card [Smitdogg, The Dumping Union, Luca Elia]
Magic Train [Grull Osgo, Roberto Fresca, David Haywood, Luca Elia]
X-Train [Smitdogg, The Dumping Union, Luca Elia]
2011-01-29 22:57:25 +00:00
Angelo Salese
917323733c ksys573: Hook up part of the i2c communication with the mas3507d. [O. Galibert] 2011-01-29 13:24:21 +00:00
Curt Coder
380925dc14 Imported the MC68901 device from MESS so it can be shared with micro3d.c. [Curt Coder] 2011-01-29 11:11:12 +00:00
Aaron Giles
ce62988c27 Whoops, missed some files. 2011-01-27 09:00:49 +00:00
Fabio Priuli
2fc75fcd45 Fix for Haze's (or Kale's) lazyness ;P
This should be included in the release as well
2011-01-27 08:16:13 +00:00
Aaron Giles
c94b8c9490 C++-ified the sound and streams interfaces. Combined sound.c and streams.c
into one file, and separated the speaker device into its own file.
Generalized the concept of dynamically assigned inputs and re-wired the
speaker to work this way, so it is now treated just like any other
sound device. Added methods to the device_sound_interface for controlling
output gain and mapping device inputs/outputs to stream inputs/outputs.
Also made the sound_stream_update() method pure virtual, so all modern
sound devices must use the new mechanism for stream updates.

Primary changes outside of the core are:

  stream_update(stream) == stream->update()
  stream_create(device,...) == machine->sound().stream_alloc(*device,...)
  sound_global_enable(machine,enable) == machine->sound().system_enable(enable)

Beyond this, the patterns are relatively obvious for the remaining calls.
2011-01-27 08:06:43 +00:00
Angelo Salese
a4b743ea1e Added a preliminary Softlist support for Sega Megatech, that allows multi-cart support [David Haywood]
- SoftList is incompelte, I hate working with the XML, if somebody wants to add the remaining titles, be my guest
 - SMS games have issues, the CPU isn't being properly reset (or something) when moving between games, so stick to only a single SMS game for now or the z80 will crash.  
 It used to work, but the code has been out of use for a while.
 - syntax is MAME megatech -cart1 mt_beast -cart2 mt_soni2 -cart8 mt_shar2
2011-01-26 00:51:01 +00:00
Andrew Gardner
512d2af3b4 A new WE DSP16A cpu disassembler. [Andrew Gardner]
Notes out of whatsnew.txt
* This uses modern devices, but has not been tested in a driver yet, so I may 
  have done something wrong.  I will fix it when the time comes.
* 60% of the disassembler is complete.  I will finish it over the next few days.
* There are many similarities in execution to the dsp32, and the existing 32 code
  will come in handy when it's time to write the execution engine.
* This thing is a pleasure compared to the dsp56k.
2011-01-25 16:14:13 +00:00
Aaron Giles
b3d7e09292 Cleanups and version bump. 2011-01-24 05:09:05 +00:00
R. Belmont
551ee8ee7e NEC DSP updates [R. Belmont, byuu, Dr. Decapitator]:
- Now supports uPD7725 and uPD96050
- Hooked up SNES common code to use uPD96050 for ST-010/011
- Removed ST-010 HLE simulation



Non-whatsnew: ST-010 is also found in some ssv.c games so this will be
hooked up there soon.
2011-01-23 16:22:36 +00:00
Fabio Priuli
96cb9f475f reorganized megadrive/sms sourcefiles:
* machine/megadriv.c + md_pcb.c (originally from MESS) -> machine/md_cart.c  [since they only contained code to handle cart loading]
* first half of drivers/megadriv.c (the code shared by mtech/mplay/c2 with MESS) -> machine/megadriv.c  [since these are the 'machine' functions shared by arcade and console systems]
* second half of drivers/megadriv.c (the part recently imported from MESS) -> it remains where it was [since it is 'driver'-specific, even if in this case it is a MESS driver]
* drivers/segamsys.c (SMS part of the code used for mtech/mplay) -> machine/segamsys.c [again, these are 'machine' functions]

among other things, this new setup makes the MESS-specific parts (machine/md_cart.c & drivers/megadriv.c) independent from the MAME files, i.e. if we ever decide to change the tree structure, it will be much easier to move these files in any other location of the tree without affecting MAME (or MESS) compile process
2011-01-23 15:37:34 +00:00
Couriersud
c05c959203 Added serial interface to gaelco3d hardware. In machine/gaelco3d there are instructions on how to compile and run two synchronized instances of mame to play gaelco3d games. This requires shared memory and currently only works on UNIX. It is disabled by default.
This is a proof-of-concept commit. It works but is far from stable. Synchronization between two mame processes is *somehow* (trying to avoid hacked) in. However, this is not HLE. Shared memory is used to share the serial interface lines.

If the shared memory code is not enable, stub functions are used. If you set the link mode to master or slave, "not linked" will be shown in the game. That's better than the previous hang.

Please, no whatsnew.
2011-01-21 20:50:43 +00:00
Jonathan Gevaryahu
1d78049857 Added preliminary working sound to beezer. [Lord Nightmare] 2011-01-21 07:54:12 +00:00
Aaron Giles
f5c03d12e2 Redo most of the DRC/backend support as C++
Yes, it is intentional that the x86/x64 backends compile everywhere.

Backends are now derived from drcbe_interface and implement several
required overrides.

x86emit.h now uses namespaces so that the x86/x64 emitters can co-exist.

New file uml.h/uml.c actually describes the UML language, separating
out several concepts from drcuml.c.

Lots of other changes/fixes.
2011-01-17 03:43:54 +00:00
Angelo Salese
f1337ddfb6 Delete needless file as per AWJ 2011-01-16 14:25:12 +00:00