* hp9845 & hp64k: fixed breakage caused by c46e1007a8
* hp9845: HLE of internal printer added
* hp9845: fix to printer interrupt line
* hp9845: moved src/devices/machine/hp9845_printer.* to src/mame/machine
Implementation of 28F010 and family flash memory devices. These are not compatible with the JEDEC-standard flash command protocol implemented in intelfsh.
The analogue joystick is now emulated. Also fixed a few minor issues
with the memory map.
This also adds a generic Z80 dasisy chain device, for use in drivers
with non-Z80 peripherals.
Use "mame einstein -pipe tk02" to attach the 80 column device.
* Removed no longer needed einstei2 driver
* Added cursor rendering to the 80 column device
* Added support for the alternate character set (use dip switch to
change)
* Cleaned up and added save state support to the 80 column device
Many changes in this PR, including the following:
* added support for InterPro 20x0, 24x0 and 27x0 systems
* added support for SR bus/slot devices
* added support for Ethernet, graphics, keyboard and mouse
* added support for serial DMA
* improved timer, interrupt and DMA handling
* improved comments/documentation
Note: ioga is still a major work in progress, and most of the other *ga's don't do anything useful yet, however this build can do some new and useful things, and it's closer to OS boot than before, as well as cleaned up in some of the better known areas.
* added basic support for the system bus variously referred to as SR, SR bus, SRX and CBUS
* added an initial GT graphics card implementation, only supports the video ram and ramdac for now, but sufficient to boot the diagnostic monitor in graphics mode
* added a high-level emulation of the InterPro keyboard
protection handled etc. written from scratch based on notes from Kevtris and Peter
banking in the slot system seems somewhat archaic compared to proper modern banking, but this is how all other drivers I saw using slot roms did it.
* Emulate LC7535 based volume control for Dragon Gun board based games
* Add DSW3 and DIP locations to Captain Avenger
* Reorganize driver and start cleaning it up (in progress)
------------------------------------------------------
Mephisto Modena [yoyo_chessboard, Sandro Ronco]
Mephisto Monte Carlo [Sandro Ronco]
Mephisto Monte Carlo IV LE [Sandro Ronco]
Mephisto Mega IV [Sandro Ronco]
* hp85: added support for optional ROM cartridges. Started optional ROM
sw list (not finished).
* hp85: refactored mapping of opt. ROMs according to cuavas' comments
* initial skelethon: ControlID X628 fingerprint reader
* first draft of an implementation of the NT7534 device (LCD controller)
* fix emulation of ControlID x628 + NT7534 LCD controller
* cidx628: fix LCD color palette on Control ID x628 driver
* Adding a header with details of the hardware. This is the first MAME driver with an LCD controlled by a NT7534 chip, so I wrote an initial implementation of that new device.
Basic system is done and it can boot from floppy, but there are still
many things to add, therefore marked as NOT_WORKING for now.
New machines added as MACHINE_NOT_WORKING
-----------------------------------------
Kontron PSI98 [Dirk Best, rfka01]
These humble 16-pin logic devices were commonly used in 8-bit arcade games to control coin counters/lockouts, IRQ flipflops, graphics banking, slave CPU reset lines, discrete audio triggers, screen flipping, serial EEPROMs and much else. Over 100 drivers and a few bus devices have been updated to use the new implementation, and a great deal of research has gone into documenting the physical location of these devices on actual PCBs in the source. Write handlers have been provided for both orthodox and somewhat less conventional memory mappings.
Incidental to this update, coin counters and/or lockouts have been added to Atari System 1 games, Basketball, Gauntlet, Gyruss, Hana Yayoi, Hole Land, Jr. Pac-Man, Mahjong Sisters, Pooyan, Roc'n Rope, Squash, Thunder Hoop, Time Limit, Time Pilot '84 and many others. This also cleans up coin counter behavior in Sauro and Rally Bike.
(nw) The purpose of committing this change, which has been several months in the making, early in the 0.189GIT cycle will be to allow time for fixing potential regressions; I've fixed a number of drivers that lost sound from this for various reasons (hnayayoi.cpp having missing or garbage ADPCM was particularly painful, since the three games in that driver all work slightly differently), but I can't test all affected drivers exhaustively. @Tafoid, don't bother running automated screen capture comparison tests on this, as many drivers are now expected to have the screen flipped for the first few seconds after reset.
What works:
* HP85A machine with 16K of RAM
* Capricorn CPU works
* Keyboard works (with minor issues)
* CRT text / graphics modes work (correct speed is not emulated yet so service ROM complaints)
* BASIC is usable
What is missing (and I'll have hopefully working soon):
* HW timers
* Beeper
* Integral printer
* DC100 cassette drive
* Extension ROMs
* I/O modules (especially the HPIB interface so that we can hook up floppy drives)
* Other models in the family (e.g. HP86)
* Implemented front panel mode switches/LEDs and reset switch
* Added skeleton bus for "universal" slots and connected control lines
(nw) Default keyboard mapping is annoying because left shift, Z and X
are used both for typing into the TTY and switching program bank. You're
better off changing the mapping to make it less annoying or using a
socket and talking to it with telnet.
* Renamed to MCS-40.
* Emulated 8-clock instruction cycle, interruptible at any point.
* Converted TEST input to an input line.
* Added SYNC and CM output lines.
* Added support for 4040 CY output, logical operations, extended registers, ROM banking and disassembly.
* Made I/O space mapping more flexible to support the variety of peripherals available.
* Notable missing features are 4040 interrupt and halt, and "program memory" space.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
* tee allows two peripherals to be connected in parallel
* glinkhle is an RS232 (9600 8N1) adaptor
* bitsock sends raw assert/release line signals to/from a bitbanger device
* monospkr is a speaker connected between tip/ring in parallel and sleeve
* stereospkr is two speakers: left across tip and sleeve, right across ring and sleeve
Use glinkhle to make emulated calculators talk with cooked sockets, e.g.
mame ti82 -linkport glinkhle -linkport:glinkhle:rs232 null_modem -bitb socket.127.0.0.1:2345
Use bitsock to make emulated calculators talk with cooked sockets, e.g.
mame ti82 -linkport bitsock -bitb socket.127.0.0.1:2345
You can use tee to do stuff like listen to data activity for debugging purposes, e.g.
mame ti82 -linkport tee -linkport:tee:a stereospkr -linkport:tee:b glinkhle -linkport:tee:b:glinkhle:rs232 null_modem -bitb socket.127.0.0.1:2345
- Created devices for the galaxy games carts (EEPROM + Flash + PIC) and the slot(s)
- Removed code patches and emulated the PIC communication and bank switching
- Converted the blitter to a device (cesblit.cpp)
- moved the Galaxy Games from tmaster.cpp to their own driver (galgames.cpp)
Provided the PIC code for all four StarPak cartridges [Keith M. Kolmos]
New working machines
--------------------
Galaxy Games StarPak 3
[Keith M. Kolmos, Rod_Wod, Sean Sutton, Soren Skou Nielsen, Russell Howard, Francis Ramirez,
Tourniquet, BrianT, coolmod, Smitdogg, The Dumping Union, Luca Elia]
m68705: expose more more internal registers through the state interface
* shows contents of registers that can't be read by program code
i8251: make receive more reliable clean up a little
zorba: meat on the bones
* create emulated keyboard device
- 88 of 96 matrix keys identified, 6 of 8 DIP switches identified, 3 of 6 outputs identified
* connect IEEE-488, RS232 and Centronics ports
* hook up all IRQ sources and connect PIT to UARTs
* more notes
osborne1, gladiatr: use input changed member (nw)
in the mizar lib. This is suboptimal, but the code seems to
crossreference across object files and from the bus code into the driver
code.
At least the source now links again. (nw)
- Uses the standard 6840 PTM core for sound generation
- New MM583 Noise Generator device
- New DAC-76 DAC sound
- Use resistor network values for colors
- Use bankdev device for banking
Archimedes 305, Archimedes 440, Archimedes 3000, Archimedes 410/1, Archimedes 420/1, Archimedes 440/1, Archimedes 540, Acorn A5000, Acorn A4, Acorn A4000, Acorn A5000 Alpha
- renamed a310->aa310 to avoid conflict with Amiga machines
- added all missing OS releases Arthur 0.30, RISC OS 2.01, RISC OS 3.00, RISC OS 3.10, RISC OS 3.19 (German)
- all machines default to OS (Arthur, RISC OS 2, RISC OS 3) they were shipped with
- corrected ROM labels/locations
- added default CMOS to boot to desktop
- mapped Acorn A4 Power Management extension
ataxx: Fixed missing sound channel caused by one dac not being hooked up and one dac being hooked up to two addresses.
bestbest: Fixed high pitch screech caused by incorrect addressing (two dacs weren't hooked up and two were hooked up to two addresses).
cchasm: Fixed static noise generation caused by feeding the same bit to both dacs.
cheekyms: Slightly improved sound by implementing sound triggers as 8 x 1 bit dacs instead of 1 x 8 bit dac.
galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of LOAD/SAVE to stop it hanging.
hard drivin: (all games in driver) Improved 12 bit controls, although centre still goes out of sync.
mea8000: Converted to a sound device.
megaphx: Fixed noisy samples due to wrong format.
microvsn: Fixed sound pitch caused by incorrect usage of write_signed8().
seicross: Changed to a 4 bit dac as samples are packed nibble.
spaceg: Preliminary sound using space invaders samples.
suna8: Changed to a 4 bit dac as samples are packed nibble.
vcombat: Fixed static during machine gun fire due to incorrect dc offset removal.
vectrex: Fixed noisy samples due to wrong format.
wheelfir: Fixed sound, eeprom & analogue steering wheel and brake pedal.